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What exactly is your problem? They literally say in the post behind that link that they get an affiliate bonus. It's not a secret that TL put that link there as paid advertising. At the same time, Stormgate is the most anticipated release among this community since StarCraft II. I don't see a problem with TL earning some money with the ad, and I don't think the community is poorly served by the ad being there, either.
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On December 19 2023 05:35 Miragee wrote:Show nested quote +On December 19 2023 04:18 JimmyJRaynor wrote:On December 19 2023 02:07 gTank wrote: I loved Red Alert 3, dont know why it has had not more success. EA was no where near as good at promoting and monetizing RTS games as Activision-Blizzard. SC2 is far and away the best monetized RTS game of all time. Activision did a great job. And, SC2 is a better game. When Tim Morten came over to SC2 he put a lot of the best stuff from RA3 into SC2. SC2 also piggy-bagged off of Korean BW. Blizzard had a huge marketing opportunity here with an already well established, autonomic esport scene and used it well. They also coerced everyone to move from BW to SC2... Initially Kespa fought it tooth and nails because Blizz unlike with BW had the ability to stop tournaments from happening without their involvement. They even spread wrong rumors about it.
There was an interesting interview with Tasteless which partially talked about the topic on the website recently, Tasteless even was asked by Blizz why it wasn't more popular in Korea.
Blizz was well known as a maker of great RTS and while BW was one of the reasons, but I assume that overall Wc3 had more to do with it's success than BW.
That being said I have to agree with JimmyRaynor for once, AtviBlizz did well at marketing the game especially as an Esport.
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On December 20 2023 05:34 Archeon wrote: There was an interesting interview with Tasteless which partially talked about the topic on the website recently, Tasteless even was asked by Blizz why it wasn't more popular in Korea.
That was a great interview. Tasteless has one of those green frogs banned from the Overwatch league in the background while dressed up as a bottle of Bud Light. LOL. 
Kespa's view was that Blizzard invented the ball while Kespa invented the game of basketball.
Kespa carefully crafted specific 1v1 and 2v2 maps for Kespa league play. Kespa set up the tournament structure, the win conditions etc. etc. Kespa supplied the players... Kespa created the live event venue in-person experience.
I wish Activision and Kespa had found a compromise. It would've been epic.
I look at it like this. James Naismith invented the game of basketball and he is undoubtedly a game design genius. However, he is not a lawyer//accountant guy who can run the top basketball league, the NBA. You need a financial//legal specialist like Adam Silver.
Software guys tend to have a bit of a god complex. Activision should've recognized all the great stuff Kespa did and granted them a huge piece of the SC2 esports pie.
Oh well, too late now!
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United States33392 Posts
On December 20 2023 07:44 JimmyJRaynor wrote:Show nested quote +On December 20 2023 05:34 Archeon wrote: There was an interesting interview with Tasteless which partially talked about the topic on the website recently, Tasteless even was asked by Blizz why it wasn't more popular in Korea.
That was a great interview. Tasteless has one of those green frogs banned from the Overwatch league in the background while dressed up as a bottle of Bud Light. LOL.  Kespa's view was that Blizzard invented the ball while Kespa invented the game of basketball. Kespa carefully crafted specific 1v1 and 2v2 maps for Kespa league play. Kespa set up the tournament structure, the win conditions etc. etc. Kespa supplied the players... Kespa created the live event venue in-person experience. I wish Activision and Kespa had found a compromise. It would've been epic. I look at it like this. James Naismith invented the game of basketball and he is undoubtedly a game design genius. However, he is not a lawyer//accountant guy who can run the top basketball league, the NBA. You need a financial//legal specialist like Adam Silver. Software guys tend to have a bit of a god complex. Activision should've recognized all the great stuff Kespa did and granted them a huge piece of the SC2 esports pie. Oh well, too late now!
You're erroneously using KeSPA as a stand-in for the collective Korean esports institution, and giving it credit for all the innovations and creations that largely belong to others (OGN/MBCGame, long forgotten organizers of the late 1990's, mapmakers, producers whose names aren't known in the west, etc.).
KeSPA was the vehicle for corporations to wield their influence and make pro-Brood War something that served their interests (the structure of Proleague was already established by MBCGame and OGN prior; there was actually an enormous fight when KeSPA essentially "stole" it). Still, by giving corporations a reason to invest heavily into Brood War, KeSPA does get credit for helping establishing progaming as a 'real' profession and enabling the six-figure salaries we associate with the BW golden age.
In any case, yes, it's obvious that it would have been better if the greater Korean BW institution had come to an earlier agreement with Blizzard.
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On December 21 2023 12:23 Waxangel wrote:Show nested quote +On December 20 2023 07:44 JimmyJRaynor wrote:On December 20 2023 05:34 Archeon wrote: There was an interesting interview with Tasteless which partially talked about the topic on the website recently, Tasteless even was asked by Blizz why it wasn't more popular in Korea.
That was a great interview. Tasteless has one of those green frogs banned from the Overwatch league in the background while dressed up as a bottle of Bud Light. LOL.  Kespa's view was that Blizzard invented the ball while Kespa invented the game of basketball. Kespa carefully crafted specific 1v1 and 2v2 maps for Kespa league play. Kespa set up the tournament structure, the win conditions etc. etc. Kespa supplied the players... Kespa created the live event venue in-person experience. I wish Activision and Kespa had found a compromise. It would've been epic. I look at it like this. James Naismith invented the game of basketball and he is undoubtedly a game design genius. However, he is not a lawyer//accountant guy who can run the top basketball league, the NBA. You need a financial//legal specialist like Adam Silver. Software guys tend to have a bit of a god complex. Activision should've recognized all the great stuff Kespa did and granted them a huge piece of the SC2 esports pie. Oh well, too late now! You're erroneously using KeSPA as a stand-in for the collective Korean esports institution, and giving it credit for all the innovations and creations that largely belong to others (OGN/MBCGame, long forgotten organizers of the late 1990's, mapmakers, producers whose names aren't known in the west, etc.). true. i was using it as a short form umbrella term. i agree with everything you detail. To summarize, lots of people outside of Blizzard proper in SoCal made Starcraft esports happen. This should've been enough for Blizzard to see the reality of it and make a compromise.
I guess I'm being too Canadian and too optimistic in thinking there was always a room for a compromise negotiated solution.
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On December 22 2023 03:34 JimmyJRaynor wrote:Show nested quote +On December 21 2023 12:23 Waxangel wrote:On December 20 2023 07:44 JimmyJRaynor wrote:On December 20 2023 05:34 Archeon wrote: There was an interesting interview with Tasteless which partially talked about the topic on the website recently, Tasteless even was asked by Blizz why it wasn't more popular in Korea.
That was a great interview. Tasteless has one of those green frogs banned from the Overwatch league in the background while dressed up as a bottle of Bud Light. LOL.  Kespa's view was that Blizzard invented the ball while Kespa invented the game of basketball. Kespa carefully crafted specific 1v1 and 2v2 maps for Kespa league play. Kespa set up the tournament structure, the win conditions etc. etc. Kespa supplied the players... Kespa created the live event venue in-person experience. I wish Activision and Kespa had found a compromise. It would've been epic. I look at it like this. James Naismith invented the game of basketball and he is undoubtedly a game design genius. However, he is not a lawyer//accountant guy who can run the top basketball league, the NBA. You need a financial//legal specialist like Adam Silver. Software guys tend to have a bit of a god complex. Activision should've recognized all the great stuff Kespa did and granted them a huge piece of the SC2 esports pie. Oh well, too late now! You're erroneously using KeSPA as a stand-in for the collective Korean esports institution, and giving it credit for all the innovations and creations that largely belong to others (OGN/MBCGame, long forgotten organizers of the late 1990's, mapmakers, producers whose names aren't known in the west, etc.). true. i was using it as a short form umbrella term. i agree with everything you detail. To summarize, lots of people outside of Blizzard proper in SoCal made Starcraft esports happen. This should've been enough for Blizzard to see the reality of it and make a compromise. I guess I'm being too Canadian and too optimistic in thinking there was always a room for a compromise negotiated solution.
There was no room as both sides wanted nothing short of complete control. The only possible fudge would have been to split korea (under full kespa control) from the rest (under Blizzard) and work out some interplay here and there. I think the region lock was a bit part of that power play, possibly.
Anyway back to the topic at hand: games felt a bit anticlimactic at DH, esp from Moon. Maybe not enough preparation? Also still the same issue of actually figuring out what s going on but it should get fixed later. It does hurt the game s image in those showmatches though. Hopefully we get more showmatches
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On December 23 2023 23:11 WGT-Baal wrote:Show nested quote +On December 22 2023 03:34 JimmyJRaynor wrote:On December 21 2023 12:23 Waxangel wrote:On December 20 2023 07:44 JimmyJRaynor wrote:On December 20 2023 05:34 Archeon wrote: There was an interesting interview with Tasteless which partially talked about the topic on the website recently, Tasteless even was asked by Blizz why it wasn't more popular in Korea.
That was a great interview. Tasteless has one of those green frogs banned from the Overwatch league in the background while dressed up as a bottle of Bud Light. LOL.  Kespa's view was that Blizzard invented the ball while Kespa invented the game of basketball. Kespa carefully crafted specific 1v1 and 2v2 maps for Kespa league play. Kespa set up the tournament structure, the win conditions etc. etc. Kespa supplied the players... Kespa created the live event venue in-person experience. I wish Activision and Kespa had found a compromise. It would've been epic. I look at it like this. James Naismith invented the game of basketball and he is undoubtedly a game design genius. However, he is not a lawyer//accountant guy who can run the top basketball league, the NBA. You need a financial//legal specialist like Adam Silver. Software guys tend to have a bit of a god complex. Activision should've recognized all the great stuff Kespa did and granted them a huge piece of the SC2 esports pie. Oh well, too late now! You're erroneously using KeSPA as a stand-in for the collective Korean esports institution, and giving it credit for all the innovations and creations that largely belong to others (OGN/MBCGame, long forgotten organizers of the late 1990's, mapmakers, producers whose names aren't known in the west, etc.). true. i was using it as a short form umbrella term. i agree with everything you detail. To summarize, lots of people outside of Blizzard proper in SoCal made Starcraft esports happen. This should've been enough for Blizzard to see the reality of it and make a compromise. I guess I'm being too Canadian and too optimistic in thinking there was always a room for a compromise negotiated solution. There was no room as both sides wanted nothing short of complete control. The only possible fudge would have been to split korea (under full kespa control) from the rest (under Blizzard) and work out some interplay here and there. I think the region lock was a bit part of that power play, possibly. Anyway back to the topic at hand: games felt a bit anticlimactic at DH, esp from Moon. Maybe not enough preparation? Also still the same issue of actually figuring out what s going on but it should get fixed later. It does hurt the game s image in those showmatches though. Hopefully we get more showmatches
Yeah it does feel a bit ....boring and anticlimactic, I don't feel the urge to buy collector edition to get beta access at all. One of those, yeah I'll get it when it release kind of deal.
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On December 24 2023 02:23 PurE)Rabbit-SF wrote:Show nested quote +On December 23 2023 23:11 WGT-Baal wrote:On December 22 2023 03:34 JimmyJRaynor wrote:On December 21 2023 12:23 Waxangel wrote:On December 20 2023 07:44 JimmyJRaynor wrote:On December 20 2023 05:34 Archeon wrote: There was an interesting interview with Tasteless which partially talked about the topic on the website recently, Tasteless even was asked by Blizz why it wasn't more popular in Korea.
That was a great interview. Tasteless has one of those green frogs banned from the Overwatch league in the background while dressed up as a bottle of Bud Light. LOL.  Kespa's view was that Blizzard invented the ball while Kespa invented the game of basketball. Kespa carefully crafted specific 1v1 and 2v2 maps for Kespa league play. Kespa set up the tournament structure, the win conditions etc. etc. Kespa supplied the players... Kespa created the live event venue in-person experience. I wish Activision and Kespa had found a compromise. It would've been epic. I look at it like this. James Naismith invented the game of basketball and he is undoubtedly a game design genius. However, he is not a lawyer//accountant guy who can run the top basketball league, the NBA. You need a financial//legal specialist like Adam Silver. Software guys tend to have a bit of a god complex. Activision should've recognized all the great stuff Kespa did and granted them a huge piece of the SC2 esports pie. Oh well, too late now! You're erroneously using KeSPA as a stand-in for the collective Korean esports institution, and giving it credit for all the innovations and creations that largely belong to others (OGN/MBCGame, long forgotten organizers of the late 1990's, mapmakers, producers whose names aren't known in the west, etc.). true. i was using it as a short form umbrella term. i agree with everything you detail. To summarize, lots of people outside of Blizzard proper in SoCal made Starcraft esports happen. This should've been enough for Blizzard to see the reality of it and make a compromise. I guess I'm being too Canadian and too optimistic in thinking there was always a room for a compromise negotiated solution. There was no room as both sides wanted nothing short of complete control. The only possible fudge would have been to split korea (under full kespa control) from the rest (under Blizzard) and work out some interplay here and there. I think the region lock was a bit part of that power play, possibly. Anyway back to the topic at hand: games felt a bit anticlimactic at DH, esp from Moon. Maybe not enough preparation? Also still the same issue of actually figuring out what s going on but it should get fixed later. It does hurt the game s image in those showmatches though. Hopefully we get more showmatches Yeah it does feel a bit ....boring and anticlimactic, I don't feel the urge to buy collector edition to get beta access at all. One of those, yeah I'll get it when it release kind of deal.
Tbh for any and all games I always feel like waiting until release anyway, or even a bit later so patches fixing day 1 release bugs are out. I hate the "buy your pre-access" model as a matter of principle
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On December 24 2023 02:23 PurE)Rabbit-SF wrote:
Yeah it does feel a bit ....boring and anticlimactic, I don't feel the urge to buy collector edition to get beta access at all. One of those, yeah I'll get it when it release kind of deal.
small changes can make a big difference. i thought some of the matches looked pretty interesting. at least the TLO vs mana ones. there's definitely promise and still a lot of time to iterate.
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On December 24 2023 02:28 WGT-Baal wrote:Show nested quote +On December 24 2023 02:23 PurE)Rabbit-SF wrote:On December 23 2023 23:11 WGT-Baal wrote:On December 22 2023 03:34 JimmyJRaynor wrote:On December 21 2023 12:23 Waxangel wrote:On December 20 2023 07:44 JimmyJRaynor wrote:On December 20 2023 05:34 Archeon wrote: There was an interesting interview with Tasteless which partially talked about the topic on the website recently, Tasteless even was asked by Blizz why it wasn't more popular in Korea.
That was a great interview. Tasteless has one of those green frogs banned from the Overwatch league in the background while dressed up as a bottle of Bud Light. LOL.  Kespa's view was that Blizzard invented the ball while Kespa invented the game of basketball. Kespa carefully crafted specific 1v1 and 2v2 maps for Kespa league play. Kespa set up the tournament structure, the win conditions etc. etc. Kespa supplied the players... Kespa created the live event venue in-person experience. I wish Activision and Kespa had found a compromise. It would've been epic. I look at it like this. James Naismith invented the game of basketball and he is undoubtedly a game design genius. However, he is not a lawyer//accountant guy who can run the top basketball league, the NBA. You need a financial//legal specialist like Adam Silver. Software guys tend to have a bit of a god complex. Activision should've recognized all the great stuff Kespa did and granted them a huge piece of the SC2 esports pie. Oh well, too late now! You're erroneously using KeSPA as a stand-in for the collective Korean esports institution, and giving it credit for all the innovations and creations that largely belong to others (OGN/MBCGame, long forgotten organizers of the late 1990's, mapmakers, producers whose names aren't known in the west, etc.). true. i was using it as a short form umbrella term. i agree with everything you detail. To summarize, lots of people outside of Blizzard proper in SoCal made Starcraft esports happen. This should've been enough for Blizzard to see the reality of it and make a compromise. I guess I'm being too Canadian and too optimistic in thinking there was always a room for a compromise negotiated solution. There was no room as both sides wanted nothing short of complete control. The only possible fudge would have been to split korea (under full kespa control) from the rest (under Blizzard) and work out some interplay here and there. I think the region lock was a bit part of that power play, possibly. Anyway back to the topic at hand: games felt a bit anticlimactic at DH, esp from Moon. Maybe not enough preparation? Also still the same issue of actually figuring out what s going on but it should get fixed later. It does hurt the game s image in those showmatches though. Hopefully we get more showmatches Yeah it does feel a bit ....boring and anticlimactic, I don't feel the urge to buy collector edition to get beta access at all. One of those, yeah I'll get it when it release kind of deal. Tbh for any and all games I always feel like waiting until release anyway, or even a bit later so patches fixing day 1 release bugs are out. I hate the "buy your pre-access" model as a matter of principle Waiting even longer can be a solid option as well. There are many really cool games that are effectively abandoned by their publisher and run by a grassroots community. SC2 is just one example.
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On December 30 2023 22:54 JimmyJRaynor wrote:Show nested quote +On December 24 2023 02:28 WGT-Baal wrote:On December 24 2023 02:23 PurE)Rabbit-SF wrote:On December 23 2023 23:11 WGT-Baal wrote:On December 22 2023 03:34 JimmyJRaynor wrote:On December 21 2023 12:23 Waxangel wrote:On December 20 2023 07:44 JimmyJRaynor wrote:On December 20 2023 05:34 Archeon wrote: There was an interesting interview with Tasteless which partially talked about the topic on the website recently, Tasteless even was asked by Blizz why it wasn't more popular in Korea.
That was a great interview. Tasteless has one of those green frogs banned from the Overwatch league in the background while dressed up as a bottle of Bud Light. LOL.  Kespa's view was that Blizzard invented the ball while Kespa invented the game of basketball. Kespa carefully crafted specific 1v1 and 2v2 maps for Kespa league play. Kespa set up the tournament structure, the win conditions etc. etc. Kespa supplied the players... Kespa created the live event venue in-person experience. I wish Activision and Kespa had found a compromise. It would've been epic. I look at it like this. James Naismith invented the game of basketball and he is undoubtedly a game design genius. However, he is not a lawyer//accountant guy who can run the top basketball league, the NBA. You need a financial//legal specialist like Adam Silver. Software guys tend to have a bit of a god complex. Activision should've recognized all the great stuff Kespa did and granted them a huge piece of the SC2 esports pie. Oh well, too late now! You're erroneously using KeSPA as a stand-in for the collective Korean esports institution, and giving it credit for all the innovations and creations that largely belong to others (OGN/MBCGame, long forgotten organizers of the late 1990's, mapmakers, producers whose names aren't known in the west, etc.). true. i was using it as a short form umbrella term. i agree with everything you detail. To summarize, lots of people outside of Blizzard proper in SoCal made Starcraft esports happen. This should've been enough for Blizzard to see the reality of it and make a compromise. I guess I'm being too Canadian and too optimistic in thinking there was always a room for a compromise negotiated solution. There was no room as both sides wanted nothing short of complete control. The only possible fudge would have been to split korea (under full kespa control) from the rest (under Blizzard) and work out some interplay here and there. I think the region lock was a bit part of that power play, possibly. Anyway back to the topic at hand: games felt a bit anticlimactic at DH, esp from Moon. Maybe not enough preparation? Also still the same issue of actually figuring out what s going on but it should get fixed later. It does hurt the game s image in those showmatches though. Hopefully we get more showmatches Yeah it does feel a bit ....boring and anticlimactic, I don't feel the urge to buy collector edition to get beta access at all. One of those, yeah I'll get it when it release kind of deal. Tbh for any and all games I always feel like waiting until release anyway, or even a bit later so patches fixing day 1 release bugs are out. I hate the "buy your pre-access" model as a matter of principle Waiting even longer can be a solid option as well. There are many really cool games that are effectively abandoned by their publisher and run by a grassroots community. SC2 is just one example. Definitely agree with holding back a purchase before/at launch. Nowadays every half cobbled together piece of software gets released, as soon as the update client is working. With a new, unproven studio, a pleasant surprise could be waiting. But at this point in time, the no-mans-sky and cyberpunk2077 of this world are too much of a repellant. At least in my opinion. I'd be happy to be proven wrong in this case though.
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On December 31 2023 06:47 hrtrtzdfgww wrote:Show nested quote +On December 31 2023 04:21 Branch.AUT wrote:On December 30 2023 22:54 JimmyJRaynor wrote:On December 24 2023 02:28 WGT-Baal wrote:On December 24 2023 02:23 PurE)Rabbit-SF wrote:On December 23 2023 23:11 WGT-Baal wrote:On December 22 2023 03:34 JimmyJRaynor wrote:On December 21 2023 12:23 Waxangel wrote:On December 20 2023 07:44 JimmyJRaynor wrote:On December 20 2023 05:34 Archeon wrote: There was an interesting interview with Tasteless which partially talked about the topic on the website recently, Tasteless even was asked by Blizz why it wasn't more popular in Korea.
That was a great interview. Tasteless has one of those green frogs banned from the Overwatch league in the background while dressed up as a bottle of Bud Light. LOL.  Kespa's view was that Blizzard invented the ball while Kespa invented the game of basketball. Kespa carefully crafted specific 1v1 and 2v2 maps for Kespa league play. Kespa set up the tournament structure, the win conditions etc. etc. Kespa supplied the players... Kespa created the live event venue in-person experience. I wish Activision and Kespa had found a compromise. It would've been epic. I look at it like this. James Naismith invented the game of basketball and he is undoubtedly a game design genius. However, he is not a lawyer//accountant guy who can run the top basketball league, the NBA. You need a financial//legal specialist like Adam Silver. Software guys tend to have a bit of a god complex. Activision should've recognized all the great stuff Kespa did and granted them a huge piece of the SC2 esports pie. Oh well, too late now! You're erroneously using KeSPA as a stand-in for the collective Korean esports institution, and giving it credit for all the innovations and creations that largely belong to others (OGN/MBCGame, long forgotten organizers of the late 1990's, mapmakers, producers whose names aren't known in the west, etc.). true. i was using it as a short form umbrella term. i agree with everything you detail. To summarize, lots of people outside of Blizzard proper in SoCal made Starcraft esports happen. This should've been enough for Blizzard to see the reality of it and make a compromise. I guess I'm being too Canadian and too optimistic in thinking there was always a room for a compromise negotiated solution. There was no room as both sides wanted nothing short of complete control. The only possible fudge would have been to split korea (under full kespa control) from the rest (under Blizzard) and work out some interplay here and there. I think the region lock was a bit part of that power play, possibly. Anyway back to the topic at hand: games felt a bit anticlimactic at DH, esp from Moon. Maybe not enough preparation? Also still the same issue of actually figuring out what s going on but it should get fixed later. It does hurt the game s image in those showmatches though. Hopefully we get more showmatches Yeah it does feel a bit ....boring and anticlimactic, I don't feel the urge to buy collector edition to get beta access at all. One of those, yeah I'll get it when it release kind of deal. Tbh for any and all games I always feel like waiting until release anyway, or even a bit later so patches fixing day 1 release bugs are out. I hate the "buy your pre-access" model as a matter of principle Waiting even longer can be a solid option as well. There are many really cool games that are effectively abandoned by their publisher and run by a grassroots community. SC2 is just one example. Definitely agree with holding back a purchase before/at launch. Nowadays every half cobbled together piece of software gets released, as soon as the update client is working. With a new, unproven studio, a pleasant surprise could be waiting. But at this point in time, the no-mans-sky and cyberpunk2077 of this world are too much of a repellant. At least in my opinion. I'd be happy to be proven wrong in this case though. Nowadays? Games have been released in unfinished state since the dawn of time. Almost in an literal unplayable state. And since patching wasnt the thing, you were just screwed. Ask the Sierra Adventurer. Or the Elder Scroller. They shipped Beta version as boxed versions
You re not wrong but back in the day paying for pre access wasn't really a thing. For me the only time i d consider it is if buying pre access / in development is significantly cheaper than buying at release, but very few studios do this
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On December 31 2023 06:47 hrtrtzdfgww wrote:Show nested quote +On December 31 2023 04:21 Branch.AUT wrote:On December 30 2023 22:54 JimmyJRaynor wrote:On December 24 2023 02:28 WGT-Baal wrote:On December 24 2023 02:23 PurE)Rabbit-SF wrote:On December 23 2023 23:11 WGT-Baal wrote:On December 22 2023 03:34 JimmyJRaynor wrote:On December 21 2023 12:23 Waxangel wrote:On December 20 2023 07:44 JimmyJRaynor wrote:On December 20 2023 05:34 Archeon wrote: There was an interesting interview with Tasteless which partially talked about the topic on the website recently, Tasteless even was asked by Blizz why it wasn't more popular in Korea.
That was a great interview. Tasteless has one of those green frogs banned from the Overwatch league in the background while dressed up as a bottle of Bud Light. LOL.  Kespa's view was that Blizzard invented the ball while Kespa invented the game of basketball. Kespa carefully crafted specific 1v1 and 2v2 maps for Kespa league play. Kespa set up the tournament structure, the win conditions etc. etc. Kespa supplied the players... Kespa created the live event venue in-person experience. I wish Activision and Kespa had found a compromise. It would've been epic. I look at it like this. James Naismith invented the game of basketball and he is undoubtedly a game design genius. However, he is not a lawyer//accountant guy who can run the top basketball league, the NBA. You need a financial//legal specialist like Adam Silver. Software guys tend to have a bit of a god complex. Activision should've recognized all the great stuff Kespa did and granted them a huge piece of the SC2 esports pie. Oh well, too late now! You're erroneously using KeSPA as a stand-in for the collective Korean esports institution, and giving it credit for all the innovations and creations that largely belong to others (OGN/MBCGame, long forgotten organizers of the late 1990's, mapmakers, producers whose names aren't known in the west, etc.). true. i was using it as a short form umbrella term. i agree with everything you detail. To summarize, lots of people outside of Blizzard proper in SoCal made Starcraft esports happen. This should've been enough for Blizzard to see the reality of it and make a compromise. I guess I'm being too Canadian and too optimistic in thinking there was always a room for a compromise negotiated solution. There was no room as both sides wanted nothing short of complete control. The only possible fudge would have been to split korea (under full kespa control) from the rest (under Blizzard) and work out some interplay here and there. I think the region lock was a bit part of that power play, possibly. Anyway back to the topic at hand: games felt a bit anticlimactic at DH, esp from Moon. Maybe not enough preparation? Also still the same issue of actually figuring out what s going on but it should get fixed later. It does hurt the game s image in those showmatches though. Hopefully we get more showmatches Yeah it does feel a bit ....boring and anticlimactic, I don't feel the urge to buy collector edition to get beta access at all. One of those, yeah I'll get it when it release kind of deal. Tbh for any and all games I always feel like waiting until release anyway, or even a bit later so patches fixing day 1 release bugs are out. I hate the "buy your pre-access" model as a matter of principle Waiting even longer can be a solid option as well. There are many really cool games that are effectively abandoned by their publisher and run by a grassroots community. SC2 is just one example. Definitely agree with holding back a purchase before/at launch. Nowadays every half cobbled together piece of software gets released, as soon as the update client is working. With a new, unproven studio, a pleasant surprise could be waiting. But at this point in time, the no-mans-sky and cyberpunk2077 of this world are too much of a repellant. At least in my opinion. I'd be happy to be proven wrong in this case though. Nowadays? Games have been released in unfinished state since the dawn of time. Almost in an literal unplayable state. And since patching wasnt the thing, you were just screwed. Ask the Sierra Adventurer. Or the Elder Scroller. They shipped Beta version as boxed versions I've been burned a few times by pre-orders that were abysmal at launch. Fallout 76, Battlefront 2 and Cyberpunk 2077 are probably the most recent.
That being said, I don't regret supporting them. There are some projects that might not dump out a quadruple-A quality game with zero bugs or flaws at launch, but the project and the team deserve to be rewarded for carrying the torch. I still think Fallout, Star Wars, and Cyberpunk are all universes that I want to see more installments of, so yeah the spent money stings a little but it's worth it for me.
Same applies to the team carrying the quality RTS torch. We all agree there will be bugs at launch. It just can't be avoided. Even so, I don't mind making the purchase because they're working hard on something that I think is worth continuing. That and it's my money so I'll spend it wherever I please.
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On December 31 2023 09:06 StormgateArchives wrote: That being said, I don't regret supporting them. There are some projects that might not dump out a quadruple-A quality game with zero bugs or flaws at launch, but the project and the team deserve to be rewarded for carrying the torch. I still think Fallout, Star Wars, and Cyberpunk are all universes that I want to see more installments of, so yeah the spent money stings a little but it's worth it for me.
1 slightly nit picky thing... Star Wars is not a video game IP so that the games are sorta retro-fitted around a universe made by non game designers. + Show Spoiler + I didn't have much spare time to invest in multiple fictional universes. So when it came to decide between Starcraft and Star Wars... it was Starcraft all the way. Fuck Star Wars. In the 1983 movie, they stick wimpy, whiney 146 lbs Puke Skywalker in a dark robe and I'm supposed to believe he transformed into some kind of a solemn, ruthless bad ass? pppffft.
My favourite "vaders" are "Big Van Vader" and "Chad Vader - day shift manager".
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Stormgate looks to be shaping up to be the true sequel RTS fans have been waiting for. Is it SC2? No. But it shouldn't try to be. Those who like starcraft and aren't ready to move on don't have to. I think the game is bringing a lot of accessibility and new ideas to the table. Having devs that support it is just a plus. Moreover, the game editor should allow you to make the type of game you want anyway. They teased it in a video I can't remember but it's as easy as dragging and dropping assets right into the terrain. I'm already planning on making a unit draft mode with fully customizable armies from the different factions and unit bans. I'll make a tug of war mode as well like direct strike. Hell, I may even combine the two.
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Stormgate will be great. Really the only thing I think that could get in it's way is tencents upcoming RTS helmed by our very own David Kim. Zerospace is just too indie to hit all the bells and whistles. Stormgate is pressed enough with millions in private investments by the likes of RIOT GAMES, headed by freaking Tim Morten and nearly 2m+ in Kickstarter funding. Zerospace will have a cult following I'm sure, but it will not be big.
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happy 2024, may 2024 be the year of stormgate renaissance.
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