• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 21:00
CET 03:00
KST 11:00
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down23ISSL (IntoTheTV x SOOP SC2 League): Premier7Weekly Cups (October 12-18): 5.0.17 era begins1
StarCraft 2
General
Liquibets sc2 season 30 Evil Geniuses - shutting down Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win No more SC2 streamers on team liquid? How do you feel about the mass reverts in the 5.0.17 PTR?
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays ISSL (IntoTheTV x SOOP SC2 League): Premier Stellar Fest TWO the Moon (Dec 16-20) RSL goes to London! 2026 Offline Finals Nov 21-22
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[D] the control group Simple Questions/Answers [G] How to playtest arcade maps [A] Nemrods 1/4 players
External Content
Mutation # 550 Graveyard Shift The PondCast: SC2 News & Results Mutation # 549 Endless Sparkles Mutation # 548 Shining Bright
Brood War
General
Top Players of October 2026 (EBPD Rankings) [Megathread] Daily Funny Videos Sagi.gg Launcher Released Bot on ladder SCHNAIL now supports Remastered
Tourneys
[Megathread] Daily Proleagues 2v2v2v2 Tournament Stage 1: Community Poll [$1250] International ShieldBattery League New Worlds Star League
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Deus Ex 3!? Mobile Legends: Bang Bang Armies of Exigo - YesYes?
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread The Chess Thread
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8068 users

Stormgate/Frost Giant Megathread - Page 65

Forum Index > General Games
6707 CommentsPost a Reply
Prev 1 63 64 65 66 67 336 Next
AmericanUmlaut
Profile Blog Joined November 2010
Germany2598 Posts
December 19 2023 19:48 GMT
#1281
What exactly is your problem? They literally say in the post behind that link that they get an affiliate bonus. It's not a secret that TL put that link there as paid advertising. At the same time, Stormgate is the most anticipated release among this community since StarCraft II. I don't see a problem with TL earning some money with the ad, and I don't think the community is poorly served by the ad being there, either.
The frumious Bandersnatch
Archeon
Profile Joined May 2011
3274 Posts
Last Edited: 2023-12-19 20:34:41
December 19 2023 20:34 GMT
#1282
On December 19 2023 05:35 Miragee wrote:
Show nested quote +
On December 19 2023 04:18 JimmyJRaynor wrote:
On December 19 2023 02:07 gTank wrote:
I loved Red Alert 3, dont know why it has had not more success.

EA was no where near as good at promoting and monetizing RTS games as Activision-Blizzard. SC2 is far and away the best monetized RTS game of all time. Activision did a great job. And, SC2 is a better game. When Tim Morten came over to SC2 he put a lot of the best stuff from RA3 into SC2.


SC2 also piggy-bagged off of Korean BW. Blizzard had a huge marketing opportunity here with an already well established, autonomic esport scene and used it well. They also coerced everyone to move from BW to SC2...

Initially Kespa fought it tooth and nails because Blizz unlike with BW had the ability to stop tournaments from happening without their involvement. They even spread wrong rumors about it.

There was an interesting interview with Tasteless which partially talked about the topic on the website recently, Tasteless even was asked by Blizz why it wasn't more popular in Korea.

Blizz was well known as a maker of great RTS and while BW was one of the reasons, but I assume that overall Wc3 had more to do with it's success than BW.

That being said I have to agree with JimmyRaynor for once, AtviBlizz did well at marketing the game especially as an Esport.
low gravity, yes-yes!
JimmyJRaynor
Profile Blog Joined April 2010
Canada18030 Posts
December 19 2023 22:44 GMT
#1283
On December 20 2023 05:34 Archeon wrote:
There was an interesting interview with Tasteless which partially talked about the topic on the website recently, Tasteless even was asked by Blizz why it wasn't more popular in Korea.

That was a great interview. Tasteless has one of those green frogs banned from the Overwatch league in the background while dressed up as a bottle of Bud Light. LOL.

Kespa's view was that Blizzard invented the ball while Kespa invented the game of basketball.

Kespa carefully crafted specific 1v1 and 2v2 maps for Kespa league play. Kespa set up the tournament structure, the win conditions etc. etc. Kespa supplied the players... Kespa created the live event venue in-person experience.

I wish Activision and Kespa had found a compromise. It would've been epic.

I look at it like this. James Naismith invented the game of basketball and he is undoubtedly a game design genius. However, he is not a lawyer//accountant guy who can run the top basketball league, the NBA. You need a financial//legal specialist like Adam Silver.

Software guys tend to have a bit of a god complex. Activision should've recognized all the great stuff Kespa did and granted them a huge piece of the SC2 esports pie.

Oh well, too late now!
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
izjzutzutjh
Profile Joined December 2023
1 Post
Last Edited: 2023-12-20 00:46:58
December 20 2023 00:39 GMT
#1284
--- Nuked ---
Waxangel
Profile Blog Joined September 2002
United States33713 Posts
Last Edited: 2023-12-21 03:28:17
December 21 2023 03:23 GMT
#1285
On December 20 2023 07:44 JimmyJRaynor wrote:
Show nested quote +
On December 20 2023 05:34 Archeon wrote:
There was an interesting interview with Tasteless which partially talked about the topic on the website recently, Tasteless even was asked by Blizz why it wasn't more popular in Korea.

That was a great interview. Tasteless has one of those green frogs banned from the Overwatch league in the background while dressed up as a bottle of Bud Light. LOL.

Kespa's view was that Blizzard invented the ball while Kespa invented the game of basketball.

Kespa carefully crafted specific 1v1 and 2v2 maps for Kespa league play. Kespa set up the tournament structure, the win conditions etc. etc. Kespa supplied the players... Kespa created the live event venue in-person experience.

I wish Activision and Kespa had found a compromise. It would've been epic.

I look at it like this. James Naismith invented the game of basketball and he is undoubtedly a game design genius. However, he is not a lawyer//accountant guy who can run the top basketball league, the NBA. You need a financial//legal specialist like Adam Silver.

Software guys tend to have a bit of a god complex. Activision should've recognized all the great stuff Kespa did and granted them a huge piece of the SC2 esports pie.

Oh well, too late now!


You're erroneously using KeSPA as a stand-in for the collective Korean esports institution, and giving it credit for all the innovations and creations that largely belong to others (OGN/MBCGame, long forgotten organizers of the late 1990's, mapmakers, producers whose names aren't known in the west, etc.).

KeSPA was the vehicle for corporations to wield their influence and make pro-Brood War something that served their interests (the structure of Proleague was already established by MBCGame and OGN prior; there was actually an enormous fight when KeSPA essentially "stole" it). Still, by giving corporations a reason to invest heavily into Brood War, KeSPA does get credit for helping establishing progaming as a 'real' profession and enabling the six-figure salaries we associate with the BW golden age.

In any case, yes, it's obvious that it would have been better if the greater Korean BW institution had come to an earlier agreement with Blizzard.
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
JimmyJRaynor
Profile Blog Joined April 2010
Canada18030 Posts
Last Edited: 2023-12-21 18:36:12
December 21 2023 18:34 GMT
#1286
On December 21 2023 12:23 Waxangel wrote:
Show nested quote +
On December 20 2023 07:44 JimmyJRaynor wrote:
On December 20 2023 05:34 Archeon wrote:
There was an interesting interview with Tasteless which partially talked about the topic on the website recently, Tasteless even was asked by Blizz why it wasn't more popular in Korea.

That was a great interview. Tasteless has one of those green frogs banned from the Overwatch league in the background while dressed up as a bottle of Bud Light. LOL.

Kespa's view was that Blizzard invented the ball while Kespa invented the game of basketball.

Kespa carefully crafted specific 1v1 and 2v2 maps for Kespa league play. Kespa set up the tournament structure, the win conditions etc. etc. Kespa supplied the players... Kespa created the live event venue in-person experience.

I wish Activision and Kespa had found a compromise. It would've been epic.

I look at it like this. James Naismith invented the game of basketball and he is undoubtedly a game design genius. However, he is not a lawyer//accountant guy who can run the top basketball league, the NBA. You need a financial//legal specialist like Adam Silver.

Software guys tend to have a bit of a god complex. Activision should've recognized all the great stuff Kespa did and granted them a huge piece of the SC2 esports pie.

Oh well, too late now!


You're erroneously using KeSPA as a stand-in for the collective Korean esports institution, and giving it credit for all the innovations and creations that largely belong to others (OGN/MBCGame, long forgotten organizers of the late 1990's, mapmakers, producers whose names aren't known in the west, etc.).

true. i was using it as a short form umbrella term. i agree with everything you detail.
To summarize, lots of people outside of Blizzard proper in SoCal made Starcraft esports happen.
This should've been enough for Blizzard to see the reality of it and make a compromise.

I guess I'm being too Canadian and too optimistic in thinking there was always a room for a compromise negotiated solution.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
WGT-Baal
Profile Blog Joined June 2008
France3577 Posts
Last Edited: 2023-12-23 14:22:51
December 23 2023 14:11 GMT
#1287
On December 22 2023 03:34 JimmyJRaynor wrote:
Show nested quote +
On December 21 2023 12:23 Waxangel wrote:
On December 20 2023 07:44 JimmyJRaynor wrote:
On December 20 2023 05:34 Archeon wrote:
There was an interesting interview with Tasteless which partially talked about the topic on the website recently, Tasteless even was asked by Blizz why it wasn't more popular in Korea.

That was a great interview. Tasteless has one of those green frogs banned from the Overwatch league in the background while dressed up as a bottle of Bud Light. LOL.

Kespa's view was that Blizzard invented the ball while Kespa invented the game of basketball.

Kespa carefully crafted specific 1v1 and 2v2 maps for Kespa league play. Kespa set up the tournament structure, the win conditions etc. etc. Kespa supplied the players... Kespa created the live event venue in-person experience.

I wish Activision and Kespa had found a compromise. It would've been epic.

I look at it like this. James Naismith invented the game of basketball and he is undoubtedly a game design genius. However, he is not a lawyer//accountant guy who can run the top basketball league, the NBA. You need a financial//legal specialist like Adam Silver.

Software guys tend to have a bit of a god complex. Activision should've recognized all the great stuff Kespa did and granted them a huge piece of the SC2 esports pie.

Oh well, too late now!


You're erroneously using KeSPA as a stand-in for the collective Korean esports institution, and giving it credit for all the innovations and creations that largely belong to others (OGN/MBCGame, long forgotten organizers of the late 1990's, mapmakers, producers whose names aren't known in the west, etc.).

true. i was using it as a short form umbrella term. i agree with everything you detail.
To summarize, lots of people outside of Blizzard proper in SoCal made Starcraft esports happen.
This should've been enough for Blizzard to see the reality of it and make a compromise.

I guess I'm being too Canadian and too optimistic in thinking there was always a room for a compromise negotiated solution.


There was no room as both sides wanted nothing short of complete control. The only possible fudge would have been to split korea (under full kespa control) from the rest (under Blizzard) and work out some interplay here and there. I think the region lock was a bit part of that power play, possibly.

Anyway back to the topic at hand: games felt a bit anticlimactic at DH, esp from Moon. Maybe not enough preparation? Also still the same issue of actually figuring out what s going on but it should get fixed later.
It does hurt the game s image in those showmatches though.
Hopefully we get more showmatches
Horang2 fan
PurE)Rabbit-SF
Profile Blog Joined December 2006
United States758 Posts
December 23 2023 17:23 GMT
#1288
On December 23 2023 23:11 WGT-Baal wrote:
Show nested quote +
On December 22 2023 03:34 JimmyJRaynor wrote:
On December 21 2023 12:23 Waxangel wrote:
On December 20 2023 07:44 JimmyJRaynor wrote:
On December 20 2023 05:34 Archeon wrote:
There was an interesting interview with Tasteless which partially talked about the topic on the website recently, Tasteless even was asked by Blizz why it wasn't more popular in Korea.

That was a great interview. Tasteless has one of those green frogs banned from the Overwatch league in the background while dressed up as a bottle of Bud Light. LOL.

Kespa's view was that Blizzard invented the ball while Kespa invented the game of basketball.

Kespa carefully crafted specific 1v1 and 2v2 maps for Kespa league play. Kespa set up the tournament structure, the win conditions etc. etc. Kespa supplied the players... Kespa created the live event venue in-person experience.

I wish Activision and Kespa had found a compromise. It would've been epic.

I look at it like this. James Naismith invented the game of basketball and he is undoubtedly a game design genius. However, he is not a lawyer//accountant guy who can run the top basketball league, the NBA. You need a financial//legal specialist like Adam Silver.

Software guys tend to have a bit of a god complex. Activision should've recognized all the great stuff Kespa did and granted them a huge piece of the SC2 esports pie.

Oh well, too late now!


You're erroneously using KeSPA as a stand-in for the collective Korean esports institution, and giving it credit for all the innovations and creations that largely belong to others (OGN/MBCGame, long forgotten organizers of the late 1990's, mapmakers, producers whose names aren't known in the west, etc.).

true. i was using it as a short form umbrella term. i agree with everything you detail.
To summarize, lots of people outside of Blizzard proper in SoCal made Starcraft esports happen.
This should've been enough for Blizzard to see the reality of it and make a compromise.

I guess I'm being too Canadian and too optimistic in thinking there was always a room for a compromise negotiated solution.


There was no room as both sides wanted nothing short of complete control. The only possible fudge would have been to split korea (under full kespa control) from the rest (under Blizzard) and work out some interplay here and there. I think the region lock was a bit part of that power play, possibly.

Anyway back to the topic at hand: games felt a bit anticlimactic at DH, esp from Moon. Maybe not enough preparation? Also still the same issue of actually figuring out what s going on but it should get fixed later.
It does hurt the game s image in those showmatches though.
Hopefully we get more showmatches


Yeah it does feel a bit ....boring and anticlimactic, I don't feel the urge to buy collector edition to get beta access at all. One of those, yeah I'll get it when it release kind of deal.
别问,问就是查无此人。
TL+ Member
WGT-Baal
Profile Blog Joined June 2008
France3577 Posts
Last Edited: 2023-12-23 17:29:24
December 23 2023 17:28 GMT
#1289
On December 24 2023 02:23 PurE)Rabbit-SF wrote:
Show nested quote +
On December 23 2023 23:11 WGT-Baal wrote:
On December 22 2023 03:34 JimmyJRaynor wrote:
On December 21 2023 12:23 Waxangel wrote:
On December 20 2023 07:44 JimmyJRaynor wrote:
On December 20 2023 05:34 Archeon wrote:
There was an interesting interview with Tasteless which partially talked about the topic on the website recently, Tasteless even was asked by Blizz why it wasn't more popular in Korea.

That was a great interview. Tasteless has one of those green frogs banned from the Overwatch league in the background while dressed up as a bottle of Bud Light. LOL.

Kespa's view was that Blizzard invented the ball while Kespa invented the game of basketball.

Kespa carefully crafted specific 1v1 and 2v2 maps for Kespa league play. Kespa set up the tournament structure, the win conditions etc. etc. Kespa supplied the players... Kespa created the live event venue in-person experience.

I wish Activision and Kespa had found a compromise. It would've been epic.

I look at it like this. James Naismith invented the game of basketball and he is undoubtedly a game design genius. However, he is not a lawyer//accountant guy who can run the top basketball league, the NBA. You need a financial//legal specialist like Adam Silver.

Software guys tend to have a bit of a god complex. Activision should've recognized all the great stuff Kespa did and granted them a huge piece of the SC2 esports pie.

Oh well, too late now!


You're erroneously using KeSPA as a stand-in for the collective Korean esports institution, and giving it credit for all the innovations and creations that largely belong to others (OGN/MBCGame, long forgotten organizers of the late 1990's, mapmakers, producers whose names aren't known in the west, etc.).

true. i was using it as a short form umbrella term. i agree with everything you detail.
To summarize, lots of people outside of Blizzard proper in SoCal made Starcraft esports happen.
This should've been enough for Blizzard to see the reality of it and make a compromise.

I guess I'm being too Canadian and too optimistic in thinking there was always a room for a compromise negotiated solution.


There was no room as both sides wanted nothing short of complete control. The only possible fudge would have been to split korea (under full kespa control) from the rest (under Blizzard) and work out some interplay here and there. I think the region lock was a bit part of that power play, possibly.

Anyway back to the topic at hand: games felt a bit anticlimactic at DH, esp from Moon. Maybe not enough preparation? Also still the same issue of actually figuring out what s going on but it should get fixed later.
It does hurt the game s image in those showmatches though.
Hopefully we get more showmatches


Yeah it does feel a bit ....boring and anticlimactic, I don't feel the urge to buy collector edition to get beta access at all. One of those, yeah I'll get it when it release kind of deal.


Tbh for any and all games I always feel like waiting until release anyway, or even a bit later so patches fixing day 1 release bugs are out. I hate the "buy your pre-access" model as a matter of principle
Horang2 fan
RogerChillingworth
Profile Joined March 2010
Chad3132 Posts
December 30 2023 12:08 GMT
#1290
On December 24 2023 02:23 PurE)Rabbit-SF wrote:

Yeah it does feel a bit ....boring and anticlimactic, I don't feel the urge to buy collector edition to get beta access at all. One of those, yeah I'll get it when it release kind of deal.


small changes can make a big difference. i thought some of the matches looked pretty interesting. at least the TLO vs mana ones. there's definitely promise and still a lot of time to iterate.
JimmyJRaynor
Profile Blog Joined April 2010
Canada18030 Posts
December 30 2023 13:54 GMT
#1291
On December 24 2023 02:28 WGT-Baal wrote:
Show nested quote +
On December 24 2023 02:23 PurE)Rabbit-SF wrote:
On December 23 2023 23:11 WGT-Baal wrote:
On December 22 2023 03:34 JimmyJRaynor wrote:
On December 21 2023 12:23 Waxangel wrote:
On December 20 2023 07:44 JimmyJRaynor wrote:
On December 20 2023 05:34 Archeon wrote:
There was an interesting interview with Tasteless which partially talked about the topic on the website recently, Tasteless even was asked by Blizz why it wasn't more popular in Korea.

That was a great interview. Tasteless has one of those green frogs banned from the Overwatch league in the background while dressed up as a bottle of Bud Light. LOL.

Kespa's view was that Blizzard invented the ball while Kespa invented the game of basketball.

Kespa carefully crafted specific 1v1 and 2v2 maps for Kespa league play. Kespa set up the tournament structure, the win conditions etc. etc. Kespa supplied the players... Kespa created the live event venue in-person experience.

I wish Activision and Kespa had found a compromise. It would've been epic.

I look at it like this. James Naismith invented the game of basketball and he is undoubtedly a game design genius. However, he is not a lawyer//accountant guy who can run the top basketball league, the NBA. You need a financial//legal specialist like Adam Silver.

Software guys tend to have a bit of a god complex. Activision should've recognized all the great stuff Kespa did and granted them a huge piece of the SC2 esports pie.

Oh well, too late now!


You're erroneously using KeSPA as a stand-in for the collective Korean esports institution, and giving it credit for all the innovations and creations that largely belong to others (OGN/MBCGame, long forgotten organizers of the late 1990's, mapmakers, producers whose names aren't known in the west, etc.).

true. i was using it as a short form umbrella term. i agree with everything you detail.
To summarize, lots of people outside of Blizzard proper in SoCal made Starcraft esports happen.
This should've been enough for Blizzard to see the reality of it and make a compromise.

I guess I'm being too Canadian and too optimistic in thinking there was always a room for a compromise negotiated solution.


There was no room as both sides wanted nothing short of complete control. The only possible fudge would have been to split korea (under full kespa control) from the rest (under Blizzard) and work out some interplay here and there. I think the region lock was a bit part of that power play, possibly.

Anyway back to the topic at hand: games felt a bit anticlimactic at DH, esp from Moon. Maybe not enough preparation? Also still the same issue of actually figuring out what s going on but it should get fixed later.
It does hurt the game s image in those showmatches though.
Hopefully we get more showmatches

Yeah it does feel a bit ....boring and anticlimactic, I don't feel the urge to buy collector edition to get beta access at all. One of those, yeah I'll get it when it release kind of deal.

Tbh for any and all games I always feel like waiting until release anyway, or even a bit later so patches fixing day 1 release bugs are out. I hate the "buy your pre-access" model as a matter of principle

Waiting even longer can be a solid option as well. There are many really cool games that are effectively abandoned by their publisher and run by a grassroots community. SC2 is just one example.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Branch.AUT
Profile Blog Joined May 2010
Austria853 Posts
December 30 2023 19:21 GMT
#1292
On December 30 2023 22:54 JimmyJRaynor wrote:
Show nested quote +
On December 24 2023 02:28 WGT-Baal wrote:
On December 24 2023 02:23 PurE)Rabbit-SF wrote:
On December 23 2023 23:11 WGT-Baal wrote:
On December 22 2023 03:34 JimmyJRaynor wrote:
On December 21 2023 12:23 Waxangel wrote:
On December 20 2023 07:44 JimmyJRaynor wrote:
On December 20 2023 05:34 Archeon wrote:
There was an interesting interview with Tasteless which partially talked about the topic on the website recently, Tasteless even was asked by Blizz why it wasn't more popular in Korea.

That was a great interview. Tasteless has one of those green frogs banned from the Overwatch league in the background while dressed up as a bottle of Bud Light. LOL.

Kespa's view was that Blizzard invented the ball while Kespa invented the game of basketball.

Kespa carefully crafted specific 1v1 and 2v2 maps for Kespa league play. Kespa set up the tournament structure, the win conditions etc. etc. Kespa supplied the players... Kespa created the live event venue in-person experience.

I wish Activision and Kespa had found a compromise. It would've been epic.

I look at it like this. James Naismith invented the game of basketball and he is undoubtedly a game design genius. However, he is not a lawyer//accountant guy who can run the top basketball league, the NBA. You need a financial//legal specialist like Adam Silver.

Software guys tend to have a bit of a god complex. Activision should've recognized all the great stuff Kespa did and granted them a huge piece of the SC2 esports pie.

Oh well, too late now!


You're erroneously using KeSPA as a stand-in for the collective Korean esports institution, and giving it credit for all the innovations and creations that largely belong to others (OGN/MBCGame, long forgotten organizers of the late 1990's, mapmakers, producers whose names aren't known in the west, etc.).

true. i was using it as a short form umbrella term. i agree with everything you detail.
To summarize, lots of people outside of Blizzard proper in SoCal made Starcraft esports happen.
This should've been enough for Blizzard to see the reality of it and make a compromise.

I guess I'm being too Canadian and too optimistic in thinking there was always a room for a compromise negotiated solution.


There was no room as both sides wanted nothing short of complete control. The only possible fudge would have been to split korea (under full kespa control) from the rest (under Blizzard) and work out some interplay here and there. I think the region lock was a bit part of that power play, possibly.

Anyway back to the topic at hand: games felt a bit anticlimactic at DH, esp from Moon. Maybe not enough preparation? Also still the same issue of actually figuring out what s going on but it should get fixed later.
It does hurt the game s image in those showmatches though.
Hopefully we get more showmatches

Yeah it does feel a bit ....boring and anticlimactic, I don't feel the urge to buy collector edition to get beta access at all. One of those, yeah I'll get it when it release kind of deal.

Tbh for any and all games I always feel like waiting until release anyway, or even a bit later so patches fixing day 1 release bugs are out. I hate the "buy your pre-access" model as a matter of principle

Waiting even longer can be a solid option as well. There are many really cool games that are effectively abandoned by their publisher and run by a grassroots community. SC2 is just one example.

Definitely agree with holding back a purchase before/at launch. Nowadays every half cobbled together piece of software gets released, as soon as the update client is working.
With a new, unproven studio, a pleasant surprise could be waiting. But at this point in time, the no-mans-sky and cyberpunk2077 of this world are too much of a repellant. At least in my opinion. I'd be happy to be proven wrong in this case though.
hrtrtzdfgww
Profile Joined December 2023
3 Posts
Last Edited: 2023-12-30 21:49:34
December 30 2023 21:47 GMT
#1293
--- Nuked ---
WGT-Baal
Profile Blog Joined June 2008
France3577 Posts
December 30 2023 23:33 GMT
#1294
On December 31 2023 06:47 hrtrtzdfgww wrote:
Show nested quote +
On December 31 2023 04:21 Branch.AUT wrote:
On December 30 2023 22:54 JimmyJRaynor wrote:
On December 24 2023 02:28 WGT-Baal wrote:
On December 24 2023 02:23 PurE)Rabbit-SF wrote:
On December 23 2023 23:11 WGT-Baal wrote:
On December 22 2023 03:34 JimmyJRaynor wrote:
On December 21 2023 12:23 Waxangel wrote:
On December 20 2023 07:44 JimmyJRaynor wrote:
On December 20 2023 05:34 Archeon wrote:
There was an interesting interview with Tasteless which partially talked about the topic on the website recently, Tasteless even was asked by Blizz why it wasn't more popular in Korea.

That was a great interview. Tasteless has one of those green frogs banned from the Overwatch league in the background while dressed up as a bottle of Bud Light. LOL.

Kespa's view was that Blizzard invented the ball while Kespa invented the game of basketball.

Kespa carefully crafted specific 1v1 and 2v2 maps for Kespa league play. Kespa set up the tournament structure, the win conditions etc. etc. Kespa supplied the players... Kespa created the live event venue in-person experience.

I wish Activision and Kespa had found a compromise. It would've been epic.

I look at it like this. James Naismith invented the game of basketball and he is undoubtedly a game design genius. However, he is not a lawyer//accountant guy who can run the top basketball league, the NBA. You need a financial//legal specialist like Adam Silver.

Software guys tend to have a bit of a god complex. Activision should've recognized all the great stuff Kespa did and granted them a huge piece of the SC2 esports pie.

Oh well, too late now!


You're erroneously using KeSPA as a stand-in for the collective Korean esports institution, and giving it credit for all the innovations and creations that largely belong to others (OGN/MBCGame, long forgotten organizers of the late 1990's, mapmakers, producers whose names aren't known in the west, etc.).

true. i was using it as a short form umbrella term. i agree with everything you detail.
To summarize, lots of people outside of Blizzard proper in SoCal made Starcraft esports happen.
This should've been enough for Blizzard to see the reality of it and make a compromise.

I guess I'm being too Canadian and too optimistic in thinking there was always a room for a compromise negotiated solution.


There was no room as both sides wanted nothing short of complete control. The only possible fudge would have been to split korea (under full kespa control) from the rest (under Blizzard) and work out some interplay here and there. I think the region lock was a bit part of that power play, possibly.

Anyway back to the topic at hand: games felt a bit anticlimactic at DH, esp from Moon. Maybe not enough preparation? Also still the same issue of actually figuring out what s going on but it should get fixed later.
It does hurt the game s image in those showmatches though.
Hopefully we get more showmatches

Yeah it does feel a bit ....boring and anticlimactic, I don't feel the urge to buy collector edition to get beta access at all. One of those, yeah I'll get it when it release kind of deal.

Tbh for any and all games I always feel like waiting until release anyway, or even a bit later so patches fixing day 1 release bugs are out. I hate the "buy your pre-access" model as a matter of principle

Waiting even longer can be a solid option as well. There are many really cool games that are effectively abandoned by their publisher and run by a grassroots community. SC2 is just one example.

Definitely agree with holding back a purchase before/at launch. Nowadays every half cobbled together piece of software gets released, as soon as the update client is working.
With a new, unproven studio, a pleasant surprise could be waiting. But at this point in time, the no-mans-sky and cyberpunk2077 of this world are too much of a repellant. At least in my opinion. I'd be happy to be proven wrong in this case though.

Nowadays? Games have been released in unfinished state since the dawn of time. Almost in an literal unplayable state. And since patching wasnt the thing, you were just screwed. Ask the Sierra Adventurer. Or the Elder Scroller. They shipped Beta version as boxed versions



You re not wrong but back in the day paying for pre access wasn't really a thing.
For me the only time i d consider it is if buying pre access / in development is significantly cheaper than buying at release, but very few studios do this
Horang2 fan
hrtrtzdfgww
Profile Joined December 2023
3 Posts
December 31 2023 00:06 GMT
#1295
--- Nuked ---
StormgateArchives
Profile Blog Joined December 2023
Korea (South)4 Posts
December 31 2023 00:06 GMT
#1296
On December 31 2023 06:47 hrtrtzdfgww wrote:
Show nested quote +
On December 31 2023 04:21 Branch.AUT wrote:
On December 30 2023 22:54 JimmyJRaynor wrote:
On December 24 2023 02:28 WGT-Baal wrote:
On December 24 2023 02:23 PurE)Rabbit-SF wrote:
On December 23 2023 23:11 WGT-Baal wrote:
On December 22 2023 03:34 JimmyJRaynor wrote:
On December 21 2023 12:23 Waxangel wrote:
On December 20 2023 07:44 JimmyJRaynor wrote:
On December 20 2023 05:34 Archeon wrote:
There was an interesting interview with Tasteless which partially talked about the topic on the website recently, Tasteless even was asked by Blizz why it wasn't more popular in Korea.

That was a great interview. Tasteless has one of those green frogs banned from the Overwatch league in the background while dressed up as a bottle of Bud Light. LOL.

Kespa's view was that Blizzard invented the ball while Kespa invented the game of basketball.

Kespa carefully crafted specific 1v1 and 2v2 maps for Kespa league play. Kespa set up the tournament structure, the win conditions etc. etc. Kespa supplied the players... Kespa created the live event venue in-person experience.

I wish Activision and Kespa had found a compromise. It would've been epic.

I look at it like this. James Naismith invented the game of basketball and he is undoubtedly a game design genius. However, he is not a lawyer//accountant guy who can run the top basketball league, the NBA. You need a financial//legal specialist like Adam Silver.

Software guys tend to have a bit of a god complex. Activision should've recognized all the great stuff Kespa did and granted them a huge piece of the SC2 esports pie.

Oh well, too late now!


You're erroneously using KeSPA as a stand-in for the collective Korean esports institution, and giving it credit for all the innovations and creations that largely belong to others (OGN/MBCGame, long forgotten organizers of the late 1990's, mapmakers, producers whose names aren't known in the west, etc.).

true. i was using it as a short form umbrella term. i agree with everything you detail.
To summarize, lots of people outside of Blizzard proper in SoCal made Starcraft esports happen.
This should've been enough for Blizzard to see the reality of it and make a compromise.

I guess I'm being too Canadian and too optimistic in thinking there was always a room for a compromise negotiated solution.


There was no room as both sides wanted nothing short of complete control. The only possible fudge would have been to split korea (under full kespa control) from the rest (under Blizzard) and work out some interplay here and there. I think the region lock was a bit part of that power play, possibly.

Anyway back to the topic at hand: games felt a bit anticlimactic at DH, esp from Moon. Maybe not enough preparation? Also still the same issue of actually figuring out what s going on but it should get fixed later.
It does hurt the game s image in those showmatches though.
Hopefully we get more showmatches

Yeah it does feel a bit ....boring and anticlimactic, I don't feel the urge to buy collector edition to get beta access at all. One of those, yeah I'll get it when it release kind of deal.

Tbh for any and all games I always feel like waiting until release anyway, or even a bit later so patches fixing day 1 release bugs are out. I hate the "buy your pre-access" model as a matter of principle

Waiting even longer can be a solid option as well. There are many really cool games that are effectively abandoned by their publisher and run by a grassroots community. SC2 is just one example.

Definitely agree with holding back a purchase before/at launch. Nowadays every half cobbled together piece of software gets released, as soon as the update client is working.
With a new, unproven studio, a pleasant surprise could be waiting. But at this point in time, the no-mans-sky and cyberpunk2077 of this world are too much of a repellant. At least in my opinion. I'd be happy to be proven wrong in this case though.

Nowadays? Games have been released in unfinished state since the dawn of time. Almost in an literal unplayable state. And since patching wasnt the thing, you were just screwed. Ask the Sierra Adventurer. Or the Elder Scroller. They shipped Beta version as boxed versions

I've been burned a few times by pre-orders that were abysmal at launch. Fallout 76, Battlefront 2 and Cyberpunk 2077 are probably the most recent.

That being said, I don't regret supporting them. There are some projects that might not dump out a quadruple-A quality game with zero bugs or flaws at launch, but the project and the team deserve to be rewarded for carrying the torch. I still think Fallout, Star Wars, and Cyberpunk are all universes that I want to see more installments of, so yeah the spent money stings a little but it's worth it for me.

Same applies to the team carrying the quality RTS torch. We all agree there will be bugs at launch. It just can't be avoided. Even so, I don't mind making the purchase because they're working hard on something that I think is worth continuing. That and it's my money so I'll spend it wherever I please.
JimmyJRaynor
Profile Blog Joined April 2010
Canada18030 Posts
December 31 2023 02:15 GMT
#1297
On December 31 2023 09:06 StormgateArchives wrote:
That being said, I don't regret supporting them. There are some projects that might not dump out a quadruple-A quality game with zero bugs or flaws at launch, but the project and the team deserve to be rewarded for carrying the torch. I still think Fallout, Star Wars, and Cyberpunk are all universes that I want to see more installments of, so yeah the spent money stings a little but it's worth it for me.

1 slightly nit picky thing...
Star Wars is not a video game IP so that the games are sorta retro-fitted around a universe made by non game designers. + Show Spoiler +
I didn't have much spare time to invest in multiple fictional universes. So when it came to decide between Starcraft and Star Wars... it was Starcraft all the way.
Fuck Star Wars. In the 1983 movie, they stick wimpy, whiney 146 lbs Puke Skywalker in a dark robe and I'm supposed to believe he transformed into some kind of a solemn, ruthless bad ass? pppffft.

My favourite "vaders" are "Big Van Vader" and "Chad Vader - day shift manager".
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
CicadaSC
Profile Joined January 2018
United States2039 Posts
Last Edited: 2023-12-31 10:57:24
December 31 2023 10:50 GMT
#1298
Stormgate looks to be shaping up to be the true sequel RTS fans have been waiting for. Is it SC2? No. But it shouldn't try to be. Those who like starcraft and aren't ready to move on don't have to. I think the game is bringing a lot of accessibility and new ideas to the table. Having devs that support it is just a plus. Moreover, the game editor should allow you to make the type of game you want anyway. They teased it in a video I can't remember but it's as easy as dragging and dropping assets right into the terrain. I'm already planning on making a unit draft mode with fully customizable armies from the different factions and unit bans. I'll make a tug of war mode as well like direct strike. Hell, I may even combine the two.
Remember that we all come from a place of passion!!
CicadaSC
Profile Joined January 2018
United States2039 Posts
Last Edited: 2023-12-31 10:55:08
December 31 2023 10:54 GMT
#1299
Stormgate will be great. Really the only thing I think that could get in it's way is tencents upcoming RTS helmed by our very own David Kim. Zerospace is just too indie to hit all the bells and whistles. Stormgate is pressed enough with millions in private investments by the likes of RIOT GAMES, headed by freaking Tim Morten and nearly 2m+ in Kickstarter funding. Zerospace will have a cult following I'm sure, but it will not be big.
Remember that we all come from a place of passion!!
CicadaSC
Profile Joined January 2018
United States2039 Posts
January 01 2024 00:36 GMT
#1300
happy 2024, may 2024 be the year of stormgate renaissance.
Remember that we all come from a place of passion!!
Prev 1 63 64 65 66 67 336 Next
Please log in or register to reply.
Live Events Refresh
Replay Cast
08:00
Continental Nation League S1
CranKy Ducklings39
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
oGsTOP 33
StarCraft: Brood War
Rain 2694
GuemChi 1972
Artosis 548
ProTech156
ajuk12(nOOB) 27
League of Legends
Doublelift6117
JimRising 626
Counter-Strike
Coldzera 1441
taco 306
Super Smash Bros
hungrybox721
Other Games
summit1g13307
C9.Mang0264
WinterStarcraft246
Maynarde122
byalli93
NeuroSwarm69
ViBE65
Fuzer 62
JuggernautJason12
Railgan4
Cr1tdota1
Organizations
Other Games
gamesdonequick683
Counter-Strike
PGL124
Other Games
BasetradeTV36
[ Show 14 non-featured ]
StarCraft 2
• CranKy Ducklings SOOP64
• EnkiAlexander 44
• davetesta31
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Laughngamez YouTube
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• imaqtpie746
• Shiphtur245
Upcoming Events
The PondCast
8h
KCM Race Survival
8h
OSC
12h
IntoTheTV X SOOP
2 days
Reynor vs Solar
ByuN vs SHIN
Clem vs MaxPax
herO vs Rogue
IPSL
2 days
WorsT vs nOmaD
Dewalt vs andersOn
AI Arena Tournament
2 days
IntoTheTV X SOOP
3 days
IPSL
3 days
Azhi_Dahaki vs ggnore13
Double vs WIZARD
Replay Cast
3 days
Replay Cast
4 days
[ Show More ]
Sparkling Tuna Cup
5 days
WardiTV Invitational
5 days
YoungYakov vs Lambo
SHIN vs TBD
Percival vs Shameless
Solar vs TBD
PiGosaur Cup
5 days
Liquipedia Results

Completed

Proleague 2026-11-04
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

1xBet Invitational
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Underdog Cup 2026 Div 2-3
PGL Bucharest 2027
BLAST Bounty Winter 2027
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.