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On December 02 2025 02:20 Gargonus wrote:Spartak remaining in character as always
Visually I agree with Spartaks take here. They are somewhat similar though Stormgate is more cartoony and bright and Starcraft 2 is darker and a bit more realisitic. A lot of people did not like the style of Stormgate but IMO ultimately the graphics and visual presentation was not the downfall of Stormgate. It was just a bad game that promised much more than it could deliver
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Northern Ireland26172 Posts
On December 02 2025 19:36 Harris1st wrote:Show nested quote +On December 02 2025 02:20 Gargonus wrote:Spartak remaining in character as always Visually I agree with Spartaks take here. They are somewhat similar though Stormgate is more cartoony and bright and Starcraft 2 is darker and a bit more realisitic. A lot of people did not like the style of Stormgate but IMO ultimately the graphics and visual presentation was not the downfall of Stormgate. It was just a bad game that promised much more than it could deliver It’s a fucking pain in the arse that imgur doesn’t work in the UK and I’m too lazy to VPN :p
From memory I’ve seen the comparison you’re referencing before, and I don’t think it’s really too far off at all, least what Spartak was comparing.
I’m in the minority, seemingly alongside yourself in not really thinking the art style mattered at all really. I want the game. If my SC2/WC3 spiritual successor plays like a dream it can look pretty bad and I’ll still gobble it up.
I think it does matter in dragging new or unaccustomed eyes to the game.
The thing is it just bombed with the initial target audience/people who were initially enthused. To such a degree that even if some hypothetical RTS newbie was to discover Stormgate, there’s nobody to even play with. So any new audience became moot
Single most underrated aspect of game design is sound, 100%. It’s what makes things feel crunchy, satisfying and indeed immersive. So much of the ‘feel’ people attribute to graphical design actually comes from sound.
It’s one of those things people aren’t even aware of generally, unless it’s egregiously bad.
I don’t think Stormgate did remotely a good job here either, you add that to visuals people aren’t super sold on and it just doesn’t have that feel, that satisfying vibe
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The problem was not with it being cartoony. It was with it being generic, blanc, uninspired.
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On December 02 2025 11:11 Jeremy Reimer wrote:Show nested quote +On December 02 2025 10:25 iPlaY.NettleS wrote: Just close it and post updates in general rts discussion thread, if needed.
Tims weekly LinkedIn post isn't worth keeping this thread open for, it's the same old stuff very predictable. Don't forget Gobsmack updates! He's very excited about his new patch, which he says is coming in a few weeks! Once Tim is able to track down the former members of the team to log in and give Gobsmack permissions to the main line and push to production we're back in business boys and girls. 2026 is the year of Stormgate.
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