On November 25 2025 05:33 WombaT wrote:
The ridiculous part of Tim’s LinkedIn journey is I actually think he’s right on a lot of his points. But they seemingly only occurred to him after his game bombed, so they come across as very sour grapes and out of touch
The ridiculous part of Tim’s LinkedIn journey is I actually think he’s right on a lot of his points. But they seemingly only occurred to him after his game bombed, so they come across as very sour grapes and out of touch
Yeah. The more interesting stuff is how you assess and navigate those issues while developing the game.
There are plenty of very understandable and human reasons why projects don't work out, but I don't think a lightweight LinkedIn posts are helping. If anything they just make their decision making feel more shallow than it probably actually is.