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Stormgate/Frost Giant Megathread - Page 289

Forum Index > General Games
6083 CommentsPost a Reply
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Manit0u
Profile Blog Joined August 2004
Poland17692 Posts
November 18 2025 00:45 GMT
#5761
On November 18 2025 02:08 Gescom wrote:
Show nested quote +
On November 17 2025 22:58 cha0 wrote:
On November 13 2025 04:28 Manit0u wrote:
On November 11 2025 23:15 ChillFlame wrote:
Not to mention this is a "AAA" companies' psyop to justify their inefficiency and price increases, but people repeat it like parrots without thinking.


I mean, you gotta pay dozens of managers somehow, and the e-sports coordinators years before your game is even released etc.

When I was still working at a big corp last year I had the feeling that for every developer there were like 3-5 different managers who just loved to talk about processes, pipelines and schedule meetings to decide when another meeting is going to take place etc. Gotta get all of those SLAs and OKRs in check, so that we can work towards some MVP for a vague feature that we'll probably never finish...


In the end, everyone was confused and just tried to look busy while no actual work that matters was being done.
Example: Feature that could be done by 2-3 devs within 2-3 weeks. Corp assigns 15 devs and some managers, 6 months later there's not even a beta of the feature in sight.

Agile in theory: You divide the work into smaller chunks so you can iterate over them quickly and adapt to changes.
Agile in practice: All work is constantly being changed, goalposts being shifted and nothing is ever "done".



At work right now. I'm getting PTSD, mate.


Yeah. Kai is awesome.

There's a part 2 of that too:


And it gave me PTSD too. I literally had to stand up and go for a smoke with shaking hands
Time is precious. Waste it wisely.
Jeremy Reimer
Profile Blog Joined August 2010
Canada1112 Posts
Last Edited: 2025-11-18 05:50:59
November 18 2025 05:49 GMT
#5762
Tim Morten wrote another LinkedIn post today and nobody even cared enough to post it even once on Reddit, let alone twice.

It was basically just another bunch of rambling about AI. It ends with Tim saying he needs to "up his AI game" which sounds ominous.

Meanwhile Gobsmack is teasing pictures of how they are adding a hotkey to enable autocast for certain units, where you had to click an icon before. Truly an epic, earth-shattering update is in the cards.

"Imagination will often carry us to worlds that never were. But without it we go nowhere." -- Carl Sagan
iPlaY.NettleS
Profile Blog Joined June 2010
Australia4393 Posts
Last Edited: 2025-11-18 08:50:04
November 18 2025 08:44 GMT
#5763
Maybe I am in the minority but I like reading those Tim Morten LinkedIn posts.Not because they have any deep insights, more for the constant ass covering, blame games and him trying to make himself appear more employable to whoever in the business that actually believes any of it.

Earlier this year I bought a game that had AI content.Devs stated it was only used for the 200 odd portraits as they were a small team.It was fine because the underlying game was well fleshed out and it was just for a minor part of the game.

Stormgate wouldn't have been better if they had used AI because the design was flawed.

Re : Gobsmack, is this guy still getting paid?
https://www.youtube.com/watch?v=e7PvoI6gvQs
Jankisa
Profile Blog Joined October 2010
Croatia1238 Posts
November 18 2025 10:37 GMT
#5764
On November 18 2025 00:02 ChillFlame wrote:
Show nested quote +
On November 17 2025 23:03 Jankisa wrote:
the "ship as a quest hub" feature of the campaign is so badly done that Starcraft 2 WOL looks like a game from 10 years in the future compared to SG, it's so clunky, zoomed in, polygonated, there are no animations for anything, my fiancee who was in game dev as a producer almost fell out of her chair when I told her what the budget was..

Remember JoeRay's TV and jukebox?

After every mission, you get a unique and fully animated news episode with Donnie. After the Corhal show, you even interact with him indirectly, sending the poor fella to the hospital.
We get an alternative Dominion propaganda narrative.
There's even a note from the owner after Jimmy debates with the TV in the first cutscene.

Jukebox is also awesome. A full set of covers helps to create a cozy atmosphere of a southern space bar. There are even record-flipping and needle-scratching sounds.
I love that Elvis record.
It plays fitting tracks during the bar cutscenes, and it's even a part of the narrative during the bar brawl.

I'm pretty sure TV and jukebox have more character than Amara and Blockade.


I'm not ashamed to say that to me, SC2 WOL campaign is probably the best executed one I ever played in an RTS, sure, there are better and more interesting stories, but from a story telling perspective, attention to detail and obvious passion that campaign is fire.

I remember when i first created an account here and had all these old heads complaining non stop how cheesy, stupid, bad it is, how much better Brood war one was and I was just gobsmacked, like, I get it, you like the old game more, but come on, from a technical and narrative perspective SC2 is sooo much better.

Then, I go to try it's "spiritual successor" 13 years later and it looks and feels so shitty in comparison, not to mention the opening cinematic, characters and story is just bland as fuck.
So, are you a pessimist? - On my better days. Are you a nihilist? - Not as much as I should be.
Spirral
Profile Joined February 2021
77 Posts
Last Edited: 2025-11-18 11:21:25
November 18 2025 11:11 GMT
#5765
The only way they can lure people to give the game another chance is to release a patch with like 100+ significant changes. It has to be so long that I would rather just reinstall the game than read it all.

It's unlikely to save the game, but it's the only move that would make any sense right now. And then to retain interest they would need to follow up with patches of similar size every few weeks, for which we know they don't have the workforce.

Oh and they should also make the whole campaign and all existing commanders free, because no one is going to pay a cent to them after all this bad PR. If somehow miraculously they manage to build a consistent playerbase, they can start reintroducing paid content then, but not the other way around.

So yeah, rip.
WombaT
Profile Blog Joined May 2010
Northern Ireland26357 Posts
November 18 2025 12:40 GMT
#5766
On November 18 2025 19:37 Jankisa wrote:
Show nested quote +
On November 18 2025 00:02 ChillFlame wrote:
On November 17 2025 23:03 Jankisa wrote:
the "ship as a quest hub" feature of the campaign is so badly done that Starcraft 2 WOL looks like a game from 10 years in the future compared to SG, it's so clunky, zoomed in, polygonated, there are no animations for anything, my fiancee who was in game dev as a producer almost fell out of her chair when I told her what the budget was..

Remember JoeRay's TV and jukebox?

After every mission, you get a unique and fully animated news episode with Donnie. After the Corhal show, you even interact with him indirectly, sending the poor fella to the hospital.
We get an alternative Dominion propaganda narrative.
There's even a note from the owner after Jimmy debates with the TV in the first cutscene.

Jukebox is also awesome. A full set of covers helps to create a cozy atmosphere of a southern space bar. There are even record-flipping and needle-scratching sounds.
I love that Elvis record.
It plays fitting tracks during the bar cutscenes, and it's even a part of the narrative during the bar brawl.

I'm pretty sure TV and jukebox have more character than Amara and Blockade.


I'm not ashamed to say that to me, SC2 WOL campaign is probably the best executed one I ever played in an RTS, sure, there are better and more interesting stories, but from a story telling perspective, attention to detail and obvious passion that campaign is fire.

I remember when i first created an account here and had all these old heads complaining non stop how cheesy, stupid, bad it is, how much better Brood war one was and I was just gobsmacked, like, I get it, you like the old game more, but come on, from a technical and narrative perspective SC2 is sooo much better.

Then, I go to try it's "spiritual successor" 13 years later and it looks and feels so shitty in comparison, not to mention the opening cinematic, characters and story is just bland as fuck.

SC2’s narrative absolutely sucks balls at times. Although part of that is just cos BW exists.

It’s very cheesy and melodramatic, which is perfectly fine in and of itself, but it really grates when it intersects with BW’s tone and plot. Jimmy goes from vowing to kill Kerrigan to completely flipping being one. Now Kerrigan’s not evil! And we gotta all team up to beat the big bad!

I guess I just don’t like some of those calls, I wouldn’t necessarily say they’re outright bad. Evil Kerrigan was fun, and just overall I preferred the somewhat more grounded duelling between factions and sub-factions. I mean it’s still there but with a looming big bad over everything. Mengsk getting his comeuppance kinda suffers for being almost a side quest now Amon’s about mucking around.

Everything else, core gameplay, mission variety, the customisation element and elective missions, the presentation overall.

Just top tier stuff. I don’t blame SG for not matching up, I’ve yet to play a game that has (if anyone has, do let me know!). But it’s just not that close

I think the problem is that the stuff that is quite budget-agnostic, is possibly the worst part of it. Ofc you’re not gonna have a bunch of Blizz tier cutscenes, but you could have a zippy plot that’s well-paced and memorable characters and dialogue.

Again a matter of personal taste, but it’s so po-faced and serious business. Not many RTS games I’ve played go more light-hearted, I think it’d work well and give it more of an identity.

Amara is seemingly set to have the Arthas arc, but for me she’s very Anakin Skywalker which is a problem. The hero becomes the villain is a perfectly fine arc, but you have to have the hero be likeable first.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Bacillus
Profile Joined August 2010
Finland2029 Posts
November 18 2025 15:09 GMT
#5767
I don't actually remember how the later campaigns handled this, but WoL also suffered quite a bit from the wonderfully nonlinear mission structure where you could progress multiple storylines independently. It's cool, but also makes it really hard to pace & design the storyline and it probably creates some pretty tough challenges for the tech tree and progression too.

If you don't have any of that, you'd better nail the rigid stuff you have. You can't get away with sloppy writing or a badly designed mission when there aren't at least a handful of alternative pathways to chase at any given moment.
Jeremy Reimer
Profile Blog Joined August 2010
Canada1112 Posts
Last Edited: 2025-11-18 19:07:49
November 18 2025 16:12 GMT
#5768
On November 18 2025 17:44 iPlaY.NettleS wrote:
Maybe I am in the minority but I like reading those Tim Morten LinkedIn posts.Not because they have any deep insights, more for the constant ass covering, blame games and him trying to make himself appear more employable to whoever in the business that actually believes any of it.

Earlier this year I bought a game that had AI content.Devs stated it was only used for the 200 odd portraits as they were a small team.It was fine because the underlying game was well fleshed out and it was just for a minor part of the game.

Stormgate wouldn't have been better if they had used AI because the design was flawed.

Re : Gobsmack, is this guy still getting paid?


Gobsmack is not being paid. There's no money to pay anybody. He's excited to work for free because there are no more restrictions on what he can do with the game, subject to his own limitations. Work seems to be stalled waiting for additional developer support, though. But according to him, we'll find out more about the future of the game before the end of the year.

On November 18 2025 21:40 WombaT wrote:

SC2’s narrative absolutely sucks balls at times. Although part of that is just cos BW exists.

It’s very cheesy and melodramatic, which is perfectly fine in and of itself, but it really grates when it intersects with BW’s tone and plot. Jimmy goes from vowing to kill Kerrigan to completely flipping being one. Now Kerrigan’s not evil! And we gotta all team up to beat the big bad!


That's a fair criticism of SC2, but I think a lot of folks forget what happened in the Brood War story, which in many ways was just as bad. Both Fenix and Jim Raynor team up with Kerrigan for reasons that are unclear. They grumble a bit about helping out the genocidal maniac, but generally just go along with whatever she says. Until her sudden but inevitable betrayal, after which Raynor gets all mad and vows to kill Kerrigan. Okay, but two seconds ago you were following her? I guess Jim changes his mind pretty easily.


Amara is seemingly set to have the Arthas arc, but for me she’s very Anakin Skywalker which is a problem. The hero becomes the villain is a perfectly fine arc, but you have to have the hero be likeable first.


Except that Frost Giant deleted that entire campaign, and now Amara is Rey Skywalker instead, a magic girl who gets all the powers without any effort, and wins at the end super easily with barely an inconvenience.
"Imagination will often carry us to worlds that never were. But without it we go nowhere." -- Carl Sagan
JimmyJRaynor
Profile Blog Joined April 2010
Canada17329 Posts
Last Edited: 2025-11-19 14:14:18
November 19 2025 14:02 GMT
#5769
this is lifted from reddit. i didn't say it.. but i agree with it

Stormgate snub at the Game Awards.
https://www.reddit.com/media?url=https://preview.redd.it/cv1wcefa362g1.png?width=910&format=png&auto=webp&s=d34589b35ff6518f2a161151fc555aac7f8fa907

more proof that the game awards are just an industry circle jerk and not representative of the true gamers

the video game industry is super scummy.

The CIA operative Limo Driver turns around and blows JFK's head off from 1 foot away. The moon landings get faked. Vietnam. Bush loses the 2000 election and becomes president. The Bush regime orchestrates 9/11. The IDF instructed to stand down during October 7, 2023 so Hamas can run free for hours. And, now, November 18, 2025 and Stormgate.

It is Stormgate-Gate.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Jeremy Reimer
Profile Blog Joined August 2010
Canada1112 Posts
November 21 2025 02:18 GMT
#5770
[image loading]


Highs of 25 people online, lows of.... four.

FOUR.

Had to post this here because Spartak will delete any Steam Charts posts now that the magical barrier of 10 CCU has been breached.
"Imagination will often carry us to worlds that never were. But without it we go nowhere." -- Carl Sagan
Manit0u
Profile Blog Joined August 2004
Poland17692 Posts
Last Edited: 2025-11-21 15:01:08
November 21 2025 14:55 GMT
#5771
Haha. Meanwhile, a strategy game made by like 2-3 developers
It has 1v1, 2v2, 4p FFA special mode (all with ranked ladder), survival mode (challenge mode), automated weekly tournaments for 1v1 and 2v2, different unit skins etc.

[image loading]


Difference between a cash grab and actual passion project. All of the Mechabellum devs are quite high on the ladder, constantly battling among the top players in the world. This is what you get when you're making a game you want to play yourself.
Time is precious. Waste it wisely.
Miragee
Profile Joined December 2009
8646 Posts
November 21 2025 16:13 GMT
#5772
On November 21 2025 23:55 Manit0u wrote:
Haha. Meanwhile, a strategy game made by like 2-3 developers
It has 1v1, 2v2, 4p FFA special mode (all with ranked ladder), survival mode (challenge mode), automated weekly tournaments for 1v1 and 2v2, different unit skins etc.

[image loading]


Difference between a cash grab and actual passion project. All of the Mechabellum devs are quite high on the ladder, constantly battling among the top players in the world. This is what you get when you're making a game you want to play yourself.


And the community has trashed the Mechabellum devs for months now, saying they don't care about the players or their game. It's a circle-jerk, reinforcing the idea that this game is dying. Online discourse is such a shit show.
THIRD_DEGREE_
Profile Joined July 2025
United States19 Posts
Last Edited: 2025-11-21 16:20:19
November 21 2025 16:19 GMT
#5773
The best RTS comparison for Stormgate is always going to be Command and Conquer 4: Tiberium Twilight. They're both bastardizations of the genre that fail to show they understand how to connect with their "core" audience due to poor executive decisions. At the time of writing, Stormgate had 28 players concurrent; C&C 4 had 24.

It's interesting to see the parallels:
www.reddit.com (link to a post about C&C 4 from 2 years ago)

www.youtube.com (an unexpected video I found)

"It was an Asian markets F2P spinoff that EA pushed to be made "mainline" and paid for extra sales, on a shoestring budget for cinematics.

It was always-online, and worse yet it tied both campaign and multiplayer progression to grinding levels that would then unlock you new units, with starting roster being modest and it taking ages to max out.

Also, apart from lackluster writing and story delivery, the art direction was way off too, really stylized, moreover multiple unit designs like original wormlike Nod engineer were mocked so hard they were redesigned! And even those that stayed in game were quite goofy, like Nod scorpion tank imitating real scorpion, claws and tail.

Gameplay was to be honest conceptually fine but since you could get bored grinding for fuller loadouts and since it was way less of traditional RTS that didn't mean much since you'd need persistence and time to fully appreciate it."

Man, I miss old Blizzard and Westwood.
JimmyJRaynor
Profile Blog Joined April 2010
Canada17329 Posts
Last Edited: 2025-11-21 16:32:22
November 21 2025 16:30 GMT
#5774
I can't understand why Bobby Kotick did not want to fund this amazing game. What a dumb move. He could've had a 2nd Call of Duty level franchise in Activision-Blizzard's portfolio.

Seeing all these guys from Mike Morhaime to Rob Pardo to Tim Morten go on to incredible levels of success after leaving that shithole Activision shows us all what an incompetent video game executive Bobby Kotick was.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
WombaT
Profile Blog Joined May 2010
Northern Ireland26357 Posts
Last Edited: 2025-11-21 16:39:05
November 21 2025 16:36 GMT
#5775
On November 22 2025 01:30 JimmyJRaynor wrote:
I can't understand why Bobby Kotick did not want to fund this amazing game. What a dumb move. He could've had a 2nd Call of Duty level franchise in Activision-Blizzard's portfolio.

Seeing all these guys from Mike Morhaime to Rob Pardo to Tim Morten go on to incredible levels of success after leaving that shithole Activision shows us all what an incompetent video game executive Bobby Kotick was.

I’ll never understand why you bemoan industry trends and love Bobby Kotick at the same time. Pick a lane maybe?
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
JimmyJRaynor
Profile Blog Joined April 2010
Canada17329 Posts
Last Edited: 2025-11-21 16:44:51
November 21 2025 16:42 GMT
#5776
On November 22 2025 01:36 WombaT wrote:
Show nested quote +
On November 22 2025 01:30 JimmyJRaynor wrote:
I can't understand why Bobby Kotick did not want to fund this amazing game. What a dumb move. He could've had a 2nd Call of Duty level franchise in Activision-Blizzard's portfolio.

Seeing all these guys from Mike Morhaime to Rob Pardo to Tim Morten go on to incredible levels of success after leaving that shithole Activision shows us all what an incompetent video game executive Bobby Kotick was.

I’ll never understand why you bemoan industry trends and love Bobby Kotick at the same time. Pick a lane maybe?

Kotick funded my favourite RTS game of all time. 6 foot tall Jim Raynor statues at Electronique Boutique//GameStop. And this...

the greatest game genre put up on the biggest stage ever.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
WombaT
Profile Blog Joined May 2010
Northern Ireland26357 Posts
November 21 2025 16:43 GMT
#5777
Lmao
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
JimmyJRaynor
Profile Blog Joined April 2010
Canada17329 Posts
Last Edited: 2025-11-21 16:51:57
November 21 2025 16:49 GMT
#5778
Stormgate Archive is still going.
https://www.twitch.tv/stormgatearchive
This is Brave New World, 1984 level dystopian.
On November 22 2025 01:43 WombaT wrote:
Lmao

@1:03... sleeping in sleeping bags on the office floor. what a great time to be alive. i've had my share of 40 hour work weekends. would not trade them for anything.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
WombaT
Profile Blog Joined May 2010
Northern Ireland26357 Posts
November 21 2025 16:58 GMT
#5779
You can’t simultaneously gargle Bobby Kotick’s balls and bemoan a lack of artistry and love of the craft in the industry. It’s utterly preposterous.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Manit0u
Profile Blog Joined August 2004
Poland17692 Posts
November 21 2025 17:10 GMT
#5780
On November 22 2025 01:13 Miragee wrote:
Show nested quote +
On November 21 2025 23:55 Manit0u wrote:
Haha. Meanwhile, a strategy game made by like 2-3 developers
It has 1v1, 2v2, 4p FFA special mode (all with ranked ladder), survival mode (challenge mode), automated weekly tournaments for 1v1 and 2v2, different unit skins etc.

[image loading]


Difference between a cash grab and actual passion project. All of the Mechabellum devs are quite high on the ladder, constantly battling among the top players in the world. This is what you get when you're making a game you want to play yourself.


And the community has trashed the Mechabellum devs for months now, saying they don't care about the players or their game. It's a circle-jerk, reinforcing the idea that this game is dying. Online discourse is such a shit show.


What? I'm part of this community, checking the discords and stuff (except the official discord) and I haven't really see people be too disgruntled.
Time is precious. Waste it wisely.
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PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
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8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
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