On November 11 2025 23:15 ChillFlame wrote: Not to mention this is a "AAA" companies' psyop to justify their inefficiency and price increases, but people repeat it like parrots without thinking.
I mean, you gotta pay dozens of managers somehow, and the e-sports coordinators years before your game is even released etc.
When I was still working at a big corp last year I had the feeling that for every developer there were like 3-5 different managers who just loved to talk about processes, pipelines and schedule meetings to decide when another meeting is going to take place etc. Gotta get all of those SLAs and OKRs in check, so that we can work towards some MVP for a vague feature that we'll probably never finish...
In the end, everyone was confused and just tried to look busy while no actual work that matters was being done. Example: Feature that could be done by 2-3 devs within 2-3 weeks. Corp assigns 15 devs and some managers, 6 months later there's not even a beta of the feature in sight.
Agile in theory: You divide the work into smaller chunks so you can iterate over them quickly and adapt to changes. Agile in practice: All work is constantly being changed, goalposts being shifted and nothing is ever "done".
At work right now. I'm getting PTSD, mate.
Yeah. Kai is awesome.
There's a part 2 of that too:
And it gave me PTSD too. I literally had to stand up and go for a smoke with shaking hands
Tim Morten wrote another LinkedIn post today and nobody even cared enough to post it even once on Reddit, let alone twice.
It was basically just another bunch of rambling about AI. It ends with Tim saying he needs to "up his AI game" which sounds ominous.
Meanwhile Gobsmack is teasing pictures of how they are adding a hotkey to enable autocast for certain units, where you had to click an icon before. Truly an epic, earth-shattering update is in the cards.
Maybe I am in the minority but I like reading those Tim Morten LinkedIn posts.Not because they have any deep insights, more for the constant ass covering, blame games and him trying to make himself appear more employable to whoever in the business that actually believes any of it.
Earlier this year I bought a game that had AI content.Devs stated it was only used for the 200 odd portraits as they were a small team.It was fine because the underlying game was well fleshed out and it was just for a minor part of the game.
Stormgate wouldn't have been better if they had used AI because the design was flawed.
On November 17 2025 23:03 Jankisa wrote: the "ship as a quest hub" feature of the campaign is so badly done that Starcraft 2 WOL looks like a game from 10 years in the future compared to SG, it's so clunky, zoomed in, polygonated, there are no animations for anything, my fiancee who was in game dev as a producer almost fell out of her chair when I told her what the budget was..
Remember JoeRay's TV and jukebox?
After every mission, you get a unique and fully animated news episode with Donnie. After the Corhal show, you even interact with him indirectly, sending the poor fella to the hospital. We get an alternative Dominion propaganda narrative. There's even a note from the owner after Jimmy debates with the TV in the first cutscene.
Jukebox is also awesome. A full set of covers helps to create a cozy atmosphere of a southern space bar. There are even record-flipping and needle-scratching sounds. I love that Elvis record. It plays fitting tracks during the bar cutscenes, and it's even a part of the narrative during the bar brawl.
I'm pretty sure TV and jukebox have more character than Amara and Blockade.
I'm not ashamed to say that to me, SC2 WOL campaign is probably the best executed one I ever played in an RTS, sure, there are better and more interesting stories, but from a story telling perspective, attention to detail and obvious passion that campaign is fire.
I remember when i first created an account here and had all these old heads complaining non stop how cheesy, stupid, bad it is, how much better Brood war one was and I was just gobsmacked, like, I get it, you like the old game more, but come on, from a technical and narrative perspective SC2 is sooo much better.
Then, I go to try it's "spiritual successor" 13 years later and it looks and feels so shitty in comparison, not to mention the opening cinematic, characters and story is just bland as fuck.
The only way they can lure people to give the game another chance is to release a patch with like 100+ significant changes. It has to be so long that I would rather just reinstall the game than read it all.
It's unlikely to save the game, but it's the only move that would make any sense right now. And then to retain interest they would need to follow up with patches of similar size every few weeks, for which we know they don't have the workforce.
Oh and they should also make the whole campaign and all existing commanders free, because no one is going to pay a cent to them after all this bad PR. If somehow miraculously they manage to build a consistent playerbase, they can start reintroducing paid content then, but not the other way around.
On November 17 2025 23:03 Jankisa wrote: the "ship as a quest hub" feature of the campaign is so badly done that Starcraft 2 WOL looks like a game from 10 years in the future compared to SG, it's so clunky, zoomed in, polygonated, there are no animations for anything, my fiancee who was in game dev as a producer almost fell out of her chair when I told her what the budget was..
Remember JoeRay's TV and jukebox?
After every mission, you get a unique and fully animated news episode with Donnie. After the Corhal show, you even interact with him indirectly, sending the poor fella to the hospital. We get an alternative Dominion propaganda narrative. There's even a note from the owner after Jimmy debates with the TV in the first cutscene.
Jukebox is also awesome. A full set of covers helps to create a cozy atmosphere of a southern space bar. There are even record-flipping and needle-scratching sounds. I love that Elvis record. It plays fitting tracks during the bar cutscenes, and it's even a part of the narrative during the bar brawl.
I'm pretty sure TV and jukebox have more character than Amara and Blockade.
I'm not ashamed to say that to me, SC2 WOL campaign is probably the best executed one I ever played in an RTS, sure, there are better and more interesting stories, but from a story telling perspective, attention to detail and obvious passion that campaign is fire.
I remember when i first created an account here and had all these old heads complaining non stop how cheesy, stupid, bad it is, how much better Brood war one was and I was just gobsmacked, like, I get it, you like the old game more, but come on, from a technical and narrative perspective SC2 is sooo much better.
Then, I go to try it's "spiritual successor" 13 years later and it looks and feels so shitty in comparison, not to mention the opening cinematic, characters and story is just bland as fuck.
SC2’s narrative absolutely sucks balls at times. Although part of that is just cos BW exists.
It’s very cheesy and melodramatic, which is perfectly fine in and of itself, but it really grates when it intersects with BW’s tone and plot. Jimmy goes from vowing to kill Kerrigan to completely flipping being one. Now Kerrigan’s not evil! And we gotta all team up to beat the big bad!
I guess I just don’t like some of those calls, I wouldn’t necessarily say they’re outright bad. Evil Kerrigan was fun, and just overall I preferred the somewhat more grounded duelling between factions and sub-factions. I mean it’s still there but with a looming big bad over everything. Mengsk getting his comeuppance kinda suffers for being almost a side quest now Amon’s about mucking around.
Everything else, core gameplay, mission variety, the customisation element and elective missions, the presentation overall.
Just top tier stuff. I don’t blame SG for not matching up, I’ve yet to play a game that has (if anyone has, do let me know!). But it’s just not that close
I think the problem is that the stuff that is quite budget-agnostic, is possibly the worst part of it. Ofc you’re not gonna have a bunch of Blizz tier cutscenes, but you could have a zippy plot that’s well-paced and memorable characters and dialogue.
Again a matter of personal taste, but it’s so po-faced and serious business. Not many RTS games I’ve played go more light-hearted, I think it’d work well and give it more of an identity.
Amara is seemingly set to have the Arthas arc, but for me she’s very Anakin Skywalker which is a problem. The hero becomes the villain is a perfectly fine arc, but you have to have the hero be likeable first.
I don't actually remember how the later campaigns handled this, but WoL also suffered quite a bit from the wonderfully nonlinear mission structure where you could progress multiple storylines independently. It's cool, but also makes it really hard to pace & design the storyline and it probably creates some pretty tough challenges for the tech tree and progression too.
If you don't have any of that, you'd better nail the rigid stuff you have. You can't get away with sloppy writing or a badly designed mission when there aren't at least a handful of alternative pathways to chase at any given moment.
On November 18 2025 17:44 iPlaY.NettleS wrote: Maybe I am in the minority but I like reading those Tim Morten LinkedIn posts.Not because they have any deep insights, more for the constant ass covering, blame games and him trying to make himself appear more employable to whoever in the business that actually believes any of it.
Earlier this year I bought a game that had AI content.Devs stated it was only used for the 200 odd portraits as they were a small team.It was fine because the underlying game was well fleshed out and it was just for a minor part of the game.
Stormgate wouldn't have been better if they had used AI because the design was flawed.
Re : Gobsmack, is this guy still getting paid?
Gobsmack is not being paid. There's no money to pay anybody. He's excited to work for free because there are no more restrictions on what he can do with the game, subject to his own limitations. Work seems to be stalled waiting for additional developer support, though. But according to him, we'll find out more about the future of the game before the end of the year.