• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 00:04
CET 06:04
KST 14:04
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - RO16 Groups A & B Preview1TL.net Map Contest #21: Winners11Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12
Community News
[TLMC] Fall/Winter 2025 Ladder Map Rotation10Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7
StarCraft 2
General
RSL Season 3 - RO16 Groups A & B Preview [TLMC] Fall/Winter 2025 Ladder Map Rotation Mech is the composition that needs teleportation t Weekly Cups (Nov 3-9): Clem Conquers in Canada Craziest Micro Moments Of All Time?
Tourneys
RSL Revival: Season 3 Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle Master Swan Open (Global Bronze-Master 2) Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle Brood War web app to calculate unit interactions [ASL20] Ask the mapmakers — Drop your questions BW General Discussion Terran 1:35 12 Gas Optimization
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] RO32 Group D - Sunday 21:00 CET [BSL21] RO32 Group C - Saturday 21:00 CET
Strategy
Current Meta Simple Questions, Simple Answers PvZ map balance How to stay on top of macro?
Other Games
General Games
Nintendo Switch Thread Should offensive tower rushing be viable in RTS games? Clair Obscur - Expedition 33 Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Things Aren’t Peaceful in Palestine Artificial Intelligence Thread US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1537 users

Stormgate/Frost Giant Megathread - Page 288

Forum Index > General Games
5747 CommentsPost a Reply
Prev 1 286 287 288
Jeremy Reimer
Profile Blog Joined August 2010
Canada1057 Posts
Last Edited: 2025-11-11 18:57:15
November 11 2025 18:57 GMT
#5741
On November 12 2025 03:45 ChillFlame wrote:
Also, I forgot to mention, they used the wrong materials for the lighting purposes.
It's more like plastic or rubber than skin.
But that's a game-wide problem.


It's like someone was told that every RTS fan's dream is to make it look like they're playing with a bunch of toy soldiers. Which is like, maybe? But not the cheap ones!
"Imagination will often carry us to worlds that never were. But without it we go nowhere." -- Carl Sagan
ChillFlame
Profile Joined August 2024
210 Posts
November 11 2025 19:19 GMT
#5742
On November 12 2025 03:57 Jeremy Reimer wrote:
Show nested quote +
On November 12 2025 03:45 ChillFlame wrote:
Also, I forgot to mention, they used the wrong materials for the lighting purposes.
It's more like plastic or rubber than skin.
But that's a game-wide problem.


It's like someone was told that every RTS fan's dream is to make it look like they're playing with a bunch of toy soldiers. Which is like, maybe? But not the cheap ones!

As a certified grown man who likes to play overpriced toy soliders with other grown men, I can tell, we try to make them not to look cheap.
Gorsameth
Profile Joined April 2010
Netherlands21952 Posts
November 11 2025 20:00 GMT
#5743
On November 12 2025 04:19 ChillFlame wrote:
Show nested quote +
On November 12 2025 03:57 Jeremy Reimer wrote:
On November 12 2025 03:45 ChillFlame wrote:
Also, I forgot to mention, they used the wrong materials for the lighting purposes.
It's more like plastic or rubber than skin.
But that's a game-wide problem.


It's like someone was told that every RTS fan's dream is to make it look like they're playing with a bunch of toy soldiers. Which is like, maybe? But not the cheap ones!

As a certified grown man who likes to play overpriced toy soliders with other grown men, I can tell, we try to make them not to look cheap.
We try, we don't always succeed
It ignores such insignificant forces as time, entropy, and death
Manit0u
Profile Blog Joined August 2004
Poland17432 Posts
Last Edited: 2025-11-12 19:35:04
November 12 2025 19:28 GMT
#5744
On November 11 2025 23:15 ChillFlame wrote:
Not to mention this is a "AAA" companies' psyop to justify their inefficiency and price increases, but people repeat it like parrots without thinking.


I mean, you gotta pay dozens of managers somehow, and the e-sports coordinators years before your game is even released etc.

When I was still working at a big corp last year I had the feeling that for every developer there were like 3-5 different managers who just loved to talk about processes, pipelines and schedule meetings to decide when another meeting is going to take place etc. Gotta get all of those SLAs and OKRs in check, so that we can work towards some MVP for a vague feature that we'll probably never finish...


In the end, everyone was confused and just tried to look busy while no actual work that matters was being done.
Example: Feature that could be done by 2-3 devs within 2-3 weeks. Corp assigns 15 devs and some managers, 6 months later there's not even a beta of the feature in sight.

Agile in theory: You divide the work into smaller chunks so you can iterate over them quickly and adapt to changes.
Agile in practice: All work is constantly being changed, goalposts being shifted and nothing is ever "done".
Time is precious. Waste it wisely.
ChillFlame
Profile Joined August 2024
210 Posts
Last Edited: 2025-11-13 00:26:31
November 13 2025 00:00 GMT
#5745
On November 13 2025 04:28 Manit0u wrote:
Show nested quote +
On November 11 2025 23:15 ChillFlame wrote:
Not to mention this is a "AAA" companies' psyop to justify their inefficiency and price increases, but people repeat it like parrots without thinking.


I mean, you gotta pay dozens of managers somehow, and the e-sports coordinators years before your game is even released etc.

When I was still working at a big corp last year I had the feeling that for every developer there were like 3-5 different managers who just loved to talk about processes, pipelines and schedule meetings to decide when another meeting is going to take place etc. Gotta get all of those SLAs and OKRs in check, so that we can work towards some MVP for a vague feature that we'll probably never finish...


In the end, everyone was confused and just tried to look busy while no actual work that matters was being done.
Example: Feature that could be done by 2-3 devs within 2-3 weeks. Corp assigns 15 devs and some managers, 6 months later there's not even a beta of the feature in sight.

Agile in theory: You divide the work into smaller chunks so you can iterate over them quickly and adapt to changes.
Agile in practice: All work is constantly being changed, goalposts being shifted and nothing is ever "done".

When I hear a decision is justified by a three-letter abbreviation, I feel an urge to strangle this person. And one time I almost did. It might've killed or maimed someone.
Some people only think KPI, not actions and consequences.
Jeremy Reimer
Profile Blog Joined August 2010
Canada1057 Posts
Last Edited: 2025-11-13 00:56:24
November 13 2025 00:53 GMT
#5746
On November 13 2025 04:28 Manit0u wrote:
Show nested quote +
On November 11 2025 23:15 ChillFlame wrote:
Not to mention this is a "AAA" companies' psyop to justify their inefficiency and price increases, but people repeat it like parrots without thinking.


I mean, you gotta pay dozens of managers somehow, and the e-sports coordinators years before your game is even released etc.

When I was still working at a big corp last year I had the feeling that for every developer there were like 3-5 different managers who just loved to talk about processes, pipelines and schedule meetings to decide when another meeting is going to take place etc. Gotta get all of those SLAs and OKRs in check, so that we can work towards some MVP for a vague feature that we'll probably never finish...


In the end, everyone was confused and just tried to look busy while no actual work that matters was being done.
Example: Feature that could be done by 2-3 devs within 2-3 weeks. Corp assigns 15 devs and some managers, 6 months later there's not even a beta of the feature in sight.

Agile in theory: You divide the work into smaller chunks so you can iterate over them quickly and adapt to changes.
Agile in practice: All work is constantly being changed, goalposts being shifted and nothing is ever "done".


Oh man. Do I ever feel this.

I worked for ten years at a studio that was part of Activision. Even as a smaller studio (we were responsible for all the online stuff, which was more complicated than you might think) there were still many many layers of management and lots of "thought leaders" and people who didn't seem to really do anything.

There was this one guy, I thought he was a cool guy in general. We had great discussions about games and he was fun to be around. Also he was a pretty smart guy too. I liked him. But in ten years of working with him I had no idea what his job actually was. (I'm sure some folks would say the same about me, to be fair). He was some sort of manager, and he made a lot of charts and graphs and sometimes we'd have meetings about things that would last for hours and at the end I had no idea what we had actually talked about. Like, I have a Physics degree, so I know how to read a graph. But these graphs weren't ABOUT anything. There was a lot of data, but it was super unclear what it meant. I suspect these presentations were deliberately designed to not mean anything, and confuse anyone who tried to understand them.

Anyway he kept getting promoted over time. I think he's a Director now. And good for him! But imagine a studio entirely run by these sorts of people, these really nice, really friendly, really cool guys, who don't actually know how to do anything related to making a game. Now give them five years and $40 million dollars. I wonder what would happen?
"Imagination will often carry us to worlds that never were. But without it we go nowhere." -- Carl Sagan
JimmyJRaynor
Profile Blog Joined April 2010
Canada16998 Posts
November 13 2025 02:24 GMT
#5747
On November 13 2025 09:53 Jeremy Reimer wrote:
There was this one guy, I thought he was a cool guy in general. We had great discussions about games and he was fun to be around. Also he was a pretty smart guy too. I liked him. But in ten years of working with him I had no idea what his job actually was. (I'm sure some folks would say the same about me, to be fair). He was some sort of manager, and he made a lot of charts and graphs and sometimes we'd have meetings about things that would last for hours and at the end I had no idea what we had actually talked about.

This is how its done...
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
ChillFlame
Profile Joined August 2024
210 Posts
Last Edited: 2025-11-13 05:27:41
23 hours ago
#5748
On November 13 2025 11:24 JimmyJRaynor wrote:
There was this one guy, I thought he was a cool guy in general. We had great discussions about games and he was fun to be around. Also he was a pretty smart guy too. I liked him. But in ten years of working with him I had no idea what his job actually was. (I'm sure some folks would say the same about me, to be fair). He was some sort of manager, and he made a lot of charts and graphs and sometimes we'd have meetings about things that would last for hours and at the end I had no idea what we had actually talked about.

His job was Tim Morten.
Case closed.
Prev 1 286 287 288
Please log in or register to reply.
Live Events Refresh
PiGosaur Cup
01:00
#57
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 148
Nina 129
NeuroSwarm 111
StarCraft: Brood War
Leta 743
Bale 23
Noble 18
Icarus 6
ivOry 4
Dota 2
XaKoH 442
monkeys_forever383
League of Legends
JimRising 565
Super Smash Bros
Mew2King146
Other Games
summit1g19945
shahzam316
C9.Mang0226
ViBE168
Organizations
Other Games
gamesdonequick1030
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21746
League of Legends
• Scarra1525
• Lourlo629
• Stunt422
Upcoming Events
RSL Revival
4h 56m
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
6h 56m
GuMiho vs MaNa
herO vs ShoWTimE
Classic vs TBD
WardiTV Korean Royale
6h 56m
CranKy Ducklings
1d 4h
RSL Revival
1d 4h
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
1d 6h
Cure vs Reynor
IPSL
1d 11h
ZZZero vs rasowy
Napoleon vs KameZerg
BSL 21
1d 14h
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
2 days
RSL Revival
2 days
Reynor vs sOs
Maru vs Ryung
[ Show More ]
Kung Fu Cup
2 days
WardiTV Korean Royale
2 days
BSL 21
2 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
IPSL
2 days
Dewalt vs WolFix
eOnzErG vs Bonyth
Replay Cast
2 days
Wardi Open
3 days
Monday Night Weeklies
3 days
WardiTV Korean Royale
4 days
BSL: GosuLeague
4 days
The PondCast
5 days
Replay Cast
5 days
RSL Revival
6 days
BSL: GosuLeague
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
RSL Revival: Season 3
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.