• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 10:00
CET 16:00
KST 00:00
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Rongyi Cup S3 - Preview & Info3herO wins SC2 All-Star Invitational14SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0
Community News
Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)25Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7
StarCraft 2
General
herO wins SC2 All-Star Invitational PhD study /w SC2 - help with a survey! Oliveira Would Have Returned If EWC Continued StarCraft 2 not at the Esports World Cup 2026 [Short Story] The Last GSL
Tourneys
$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) OSC Season 13 World Championship $70 Prize Pool Ladder Legends Academy Weekly Open! SC2 All-Star Invitational: Jan 17-18 Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Simple Questions Simple Answers
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 510 Safety Violation Mutation # 509 Doomsday Report Mutation # 508 Violent Night Mutation # 507 Well Trained
Brood War
General
Which foreign pros are considered the best? [ASL21] Potential Map Candidates Gypsy to Korea BGH Auto Balance -> http://bghmmr.eu/ Fantasy's Q&A video
Tourneys
[Megathread] Daily Proleagues Azhi's Colosseum - Season 2 Small VOD Thread 2.0 [BSL21] Non-Korean Championship - Starts Jan 10
Strategy
Current Meta Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Game Theory for Starcraft
Other Games
General Games
Beyond All Reason Nintendo Switch Thread Battle Aces/David Kim RTS Megathread Stormgate/Frost Giant Megathread Awesome Games Done Quick 2026!
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Lost love spell caster in Spain +27 74 116 2667
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread European Politico-economics QA Mega-thread NASA and the Private Sector
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
How Esports Advertising Shap…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1474 users

Stormgate/Frost Giant Megathread - Page 284

Forum Index > General Games
6072 CommentsPost a Reply
Prev 1 282 283 284 285 286 304 Next
crablogic
Profile Joined July 2025
13 Posts
October 31 2025 18:23 GMT
#5661
On October 31 2025 07:42 Jeremy Reimer wrote:
Well, Stormgate is reaching peaks of 27 players per day and lows of 8, the Stormgate Reddit is completely dead, and this thread is only kept alive by talking about how great indie games are and how terrible AAA games have become.

I'm going to try and take a real break from all of this Stormgate stuff for a bit. Maybe I'll check in at the end of November, when Frost Giant has to start repaying that $2 million loan.


Still new threads with dozens of comments practically every day on /r/stormgate. Sure, they're circling the same topics and arguments over and over, but it's kind of amazing after 3 months with no official communication. At this point anyone trashing the game is doing more to promote it than every FrostGiant employee combined.
Jeremy Reimer
Profile Blog Joined August 2010
Canada1112 Posts
Last Edited: 2025-11-01 22:10:48
October 31 2025 19:47 GMT
#5662
On November 01 2025 03:23 crablogic wrote:
Show nested quote +
On October 31 2025 07:42 Jeremy Reimer wrote:
Well, Stormgate is reaching peaks of 27 players per day and lows of 8, the Stormgate Reddit is completely dead, and this thread is only kept alive by talking about how great indie games are and how terrible AAA games have become.

I'm going to try and take a real break from all of this Stormgate stuff for a bit. Maybe I'll check in at the end of November, when Frost Giant has to start repaying that $2 million loan.


Still new threads with dozens of comments practically every day on /r/stormgate. Sure, they're circling the same topics and arguments over and over, but it's kind of amazing after 3 months with no official communication. At this point anyone trashing the game is doing more to promote it than every FrostGiant employee combined.


The volume of posts and comments is way down over the last few weeks, though. But yeah, it's the most anyone anywhere is talking about Stormgate.

I noticed that a lot more people in the Frost Giant LinkedIn page have put the "Open to Work" banner on their profiles now. The few folks who haven't are either one of the Tims, or contractors who haven't worked on the game in years. For example, there are no QA people left, one artist, one animator, and one developer. And Monk, of course, even though he previously updated his profile to say his last day was in July. It is quite possible that the remaining people just haven't updated their LinkedIn yet, even though they no longer receive a paycheck.

I feel badly for the (former) Frost Giant employees. It's a really tough time to be in the games industry right now, with all the big companies continuing to lay off thousands of people every few months (and in the case of Amazon, tens of thousands).
"Imagination will often carry us to worlds that never were. But without it we go nowhere." -- Carl Sagan
JimmyJRaynor
Profile Blog Joined April 2010
Canada17222 Posts
Last Edited: 2025-11-01 19:45:15
November 01 2025 19:25 GMT
#5663
Nothing from Stormgate Central since August 5. Nothing from Stormgate Nexus since August 5 as well. I guess August 5 was the game's unannounced, unofficial last day of active support. Ironically, August 5 was the day US President Ronald Reagan fired 11,359 striking air-traffic controllers in 1981.
On November 01 2025 04:47 Jeremy Reimer wrote:
It is quite possible that the remaining people just haven't updated their LinkedIn yet, even though they no longer receive a paycheck.

I feel badly for the (former) Frost Giant employees. It's a really tough time to be in the games industry right now, with all the big companies continuing to lay off thousands of people every few months (and in the case of Amazon, tens of thousands).

pay cheque.
I don't feel badly for any one in the industry. in 2010 US spending on games was ~$10B. Now, it is $58B. If these super talented delicate geniuses can't find a way to navigate those waters that's on them.

The industry I service has gone from $425B to $1000B during that same time span. The only way people in this growing industry don't have a job is if they don't want a job.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Miragee
Profile Joined December 2009
8626 Posts
November 01 2025 20:21 GMT
#5664
On November 02 2025 04:25 JimmyJRaynor wrote:
Nothing from Stormgate Central since August 5. Nothing from Stormgate Nexus since August 5 as well. I guess August 5 was the game's unannounced, unofficial last day of active support. Ironically, August 5 was the day US President Ronald Reagan fired 11,359 striking air-traffic controllers in 1981.
Show nested quote +
On November 01 2025 04:47 Jeremy Reimer wrote:
It is quite possible that the remaining people just haven't updated their LinkedIn yet, even though they no longer receive a paycheck.

I feel badly for the (former) Frost Giant employees. It's a really tough time to be in the games industry right now, with all the big companies continuing to lay off thousands of people every few months (and in the case of Amazon, tens of thousands).

pay cheque.
I don't feel badly for any one in the industry. in 2010 US spending on games was ~$10B. Now, it is $58B. If these super talented delicate geniuses can't find a way to navigate those waters that's on them.

The industry I service has gone from $425B to $1000B during that same time span. The only way people in this growing industry don't have a job is if they don't want a job.


More spending doesn't necessarily mean game devs have it better now. That spending could go elsewhere, e.g. into advertisement and the pockets of CEOs. I don't think game devs get a good salary on average compared to other IT jobs requiring similar skills/qualification.
Yurie
Profile Blog Joined August 2010
12009 Posts
Last Edited: 2025-11-01 21:23:44
November 01 2025 20:44 GMT
#5665
I think the main problem any game company has is twofold. Much higher expectations. Much harder competition. So if you want to do AAA it is insanely expensive. If you do lower tiers you have to be the best in your niche and have some marketing to make money or get lucky.

If you put out Warcraft 2 today it would get no players. Sure you can make that game easily, doesn't mean it has any customers.

The vast majority of released games are fine or shovelware, they still make a loss in most cases.

An example, used to be 700-900 games per year on console. Now a days it is around 400. But just Steam has 19k+ while phone games and online games keep being very popular. So amount of releases per year is probably up more than 10x while a few behemoths in live service swallows most of the increase in total spending.
Miragee
Profile Joined December 2009
8626 Posts
November 01 2025 22:36 GMT
#5666
On October 31 2025 12:06 Manit0u wrote:
Speaking of indie games...



Pretty crazy stories. Guys that did Goat Simulator previously now made a game for a jam, liked the concept and went with it. Game done and released in 3 months, over a million copies sold, thousands of concurrent players (and it's a 4-5 player game)...


I don't agree with the line "6 games, the same pattern, small team, low budget, unique...". As in, I don't think those are the main reasons why these games became successful because that is also true for a lot of games that are not successful. Those games hit other important points. Or mainly one point, which is insane dopamin explosions. The only game in that list that is unique imho is the first one with the van. There are literally 2 slot machine games (wow, so unique) and another "two crazy explosions and numbers everywhere" rogue likes. And the last one is basically a rip off with a funny twist - probably well done but also not unique.

Rogue-like is just mega popular because it can easily be picked up and has tons of potential for an addictive game loop and dopamin explosions. I'm personally sick of this because for me it makes games worse in most cases. Against the Storm was mentioned earlier and I think it is a brilliant city builder/exploration RTS. But the extreme randomness of goals and where to find them of the map can just ruin an entire run, which can take like 7-10 hours. It's intended and I hate it.
JimmyJRaynor
Profile Blog Joined April 2010
Canada17222 Posts
Last Edited: 2025-11-02 04:56:55
November 02 2025 04:42 GMT
#5667
On November 02 2025 05:21 Miragee wrote:
Show nested quote +
On November 02 2025 04:25 JimmyJRaynor wrote:
Nothing from Stormgate Central since August 5. Nothing from Stormgate Nexus since August 5 as well. I guess August 5 was the game's unannounced, unofficial last day of active support. Ironically, August 5 was the day US President Ronald Reagan fired 11,359 striking air-traffic controllers in 1981.
On November 01 2025 04:47 Jeremy Reimer wrote:
It is quite possible that the remaining people just haven't updated their LinkedIn yet, even though they no longer receive a paycheck.

I feel badly for the (former) Frost Giant employees. It's a really tough time to be in the games industry right now, with all the big companies continuing to lay off thousands of people every few months (and in the case of Amazon, tens of thousands).

pay cheque.
I don't feel badly for any one in the industry. in 2010 US spending on games was ~$10B. Now, it is $58B. If these super talented delicate geniuses can't find a way to navigate those waters that's on them.

The industry I service has gone from $425B to $1000B during that same time span. The only way people in this growing industry don't have a job is if they don't want a job.

More spending doesn't necessarily mean game devs have it better now. That spending could go elsewhere, e.g. into advertisement and the pockets of CEOs. I don't think game devs get a good salary on average compared to other IT jobs requiring similar skills/qualification.

if you work in an industry where revenue and profits are skyrocketing by 4.5X and that industry lays people off constantly and offers zero stability while paying you half of what you are worth some place else... that's on you. that is your calculated, adult decision. IMO, its a bad decision. Hey, if someone wants to play martyr ... they can have fun.

in the industry I service the pay is skyrocketing right along with the profits and revenue. furthermore, it is 100X more stable. and that is how it should be. Things should be stable and improving whenever profits and revenue are skyrocketing. If they are not, they're lying when they say that can't pay you nor offer stable work. you want to work for frauds and liars? have fun.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Yurie
Profile Blog Joined August 2010
12009 Posts
Last Edited: 2025-11-02 08:05:41
November 02 2025 08:04 GMT
#5668
On November 02 2025 13:42 JimmyJRaynor wrote:
Show nested quote +
On November 02 2025 05:21 Miragee wrote:
On November 02 2025 04:25 JimmyJRaynor wrote:
Nothing from Stormgate Central since August 5. Nothing from Stormgate Nexus since August 5 as well. I guess August 5 was the game's unannounced, unofficial last day of active support. Ironically, August 5 was the day US President Ronald Reagan fired 11,359 striking air-traffic controllers in 1981.
On November 01 2025 04:47 Jeremy Reimer wrote:
It is quite possible that the remaining people just haven't updated their LinkedIn yet, even though they no longer receive a paycheck.

I feel badly for the (former) Frost Giant employees. It's a really tough time to be in the games industry right now, with all the big companies continuing to lay off thousands of people every few months (and in the case of Amazon, tens of thousands).

pay cheque.
I don't feel badly for any one in the industry. in 2010 US spending on games was ~$10B. Now, it is $58B. If these super talented delicate geniuses can't find a way to navigate those waters that's on them.

The industry I service has gone from $425B to $1000B during that same time span. The only way people in this growing industry don't have a job is if they don't want a job.

More spending doesn't necessarily mean game devs have it better now. That spending could go elsewhere, e.g. into advertisement and the pockets of CEOs. I don't think game devs get a good salary on average compared to other IT jobs requiring similar skills/qualification.

if you work in an industry where revenue and profits are skyrocketing by 4.5X and that industry lays people off constantly and offers zero stability while paying you half of what you are worth some place else... that's on you. that is your calculated, adult decision. IMO, its a bad decision. Hey, if someone wants to play martyr ... they can have fun.

in the industry I service the pay is skyrocketing right along with the profits and revenue. furthermore, it is 100X more stable. and that is how it should be. Things should be stable and improving whenever profits and revenue are skyrocketing. If they are not, they're lying when they say that can't pay you nor offer stable work. you want to work for frauds and liars? have fun.


Do you compete with people that do it for free for 3-4 years to get a product out because they enjoy it? That is the lower end of the gaming market. That means it is a horrible industry to work in for most people, you are competing with free.
Hider
Profile Blog Joined May 2010
Denmark9420 Posts
November 03 2025 09:28 GMT
#5669
On November 02 2025 13:42 JimmyJRaynor wrote:
Show nested quote +
On November 02 2025 05:21 Miragee wrote:
On November 02 2025 04:25 JimmyJRaynor wrote:
Nothing from Stormgate Central since August 5. Nothing from Stormgate Nexus since August 5 as well. I guess August 5 was the game's unannounced, unofficial last day of active support. Ironically, August 5 was the day US President Ronald Reagan fired 11,359 striking air-traffic controllers in 1981.
On November 01 2025 04:47 Jeremy Reimer wrote:
It is quite possible that the remaining people just haven't updated their LinkedIn yet, even though they no longer receive a paycheck.

I feel badly for the (former) Frost Giant employees. It's a really tough time to be in the games industry right now, with all the big companies continuing to lay off thousands of people every few months (and in the case of Amazon, tens of thousands).

pay cheque.
I don't feel badly for any one in the industry. in 2010 US spending on games was ~$10B. Now, it is $58B. If these super talented delicate geniuses can't find a way to navigate those waters that's on them.

The industry I service has gone from $425B to $1000B during that same time span. The only way people in this growing industry don't have a job is if they don't want a job.

More spending doesn't necessarily mean game devs have it better now. That spending could go elsewhere, e.g. into advertisement and the pockets of CEOs. I don't think game devs get a good salary on average compared to other IT jobs requiring similar skills/qualification.

if you work in an industry where revenue and profits are skyrocketing by 4.5X and that industry lays people off constantly and offers zero stability while paying you half of what you are worth some place else... that's on you. that is your calculated, adult decision. IMO, its a bad decision. Hey, if someone wants to play martyr ... they can have fun.

in the industry I service the pay is skyrocketing right along with the profits and revenue. furthermore, it is 100X more stable. and that is how it should be. Things should be stable and improving whenever profits and revenue are skyrocketing. If they are not, they're lying when they say that can't pay you nor offer stable work. you want to work for frauds and liars? have fun.


Gaming is still very much an industry of passion. So many are willing to accept worse conditions than what they would get at traditional tech companies.
Spirral
Profile Joined February 2021
77 Posts
Last Edited: 2025-11-03 11:09:29
November 03 2025 11:08 GMT
#5670
On November 02 2025 17:04 Yurie wrote:
Show nested quote +
On November 02 2025 13:42 JimmyJRaynor wrote:
On November 02 2025 05:21 Miragee wrote:
On November 02 2025 04:25 JimmyJRaynor wrote:
Nothing from Stormgate Central since August 5. Nothing from Stormgate Nexus since August 5 as well. I guess August 5 was the game's unannounced, unofficial last day of active support. Ironically, August 5 was the day US President Ronald Reagan fired 11,359 striking air-traffic controllers in 1981.
On November 01 2025 04:47 Jeremy Reimer wrote:
It is quite possible that the remaining people just haven't updated their LinkedIn yet, even though they no longer receive a paycheck.

I feel badly for the (former) Frost Giant employees. It's a really tough time to be in the games industry right now, with all the big companies continuing to lay off thousands of people every few months (and in the case of Amazon, tens of thousands).

pay cheque.
I don't feel badly for any one in the industry. in 2010 US spending on games was ~$10B. Now, it is $58B. If these super talented delicate geniuses can't find a way to navigate those waters that's on them.

The industry I service has gone from $425B to $1000B during that same time span. The only way people in this growing industry don't have a job is if they don't want a job.

More spending doesn't necessarily mean game devs have it better now. That spending could go elsewhere, e.g. into advertisement and the pockets of CEOs. I don't think game devs get a good salary on average compared to other IT jobs requiring similar skills/qualification.

if you work in an industry where revenue and profits are skyrocketing by 4.5X and that industry lays people off constantly and offers zero stability while paying you half of what you are worth some place else... that's on you. that is your calculated, adult decision. IMO, its a bad decision. Hey, if someone wants to play martyr ... they can have fun.

in the industry I service the pay is skyrocketing right along with the profits and revenue. furthermore, it is 100X more stable. and that is how it should be. Things should be stable and improving whenever profits and revenue are skyrocketing. If they are not, they're lying when they say that can't pay you nor offer stable work. you want to work for frauds and liars? have fun.


Do you compete with people that do it for free for 3-4 years to get a product out because they enjoy it? That is the lower end of the gaming market. That means it is a horrible industry to work in for most people, you are competing with free.

Not trying to argue gaming is an easy market, it definitely isn't, but "compete with people that do it for free for 3-4 years to get a product out because they enjoy it" happens in all software, not just in games.
Almost every idea for an app/service you can come up with, someone is already shipping a free version of it.
Programming can be really fun. For many people way more fun than playing video games. It makes it very hard break into the market and monetize all kinds of software, not only games.
crablogic
Profile Joined July 2025
13 Posts
November 03 2025 18:17 GMT
#5671
No one is doing free versions of bespoke software used inside finance, healthcare, and other boring industries. Maintaining a piece of that software was my first job, and many, maybe most, developers spend their careers doing that. Still pays great and usually isn't a grind, but there's no glory in it at all.
Everybody wants to rule the world, and only slightly fewer want to make a hit video game. Game devs complaining about their working conditions (or lack thereof) are, to me, like romance novelists, hip hop artists, or streamers complaining about theirs. Find something more productive to do.
RogerChillingworth
Profile Joined March 2010
Chad3104 Posts
November 05 2025 17:42 GMT
#5672
I skimmed the recent post-Morten. Hate to bump this thread but sometimes I gotta fart I'm sorry. Lots of fiber in my diet. I gurgle and burgle and suddenly shit a mountain.

It's very fascinating when someone intentionally makes themselves look bad. I've done it plenty in the past. There's a sense of nuking yourself that is oddly satisfying, albeit retarded.
The post-Mortens seem very spiteful, as if Tim feels wronged by the community who didn't accept his game despite the hard work and post-EA mulligan. But nowhere along the line has he or anyone else from his studio acknowledged, even subtly, that an actual fun game dripping with passion rightfully gets the clicks and the likes despite market conditions, funding, adversity, friction, and so on.
Tim continuing to belabor all the points which do not matter is a self-nuke. It is well understood why Stormgate failed where other games have succeeded. People aren't stupid, even if it's popular to treat them as such. Talking to a brick wall while everyone stands behind you wondering what the fuck you're doing, dishing hollow instead of being honest and direct, is a bit of a slap in the face and yet another self-own. As an experienced self-owner, I guess it takes one to know one.
Not that it matters, but I would have preferred a few humble lines that speak to an unfortunate defeat followed by a graceful bowing out. Maybe hit the reddit (on your main account lol) and talk to people directly who have expressed great interest in the game, while ignoring the haters, and go deeper into what the team wanted to build in the future—anything to support the notion that you actually did care a lot about the game itself, not just this very weird ego journey of recreating Blizzard and harnessing the unconditional support of the RTS community for financial gain.

The golden age of games, for me, was the 90s. We then entered a long dip and I think we are entering a second golden age—or perhaps a silver age. I'm not sure if we can match the feels we got with Ocarina of Time or Halo 1 or Warcraft 3, but the intentions of the smaller teams feel pure again, which is at the very least refreshing, and will continue to lead to good things I think.
The career game dev making 250k because he's been around a long time seems to be coming to an end. While some of these people have exceptional talent and have earned their place, there are many more who have aged out of the industry and it's noticeable.
The way I see it—and I think the proof is in the pudding—art is not an equation to balance that then spits out coins from a slot machine. It's more like laying golden (or foul) eggs that are 10 times the size of the hole they have to pass through. It's something that is felt inside, at times very painfully. You either ''hear the music'' a la Oppenheimer or you do not. And I'm very glad that many of these middle-aged corporate ladder climbing producers cannot hear the music while the passionate ramen-eaters sometimes can.
JimmyJRaynor
Profile Blog Joined April 2010
Canada17222 Posts
Last Edited: 2025-11-05 19:28:36
November 05 2025 19:12 GMT
#5673
I guess guys like Beomulf, the Stormgate Nexus people and the Stormgate Central people have abandoned the sinking ship.
On November 06 2025 02:42 RogerChillingworth wrote:
The post-Mortens seem very spiteful, as if Tim feels wronged by the community who didn't accept his game despite the hard work and post-EA mulligan. But nowhere along the line has he or anyone else from his studio acknowledged, even subtly, that an actual fun game dripping with passion rightfully gets the clicks and the likes despite market conditions, funding, adversity, friction, and so on.
Tim continuing to belabor all the points which do not matter .

The golden age of games, for me, was the 90s. We then entered a long dip and I think we are entering a second golden age—or perhaps a silver age. I'm not sure if we can match the feels we got with Ocarina of Time or Halo 1 or .

I wonder if Tim was expecting loyalty from community pillars like Stormgate Nexus , Stormgate Central, etc and is upset he did not get that.
As far as a 'golden age' for video gaming. I think gaming is far better in Arcade and PC Bang settings.
So prolly 1982 and 1983 were the peak in NA for arcades. PC Bangs were a blast in Canada from 2000 to 2005 when broadband was not universally available and smart PC Bang owners could give everyone 8 ping.

Wins and losses are so much more fun face to face. We usually brought our own equipment so we could freely smash it when we got mad. It was EPIC.


Jerry Seinfeld explains very nicely why playing video games outside is way more fun...


On November 04 2025 03:17 crablogic wrote:
No one is doing free versions of bespoke software used inside finance, healthcare, and other boring industries. Maintaining a piece of that software was my first job, and many, maybe most, developers spend their careers doing that. Still pays great and usually isn't a grind, but there's no glory in it at all.
Everybody wants to rule the world, and only slightly fewer want to make a hit video game. Game devs complaining about their working conditions (or lack thereof) are, to me, like romance novelists, hip hop artists, or streamers complaining about theirs. Find something more productive to do.

Good points. Generally overall, I think you are correct.
Sry to nitpick here: there can be some glory in developing laboratory tech that lowers response times.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Jeremy Reimer
Profile Blog Joined August 2010
Canada1112 Posts
Last Edited: 2025-11-05 21:42:38
November 05 2025 21:26 GMT
#5674
On November 06 2025 04:12 JimmyJRaynor wrote:
I guess guys like Beomulf, the Stormgate Nexus people and the Stormgate Central people have abandoned the sinking ship.


Everyone has abandoned the sinking ship. Tim Morten, everyone. I think that Stormgate Archives guy is the last one left, and he's getting view counts from 1-5 people on Twitch, including him.

The game itself is reaching lows of single-digit players now:

[image loading]


It's been three months since Tim Morten said he was going to update everyone "in the coming weeks" about his search for a "partner" to save Frost Giant.

On November 06 2025 02:42 RogerChillingworth wrote:
I skimmed the recent post-Morten. Hate to bump this thread but sometimes I gotta fart I'm sorry. Lots of fiber in my diet. I gurgle and burgle and suddenly shit a mountain.

It's very fascinating when someone intentionally makes themselves look bad. I've done it plenty in the past. There's a sense of nuking yourself that is oddly satisfying, albeit retarded.
The post-Mortens seem very spiteful, as if Tim feels wronged by the community who didn't accept his game despite the hard work and post-EA mulligan. But nowhere along the line has he or anyone else from his studio acknowledged, even subtly, that an actual fun game dripping with passion rightfully gets the clicks and the likes despite market conditions, funding, adversity, friction, and so on.
Tim continuing to belabor all the points which do not matter is a self-nuke. It is well understood why Stormgate failed where other games have succeeded. People aren't stupid, even if it's popular to treat them as such. Talking to a brick wall while everyone stands behind you wondering what the fuck you're doing, dishing hollow instead of being honest and direct, is a bit of a slap in the face and yet another self-own. As an experienced self-owner, I guess it takes one to know one.


The company reflects its leadership, and Tim's leadership, his voidlegacy if you will, was that he would not accept criticism about anything to do with his company or his game. Criticism of the art: not allowed. Criticism of the poor communication: not allowed. Criticism of stealth-editing the rewards page on Kickstarter when called out on it, or employees (including and probably directed by him) posting fake positive Steam reviews under fake names and personas: not only not allowed, but to this day he stands by his review and thinks he did nothing wrong.

If it was just a smol indie company trying to make a new RTS game and failing, nobody would care that much. They might be a bit disappointed, but that's it.

But Tim's attitude not only doomed his own company but doomed himself, personally. He can never admit the truth. He's built a little prison around himself that he can never escape from.

EDIT: I know I keep saying that I'm going to take a break from talking about Stormgate, but I just can't help myself. It's too fascinating a story, even if it is kind of a sad one.
"Imagination will often carry us to worlds that never were. But without it we go nowhere." -- Carl Sagan
Bacillus
Profile Joined August 2010
Finland2012 Posts
November 05 2025 21:52 GMT
#5675
To me the interesting bit currently is that they're still selling the campaign on Steam. Either it has to work on its own or they need to keep the server running in the foreseeable future.

Neither is probably a big deal, but I could see things getting messy when you're driving down most of the company.
Jeremy Reimer
Profile Blog Joined August 2010
Canada1112 Posts
Last Edited: 2025-11-05 22:35:22
November 05 2025 22:30 GMT
#5676
On November 06 2025 06:52 Bacillus wrote:
To me the interesting bit currently is that they're still selling the campaign on Steam. Either it has to work on its own or they need to keep the server running in the foreseeable future.

Neither is probably a big deal, but I could see things getting messy when you're driving down most of the company.


It's the latter: the game must always contact a server, even for the single player campaign, and even before the "1.0" launch in the final Reddit AMA, Tim Morten admitted that it would be a lot of work to change this.

The other problem is that the server is actually multiple levels of third-party services: the code that does everything (establishing connections, matchmaking, user logins, leaderboards, etc) is a service called pragma.gg. The actual servers are provisioned using Hathora, which spins them up and down using AWS instances. All told this cost several thousand dollars per month when there were more players, although with the current double-digit player base they might be able to get away with only a couple of hundred per month. Someone actually has to keep paying this, though. I can see Tim doing it out of pocket for at least a few more years.
"Imagination will often carry us to worlds that never were. But without it we go nowhere." -- Carl Sagan
Jeremy Reimer
Profile Blog Joined August 2010
Canada1112 Posts
Last Edited: 2025-11-06 00:49:52
November 06 2025 00:43 GMT
#5677
Some minor news: Tim Campbell, the other Tim who was the head game director at Frost Giant, has been officially hired as an advisor by the team making Defcon: Zero, an upcoming indie C&C-like RTS.

In the announcement, the post mentions that Tim C worked on Command & Conquer: Red Alert 2 and Emperor: Battle for Dune, but they don't mention Stormgate.
"Imagination will often carry us to worlds that never were. But without it we go nowhere." -- Carl Sagan
JimmyJRaynor
Profile Blog Joined April 2010
Canada17222 Posts
Last Edited: 2025-11-06 02:07:44
November 06 2025 01:56 GMT
#5678
He is moving on from the spiritual successor to Starcraft to the spiritual successor to C&C. Awesome! ! !

once Tim C adds the snowflake engine and integrates it with the upcoming DirectY13 Windows graphics rendering engine i have no doubt Defcon: Zero will be great. Now, there are some big server costs so Tim C can head up the new KickStarter campaign to pay for those server costs.

Screw Defcon 2 or even Defcon 1... we've got Defcon Zero incoming! ! !


There is nothing I love more than a 1983 computer that can fill an entire room!
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
ChillFlame
Profile Joined August 2024
239 Posts
November 06 2025 07:44 GMT
#5679
I can't wait to see BOTH Tims to destroy a Westwood style game.

Game studios should avoid media people from FG as a plague.
Gargonus
Profile Joined October 2025
24 Posts
November 06 2025 11:30 GMT
#5680
I posted this on Reddit but the moderation team (Spartak I guess) removed it

On discord he even accused me of trolling...

[image loading]
Prev 1 282 283 284 285 286 304 Next
Please log in or register to reply.
Live Events Refresh
Wardi Open
14:00
#71
WardiTV4339
Rex127
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Harstem 169
ProTech128
Rex 127
gerald23 39
StarCraft: Brood War
Rain 3750
Jaedong 1554
Flash 1469
Larva 766
Mini 632
BeSt 606
Light 562
Hyuk 533
Soma 467
ZerO 461
[ Show more ]
Stork 352
Snow 270
ggaemo 268
firebathero 254
Soulkey 215
actioN 176
Mind 138
Barracks 136
Rush 127
Sharp 98
Zeus 95
Shuttle 66
Sea.KH 64
PianO 61
[sc1f]eonzerg 61
JYJ 47
Free 47
yabsab 40
Mong 33
Shinee 30
ToSsGirL 27
sorry 25
Bale 23
scan(afreeca) 19
HiyA 18
soO 17
ivOry 15
Rock 14
Terrorterran 13
ajuk12(nOOB) 11
GoRush 11
Dota 2
Gorgc6864
singsing2803
qojqva1814
Dendi624
420jenkins478
Fuzer 253
syndereN162
Counter-Strike
kennyS3504
byalli902
Super Smash Bros
Mew2King109
Other Games
hiko743
Hui .245
crisheroes242
Pyrionflax240
ToD186
ZerO(Twitch)29
Chillindude14
Organizations
StarCraft: Brood War
UltimateBattle 809
Kim Chul Min (afreeca) 11
lovetv 8
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV375
League of Legends
• TFBlade2058
• Jankos1798
Upcoming Events
Monday Night Weeklies
2h
OSC
9h
Replay Cast
18h
RongYI Cup
20h
Clem vs TriGGeR
Maru vs Creator
WardiTV Invitational
23h
Replay Cast
1d 18h
RongYI Cup
1d 20h
herO vs Solar
WardiTV Invitational
1d 23h
The PondCast
2 days
HomeStory Cup
3 days
[ Show More ]
Korean StarCraft League
4 days
HomeStory Cup
4 days
Replay Cast
5 days
HomeStory Cup
5 days
Replay Cast
6 days
Liquipedia Results

Completed

BSL 21 Non-Korean Championship
OSC Championship Season 13
Underdog Cup #3

Ongoing

CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
Acropolis #4 - TS4
Rongyi Cup S3
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025

Upcoming

Escore Tournament S1: W6
Escore Tournament S1: W7
Acropolis #4
IPSL Spring 2026
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.