https://www.linkedin.com/posts/tim-morten_last-week-i-talked-about-the-extraordinary-activity-7370842838483451907-BK_H
Acknowledging art style isn't appealing, the usual not enough budget and time, AA/ indies all struggling etc.
Forum Index > General Games |
ETisME
12476 Posts
https://www.linkedin.com/posts/tim-morten_last-week-i-talked-about-the-extraordinary-activity-7370842838483451907-BK_H Acknowledging art style isn't appealing, the usual not enough budget and time, AA/ indies all struggling etc. | ||
ChillFlame
132 Posts
| ||
qwerty4w
51 Posts
https://playstormgate.com/news/frost-giant-business-faq I think it's pretty well written as a PR article. | ||
ChillFlame
132 Posts
| ||
ETisME
12476 Posts
| ||
RogerChillingworth
2983 Posts
On September 09 2025 16:01 ETisME wrote: LinkedIn is the worst "social media" platform ever Social media tierlist: Being completely alone A typewriter Projecting something on a wall to 1-4 people A flyer on a telephone pole Foums YT, Reddit 100 miles of dogshit instagram, twitter suicide | ||
Gorsameth
Netherlands21772 Posts
On September 09 2025 08:58 ETisME wrote: "Our new and unproven studio tried to make a game with a billion dollars in profit by trying to do everything at once, because that is what I learned is needed for success at Blizzard, and we utterly failed at achieving any part of it, #noregrets"Another post by Tim the man https://www.linkedin.com/posts/tim-morten_last-week-i-talked-about-the-extraordinary-activity-7370842838483451907-BK_H Acknowledging art style isn't appealing, the usual not enough budget and time, AA/ indies all struggling etc. The fact he still doesn't see where it went wrong, and actually believes the choices made were correct is mind boggling. With that attitude I feel pretty confident in saying that whatever part of SC2 he worked on succeeded despite him, not because of him. | ||
ChillFlame
132 Posts
On September 09 2025 18:26 Gorsameth wrote: Show nested quote + "Our new and unproven studio tried to make a game with a billion dollars in profit by trying to do everything at once, because that is what I learned is needed for success at Blizzard, and we utterly failed at achieving any part of it, #noregrets"On September 09 2025 08:58 ETisME wrote: Another post by Tim the man https://www.linkedin.com/posts/tim-morten_last-week-i-talked-about-the-extraordinary-activity-7370842838483451907-BK_H Acknowledging art style isn't appealing, the usual not enough budget and time, AA/ indies all struggling etc. The fact he still doesn't see where it went wrong, and actually believes the choices made were correct is mind boggling. With that attitude I feel pretty confident in saying that whatever part of SC2 he worked on succeeded despite him, not because of him. Well, Nova Covert Ops wasn't too bad, although Tim couldn't resist his love for microtransactions. On the other hand, some Co-Op heroes should've never been greenlit. Like Stukov or Stetmann. They drop the framerate to 5 on every PC, because of the poor multi-thread support. I don't know if Tim personally approved this or not, but it's totally not acceptable. | ||
Miragee
8543 Posts
On September 09 2025 18:03 RogerChillingworth wrote: Show nested quote + On September 09 2025 16:01 ETisME wrote: LinkedIn is the worst "social media" platform ever Social media tierlist: Being completely alone A typewriter Projecting something on a wall to 1-4 people A flyer on a telephone pole Foums YT, Reddit 100 miles of dogshit instagram, twitter suicide I would personally rank suicide a bit higher than that, don't you think? | ||
Cyro
United Kingdom20300 Posts
On September 09 2025 14:20 ChillFlame wrote: It's fun to read these cheerful comments like: "Thanks for clarity", or "Wow, that's reassuring", despite the post being a corpotongue nonsense with no substance whatsoever. It's a continuation of the exact kind of posts and attitude which killed the project to begin with, he has learned very little. It's also pretty insulting to be making all of these posts while the game is still for sale and the playerbase is asking every day if and when it's going to be essentially deleted. | ||
Manit0u
Poland17340 Posts
An interesting take on balancing, introducing new units etc. From a Mechabellum dev. | ||
ChillFlame
132 Posts
On September 10 2025 01:00 Cyro wrote: Show nested quote + On September 09 2025 14:20 ChillFlame wrote: It's fun to read these cheerful comments like: "Thanks for clarity", or "Wow, that's reassuring", despite the post being a corpotongue nonsense with no substance whatsoever. It's a continuation of the exact kind of posts and attitude which killed the project to begin with, he has learned very little. It's also pretty insulting to be making all of these posts while the game is still for sale and the playerbase is asking every day if and when it's going to be essentially deleted. A year and a half ago, I asked this guy about their art direction and warned him it would impact negatively on sales and player retention. https://imgur.com/a/yOKirC7 https://imgur.com/a/kspdMcd Of course, he knew better, so he just shrugged it off with a wall of corporate speech (or asked his undead minion). When it happened, he made a surprised Pikachu face and produced another wall of text about the core audience not liking the art style. No shit, Sherlock. Who could've guessed? He didn't learn anything. The same attitude, never admit any faults. Or admit, but not really, and blame the market in the same paragraph. It's just like his lecture on EA. The guy who burned through ~$45m and failed miserably is teaching others how to release an EA game. I don't know who you need to be to not find this behavior insulting. This guy has some real competence and ego problems. | ||
RvB
Netherlands6230 Posts
On September 09 2025 18:26 Gorsameth wrote: Show nested quote + "Our new and unproven studio tried to make a game with a billion dollars in profit by trying to do everything at once, because that is what I learned is needed for success at Blizzard, and we utterly failed at achieving any part of it, #noregrets"On September 09 2025 08:58 ETisME wrote: Another post by Tim the man https://www.linkedin.com/posts/tim-morten_last-week-i-talked-about-the-extraordinary-activity-7370842838483451907-BK_H Acknowledging art style isn't appealing, the usual not enough budget and time, AA/ indies all struggling etc. The fact he still doesn't see where it went wrong, and actually believes the choices made were correct is mind boggling. With that attitude I feel pretty confident in saying that whatever part of SC2 he worked on succeeded despite him, not because of him. Yeah, he's grossly incompetent. Billion dollar companies don't start by doing everything. Amazon started as a book store, Google as a search engine, etc. Only when that was succesful did they start to expand into other products. Sc2 itself was hardly finished at launch. There was no coop, the custom games were worse than wc3, it did not even have proper chat channels. It's insane that they wanted to create something like sc2 in its current state with a fraction of the budget and no institutional knowledge. The first post about market saturation was even worse. Market research is literally the first thing you should do before starting a company. A new company should exploit a gap in the market not enter a saturated one. | ||
Manit0u
Poland17340 Posts
On September 10 2025 02:47 RvB wrote: The first post about market saturation was even worse. Market research is literally the first thing you should do before starting a company. A new company should exploit a gap in the market not enter a saturated one. You can totally enter a saturated market. But to do that you need to be absolutely sure that: a) your product can compete and potentially surpass others in the sphere, b) you'll be able to deliver your product before the market hype dies down (like so many new OW clones dying because they're late to the party and people moved on to some other genres). What irked me the most about TM posts was sentences like "what we're creating is a love letter to Blizzard" etc. Why would your product be a love letter to a different company when you want to start your own IP? Also him mentioning the devs not willing to stray too far away from what they've been doing for Blizzard. It shows exactly all the problems with the IP, lack of clear vision and it being too derivative. | ||
RvB
Netherlands6230 Posts
| ||
Gorsameth
Netherlands21772 Posts
| ||
Acrofales
Spain18044 Posts
![]() | ||
castleeMg
Canada762 Posts
| ||
_Spartak_
Turkey418 Posts
On September 10 2025 04:18 Gorsameth wrote: Hype existed for Stormgate because SC2 community (at least a big part of it) thought it would be an SC2 spiritual successor. They expected the game to match the quality, content and features SC2 developed over 5-7 years of development + 10 years of post-launch support with the resources of one of the biggest game studios out there. When those expectations weren't met, then it became a shitshow and then FG was blamed as to why they were hyping their game so much.The idea that the RTS market is saturated is just bullshit and Stormgate even proves that by showing the hype that exists for a game to be the next big RTS. That kind of "hype" is a poisoned chalice. There might be room for other types of RTSes or smaller scope RTSes but I don't think there is a room for an SC2-like RTS to be a big success (ie. "the next big RTS") and that's what FG were aiming for. If someone said there was no room for an RTS to sell a few hundred thousands of copies and be a financial success for a smaller studio with a smaller budget, then they would obviously be incorrect. | ||
Manit0u
Poland17340 Posts
On September 10 2025 16:43 _Spartak_ wrote: Show nested quote + Hype existed for Stormgate because SC2 community (at least a big part of it) thought it would be an SC2 spiritual successor. They expected the game to match the quality, content and features SC2 developed over 5-7 years of development + 10 years of post-launch support with the resources of one of the biggest game studios out there. When those expectations weren't met, then it became a shitshow and then FG was blamed as to why they were hyping their game so much.On September 10 2025 04:18 Gorsameth wrote: The idea that the RTS market is saturated is just bullshit and Stormgate even proves that by showing the hype that exists for a game to be the next big RTS. That kind of "hype" is a poisoned chalice. There might be room for other types of RTSes or smaller scope RTSes but I don't think there is a room for an SC2-like RTS to be a big success (ie. "the next big RTS") and that's what FG were aiming for. If someone said there was no room for an RTS to sell a few hundred thousands of copies and be a financial success for a smaller studio with a smaller budget, then they would obviously be incorrect. But it's all going back to the point of them trying to do too much at the start. Even if the game would be touted as a spiritual successor to SC2 then considering the studio size and funding available they should start smaller and grow over time. Like it is mentioned in the video I posted above from Bearlike (one of the 2 devs behind Mechabellum, which right now is running it's 5th season, has competitive scene including automated 1v1 and 2v2 tournaments as well as cash prize tournaments and cosmetic mtx) - you get one chance at this and you better not screw it up. But once you had a successful launch even on a smaller project you can then grow it since at least you have some stable user base and now know your available funds and can adjust the scope accordingly. Baby steps. Edit: Also, I think people would appreciate it a bit more if they were at least honest and came out and said that they fucked up and need to cut their losses. They tried, they failed (no shame in that). But the constant gaslighting is just obnoxious. | ||
| ||
![]() StarCraft 2 StarCraft: Brood War Dota 2 Counter-Strike Other Games summit1g5485 Grubby2369 FrodaN2127 Fnx ![]() shahzam656 C9.Mang0162 Sick155 JimRising ![]() XaKoH ![]() Mew2King38 ViBE32 fpsfer ![]() Organizations Other Games StarCraft 2 Other Games StarCraft 2 StarCraft: Brood War
StarCraft 2 • davetesta39 StarCraft: Brood War• StrangeGG ![]() • AfreecaTV YouTube • intothetv ![]() • Kozan • IndyKCrew ![]() • LaughNgamezSOOP • Migwel ![]() • sooper7s Dota 2 League of Legends Other Games |
RSL Revival
Maestros of the Game
ShoWTimE vs Classic
Clem vs herO
Serral vs Bunny
Reynor vs Zoun
Cosmonarchy
Bonyth vs Dewalt
[BSL 2025] Weekly
RSL Revival
Maestros of the Game
BSL Team Wars
Afreeca Starleague
Snow vs Sharp
Jaedong vs Mini
Wardi Open
Sparkling Tuna Cup
[ Show More ] Afreeca Starleague
Light vs Speed
Larva vs Soma
LiuLi Cup
The PondCast
|
|