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Stormgate/Frost Giant Megathread - Page 262

Forum Index > General Games
6532 CommentsPost a Reply
Prev 1 260 261 262 263 264 327 Next
ETisME
Profile Blog Joined April 2011
12818 Posts
September 08 2025 23:58 GMT
#5221
Another post by Tim the man
https://www.linkedin.com/posts/tim-morten_last-week-i-talked-about-the-extraordinary-activity-7370842838483451907-BK_H

Acknowledging art style isn't appealing, the usual not enough budget and time, AA/ indies all struggling etc.
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
ChillFlame
Profile Joined August 2024
317 Posts
September 09 2025 00:37 GMT
#5222
Yeah, give this guy more money. He will make a masterpiece for sure.
qwerty4w
Profile Joined January 2024
54 Posts
Last Edited: 2025-09-09 08:20:16
September 09 2025 00:53 GMT
#5223
Frost Giant's business FAQ back when the players started suspecting of their financial state:
https://playstormgate.com/news/frost-giant-business-faq

I think it's pretty well written as a PR article.
ChillFlame
Profile Joined August 2024
317 Posts
Last Edited: 2025-09-09 05:55:35
September 09 2025 05:20 GMT
#5224
It's fun to read these cheerful comments like: "Thanks for clarity", or "Wow, that's reassuring", despite the post being a corpotongue nonsense with no substance whatsoever.
ETisME
Profile Blog Joined April 2011
12818 Posts
September 09 2025 07:01 GMT
#5225
LinkedIn is the worst "social media" platform ever
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
RogerChillingworth
Profile Joined March 2010
Chad3132 Posts
Last Edited: 2025-09-09 09:19:31
September 09 2025 09:03 GMT
#5226
On September 09 2025 16:01 ETisME wrote:
LinkedIn is the worst "social media" platform ever



Social media tierlist:

Being completely alone
A typewriter
Projecting something on a wall to 1-4 people
A flyer on a telephone pole
Foums
YT, Reddit
100 miles of dogshit
instagram, twitter
suicide
linkedin
Gorsameth
Profile Joined April 2010
Netherlands22492 Posts
Last Edited: 2025-09-09 09:26:37
September 09 2025 09:26 GMT
#5227
On September 09 2025 08:58 ETisME wrote:
Another post by Tim the man
https://www.linkedin.com/posts/tim-morten_last-week-i-talked-about-the-extraordinary-activity-7370842838483451907-BK_H

Acknowledging art style isn't appealing, the usual not enough budget and time, AA/ indies all struggling etc.
"Our new and unproven studio tried to make a game with a billion dollars in profit by trying to do everything at once, because that is what I learned is needed for success at Blizzard, and we utterly failed at achieving any part of it, #noregrets"

The fact he still doesn't see where it went wrong, and actually believes the choices made were correct is mind boggling.
With that attitude I feel pretty confident in saying that whatever part of SC2 he worked on succeeded despite him, not because of him.

It ignores such insignificant forces as time, entropy, and death
ChillFlame
Profile Joined August 2024
317 Posts
Last Edited: 2025-09-09 13:48:16
September 09 2025 10:42 GMT
#5228
On September 09 2025 18:26 Gorsameth wrote:
Show nested quote +
On September 09 2025 08:58 ETisME wrote:
Another post by Tim the man
https://www.linkedin.com/posts/tim-morten_last-week-i-talked-about-the-extraordinary-activity-7370842838483451907-BK_H

Acknowledging art style isn't appealing, the usual not enough budget and time, AA/ indies all struggling etc.
"Our new and unproven studio tried to make a game with a billion dollars in profit by trying to do everything at once, because that is what I learned is needed for success at Blizzard, and we utterly failed at achieving any part of it, #noregrets"

The fact he still doesn't see where it went wrong, and actually believes the choices made were correct is mind boggling.
With that attitude I feel pretty confident in saying that whatever part of SC2 he worked on succeeded despite him, not because of him.


Well, Nova Covert Ops wasn't too bad, although Tim couldn't resist his love for microtransactions.
On the other hand, some Co-Op heroes should've never been greenlit. Like Stukov or Stetmann. They drop the framerate to 5 on every PC, because of the poor multi-thread support. I don't know if Tim personally approved this or not, but it's totally not acceptable.
Miragee
Profile Joined December 2009
8695 Posts
September 09 2025 12:31 GMT
#5229
On September 09 2025 18:03 RogerChillingworth wrote:
Show nested quote +
On September 09 2025 16:01 ETisME wrote:
LinkedIn is the worst "social media" platform ever



Social media tierlist:

Being completely alone
A typewriter
Projecting something on a wall to 1-4 people
A flyer on a telephone pole
Foums
YT, Reddit
100 miles of dogshit
instagram, twitter
suicide
linkedin


I would personally rank suicide a bit higher than that, don't you think?
Cyro
Profile Blog Joined June 2011
United Kingdom20342 Posts
Last Edited: 2025-09-09 16:06:13
September 09 2025 16:00 GMT
#5230
On September 09 2025 14:20 ChillFlame wrote:
It's fun to read these cheerful comments like: "Thanks for clarity", or "Wow, that's reassuring", despite the post being a corpotongue nonsense with no substance whatsoever.


It's a continuation of the exact kind of posts and attitude which killed the project to begin with, he has learned very little.

It's also pretty insulting to be making all of these posts while the game is still for sale and the playerbase is asking every day if and when it's going to be essentially deleted.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Manit0u
Profile Blog Joined August 2004
Poland17813 Posts
Last Edited: 2025-09-09 16:12:19
September 09 2025 16:10 GMT
#5231


An interesting take on balancing, introducing new units etc.
From a Mechabellum dev.
Time is precious. Waste it wisely.
ChillFlame
Profile Joined August 2024
317 Posts
Last Edited: 2025-09-09 17:02:31
September 09 2025 16:39 GMT
#5232
On September 10 2025 01:00 Cyro wrote:
Show nested quote +
On September 09 2025 14:20 ChillFlame wrote:
It's fun to read these cheerful comments like: "Thanks for clarity", or "Wow, that's reassuring", despite the post being a corpotongue nonsense with no substance whatsoever.


It's a continuation of the exact kind of posts and attitude which killed the project to begin with, he has learned very little.

It's also pretty insulting to be making all of these posts while the game is still for sale and the playerbase is asking every day if and when it's going to be essentially deleted.

A year and a half ago, I asked this guy about their art direction and warned him it would impact negatively on sales and player retention. https://imgur.com/a/yOKirC7 https://imgur.com/a/kspdMcd
Of course, he knew better, so he just shrugged it off with a wall of corporate speech (or asked his undead minion).

When it happened, he made a surprised Pikachu face and produced another wall of text about the core audience not liking the art style. No shit, Sherlock. Who could've guessed?

He didn't learn anything. The same attitude, never admit any faults. Or admit, but not really, and blame the market in the same paragraph.

It's just like his lecture on EA. The guy who burned through ~$45m and failed miserably is teaching others how to release an EA game.


I don't know who you need to be to not find this behavior insulting.
This guy has some real competence and ego problems.


RvB
Profile Blog Joined December 2010
Netherlands6304 Posts
September 09 2025 17:47 GMT
#5233
On September 09 2025 18:26 Gorsameth wrote:
Show nested quote +
On September 09 2025 08:58 ETisME wrote:
Another post by Tim the man
https://www.linkedin.com/posts/tim-morten_last-week-i-talked-about-the-extraordinary-activity-7370842838483451907-BK_H

Acknowledging art style isn't appealing, the usual not enough budget and time, AA/ indies all struggling etc.
"Our new and unproven studio tried to make a game with a billion dollars in profit by trying to do everything at once, because that is what I learned is needed for success at Blizzard, and we utterly failed at achieving any part of it, #noregrets"

The fact he still doesn't see where it went wrong, and actually believes the choices made were correct is mind boggling.
With that attitude I feel pretty confident in saying that whatever part of SC2 he worked on succeeded despite him, not because of him.


Yeah, he's grossly incompetent. Billion dollar companies don't start by doing everything. Amazon started as a book store, Google as a search engine, etc. Only when that was succesful did they start to expand into other products. Sc2 itself was hardly finished at launch. There was no coop, the custom games were worse than wc3, it did not even have proper chat channels. It's insane that they wanted to create something like sc2 in its current state with a fraction of the budget and no institutional knowledge.

The first post about market saturation was even worse. Market research is literally the first thing you should do before starting a company. A new company should exploit a gap in the market not enter a saturated one.

Manit0u
Profile Blog Joined August 2004
Poland17813 Posts
September 09 2025 17:55 GMT
#5234
On September 10 2025 02:47 RvB wrote:
The first post about market saturation was even worse. Market research is literally the first thing you should do before starting a company. A new company should exploit a gap in the market not enter a saturated one.


You can totally enter a saturated market. But to do that you need to be absolutely sure that:
a) your product can compete and potentially surpass others in the sphere,
b) you'll be able to deliver your product before the market hype dies down (like so many new OW clones dying because they're late to the party and people moved on to some other genres).

What irked me the most about TM posts was sentences like "what we're creating is a love letter to Blizzard" etc. Why would your product be a love letter to a different company when you want to start your own IP? Also him mentioning the devs not willing to stray too far away from what they've been doing for Blizzard. It shows exactly all the problems with the IP, lack of clear vision and it being too derivative.
Time is precious. Waste it wisely.
RvB
Profile Blog Joined December 2010
Netherlands6304 Posts
September 09 2025 19:05 GMT
#5235
You can enter a saturated market but you're very likely to fail. A) is very difficult when there are already strong competitors with economies of scale and b) is not entering a saturated market, it's entering a market when demand is high.
Gorsameth
Profile Joined April 2010
Netherlands22492 Posts
September 09 2025 19:18 GMT
#5236
The idea that the RTS market is saturated is just bullshit and Stormgate even proves that by showing the hype that exists for a game to be the next big RTS.
It ignores such insignificant forces as time, entropy, and death
Acrofales
Profile Joined August 2010
Spain18399 Posts
September 09 2025 19:55 GMT
#5237
I mean... if your most recent competition is a 15y.o. game that has no tech support except for volunteers and an intern, and you're calling that "market saturation" then either there is no market, or you're just plain wrong. As aficionados of Blizzard style RTS games, I think all of us here can safely say it is not the first option
castleeMg
Profile Blog Joined January 2013
Canada787 Posts
September 09 2025 21:56 GMT
#5238
I think there was plenty of room for success in the RTS genre but the game is simply bad. Numerous reputable streamers like vibe, upatree, Jason, uthermal have released in depth videos on their grievances with the game. It really is a shame because stormgate had generated a decent amount of interest prior to the beta launch but sheer incompetence and ignorance frankly from the devs has took the wind out of its sails completely.
AKA: castle[eMg]@USEast/ iCCup
_Spartak_
Profile Joined October 2013
Turkey459 Posts
Last Edited: 2025-09-10 07:44:24
September 10 2025 07:43 GMT
#5239
On September 10 2025 04:18 Gorsameth wrote:
The idea that the RTS market is saturated is just bullshit and Stormgate even proves that by showing the hype that exists for a game to be the next big RTS.
Hype existed for Stormgate because SC2 community (at least a big part of it) thought it would be an SC2 spiritual successor. They expected the game to match the quality, content and features SC2 developed over 5-7 years of development + 10 years of post-launch support with the resources of one of the biggest game studios out there. When those expectations weren't met, then it became a shitshow and then FG was blamed as to why they were hyping their game so much.

That kind of "hype" is a poisoned chalice. There might be room for other types of RTSes or smaller scope RTSes but I don't think there is a room for an SC2-like RTS to be a big success (ie. "the next big RTS") and that's what FG were aiming for. If someone said there was no room for an RTS to sell a few hundred thousands of copies and be a financial success for a smaller studio with a smaller budget, then they would obviously be incorrect.
Manit0u
Profile Blog Joined August 2004
Poland17813 Posts
Last Edited: 2025-09-10 09:40:37
September 10 2025 09:30 GMT
#5240
On September 10 2025 16:43 _Spartak_ wrote:
Show nested quote +
On September 10 2025 04:18 Gorsameth wrote:
The idea that the RTS market is saturated is just bullshit and Stormgate even proves that by showing the hype that exists for a game to be the next big RTS.
Hype existed for Stormgate because SC2 community (at least a big part of it) thought it would be an SC2 spiritual successor. They expected the game to match the quality, content and features SC2 developed over 5-7 years of development + 10 years of post-launch support with the resources of one of the biggest game studios out there. When those expectations weren't met, then it became a shitshow and then FG was blamed as to why they were hyping their game so much.

That kind of "hype" is a poisoned chalice. There might be room for other types of RTSes or smaller scope RTSes but I don't think there is a room for an SC2-like RTS to be a big success (ie. "the next big RTS") and that's what FG were aiming for. If someone said there was no room for an RTS to sell a few hundred thousands of copies and be a financial success for a smaller studio with a smaller budget, then they would obviously be incorrect.


But it's all going back to the point of them trying to do too much at the start. Even if the game would be touted as a spiritual successor to SC2 then considering the studio size and funding available they should start smaller and grow over time. Like it is mentioned in the video I posted above from Bearlike (one of the 2 devs behind Mechabellum, which right now is running it's 5th season, has competitive scene including automated 1v1 and 2v2 tournaments as well as cash prize tournaments and cosmetic mtx) - you get one chance at this and you better not screw it up. But once you had a successful launch even on a smaller project you can then grow it since at least you have some stable user base and now know your available funds and can adjust the scope accordingly. Baby steps.

Edit: Also, I think people would appreciate it a bit more if they were at least honest and came out and said that they fucked up and need to cut their losses. They tried, they failed (no shame in that). But the constant gaslighting is just obnoxious.
Time is precious. Waste it wisely.
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