• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:53
CEST 15:53
KST 22:53
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins EWC 202521Tournament Spotlight: FEL Cracow 20259Power Rank - Esports World Cup 202580RSL Season 1 - Final Week9[ASL19] Finals Recap: Standing Tall15
Community News
[BSL 2025] H2 - Team Wars, Weeklies & SB Ladder2EWC 2025 - Replay Pack2Google Play ASL (Season 20) Announced35BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams10Weekly Cups (July 14-20): Final Check-up0
StarCraft 2
General
Greatest Players of All Time: 2025 Update #1: Maru - Greatest Players of All Time Serral wins EWC 2025 Power Rank - Esports World Cup 2025 EWC 2025 - Replay Pack
Tourneys
Sea Duckling Open (Global, Bronze-Diamond) TaeJa vs Creator Bo7 SC Evo Showmatch Sparkling Tuna Cup - Weekly Open Tournament FEL Cracov 2025 (July 27) - $10,000 live event Esports World Cup 2025
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation # 484 Magnetic Pull Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars Mutation # 482 Wheel of Misfortune
Brood War
General
Shield Battery Server New Patch Google Play ASL (Season 20) Announced Help: rep cant save [G] Progamer Settings StarCraft & BroodWar Campaign Speedrun Quest
Tourneys
[Megathread] Daily Proleagues [BSL] Non-Korean Championship - Final weekend [BSL20] Non-Korean Championship 4x BSL + 4x China CSL Xiamen International Invitational
Strategy
Does 1 second matter in StarCraft? Simple Questions, Simple Answers Muta micro map competition [G] Mineral Boosting
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Total Annihilation Server - TAForever [MMORPG] Tree of Savior (Successor of Ragnarok) Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine UK Politics Mega-thread Russo-Ukrainian War Thread Stop Killing Games - European Citizens Initiative
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Anime Discussion Thread [\m/] Heavy Metal Thread Movie Discussion! [Manga] One Piece Korean Music Discussion
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
Ping To Win? Pings And Their…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Socialism Anyone?
GreenHorizons
Eight Anniversary as a TL…
Mizenhauer
Flash @ Namkraft Laddernet …
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 596 users

Stormgate/Frost Giant Megathread - Page 160

Forum Index > General Games
4814 CommentsPost a Reply
Prev 1 158 159 160 161 162 241 Next
WombaT
Profile Blog Joined May 2010
Northern Ireland25286 Posts
August 14 2024 23:40 GMT
#3181
On August 15 2024 08:30 Cyro wrote:
Show nested quote +
e2: Made a discord account for fun and joined SG Official. Damn, what an echo chamber. SG had no chance with that kind of feedback (or lack of)


That has been one of the biggest problems IMO. They created the world's biggest echo chamber where it was impossible to give feedback in anything other than a public forum, where a tiny vocal minority of the community would then harass you for the next week for having posted it with an opinion that didn't match theirs. Even moderators got in on the harassment and ridicule of people posting feedback which was often genuine and good.

Garbage in, garbage out.

I’ve only recently experienced it personally myself, barely using Reddit and whatnot, although I’ve seen it from afar!

Like, apparently having properly remappable hotkeys so the game is vaguely enjoyable to play with is either a luxury, or harder than one thinks to implement, and I should stop complaining because it’s early access. Yay great!

To be fair I think in time constructive criticism has been better enabled over time, IDK if it’s intentionally bending that way or hardcore stanning has become an untenable proposition for all but the most myopic
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Cyro
Profile Blog Joined June 2011
United Kingdom20285 Posts
Last Edited: 2024-08-14 23:44:35
August 14 2024 23:41 GMT
#3182
I think it has. <5k concurrents and 39% positive reviews from EA is a wakeup call to all that this feedback was actually valid and representative of the wider community, not just (as alledged often and loudly) a couple of idiots who need to shut up and L2P.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Fango
Profile Joined July 2016
United Kingdom8987 Posts
August 14 2024 23:53 GMT
#3183
On August 15 2024 08:30 Cyro wrote:
Show nested quote +
e2: Made a discord account for fun and joined SG Official. Damn, what an echo chamber. SG had no chance with that kind of feedback (or lack of)


That has been one of the biggest problems IMO. They created the world's biggest echo chamber where it was impossible to give feedback in anything other than a public forum, where a tiny vocal minority of the community would then harass you for the next week for having posted it with an opinion that didn't match theirs. Moderators didn't police the harassment and ridicule of people giving genuine and good feedback for the game, they joined in.

Garbage in, garbage out.

This isn't really true at all? The discord has dedicated channels for feedback threads and just about everything people say about the game (art style, monetisation, hotkeys) was brought up over and over again. Many respected players like Mixu and Lorimbo have threads in there, and they've even put out anonymous surveys to playtesters on occasion

In many of the threads devs have been active talking about what people do and don't like.
Zest, sOs, PartinG, Dark, and Maru are the real champs. ROOT_herO is overrated. Snute, Serral, and Scarlett are the foreigner GOATs
Fango
Profile Joined July 2016
United Kingdom8987 Posts
August 15 2024 00:03 GMT
#3184
On August 15 2024 08:40 WombaT wrote:
Show nested quote +
On August 15 2024 08:30 Cyro wrote:
e2: Made a discord account for fun and joined SG Official. Damn, what an echo chamber. SG had no chance with that kind of feedback (or lack of)


That has been one of the biggest problems IMO. They created the world's biggest echo chamber where it was impossible to give feedback in anything other than a public forum, where a tiny vocal minority of the community would then harass you for the next week for having posted it with an opinion that didn't match theirs. Even moderators got in on the harassment and ridicule of people posting feedback which was often genuine and good.

Garbage in, garbage out.

I’ve only recently experienced it personally myself, barely using Reddit and whatnot, although I’ve seen it from afar!

Like, apparently having properly remappable hotkeys so the game is vaguely enjoyable to play with is either a luxury, or harder than one thinks to implement, and I should stop complaining because it’s early access. Yay great!

On the other hand topics like fully remappable hotkeys are done to death. There's nothing else constructive to say about them anymore

Every player or person who's discussed the game has said they want them, right from the first beta. And the devs have also said it's coming but they need to finish the UI groundwork first. They even pushed out mostly-but-not-fully remappable hotkeys between betas because it was so in demand.

The game is launching much earlier than any game should be comfortable doing. I'm not happy about hotkeys but realistically there's gonna be missing features getting filled in over the next year until 1.0
Zest, sOs, PartinG, Dark, and Maru are the real champs. ROOT_herO is overrated. Snute, Serral, and Scarlett are the foreigner GOATs
WGT-Baal
Profile Blog Joined June 2008
France3363 Posts
August 15 2024 00:13 GMT
#3185
On August 15 2024 09:03 Fango wrote:
Show nested quote +
On August 15 2024 08:40 WombaT wrote:
On August 15 2024 08:30 Cyro wrote:
e2: Made a discord account for fun and joined SG Official. Damn, what an echo chamber. SG had no chance with that kind of feedback (or lack of)


That has been one of the biggest problems IMO. They created the world's biggest echo chamber where it was impossible to give feedback in anything other than a public forum, where a tiny vocal minority of the community would then harass you for the next week for having posted it with an opinion that didn't match theirs. Even moderators got in on the harassment and ridicule of people posting feedback which was often genuine and good.

Garbage in, garbage out.

I’ve only recently experienced it personally myself, barely using Reddit and whatnot, although I’ve seen it from afar!

Like, apparently having properly remappable hotkeys so the game is vaguely enjoyable to play with is either a luxury, or harder than one thinks to implement, and I should stop complaining because it’s early access. Yay great!

On the other hand topics like fully remappable hotkeys are done to death. There's nothing else constructive to say about them anymore

Every player or person who's discussed the game has said they want them, right from the first beta. And the devs have also said it's coming but they need to finish the UI groundwork first. They even pushed out mostly-but-not-fully remappable hotkeys between betas because it was so in demand.

The game is launching much earlier than any game should be comfortable doing. I'm not happy about hotkeys but realistically there's gonna be missing features getting filled in over the next year until 1.0


You realise hotkeys (and game control in general) is absolutely key (haha) in a first impression, and even more in an RTS. It s like the most basic of fundamentals and their target market has years/decades of experience with a fixed setup. Not having it is a bane and problematic from second 1 and in every single game thereafter
Horang2 fan
Cyro
Profile Blog Joined June 2011
United Kingdom20285 Posts
Last Edited: 2024-08-15 00:41:44
August 15 2024 00:18 GMT
#3186
This isn't really true at all? The discord has dedicated channels for feedback threads


Yes, they do. That's what i said - it's all a public forum. Time and time again people have been attacked and ridiculed by loads of people on the server including moderators for giving important feedback about the game. People will constantly bump your thread to tell you that your feedback is bad, you should feel bad, and the developers should do the opposite of what you said. If you do respond it will turn into an endless argument because they keep coming back, and if you don't then most of the posts on your thread will be saying the opposite of what you did because your post was contrary to the circlejerk.

You can't give that feedback privately. It was never asked of me as a playtester to give meaningful private feedback either (those forms were very limited), nor was i given any way to reasonably do it (it's against the rules to message employees, as it probably should be - but there should be other ways to submit feedback).

Employee replies or acknowledgements are extremely rare. When they ninja patched a rootkit into their game at EA launch it took about 70 upvotes and 1300 posts on a thread over more than a week of real time before anybody from FG opened the thread, and they did so because of a moderator ping at one of the guys arguing that we were idiots for not wanting the rootkit rather than because of the feedback itself.

everything people say about the game [..] was brought up over and over again.


I gave walls of feedback about the UI and technical details about the game, much of which had never been said before, and it was archived and hidden from view without ever having any sign that anybody from FG read it. Some of it was important for the UI, yet trivial to fix (minutes of a single dev's time by my estimation) which aren't ingame after 4-5 months. I would have given much more if it was wanted and it could genuinely help the game, but the environment for providing useful feedback and having it considered in a useful way was not there.

I know that many more felt the same and privately expressed frustration with the company, community and the feedback mechanisms that were seemingly designed to create the biggest echo chamber of toxic positivity and weirdly niche opinions possible.

We were even halfway into making a standalone stormgate lgbt+ community because of near unanimous agreement about bigotry and harassment issues on the official server before most of us realised that it wasn't worth the bother with the game in its current state.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
WombaT
Profile Blog Joined May 2010
Northern Ireland25286 Posts
August 15 2024 01:37 GMT
#3187
On August 15 2024 09:03 Fango wrote:
Show nested quote +
On August 15 2024 08:40 WombaT wrote:
On August 15 2024 08:30 Cyro wrote:
e2: Made a discord account for fun and joined SG Official. Damn, what an echo chamber. SG had no chance with that kind of feedback (or lack of)


That has been one of the biggest problems IMO. They created the world's biggest echo chamber where it was impossible to give feedback in anything other than a public forum, where a tiny vocal minority of the community would then harass you for the next week for having posted it with an opinion that didn't match theirs. Even moderators got in on the harassment and ridicule of people posting feedback which was often genuine and good.

Garbage in, garbage out.

I’ve only recently experienced it personally myself, barely using Reddit and whatnot, although I’ve seen it from afar!

Like, apparently having properly remappable hotkeys so the game is vaguely enjoyable to play with is either a luxury, or harder than one thinks to implement, and I should stop complaining because it’s early access. Yay great!

On the other hand topics like fully remappable hotkeys are done to death. There's nothing else constructive to say about them anymore

Every player or person who's discussed the game has said they want them, right from the first beta. And the devs have also said it's coming but they need to finish the UI groundwork first. They even pushed out mostly-but-not-fully remappable hotkeys between betas because it was so in demand.

The game is launching much earlier than any game should be comfortable doing. I'm not happy about hotkeys but realistically there's gonna be missing features getting filled in over the next year until 1.0

And the fear, and my fear is the game will be DoA by the time hits, because of certain mistakes being made.

It’s frustrating, I actually quite like the core, 1v1 looks like it could be a lot of fun but it’s actively frustrating to play because I can’t use controls I’m used to.

It’s not balance, or art design or things being a bit rough, least for me at this phase I don’t mind that so much.

At this juncture the playerbase is absolutely chock full of RTS PvP nerds looking for a new fix, the absolute most likely cohort to have all sorts of long-ingrained bespoke hotkey setups.

Not everyone was on the alpha builds, or the paid EA builds, for many of us this is our first hands-on, and our first shot at giving feedback. Making a good first impression is kind of critical at this juncture.

Like ‘we hear you we’ve known this was an issue since the first alpha’ isn’t really going to enhance my experience of the game. It’s not unheard of but very few games get too many shots at making a good impression.

The pity is I think it’ll eventually be a pretty great game, just either through choice or by necessity thrown out into EA way too early.

The one part of the game that kinda works presently, and has decent engagement is the part that’s entirely unmonetised. Also a pretty big chunk of people who’ve been following its progress.

Perhaps if they’d changed the model slightly so a modest 5-10 bucks got you the PvP mode, had that as the focus (for now) and had their resources less spread they’d be in a better position.

As is, campaign is ridiculously bare bones. Co-op is getting there but isn’t SC2 standard yet, and has performance issues. 3v3 isn’t even on the table yet and 1v1 PvP isn’t in a bad spot, but I’d heavily wager has suffered by trying to get the other modes out.

On the flipside I had almost zero interest in Battle Aces, I like my base building and macro dagnabbit! But it dropped, it tried to do its thing and it succeeded. Had way more fun than I thought I would, sure it was lacking things too but what was there was pretty polished

It’s not the biggest sample size in the world, it’s not tiny either. In my local communities Stormgate was the title of most interest, by far, if these in-development RTS games. It’s done nothing but drop down and down with each release chunk.

'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Vindicare605
Profile Blog Joined August 2011
United States16071 Posts
August 15 2024 03:05 GMT
#3188
On August 15 2024 08:41 Cyro wrote:
I think it has. <5k concurrents and 39% positive reviews from EA is a wakeup call to all that this feedback was actually valid and representative of the wider community, not just (as alledged often and loudly) a couple of idiots who need to shut up and L2P.


That's the meta in the entertainment space these days though. There's no such thing as valid criticism, it's all trolls and grifters and shut up and give us your money or we'll say that you're toxic.

I know the discourse around this game didn't go quite THAT far, but that's pretty much the environment that exists nowadays everywhere in both the cinema and gaming markets.

If I hadn't played this game myself in beta and seen for myself just how much I didn't like it I wouldn't have believed a single thing anyone on either side of the aisle said about it.
aka: KTVindicare the Geeky Bartender
MockHamill
Profile Joined March 2010
Sweden1798 Posts
Last Edited: 2024-08-15 04:57:38
August 15 2024 04:54 GMT
#3189
AOE4 had a bad launch but recovered and is now, after several patches, an amazing game.

The difference is that AOE4 initially had issues with multiplayer, while the campaign and single-player modes were solid. Most people just play the campaign, so the game still sold very well and received good reviews.

Stormgate underdelivered in every aspect, especially the campaign. If they had focused on the campaign and co-op, they would have been in a much better spot
StasisField
Profile Joined August 2013
United States1086 Posts
August 15 2024 05:54 GMT
#3190
On August 15 2024 12:05 Vindicare605 wrote:
Show nested quote +
On August 15 2024 08:41 Cyro wrote:
I think it has. <5k concurrents and 39% positive reviews from EA is a wakeup call to all that this feedback was actually valid and representative of the wider community, not just (as alledged often and loudly) a couple of idiots who need to shut up and L2P.


That's the meta in the entertainment space these days though. There's no such thing as valid criticism, it's all trolls and grifters and shut up and give us your money or we'll say that you're toxic.

I know the discourse around this game didn't go quite THAT far, but that's pretty much the environment that exists nowadays everywhere in both the cinema and gaming markets.

If I hadn't played this game myself in beta and seen for myself just how much I didn't like it I wouldn't have believed a single thing anyone on either side of the aisle said about it.

It's actually gone further than this on their subreddit. I've seen multiple posts of people saying the hate for the game seems coordinated like people are deliberately trying to make the game fail as part of an organized attack on Frost Giant.
What do you mean Immortals can't shoot up?
gingerfluffmuffnr2
Profile Joined February 2024
107 Posts
August 15 2024 06:20 GMT
#3191
On August 15 2024 08:30 Cyro wrote:
Show nested quote +
e2: Made a discord account for fun and joined SG Official. Damn, what an echo chamber. SG had no chance with that kind of feedback (or lack of)


That has been one of the biggest problems IMO. They created the world's biggest echo chamber where it was impossible to give feedback in anything other than a public forum, where a tiny vocal minority of the community would then harass you for the next week for having posted it with an opinion that didn't match theirs. Moderators didn't police the harassment and ridicule of people giving genuine and good feedback for the game, they joined in.

Garbage in, garbage out.


IIRC i saw one of your posts there, reasonable points, was dogpiled. Just great.
gingerfluffmuffnr2
Profile Joined February 2024
107 Posts
Last Edited: 2024-08-15 06:25:53
August 15 2024 06:23 GMT
#3192
On August 15 2024 08:53 Fango wrote:
Show nested quote +
On August 15 2024 08:30 Cyro wrote:
e2: Made a discord account for fun and joined SG Official. Damn, what an echo chamber. SG had no chance with that kind of feedback (or lack of)


That has been one of the biggest problems IMO. They created the world's biggest echo chamber where it was impossible to give feedback in anything other than a public forum, where a tiny vocal minority of the community would then harass you for the next week for having posted it with an opinion that didn't match theirs. Moderators didn't police the harassment and ridicule of people giving genuine and good feedback for the game, they joined in.

Garbage in, garbage out.

This isn't really true at all? The discord has dedicated channels for feedback threads and just about everything people say about the game (art style, monetisation, hotkeys) was brought up over and over again. Many respected players like Mixu and Lorimbo have threads in there, and they've even put out anonymous surveys to playtesters on occasion

In many of the threads devs have been active talking about what people do and don't like.

Considering the presented product you are clearly wrong and the process didnt work.

On August 15 2024 14:54 StasisField wrote:

It's actually gone further than this on their subreddit. I've seen multiple posts of people saying the hate for the game seems coordinated like people are deliberately trying to make the game fail as part of an organized attack on Frost Giant.


If there was a way to short FGS, that would be the only way for such a thing.
KobraKay
Profile Joined March 2010
Portugal4231 Posts
August 15 2024 06:29 GMT
#3193
On July 16 2024 07:53 CicadaSC wrote:
I'm predicting concurrent players to reach over 5k concurrent immediately on launch. Which is really good when you consider AOE4, a more established name has 7k concurrents right now. The future is bright for RTS. Once features like map editor and arcade games hit the market that number will balloon. The vast majority of players are in fact casual not multiplayer ranked tryhards.


How did this prediction turned out?
CJ Fighting! (--.--)
PurE)Rabbit-SF
Profile Blog Joined December 2006
United States654 Posts
August 15 2024 07:00 GMT
#3194
[image loading]
Mostly a troll, bi-polar by design, occasionally brain malfunction. Please forgive me. xD
sophisticated
Profile Joined October 2021
58 Posts
Last Edited: 2024-08-15 07:11:47
August 15 2024 07:11 GMT
#3195
On August 15 2024 09:18 Cyro wrote:
When they ninja patched a rootkit into their game at EA launch it took about 70 upvotes and 1300 posts on a thread over more than a week of real time

That was so painful, so many people defending FGS who clearly had no fricking clue what they were talking about, like the guy/gal who thought that having access to kernel mode is not a bigger threat than having an windows admin account. Great example of "it takes about 10 times as much effort to debunk bullshit than it takes to spout it".
PurE)Rabbit-SF
Profile Blog Joined December 2006
United States654 Posts
August 15 2024 07:11 GMT
#3196
I am not sure why they decided to release the game in this state, I played less than 10 games, and the feeling is I don't want to open the game at all to play, there wasn't anything feeling fun.

When AOE4 released I was hooked with that stuff, I was only pissed when they had game breaking bugs and was not fixed fast enough that got in the way of me playing fair game.

That's a different problem than what Stormgate has, the design for me a die hard RTS 1vs1 fan since 1998 is this game has no fun in it. Like it is really fun to create certain strategy style like timing attack or trying to macro and such. And certain units would create a timing window for OP push at different times. Like in AOE4 French with the knights, and when you figured out that knights with fast +1 armor can tank town arrow like no tomorrow, you can easily win games with Chinese, HRE and other civs too.

I think the stormgate public beta was actually the most hurtful in 2 ways:
1. how imbalanced the public beta build was, and the game had some fresh feel and fun at that time. Until I played enough game to see how broken and imbalanced the game was when I just can't win as vanguard vs the other faction, I don't even recall the name of the faction now. That's just how uninteresting the game is to me.
2. The game already had cheaters in public beta, and that was really a huge turn off too

And when the game released in EA....... those feeling still lingers in my mind a lot, and every time I played the game was like fighting a truama. I never played a game and felt this way before.
Mostly a troll, bi-polar by design, occasionally brain malfunction. Please forgive me. xD
JimmyJRaynor
Profile Blog Joined April 2010
Canada16702 Posts
August 15 2024 07:34 GMT
#3197
i've read many complaints about Tim Morten making $250K per year. In 2010 a dozen University of Waterloo software engineering grads got over $100K with stupid perks. 2 guys made over $170K. There were 2nd and 3rd year students making $60/hour DURING CO-OP. In 2024, good software engineering grads are getting over $150K/year.

Right now, in the DC area, throughout NY and California most decent software engineers are billing $250/Hour. Ask micronesia what the US Navy is currently paying a good, experienced software engineer. Betcha its $250/hour or more.

One of my customers is an employment law firm. I won't say what they're paying me.. but i will say.. they bill at $1,200/hour. So you can guess what I'm getting paid.

This is not 1995 and Frost Giant is in one of the most expensive areas of the USA. To be totally fair, Tim Morten decided to place his company in a very expensive place. He could've easily moved to someplace far less expensive.

The real trick for most software engineers is to get paid $250+/hour while living in a super cheap place like... ohh.. i dunno.. upstate New York.

All things considered: $250,000/year ain't much for a guy with Tim Morten's experience and pedigree.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
KingzTig
Profile Joined February 2024
155 Posts
August 15 2024 07:48 GMT
#3198
On August 15 2024 16:11 PurE)Rabbit-SF wrote:
I am not sure why they decided to release the game in this state, I played less than 10 games, and the feeling is I don't want to open the game at all to play, there wasn't anything feeling fun.

When AOE4 released I was hooked with that stuff, I was only pissed when they had game breaking bugs and was not fixed fast enough that got in the way of me playing fair game.

That's a different problem than what Stormgate has, the design for me a die hard RTS 1vs1 fan since 1998 is this game has no fun in it. Like it is really fun to create certain strategy style like timing attack or trying to macro and such. And certain units would create a timing window for OP push at different times. Like in AOE4 French with the knights, and when you figured out that knights with fast +1 armor can tank town arrow like no tomorrow, you can easily win games with Chinese, HRE and other civs too.

I think the stormgate public beta was actually the most hurtful in 2 ways:
1. how imbalanced the public beta build was, and the game had some fresh feel and fun at that time. Until I played enough game to see how broken and imbalanced the game was when I just can't win as vanguard vs the other faction, I don't even recall the name of the faction now. That's just how uninteresting the game is to me.
2. The game already had cheaters in public beta, and that was really a huge turn off too

And when the game released in EA....... those feeling still lingers in my mind a lot, and every time I played the game was like fighting a truama. I never played a game and felt this way before.

The open beta pretty much solidified what I suspected, a very subpar RTS game.
Artstyle is pretty bad but it was way more than that.

The biggest tell for me is how much the creep and top bar abilities felt like a tacked on mechanics.
Sure the strategies will evolve around them, but that doesn't feel organic.
And the units don't really have fun synergies, and not much of any interesting engagements.

The amount of clustering and watching units getting stuck at bad pathing are just downright depressing as well.

I played a few games in EA, some bits have improved but overall it just feels more or less the same.
KingzTig
Profile Joined February 2024
155 Posts
Last Edited: 2024-08-15 07:55:33
August 15 2024 07:55 GMT
#3199
On August 15 2024 16:34 JimmyJRaynor wrote:
i've read many complaints about Tim Morten making $250K per year. In 2010 a dozen University of Waterloo software engineering grads got over $100K with stupid perks. 2 guys made over $170K. There were 2nd and 3rd year students making $60/hour DURING CO-OP. In 2024, good software engineering grads are getting over $150K/year.

Right now, in the DC area, throughout NY and California most decent software engineers are billing $250/Hour. Ask micronesia what the US Navy is currently paying a good, experienced software engineer. Betcha its $250/hour or more.

One of my customers is an employment law firm. I won't say what they're paying me.. but i will say.. they bill at $1,200/hour. So you can guess what I'm getting paid.

This is not 1995 and Frost Giant is in one of the most expensive areas of the USA. To be totally fair, Tim Morten decided to place his company in a very expensive place. He could've easily moved to someplace far less expensive.

The real trick for most software engineers is to get paid $250+/hour while living in a super cheap place like... ohh.. i dunno.. upstate New York.

All things considered: $250,000/year ain't much for a guy with Tim Morten's experience and pedigree.

Depends on the type of startup. It's not even THAT rare for business owner to take a large paycut or even injecting their own money to get the company off the ground.
sophisticated
Profile Joined October 2021
58 Posts
Last Edited: 2024-08-15 08:56:59
August 15 2024 08:51 GMT
#3200
Re:payment, who cares if it's rich investor money. But if you're doing a kickstarter for a passion project of yours that you're spearheading, it feels wrong to pay yourself a full regular salary, particularly if you're already rich up the wazoo as the Tims doubtlessly are.
Basically it's telling KS funders "We don't care much for what you guys wanted out of a big modern RTS and as a consequence didn't produce a game anyone wants to play, but at least we paid us more money per year than many of you will ever have in your lifetimes. Funnily enough this means the Stormgate project is a success for us regardless of the quality of product we put out because we got to pretend it's 2010 all over again for 2 years and did not experience any meaningfull loss except some slight opportunity cost. Mission accomplished."
(No, none of this applies to the non-founder workers that FGS hires, who should be paid a competitive salary; anyone worth hiring will insist on that anyway.)

Contrast that with for example Beyond All Reason, whose development is funded by its devs and is even FOSS software with no microstransations or such. Coincidentally they're probably also making a much better game, lol.
Prev 1 158 159 160 161 162 241 Next
Please log in or register to reply.
Live Events Refresh
OSC
12:30
King of the Hill Weekly #220
CranKy Ducklings183
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Harstem 503
Hui .296
mouzHeroMarine 134
ProTech25
trigger 10
StarCraft: Brood War
Britney 53931
Horang2 3774
Flash 2713
ggaemo 2571
Bisu 2450
Jaedong 1512
Hyun 1109
Barracks 896
EffOrt 888
Mini 667
[ Show more ]
Larva 435
Soulkey 398
actioN 306
Snow 239
Last 235
ZerO 208
Killer 148
Zeus 135
Rush 104
ToSsGirL 97
Leta 94
JYJ87
sorry 62
Sharp 60
Movie 53
sSak 42
Sea.KH 40
yabsab 33
sas.Sziky 31
Shine 25
Sacsri 24
Shinee 24
[sc1f]eonzerg 23
zelot 21
Noble 14
ajuk12(nOOB) 9
Terrorterran 8
Hm[arnc] 6
IntoTheRainbow 6
Stormgate
RushiSC30
Dota 2
Gorgc6657
qojqva2837
Dendi749
420jenkins285
XcaliburYe235
Counter-Strike
markeloff73
kRYSTAL_37
Other Games
singsing2563
B2W.Neo1241
hiko917
Fuzer 355
DeMusliM323
Happy222
ToD145
QueenE47
ZerO(Twitch)12
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• StrangeGG 80
• davetesta42
• tFFMrPink 8
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV312
League of Legends
• Nemesis3168
• Jankos1204
Upcoming Events
uThermal 2v2 Circuit
2h 7m
The PondCast
20h 7m
Online Event
1d 2h
Korean StarCraft League
2 days
CranKy Ducklings
2 days
BSL20 Non-Korean Champi…
2 days
Mihu vs QiaoGege
Zhanhun vs Dewalt
Fengzi vs TBD
Online Event
3 days
Sparkling Tuna Cup
3 days
BSL20 Non-Korean Champi…
4 days
Bonyth vs TBD
OSC
5 days
Liquipedia Results

Completed

BSL 20 Non-Korean Championship
FEL Cracow 2025
Underdog Cup #2

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Team Wars
CC Div. A S7
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025

Upcoming

BSL 21 Qualifiers
ASL Season 20: Qualifier #1
ASL Season 20: Qualifier #2
ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
WardiTV Summer 2025
uThermal 2v2 Main Event
HCC Europe
Yuqilin POB S2
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.