Stormgate/Frost Giant Megathread - Page 158
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CicadaSC
United States1190 Posts
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CicadaSC
United States1190 Posts
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Cyro
United Kingdom20263 Posts
On August 14 2024 09:04 CicadaSC wrote: Player counts exceeded what I was expecting from the free to play bump, sadly, it is still not enough. I expect it to continue to dwindle until 1.0 in 2025 which will be their last chance. Sadly the reason that we got a "launch" in this state was because they couldn't afford to continue without microtransaction income. Calls for a delay were loud and clear but met with the response that it was just not on the table because of that. | ||
SoleSteeler
Canada5396 Posts
I'm still having fun 1v1 and co-op - put about 20 hours in the past 2 weeks, whereas I had put 20 hours total since I got into the Chronosphere alpha last Oct. I find most of my 1v1s are fairly long, usually 18-25 minutes. My SC2 games over the past year were usually over before 15 minutes, most around 8-12 mins. I like how difficult it is to max out in Stormgate, feels more like BW than SC2 for that. I was watching SC2 the other day and felt a little fatigue watching how quickly a PvZ gets into 200/200 maxed armies with sky toss... It can be exciting in the right environment, but I am hoping SG proves more popular because I truly do enjoying playing and watching the 1v1 (outside of broken strats/cheeses). | ||
WombaT
Northern Ireland23275 Posts
Units actually feel darn nice to control for the most part. Factions, are more interesting than I think some give some credit. I have no real idea wtf to do with Celestials and I’m finding it quite a fun novelty! On the negative side it’s super unfinished, we all know this. It brings to mind those posthumous demo releases of artists taken before their time, I mean often they’re rough as fuck, but what could have been eh? Hopefully they can build on those foundations and push it along a good bit. | ||
RogerChillingworth
2768 Posts
I think anyone who enjoys StarCraft 2 pvp will enjoy Stormgate pvp. I personally quite like 1v1 from a StarCraft 2 perspective, even if it doesn't hit the mark for super interesting unit movement and micro. Brood War/Warcraft 3 it is not. Still, I've had a good amount of fun with it so far. Unfortunately, my [old] computer can't run the newest build on lowest settings without overheating. Bummer. The campaign could have been really great in the right hands. A really compelling world and story with interesting characters that takes some risks would have made all the difference for the Steam reviews, for the reddit, for the current player count. It isn't a question of time constraints but poor choices, in my opinion. Easier said than done to whip up a satisfying world and story, but it's what I expect from industry veterans and a veteran Blizz writer/NYT best-selling author. As someone with big ideas for story and characters, this all saddens me quite a bit. I have to accept that I'm not the audience for this part of the game, but I'm also not sure who is. It always felt like the abundant success of old Blizzard games was partially by accident. It was a bunch of poor nerds who wanted to make something cool, inspired by comic books and D&D. Frost Giant employees all seem like very nice and well meaning people, with technical talent up the wazoo, but something is missing. I dno if it's rawness, hunger, intuition or what. Maybe it's the power structure, or the producers, or something more abstract. I have no idea. At any rate, it's no question my expectations are unreasonably high for a Blizz-style RTS made by ex-Blizz employees. I still can't help but have those expectations, otherwise I seek comfort in the old games that made my childhood and end up reminiscing instead of playing the next great thing. If I could wave a magic wand, once Frost Giant is ready to make their next game, I'd break them up into 4 small studios, each with its own tight crew and diehard leadership, that just goes for it. No bullshit, no compromising, all vision. I'd wager we'd get some pretty cool stuff. | ||
MegaBuster
167 Posts
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Topin
Peru10034 Posts
On August 13 2024 06:52 Waxangel wrote: Another offline showmatch at the Esports World Cup couldnt find the original vods, stormgate twitch is empty | ||
KingzTig
155 Posts
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Tal
United Kingdom1012 Posts
Or are people trying and then giving up instantly? | ||
MJG
United Kingdom792 Posts
On August 14 2024 14:53 Tal wrote: I don't understand how the player number can be so low. Don't people at least want to try it out for free? Or are people trying and then giving up instantly? I've watched some of my favourite streamers playing it, and it doesn't look as fun to me as SC2 does, so I don't need to waste my time trying it for myself. It wouldn't surprise me if a lot of other people are using the same logic. | ||
Hider
Denmark9341 Posts
On August 14 2024 14:53 Tal wrote: I don't understand how the player number can be so low. Don't people at least want to try it out for free? Or are people trying and then giving up instantly? Who do you expect will actually play it? Right now the potential target group is limited to current or former competitive RTS players. And a lot of those people - like myself, will look over some gameplay footage, and not be too excited. And because of the big time investment to learn a new game, not even bother. Combine it with the bad reviews and I don't know why numbers would be so much higher. | ||
Cyro
United Kingdom20263 Posts
On August 14 2024 14:53 Tal wrote: I don't understand how the player number can be so low. Don't people at least want to try it out for free? Or are people trying and then giving up instantly? Most people (around 90%) play campaign / co-op / custom primarily, or even exclusively. Those modes are not fun and working at the moment. Campaign is a wreck, Co-op has performance issues that require a top end PC and then often break the game and stop it from progressing. Custom doesn't exist. There's also very limited free content - in the campaign you get 3 missions, while in co-op you can only play Blockade past early levels. When you have to buy something, it costs about 2.5x more than SC2 did (on per-mission cost, and on a commander being £10 up from £4). It also doesn't help that you have to install a rootkit to launch the game (which is now advertised on the steam page) and that there are a lot of issues with the UI such as very limited hotkey customisation and drag scroll sensitivity being tied to the framerate. The content is not completely unfun but it's just buggy and WIP enough that it feels like they should be paying you to playtest it, not the other way around. Nobody wants to play a game where they have a gamebreaking issue and they have to alt f4 and relaunch the game every 45 minutes. | ||
KingzTig
155 Posts
Their reason is SG "closely" resembles SC2 and many of the team is the same. That's VERY ambitious and good luck to that to use that on star engine is just extremely predatory to less savvy investors. | ||
MegaBuster
167 Posts
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Harris1st
Germany6655 Posts
On August 14 2024 11:48 Topin wrote: couldnt find the original vods, stormgate twitch is empty Should be this one https://www.youtube.com/live/QA2ODAYrpZ4?si=txiaaxXOVFe1Ws7n | ||
MegaBuster
167 Posts
what possessed these people to enact such pain on everyone User was banned for this post. | ||
uummpaa
238 Posts
On August 14 2024 16:11 KingzTig wrote: Well apparently their EBITA ran a few scenario, where they used 50% of WOL monthly active users, 12months after EA, as part of the valuation model. Their reason is SG "closely" resembles SC2 and many of the team is the same. That's VERY ambitious and good luck to that to use that on star engine is just extremely predatory to less savvy investors. not that it would have reached those numbers anyway, but how they could say that and go so thin on everything that isnt 1v1 (with 1v1 beeing the least important thing that made it this huge sucess) is truly baffling considering they worked at blizz and knew what was bringing in the cash such a waste of talent and resources edit: clarified some stuff | ||
AmericanUmlaut
Germany2572 Posts
On August 14 2024 16:37 uummpaa wrote: not that it would have reached those numbers anyway, but how they could say that and go so thin on everything that isnt 1v1 (i.e. what most players interacted with in WOL and made it this huge sucess) is truly baffling considering they worked at blizz and knew what was bringing in the cash such a waste of talent and resources 1v1 was not what "most players interacted with in WOL". I am not finding the interview right now, but I remember reading that the great majority of players literally never go on ladder even a single time. 1v1 is a niche. It's important to the long-term success of the game, but a great campaign is what brings most players to an RTS title. | ||
uummpaa
238 Posts
On August 14 2024 16:45 AmericanUmlaut wrote: 1v1 was not what "most players interacted with in WOL". I am not finding the interview right now, but I remember reading that the great majority of players literally never go on ladder even a single time. 1v1 is a niche. It's important to the long-term success of the game, but a great campaign is what brings most players to an RTS title. thats how i meant it, sorry its writen that one can read it either way, but i 100 % agree with you there | ||
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