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Stormgate/Frost Giant Megathread - Page 158

Forum Index > General Games
6078 CommentsPost a Reply
Prev 1 156 157 158 159 160 304 Next
CicadaSC
Profile Joined January 2018
United States1869 Posts
August 14 2024 00:04 GMT
#3141
Player counts exceeded what I was expecting from the free to play bump, sadly, it is still not enough. I expect it to continue to dwindle until 1.0 in 2025 which will be their last chance.
Remember that we all come from a place of passion!!
CicadaSC
Profile Joined January 2018
United States1869 Posts
August 14 2024 00:33 GMT
#3142
Also, what is with the art style? It feels like for years now people have given feedback they are not happy with the direction, but frost giant seems so adamant this is their vision. I don't think it's a polish issue as much as the general artistic style. What would it take for them to change that? Why are they so stubborn? The game needs more grit. More artistic flair. It looks generic.
Remember that we all come from a place of passion!!
Cyro
Profile Blog Joined June 2011
United Kingdom20326 Posts
Last Edited: 2024-08-14 00:47:17
August 14 2024 00:38 GMT
#3143
On August 14 2024 09:04 CicadaSC wrote:
Player counts exceeded what I was expecting from the free to play bump, sadly, it is still not enough. I expect it to continue to dwindle until 1.0 in 2025 which will be their last chance.


Sadly the reason that we got a "launch" in this state was because they couldn't afford to continue without microtransaction income. Calls for a delay were loud and clear but met with the response that it was just not on the table because of that.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
SoleSteeler
Profile Joined April 2003
Canada5458 Posts
August 14 2024 00:55 GMT
#3144
Should be interesting to see what happens over the next few months. I still think they can turn it around, but the big issue is of course their finances.

I'm still having fun 1v1 and co-op - put about 20 hours in the past 2 weeks, whereas I had put 20 hours total since I got into the Chronosphere alpha last Oct.

I find most of my 1v1s are fairly long, usually 18-25 minutes. My SC2 games over the past year were usually over before 15 minutes, most around 8-12 mins.

I like how difficult it is to max out in Stormgate, feels more like BW than SC2 for that. I was watching SC2 the other day and felt a little fatigue watching how quickly a PvZ gets into 200/200 maxed armies with sky toss... It can be exciting in the right environment, but I am hoping SG proves more popular because I truly do enjoying playing and watching the 1v1 (outside of broken strats/cheeses).
WombaT
Profile Blog Joined May 2010
Northern Ireland26307 Posts
August 14 2024 02:04 GMT
#3145
I gotta say, it plays quite nice. I like how they’ve done the QoL hotkeys while also maintaining an old-school setup for times that’s maybe more optimal.

Units actually feel darn nice to control for the most part.

Factions, are more interesting than I think some give some credit. I have no real idea wtf to do with Celestials and I’m finding it quite a fun novelty!

On the negative side it’s super unfinished, we all know this. It brings to mind those posthumous demo releases of artists taken before their time, I mean often they’re rough as fuck, but what could have been eh?

Hopefully they can build on those foundations and push it along a good bit.

'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
RogerChillingworth
Profile Joined March 2010
Chad3119 Posts
Last Edited: 2024-08-14 02:16:48
August 14 2024 02:14 GMT
#3146
So here are some thoughts I have. I've been playing since October.

I think anyone who enjoys StarCraft 2 pvp will enjoy Stormgate pvp. I personally quite like 1v1 from a StarCraft 2 perspective, even if it doesn't hit the mark for super interesting unit movement and micro. Brood War/Warcraft 3 it is not. Still, I've had a good amount of fun with it so far.

Unfortunately, my [old] computer can't run the newest build on lowest settings without overheating. Bummer.

The campaign could have been really great in the right hands. A really compelling world and story with interesting characters that takes some risks would have made all the difference for the Steam reviews, for the reddit, for the current player count. It isn't a question of time constraints but poor choices, in my opinion. Easier said than done to whip up a satisfying world and story, but it's what I expect from industry veterans and a veteran Blizz writer/NYT best-selling author. As someone with big ideas for story and characters, this all saddens me quite a bit. I have to accept that I'm not the audience for this part of the game, but I'm also not sure who is.

It always felt like the abundant success of old Blizzard games was partially by accident. It was a bunch of poor nerds who wanted to make something cool, inspired by comic books and D&D. Frost Giant employees all seem like very nice and well meaning people, with technical talent up the wazoo, but something is missing. I dno if it's rawness, hunger, intuition or what. Maybe it's the power structure, or the producers, or something more abstract. I have no idea. At any rate, it's no question my expectations are unreasonably high for a Blizz-style RTS made by ex-Blizz employees. I still can't help but have those expectations, otherwise I seek comfort in the old games that made my childhood and end up reminiscing instead of playing the next great thing.

If I could wave a magic wand, once Frost Giant is ready to make their next game, I'd break them up into 4 small studios, each with its own tight crew and diehard leadership, that just goes for it. No bullshit, no compromising, all vision. I'd wager we'd get some pretty cool stuff.
MegaBuster
Profile Blog Joined May 2011
167 Posts
August 14 2024 02:33 GMT
#3147
What you have to understand ultimately is that these are people who would rather fail their own way than succeed in a compromise.
Topin
Profile Blog Joined December 2010
Peru10104 Posts
August 14 2024 02:48 GMT
#3148
On August 13 2024 06:52 Waxangel wrote:
Another offline showmatch at the Esports World Cup




couldnt find the original vods, stormgate twitch is empty
i would define my style between a mix of ByuN, Maru and MKP
KingzTig
Profile Joined February 2024
155 Posts
August 14 2024 05:31 GMT
#3149
Ouch this is a terrible number. Ironically they probably did the right thing financial wise to do paid access for early access to early access haha
Tal
Profile Blog Joined May 2004
United Kingdom1017 Posts
August 14 2024 05:53 GMT
#3150
I don't understand how the player number can be so low. Don't people at least want to try it out for free?

Or are people trying and then giving up instantly?
It is what you read when you don't have to that determines what you will be when you can't help it.
MJG
Profile Joined May 2018
United Kingdom1401 Posts
Last Edited: 2024-08-14 07:19:14
August 14 2024 06:24 GMT
#3151
On August 14 2024 14:53 Tal wrote:
I don't understand how the player number can be so low. Don't people at least want to try it out for free?

Or are people trying and then giving up instantly?

I've watched some of my favourite streamers playing it, and it doesn't look as fun to me as SC2 does, so I don't need to waste my time trying it for myself.

It wouldn't surprise me if a lot of other people are using the same logic.
puking up frothing vitriolic sarcastic spittle
Hider
Profile Blog Joined May 2010
Denmark9433 Posts
Last Edited: 2024-08-14 06:31:30
August 14 2024 06:30 GMT
#3152
On August 14 2024 14:53 Tal wrote:
I don't understand how the player number can be so low. Don't people at least want to try it out for free?

Or are people trying and then giving up instantly?


Who do you expect will actually play it? Right now the potential target group is limited to current or former competitive RTS players. And a lot of those people - like myself, will look over some gameplay footage, and not be too excited. And because of the big time investment to learn a new game, not even bother. Combine it with the bad reviews and I don't know why numbers would be so much higher.
Cyro
Profile Blog Joined June 2011
United Kingdom20326 Posts
Last Edited: 2024-08-14 07:24:17
August 14 2024 07:08 GMT
#3153
On August 14 2024 14:53 Tal wrote:
I don't understand how the player number can be so low. Don't people at least want to try it out for free?

Or are people trying and then giving up instantly?


Most people (around 90%) play campaign / co-op / custom primarily, or even exclusively. Those modes are not fun and working at the moment.

Campaign is a wreck, Co-op has performance issues that require a top end PC and then often break the game and stop it from progressing. Custom doesn't exist.

There's also very limited free content - in the campaign you get 3 missions, while in co-op you can only play Blockade past early levels. When you have to buy something, it costs about 2.5x more than SC2 did (on per-mission cost, and on a commander being £10 up from £4).

It also doesn't help that you have to install a rootkit to launch the game (which is now advertised on the steam page) and that there are a lot of issues with the UI such as very limited hotkey customisation and drag scroll sensitivity being tied to the framerate.

The content is not completely unfun but it's just buggy and WIP enough that it feels like they should be paying you to playtest it, not the other way around. Nobody wants to play a game where they have a gamebreaking issue and they have to alt f4 and relaunch the game every 45 minutes.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
KingzTig
Profile Joined February 2024
155 Posts
Last Edited: 2024-08-14 07:20:30
August 14 2024 07:11 GMT
#3154
Well apparently their EBITA ran a few scenario, where they used 50% of WOL monthly active users, 12months after EA, as part of the valuation model.
Their reason is SG "closely" resembles SC2 and many of the team is the same.
That's VERY ambitious and good luck to that

to use that on star engine is just extremely predatory to less savvy investors.
MegaBuster
Profile Blog Joined May 2011
167 Posts
Last Edited: 2024-08-14 07:28:12
August 14 2024 07:17 GMT
#3155
congrats to RTS legend Tim Morten for shipping his first RTS
Harris1st
Profile Blog Joined May 2010
Germany7096 Posts
Last Edited: 2024-08-14 07:25:00
August 14 2024 07:23 GMT
#3156
On August 14 2024 11:48 Topin wrote:
Show nested quote +
On August 13 2024 06:52 Waxangel wrote:
Another offline showmatch at the Esports World Cup

https://twitter.com/PlayStormgate/status/1823106019569893388


couldnt find the original vods, stormgate twitch is empty


Should be this one

https://www.youtube.com/live/QA2ODAYrpZ4?si=txiaaxXOVFe1Ws7n
Go Serral! GG EZ for Ence. Flashbang dance FTW
MegaBuster
Profile Blog Joined May 2011
167 Posts
August 14 2024 07:33 GMT
#3157
this is gruesome

what possessed these people to enact such pain on everyone

User was banned for this post.
uummpaa
Profile Joined July 2018
238 Posts
Last Edited: 2024-08-14 07:50:00
August 14 2024 07:37 GMT
#3158
On August 14 2024 16:11 KingzTig wrote:
Well apparently their EBITA ran a few scenario, where they used 50% of WOL monthly active users, 12months after EA, as part of the valuation model.
Their reason is SG "closely" resembles SC2 and many of the team is the same.
That's VERY ambitious and good luck to that

to use that on star engine is just extremely predatory to less savvy investors.


not that it would have reached those numbers anyway, but how they could say that and go so thin on everything that isnt 1v1 (with 1v1 beeing the least important thing that made it this huge sucess) is truly baffling considering they worked at blizz and knew what was bringing in the cash

such a waste of talent and resources

edit: clarified some stuff
AmericanUmlaut
Profile Blog Joined November 2010
Germany2594 Posts
August 14 2024 07:45 GMT
#3159
On August 14 2024 16:37 uummpaa wrote:
Show nested quote +
On August 14 2024 16:11 KingzTig wrote:
Well apparently their EBITA ran a few scenario, where they used 50% of WOL monthly active users, 12months after EA, as part of the valuation model.
Their reason is SG "closely" resembles SC2 and many of the team is the same.
That's VERY ambitious and good luck to that

to use that on star engine is just extremely predatory to less savvy investors.


not that it would have reached those numbers anyway, but how they could say that and go so thin on everything that isnt 1v1 (i.e. what most players interacted with in WOL and made it this huge sucess) is truly baffling considering they worked at blizz and knew what was bringing in the cash

such a waste of talent and resources

1v1 was not what "most players interacted with in WOL". I am not finding the interview right now, but I remember reading that the great majority of players literally never go on ladder even a single time. 1v1 is a niche. It's important to the long-term success of the game, but a great campaign is what brings most players to an RTS title.
The frumious Bandersnatch
uummpaa
Profile Joined July 2018
238 Posts
August 14 2024 07:48 GMT
#3160
On August 14 2024 16:45 AmericanUmlaut wrote:
Show nested quote +
On August 14 2024 16:37 uummpaa wrote:
On August 14 2024 16:11 KingzTig wrote:
Well apparently their EBITA ran a few scenario, where they used 50% of WOL monthly active users, 12months after EA, as part of the valuation model.
Their reason is SG "closely" resembles SC2 and many of the team is the same.
That's VERY ambitious and good luck to that

to use that on star engine is just extremely predatory to less savvy investors.


not that it would have reached those numbers anyway, but how they could say that and go so thin on everything that isnt 1v1 (i.e. what most players interacted with in WOL and made it this huge sucess) is truly baffling considering they worked at blizz and knew what was bringing in the cash

such a waste of talent and resources

1v1 was not what "most players interacted with in WOL". I am not finding the interview right now, but I remember reading that the great majority of players literally never go on ladder even a single time. 1v1 is a niche. It's important to the long-term success of the game, but a great campaign is what brings most players to an RTS title.


thats how i meant it, sorry its writen that one can read it either way, but i 100 % agree with you there
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