• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:58
CEST 15:58
KST 22:58
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
IntoTheTV X SOOP SC2 League : Weekly & Monthly4Clem: "I don't have that much hope in Blizzard"2ZeroSpace Early Access is Now Live!28Weekly Cups (July 13-19): Terran & Protoss rise; Zerg falters2Balance hotfix patch 5.0.16b (July 16)93
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) How would you feel about frequent/monthly balance patches for SC2? Reynor: GSL Loss Wasn't About Preparation Format What's the best tug of war? Clem: "I don't have that much hope in Blizzard"
Tourneys
PIG STY FESTIVAL 8.0! (13 - 23 August) RSL Revival: Season 6 - Qualifiers and Main Event IntoTheTV X SOOP SC2 League : Weekly & Monthly INu's Battles#18 - Cure, herO, Rogue & ByuN Master Swan Open (Global Bronze-Master 2)
Strategy
[G] Having the right mentality to improve
Custom Maps
[M] (2) Industrial Park New Map Maker - Looking for Advice - Love or Hate
External Content
Mutation # 535 Assembly of Vengeance The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Recent recommended BW games screpdb: new Starcraft reporting tool ASL22 General Discussion
Tourneys
[Megathread] Daily Proleagues Star Con San Diego 2026 BSL LAN Party - Kraków 29-30 August - OPEN SIGNUPS Escore Tournament - Season 3
Strategy
Simple Questions, Simple Answers PvT advise for noobs Fighting Spirit mining rates Creating a full chart of Zerg builds
Other Games
General Games
ZeroSpace Early Access is Now Live! General RTS Discussion Thread Nintendo Switch Thread Path of Exile Diablo IV
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
European Politico-economics QA Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread US Politics Mega-thread How to buy a book - shipping from Korea to Europe
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread 2026-27 Football Thread placeholder TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
Games, Hormones, and "Dark" …
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
An Exploration of th…
waywardstrategy
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7987 users

Stormgate/Frost Giant Megathread - Page 156

Forum Index > General Games
6531 CommentsPost a Reply
Prev 1 154 155 156 157 158 327 Next
gTank
Profile Joined January 2011
Austria2662 Posts
August 12 2024 08:46 GMT
#3101
The engine might be good, the pathing is what makes these units stuck. Difference but they can surely fix the pathing easier than the engine.
One crossed wire, one wayward pinch of potassium chlorate, one errant twitch...and kablooie!
sophisticated
Profile Joined October 2021
61 Posts
August 12 2024 10:29 GMT
#3102
On August 12 2024 12:25 Husyelt wrote:
Show nested quote +
On August 12 2024 05:02 sophisticated wrote:
Had I received 40M$ in funding, I would have simply produced and released a 40M$ game

wait they got 40 million in funding? thats insane for a fundraiser. im all for paying artists and programmers what they deserve but there was some serious errors here in judgment or direction. I'm fairly confident I could make an entire RTS for a 1-2 million bucks with just a couple other Devs if we just focused on PvP and saved the story for down the line.

Just start with 2 races, prototype that shit out while an artist or two work on the visual style. after you have a working prototype go full in with the rest of the money on art and very basic multiplayer functionality. Unreal Engine 5 is literally free to use until you make your first million in revenue. Make the basic game $20 with PvP ladder and custom only, and then an expansion pack with a new race and maybe a simple story for another $20.


Yeah, I mostly agree, though I've never done gamedev before. Some googling suggest that they've got around 40-50 people working on this thing. Cofounder Tim Morten said in a venturebeat interview from summer 2023 that "we're closing in on 50 full-time and another 20 contractors. It's roughly the same size as the Starcraft II team when I was on it."
Seems insanse to me as well (what you could do with 40mil$!), though I guess that does involve running the entire company and all the marketing/community-management stuff too. From what I've read in some interview, they are trying to compete with AAA, which is certainly a decision one can make...
PurE)Rabbit-SF
Profile Blog Joined December 2006
United States695 Posts
August 12 2024 13:31 GMT
#3103
On August 12 2024 19:29 sophisticated wrote:
Show nested quote +
On August 12 2024 12:25 Husyelt wrote:
On August 12 2024 05:02 sophisticated wrote:
Had I received 40M$ in funding, I would have simply produced and released a 40M$ game

wait they got 40 million in funding? thats insane for a fundraiser. im all for paying artists and programmers what they deserve but there was some serious errors here in judgment or direction. I'm fairly confident I could make an entire RTS for a 1-2 million bucks with just a couple other Devs if we just focused on PvP and saved the story for down the line.

Just start with 2 races, prototype that shit out while an artist or two work on the visual style. after you have a working prototype go full in with the rest of the money on art and very basic multiplayer functionality. Unreal Engine 5 is literally free to use until you make your first million in revenue. Make the basic game $20 with PvP ladder and custom only, and then an expansion pack with a new race and maybe a simple story for another $20.


Yeah, I mostly agree, though I've never done gamedev before. Some googling suggest that they've got around 40-50 people working on this thing. Cofounder Tim Morten said in a venturebeat interview from summer 2023 that "we're closing in on 50 full-time and another 20 contractors. It's roughly the same size as the Starcraft II team when I was on it."
Seems insanse to me as well (what you could do with 40mil$!), though I guess that does involve running the entire company and all the marketing/community-management stuff too. From what I've read in some interview, they are trying to compete with AAA, which is certainly a decision one can make...



Damn bro, that's awesome you were on the SC2 team. How was that experience? :D That's mad dream lived.
Mostly a troll, bi-polar by design, occasionally brain malfunction. Please forgive me. xD
WGT-Baal
Profile Blog Joined June 2008
France3510 Posts
August 12 2024 13:34 GMT
#3104
On August 12 2024 22:31 PurE)Rabbit-SF wrote:
Show nested quote +
On August 12 2024 19:29 sophisticated wrote:
On August 12 2024 12:25 Husyelt wrote:
On August 12 2024 05:02 sophisticated wrote:
Had I received 40M$ in funding, I would have simply produced and released a 40M$ game

wait they got 40 million in funding? thats insane for a fundraiser. im all for paying artists and programmers what they deserve but there was some serious errors here in judgment or direction. I'm fairly confident I could make an entire RTS for a 1-2 million bucks with just a couple other Devs if we just focused on PvP and saved the story for down the line.

Just start with 2 races, prototype that shit out while an artist or two work on the visual style. after you have a working prototype go full in with the rest of the money on art and very basic multiplayer functionality. Unreal Engine 5 is literally free to use until you make your first million in revenue. Make the basic game $20 with PvP ladder and custom only, and then an expansion pack with a new race and maybe a simple story for another $20.


Yeah, I mostly agree, though I've never done gamedev before. Some googling suggest that they've got around 40-50 people working on this thing. Cofounder Tim Morten said in a venturebeat interview from summer 2023 that "we're closing in on 50 full-time and another 20 contractors. It's roughly the same size as the Starcraft II team when I was on it."
Seems insanse to me as well (what you could do with 40mil$!), though I guess that does involve running the entire company and all the marketing/community-management stuff too. From what I've read in some interview, they are trying to compete with AAA, which is certainly a decision one can make...



Damn bro, that's awesome you were on the SC2 team. How was that experience? :D That's mad dream lived.


I dont think you read that right, he was quoting Tim Morten as saying it
Horang2 fan
TheDougler
Profile Joined April 2010
Canada8313 Posts
August 12 2024 14:53 GMT
#3105
How would you guys rank the co op commanders currently? I’m having trouble deciding between Maloc and Blockade
I root for Euro Zergs, NA Protoss* and Korean Terrans. (Any North American who has beat a Korean Pro as Protoss counts as NA Toss)
Agh
Profile Blog Joined July 2010
United States1082 Posts
August 12 2024 18:17 GMT
#3106
On August 12 2024 19:29 sophisticated wrote:
Show nested quote +
On August 12 2024 12:25 Husyelt wrote:
On August 12 2024 05:02 sophisticated wrote:
Had I received 40M$ in funding, I would have simply produced and released a 40M$ game

wait they got 40 million in funding? thats insane for a fundraiser. im all for paying artists and programmers what they deserve but there was some serious errors here in judgment or direction. I'm fairly confident I could make an entire RTS for a 1-2 million bucks with just a couple other Devs if we just focused on PvP and saved the story for down the line.

Just start with 2 races, prototype that shit out while an artist or two work on the visual style. after you have a working prototype go full in with the rest of the money on art and very basic multiplayer functionality. Unreal Engine 5 is literally free to use until you make your first million in revenue. Make the basic game $20 with PvP ladder and custom only, and then an expansion pack with a new race and maybe a simple story for another $20.


Yeah, I mostly agree, though I've never done gamedev before. Some googling suggest that they've got around 40-50 people working on this thing. Cofounder Tim Morten said in a venturebeat interview from summer 2023 that "we're closing in on 50 full-time and another 20 contractors. It's roughly the same size as the Starcraft II team when I was on it."
Seems insanse to me as well (what you could do with 40mil$!), though I guess that does involve running the entire company and all the marketing/community-management stuff too. From what I've read in some interview, they are trying to compete with AAA, which is certainly a decision one can make...


$40 mil can vanish in a flash. 20% of that can be gone in a year just from salaries.

Pay to play is death unless you're somebody like blizzard and can keep getting away with it (still flabbergasted that there are people that bought d4).

I think hard forcing the campaign when the basic game fundamentals have so much work to be done is a mistake. Going to run into the issue where some unit or mechanic is obsolete and there will be a severe disconnect going from that to multi-player.

I don't care about art and aesthetic whatsoever but I think for the most part every game post sc2 has looked absolutely awful. Dota2,d4,aoe4,reforged,etc all look like some toddler water color painting to me. Battle Aces is the only one to have distinct visuals where you can easily identify everything at a glance.

There's just so much wrong with the game's state and design for being an actually competitive title that it puts me off, even if it is fun for a handful of games.
Maps really need an overhaul. We're in the steppes of war/metalocalypse era and with the tug of war being all over the place.

I may appear to be an emotionless sarcastic pos, but just like an onion when you pull off more and more layers you find the exact same thing everytime and you start crying
gTank
Profile Joined January 2011
Austria2662 Posts
August 12 2024 18:31 GMT
#3107
The point is, everyone knows about steppes of war and can even draw it out of memory because the maps feel cool and special in sc2, in SG the maps are kinda meh.
One crossed wire, one wayward pinch of potassium chlorate, one errant twitch...and kablooie!
Acrofales
Profile Joined August 2010
Spain18393 Posts
August 12 2024 19:27 GMT
#3108
On August 13 2024 03:31 gTank wrote:
The point is, everyone knows about steppes of war and can even draw it out of memory because the maps feel cool and special in sc2, in SG the maps are kinda meh.

Well, steppes of war is a really awful example. Steppes of war is pretty much a main base ramp down and then a ramp up into your opponent's base. It was a really truly awful map and is remembered for that. If stormgate comes out of the box with better maps than steppes of war, that is a good thing!
WombaT
Profile Blog Joined May 2010
Northern Ireland27230 Posts
August 12 2024 19:36 GMT
#3109
On August 13 2024 03:17 Agh wrote:
Show nested quote +
On August 12 2024 19:29 sophisticated wrote:
On August 12 2024 12:25 Husyelt wrote:
On August 12 2024 05:02 sophisticated wrote:
Had I received 40M$ in funding, I would have simply produced and released a 40M$ game

wait they got 40 million in funding? thats insane for a fundraiser. im all for paying artists and programmers what they deserve but there was some serious errors here in judgment or direction. I'm fairly confident I could make an entire RTS for a 1-2 million bucks with just a couple other Devs if we just focused on PvP and saved the story for down the line.

Just start with 2 races, prototype that shit out while an artist or two work on the visual style. after you have a working prototype go full in with the rest of the money on art and very basic multiplayer functionality. Unreal Engine 5 is literally free to use until you make your first million in revenue. Make the basic game $20 with PvP ladder and custom only, and then an expansion pack with a new race and maybe a simple story for another $20.


Yeah, I mostly agree, though I've never done gamedev before. Some googling suggest that they've got around 40-50 people working on this thing. Cofounder Tim Morten said in a venturebeat interview from summer 2023 that "we're closing in on 50 full-time and another 20 contractors. It's roughly the same size as the Starcraft II team when I was on it."
Seems insanse to me as well (what you could do with 40mil$!), though I guess that does involve running the entire company and all the marketing/community-management stuff too. From what I've read in some interview, they are trying to compete with AAA, which is certainly a decision one can make...


$40 mil can vanish in a flash. 20% of that can be gone in a year just from salaries.

Pay to play is death unless you're somebody like blizzard and can keep getting away with it (still flabbergasted that there are people that bought d4).

I think hard forcing the campaign when the basic game fundamentals have so much work to be done is a mistake. Going to run into the issue where some unit or mechanic is obsolete and there will be a severe disconnect going from that to multi-player.

I don't care about art and aesthetic whatsoever but I think for the most part every game post sc2 has looked absolutely awful. Dota2,d4,aoe4,reforged,etc all look like some toddler water color painting to me. Battle Aces is the only one to have distinct visuals where you can easily identify everything at a glance.

There's just so much wrong with the game's state and design for being an actually competitive title that it puts me off, even if it is fun for a handful of games.
Maps really need an overhaul. We're in the steppes of war/metalocalypse era and with the tug of war being all over the place.


I guess maps are quite hard. Unlike most other genres so much of how the game plays is developed by a hive mind figuring things out, and no designer or playtest team, no matter how large is going to be able to predict what the players will figure out in terms of optimal play.

Warcraft 3 had a handful of stinkers, and oddly for a game who spawned an even bigger game through a vibrant custom map scene, it largely just stuck with Blizzard maps forever. Even maps that were clearly built as team game maps but ended up as tournament 1v1 maps.

Stinkers aside one thing I really do appreciate from WC3 is that the maps are actually different, and ask different questions, even if balance isn’t always optimal. SC2 it’s the opposite where they’re pretty balanced but once ‘the formula’ was figured out I could return now after a giant hiatus and maps are still gonna play much the same.

I’ve said it forever, I think the logical next step is a slight change in approach. I see SG doing this as well just as SC2 does. Abandon trying to make every map be good for every matchup, and conforming to a particular style to force certain types of games.

Have a solid core of XvX battlefields, absolutely. But it’s a shackle that prevents building really interesting, different maps around interactions that only certain factions share.

You can both improve variety, without sacrificing balance as certain maps would only be rolled in certain matchups.

Obviously it’s very early days so we’re gonna see that reflected in the maps, but I do hope that kinda approach is adopted in one way or another.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
MegaBuster
Profile Blog Joined May 2011
167 Posts
August 12 2024 21:14 GMT
#3110
does anyone have an email contact to remind Frost Giant that they are releasing a game tomorrow?
WombaT
Profile Blog Joined May 2010
Northern Ireland27230 Posts
August 12 2024 21:31 GMT
#3111
On August 13 2024 06:14 MegaBuster wrote:
does anyone have an email contact to remind Frost Giant that they are releasing a game tomorrow?

Haha I must say I laughed, welcome back
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
gingerfluffmuffnr2
Profile Joined February 2024
107 Posts
August 12 2024 21:39 GMT
#3112
On August 13 2024 06:14 MegaBuster wrote:
does anyone have an email contact to remind Frost Giant that they are releasing a game tomorrow?

You cant ninja edit an email, so they dont use it.
Waxangel
Profile Blog Joined September 2002
United States33665 Posts
Last Edited: 2024-08-12 21:53:45
August 12 2024 21:52 GMT
#3113
Another offline showmatch at the Esports World Cup



AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
CicadaSC
Profile Joined January 2018
United States1973 Posts
August 13 2024 00:33 GMT
#3114
On August 13 2024 06:52 Waxangel wrote:
Another offline showmatch at the Esports World Cup

https://twitter.com/PlayStormgate/status/1823106019569893388


This is hype, showmatch makes me more excited hopefully people play the races they actually main and not just cheese every game with celestials 😅.
Remember that we all come from a place of passion!!
Hibikidaye
Profile Joined August 2024
2 Posts
August 13 2024 01:07 GMT
#3115
Can't say I've ever seen this many invitationals and showmatches for a game that isn't even out yet.
Husyelt
Profile Blog Joined May 2020
United States839 Posts
Last Edited: 2024-08-13 03:57:08
August 13 2024 02:59 GMT
#3116
On August 12 2024 15:44 WombaT wrote:
Show nested quote +
On August 12 2024 13:14 Husyelt wrote:
On August 12 2024 13:01 WombaT wrote:
On August 12 2024 12:25 Husyelt wrote:
On August 12 2024 05:02 sophisticated wrote:
Had I received 40M$ in funding, I would have simply produced and released a 40M$ game

wait they got 40 million in funding? thats insane for a fundraiser. im all for paying artists and programmers what they deserve but there was some serious errors here in judgment or direction. I'm fairly confident I could make an entire RTS for a 1-2 million bucks with just a couple other Devs if we just focused on PvP and saved the story for down the line.

Just start with 2 races, prototype that shit out while an artist or two work on the visual style. after you have a working prototype go full in with the rest of the money on art and very basic multiplayer functionality. Unreal Engine 5 is literally free to use until you make your first million in revenue. Make the basic game $20 with PvP ladder and custom only, and then an expansion pack with a new race and maybe a simple story for another $20.

They got most of their funding from standard investment and not via fundraising from Kickstarter etc.

It still needs some work by most accounts, but they have by and large made a very, very solid base engine. I imagine that cost a fair chunk of their budget.

It may be that even if they fail to hit their own ambitions, they may license that out which would be great for the genre. For all my criticism I still hope the project succeeds in one way or another, but that may be a silver lining of sorts.

It’s a hell of a lot easier to piss out a shooter or action-adventure or well, lots of types of games because you have engines like UE good to go pretty much out the box.

RTS you just don’t have that to my knowledge. Every dev seems to do their own thing, and usually on a budget.

Hence why you’ve got a ton of RTS games with cool aesthetics, genuinely interesting ideas and design decisions, almost invariably all crippled to some degree by the control and pathfinding.

Ok, crippled is stretching it, but I really feel the ‘man this is cool, this game would kick fucking ass if it controlled half as well as SC2’ all too often.

I think it’s maybe, in fact almost definitely a hugely underdiscussed facet in the age-old ‘why has RTS declined?’ question.

Tastes may vary, some prefer older games regardless (WC3 may be my bae) but I genuinely can’t think of another genre whose peak in terms of those technical aspects was reached over 14 years ago, and it’s not even that close.





oh boy, a friend turned enemy

you'll see my lawyers tomorrow. and best you be sure, they wont take kindly to 40 fucking million dollars going into an RTS that looks like a mobile phone app. but like if you like that, thats cool, i personally dont accept a revolution with such weak results

Good luck suing somebody with no tangible assets bar a 20K+ post TL account, that’s gotta be worth something right?!

I am really differentiating between Stormgate the game as it is now, and the Frostplay engine underpinning it. The game may never get there, but the engine is already pretty damn good, and if they license it at a reasonable price, perhaps the RTS games that come after may be the Great Leap Forward.

It still pains me to this day that a whole generation of younger gamers are familiar with the Unreal Engine, but not the games it came from, and it looks like will be some time returning


I have heard it does feel very responsive to play which really is the most important aspect. I just cant forgive the anti visual art style they went for. Dont you mean Snowplay as their complimentary engine (probably a custom plugin)? My lawyers told me I have no case btw, but they should have sent you a very angry and direct complaint by now
You're getting cynical and that won't do I'd throw the rose tint back on the exploded view
Agh
Profile Blog Joined July 2010
United States1082 Posts
August 13 2024 04:19 GMT
#3117
On August 13 2024 04:36 WombaT wrote:
I guess maps are quite hard. Unlike most other genres so much of how the game plays is developed by a hive mind figuring things out, and no designer or playtest team, no matter how large is going to be able to predict what the players will figure out in terms of optimal play.

Warcraft 3 had a handful of stinkers, and oddly for a game who spawned an even bigger game through a vibrant custom map scene, it largely just stuck with Blizzard maps forever. Even maps that were clearly built as team game maps but ended up as tournament 1v1 maps.

Stinkers aside one thing I really do appreciate from WC3 is that the maps are actually different, and ask different questions, even if balance isn’t always optimal. SC2 it’s the opposite where they’re pretty balanced but once ‘the formula’ was figured out I could return now after a giant hiatus and maps are still gonna play much the same.

I’ve said it forever, I think the logical next step is a slight change in approach. I see SG doing this as well just as SC2 does. Abandon trying to make every map be good for every matchup, and conforming to a particular style to force certain types of games.

Have a solid core of XvX battlefields, absolutely. But it’s a shackle that prevents building really interesting, different maps around interactions that only certain factions share.

You can both improve variety, without sacrificing balance as certain maps would only be rolled in certain matchups.

Obviously it’s very early days so we’re gonna see that reflected in the maps, but I do hope that kinda approach is adopted in one way or another.


I don't think the current flow chart is going to be contested without intervention.
Most maps are functioning in a way similar to how Orc vs UD was several years ago (before and one of the many reasons ritual dagger was added). Basically being able to have an outright superior force with no way to contest, and once that is established you either win by killing them or reverse creeping... which here just translates to printing money and winning even harder.

Of course this isn't strictly a maps issue as the game is still in its competitive infancy but there are a ton of visible fundamental flaws with certain ones. Creeping should always give you more income short term, but there should be some type of limitation or cascading diminishing returns to prevent the cases where you can instantly snowball a 1k resource advantage.

I'm definitely for map variety, but now would be the time to be much more conservative approach to really dial in the limits of making the matchups feel fluid and fair. I'd like to see maybe at least double the size of current maps with much less vastly wide open portions.
I may appear to be an emotionless sarcastic pos, but just like an onion when you pull off more and more layers you find the exact same thing everytime and you start crying
_Spartak_
Profile Joined October 2013
Turkey459 Posts
August 13 2024 06:34 GMT
#3118
On August 13 2024 10:07 Hibikidaye wrote:
Can't say I've ever seen this many invitationals and showmatches for a game that isn't even out yet.

You haven't seen SC2 beta then 😄
gTank
Profile Joined January 2011
Austria2662 Posts
August 13 2024 06:59 GMT
#3119
On August 13 2024 10:07 Hibikidaye wrote:
Can't say I've ever seen this many invitationals and showmatches for a game that isn't even out yet.


Wasnt the first Dota2 International at gamescom a closed beta only tournament?
One crossed wire, one wayward pinch of potassium chlorate, one errant twitch...and kablooie!
Harris1st
Profile Blog Joined May 2010
Germany7326 Posts
August 13 2024 07:15 GMT
#3120
On August 13 2024 06:52 Waxangel wrote:
Another offline showmatch at the Esports World Cup

https://twitter.com/PlayStormgate/status/1823106019569893388



Wow thats nice!

Also the BIGGEST FFFFING SC2 tournament EVAR (money wise ) is gonna start in less than 2 days HYPUUU
Go Serral! GG EZ for Ence. Flashbang dance FTW
Prev 1 154 155 156 157 158 327 Next
Please log in or register to reply.
Live Events Refresh
OSC
12:00
King of the Hill #256
WardiTV780
EmpressLilyy32
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ByuN 316
ProTech67
StarCraft: Brood War
Rain 3981
Shuttle 1862
EffOrt 863
Mini 639
Soma 498
BeSt 393
Light 364
Larva 253
Stork 187
hero 176
[ Show more ]
Last 158
JYJ 139
actioN 130
910 79
Dewaltoss 70
Free 68
Mind 58
Sharp 51
Sexy 42
soO 32
ToSsGirL 29
Sacsri 28
Shine 20
Barracks 19
yabsab 15
Rock 14
IntoTheRainbow 13
HiyA 12
zelot 11
Icarus 8
firebathero 0
Dota 2
Gorgc4403
Dendi1142
syndereN296
420jenkins124
Counter-Strike
fl0m3177
FalleN 2710
byalli942
Super Smash Bros
Mew2King98
Heroes of the Storm
Khaldor385
Liquid`Hasu324
Other Games
singsing1891
B2W.Neo1255
DeMusliM351
ToD175
Happy170
elazer106
Organizations
StarCraft: Brood War
lovetv 14
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• Adnapsc2 5
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Michael_bg 2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV595
League of Legends
• Jankos1661
Upcoming Events
Online Event
1h 2m
WardiTV Weekly
21h 2m
Sparkling Tuna Cup
1d 20h
INu's Battles
1d 21h
Cure vs herO
ByuN vs Rogue
PiGosaur Cup
2 days
The PondCast
2 days
Kung Fu Cup
2 days
Patches Events
3 days
Replay Cast
3 days
CrankTV Team League
3 days
[ Show More ]
Replay Cast
4 days
CrankTV Team League
4 days
Replay Cast
5 days
Afreeca Starleague
5 days
RSL Revival
5 days
ByuN vs SHIN
Solar vs Lambo
WardiTV Summer Champion…
5 days
Afreeca Starleague
6 days
RSL Revival
6 days
Clem vs Serral
herO vs Rogue
WardiTV Summer Champion…
6 days
Liquipedia Results

Completed

ASL S22 SEASON OPEN Day 2
HSC XXIX
Eternal Conflict S2 E3

Ongoing

CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
Eternal Conflict S2 Finale
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

Escore Tournament S3: W5
ASL Season 22: Qualifier #1
ASL Season 22: Qualifier #2
Acropolis #5
CSLAN 4
ASL Season 22
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
PiG Sty Festival 8.0
Light Tournament 2026
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.