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Stormgate/Frost Giant Megathread - Page 162

Forum Index > General Games
6531 CommentsPost a Reply
Prev 1 160 161 162 163 164 327 Next
SoleSteeler
Profile Joined April 2003
Canada5469 Posts
August 16 2024 19:33 GMT
#3221
The extremely bad reaction is almost comical at this point... seems a little overblown to me. Even positive posts I'm suspicious they're fake now! Fgs has a lot of work to do

gingerfluffmuffnr2
Profile Joined February 2024
107 Posts
August 16 2024 19:55 GMT
#3222
On August 17 2024 04:33 SoleSteeler wrote:
The extremely bad reaction is almost comical at this point... seems a little overblown to me. Even positive posts I'm suspicious they're fake now! Fgs has a lot of work to do


Self inflicted, what a way to fuck up a 40 mil investment
Vindicare605
Profile Blog Joined August 2011
United States16125 Posts
August 16 2024 20:43 GMT
#3223
On August 17 2024 04:33 SoleSteeler wrote:
The extremely bad reaction is almost comical at this point... seems a little overblown to me. Even positive posts I'm suspicious they're fake now! Fgs has a lot of work to do



I genuinely encourage you to try the game for yourself if you don't believe how polarized the discourse around it is. It is free after all.

I just wouldn't invest a penny in the game unless you know for sure that you like it enough to invest in its future development.

I want to feel bad for the people who gave FrostGiant money based on their promises without ever seeing the final product, but then again, I can't feel bad for adults who are that reckless with their money. They gotta learn their lesson eventually.

aka: KTVindicare the Geeky Bartender
JimmyJRaynor
Profile Blog Joined April 2010
Canada17708 Posts
August 16 2024 23:56 GMT
#3224
How is netcode rollback doing during big battles? I read FG is telling people to turn it off.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
August 17 2024 00:06 GMT
#3225
On August 17 2024 04:33 SoleSteeler wrote:
The extremely bad reaction is almost comical at this point... seems a little overblown to me. Even positive posts I'm suspicious they're fake now! Fgs has a lot of work to do


Extremely online gamers have no concept of subtlety, every game is either 10/10 best thing ever or 0/10 worst thing ever.
vibeo gane,
Cyro
Profile Blog Joined June 2011
United Kingdom20342 Posts
Last Edited: 2024-08-17 02:15:45
August 17 2024 02:10 GMT
#3226
On August 17 2024 08:56 JimmyJRaynor wrote:
How is netcode rollback doing during big battles? I read FG is telling people to turn it off.


It often hurts rather than helping due to the massive CPU load involved with resimulating the last chunk of the game every time somebody gives a command, which makes fairly low framerates quite a lot lower and less stable. That means that you need a high end PC to benefit properly in 1v1, and probably shouldn't use it in co-op regardless because the CPU load will wreck your framerate and make the game misbehave for your allies as well.

It has much more benefit and less cost if you have high ping, high end PC and are playing 1v1.

Campaign is a lot laggier than Starcraft either way because you have to play it like a custom map, through the server.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
WombaT
Profile Blog Joined May 2010
Northern Ireland27230 Posts
August 17 2024 02:15 GMT
#3227
On August 17 2024 11:10 Cyro wrote:
Show nested quote +
On August 17 2024 08:56 JimmyJRaynor wrote:
How is netcode rollback doing during big battles? I read FG is telling people to turn it off.


It often hurts rather than helping due to the massive CPU load. It's a good benefit if there aren't many units on the map (so not co-op etc) and you have high ping.

And IIRC it’s not spreading the load much across cores right? Kinda as SC2

Not that you’re privy to the internals or anything, but you do seem to know your shit, I assume there’s a whole bunch of optimisation that’s at least possible over time right?

Otherwise I mean building a game where even 1v1 has a bigger supply cap, with an ostensible future big focus on co-op and 3v3 seems somewhat daft to do in conjunction with this higher tick rate engine + rollback etc
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Cyro
Profile Blog Joined June 2011
United Kingdom20342 Posts
Last Edited: 2024-08-17 03:11:15
August 17 2024 02:16 GMT
#3228
And IIRC it’s not spreading the load much across cores right? Kinda as SC2


For the core game simulation yes, and that's the repeated work with rolling back.

I really don't know about the optimisation, there is probably a lot of minor stuff that can be done but when it comes to larger gains i am highly skeptical without revisiting the scope

For co-op there are two big things that stick out to me, firstly that they're trying to increase the tick rate from 22.4hz to 64hz and secondly that they are going from 2 players to 3. Both of those changes probably each cut performance in half compared to SC2's 22.4hz 2vAI, which i feel does have a good performance level (it's heavy at times, but a reasonably low end PC can still play it and a high end PC can run smooth. It was bad in 2015 and aged out well). I believe that there is a critical need for radical improvement (like +200% rather than +20%) and have doubts that they can achieve that with those features.

I raised the 3vAI having half of the performance of 2vAI and the huge performance hole when they had made only one co-op map but didn't get anywhere with it. Right now they have 3vAI live and a large fraction of games just lock up and fail to complete when more than a certain number of units get on the map and some PC can't handle it. They can probably technically fix that by making the game run in slowmotion or drop that player or something, but it's not going to be a good experience or let most players play with only iterative improvements.

A faster tick rate for lockstep games is good, but only so long as the performance level of the game is where it needs to be. It's especially problematic in multiplayer because the speed of the slowest CPU playing the game will affect the gameplay of every other player. You see this in SC2 for example when playing Dead of Night, sometimes the game speed is 20% slower at night because your allies CPU is choking on all of the pathing AI and the game speed is adjusted downwards dynamically so that they can keep up without a desync or drop. That's rough, but with a far lower baseline performance level and 50% more players ingame (2 that aren't you, instead of 1) those kinds of negative effects are far more frequent, disruptive and unavoidable.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
SoleSteeler
Profile Joined April 2003
Canada5469 Posts
August 17 2024 03:16 GMT
#3229
On August 17 2024 05:43 Vindicare605 wrote:
Show nested quote +
On August 17 2024 04:33 SoleSteeler wrote:
The extremely bad reaction is almost comical at this point... seems a little overblown to me. Even positive posts I'm suspicious they're fake now! Fgs has a lot of work to do



I genuinely encourage you to try the game for yourself if you don't believe how polarized the discourse around it is. It is free after all.

I just wouldn't invest a penny in the game unless you know for sure that you like it enough to invest in its future development.

I want to feel bad for the people who gave FrostGiant money based on their promises without ever seeing the final product, but then again, I can't feel bad for adults who are that reckless with their money. They gotta learn their lesson eventually.



I've got 40 hours in (i was in the alpha) and genuinely enjoy it. I enjoyed it more later on after my first impressions last year.

I got a 7800x3D CPU now - I just played a co-op game. My CPU usage never got that high (some cores around 40-50%, a couple around 80%). Maybe there's some performance bug. (Big difference from my i5-6600!)
Cyro
Profile Blog Joined June 2011
United Kingdom20342 Posts
Last Edited: 2024-08-17 03:30:21
August 17 2024 03:28 GMT
#3230
You won't see high usage simulatneously on 16 threads, which is what the task manager is reporting.

For an easy check if you're CPU bound, your GPU load will be under ~95% while you don't have an FPS cap on.

You can also capture a game with a tool like capframex https://www.capframex.com/ to view and share performance with a high level of fidelity.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
KingzTig
Profile Joined February 2024
155 Posts
August 17 2024 04:01 GMT
#3231
Uninstalled today. I just don't get the game. Everything about it just feels so boring, and some games you just spend more time creep farming than actually fighting strategic points with micro
PurE)Rabbit-SF
Profile Blog Joined December 2006
United States695 Posts
August 17 2024 04:21 GMT
#3232
On August 17 2024 13:01 KingzTig wrote:
Uninstalled today. I just don't get the game. Everything about it just feels so boring, and some games you just spend more time creep farming than actually fighting strategic points with micro


Yeah, totally agreed, that's how I feel about the game too. It feels boring, it feels trauma, like everything that's bad about a 1vs1 game is felt.
Mostly a troll, bi-polar by design, occasionally brain malfunction. Please forgive me. xD
Ludwigvan
Profile Blog Joined April 2010
Germany2371 Posts
Last Edited: 2024-08-17 08:53:36
August 17 2024 08:52 GMT
#3233
according to steamcharts Stormgate had a peak in 4,456 players.
kAra
Profile Joined September 2004
Germany1437 Posts
August 17 2024 09:01 GMT
#3234
[image loading]
mada mada dane
sertas
Profile Joined April 2012
Sweden890 Posts
Last Edited: 2024-08-17 09:17:56
August 17 2024 09:15 GMT
#3235
Doesn't look so dead to me. 3k+ concurrent daily peak is very good for a game of this quality. I don't know of any game this bad with this many players.
KobraKay
Profile Joined March 2010
Portugal4369 Posts
August 17 2024 09:54 GMT
#3236
On August 17 2024 18:15 sertas wrote:
Doesn't look so dead to me. 3k+ concurrent daily peak is very good for a game of this quality. I don't know of any game this bad with this many players.


First weekend after launch and it is advertised when you open steam.

That will push you up a little bit.
CJ Fighting! (--.--)
moomin22
Profile Joined February 2024
30 Posts
August 17 2024 10:33 GMT
#3237
I see so many comments about "yeah but the 1v1 is amazing" and yet every try hard twitch streamer I watch is full of anger about the state of balance and the game (apart from the ones who are banking on this restarting their careers)
Luolis
Profile Blog Joined May 2012
Finland7188 Posts
Last Edited: 2024-08-17 10:35:29
August 17 2024 10:35 GMT
#3238
On August 17 2024 19:33 moomin22 wrote:
I see so many comments about "yeah but the 1v1 is amazing" and yet every try hard twitch streamer I watch is full of anger about the state of balance and the game (apart from the ones who are banking on this restarting their careers)

People malding over 1v1 balance in a competitive RTS? Yeah, that never happened before
:D
pro cheese woman / Its never Sunny in Finland. Perkele / FinnishStarcraftTrivia
kAra
Profile Joined September 2004
Germany1437 Posts
August 17 2024 10:40 GMT
#3239
so today is the first weekend after "launch", im curious if they will be able to crack that 4k players again
mada mada dane
Spirral
Profile Joined February 2021
81 Posts
Last Edited: 2024-08-17 10:43:41
August 17 2024 10:41 GMT
#3240
On August 17 2024 18:01 kAra wrote:
[image loading]


Interesting how the all time peak (July 30th) was before the game even went F2P. That would mean it failed to attract any new players after the actual EA release? Nice case study of how not to release a game I guess...
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