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Stormgate/Frost Giant Megathread - Page 130

Forum Index > General Games
6714 CommentsPost a Reply
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cha0
Profile Joined March 2010
Canada518 Posts
June 11 2024 13:53 GMT
#2581
So what is the status of the NDA and streaming? I saw there were one or two streams going over the reveal but I don't see anyone playing now, is it back to NDA?
Miragee
Profile Joined December 2009
8716 Posts
June 11 2024 14:06 GMT
#2582
On June 11 2024 22:53 cha0 wrote:
So what is the status of the NDA and streaming? I saw there were one or two streams going over the reveal but I don't see anyone playing now, is it back to NDA?


Gameplay from the last beta phase is still under NDA. There is no beta phase running right now. Artosis went over some games of Parting on his stream recently. Maybe some individuals still have special access w/o NDA, Idk.
Adico
Profile Joined May 2019
14 Posts
June 11 2024 14:18 GMT
#2583
On June 11 2024 22:53 cha0 wrote:
So what is the status of the NDA and streaming? I saw there were one or two streams going over the reveal but I don't see anyone playing now, is it back to NDA?


For pretty much everyone, the NDA is still active. Some content creators were given special access to the frigate test to showcase the celestials, and the afterMath team made a few matches with its players (albino, PartinG, TheoRy) public for said creators to make videos of.

At this time, there is no playtest running, so it's just the creators who have access in-game. They are playing the same version playtesters (and backers) played back in May. The version shown in the PC Gaming show, however, is slightly more updated (The cabal unit for the celestials has its textures and model, for instance).

Adico
Profile Joined May 2019
14 Posts
June 11 2024 14:22 GMT
#2584
Sidenote for those curious about unit stats, buildings, etc. Liquipedia is currently updating that information over the next few days (as FG gave permission to do so). there are also a couple of tournaments where Celestials were used if you want to at least see who might be playing them:

Frigate patch notes: https://liquipedia.net/stormgate/Patch/Closed_Beta_Frigate/F55366
Celestial page: https://liquipedia.net/stormgate/The_Celestial_Armada
An all celestial tournament: https://liquipedia.net/stormgate/The_Alpha_Navigators_Cup/11/Misc


Agh
Profile Blog Joined July 2010
United States1110 Posts
June 11 2024 14:24 GMT
#2585
On June 10 2024 12:51 WombaT wrote:
I must say I quite dig the Celestials/the game is looking in better shape than when I was last checking out streams


Granted I was pretty busy, but my limited testing left me pretty underwhelmed.

Perhaps it just suffers from brand new race pains but its was difficult to get a cohesive build order down intuitively compared to the other two races.

Just felt like a fake opening gambit where the payoff is over-tuned economic growth, where you know that something like map or spawn will determine the outcome. (which is terrible and has no place in RTS).


Such is the state of current-year "beta" gameplay I guess.
I may appear to be an emotionless sarcastic pos, but just like an onion when you pull off more and more layers you find the exact same thing everytime and you start crying
End1ess
Profile Joined September 2012
Canada77 Posts
Last Edited: 2024-06-11 16:29:25
June 11 2024 16:28 GMT
#2586
The 3 race will have major balance issue, will takes years to balance. Random units throw in the game just like SC2. Do they not learn from SC2 by hoping tweeting HP, power, speed and cool-down will fix balance? Infernal and Celestial has no unit building time. Look like human is the weakest race.
CicadaSC
Profile Joined January 2018
United States2079 Posts
June 11 2024 16:46 GMT
#2587
i dont like how slow the main celestial core seems to move, i understand it may be op if it moved faster but i wish they found a different way to balance the race that felt on par with the other races
Remember that we all come from a place of passion!!
Adico
Profile Joined May 2019
14 Posts
June 11 2024 18:12 GMT
#2588
On June 11 2024 23:18 Adico wrote:
Show nested quote +
On June 11 2024 22:53 cha0 wrote:
So what is the status of the NDA and streaming? I saw there were one or two streams going over the reveal but I don't see anyone playing now, is it back to NDA?


For pretty much everyone, the NDA is still active. Some content creators were given special access to the frigate test to showcase the celestials, and the afterMath team made a few matches with its players (albino, PartinG, TheoRy) public for said creators to make videos of.

At this time, there is no playtest running, so it's just the creators who have access in-game. They are playing the same version playtesters (and backers) played back in May. The version shown in the PC Gaming show, however, is slightly more updated (The cabal unit for the celestials has its textures and model, for instance).



Update, NDA has officially been lifted now for everyone.
SoleSteeler
Profile Joined April 2003
Canada5472 Posts
June 11 2024 18:26 GMT
#2589
On June 12 2024 01:28 End1ess wrote:
The 3 race will have major balance issue, will takes years to balance. Random units throw in the game just like SC2. Do they not learn from SC2 by hoping tweeting HP, power, speed and cool-down will fix balance? Infernal and Celestial has no unit building time. Look like human is the weakest race.


Celestials do have build time?

Asymmetrical balance is tough to get right, and I don't think it's possible to be perfect, but it is good that the races play so differently and have their strengths/weaknesses.

Vanguard held 3 of the top 5 spots in the last beta: https://stormgate.untapped.gg/en/leaderboard

I wouldn't worry about balance until the game is released to EA for all. From the betas, they seem fine to fairly quickly tune down obviously OP units (like hornets a couple builds prior).

End1ess
Profile Joined September 2012
Canada77 Posts
June 11 2024 19:26 GMT
#2590
On June 12 2024 03:26 SoleSteeler wrote:
Show nested quote +
On June 12 2024 01:28 End1ess wrote:
The 3 race will have major balance issue, will takes years to balance. Random units throw in the game just like SC2. Do they not learn from SC2 by hoping tweeting HP, power, speed and cool-down will fix balance? Infernal and Celestial has no unit building time. Look like human is the weakest race.


Celestials do have build time?

Asymmetrical balance is tough to get right, and I don't think it's possible to be perfect, but it is good that the races play so differently and have their strengths/weaknesses.

Vanguard held 3 of the top 5 spots in the last beta: https://stormgate.untapped.gg/en/leaderboard

I wouldn't worry about balance until the game is released to EA for all. From the betas, they seem fine to fairly quickly tune down obviously OP units (like hornets a couple builds prior).



In the 3rd race reveal video it show a warp prism summon units.
Miragee
Profile Joined December 2009
8716 Posts
June 11 2024 19:46 GMT
#2591
On June 12 2024 04:26 End1ess wrote:
Show nested quote +
On June 12 2024 03:26 SoleSteeler wrote:
On June 12 2024 01:28 End1ess wrote:
The 3 race will have major balance issue, will takes years to balance. Random units throw in the game just like SC2. Do they not learn from SC2 by hoping tweeting HP, power, speed and cool-down will fix balance? Infernal and Celestial has no unit building time. Look like human is the weakest race.


Celestials do have build time?

Asymmetrical balance is tough to get right, and I don't think it's possible to be perfect, but it is good that the races play so differently and have their strengths/weaknesses.

Vanguard held 3 of the top 5 spots in the last beta: https://stormgate.untapped.gg/en/leaderboard

I wouldn't worry about balance until the game is released to EA for all. From the betas, they seem fine to fairly quickly tune down obviously OP units (like hornets a couple builds prior).



In the 3rd race reveal video it show a warp prism summon units.


That's definitely not the case. All celestial units have building times. What the celestials have is that you can spawn all units from the same building. Imagine having 5 Baracks and can chose one where all units produced will spawn. You can't spawn them from the main building, either. All you see in the trailer is buildings being warped in, which also have a building time.
CicadaSC
Profile Joined January 2018
United States2079 Posts
June 11 2024 20:37 GMT
#2592
Celestials are the slowest race. There core is slow, they have those really slow shooting tanks, their spellcasters are slow. I don't like that being the army theme outside of kri and those blinking cars. Slow just doesn't feel good.
Remember that we all come from a place of passion!!
_Spartak_
Profile Joined October 2013
Turkey464 Posts
June 11 2024 20:46 GMT
#2593
There has to be slow for there to be fast. If every faction/unit is fast, no faction/unit is fast. Celestials still have fast units like kri, vectors and scythes. Maybe more soon. But not every faction or unit composition has to be for everyone. That's the good thing with asymmetrical factions.
SoleSteeler
Profile Joined April 2003
Canada5472 Posts
June 11 2024 21:56 GMT
#2594
On June 11 2024 22:46 Manit0u wrote:


Doesn't look good. In my opinion, sadly, this title won't even take off the ground. There will be some interest in the beginning and then it'll just die.


I was a little surprised because this guy has played the beta a lot... he stomped me a few times also.

But overall, the video is about the lack of innovation on the look and lore of the celestial (close to protoss), but overall he seems to like Stormgate.

Time stamp at 5:36, he does like the game "a lot" and has casted it "a lot" - but first impressions are what he's worried about.

More discussion on the unfinished art, uninspired angels/demons/humans trope (valid).

"Gameplay is innovative" around 9:45.

Valid criticisms - how similar in lore they are to protoss. (start around 11:05 of the video).

Commends them and talks about the innovation of their base building and focus, which is "hidden" behind the obviousness of angel/protoss. (start around 12:45 for full point)
"The freshest and most innovative thing they've done" around 14:30.
"(FGS) hide it behind easy to criticize look/lore"

Loves the kri unit (they are indeed cool, to me).

Around 20:00 onwards - "big down on the look/lore", also talks about "good will" of the community which shouldn't be abused (I agree) and they seem "late" on some things. Ends on trailer had some of the coolest SG footage but maybe many won't remember it.

Overall a nice video.

The game needs to attract people. The gameplay is legit really fun (to me) and I'm not the one to be too critical of lore, but others definitely do care a lot about lore/looks. First impressions matter.

Fango
Profile Joined July 2016
United Kingdom8987 Posts
June 11 2024 22:49 GMT
#2595
On June 11 2024 22:46 Manit0u wrote:
https://www.youtube.com/watch?v=bpr9aZXdhxY

Doesn't look good. In my opinion, sadly, this title won't even take off the ground. There will be some interest in the beginning and then it'll just die.

He's not wrong. FG set them selves up for bad feedback with a new race that looks so protoss-y.

The gameplay in a lot of areas is really good, but the cinematics and presentation of their reveals leaves a lot to be desired.

They might have been better off not keeping things a secret at all, and allowing the community to give feedback even earlier (like during the aesthetics and unit design phases), or kept everything a secret up to near release, or at least up to the point they had finalised environments and models.
Zest, sOs, PartinG, Dark, and Maru are the real champs. ROOT_herO is overrated. Snute, Serral, and Scarlett are the foreigner GOATs
KingzTig
Profile Joined February 2024
155 Posts
Last Edited: 2024-06-12 03:05:20
June 12 2024 02:55 GMT
#2596
I disagree you have to innovate on the faction trope, I would love a Diablo theme RTS. (Even if it's Diablo 3 style)
The problem again all comes down to how visually bland it is.

That trailer also really needs much better presentation, it's a video showcasing the third faction yes, but it's also for campaign players.

I just don't see how any of the units would look cool in the cutscenes. Even that slam moment lacks real impact, no consideration on camera movements etc.

Even indie titles are making way better promo videos, and aesthetic goes a LONG way. look at killknight as an example, it's a game that knows its audience.
Velr
Profile Blog Joined July 2008
Switzerland10990 Posts
June 12 2024 09:16 GMT
#2597
You don't need truely innovative factions or a supre exciting lore, most of all they never ever should look bland... Stormgates issue is that tons of stuff just looks bland. Somehow they managed to even make Demons look "meh".
NonY
Profile Blog Joined June 2007
8751 Posts
June 12 2024 15:20 GMT
#2598
On June 12 2024 06:56 SoleSteeler wrote:
Show nested quote +
On June 11 2024 22:46 Manit0u wrote:
https://www.youtube.com/watch?v=bpr9aZXdhxY

Doesn't look good. In my opinion, sadly, this title won't even take off the ground. There will be some interest in the beginning and then it'll just die.


I was a little surprised because this guy has played the beta a lot... he stomped me a few times also.

But overall, the video is about the lack of innovation on the look and lore of the celestial (close to protoss), but overall he seems to like Stormgate.

Time stamp at 5:36, he does like the game "a lot" and has casted it "a lot" - but first impressions are what he's worried about.

More discussion on the unfinished art, uninspired angels/demons/humans trope (valid).

"Gameplay is innovative" around 9:45.

Valid criticisms - how similar in lore they are to protoss. (start around 11:05 of the video).

Commends them and talks about the innovation of their base building and focus, which is "hidden" behind the obviousness of angel/protoss. (start around 12:45 for full point)
"The freshest and most innovative thing they've done" around 14:30.
"(FGS) hide it behind easy to criticize look/lore"

Loves the kri unit (they are indeed cool, to me).

Around 20:00 onwards - "big down on the look/lore", also talks about "good will" of the community which shouldn't be abused (I agree) and they seem "late" on some things. Ends on trailer had some of the coolest SG footage but maybe many won't remember it.

Overall a nice video.

The game needs to attract people. The gameplay is legit really fun (to me) and I'm not the one to be too critical of lore, but others definitely do care a lot about lore/looks. First impressions matter.


what was his ID in the beta? i didnt watch the whole video so i missed it if it's revealed in there somewhere
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
SoleSteeler
Profile Joined April 2003
Canada5472 Posts
June 12 2024 17:58 GMT
#2599
His ID is just B2WNeo - doesn't have a lot of games from Frigate (I searched that name on the leaderboard). I think I played him in previous betas, and his MMR isn't high either. Mine is only like 1450-1550ish. So he's not some high level person.

Saving my true grinding for when I get a new PC (mine is 10 years old) and the ladders aren't reset every other month.
Agh
Profile Blog Joined July 2010
United States1110 Posts
Last Edited: 2024-06-12 20:57:51
June 12 2024 20:56 GMT
#2600
On June 13 2024 02:58 SoleSteeler wrote:
His ID is just B2WNeo - doesn't have a lot of games from Frigate (I searched that name on the leaderboard). I think I played him in previous betas, and his MMR isn't high either. Mine is only like 1450-1550ish. So he's not some high level person.

Saving my true grinding for when I get a new PC (mine is 10 years old) and the ladders aren't reset every other month.


lmao that definitely isn't neo. (referring to the guy who said he was high mmr)

while he's a great guy I can probably beat him in wc3 using my feet on the floor for mouse and keyboard, and I can't imagine his skill in stormgate is any better.
I may appear to be an emotionless sarcastic pos, but just like an onion when you pull off more and more layers you find the exact same thing everytime and you start crying
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