• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:44
CEST 00:44
KST 07:44
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 (2026) - RO4 & Finals Preview5[ASL21] Ro4 Preview: On Course12Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13
Community News
Code S Season 1 (2026) - RO8 Results2Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !16Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12
StarCraft 2
General
Code S Season 1 (2026) - RO4 & Finals Preview Team Liquid Map Contest #22 - The Finalists Code S Season 1 (2026) - RO8 Results Code S Season 1 (2026) - RO12 Results MaNa leaves Team Liquid
Tourneys
$1,400 SEL Season 3 Ladder Invitational GSL Code S Season 2 (2026) GSL Code S Season 1 (2026) $5,000 WardiTV Spring Championship 2026 Maestros of The Game 2 announcement and schedule !
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
The PondCast: SC2 News & Results Mutation # 526 Rubber and Glue Mutation # 525 Wheel of Misfortune Mutation # 524 Death and Taxes
Brood War
General
Lights Ro.8 Review (asl s21) BGH Auto Balance -> http://bghmmr.eu/ 25 Years Since Brood War Patch 1.08 ASL21 General Discussion vespene.gg — BW replays in browser
Tourneys
[ASL21] Semifinals B [BSL22] RO8 Bracket Stage + Another TieBreaker [ASL21] Ro8 Day 4 Escore Tournament StarCraft Season 2
Strategy
Muta micro map competition Fighting Spirit mining rates [G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Warcraft III: The Frozen Throne ZeroSpace Megathread War of Dots, 2026 minimalst RTS Nintendo Switch Thread
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread YouTube Thread Russo-Ukrainian War Thread UK Politics Mega-thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Why RTS gamers make better f…
gosubay
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1477 users

Battle Aces/David Kim RTS Megathread - Page 29

Forum Index > General Games
1087 CommentsPost a Reply
Prev 1 27 28 29 30 31 55 Next
ZeroByte13
Profile Joined March 2022
796 Posts
Last Edited: 2024-06-08 19:12:15
June 08 2024 19:09 GMT
#561
On June 09 2024 02:11 NonY wrote:
And I don’t know how new unit releases could possibly be as exciting.
This is an interesting point.
If we look at new units in SC2 added in HotS/LotV expansions, almost all of them had active or semi-active abilities.

Terrans - Hellbats with transforming into hellions, Widow mines with burrow, Cyclone with Lock-on, Liberator with siege mode.
Zerg - Swarm Hosts with locusts, Viper with a bunch of spells, Lurker with burrow, Ravagers with biles.
Protoss - Adepts with Psionic Transfer, Disruptors with novas, Oracles with a few spells. Even Tempest had an active ability at one point.

There were almost no "just a bunch of stats" A-move units.
Hellbats are A-move-friendly and only after you transformed them, but that's it. Even Tempests are not very A-move-friendly.
JimmyJRaynor
Profile Blog Joined April 2010
Canada17518 Posts
June 08 2024 19:36 GMT
#562
this provides some good insights...

Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
nforce
Profile Joined March 2010
Bulgaria116 Posts
June 08 2024 20:14 GMT
#563
I don't want to be negative as I'm overall excited about the game but the monetization they're going with seems like it would create a lot of issues.

How will players pay for Battle Aces?

Battle Aces is a free-to-play game, where players will be able to earn in-game currency to unlock new units simply by playing the game, or choose to use real money to unlock units and cosmetics more quickly.
Miragee
Profile Joined December 2009
8666 Posts
June 08 2024 20:21 GMT
#564
On June 09 2024 05:14 nforce wrote:
I don't want to be negative as I'm overall excited about the game but the monetization they're going with seems like it would create a lot of issues.
Show nested quote +

How will players pay for Battle Aces?

Battle Aces is a free-to-play game, where players will be able to earn in-game currency to unlock new units simply by playing the game, or choose to use real money to unlock units and cosmetics more quickly.


The League of Legends p2w model, which is argued not to be p2w.
nforce
Profile Joined March 2010
Bulgaria116 Posts
June 08 2024 20:23 GMT
#565
Yeah. By people who have been dropped on their heads as babies.
NonY
Profile Blog Joined June 2007
8751 Posts
June 08 2024 20:30 GMT
#566
On June 09 2024 04:36 JimmyJRaynor wrote:
this provides some good insights...
https://www.youtube.com/watch?v=XCHxLJiNqxY

he doesnt mention the kraken. where does that fit in?
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
CicadaSC
Profile Joined January 2018
United States1913 Posts
June 09 2024 00:26 GMT
#567
On June 09 2024 05:30 NonY wrote:
Show nested quote +
On June 09 2024 04:36 JimmyJRaynor wrote:
this provides some good insights...
https://www.youtube.com/watch?v=XCHxLJiNqxY

he doesnt mention the kraken. where does that fit in?

the kraken is a super unit
Remember that we all come from a place of passion!!
KingzTig
Profile Joined February 2024
155 Posts
June 09 2024 00:34 GMT
#568
On June 09 2024 02:11 NonY wrote:
Ah yes I forgot overcharge but that changes almost nothing. It’s still a unit that can only either move or attack. But sometimes its stats are buffed. I honestly can’t believe that this isn’t what everyone is discussing.

I definitely understand that there’s a lot to do tactically with basic units. Figuring out the correct ratios to build them and where to send them and position them is enough to fill your plate. I fully expect to be challenged and engaged for 100+ hours if I choose to play it that much. I’m not shocked at all that sc2/BW pros got hooked and had a lot of fun. But it just seems a bit bizarre to me to simplify even this component of RTS. And I don’t know how new unit releases could possibly be as exciting.

When you release a new card or a new hero in a moba, you can go back and look at every existing card and hero to find synergies and bring new life to old things. Bring back old metas etc. Technically that can still happen with basic units but it just seems like such low hanging fruit for a game like this, to make it an objectively better game. A lot more work, definitely, but I get the people calling this game a UMS map and it’s the fact that they seem to have taken the simplification too far.

I could also play devil’s advocate and argue for simplicity. But I personally would prefer more to the units. Either give them more complexity by default or have upgrades be another tactical choice between expand/tech/army.

The way I see it, it works same way as ling banelings roach hydra muta ZvZ or early to mid game TvT.
But now your strategy rotates around your wild card deck which can be more tier 2 or tier 3.

I don't really have much issue with it being simplified, plenty of genre started as a UMS map, Moba, tower defence, auto battle etc.
Ryzel
Profile Joined December 2012
United States551 Posts
June 09 2024 02:25 GMT
#569


Just gonna’ leave this here.
Hakuna Matata B*tches
MegaBuster
Profile Blog Joined May 2011
167 Posts
June 09 2024 02:33 GMT
#570
They have 17 more units to reveal before their first season remember. Fundamentally having units being shipped every season is just a wild difference. For people familiar with Magic the Gathering or Hearthstone you are basically looking at the RTS equivalent of things that are 1/1, 1/2, 2/2, 3/3 like you see in every first set for a new card game. There aren't many 'keywords' or ability types yet, but I can't imagine you won't see equivalents to psi storms/blizzards even in the first set.

Both by adding units and eliminating them they could give drastically different feels to each season.

You could have also different custom competitive modes where the entire collection of your units across every season is available versus what is seasonal. Basically any MtG equivalent like constructed (use every unit ever), standard (use a rotating unit base from the last three seasons), or draft (we take turns picking from a subset of units) could work.
RogerChillingworth
Profile Joined March 2010
Chad3132 Posts
Last Edited: 2024-06-09 04:22:14
June 09 2024 04:21 GMT
#571
Oh look it's MegaBuster being positive. I get it now.
JimmyJRaynor
Profile Blog Joined April 2010
Canada17518 Posts
June 09 2024 05:47 GMT
#572
Very nice presentation by David Kim. One thing though: he did not define what "RTS" means at the start of his presentation. Some attendants might not know what he is talking about.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Miragee
Profile Joined December 2009
8666 Posts
June 09 2024 09:19 GMT
#573
On June 09 2024 13:21 RogerChillingworth wrote:
Oh look it's MegaBuster being positive. I get it now.


It's the counterpart to Spartak being negative here.
Creager
Profile Joined February 2011
Germany1925 Posts
June 09 2024 09:24 GMT
#574
The gameplay presentation looked dull and uninteresting af. This game oozes modern game design principles of cutting out as many aspects of a game that would allow players to distinguish themselves and shape their identity.

Sad state of affairs that we now need to cater towards social media zombies with crippled attention spans, but yeah I'm sure there's some whales to be milked.
... einmal mit Profis spielen!
_Spartak_
Profile Joined October 2013
Turkey443 Posts
Last Edited: 2024-06-09 10:01:03
June 09 2024 09:58 GMT
#575
On June 09 2024 18:19 Miragee wrote:
Show nested quote +
On June 09 2024 13:21 RogerChillingworth wrote:
Oh look it's MegaBuster being positive. I get it now.


It's the counterpart to Spartak being negative here.

I really don't want to but then I tune in to an interview with David Kim and hear him talking about how a game franchise that sold more than 20m copies could never be enjoyed by "normal gamers":
https://www.twitch.tv/videos/2167225638?t=02h15m19s
He is just repeating all the bullshit that has been said about RTS games that created a ton of misconceptions about the genre over the years. I am more annoyed about the philosophy they are pushing than their game. I don't think their game is going to amount to much but I wouldn't care about it if they didn't also use their platform and all the money they got from Tencent to spread this nonsense.
WombaT
Profile Blog Joined May 2010
Northern Ireland26802 Posts
Last Edited: 2024-06-09 11:35:17
June 09 2024 11:33 GMT
#576
On June 09 2024 18:58 _Spartak_ wrote:
Show nested quote +
On June 09 2024 18:19 Miragee wrote:
On June 09 2024 13:21 RogerChillingworth wrote:
Oh look it's MegaBuster being positive. I get it now.


It's the counterpart to Spartak being negative here.

I really don't want to but then I tune in to an interview with David Kim and hear him talking about how a game franchise that sold more than 20m copies could never be enjoyed by "normal gamers":
https://www.twitch.tv/videos/2167225638?t=02h15m19s
He is just repeating all the bullshit that has been said about RTS games that created a ton of misconceptions about the genre over the years. I am more annoyed about the philosophy they are pushing than their game. I don't think their game is going to amount to much but I wouldn't care about it if they didn't also use their platform and all the money they got from Tencent to spread this nonsense.

Proof will be in the pudding as they say.

It depends on how they implement their model, I feel they’re substituting things many players may find frustrating or a barrier, but introducing new ones potentially.

If I’m trying to learn the game but with a bare bones set of units, I run into a player with a wider set or w/e and get wrecked due to unfamiliarity.

Or, on the flipside I find a bunch of matches where I have a lot of success with the tactics I’m using, but only because my opponents are lacking the requisite unit decks. So then when I play those with more options I hit a brick wall and what was working for me just stops working.

Sure other F2P games do unlocks, but many of those you’re only utilising one character at a particular time, can compete (generally) evenly and have a full experience in any particular set.

I’m sure they’ll try to avoid it being P2W if they have any sense, but RTS, even stripped down is hard enough to balance when players have the exact same tools.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
kAra
Profile Joined September 2004
Germany1424 Posts
June 09 2024 12:26 GMT
#577
nice funmap they announced, missing a tasteless casino skit in the promotion video
mada mada dane
MegaBuster
Profile Blog Joined May 2011
167 Posts
Last Edited: 2024-06-09 13:33:07
June 09 2024 13:24 GMT
#578
On June 09 2024 13:21 RogerChillingworth wrote:
Oh look it's MegaBuster being positive. I get it now.


I feel like you crawl around your apartment on your belly and eat a mostly sugar-based diet.

The insinuation this cross-eyed reptilian is trying to hiss out is that people only are making appraisals of these games based on a kind of politicization. That's not the case for me but I'm glad you can divulge exactly what your striping pattern means.

If you want to talk principles, some of the contrasts you could draw between Battle Aces and Stormgate is that the former made a couple off-hand comments about their through-line to SC2 and never overstressed it while the latter has built a completely activated NFT-bro community believing in their rightful spiritual lineage of SC2.

This stuff has resulted already in a distinct difference between their communities where Battle Aces feels normal and professional, has a clear scope and communication about their game, and only expects people to hang out and have fun. Compare this to Frost Giant which has fostered this haunted atmosphere that consists of endless nebulous promises about the game, shady ass fundraising, and a fanbase who think they should mobilize and attack people who lay any criticism. You won't see any of that with Uncapped Games and you should think about why.

Its not zero sum for these games and there's more than a holding capacity of 1 for good RTS. From the outset its a lot more fun to think about Battle Aces due to its novelty and clear promises about what you are going to play and when.
JimmyJRaynor
Profile Blog Joined April 2010
Canada17518 Posts
Last Edited: 2024-06-09 13:40:55
June 09 2024 13:35 GMT
#579
On June 09 2024 20:33 WombaT wrote:
I’m sure they’ll try to avoid it being P2W if they have any sense, but RTS, even stripped down is hard enough to balance when players have the exact same tools.

What i see going on in Helldivers2 and Planetside2 are weapons that are P2W, but only in the hands of a player with 100+ hours of practice time using them. You can't just pick up the weapon and 10 seconds later start mowing down every enemy. You really need to learn the weapon and you need to learn the perfect environment for its specific usage. This camouflages the P2W aspect enough.. and creates enough debate and uncertainty that these things never get a universal "pay 2 win cheating" label.

I highly suspect that is what will happen with this game with new units.

I was fine with it in Planetside2 and Helldivers2. I prolly won't care about it ... if its judiciously used in Battle Aces.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
WombaT
Profile Blog Joined May 2010
Northern Ireland26802 Posts
June 09 2024 14:24 GMT
#580
On June 09 2024 22:35 JimmyJRaynor wrote:
Show nested quote +
On June 09 2024 20:33 WombaT wrote:
I’m sure they’ll try to avoid it being P2W if they have any sense, but RTS, even stripped down is hard enough to balance when players have the exact same tools.

What i see going on in Helldivers2 and Planetside2 are weapons that are P2W, but only in the hands of a player with 100+ hours of practice time using them. You can't just pick up the weapon and 10 seconds later start mowing down every enemy. You really need to learn the weapon and you need to learn the perfect environment for its specific usage. This camouflages the P2W aspect enough.. and creates enough debate and uncertainty that these things never get a universal "pay 2 win cheating" label.

I highly suspect that is what will happen with this game with new units.

I was fine with it in Planetside2 and Helldivers2. I prolly won't care about it ... if it’s judiciously used in Battle Aces.

I don’t personally give a shit about unlocking stuff if it’s a PvE kind of scenario, as Helldivers is at least, unfamiliar with Planetside

If I’m looking my next RTS fix I don’t want to be losing games because I don’t have x unit or whatever. Or have my stylistic options overly limited.

P2W can be crazy lucrative and ‘work’ in PvP games, I’m not sure if RTS is the neatest fit. I don’t personally like it in FIFA but it’s huge, but there you have the whole fans of football collecting their favourite players angle. To take one example.

Perhaps the skin angle is where they wanna generate revenue, and I think that may have more legs than in other more traditional RTS games. Without distinct factions to give that bit of identity and shared unit stacks, then a bit more customisation to compensate and really give your armies flavour might work very well.

'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Prev 1 27 28 29 30 31 55 Next
Please log in or register to reply.
Live Events Refresh
Next event in 1h 16m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft322
SteadfastSC 107
CosmosSc2 48
StarCraft: Brood War
Sea 1623
Artosis 534
NaDa 13
ajuk12(nOOB) 8
Dota 2
monkeys_forever351
NeuroSwarm102
League of Legends
JimRising 497
Counter-Strike
Stewie2K678
Super Smash Bros
PPMD26
Other Games
Liquid`RaSZi1804
C9.Mang0253
ToD251
Pyrionflax210
ZombieGrub155
Livibee70
Trikslyr38
Organizations
Counter-Strike
PGL872
StarCraft: Brood War
lovetv 5
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• davetesta21
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• HerbMon 49
• Eskiya23 25
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• imaqtpie1613
Upcoming Events
Replay Cast
1h 16m
The PondCast
11h 16m
Kung Fu Cup
12h 16m
WardiTV Qualifier
15h 16m
GSL
1d 10h
Cure vs sOs
SHIN vs ByuN
Replay Cast
2 days
GSL
2 days
Classic vs Solar
GuMiho vs Zoun
WardiTV Spring Champion…
2 days
Replay Cast
3 days
Sparkling Tuna Cup
3 days
[ Show More ]
WardiTV Spring Champion…
3 days
Replay Cast
4 days
RSL Revival
4 days
Classic vs SHIN
Rogue vs Bunny
BSL
4 days
Replay Cast
5 days
Afreeca Starleague
5 days
Flash vs Soma
RSL Revival
5 days
BSL
5 days
Patches Events
5 days
Universe Titan Cup
6 days
Rogue vs Percival
Wardi Open
6 days
Monday Night Weeklies
6 days
Liquipedia Results

Completed

Escore Tournament S2: W7
2026 GSL S1
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
YSL S3
SCTL 2026 Spring
RSL Revival: Season 5
Heroes Pulsing #1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
WardiTV Spring 2026
2026 GSL S2
Bounty Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.