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Heen I want to play with you. 
So what do you guys think of SnY now? It's marginally better, but I'm still not too fond of it.
Also, what do you guys think of mael/mjoll? I've been seeing it more and more lately on different heroes. It seems like it's great for farming, as the burst AoE of the CL proc is nice.
And fuck the new Dagger of (no) Escape. I know why they changed it, but now heroes that slow are impossible to get away from.
That kind of forces you into a Lothar's, which still sucks, and is just now considerably more expensive. ;;
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RPF makes me want to cry, but instead i just laugh it off;D
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S&Y is very usable now. 16% movement speed instead of 10%. 16% maim instead of 10%. Wow. Cost hasn't increased.
Lothar's is now more expensive, but with 20% movement speed instead of 10% movement speed, it's much more usable than it was before. Still not definitely a "will buy again" item, but it's improved.
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On February 08 2008 19:30 BottleAbuser wrote: S&Y is very usable now. 16% movement speed instead of 10%. 16% maim instead of 10%. Wow. Cost hasn't increased.
Lothar's is now more expensive, but with 20% movement speed instead of 10% movement speed, it's much more usable than it was before. Still not definitely a "will buy again" item, but it's improved. My biggest concern regarding Lothar's is how easy it is to counter.
I mean, sure, they can't ward the whole map, but they can ward key areas of the map where fights are likely to occur, such as their mid ramp leading to the third tower, or they can just carry wards and drop one whenever a fight starts.
So then it's like, I just spent 4000 gold on an item countered by a 200 gold static ward. ;;
Or worse yet, the person you try to avoid with Lothar's just buys a gem and continues to farm you.
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You'd be surprised at how much of a pain in the ass Lothar is to play against. Even in IH games (pubstomp it's almost certaintly a good-to-go), I had a tendency to whip out Lothar on Sniper, and it kept saving my arse. As Testie put it, they wouldn't have even bought that 200 gold ward in the first place, and now given the lack of a better alternative for belated escapes, you can really force them to drop them around. Also they don't last forever, so if you get Lothar relatively early and you keep popping up, you're forcing them to buy/place wards, which is a fair return on the investment itself (unless you're playing against like, me on THD, in which case you shouldn't get Lothars anywhere near me, because it won't work ;p).
More often than not, sentry wards aren't really placed at "key areas" unless it's the middle, because they're expensive (200 gold for two small areas every 6 minutes) and you'll be stuck expending a greater portion of your income for them if you just spam them. Thus, you'll actually find that a lot of people place the ward AFTER you activate Lothar, in which case you can make a rough guess as to where they'll place it and, a lot of times, especally with the 20% movement buff, make a run for it, as you'll be so far at the edge of their ward you're safe again.
Obviously it won't save you if you get stunned -> warded, but meh. There's really no better alternative if you're worried about that.
Except for warding! If you're worried about ganks, you can buy wards for a 200 gold investment, ward around you, and you're pre-emptively safe again! O_O!
EDIT: Wait, it's more expensive? What the frick? How? And why? O_O!?
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Yeah, I guess that's true. I just don't like how the item is nice 1000 gold more expensive, and doesn't combine automatically. (I have a pet peeve about items that take three pieces to form and don't combine automatically due to inventory space constraints. It's not such a big deal now that I don't spam bracers blindly , but still.)
Edit: South, it's now Alacrity x 2, Claymore, and recipe. It's around 4000 gold.
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On February 09 2008 01:59 rpf wrote:Edit: South, it's now Alacrity x 2, Claymore, and recipe. It's around 4000 gold.
Oh lame!
Screw that!
T_T;
Don't think it's worth THAT MUCH, as it's nearly impossible to farm that quickly. So now my opinion on that changes completely
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Yeah, it's really a stupid and unnecessary change. The item needed a buff to begin with. They barely buff it, and then make it cost another 20% more or something.
Good job, IceFrog.
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do you realize how silly you are rpf?;p
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Nah, I'm awesome.
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wasnt the old lothars 3800? so its an extra 200 for 20% movement? thats good :o
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its actually 3450 the recipe is 650 +21 damge +21 agility and windwalk it aint as bad as you guys say it is
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It's just 250 gold more than before, it was 3800(same as BKB) and now is 4050... not anywhere near 1000 or 20%
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1000 + 1400 + 1400 = 3800 for old LE: +21 Dmg + 10 Agi + 15% WW
1000 + 1000 + 1400 + 650 = 4050 for new LE: +21 Dmg + 21 Agi + 20% WW
Can you people not do math properly?
Either way, its 250 gold for 11 more Agi (1.57 Armor = 9.42% increase in EHP) and 5% more WW. Not a bad scale for 250. Plus 2 BAs makes it easier for low damage AGI heroes to close the gap in mid game.
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On February 09 2008 07:50 Judicator wrote: 1000 + 1400 + 1400 = 3800 for old LE: +21 Dmg + 10 Agi + 15% WW
1000 + 1000 + 1400 + 650 = 4050 for new LE: +21 Dmg + 21 Agi + 20% WW
Can you people not do math properly?
Either way, its 250 gold for 11 more Agi (1.57 Armor = 9.42% increase in EHP) and 5% more WW. Not a bad scale for 250. Plus 2 BAs makes it easier for low damage AGI heroes to close the gap in mid game. mathlete on da lewse
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Oh, I didn't know they changed the price of the recipe, too. :/ My mistake.
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