[H] DotA items - Page 28
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IntoTheWow
is awesome32274 Posts
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str
Bulgaria192 Posts
edit: btw i try getting sny on most of the agi heroes that i play when i dont get dagger just for the boost in str/run speed | ||
rpf
United States2705 Posts
On January 31 2008 02:15 IntoTheWow wrote: I think most people like it becuause its made of cheap parts. So you can build it even if you die while farming a couple of times. I think that's its only redeeming factor. If I'm a strength or agility hero, and I just can't farm, SnY is an item I'm "forced" into buying. I don't like it, but once I have the SnY I am in a much better position to actually do something. Edit: Out of curiosity, are there any items that are ignored or shunned by high level players? For example, I refuse to get a Lothar's simply because it's so easily countered. I've had so many games where I'd go Lothar's on Sniper or some other agility hero to avoid some bastard SB, only to see SB buy a gem and curbstomp me again. Then I sell the Lothar's and buy a dagger. 200g ward > 3500g (?) Lothar's Other than that, I think most items have at least one hero where that item is ideal. Even a Battlefury, which I don't really like on most heroes, is great on PA. Critting cleaves are incredible to stop pushes, push yourself, or just generally deal damage in groups. I've died twice to a critted cleave. :/ | ||
Judicator
United States7270 Posts
On January 31 2008 02:15 IntoTheWow wrote: I think most people like it becuause its made of cheap parts. So you can build it even if you die while farming a couple of times. Doesn't change the tide of the game even if you do get it, its like oh no SnY with shit damage run for the hills /sarcasm. I have let pub games drag out on to see if it ever makes a difference, it never does. Until you reach a point in the game where you are tight on item space and can benefit from BOTH the +16 STR/Agi and your damage and/or skillset scales very very very very well with 10% procs, then you can make it. Popular heroes that typically benefit from this is SB considering his massive damage output just with a quick BoT and dual chance proc with his animation. Late game sniper might too. Morphling benefits from the sole fact that anything to boost his POS 285 base ms is a god send. | ||
lololol
5198 Posts
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lololol
5198 Posts
On January 30 2008 01:58 Ack1027 wrote: It's true. You haven't noticed? Lina uses the catapult animation from regular wc3. Same applies to Furion and TB in meta. You never noticed they take towers a bit faster? The animation itself, the missile arc, weapon type(artillery/missile/normal), projectile homing(or not) have no connection with attack type. All heroes in DotA have attack type Hero. Since you say it's true, I tested it and found that TB in both forms deals the same damage per hit to towers(also the ranged form attacks slower, it has a base attack time of 1.6, while the melee form is 1.5). | ||
Ack1027
United States7873 Posts
On January 31 2008 05:52 lololol wrote: The animation itself, the missile arc, weapon type(artillery/missile/normal), projectile homing(or not) have no connection with attack type. All heroes in DotA have attack type Hero. Since you say it's true, I tested it and found that TB in both forms deals the same damage per hit to towers(also the ranged form attacks slower, it has a base attack time of 1.6, while the melee form is 1.5). Thanks for testing it. I guess I was wrong on this one. But still I can't shake that feeling everytime I watch pro reps of lina or I play tb myself. | ||
lololol
5198 Posts
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BlueRoyaL
United States2493 Posts
http://dxd.totalgamingnetwork.com/showthread.php?t=15270 1). Casting Freezing Field in front of a tower makes the tower hit the iceblocks because they're summoned dummy units. 2). Using a tango on Abaddon around the 400 hp mark triggers Borrowed Time. Centau'rs "Return" deals 10 dmg to towers when it attacks him Tidehunter regens LESS from tangos due to Kraken Shell if a prophet teleports and jug is ulti'ing there is a chance jug may follow its cool but you die to fountain, same with sb if you die while you're tossed in the air with tiny and rooted with treant at the same time, you hero will revive floating until the next death. If you cast Fatal Bonds (and rock, but that's optional) refresh and cast bonds again, they stack. Also, bonds is capped at 6000 damage to stop 1,000,000 dealt by Culling Blade. If you Frost Bite first, then toss the hero glides back like he's Moonwalking about 1100 distance. pretty sure this has been mentioned, but spamming s with sb while attacking perma bashes the opponet, thd spams auto fire like no tomorrow, ursa's ult stacks since the damage gets decided beforehand so you can basically kill an immobile hero in like 3 seconds if you spam s like crazy and have his fast attk skill on, and SA is near impossible so don't bother since the opponet has to be facing away. those are some examples of ones i found more intriguing haha | ||
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IntoTheWow
is awesome32274 Posts
if you die while you're tossed in the air with tiny and rooted with treant at the same time, you hero will revive floating until the next death. We had that happen in a game with TL people. We had tiny and rylai on the scourge side (i remember paper playing with me as scourge). And testie + some more where sent. tiny tossed a neru and i frostbit'd him in mid air. He revived as a giant floating neru. It got fixed after we did it again ^o^ | ||
Avius
Iraq1796 Posts
On February 01 2008 01:50 BlueRoyaL wrote: 2). Using a tango on Abaddon around the 400 hp mark triggers Borrowed Time. Exactly happened to me yesterday, I went "WTF?" :D | ||
Avius
Iraq1796 Posts
On February 01 2008 02:13 IntoTheWow wrote: We had that happen in a game with TL people. We had tiny and rylai on the scourge side (i remember paper playing with me as scourge). And testie + some more where sent. tiny tossed a neru and i frostbit'd him in mid air. He revived as a giant floating neru. It got fixed after we did it again ^o^ Me AGAIN. PEOPLE STOP TALKING ABOUT ME :D | ||
rpf
United States2705 Posts
On February 01 2008 02:18 Avius wrote: Exactly happened to me yesterday, I went "WTF?" :D Yeah, the same thing happened to me yesterday, too. I was really confused. :/ | ||
BottleAbuser
Korea (South)1888 Posts
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rpf
United States2705 Posts
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Judicator
United States7270 Posts
On February 01 2008 01:50 BlueRoyaL wrote: haha i just found this thread in the dxd forum last night about random dota things, people mostly post the unknown and rare dota mechanics you usually don't see in gameplay: http://dxd.totalgamingnetwork.com/showthread.php?t=15270 1). Casting Freezing Field in front of a tower makes the tower hit the iceblocks because they're summoned dummy units. 2). Using a tango on Abaddon around the 400 hp mark triggers Borrowed Time. Centau'rs "Return" deals 10 dmg to towers when it attacks him Tidehunter regens LESS from tangos due to Kraken Shell if a prophet teleports and jug is ulti'ing there is a chance jug may follow its cool but you die to fountain, same with sb if you die while you're tossed in the air with tiny and rooted with treant at the same time, you hero will revive floating until the next death. If you cast Fatal Bonds (and rock, but that's optional) refresh and cast bonds again, they stack. Also, bonds is capped at 6000 damage to stop 1,000,000 dealt by Culling Blade. If you Frost Bite first, then toss the hero glides back like he's Moonwalking about 1100 distance. pretty sure this has been mentioned, but spamming s with sb while attacking perma bashes the opponet, thd spams auto fire like no tomorrow, ursa's ult stacks since the damage gets decided beforehand so you can basically kill an immobile hero in like 3 seconds if you spam s like crazy and have his fast attk skill on, and SA is near impossible so don't bother since the opponet has to be facing away. those are some examples of ones i found more intriguing haha You really need to visit the Mechanics section of D-A.com and read their stickies. CM/ES/Undying mid game combo actually a lot scarier than it looks cause of the reasons you mentioned. Jugg's ulti always follows TP from my experience. Fatal Bond's can't kill so its still a bad skill ![]() Oh and SB + Pudge + Dark Seer are the only heroes that can cancel Panda's ulti after its been cast. One more, you can cast during Pudge's hook, if you time the animation right with a stunner you can cancel the Dismember after he casts it on you, I know Skeleton King do this thanks to his stupid delay which makes the window a little better, Harbinger use to be able to, but I am not sure after they sped up his skills. Probably the most interesting one, at least for me, is Doom's model and his problems with items near him, apparently Devour and the values associated with that skill screws it up and its not a graphical model issue. | ||
lololol
5198 Posts
Fatal Bonds can kill. | ||
BottleAbuser
Korea (South)1888 Posts
On February 01 2008 04:36 rpf wrote: Wait, so if SB goes to ult me just as I teleport, he'll teleport with me to the fountain and die? ![]() I knew it was possible for a long time, but a couple of weeks ago it actually happened. I totally laughed my ass off. I really should compile some video with shit like that (e.g. spectre meets luna in woods and disperses 3 of luna's ult in a row to instakill luna). Panda as in the electric panda? Anything that forces movement will cancel that, no? | ||
BlueRoyaL
United States2493 Posts
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rpf
United States2705 Posts
- Axes destroy creep waves. They kill the ranged creeps in one hit at level four, and bring the melee creeps down in health enough to be killed in only a couple of hits. Would an arcane ring be worth it to spam axes? - His attack speed generating skill would work nicely with any chance on hit ability, I would think. Maybe a basher or an SnY would be worthwhile? I really don't like SnY, but I could see it being useful on BM. | ||
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