[H] DotA items - Page 27
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BlueRoyaL
United States2493 Posts
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IntoTheWow
is awesome32274 Posts
Same with Terrorblade, his imgs only benefit from stat gains right? why get S&Y on him? | ||
Heen
Korea (South)2178 Posts
And speed + maim gives people an incentive to run their ass off vs a farmed tb instead of trying to dance their way. Morphling's ms is slow so people try to make up for it with skadi and BoT. Mana/int isn't an issue on most non int hero anyway. Having 2000 mana isn't much better than having 1000 ~_~ | ||
rpf
United States2705 Posts
On January 29 2008 06:20 HonkHonkBeep wrote: Armlet is a really strong item on certain heros (personally I like it on sven too). But it cannot kill you, rpf. If you died with it on "while walking about before reaching neutrals" then you're either lying or you got hit by something. It has a 10 second cooldown and you can reuse it over and over. It adds +500 hp and contrary to what someone above posted that that is not good because it drains life...it's very good. It drains 30 hp/sec. It still takes awhile for that +500 to go away, and then you can turn it off and on quickly and get the +500 back (don't do this in the middle of a fight obviously). If you're at 45 hp with your armlet on, and you can be sure not to be hit as you're running, turn it off and on and you'll go back up to 545 hp. It adds a ton of damage to a str hero, as well as 45% increased attack speed, armor, and some hp regen. Well, I killed myself with it by accident. Either that or I could quadruple ganked and didn't notice. | ||
BottleAbuser
Korea (South)1888 Posts
Personally, I think S&Y is overpriced. I'd rather get an eaglehorn for most agil heroes, after a couple of bracers. For morphling, after a couple of a couple of wraith bands. That means depend on teammates for disable/slow so you can deal damage. If you don't wanna do that, maybe a diffusal would be useful. | ||
funkie
Venezuela9374 Posts
Silly me, the cleaving attack doesn't work for range ;o! | ||
Ack1027
United States7873 Posts
On January 29 2008 09:00 IntoTheWow wrote: I don't understand why people like S&Y on Morph so much. Isn't skadi way better since you benefit from stats a lot? Same with Terrorblade, his imgs only benefit from stat gains right? why get S&Y on him? Terrorblade caps rather quickly as a carry hero compared to others. His six slot limitation is a lot more obvious imo than other carries such as say, a super farmed clinkz. The next time you get terrorblade try to shoot for the following item build [if you know how to jungle, even if you don't should still work] 4xWraith bands travels SnY [ Sange first ] Skill build: [ If you know how to jungle properly ] Metamorph / Image / Metamorph / Image / Image / Sunder / finish metamorph/image and get stats. Skill build: [ laning or beginner jungle ] Life steal/images first then metamorph. I highly suggest you do the first build even if you're not good at jungle simply because unlike other jungle's terroblades strength is in killing the neuts fast with his high damage output rather than pulling lots of double/triple spawns and taking them out for big chunks of xp. Travels SnY 4x wraith bands you will outrun pretty much anyone but chaos knight with treads. It's so ridiculous how fast you attack and move. TB's base move speed is 320 I believe. His attack does extra damage to towers because of the actual animation type. Even if you don't maim you can rape people once you metamorph and create images for team fights. If you do maim, they have no chance of escape. It's a very successful build, used even at top level games. It allows you to farm cheap items, dominate mid game, and transition EASILY into skadi or butterfly. Edit: Remember to make skadi when you are metamorphosed so you will have skadi as a non-orb item. [ Range heroes don't count skadi as an orb ] Even when you are melee it will remain a ' range ' skadi type. Maim+skadi, do I need to explain? | ||
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IntoTheWow
is awesome32274 Posts
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Heen
Korea (South)2178 Posts
No show on both sides actually. Anyway we're up for it any time you're bored ![]() Some people like radiance TB (even at pro lvl) but I don't really like it especially after having tried it myself. BoT + SnY + yasha stack on TB is funny since TB benefits so much from +stats that it's not really a waste. | ||
rpf
United States2705 Posts
On January 29 2008 10:23 funKie wrote: I once bought, battle fury, for the pande who throws thunder attacks. Silly me, the cleaving attack doesn't work for range ;o! I one time played a Lina who went 5 bfury/BoT. ... | ||
BottleAbuser
Korea (South)1888 Posts
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Ack1027
United States7873 Posts
On January 29 2008 11:39 IntoTheWow wrote: Sounds good. So do you pull nuetrals in jungle with that build or just attack / run back / repeat ? If it's scourge, I usually just start at level one [ unless it's rd, neuts spawn later at 4min mark ] and pull mid creeps to gnoll assassins, then pull the creep right above gnolls at 50 down to the gnolls/your creeps [depending on what type or when gnolls about to die. If it's something strong like centaurs you can pull earlier, if it's trolls you can pull a bit later ] and that way that creep spawn respawns by the time you get back up on the hill. [ Again basic rules of jungle and neut respawn is you must not have vision of the neut area ] Then I just go back and forth between the two neut spots right above the original 2 areas. Go to spawn when necessary or just die to neutrals as it's faster and nobody gets any exp. This is at level 3 or lower, otherwise run back is fine. A quick tip that works on sent side too is to buy one set of tangoes to begin and that way you can work your way up from the gnoll+other neut area right into the other neut area right above and pull. Get creative, stack as much as you like but only stack one area at a time otherwise you won't be able to take it out. Sent is pretty easy at bot, you pull the lowest then as you're about to kill those eat a tree behind where they spawn go up and pull that spawn down at around 50-53 and you'll have another spawn when you go back up there. A lot of this is some advanced jungle stuff. Youtube some beastmaster jungle videos and you'll pick up great easy-to-do tips once you watch them. It would take too long to type out all the jungle rules but basically don't have vision for respawns, and most camps you pull as far as you can between the 50-53 second mark. If you hit level 11 by 16 minutes you're doing a great job. [Not -rd, although possible] Try to make sure your team has two able solos though, TB absolutely can't do anything because of his skillset to gank unlike other junglers like bm or furion who can help even at level 3. TB concentrates solely on becoming a beast for midgame if he jungles. Edit: A great guide to jungling, not necessary to know everything for this TB build but good to know: http://forums.dota-allstars.com/index.php?showtopic=171878 | ||
BlueRoyaL
United States2493 Posts
On January 29 2008 11:48 rpf wrote: I one time played a Lina who went 5 bfury/BoT. ... wtff + 325dmg ftw!!!! | ||
lololol
5198 Posts
On January 29 2008 11:02 Ack1027 wrote: His attack does extra damage to towers because of the actual animation type. WTF man? | ||
Judicator
United States7270 Posts
I don't know the details and just speculating from what I know, but I assume what Ack means is that the animation of the projectile TB shoots while in Meta is actually non-hero damage rather than the one listed in your GUI (which is Hero). That means while Armor Values play a part in reducing damage, Armor Types do not so you aren't penalized because you are doing Hero Damage against Fortified Armor. My question is that if Skadi is in the mix would that still apply. And yeah TB is one of those imba carry heroes because he farms (if let go) so damn fast compared to the other "scary" carries. Same with Luna in the sense that once she gets her first damage item, Glaives guarantee easy last hits the rest of the way. Spec/Void are not like that in the sense that they can't wipe waves mid game like these two can and suffer greatly from a poor early game. Thats the reason why you see TB/Luna being banned more and more often now, its just too easy for them to throttle into late game mode once they get past early game. | ||
Ack1027
United States7873 Posts
It's true. You haven't noticed? Lina uses the catapult animation from regular wc3. Same applies to Furion and TB in meta. You never noticed they take towers a bit faster? | ||
paper
13196 Posts
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Ack1027
United States7873 Posts
I guess you could test it simply in single player by attacking the tower with tb in melee form with images vs meta form with images and see what happens. | ||
ToT)BrAiN(
Austria899 Posts
sucky items which costs a shitload of money | ||
rpf
United States2705 Posts
Whoop dee fucking doo. I'd rather buy a butterfly. | ||
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