Wolcen: Lords of Mayhem - Page 3
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HolydaKing
21225 Posts
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PuroStrife
Korea (North)199 Posts
PS: Never buy into EA games. | ||
Gorsameth
Netherlands20756 Posts
On February 22 2020 16:27 PuroStrife wrote: Its a rough cut for sure with a bunch of issues but the foundation shows promise and if the studio keeps putting time into it I can see it have a future.Is this yet another Diablo-style day-fly game that is released as EA and dies a few months later? PS: Never buy into EA games. | ||
-Archangel-
Croatia7457 Posts
Endgame is miles better for average gamer that is not a nolifer. | ||
Harris1st
Germany6136 Posts
I still encountered a few minor bugs here and there but nothing to horrible Once I flew through the ground (through several dungeons. lol whats up with that?) and a few invisible barriers were there I tried to avoid any guides and builds until now to explore of my own volition. First brick wall I hit with my build was, you know it, Edric First phase was pretty easy, avoid his shots, roll behind him, break him Second phase was a bit harder (partly because I took my hands of to sip my coffee ^^' ) but still manageable Third phase killed me outright. I could barely get anything in between his spin to win and jump attacks. I tried about 10 times before I gave up, farmed some money and respec 2/3 of my points in toughness as well as buying a big old shield. With this build I could pretty much facetank everything he threw at me and I won quite easily. The story and the cutscene are really well done, I just don't understand anything in this story. It is probably the most complicated and confusing story I've ever encountered. Later today I will finish Act 2. I'll write more then. Didn't do any crafting yet. Mostly just tried different abilities and reading myself into the wheel of passives. Played around 20 hours so far (is what steam says) | ||
Harris1st
Germany6136 Posts
Loved the bloody, gory and disgusting level design and stuff! Level 35 now, taking my sweet time and exploring every dungeon. Catched my first treasure bug. Damn those things are fast! Even more annoying than the Goblins in D3. And didn't even get something useful out of it. But the hunt was thrilling :D Still sticking with the toughness build I did because of Edric. Haven't died since that fight but I think my damage is too low. Running around with a pistol and doing mostly the bazooka skill cause that shit is hilarious and does good damage. Also got my first pets, but it's a bit strange to not have any indicator in the Ui about it. In general the UI is a bit lackluster when it comes to buffs and debuffs IMO. This does really need some improvements. On to Act 3 PS: Still don't understand shit about the story, but I'm gonna save the world anyway xD EDIT: Forgot to mention, the Primordeal evolution Supersayajin adds a nice touch but it feels suuuuuuper clunky. Picked the first one (Aspect of Dawn) Are the others any better? I always keep it full in case I need it and then forget to use it ^^' or think "nah better wait for when it gets really tough" | ||
Vindicare605
United States15716 Posts
On February 22 2020 19:43 Gorsameth wrote: Its a rough cut for sure with a bunch of issues but the foundation shows promise and if the studio keeps putting time into it I can see it have a future. Yea months or years from now lol. I'll start playing it again when it stops crashing or glitching out every other dungeon run. It'll be a lot longer before it's polished to a level where I'll want to start making alts or trying out different builds. The core idea of character building is cool, but it could use a LOT more clarity in how each stat works or adds to your character. I got gifted this game by a friend. Glad I got to try it, but it still feels like a beta. | ||
Harris1st
Germany6136 Posts
If only they had taken equal time for polishing gameplay than they did polishing graphics Act 3 so far Starts of with a fight against the Diablo brothers lol And that's when I remembered the boss fight at the end of Act 2 was a bit copied from Diablo, too. Nevermind. Level 42 now. Still staying strong with a Toughness build. Pretty much all gear is "Heavy" for more toughness and Res All. Can facetank almost everything now. That's why my skill choice is jump in, bulwark, rocketlauncher everything in the face. The rest of my skills has still some variaton. But I feel vortex fits nicely. We'll see. The turret skill looks fun if you press longer, but doesn't do enough damage I feel Also funny that Heimlock ,when he is fighting along side you, uses the metabuild with Bleeding Edge ^^' After beeing done with Act 3, this immediately reminded me of a mobile game. I was just looking for the button to buy diamonds and finish projects "now" lol. Today I will delve deeper into the whole projects thingy and the begining of the "endgame" | ||
Vindicare605
United States15716 Posts
On March 09 2020 16:45 Harris1st wrote: This game is beautiful! If only they had taken equal time for polishing gameplay than they did polishing graphics Act 3 so far Starts of with a fight against the Diablo brothers lol And that's when I remembered the boss fight at the end of Act 2 was a bit copied from Diablo, too. Nevermind. Level 42 now. Still staying strong with a Toughness build. Pretty much all gear is "Heavy" for more toughness and Res All. Can facetank almost everything now. That's why my skill choice is jump in, bulwark, rocketlauncher everything in the face. The rest of my skills has still some variaton. But I feel vortex fits nicely. We'll see. The turret skill looks fun if you press longer, but doesn't do enough damage I feel Also funny that Heimlock ,when he is fighting along side you, uses the metabuild with Bleeding Edge ^^' After beeing done with Act 3, this immediately reminded me of a mobile game. I was just looking for the button to buy diamonds and finish projects "now" lol. Today I will delve deeper into the whole projects thingy and the begining of the "endgame" The whole game is very shameless in a comedic way of how blatantly it rips off (or pays tribute to if you like) of other titles. The armor sets look straight out of Warhammer. Some of the demons look like copy paste Diablo villains, the whole second act looks like a Zerg hatchery or a Tyranid hatchery or whatever lol. I'm not hating on it for that, I just could not help but notice it and laugh at it while I was clearing story mode. | ||
Harris1st
Germany6136 Posts
So far the expeditions are really cool since you 1. Get better gear 2. Level up your Char 3. AND level up your city Which all in all gives some nice feel of progression Never was much into endgame in D3 and never really got into endgame in PoE So this is nice for change EDIT: So apparently that game crash that made me reboot, aslo corrupted my game files because steam now tells me Wolcen is not installed at all O.o EDIT2: Thank god I played online. Everything is still there and I only lost like the last 5min before the crash (which included a map and a quite a sum of money I invested in the last expedition ) | ||
Harris1st
Germany6136 Posts
never would I have imagined how starved for gold I am all the time. I mean I'm permament broke lol Also coming slowly to the limit of my selfmade build since I am getting downed pretty much once per expedition. This hasn't happened before ^^' BTW keeping all my dyes that I don't need if someone wants to trade or sth. Dyes are all I can really offer at the moment To all the "copied" content: i don't mind at all. It has also some new approaches to stuff and some unique skills If Blizzard doesn't mind, why should I ^^' And I mean, look at Dota and Lol. And wasn't World of Warcraft pretty much copied and then made better and opened for a wider audience? EDIT: And as soon as I wrote I'm broke I find a "money" map :D | ||
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