A dynamic hack’n’slash with no class restrictions. Choose your path as you level-up and play your character the way you want! Explore this shattered and corrupted world to uncover its ancient secrets and hidden truths. RECENT REVIEWS: Very Positive (1,023) ALL REVIEWS: Mostly Positive (6,793)
In Wolcen you can face challenges alone, with your friends, or in a random group thanks to our Matchmaking system. Play the Act I’s story before reaching the repeatable content and launch a challenge that fits your goal for difficulty. The harder challenges will grant you the most awesome rewards!
Key features:
Multiplayer mode: Co-Op/Multiplayer. Face challenges alone or with friends.
Mature story: Start the campaign of Wolcen: Lords of Mayhem and explore an immersive universe, full of secrets to discover.
Deep lore: Discover Wolcen’s universe through items, skills, talents, and environment descriptions.
Voice-over: All dialogues, cutscenes, and dynamic scenes have english voice over. Dynamic combat system: Fast-paced combat system with weapon-based combos. Dodge, Dash, Hack, Slash and unleash devastating spells on your enemies!
Weapon combo system: Each weapon has its own game style, including various gameplay effects and animations. You can choose up to 14 different weapon stances!
Tons of Loot: Weapons and Armors with randomly generated magic effects for more gameplay diversity. And tons of Unique items!
Free character development: No class limitation. You have three resources: Rage and Willpower(Umbra) interact with each other, using the Resource Opposition System. Stamina allows you to use a dodge-roll to avoid danger or travel faster.
Asymmetric Armor System: You will be able to equip different shoulders and arm protection on the left and right side of your character, bringing a great number of customization options!
Gems: Use gems to improve your gear for offensive, defensive, or support attributes.
Fight vicious and intelligent foes featuring many different attacks, combat patterns and defensive abilities. Crush the weaklings, and prepare to fight impressive, pitiless elite bosses.
Active skill modifier: Level-up your skills to unlock and combine modifiers for advanced customized gameplay.
Status Ailments: Each status ailment has its own trail and effect on your enemies. Burn, Freeze, Shock, Poison or inflict various weaknesses that will make you victorious. Choose wisely and combine these effects for more deadly attacks and spells.
Rotating Passive Skills Tree: A deep and innovative way to customize your play style with various specialization that you can combine for unique hybrid or archetypes builds!
Mandates of the Purple Phoenix: Execute mandates for the Host of the Purple Phoenix, come back alive to earn your rewards.
Expeditions of the Purple Phoenix: Choose the difficulty of your dungeon, a higher difficulty will give you more chance to obtain awesome rewards. Area modifiers: Add area modifiers to your Expeditions for more loot and more challenge!
Wrath of Sarisel: Lure Untainteds in your Expeditions and face deadly enemies when you'll expect it the least. Finishing a Wrath of Sarisel dungeon will grant you items with unique affixes, allowing you to have passive points as an affix or cast spells you should not be able to cast with a specific weapon.
I bought this back in 2016 when early access released. It changed a lot since back then, but I feel it was always for the better. Finally, they are ready to release. Pretty hyped for this.
It has elements from Diablo, PoE, Doom and some other games mixed together and innovated
Skill tree: You can turn the 3 layers independantly to make even more unique builds. Though not everything will be viable I guess ^^
Well, finally this is coming out. I heard that this game went through a pretty bigl overhaul pretty late in development which had the community divided.
Not sure how that went, but I'll keep an eye on this and reviews after release.
On January 15 2020 03:56 Latham wrote: Well, finally this is coming out. I heard that this game went through a pretty bigl overhaul pretty late in development which had the community divided.
Not sure how that went, but I'll keep an eye on this and reviews after release.
Yes they even changed the name completely. It was called Umbra at one point. I am expecting big things from this. I played it at the beginning of 2019 the last time I think and it was quite fun, but restricted to the first act and only level 20 back then. So I don't know how good the long term motivation and endgame will be
Well it did the trick for me :D Otherwise this game would totally fly under my radar. I also asked some of my friends and it seems we'll be buying this game together. I like it that it has coop component, just what I was searching for :D
Depending on more responses (and I have no idea if something like that is implemented) I might do something Teamliquid Clan'ish here and update OP
FYI: It was originally planned as an "open world" game, but they didn't have the ressources to make the world come alive. Instead they went with a more Diablo/ PoE style of world. This is also the reason for most negative reviews on steam
How's the game compare to PoE or other major arpgs? graphics look nice but it takes a lot to pull me away from what I'm already playing. If I have spare time and don't want to play PoE I usually turn to Grim Dawn
On January 19 2020 15:36 EchelonTee wrote: How's the game compare to PoE or other major arpgs? graphics look nice but it takes a lot to pull me away from what I'm already playing. If I have spare time and don't want to play PoE I usually turn to Grim Dawn
This is a tough one. Afaik it is more action heavy than every arpg before with dodge/ evade and has ressource management
You have three resources: Rage and Willpower(Umbra) interact with each other, using the Resource Opposition System. Stamina allows you to use a dodge-roll to avoid danger or travel faster.
Some skills use rage, some generate rage. Some use willpower, some generate willpower. This is very important to keep in mind when you make a build.
I know nothing yet of endgame and longtime motivation. We'll have to wait and see
Some of you have noticed that the achievements have been pushed on Steam, including the endgame ones. We would like to detail, without spoiling too much, what the endgame is about in Wolcen.
When you complete the three acts, you can access the endgame mode with all your characters. This game mode allows you to level up a new character without doing the campaign if you wish, by doing randomly generated dungeons. But mostly, it unlocks the endgame content and its rewards.
The endgame feature allows the player to construct buildings and complete projects for the City of Stormfall. These projects require resources that you will be able to gather by completing random dungeons with or without modifiers. The harder the challenge, the faster Projects can complete. As usual, completing higher dungeon difficulties will also grant you with more interesting rewards.
Once you complete a project, you obtain its dedicated reward and unlock other projects, which provides you with more and more interesting rewards, including additional bank tabs, talent points, components, dyes, and other cool stuff.
Here are a few screenshots of some of the projects you can complete and their dedicated rewards.
First review with a pre-release version is out. German: www.gamestar.de
Final verdict:
A great game riddled with bugs and crashes
Could have been a 8-9/10 but at the time of testing more 7/10 due to bugs
Cons: - Story seems shortened and ends abruptly (budget cuts?) - a lot of small bugs - some reproduceable crashes
EDIT: It's not a Warcraft 3 Refunded bad, but it seems obivous they also released maybe a bit too early. Keep in mind that PoE and Diablo 3 also took time to be what they are today
Could have been a 8-9/10 but at the time of testing more 7/10 due to bugs
Cons: - Story seems shortened and ends abruptly (budget cuts?) - a lot of small bugs - some reproduceable crashes
EDIT: It's not a Warcraft 3 Refunded bad, but it seems obivous they also released maybe a bit too early. Keep in mind that PoE and Diablo 3 also took time to be what they are today
Developer already stated there will be a Day1 patch to fix most, if not all of the performance problems. Fingers crossed
Looking forward to playing the game. Got really interested over the last week but told myself not to play before release as so much is going to change. From videos/streams lots of skills ask the player to be stationary for a moment? It's something I'm skeptical towards but it's probably going to help me not comparing Wolcen to poe too much.
On February 12 2020 18:33 smr wrote: Looking forward to playing the game. Got really interested over the last week but told myself not to play before release as so much is going to change. From videos/streams lots of skills ask the player to be stationary for a moment? It's something I'm skeptical towards but it's probably going to help me not comparing Wolcen to poe too much.
Not really stationary, but some skills do seem to have some wind-up. From what I've seen these are under a second and seem intentional. But keep in mind that this can be changed when you alter your skills with runes.
The gameplay is really dark and gritty and the audio and visuals are awesome btw
Release Trailer. Those transformations and the thrown hammer look amazing. I like the endgame-concept, basically choosing to "build" a skill point or additional stash space. Hope it's tuned in a way that it takes some time. Guess you can compare that to d3 and earning your first set? And while it might be the same: wait a few minutes/do achievement x, it has a lot more style and allows for "easy" long term additions to the game.
The trailer looks good, but overall the game looks waaaay to similar to D3 for me, down to the fact that every single item occupies 1 or 2 slots in the inventory. How will endgame coop be handled? So the goal is to upgrade stuff in the city, i take it everyone has their own instance and their own stuff to upgrade, so you cant work together with other people for a common goal, rather the whole party gets materials that they can each use on their own? And what about item trading, will it be like d3 or poe?
On February 13 2020 02:18 Warri wrote: The trailer looks good, but overall the game looks waaaay to similar to D3 for me, down to the fact that every single item occupies 1 or 2 slots in the inventory. How will endgame coop be handled? So the goal is to upgrade stuff in the city, i take it everyone has their own instance and their own stuff to upgrade, so you cant work together with other people for a common goal, rather the whole party gets materials that they can each use on their own? And what about item trading, will it be like d3 or poe?
Well, it is the same genre in a similar setting. That said, it looks way more like a fast paced Grim Dawn than Diablo 3.
So, any TL.net netizen wants to post a short review of this for the rest of us? Steam seems to have generally positive reviews (~75%ish positive) but people say it is quite slow in the animations department, when compared to PoE and even Diablo 3. Others are saying this is just a straight up copy of D3 with Malathael-like boss and another Butcher? While some people are reporting connectivity issues others seem to be doing fine?
I bought the game and played an hour yesterday, so no opinion yet. Of the people who played here, how fun/well implemented/rewarding is co-op? I expect most of my time (maybe 95%) would probably be played solo anyway, so I should probably just play offline, but I'm a bit scared of missing out on cool stuff.
On February 14 2020 21:32 Latham wrote: So, any TL.net netizen wants to post a short review of this for the rest of us? Steam seems to have generally positive reviews (~75%ish positive) but people say it is quite slow in the animations department, when compared to PoE and even Diablo 3. Others are saying this is just a straight up copy of D3 with Malathael-like boss and another Butcher? While some people are reporting connectivity issues others seem to be doing fine?
Come on, spill the beans!
Decided not to buy it (yet) but watched quin stream whole day yesterday. Release was scuffed, servers were down for about 4-5 hours and people couldnt log in. But even after that the game was riddled with bugs, the most obnoxious one was progress not being saved. You finish an act and get reset back to the start of the act, which are multiple hours long. Quin is now playing act 2 for the fourth time with a severely overleveled character because of that..But you can play the game offline so maybe thats what the people who are doing fine are doing. It's a seperate char though so you will never be able to play online with that character and miss out on playing in a group. Combat looks ok, nothing special id say, but yes, its more like how d3 and poe were at launch, slow and methodical rather than what they are now. It is a straight up rip from d3 though, yes. If i didnt know better and i just turned on a stream i would think its a d3 expansion. The textures are more detailed and crisp but literally every single thing screams d3, down to the look of the login screen, the inventory, even the way item stats are shown. One of the first bosses, i guess they mean the Yudai (or smth) guy, looks a bit like Malthael too. Endgame looks waaaaaay to dull for me. It's literally just greater rifts from d3 but you have a bit more control on the properties and you get mats to upgrade some buildings in town which will make you stronger so you can do higher greater rifts.
Only played for ~2 hours yesterday (Servers didn't matter to me, as I do not intend to group-play and went with offline-mode from the get go).
They should've probably spend a week of design-work on their menus. They do not matter while playing but the first impression is: oh 1:1 d3, even when it comes to the ingame chatwindow. Charakter-scree, talenttree are different enought so there it isn't a problem. But they should've been more careful with their presentation.
The resources and stats that aren't just: warrior = strength, ranged= dex feel good.
Regarding combat I feel that I cannot judge yet. Is it slow? Yes, but in an okay way. But that could change as in the beginning the game is far faaaaaaaaar faaaaaaaaaaaaaaaar to easy. And I'm not playing the easy mode but the standard way.
Will probably play a lot until next poe-league but would be surprised if Wolcen became a 150+ hour game for me. Even at 30 hours I would be okay with 1€ per hour. But long-term anything can happen.
Biggest problem atm is input lag while at a merchant. So right click is selling stuff but it's also changing equipment. Apparently if you move the slightest while rightclicking the game tries to pick the item up to the cursor instead of selling it. As I cannot play for a few days I hope all the problems regarding resetting progress are gone when I'm back.
On February 14 2020 21:32 Latham wrote: So, any TL.net netizen wants to post a short review of this for the rest of us? Steam seems to have generally positive reviews (~75%ish positive) but people say it is quite slow in the animations department, when compared to PoE and even Diablo 3. Others are saying this is just a straight up copy of D3 with Malathael-like boss and another Butcher? While some people are reporting connectivity issues others seem to be doing fine?
Come on, spill the beans!
Since servers were down all the time I finished it solo twice and have two chars around lvl 60 (90 is max), roughly 20 hours in. If it had been released 8 years ago as diablo 3, I think people would have liked it more than the diablo 3 that came out. I don't play poe, because it is a trading simulation and the combat is not engaging. Wolcen does combat really well. Everything is just very satisfying to hit. The game is not finished, some skills on the tree are placeholders, so are some character stats, so it makes experimenting with builds frustrating in a game where the fun should come from making your own build. Give it 3 months I'd say, the game mechanics are designed well, once it is finished it will be a good game, not poe MMO, not Diablo 2 ladder, but a fun experience with friends, like a TitanQuest.
C'mon. The game is gonna die out within a month. Because it's nothing but a blatant d3 clone: the UI (not even funny), "6 skills + runes" system (are you kiddin?) + oversimplified PoE passive skill tree (innovation!) + rifts endgame (wow). And the graphics - who the fck cares and who is impressed with that in 2020? PoE 2.0 will beat the crap out of this (it already did actually). Devs do not even try to pretend they have any original ideas. Meeeeh. And that launch hype. Steam rating was mixed (at best) for years and the main complaint was - there is no content! - then they launched it and everyone was "OMG look at those graphics it's a revolution" (while it is basically d3 with poorer animations) and then after a WEEK the rating is back to mixed because everyone realised devs only released 1/4 of the game and it's shallow and middling as fck.
If there are overly positive comments there have to be exact opposite ones. Just to keep balance. I can agree that graphics could be a matter of taste, some people like it (though it's too "flashy" for my liking) but there is obvious BAD staff about the game - like 99% copied dialbo3 character screen/inventory/items. Items. I bet you won't tell the difference between random d3 glove design and glove design in wolcen. They are not just similar. They are identical. I mean, how on earth did they let their designers implement that? It's disgusting.
6 skills system. For real? The very thing every diablo fan was pissed about. Casual boring mechanic that takes away tons of character building options. And what's with that overall D3 obsession from the devs? The whole game looks like a D3 rip off. I could've understood if they tried to copy PoE (something deeper than just coping passive tree) or even Grim Dawn/Titan Quest (as the mechanics in these titles are really unique, some are questionable, but still interesting and unorthodox at least). But D3. The epitome of shallowness. Simply a VERY BAD game.
All in all. Wolcen brings nothing new to the genre, but some random rip-offs from other titles. Fully copied UI/mechanincs/design/graphic style. It feels and plays like a "copy", how can someone hype it? - i have no idea.
On February 19 2020 18:29 insitelol wrote: If there are overly positive comments there have to be exact opposite ones. Just to keep balance. I can agree that graphics could be a matter of taste, some people like it (though it's too "flashy" for my liking) but there is obvious BAD staff about the game - like 99% copied dialbo3 character screen/inventory/items. Items. I bet you won't tell the difference between random d3 glove design and glove desing in wolcen. They are not just similar. They are identical. I mean, how on earth did they let their designers implement that? It's disgusting.
6 skills system. For real? The very thing every diablo fan was pissed about. Casual boring mechanic that takes away tons of character building options. And what's with that overall D3 obsession from the devs? The whole game looks like a D3 rip off. I could've understood if they tried to copy PoE (something deeper than just coping passive tree) or even Grim Dawn/Titan Quest (as the mechanics in these titles are really unique, some are questionable, but still interesting and unorthodox at least). But D3. The epitome of shallowness. Simply a VERY BAD game.
All in all. Wolcen brings nothing new to the genre, but some random rip-offs from other titles. Fully copied UI/mechanincs/design/graphic style. It feels and plays like a "copy", how can someone hype it? - i have no idea.
Have you played it? Just asking because you are so negative about it.
Nothing you say is wrong. Good artists copy, great artists steal. A lot of everything is just a rehash of different games, but they did copy the stuff that works well. They don't reach D3 level of shallowness, number bloating is not as bad in lategame, they do not never nearly reach the depth of poe, but when I played it, it felt better than both of the games -> just the feedback of clicking and swinging at a monster, this is where poe fails for me. I always wish there was a bot auto playing poe for me and I could just focus on the skill tree, items and trading, that part about poe is fantastic, the actual act of adventuring is tedious and bland in that game.
I actually love comparing it to titan quest, not because they are overly similar, but because of the non-serious nature of both games. This is not a hardcore game i believe, but it ain't as casual as D3. In wolcen, balancing Character stats actually can be interesting in dia 3 you can't even spend stat points. It is a clone, but it is a good one, I don't get where all your anger and rage stems from, did the devs run over your cat or something?
On February 19 2020 18:29 insitelol wrote: If there are overly positive comments there have to be exact opposite ones. Just to keep balance. I can agree that graphics could be a matter of taste, some people like it (though it's too "flashy" for my liking) but there is obvious BAD staff about the game - like 99% copied dialbo3 character screen/inventory/items. Items. I bet you won't tell the difference between random d3 glove design and glove desing in wolcen. They are not just similar. They are identical. I mean, how on earth did they let their designers implement that? It's disgusting.
6 skills system. For real? The very thing every diablo fan was pissed about. Casual boring mechanic that takes away tons of character building options. And what's with that overall D3 obsession from the devs? The whole game looks like a D3 rip off. I could've understood if they tried to copy PoE (something deeper than just coping passive tree) or even Grim Dawn/Titan Quest (as the mechanics in these titles are really unique, some are questionable, but still interesting and unorthodox at least). But D3. The epitome of shallowness. Simply a VERY BAD game.
All in all. Wolcen brings nothing new to the genre, but some random rip-offs from other titles. Fully copied UI/mechanincs/design/graphic style. It feels and plays like a "copy", how can someone hype it? - i have no idea.
Have you played it? Just asking because you are so negative about it.
Nothing you say is wrong. Good artists copy, great artists steal. A lot of everything is just a rehash of different games, but they did copy the stuff that works well. They don't reach D3 level of shallowness, number bloating is not as bad in lategame, they do not never nearly reach the depth of poe, but when I played it, it felt better than both of the games -> just the feedback of clicking and swinging at a monster, this is where poe fails for me. I always wish there was a bot auto playing poe for me and I could just focus on the skill tree, items and trading, that part about poe is fantastic, the actual act of adventuring is tedious and bland in that game.
I actually love comparing it to titan quest, not because they are overly similar, but because of the non-serious nature of both games. This is not a hardcore game i believe, but it ain't as casual as D3. In wolcen, balancing Character stats actually can be interesting in dia 3 you can't even spend stat points. It is a clone, but it is a good one, I don't get where all your anger and rage stems from, did the devs run over your cat or something?
I can't agree with Wolcen having character stat balancing. The only thing that matters is enough toughness to not die constantly and everything else in Ferocity because Ailements don't scale enough for Wisdom to be good and speed from Agility can't remotely compete with the extra modifiers on crit.
On February 19 2020 19:06 naughtDE wrote: I don't get where all your anger and rage stems from, did the devs run over your cat or something?
From the fact that people jump on every mediocre title to hype the shit out of it, play it for a month then ditch it and eventually forget about it? That's just not the way i treat game genres i like. And i know i'm in minority here, because everyone is like: "why are you so passionate/negative about *insert random title*. Play it or don't play it, it's a whatever issue". No i won't buy that, because i actually enjoy arpg as a genre and hate to watch bad games being hyped. As any other plain bad stuff being hyped. If you want a more legitimate reason for that - how about: hyping a bad title makes people waste their time and money on it (they would still do that regardless of my opinion, but at least i tried).
p.s. I mean, have you seen their inventory and items UI? It's the EXACT d3 copy. I'm not overreacting. And no, this is not "normal" in any way, not just "good/great artist" issue. It just plain fcking bad. it's awful to an extent i cant even think of any other example in game industry ever (mainstream ofc). It just tells a lot about the devs and their attitude.
Well, balancing isn't really a factor in Wolcen yet, cause we all know some builds are just broken right now
On February 19 2020 18:29 insitelol wrote: If there are overly positive comments there have to be exact opposite ones. Just to keep balance. I can agree that graphics could be a matter of taste, some people like it (though it's too "flashy" for my liking) but there is obvious BAD staff about the game - like 99% copied dialbo3 character screen/inventory/items. Items. I bet you won't tell the difference between random d3 glove design and glove desing in wolcen. They are not just similar. They are identical. I mean, how on earth did they let their designers implement that? It's disgusting.
6 skills system. For real? The very thing every diablo fan was pissed about. Casual boring mechanic that takes away tons of character building options. And what's with that overall D3 obsession from the devs? The whole game looks like a D3 rip off. I could've understood if they tried to copy PoE (something deeper than just coping passive tree) or even Grim Dawn/Titan Quest (as the mechanics in these titles are really unique, some are questionable, but still interesting and unorthodox at least). But D3. The epitome of shallowness. Simply a VERY BAD game.
All in all. Wolcen brings nothing new to the genre, but some random rip-offs from other titles. Fully copied UI/mechanincs/design/graphic style. It feels and plays like a "copy", how can someone hype it? - i have no idea.
Dunno man... This just reads as a huge rant. Like on a "every MMO is a copy of WoW because it has also quests" level. No offense dude. I can absolutely understand most critic. Nevertheless, I've never player an ARPG where combat was as engaging as in Wolcen. As a casual, that's enough for me. It is fun to play and not a big grindfest click orgy
On February 19 2020 19:44 Harris1st wrote: Well, balancing isn't really a factor in Wolcen yet, cause we all know some builds are just broken right now
On February 19 2020 18:29 insitelol wrote: If there are overly positive comments there have to be exact opposite ones. Just to keep balance. I can agree that graphics could be a matter of taste, some people like it (though it's too "flashy" for my liking) but there is obvious BAD staff about the game - like 99% copied dialbo3 character screen/inventory/items. Items. I bet you won't tell the difference between random d3 glove design and glove desing in wolcen. They are not just similar. They are identical. I mean, how on earth did they let their designers implement that? It's disgusting.
6 skills system. For real? The very thing every diablo fan was pissed about. Casual boring mechanic that takes away tons of character building options. And what's with that overall D3 obsession from the devs? The whole game looks like a D3 rip off. I could've understood if they tried to copy PoE (something deeper than just coping passive tree) or even Grim Dawn/Titan Quest (as the mechanics in these titles are really unique, some are questionable, but still interesting and unorthodox at least). But D3. The epitome of shallowness. Simply a VERY BAD game.
All in all. Wolcen brings nothing new to the genre, but some random rip-offs from other titles. Fully copied UI/mechanincs/design/graphic style. It feels and plays like a "copy", how can someone hype it? - i have no idea.
Dunno man... This just reads as a huge rant. Like on a "every MMO is a copy of WoW because it has also quests" level. No offense dude. I can absolutely understand most critic. Nevertheless, I've never player an ARPG where combat was as engaging as in Wolcen. As a casual, that's enough for me. It is fun to play and not a big grindfest click orgy
Well, the whole meaning of arpg for me is being a grindfest orgy with deep mechanics. Engaging combat? well it's a matter of taste i guess, cause i feel nothing speacial about it in wolcen. Monsters are low on numbers. Abilities are flashy at best. PoE in this regard may not be the best example, but is in no way worse that wolcen. For me.
On February 19 2020 20:06 abuse wrote: TIL: barely 2 pages on TL.net with around 10 people discussing something is considered "overhyping a shitty game"
Played the game, had fun with the campaign (though I thought the act bosses had just way more health than was necessary). After a couple hours of playing the lategame, I can't say I'm really enticed by it. Playing with sword and shield, I didn't feel my skills were particularly interesting, as a lot of them are feel like just different flavors of "aoe damage skill".
I'm no ARPG veteran (the most I did was play D2 back in the day and D3 some years ago), so I find it difficult to point out why I'm not enjoying the grind (which, in my case is run up to a pack of enemies, cast bleeding edge, find next group of enemies). All I know is I think I'll probably put down the game for now and come back in half a year or something.
I enjoy my time at the moment but realistically most of that comes down to Wolcen being a new release rather than overall quality (also playing offline I didn't care for connectivity-problems etc).
I tried to start with a "material"-ailment build, went full wisdowm, started with poison-stuff and added rend but that meant bleeding edge = everything instadead without any tick of my dots. Balance is non-existant. Right now I'm on a Plaguebearer, Anomaly, Bulwark of Dawn aoe build which is cool.
But a few hours onwards? The expeditions offer barely any incentive to play higher levels. In D3 I was so happy if I broke my own gr-record. Even if it was only by 5 seconds. I didn't care too much about the loot but about improving. In contrast I did about 20 level in expeditions at this point and I never felt like reaching a milestone. I have no sets to chase (something I'm happy it isn't in POE but that game has so many build-defining uniques, that you always feel like building towards something), most items seem like statsticks.
Guess what I'm trying to say: The game lacks the last 10-20% in every system it offers and people won't think they're missing out if they stop playing.
No big numbers is one of the nicest part of the game. level 187 enemies with highest hp are around 90million (elite monsters) while most monsters have half of that hp. This is what in d3? GR lvl 35? edit: lvl92 elite monsters have 200k hp. Thats quite low compared to diablo3!
Skill balance seems pretty poor, Bleeding Edge with the right modifiers deals a shit ton more damage than Anvil's Woe and Wrath of Baäpheth can do. Didn't test Bladestorm too much yet, but I hear it's very good for clearing at least. My damage was pretty lackluster during the story, but I managed to do Act1-3 without dying with ZDPS Wrath of Baäpheth. Then I watched Quin69 using Bleeding Edge and suddenly was doing pretty good damage.
On February 22 2020 16:27 PuroStrife wrote: Is this yet another Diablo-style day-fly game that is released as EA and dies a few months later? PS: Never buy into EA games.
Its a rough cut for sure with a bunch of issues but the foundation shows promise and if the studio keeps putting time into it I can see it have a future.
From what I played it I like it more that current state of PoE. They just need a few patches more to make it fully playable. Endgame is miles better for average gamer that is not a nolifer.
So I finally came around and got to play a bit more cause I was ill and had the time and I thought the game is fixed to be playable now.
I still encountered a few minor bugs here and there but nothing to horrible Once I flew through the ground (through several dungeons. lol whats up with that?) and a few invisible barriers were there
I tried to avoid any guides and builds until now to explore of my own volition. First brick wall I hit with my build was, you know it, Edric First phase was pretty easy, avoid his shots, roll behind him, break him Second phase was a bit harder (partly because I took my hands of to sip my coffee ^^' ) but still manageable Third phase killed me outright. I could barely get anything in between his spin to win and jump attacks. I tried about 10 times before I gave up, farmed some money and respec 2/3 of my points in toughness as well as buying a big old shield. With this build I could pretty much facetank everything he threw at me and I won quite easily.
The story and the cutscene are really well done, I just don't understand anything in this story. It is probably the most complicated and confusing story I've ever encountered. Later today I will finish Act 2. I'll write more then. Didn't do any crafting yet. Mostly just tried different abilities and reading myself into the wheel of passives. Played around 20 hours so far (is what steam says)
Loved the bloody, gory and disgusting level design and stuff! Level 35 now, taking my sweet time and exploring every dungeon. Catched my first treasure bug. Damn those things are fast! Even more annoying than the Goblins in D3. And didn't even get something useful out of it. But the hunt was thrilling :D Still sticking with the toughness build I did because of Edric. Haven't died since that fight but I think my damage is too low. Running around with a pistol and doing mostly the bazooka skill cause that shit is hilarious and does good damage. Also got my first pets, but it's a bit strange to not have any indicator in the Ui about it. In general the UI is a bit lackluster when it comes to buffs and debuffs IMO. This does really need some improvements. On to Act 3
PS: Still don't understand shit about the story, but I'm gonna save the world anyway xD
EDIT: Forgot to mention, the Primordeal evolution Supersayajin adds a nice touch but it feels suuuuuuper clunky. Picked the first one (Aspect of Dawn) Are the others any better? I always keep it full in case I need it and then forget to use it ^^' or think "nah better wait for when it gets really tough"
On February 22 2020 16:27 PuroStrife wrote: Is this yet another Diablo-style day-fly game that is released as EA and dies a few months later? PS: Never buy into EA games.
Its a rough cut for sure with a bunch of issues but the foundation shows promise and if the studio keeps putting time into it I can see it have a future.
Yea months or years from now lol.
I'll start playing it again when it stops crashing or glitching out every other dungeon run. It'll be a lot longer before it's polished to a level where I'll want to start making alts or trying out different builds.
The core idea of character building is cool, but it could use a LOT more clarity in how each stat works or adds to your character.
I got gifted this game by a friend. Glad I got to try it, but it still feels like a beta.
If only they had taken equal time for polishing gameplay than they did polishing graphics
Act 3 so far
Starts of with a fight against the Diablo brothers lol And that's when I remembered the boss fight at the end of Act 2 was a bit copied from Diablo, too. Nevermind. Level 42 now. Still staying strong with a Toughness build. Pretty much all gear is "Heavy" for more toughness and Res All. Can facetank almost everything now. That's why my skill choice is jump in, bulwark, rocketlauncher everything in the face. The rest of my skills has still some variaton. But I feel vortex fits nicely. We'll see. The turret skill looks fun if you press longer, but doesn't do enough damage I feel Also funny that Heimlock ,when he is fighting along side you, uses the metabuild with Bleeding Edge ^^'
After beeing done with Act 3, this immediately reminded me of a mobile game. I was just looking for the button to buy diamonds and finish projects "now" lol. Today I will delve deeper into the whole projects thingy and the begining of the "endgame"
On March 09 2020 16:45 Harris1st wrote: This game is beautiful!
If only they had taken equal time for polishing gameplay than they did polishing graphics
Act 3 so far
Starts of with a fight against the Diablo brothers lol And that's when I remembered the boss fight at the end of Act 2 was a bit copied from Diablo, too. Nevermind. Level 42 now. Still staying strong with a Toughness build. Pretty much all gear is "Heavy" for more toughness and Res All. Can facetank almost everything now. That's why my skill choice is jump in, bulwark, rocketlauncher everything in the face. The rest of my skills has still some variaton. But I feel vortex fits nicely. We'll see. The turret skill looks fun if you press longer, but doesn't do enough damage I feel Also funny that Heimlock ,when he is fighting along side you, uses the metabuild with Bleeding Edge ^^'
After beeing done with Act 3, this immediately reminded me of a mobile game. I was just looking for the button to buy diamonds and finish projects "now" lol. Today I will delve deeper into the whole projects thingy and the begining of the "endgame"
The whole game is very shameless in a comedic way of how blatantly it rips off (or pays tribute to if you like) of other titles. The armor sets look straight out of Warhammer. Some of the demons look like copy paste Diablo villains, the whole second act looks like a Zerg hatchery or a Tyranid hatchery or whatever lol.
I'm not hating on it for that, I just could not help but notice it and laugh at it while I was clearing story mode.
Finally had my first game breaking bug. Froze my whole pc. Had to reboot. ^^'
So far the expeditions are really cool since you
1. Get better gear 2. Level up your Char 3. AND level up your city
Which all in all gives some nice feel of progression Never was much into endgame in D3 and never really got into endgame in PoE So this is nice for change
EDIT: So apparently that game crash that made me reboot, aslo corrupted my game files because steam now tells me Wolcen is not installed at all O.o EDIT2: Thank god I played online. Everything is still there and I only lost like the last 5min before the crash (which included a map and a quite a sum of money I invested in the last expedition )
So level 50 now. First stuff in my city is unlocked!
never would I have imagined how starved for gold I am all the time. I mean I'm permament broke lol
Also coming slowly to the limit of my selfmade build since I am getting downed pretty much once per expedition. This hasn't happened before ^^'
BTW keeping all my dyes that I don't need if someone wants to trade or sth. Dyes are all I can really offer at the moment
To all the "copied" content: i don't mind at all. It has also some new approaches to stuff and some unique skills If Blizzard doesn't mind, why should I ^^' And I mean, look at Dota and Lol. And wasn't World of Warcraft pretty much copied and then made better and opened for a wider audience?
EDIT: And as soon as I wrote I'm broke I find a "money" map :D