A dynamic hack’n’slash with no class restrictions. Choose your path as you level-up and play your character the way you want! Explore this shattered and corrupted world to uncover its ancient secrets and hidden truths. RECENT REVIEWS: Very Positive (1,023) ALL REVIEWS: Mostly Positive (6,793)
In Wolcen you can face challenges alone, with your friends, or in a random group thanks to our Matchmaking system. Play the Act I’s story before reaching the repeatable content and launch a challenge that fits your goal for difficulty. The harder challenges will grant you the most awesome rewards!
Key features:
Multiplayer mode: Co-Op/Multiplayer. Face challenges alone or with friends.
Mature story: Start the campaign of Wolcen: Lords of Mayhem and explore an immersive universe, full of secrets to discover.
Deep lore: Discover Wolcen’s universe through items, skills, talents, and environment descriptions.
Voice-over: All dialogues, cutscenes, and dynamic scenes have english voice over. Dynamic combat system: Fast-paced combat system with weapon-based combos. Dodge, Dash, Hack, Slash and unleash devastating spells on your enemies!
Weapon combo system: Each weapon has its own game style, including various gameplay effects and animations. You can choose up to 14 different weapon stances!
Tons of Loot: Weapons and Armors with randomly generated magic effects for more gameplay diversity. And tons of Unique items!
Free character development: No class limitation. You have three resources: Rage and Willpower(Umbra) interact with each other, using the Resource Opposition System. Stamina allows you to use a dodge-roll to avoid danger or travel faster.
Asymmetric Armor System: You will be able to equip different shoulders and arm protection on the left and right side of your character, bringing a great number of customization options!
Gems: Use gems to improve your gear for offensive, defensive, or support attributes.
Fight vicious and intelligent foes featuring many different attacks, combat patterns and defensive abilities. Crush the weaklings, and prepare to fight impressive, pitiless elite bosses.
Active skill modifier: Level-up your skills to unlock and combine modifiers for advanced customized gameplay.
Status Ailments: Each status ailment has its own trail and effect on your enemies. Burn, Freeze, Shock, Poison or inflict various weaknesses that will make you victorious. Choose wisely and combine these effects for more deadly attacks and spells.
Rotating Passive Skills Tree: A deep and innovative way to customize your play style with various specialization that you can combine for unique hybrid or archetypes builds!
Mandates of the Purple Phoenix: Execute mandates for the Host of the Purple Phoenix, come back alive to earn your rewards.
Expeditions of the Purple Phoenix: Choose the difficulty of your dungeon, a higher difficulty will give you more chance to obtain awesome rewards. Area modifiers: Add area modifiers to your Expeditions for more loot and more challenge!
Wrath of Sarisel: Lure Untainteds in your Expeditions and face deadly enemies when you'll expect it the least. Finishing a Wrath of Sarisel dungeon will grant you items with unique affixes, allowing you to have passive points as an affix or cast spells you should not be able to cast with a specific weapon.
I bought this back in 2016 when early access released. It changed a lot since back then, but I feel it was always for the better. Finally, they are ready to release. Pretty hyped for this.
It has elements from Diablo, PoE, Doom and some other games mixed together and innovated
Skill tree: You can turn the 3 layers independantly to make even more unique builds. Though not everything will be viable I guess ^^
Well, finally this is coming out. I heard that this game went through a pretty bigl overhaul pretty late in development which had the community divided.
Not sure how that went, but I'll keep an eye on this and reviews after release.
On January 15 2020 03:56 Latham wrote: Well, finally this is coming out. I heard that this game went through a pretty bigl overhaul pretty late in development which had the community divided.
Not sure how that went, but I'll keep an eye on this and reviews after release.
Yes they even changed the name completely. It was called Umbra at one point. I am expecting big things from this. I played it at the beginning of 2019 the last time I think and it was quite fun, but restricted to the first act and only level 20 back then. So I don't know how good the long term motivation and endgame will be
Well it did the trick for me :D Otherwise this game would totally fly under my radar. I also asked some of my friends and it seems we'll be buying this game together. I like it that it has coop component, just what I was searching for :D
Depending on more responses (and I have no idea if something like that is implemented) I might do something Teamliquid Clan'ish here and update OP
FYI: It was originally planned as an "open world" game, but they didn't have the ressources to make the world come alive. Instead they went with a more Diablo/ PoE style of world. This is also the reason for most negative reviews on steam
How's the game compare to PoE or other major arpgs? graphics look nice but it takes a lot to pull me away from what I'm already playing. If I have spare time and don't want to play PoE I usually turn to Grim Dawn
On January 19 2020 15:36 EchelonTee wrote: How's the game compare to PoE or other major arpgs? graphics look nice but it takes a lot to pull me away from what I'm already playing. If I have spare time and don't want to play PoE I usually turn to Grim Dawn
This is a tough one. Afaik it is more action heavy than every arpg before with dodge/ evade and has ressource management
You have three resources: Rage and Willpower(Umbra) interact with each other, using the Resource Opposition System. Stamina allows you to use a dodge-roll to avoid danger or travel faster.
Some skills use rage, some generate rage. Some use willpower, some generate willpower. This is very important to keep in mind when you make a build.
I know nothing yet of endgame and longtime motivation. We'll have to wait and see
Some of you have noticed that the achievements have been pushed on Steam, including the endgame ones. We would like to detail, without spoiling too much, what the endgame is about in Wolcen.
When you complete the three acts, you can access the endgame mode with all your characters. This game mode allows you to level up a new character without doing the campaign if you wish, by doing randomly generated dungeons. But mostly, it unlocks the endgame content and its rewards.
The endgame feature allows the player to construct buildings and complete projects for the City of Stormfall. These projects require resources that you will be able to gather by completing random dungeons with or without modifiers. The harder the challenge, the faster Projects can complete. As usual, completing higher dungeon difficulties will also grant you with more interesting rewards.
Once you complete a project, you obtain its dedicated reward and unlock other projects, which provides you with more and more interesting rewards, including additional bank tabs, talent points, components, dyes, and other cool stuff.
Here are a few screenshots of some of the projects you can complete and their dedicated rewards.
First review with a pre-release version is out. German: www.gamestar.de
Final verdict:
A great game riddled with bugs and crashes
Could have been a 8-9/10 but at the time of testing more 7/10 due to bugs
Cons: - Story seems shortened and ends abruptly (budget cuts?) - a lot of small bugs - some reproduceable crashes
EDIT: It's not a Warcraft 3 Refunded bad, but it seems obivous they also released maybe a bit too early. Keep in mind that PoE and Diablo 3 also took time to be what they are today
Could have been a 8-9/10 but at the time of testing more 7/10 due to bugs
Cons: - Story seems shortened and ends abruptly (budget cuts?) - a lot of small bugs - some reproduceable crashes
EDIT: It's not a Warcraft 3 Refunded bad, but it seems obivous they also released maybe a bit too early. Keep in mind that PoE and Diablo 3 also took time to be what they are today
Developer already stated there will be a Day1 patch to fix most, if not all of the performance problems. Fingers crossed
Looking forward to playing the game. Got really interested over the last week but told myself not to play before release as so much is going to change. From videos/streams lots of skills ask the player to be stationary for a moment? It's something I'm skeptical towards but it's probably going to help me not comparing Wolcen to poe too much.
On February 12 2020 18:33 smr wrote: Looking forward to playing the game. Got really interested over the last week but told myself not to play before release as so much is going to change. From videos/streams lots of skills ask the player to be stationary for a moment? It's something I'm skeptical towards but it's probably going to help me not comparing Wolcen to poe too much.
Not really stationary, but some skills do seem to have some wind-up. From what I've seen these are under a second and seem intentional. But keep in mind that this can be changed when you alter your skills with runes.
The gameplay is really dark and gritty and the audio and visuals are awesome btw
Release Trailer. Those transformations and the thrown hammer look amazing. I like the endgame-concept, basically choosing to "build" a skill point or additional stash space. Hope it's tuned in a way that it takes some time. Guess you can compare that to d3 and earning your first set? And while it might be the same: wait a few minutes/do achievement x, it has a lot more style and allows for "easy" long term additions to the game.
The trailer looks good, but overall the game looks waaaay to similar to D3 for me, down to the fact that every single item occupies 1 or 2 slots in the inventory. How will endgame coop be handled? So the goal is to upgrade stuff in the city, i take it everyone has their own instance and their own stuff to upgrade, so you cant work together with other people for a common goal, rather the whole party gets materials that they can each use on their own? And what about item trading, will it be like d3 or poe?
On February 13 2020 02:18 Warri wrote: The trailer looks good, but overall the game looks waaaay to similar to D3 for me, down to the fact that every single item occupies 1 or 2 slots in the inventory. How will endgame coop be handled? So the goal is to upgrade stuff in the city, i take it everyone has their own instance and their own stuff to upgrade, so you cant work together with other people for a common goal, rather the whole party gets materials that they can each use on their own? And what about item trading, will it be like d3 or poe?
Well, it is the same genre in a similar setting. That said, it looks way more like a fast paced Grim Dawn than Diablo 3.
So, any TL.net netizen wants to post a short review of this for the rest of us? Steam seems to have generally positive reviews (~75%ish positive) but people say it is quite slow in the animations department, when compared to PoE and even Diablo 3. Others are saying this is just a straight up copy of D3 with Malathael-like boss and another Butcher? While some people are reporting connectivity issues others seem to be doing fine?