Wolcen: Lords of Mayhem - Page 2
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Harris1st
Germany6136 Posts
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Sbrubbles
Brazil5763 Posts
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Warri
Germany3208 Posts
On February 14 2020 21:32 Latham wrote: So, any TL.net netizen wants to post a short review of this for the rest of us? Steam seems to have generally positive reviews (~75%ish positive) but people say it is quite slow in the animations department, when compared to PoE and even Diablo 3. Others are saying this is just a straight up copy of D3 with Malathael-like boss and another Butcher? While some people are reporting connectivity issues others seem to be doing fine? Come on, spill the beans! Decided not to buy it (yet) but watched quin stream whole day yesterday. Release was scuffed, servers were down for about 4-5 hours and people couldnt log in. But even after that the game was riddled with bugs, the most obnoxious one was progress not being saved. You finish an act and get reset back to the start of the act, which are multiple hours long. Quin is now playing act 2 for the fourth time with a severely overleveled character because of that..But you can play the game offline so maybe thats what the people who are doing fine are doing. It's a seperate char though so you will never be able to play online with that character and miss out on playing in a group. Combat looks ok, nothing special id say, but yes, its more like how d3 and poe were at launch, slow and methodical rather than what they are now. It is a straight up rip from d3 though, yes. If i didnt know better and i just turned on a stream i would think its a d3 expansion. The textures are more detailed and crisp but literally every single thing screams d3, down to the look of the login screen, the inventory, even the way item stats are shown. One of the first bosses, i guess they mean the Yudai (or smth) guy, looks a bit like Malthael too. Endgame looks waaaaaay to dull for me. It's literally just greater rifts from d3 but you have a bit more control on the properties and you get mats to upgrade some buildings in town which will make you stronger so you can do higher greater rifts. | ||
Harris1st
Germany6136 Posts
No wonder the servers crashed (like with pretty much every somewhat successful launch xD) | ||
smr
Germany4808 Posts
They should've probably spend a week of design-work on their menus. They do not matter while playing but the first impression is: oh 1:1 d3, even when it comes to the ingame chatwindow. Charakter-scree, talenttree are different enought so there it isn't a problem. But they should've been more careful with their presentation. The resources and stats that aren't just: warrior = strength, ranged= dex feel good. Regarding combat I feel that I cannot judge yet. Is it slow? Yes, but in an okay way. But that could change as in the beginning the game is far faaaaaaaaar faaaaaaaaaaaaaaaar to easy. And I'm not playing the easy mode but the standard way. Will probably play a lot until next poe-league but would be surprised if Wolcen became a 150+ hour game for me. Even at 30 hours I would be okay with 1€ per hour. But long-term anything can happen. Biggest problem atm is input lag while at a merchant. So right click is selling stuff but it's also changing equipment. Apparently if you move the slightest while rightclicking the game tries to pick the item up to the cursor instead of selling it. As I cannot play for a few days I hope all the problems regarding resetting progress are gone when I'm back. | ||
Harris1st
Germany6136 Posts
Sorry for making you folk all giddy and then this happened. I had (in part still have) great hopes for this game. Imagine the release would have been problem free: | ||
naughtDE
158 Posts
On February 14 2020 21:32 Latham wrote: So, any TL.net netizen wants to post a short review of this for the rest of us? Steam seems to have generally positive reviews (~75%ish positive) but people say it is quite slow in the animations department, when compared to PoE and even Diablo 3. Others are saying this is just a straight up copy of D3 with Malathael-like boss and another Butcher? While some people are reporting connectivity issues others seem to be doing fine? Come on, spill the beans! Since servers were down all the time I finished it solo twice and have two chars around lvl 60 (90 is max), roughly 20 hours in. If it had been released 8 years ago as diablo 3, I think people would have liked it more than the diablo 3 that came out. I don't play poe, because it is a trading simulation and the combat is not engaging. Wolcen does combat really well. Everything is just very satisfying to hit. The game is not finished, some skills on the tree are placeholders, so are some character stats, so it makes experimenting with builds frustrating in a game where the fun should come from making your own build. Give it 3 months I'd say, the game mechanics are designed well, once it is finished it will be a good game, not poe MMO, not Diablo 2 ladder, but a fun experience with friends, like a TitanQuest. | ||
insitelol
845 Posts
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Harris1st
Germany6136 Posts
The rating dropped because of bugs and server issues actually. Most reviews are very positive about the gameplay itself | ||
insitelol
845 Posts
6 skills system. For real? The very thing every diablo fan was pissed about. Casual boring mechanic that takes away tons of character building options. And what's with that overall D3 obsession from the devs? The whole game looks like a D3 rip off. I could've understood if they tried to copy PoE (something deeper than just coping passive tree) or even Grim Dawn/Titan Quest (as the mechanics in these titles are really unique, some are questionable, but still interesting and unorthodox at least). But D3. The epitome of shallowness. Simply a VERY BAD game. All in all. Wolcen brings nothing new to the genre, but some random rip-offs from other titles. Fully copied UI/mechanincs/design/graphic style. It feels and plays like a "copy", how can someone hype it? - i have no idea. | ||
naughtDE
158 Posts
On February 19 2020 18:29 insitelol wrote: If there are overly positive comments there have to be exact opposite ones. Just to keep balance. I can agree that graphics could be a matter of taste, some people like it (though it's too "flashy" for my liking) but there is obvious BAD staff about the game - like 99% copied dialbo3 character screen/inventory/items. Items. I bet you won't tell the difference between random d3 glove design and glove desing in wolcen. They are not just similar. They are identical. I mean, how on earth did they let their designers implement that? It's disgusting. 6 skills system. For real? The very thing every diablo fan was pissed about. Casual boring mechanic that takes away tons of character building options. And what's with that overall D3 obsession from the devs? The whole game looks like a D3 rip off. I could've understood if they tried to copy PoE (something deeper than just coping passive tree) or even Grim Dawn/Titan Quest (as the mechanics in these titles are really unique, some are questionable, but still interesting and unorthodox at least). But D3. The epitome of shallowness. Simply a VERY BAD game. All in all. Wolcen brings nothing new to the genre, but some random rip-offs from other titles. Fully copied UI/mechanincs/design/graphic style. It feels and plays like a "copy", how can someone hype it? - i have no idea. Have you played it? Just asking because you are so negative about it. Nothing you say is wrong. Good artists copy, great artists steal. A lot of everything is just a rehash of different games, but they did copy the stuff that works well. They don't reach D3 level of shallowness, number bloating is not as bad in lategame, they do not never nearly reach the depth of poe, but when I played it, it felt better than both of the games -> just the feedback of clicking and swinging at a monster, this is where poe fails for me. I always wish there was a bot auto playing poe for me and I could just focus on the skill tree, items and trading, that part about poe is fantastic, the actual act of adventuring is tedious and bland in that game. I actually love comparing it to titan quest, not because they are overly similar, but because of the non-serious nature of both games. This is not a hardcore game i believe, but it ain't as casual as D3. In wolcen, balancing Character stats actually can be interesting in dia 3 you can't even spend stat points. It is a clone, but it is a good one, I don't get where all your anger and rage stems from, did the devs run over your cat or something? | ||
Gorsameth
Netherlands20756 Posts
On February 19 2020 19:06 naughtDE wrote: I can't agree with Wolcen having character stat balancing. The only thing that matters is enough toughness to not die constantly and everything else in Ferocity because Ailements don't scale enough for Wisdom to be good and speed from Agility can't remotely compete with the extra modifiers on crit. Have you played it? Just asking because you are so negative about it. Nothing you say is wrong. Good artists copy, great artists steal. A lot of everything is just a rehash of different games, but they did copy the stuff that works well. They don't reach D3 level of shallowness, number bloating is not as bad in lategame, they do not never nearly reach the depth of poe, but when I played it, it felt better than both of the games -> just the feedback of clicking and swinging at a monster, this is where poe fails for me. I always wish there was a bot auto playing poe for me and I could just focus on the skill tree, items and trading, that part about poe is fantastic, the actual act of adventuring is tedious and bland in that game. I actually love comparing it to titan quest, not because they are overly similar, but because of the non-serious nature of both games. This is not a hardcore game i believe, but it ain't as casual as D3. In wolcen, balancing Character stats actually can be interesting in dia 3 you can't even spend stat points. It is a clone, but it is a good one, I don't get where all your anger and rage stems from, did the devs run over your cat or something? | ||
insitelol
845 Posts
On February 19 2020 19:06 naughtDE wrote: I don't get where all your anger and rage stems from, did the devs run over your cat or something? From the fact that people jump on every mediocre title to hype the shit out of it, play it for a month then ditch it and eventually forget about it? That's just not the way i treat game genres i like. And i know i'm in minority here, because everyone is like: "why are you so passionate/negative about *insert random title*. Play it or don't play it, it's a whatever issue". No i won't buy that, because i actually enjoy arpg as a genre and hate to watch bad games being hyped. As any other plain bad stuff being hyped. If you want a more legitimate reason for that - how about: hyping a bad title makes people waste their time and money on it (they would still do that regardless of my opinion, but at least i tried). p.s. I mean, have you seen their inventory and items UI? It's the EXACT d3 copy. I'm not overreacting. And no, this is not "normal" in any way, not just "good/great artist" issue. It just plain fcking bad. it's awful to an extent i cant even think of any other example in game industry ever (mainstream ofc). It just tells a lot about the devs and their attitude. | ||
Harris1st
Germany6136 Posts
On February 19 2020 18:29 insitelol wrote: If there are overly positive comments there have to be exact opposite ones. Just to keep balance. I can agree that graphics could be a matter of taste, some people like it (though it's too "flashy" for my liking) but there is obvious BAD staff about the game - like 99% copied dialbo3 character screen/inventory/items. Items. I bet you won't tell the difference between random d3 glove design and glove desing in wolcen. They are not just similar. They are identical. I mean, how on earth did they let their designers implement that? It's disgusting. 6 skills system. For real? The very thing every diablo fan was pissed about. Casual boring mechanic that takes away tons of character building options. And what's with that overall D3 obsession from the devs? The whole game looks like a D3 rip off. I could've understood if they tried to copy PoE (something deeper than just coping passive tree) or even Grim Dawn/Titan Quest (as the mechanics in these titles are really unique, some are questionable, but still interesting and unorthodox at least). But D3. The epitome of shallowness. Simply a VERY BAD game. All in all. Wolcen brings nothing new to the genre, but some random rip-offs from other titles. Fully copied UI/mechanincs/design/graphic style. It feels and plays like a "copy", how can someone hype it? - i have no idea. Dunno man... This just reads as a huge rant. Like on a "every MMO is a copy of WoW because it has also quests" level. No offense dude. I can absolutely understand most critic. Nevertheless, I've never player an ARPG where combat was as engaging as in Wolcen. As a casual, that's enough for me. It is fun to play and not a big grindfest click orgy | ||
insitelol
845 Posts
On February 19 2020 19:44 Harris1st wrote: Well, balancing isn't really a factor in Wolcen yet, cause we all know some builds are just broken right now Dunno man... This just reads as a huge rant. Like on a "every MMO is a copy of WoW because it has also quests" level. No offense dude. I can absolutely understand most critic. Nevertheless, I've never player an ARPG where combat was as engaging as in Wolcen. As a casual, that's enough for me. It is fun to play and not a big grindfest click orgy Well, the whole meaning of arpg for me is being a grindfest orgy with deep mechanics. Engaging combat? well it's a matter of taste i guess, cause i feel nothing speacial about it in wolcen. Monsters are low on numbers. Abilities are flashy at best. PoE in this regard may not be the best example, but is in no way worse that wolcen. For me. | ||
abuse
Latvia1923 Posts
I hope your cat recovers. | ||
insitelol
845 Posts
On February 19 2020 20:06 abuse wrote: TIL: barely 2 pages on TL.net with around 10 people discussing something is considered "overhyping a shitty game" I hope your cat recovers. I don't have a cat ffs!! | ||
Sbrubbles
Brazil5763 Posts
I'm no ARPG veteran (the most I did was play D2 back in the day and D3 some years ago), so I find it difficult to point out why I'm not enjoying the grind (which, in my case is run up to a pack of enemies, cast bleeding edge, find next group of enemies). All I know is I think I'll probably put down the game for now and come back in half a year or something. | ||
smr
Germany4808 Posts
I tried to start with a "material"-ailment build, went full wisdowm, started with poison-stuff and added rend but that meant bleeding edge = everything instadead without any tick of my dots. Balance is non-existant. Right now I'm on a Plaguebearer, Anomaly, Bulwark of Dawn aoe build which is cool. But a few hours onwards? The expeditions offer barely any incentive to play higher levels. In D3 I was so happy if I broke my own gr-record. Even if it was only by 5 seconds. I didn't care too much about the loot but about improving. In contrast I did about 20 level in expeditions at this point and I never felt like reaching a milestone. I have no sets to chase (something I'm happy it isn't in POE but that game has so many build-defining uniques, that you always feel like building towards something), most items seem like statsticks. Guess what I'm trying to say: The game lacks the last 10-20% in every system it offers and people won't think they're missing out if they stop playing. Haven't seen any items that provide proccing | ||
Dingodile
4123 Posts
level 187 enemies with highest hp are around 90million (elite monsters) while most monsters have half of that hp. This is what in d3? GR lvl 35? edit: lvl92 elite monsters have 200k hp. Thats quite low compared to diablo3! | ||
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