Diablo IV - Page 53
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Miragee
8472 Posts
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EchelonTee
United States5244 Posts
Necromancer is super fun. Corpse explosion feels OP, though it's not that good vs bosses. Need to figure out a bossing solution, I'm only lvl 15 rn though | ||
{CC}StealthBlue
United States41117 Posts
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Miragee
8472 Posts
On March 25 2023 10:04 {CC}StealthBlue wrote: Has anyone figured out the hotbar for this game? Are there multiple bars like in an MMO, or not? Played a Druid for a bit and lvl 5 I think. I learned an ability that I could not assign to my hotbar because you need to learn a number of skills in order to unlock each individual button on the bar.... so I had learned 3 abilities but could only assign two of them. Apparently you need to receive 7 skill points (aka reach lvl 8) to unlock all skill slots. I hate when games do this. At least this seems to be account-wide though... | ||
lestye
United States4149 Posts
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EchelonTee
United States5244 Posts
+ Show Spoiler [Unique Boss Encounter Pic] + ![]() This asshole is back xD Hard fight. Reaper Skelies carry since they can generate corpses. Really liking the customization in the Book of the Dead for Necro. e. OK got to admit, I liked the Octavia questline. Gud dialogue | ||
andrewlt
United States7702 Posts
Random thoughts about the game: 1. Game has been really fun so far. It was stable most of yesterday but with a lot of rubber banding. 2. Max zoom out still felt too zoomed in at first but I got used to it. I'm guessing the run speed they wanted would feel too slow if the game was zoomed out further. The minimap though is just awful. It is too zoomed in and I have to bring up the actual map too often. 3. Necromancer feels powerful in the beta. Corpse explosion is really good against mobs. Then again, I can see him struggling against bosses or the higher difficulties where corpses aren't plentiful and you actually need to resummon your skeletons. There are a few skills that generate corpses but I'm guessing heavy investment would be required if you actually want to have a full complement of skeletons in a one on one fight later on in the game. 4. The renown system looks fun for a first playthrough but, to me, sounds like a pain if you want to play realms (D4's version of seasons). The bottom rewards are shared between all characters in the same realm but progression isn't. So you need a main char that will complete the area. 5. There seems to be no rhyme or reason which dialogue you can force advance and which ones you can't. I get impatient after reading it and I don't want to wait for the voice acting to come up, especially for sidequests. 6. I must've missed the notification for town portal because I didn't notice where it was until I was looking for it sometime later. Does anybody know how to change the default from Kyovashad? 7. Gems still annoyingly take up too much inventory space. | ||
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[Phantom]
Mexico2170 Posts
D3 has it's issues, but at least the Diablo 3 bette felt much more cohesive and polished. The D4 ui sucks. The D3 UI isn't only prettier, it's easier to understand, more intuitive and faster to access what you need to access. The game itself feels good to play, but can't help but feel d3 felt more fluid. The artstyle I'm not a fan of. Say what you want about D3 but it's art style was cool and unique (yeah yeah, it wasn't super dark, but it was cool). D4 looks like a generic game. You take a screenshot removing the health and mana balls and you wouldn't be able to tell which game it was. That being said, I'm still having fun. And there is A LOT of the game we can't acess yet. But still, D3 felt much more polished. We'll see the lategame skills and customization, itemization and events,. Overall I'd give the beta 7/10 whereas the D3 beta (basically half of the first act) I would give 9 out of 10. | ||
farvacola
United States18820 Posts
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{CC}StealthBlue
United States41117 Posts
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andrewlt
United States7702 Posts
For necromancers, the 6 skill slot design is very limiting. I get why they did that and it worked for Diablo 3. But when they added ultimate skills, they should've given you an extra slot for it or assign a specific button for it. The class also uses 1 slot for skeletons and 1 slot for golems. You could use both at the same time, but you're down 2 buttons now. I guess it might not be bad for a bone focused player to have skeletons, golem, bone splinters, bone spear, bone ultimate and whatever. On March 26 2023 01:48 {CC}StealthBlue wrote: There is a recipe of disaster in the making that is quite telling in this Beta. Low level players can wander to the World boss area because the mobs/world adjusts to the level of said player. So they can go anywhere basically. Which makes no sense. That doesn't really matter in softcore. In hardcore, I would hope anybody who plays that knows enough to avoid it. | ||
{CC}StealthBlue
United States41117 Posts
On March 26 2023 02:38 andrewlt wrote: Yeah, the UI could use work. I have to adjust the size of the skill tree every damn time I want to use it, for example. Just not a good design. For necromancers, the 6 skill slot design is very limiting. I get why they did that and it worked for Diablo 3. But when they added ultimate skills, they should've given you an extra slot for it or assign a specific button for it. The class also uses 1 slot for skeletons and 1 slot for golems. You could use both at the same time, but you're down 2 buttons now. I guess it might not be bad for a bone focused player to have skeletons, golem, bone splinters, bone spear, bone ultimate and whatever. That doesn't really matter in softcore. In hardcore, I would hope anybody who plays that knows enough to avoid it. But World Boss region is capped at 12 players. There isn't a level requirement to enter. Unless people are thinking the amount of exp that you would receive which would be several levels of exp for low levels there in the off chance the boss is defeated. | ||
thePunGun
598 Posts
On March 26 2023 01:48 {CC}StealthBlue wrote: There is a recipe of disaster in the making that is quite telling in this Beta. Low level players can wander to the World boss area because the mobs/world adjusts to the level of said player. So they can go anywhere basically. Which makes no sense. No, you can't go anywhere there is a level requirement, which is shown in top right corner above the mini map (iirc) for areas like that. It's in bright red if you're way below the level requirement. Yes main quest line zones are level adjusted, but zones like world boss areas are not. Also it's beta and they might want everyone to see/ take part in it. On release it might work like in Lost Ark, that you won't get any loot and xp and if you still try and do it, it'll be a huge waste of your time. | ||
Miragee
8472 Posts
On March 25 2023 23:59 andrewlt wrote: It happened again. After creating and customizing a character, I click play game and all the menus disappear and the game goes nowhere. I'm stuck staring at my new character and nothing else. I have to Alt-F4 and go back in. Oh well. Did you try to wait for longer? The game takes forever to load anything. On March 26 2023 00:38 [Phantom] wrote: I've been playing this and honestly I think I like D3 better. Sacrilege I know. D3 has it's issues, but at least the Diablo 3 bette felt much more cohesive and polished. The D4 ui sucks. The D3 UI isn't only prettier, it's easier to understand, more intuitive and faster to access what you need to access. The game itself feels good to play, but can't help but feel d3 felt more fluid. The artstyle I'm not a fan of. Say what you want about D3 but it's art style was cool and unique (yeah yeah, it wasn't super dark, but it was cool). D4 looks like a generic game. You take a screenshot removing the health and mana balls and you wouldn't be able to tell which game it was. That being said, I'm still having fun. And there is A LOT of the game we can't acess yet. But still, D3 felt much more polished. We'll see the lategame skills and customization, itemization and events,. Overall I'd give the beta 7/10 whereas the D3 beta (basically half of the first act) I would give 9 out of 10. Are you comparing D3 beta with D4 beta? About artstyle and UI I think we live in different worlds. D3's artstyle was super generic, especially the UI which was bland as fuck. I will share my own thoughts after the weekend but so far my playtime solidifies my decision to not buy the game. | ||
Manit0u
Poland17237 Posts
On March 26 2023 02:38 andrewlt wrote: For necromancers, the 6 skill slot design is very limiting. I get why they did that and it worked for Diablo 3. But when they added ultimate skills, they should've given you an extra slot for it or assign a specific button for it. The class also uses 1 slot for skeletons and 1 slot for golems. You could use both at the same time, but you're down 2 buttons now. I guess it might not be bad for a bone focused player to have skeletons, golem, bone splinters, bone spear, bone ultimate and whatever. I think this is actually a very good design decision. After all summons are effectively damage and tanking that other classes would need skills to use, if you could use them and still have your full bar of active abilities it would be way too strong. Imagine if in D2 Paladin could use auras without them occupying a skill slot... | ||
Manit0u
Poland17237 Posts
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Archeon
3253 Posts
I definitely prefer story and presentation to d3 and d:Immortal. The stories are very grim and by now I expect them to go out badly, the look and feel is very down to earth. You could argue that it now shares the look a bit with D2R, LE and and POE, but imo it's even more bleak and more detailed than those. I agree that in this regard it doesn't really feel like a recentish blizzard game which have all been very corny. The skilltree feels a bit bland, though I'm lvl 19 and generally it feels like options are opening up a bit. Still having essentially the choice between 10 different fairly basic skills and a bunch of support skills leaves a bit to be desired and a lot of the x or y choices feel rather weak. I get that gear can change things up a bit and the support skills open new ways to play, but I've played around with a bunch of different stuff and it doesn't feel like there's a huge amount of options here. LE f.e. does this vastly better. Generally though I like how combat feels, a lot of ARPGs turn into 'press a button and your screen explodes' games and so far D4 hasn't fallen into that pitfall. I don't really have a problem with the UI, although I'm missing a glossary and I'd prefer if I could save skillbuild templates. | ||
{CC}StealthBlue
United States41117 Posts
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EchelonTee
United States5244 Posts
On March 25 2023 23:59 andrewlt wrote: 3. Necromancer feels powerful in the beta. Corpse explosion is really good against mobs. Then again, I can see him struggling against bosses or the higher difficulties where corpses aren't plentiful and you actually need to resummon your skeletons. There are a few skills that generate corpses but I'm guessing heavy investment would be required if you actually want to have a full complement of skeletons in a one on one fight later on in the game. I got around this issue by having the reaper skeletons (makes corpses), using Decompose (generate corpses), and using Blood Orb generation (corpse consume legendary) + Blood orb affects minions to keep me & my horde alive. Running with 4 reapers + 6 mages and bosses melt. Super fun | ||
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[Phantom]
Mexico2170 Posts
On March 26 2023 04:00 Miragee wrote: Did you try to wait for longer? The game takes forever to load anything. Are you comparing D3 beta with D4 beta? About artstyle and UI I think we live in different worlds. D3's artstyle was super generic, especially the UI which was bland as fuck. I will share my own thoughts after the weekend but so far my playtime solidifies my decision to not buy the game. Here are some examples of what I mean Bottom UI (health, exp, mana etc) + Show Spoiler + ![]() ![]() Dialogs: + Show Spoiler + ![]() ![]() Inventory: + Show Spoiler + ![]() ![]() Right of the bat a few things stand out: 1.-The place where your health/mana and abilities are is MUCH better in D3. It is way pretier, more cohesive,a and fits better with the world. The D4 UI on PC is floating for whatever reason, the icons are dull and harder to make out, it's much more "cramped" and has to rely on things "floating" above other UI elements for them to fit (like the potion, dodge and Town Portal Indicators). 2.-D3 minimap is much bigger, displays more information and the info is also easier to see to due the use of colors. 3.-The Dialog and the way they are presented are MUCH better in D3 as well. 4.-The Equipment and selling UI is similar, but the D3 one stands out with the decoration at the top and use of color, whereas the D4 one is jsut grey and generic. I know people wanted a "darker" game but I think they went too far in some areas. And again, jsut the gameplay, say what you want about D3 but it's very fluid. | ||
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