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Diablo IV - Page 48

Forum Index > General Games
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{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
March 19 2023 02:28 GMT
#941
"Smokey, this is not 'Nam, this is bowling. There are rules."
andrewlt
Profile Joined August 2009
United States7702 Posts
March 19 2023 03:36 GMT
#942
On March 19 2023 06:55 Latham wrote:
From watching streams I love how "meaty" monsters are. They actually take some time to kill on difficulty II.
But watching a dude play I've noticed that he's always capped at 100 mana and the same mana regen speed. He specced into glinting icebolt to help with mana regen, but it is still kind of wierd seeing him be Out Of Mana after casting 1 hydra and 2 fireballs...
Is this the intended design to deliberately slow down combat and give it more gravitas, or will the player later be able to have a higher mana pool and more regen? Right now the most manacost efficient spell seems to be hands-down hydra...


IMO, one of the best things Diablo 3 did was separate abilities into generators (or free skills) and spenders. Generators are supposed to be your bread and butter while casting a few spenders will render you OOM easily. Of course, they had to completely ruin this in the endgame by creating legendary and set items that make spenders virtually free. But it was a really good system while leveling up. Weaving generators and spenders together is a much better form of resource management than mana in D1 and 2.
EchelonTee
Profile Joined February 2011
United States5260 Posts
Last Edited: 2023-03-19 08:41:35
March 19 2023 07:32 GMT
#943
hit 25, killed world boss, farmed a bit. Played Rogue, both dagger, bow, and mix. this is just Act 1 so I'm betting a lot of this will change in endgame.

Pros
  • Combat is fun. Good animations, visceral, engaging. Everyone's been saying this - it's true.
  • Skill system is solid, better than expected. Can come up with fun skill combos.
    Ex: Shadow Imbuement -> Dash (whole pack tagged with shadow) -> Caltrop + Poison Trap = everything explode. My only gripe is that I feel like 6 skills is a bit too few. I'd like to use more value point utility skills.
  • Specifically Rogue - I feel like they nailed the feel. Being able to use both bow and dagger with all sorts of goodies felt great. Maybe later you will have to specialize, but early game has tons of options.
  • Atmosphere / presentation is solid. Looks good (when things aren't stuttering)
Cons
  • Performance is so so. Memory overuse, stutters, frame drops a plenty. If you turn everything down it's more manageable, but this is still a serious issue. Not to mention the horrendous server issues. Those seem fixed now, but I'm pessimistic about performance in MP.
  • A lot of the maps are very same-y. Though the story dungeons are memorable, outside of those you can only see so many cellars and crypts before they all bleed together. The overworld isn't much better. I couldn't tell you the difference between any of the small towns I found, or any of the generic snow covered zones. This doesn't bode well for long term play considering the live service model. However, this might be fine with future Acts + Endgame.
  • Many UI and design decisions I'd like tweaked. I hate that I can't have Left click be Force Move and Interact, but not a skill. Left Click attack as melee vs the world boss = I hope you like dying. I really hope they fix this, it's my biggest complaint. Other stuff is more subjective (font, overlay, reward presentation, etc)
YMMV
  • MMO-lite stuff was mostly fine for me - I liked questing with randos, didn't feel intrusive. The world boss was... OK. Not sure if it's worth all the performance issues, compared to just standard ARPG content.
  • The story is better than D3 already, but it's not great IMO. Some people have praised it, but it feels extremely tropey. I know that is Blizzard's MO, but I can't help but feel like I've seen this all before. YMMV
  • Itemization is hit or miss. Most of the affixs are boring. The legendaries don't have memorable names or artwork. However, some of the legendary affixs are fun (e.g. Dash auto drops Smoke Bomb), I really like +1 to skill affixs (can get skills early). Will need to see how endgame pans out to really judge.

Overall I was impressed, considering I was extremely pessimistic (I'm a D3 hater, sorry). I think it will be a great game for people that are OK with the online elements and just want satisfying combat and loot grinds. However, I think the server / performance issues will cause a horrible launch. I'd wait until they die down and see reviews, personally.

e. Just did world boss (failed at 15% rip) and Malnok stronghold with a TLer from Germany (I'm in US East). Worked surprisingly well. Some stutters but was easy to setup. Classes have natural party synergies (I provide Vulnerable, Sorc freezes stuff). Was pretty fun ngl
aka "neophyte". learn lots. dont judge. laugh for no reason. be nice. seek happiness. -D[9]
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
Last Edited: 2023-03-19 16:09:37
March 19 2023 16:05 GMT
#944
Day 3 of livestream of the Beta. He played to 25 as a Barb now he is a Sorc.



edit: Sorc is WAY OP....
"Smokey, this is not 'Nam, this is bowling. There are rules."
DarkPlasmaBall
Profile Blog Joined March 2010
United States45977 Posts
March 19 2023 16:13 GMT
#945
On March 20 2023 01:05 {CC}StealthBlue wrote:
Day 3 of livestream of the Beta. He played to 25 as a Barb now he is a Sorc.

https://www.youtube.com/watch?v=87YEj3KZxng

edit: Sorc is WAY OP....


I played through level 25 as a sorc, and I was very happy with the flexibility/options I had. I focused on frozen orb, hydra, and blizzard, which was a great combo, and I'm sure there are plenty of other early builds that are effective too. I don't know if I'd call sorc "overpowered", although it's pretty subjective.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
HolydaKing
Profile Joined February 2010
21254 Posts
Last Edited: 2023-03-19 17:24:51
March 19 2023 17:22 GMT
#946
Compared to Barb it is, idk about Rogue but probably even to that. Check out RaizQT for example, he has a great sorc build. Never out of mana chain lightning spam with Hydras.

Personally not planning to buy D4 as I dislike Blizzard in the last years and theres enough other ARPGs like PoE and Last Epoch that are fun to me.
CicadaSC
Profile Joined January 2018
United States1917 Posts
March 19 2023 19:03 GMT
#947
People forget this is basically easy/medium difficulty. If you click that tower in the city you can see there are two higher difficulties you just need to be higher level. Nightmare mode and something else. So yeah it's going to feel OP when you are on a 2/4 difficulty scale and only playing through the prologue.
Remember that we all come from a place of passion!!
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
March 19 2023 22:28 GMT
#948
"Smokey, this is not 'Nam, this is bowling. There are rules."
Archeon
Profile Joined May 2011
3265 Posts
March 19 2023 23:39 GMT
#949
I mean ranged classes are always early on until melee classes can fix sustain and burst. In TQ I defaulted to picking up a bow until my build came online and in d2 you spam heal pots nonstop until you get lifeleech. Lvl 25 isn't exactly high.
low gravity, yes-yes!
andrewlt
Profile Joined August 2009
United States7702 Posts
March 20 2023 03:12 GMT
#950
That's not always the case. Spell casters are frequently slow starters in plenty of rpgs too because of mana problems early on. And I've seen some where melee was king of damage early on before late game damage dented their survivability. D2 sorc was pretty bad until LoD rebalancing from what I remember.
BluemoonSC
Profile Blog Joined November 2010
SoCal8910 Posts
March 20 2023 06:13 GMT
#951
On March 20 2023 08:39 Archeon wrote:
I mean ranged classes are always early on until melee classes can fix sustain and burst. In TQ I defaulted to picking up a bow until my build came online and in d2 you spam heal pots nonstop until you get lifeleech. Lvl 25 isn't exactly high.

I've heard sorc and barb switch in power come endgame.

IMO people are playing barb early game wrong. Leveled mine today and didn't really have too much trouble. My only death was to the butcher.

Nothing more than typical melee struggles but the combat was pretty smooth overall.
LiquidDota Staff@BluemoonGG_
Alur
Profile Blog Joined March 2008
Denmark3900 Posts
March 20 2023 08:21 GMT
#952
Got sorc to 25. Gameplay and main story feel ok, environments are cool, albeit repetitive in some regards.

Not sure if I can justify spending 70 usd tho. Might just play through the story once on a friend's account. I guess I'll wait for peoples reactions to endgame at launch.
AKA No can Dazzle | https://www.youtube.com/watch?v=PlTpX7z3Pok
TL+ Member
Harris1st
Profile Blog Joined May 2010
Germany7216 Posts
Last Edited: 2023-03-20 08:56:50
March 20 2023 08:54 GMT
#953
Played a Barb to level 21 and I feel there is a huge trade-off between surviveability and damage. Basically had to respec skills for certain bosses. Lilith Lament took about 10 mins cause I was doing like 0 damage but also taking not a lot of damage. As a Melee it's really tough to not stand in gobber/ blood/ fire since bosses really like to stand in the middle of a pool of something damaging. Was fun. I also did 0 reading / watching YT beforehand on what the best build is. Just dove in and experimented. Rend seems a decent option for bosses.
Next I'm tryin a Sorc
Go Serral! GG EZ for Ence. Flashbang dance FTW
EchelonTee
Profile Joined February 2011
United States5260 Posts
Last Edited: 2023-03-20 11:10:16
March 20 2023 11:05 GMT
#954
I finished Sorc to 25 after Rogue. I can see why people are calling this OP for beta. Chain Lightning + Hydra killing everything on the screen with little input from me felt busted. Though this is just to lvl 25 of course etc etc

I'm curious how Ultimates pan out in endgame. Even though they look cool, right now they seem very much so not worth it. Considering their very poor uptime relative to their value. I'm hoping there's some setups to spam cooldown reduction or something

Looking forward to Necro next week
aka "neophyte". learn lots. dont judge. laugh for no reason. be nice. seek happiness. -D[9]
Manit0u
Profile Blog Joined August 2004
Poland17751 Posts
March 20 2023 12:51 GMT
#955
I wonder if you can win the game with necro again. By winning the game I mean getting summons to the point where you no longer really need to click much or pay attention, you've won the game
Time is precious. Waste it wisely.
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
Last Edited: 2023-03-20 13:07:51
March 20 2023 13:05 GMT
#956
So the game no longer has Mana pots anymore, just Healing? Watching streamers noticed no mana pots only health which was kind of weird.

Anyways I fully expect Necros to be handicapped in some form or another in regards to summons.
"Smokey, this is not 'Nam, this is bowling. There are rules."
DarkPlasmaBall
Profile Blog Joined March 2010
United States45977 Posts
March 20 2023 13:17 GMT
#957
On March 20 2023 22:05 {CC}StealthBlue wrote:
So the game no longer has Mana pots anymore, just Healing? Watching streamers noticed no mana pots only health which was kind of weird.

Anyways I fully expect Necros to be handicapped in some form or another in regards to summons.


That is correct. Additionally, you don't ever pick up multiple versions of healing potions at the same time (e.g., you never will pick up both a minor and a light healing potion, like how in Diablo 2 both could drop). Instead, a vendor in town gradually upgrades the level of healing potion that universally drops for you, and no potions inferior/superior to your current healing level will ever drop. They also don't get placed into your inventory either, to reduce clutter.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Harris1st
Profile Blog Joined May 2010
Germany7216 Posts
March 20 2023 13:31 GMT
#958
Wonder if they do make healing pots customizable in somewhat similar to PoE. For example after using a pot you get 10% more damage for 10 sec
Go Serral! GG EZ for Ence. Flashbang dance FTW
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
March 20 2023 14:55 GMT
#959
Yeah no way this is going to be like D2 with a mass army of Skels...

"Smokey, this is not 'Nam, this is bowling. There are rules."
Excalibur_Z
Profile Joined October 2002
United States12248 Posts
March 20 2023 15:14 GMT
#960
On March 20 2023 22:05 {CC}StealthBlue wrote:
So the game no longer has Mana pots anymore, just Healing? Watching streamers noticed no mana pots only health which was kind of weird.

Anyways I fully expect Necros to be handicapped in some form or another in regards to summons.


Yeah, health potions operate similarly to D3. Also like D3, they have separated skills into two categories: a resource generator (spammable) and a resource spender (not spammable, but more impactful). It's a little jarring if you're coming from the mana-based world of D1/D2, but it's a net positive adjustment.
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