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Diablo IV - Page 46

Forum Index > General Games
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Prev 1 44 45 46 47 48 128 Next
Excalibur_Z
Profile Joined October 2002
United States12248 Posts
March 03 2023 18:06 GMT
#901
I agree that D4 resembles an MMO in approach. The fundamental problem with all the ARPGs that I've played is that once player power reaches a certain point, no matter how gradually, gameplay devolves into an absurdly low TTK where enemies passively explode all around you. If the difficulty also scales up, which it should for challenge and longevity, then that absurdly low TTK applies against you as well. That dynamic is not sustainable and it's not very fun either. Enemy types become meaningless and therefore strategy becomes meaningless, but this is what you can expect from bleeding-edge content.

I don't really have much of a solution to address this because there's always a competitive angle to progression in these types of games, but historically it's always come down to simply EHP and damage. In D2 they at least had separate resistance schools and this was homogenized a bit in D3 into a giant, boring "mitigation" category. In WoW's Mythic dungeons and various raid encounters there were time limits or special meters that operated beyond HP and damage: even if you had infinite HP you would instantly lose if your "doom" meter maxed out, or adds would spawn and swarm you under if you didn't focus them. D3 has a form of time limit with Greater Rifts but they're just so stale because there's no variation. PoE had some interesting approaches to variety with things like Heists, some of which worked and some didn't, but the seasonality at least provided opportunity to try and mix things up. The more complacent Blizzard becomes in their design to make D4 a formulaic ARPG experience, the faster players will bounce off of it.
Moderator
Latham
Profile Blog Joined May 2007
9581 Posts
March 04 2023 12:55 GMT
#902
So just to recap for people - if you have a beta code or you preordered the game via Battle.net you get to try it TWICE before its 06-06-2023 launch:
During the Early Access period of March 17-19
and again, during the proper Open Beta March 24-26

If you have not received a beta code nor haven't preordered the game yet you will be able to try it only during:
Open Beta March 24-26

Obviously, you'll need a battle.net account...
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/user/LathamTK/builds/#view=CrqmP6
EchelonTee
Profile Joined February 2011
United States5260 Posts
March 05 2023 00:42 GMT
#903
is there any word if you can use the same chars / loot in the two periods, or if there is a wipe between?
aka "neophyte". learn lots. dont judge. laugh for no reason. be nice. seek happiness. -D[9]
Manit0u
Profile Blog Joined August 2004
Poland17751 Posts
March 05 2023 04:11 GMT
#904
On March 05 2023 09:42 EchelonTee wrote:
is there any word if you can use the same chars / loot in the two periods, or if there is a wipe between?


From what I understand everything will be wiped after each beta. You can earn the title and cosmetics for your account though if you manage to get to lvl20 during one of the betas.
Time is precious. Waste it wisely.
Agh
Profile Blog Joined July 2010
United States1046 Posts
March 05 2023 07:30 GMT
#905
Closed beta wasn't too promising.

Recent dev stream spent the first 40 minutes trying to sell pre-orders and transmog.


I'm sure the game will be in a playable/good state 2-3 years from launch but doubt levels for launch are extraordinarily high.

Don't see myself purchasing unless the reception is amazing and doesn't call off a cliff past week 1
I may appear to be an emotionless sarcastic pos, but just like an onion when you pull off more and more layers you find the exact same thing everytime and you start crying
gfdrtgfdfg
Profile Joined March 2023
1 Post
March 05 2023 12:00 GMT
#906
--- Nuked ---
Harris1st
Profile Blog Joined May 2010
Germany7216 Posts
March 06 2023 14:25 GMT
#907
On March 04 2023 03:06 Excalibur_Z wrote:
I agree that D4 resembles an MMO in approach. The fundamental problem with all the ARPGs that I've played is that once player power reaches a certain point, no matter how gradually, gameplay devolves into an absurdly low TTK where enemies passively explode all around you. If the difficulty also scales up, which it should for challenge and longevity, then that absurdly low TTK applies against you as well. That dynamic is not sustainable and it's not very fun either. Enemy types become meaningless and therefore strategy becomes meaningless, but this is what you can expect from bleeding-edge content.

I don't really have much of a solution to address this because there's always a competitive angle to progression in these types of games, but historically it's always come down to simply EHP and damage. In D2 they at least had separate resistance schools and this was homogenized a bit in D3 into a giant, boring "mitigation" category. In WoW's Mythic dungeons and various raid encounters there were time limits or special meters that operated beyond HP and damage: even if you had infinite HP you would instantly lose if your "doom" meter maxed out, or adds would spawn and swarm you under if you didn't focus them. D3 has a form of time limit with Greater Rifts but they're just so stale because there's no variation. PoE had some interesting approaches to variety with things like Heists, some of which worked and some didn't, but the seasonality at least provided opportunity to try and mix things up. The more complacent Blizzard becomes in their design to make D4 a formulaic ARPG experience, the faster players will bounce off of it.


The alternative would be to make every enemy encounter meaningfull a la DarkSouls. And I don't just mean massive amounts of HP / resistance (bullet sponge)
Go Serral! GG EZ for Ence. Flashbang dance FTW
andrewlt
Profile Joined August 2009
United States7702 Posts
March 06 2023 16:00 GMT
#908
However, learning enemy attack patterns and spending most of my time dodging with brief opportunities for offense is definitely not how I want to play a Diablo type game.
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
March 16 2023 15:31 GMT
#909
How the beta is currently going... at least on Consoles.

[image loading]
"Smokey, this is not 'Nam, this is bowling. There are rules."
Harris1st
Profile Blog Joined May 2010
Germany7216 Posts
March 16 2023 16:20 GMT
#910
Has it started already? I thought tomorrow evening CET
Go Serral! GG EZ for Ence. Flashbang dance FTW
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
March 16 2023 16:21 GMT
#911
Nobody can preload is the thing.
"Smokey, this is not 'Nam, this is bowling. There are rules."
FaCE_1
Profile Blog Joined December 2006
Canada6184 Posts
March 16 2023 16:45 GMT
#912
no preorder :o
n_n
DarkPlasmaBall
Profile Blog Joined March 2010
United States45977 Posts
March 17 2023 10:57 GMT
#913
Pre-installing was super easy for me two nights ago... on PC, through the standard Blizzard client.

Early Access Beta starts today
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
Last Edited: 2023-03-17 14:21:37
March 17 2023 14:04 GMT
#914
This... looks horrible.



edit: Also randomized Wells, and Chests is fucking stupid.
"Smokey, this is not 'Nam, this is bowling. There are rules."
FaCE_1
Profile Blog Joined December 2006
Canada6184 Posts
March 17 2023 15:05 GMT
#915
yeah, I saw that video yesterday on Mathil stream (PoE streamer).. everything about this video is bad, for the gameplay, edit, guy talking, etc..
n_n
Miragee
Profile Joined December 2009
8668 Posts
March 17 2023 15:19 GMT
#916
lmao, Blizzard at it again. Especially design-wise this turn is almost identical to what happened with D3 from pre-footage to release.
BluemoonSC
Profile Blog Joined November 2010
SoCal8910 Posts
March 17 2023 17:39 GMT
#917
On March 18 2023 00:19 Miragee wrote:
lmao, Blizzard at it again. Especially design-wise this turn is almost identical to what happened with D3 from pre-footage to release.

you do realize they're not playing on a PC with giga settings right?

crank up your PC settings and compare to the footage you're responding to. do some research.
LiquidDota Staff@BluemoonGG_
farvacola
Profile Blog Joined January 2011
United States18857 Posts
March 17 2023 17:58 GMT
#918
beta just started but what I'm seeing so far has me surprisingly optimistic
"when the Dead Kennedys found out they had skinhead fans, they literally wrote a song titled 'Nazi Punks Fuck Off'"
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
March 17 2023 18:06 GMT
#919
As I expected probably more of a technical test above all else.

"Smokey, this is not 'Nam, this is bowling. There are rules."
Gorsameth
Profile Joined April 2010
Netherlands22406 Posts
March 17 2023 18:16 GMT
#920
On March 18 2023 03:06 {CC}StealthBlue wrote:
As I expected probably more of a technical test above all else.
You know what a beta is right?

ofcourse this is a technical test. Its not a demo.
It ignores such insignificant forces as time, entropy, and death
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