I don't really have much of a solution to address this because there's always a competitive angle to progression in these types of games, but historically it's always come down to simply EHP and damage. In D2 they at least had separate resistance schools and this was homogenized a bit in D3 into a giant, boring "mitigation" category. In WoW's Mythic dungeons and various raid encounters there were time limits or special meters that operated beyond HP and damage: even if you had infinite HP you would instantly lose if your "doom" meter maxed out, or adds would spawn and swarm you under if you didn't focus them. D3 has a form of time limit with Greater Rifts but they're just so stale because there's no variation. PoE had some interesting approaches to variety with things like Heists, some of which worked and some didn't, but the seasonality at least provided opportunity to try and mix things up. The more complacent Blizzard becomes in their design to make D4 a formulaic ARPG experience, the faster players will bounce off of it.
Diablo IV - Page 46
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Excalibur_Z
United States12235 Posts
I don't really have much of a solution to address this because there's always a competitive angle to progression in these types of games, but historically it's always come down to simply EHP and damage. In D2 they at least had separate resistance schools and this was homogenized a bit in D3 into a giant, boring "mitigation" category. In WoW's Mythic dungeons and various raid encounters there were time limits or special meters that operated beyond HP and damage: even if you had infinite HP you would instantly lose if your "doom" meter maxed out, or adds would spawn and swarm you under if you didn't focus them. D3 has a form of time limit with Greater Rifts but they're just so stale because there's no variation. PoE had some interesting approaches to variety with things like Heists, some of which worked and some didn't, but the seasonality at least provided opportunity to try and mix things up. The more complacent Blizzard becomes in their design to make D4 a formulaic ARPG experience, the faster players will bounce off of it. | ||
Latham
9560 Posts
During the Early Access period of March 17-19 and again, during the proper Open Beta March 24-26 If you have not received a beta code nor haven't preordered the game yet you will be able to try it only during: Open Beta March 24-26 Obviously, you'll need a battle.net account... | ||
EchelonTee
United States5245 Posts
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Manit0u
Poland17257 Posts
On March 05 2023 09:42 EchelonTee wrote: is there any word if you can use the same chars / loot in the two periods, or if there is a wipe between? From what I understand everything will be wiped after each beta. You can earn the title and cosmetics for your account though if you manage to get to lvl20 during one of the betas. | ||
Agh
United States975 Posts
Recent dev stream spent the first 40 minutes trying to sell pre-orders and transmog. I'm sure the game will be in a playable/good state 2-3 years from launch but doubt levels for launch are extraordinarily high. Don't see myself purchasing unless the reception is amazing and doesn't call off a cliff past week 1 | ||
gfdrtgfdfg
1 Post
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Harris1st
Germany6929 Posts
On March 04 2023 03:06 Excalibur_Z wrote: I agree that D4 resembles an MMO in approach. The fundamental problem with all the ARPGs that I've played is that once player power reaches a certain point, no matter how gradually, gameplay devolves into an absurdly low TTK where enemies passively explode all around you. If the difficulty also scales up, which it should for challenge and longevity, then that absurdly low TTK applies against you as well. That dynamic is not sustainable and it's not very fun either. Enemy types become meaningless and therefore strategy becomes meaningless, but this is what you can expect from bleeding-edge content. I don't really have much of a solution to address this because there's always a competitive angle to progression in these types of games, but historically it's always come down to simply EHP and damage. In D2 they at least had separate resistance schools and this was homogenized a bit in D3 into a giant, boring "mitigation" category. In WoW's Mythic dungeons and various raid encounters there were time limits or special meters that operated beyond HP and damage: even if you had infinite HP you would instantly lose if your "doom" meter maxed out, or adds would spawn and swarm you under if you didn't focus them. D3 has a form of time limit with Greater Rifts but they're just so stale because there's no variation. PoE had some interesting approaches to variety with things like Heists, some of which worked and some didn't, but the seasonality at least provided opportunity to try and mix things up. The more complacent Blizzard becomes in their design to make D4 a formulaic ARPG experience, the faster players will bounce off of it. The alternative would be to make every enemy encounter meaningfull a la DarkSouls. And I don't just mean massive amounts of HP / resistance (bullet sponge) | ||
andrewlt
United States7702 Posts
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{CC}StealthBlue
United States41117 Posts
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Harris1st
Germany6929 Posts
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{CC}StealthBlue
United States41117 Posts
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FaCE_1
Canada6172 Posts
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DarkPlasmaBall
United States44327 Posts
Early Access Beta starts today ![]() | ||
{CC}StealthBlue
United States41117 Posts
edit: Also randomized Wells, and Chests is fucking stupid. | ||
FaCE_1
Canada6172 Posts
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Miragee
8509 Posts
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BluemoonSC
SoCal8910 Posts
On March 18 2023 00:19 Miragee wrote: lmao, Blizzard at it again. Especially design-wise this turn is almost identical to what happened with D3 from pre-footage to release. you do realize they're not playing on a PC with giga settings right? crank up your PC settings and compare to the footage you're responding to. do some research. | ||
farvacola
United States18826 Posts
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{CC}StealthBlue
United States41117 Posts
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Gorsameth
Netherlands21683 Posts
On March 18 2023 03:06 {CC}StealthBlue wrote: You know what a beta is right?As I expected probably more of a technical test above all else. ofcourse this is a technical test. Its not a demo. | ||
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