• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:30
CEST 08:30
KST 15:30
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists16[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0
Community News
2026 GSL Season 1 Qualifiers19Maestros of the Game 2 announced92026 GSL Tour plans announced15Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid25
StarCraft 2
General
MaNa leaves Team Liquid Maestros of the Game 2 announced 2026 GSL Tour plans announced Team Liquid Map Contest #22 - The Finalists Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
2026 GSL Season 1 Qualifiers INu's Battles#14 <BO.9 2Matches> Sparkling Tuna Cup - Weekly Open Tournament GSL CK: More events planned pending crowdfunding RSL Revival: Season 5 - Qualifiers and Main Event
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 522 Flip My Base The PondCast: SC2 News & Results Mutation # 521 Memorable Boss Mutation # 520 Moving Fees
Brood War
General
ASL21 General Discussion Leta's ASL S21 Ro.16 review BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ Data needed
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 [ASL21] Ro16 Group C [ASL21] Ro16 Group D
Strategy
Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Dawn of War IV Diablo IV Total Annihilation Server - TAForever Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
Formula 1 Discussion 2024 - 2026 Football Thread McBoner: A hockey love story
World Cup 2022
Tech Support
Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1378 users

Diablo IV - Page 107

Forum Index > General Games
Post a Reply
Prev 1 105 106 107 108 109 128 Next
DarkPlasmaBall
Profile Blog Joined March 2010
United States45707 Posts
Last Edited: 2023-08-03 01:27:57
August 03 2023 01:24 GMT
#2121
On August 03 2023 10:02 Turbovolver wrote:
Show nested quote +
On August 03 2023 03:31 WombaT wrote:
Or, why are they mad? Is this patch that heinous? Genuinely asking as I had some fun playing on my bro’s acc but still want to get myself a copy

This may not be the most charitable framing, but as I understand it, people are mad because Blizzard slowed down the game a lot, and yet the audience they attracted and catered to with their game were the sort who want to plow through content with their brain off.

All the complaints are about the game slowing down, levelling taking longer, longer to exit a dungeon, classes being nerfed...

Some of these may have been good balancing decisions (others like the leaving a dungeon thing really do feel like they were just trying to sneak in some free points to bolster their metrics of user-minutes to impress the higher-ups), but that doesn't matter because game slower now want level go up faster.


They explained their thought process behind every buff/nerf (kiss-curse: trading certain nerfs for other buffs) and other patch change, including the dungeon-exit slowdown (they said that too many people were escaping boss fights without penalty, and a dungeon-exit slowdown was one way to force a little more planning and thought before yolo-ing into a boss fight because it'd be harder to escape mid-combat, but then they realized it wasn't going to effectively fix that issue so they're reverting it back to the original dungeon-exit pace).

They're also resetting dungeons faster, adding more rewards for nightmare dungeons, increasing monster density, and polishing the horse-riding situation, all of which speed up the playing and leveling-up process. People just seem to be angry that the game wasn't released with this level of perfect foresight, and that patching improvements was necessary in the first place.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Turbovolver
Profile Blog Joined January 2009
Australia2398 Posts
Last Edited: 2023-08-03 01:39:29
August 03 2023 01:36 GMT
#2122
On August 03 2023 10:24 DarkPlasmaBall wrote:They're also resetting dungeons faster, adding more rewards for nightmare dungeons, increasing monster density, and polishing the horse-riding situation, all of which speed up the playing and leveling-up process. People just seem to be angry that the game wasn't released with this level of perfect foresight, and that patching improvements was necessary in the first place.

No, I think this totally misses the point.

The modern gamer is conditioned to expect mediocrity on release that will later be fixed. It's not an issue of the game not coming out near-perfect on release. The people that would complain about that are the old-schoolers who grew up when gaming was different, an older crowd many of whom won't even be playing Diablo4 (hi) and who we would hope tend to be a little more mature and not liable to engage in things like review bombing.

The problem is these modern gamers who pre-order because of promises and would rather buy a game on marketing and brand value and then yell at the company to make it how they want instead of actually buying the games they want.
(EDIT: Or likely, they don't know what they want.)
As soon as they get a whiff of evidence that things won't be fixed how they want, they get mad. Or only a small subset of them gets mad, but it's a big enough subset to be noticeable when you target the huge mass of gamers falling into this demographic. When Blizzard made a bunch of changes that slowed the game down, or were at least perceived to do such, it caused the latest trashfire among that crowd.

And while it is absolutely a toxic culture, it is a toxic culture that the big studios have actively fed by pushing everything towards pre-orders and releasing games in unfinished states (a symptom of pre-order culture) and making everything a live service to improve their bottom lines.
The original Bogus fan.
DarkPlasmaBall
Profile Blog Joined March 2010
United States45707 Posts
August 03 2023 02:24 GMT
#2123
On August 03 2023 10:36 Turbovolver wrote:
Show nested quote +
On August 03 2023 10:24 DarkPlasmaBall wrote:They're also resetting dungeons faster, adding more rewards for nightmare dungeons, increasing monster density, and polishing the horse-riding situation, all of which speed up the playing and leveling-up process. People just seem to be angry that the game wasn't released with this level of perfect foresight, and that patching improvements was necessary in the first place.

No, I think this totally misses the point.

The modern gamer is conditioned to expect mediocrity on release that will later be fixed. It's not an issue of the game not coming out near-perfect on release. The people that would complain about that are the old-schoolers who grew up when gaming was different, an older crowd many of whom won't even be playing Diablo4 (hi) and who we would hope tend to be a little more mature and not liable to engage in things like review bombing.


Why do you think this? I think plenty of video games now (as well as "back in the day", before patches existed) are released in great condition, rather than being released as half-finished, mediocre games that require patches to be finished. Games having patches and updates doesn't mean that the game was originally mediocre. Even if someone thinks that Diablo 4 had a mediocre release, there are way more games out there to look at.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Turbovolver
Profile Blog Joined January 2009
Australia2398 Posts
August 03 2023 02:43 GMT
#2124
To be clear, I think D4 released in decent shape as far as the industry and releasing unfinished games goes. I would argue its issues run far deeper than bugs or a lack of polish, but of course that's just my take on the game and plenty of others have enjoyed it. As for bugs though, it does sound like the D4 codebase is held together by sticky tape, considering they had to zoom in the camera so far because of performance issues and are unable to increase stash space because everyone loads everyone's stash. So that's either a sign of at least a bit of rushing or poor coding (or both!).

And to your broader point, I do think you were right that I was a bit too doomer. Being here on teamliquid, my field of view is a bit Blizzard-centric, so I think of things like Overwatch 2 or WC3 reforged as good examples of games sold on unfulfilled promises, released unfinished but "we'll totally work on them still! (if they are profitable)". But there's also good examples outside of that such as Redfall and the Gollum game as recent examples, or Cyberpunk as the super-obvious, classic case of "game forced to release unfinished because of angry gamers but the gamers wouldn't be angry if you hadn't sold them all pre-orders and given them release dates". I feel there are more examples I may have forgotten (and well, every live service game kind of releases with an implicit "we'll fix what we need to" promise in the background), but I do take your point.

I would still argue that the crowd angry with D4 are not angry because it released in a state needing a few patches, however. Lots of other games have had a few big patches and not kicked up this much stink - this is certainly about the direction (or perceived direction) of the patch.
The original Bogus fan.
DarkPlasmaBall
Profile Blog Joined March 2010
United States45707 Posts
August 03 2023 03:12 GMT
#2125
On August 03 2023 11:43 Turbovolver wrote:
To be clear, I think D4 released in decent shape as far as the industry and releasing unfinished games goes. I would argue its issues run far deeper than bugs or a lack of polish, but of course that's just my take on the game and plenty of others have enjoyed it. As for bugs though, it does sound like the D4 codebase is held together by sticky tape, considering they had to zoom in the camera so far because of performance issues and are unable to increase stash space because everyone loads everyone's stash. So that's either a sign of at least a bit of rushing or poor coding (or both!).

And to your broader point, I do think you were right that I was a bit too doomer. Being here on teamliquid, my field of view is a bit Blizzard-centric, so I think of things like Overwatch 2 or WC3 reforged as good examples of games sold on unfulfilled promises, released unfinished but "we'll totally work on them still! (if they are profitable)". But there's also good examples outside of that such as Redfall and the Gollum game as recent examples, or Cyberpunk as the super-obvious, classic case of "game forced to release unfinished because of angry gamers but the gamers wouldn't be angry if you hadn't sold them all pre-orders and given them release dates". I feel there are more examples I may have forgotten (and well, every live service game kind of releases with an implicit "we'll fix what we need to" promise in the background), but I do take your point.

I would still argue that the crowd angry with D4 are not angry because it released in a state needing a few patches, however. Lots of other games have had a few big patches and not kicked up this much stink - this is certainly about the direction (or perceived direction) of the patch.


Ah, okay. I was including other non-Blizzard PC games and console games as well. And I think D4 got review-bombed from the very beginning, even before the recent patch, before any perceived direction of changes were evident, but I'm sure everyone has their own specific, subjective reasons for their rating of D4 anyway.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
glatumin
Profile Joined August 2023
2 Posts
August 03 2023 08:57 GMT
#2126
--- Nuked ---
hgztrhfgghf
Profile Joined August 2023
1 Post
August 03 2023 09:21 GMT
#2127
--- Nuked ---
sertas
Profile Joined April 2012
Sweden890 Posts
August 03 2023 13:59 GMT
#2128
On August 03 2023 12:12 DarkPlasmaBall wrote:
Show nested quote +
On August 03 2023 11:43 Turbovolver wrote:
To be clear, I think D4 released in decent shape as far as the industry and releasing unfinished games goes. I would argue its issues run far deeper than bugs or a lack of polish, but of course that's just my take on the game and plenty of others have enjoyed it. As for bugs though, it does sound like the D4 codebase is held together by sticky tape, considering they had to zoom in the camera so far because of performance issues and are unable to increase stash space because everyone loads everyone's stash. So that's either a sign of at least a bit of rushing or poor coding (or both!).

And to your broader point, I do think you were right that I was a bit too doomer. Being here on teamliquid, my field of view is a bit Blizzard-centric, so I think of things like Overwatch 2 or WC3 reforged as good examples of games sold on unfulfilled promises, released unfinished but "we'll totally work on them still! (if they are profitable)". But there's also good examples outside of that such as Redfall and the Gollum game as recent examples, or Cyberpunk as the super-obvious, classic case of "game forced to release unfinished because of angry gamers but the gamers wouldn't be angry if you hadn't sold them all pre-orders and given them release dates". I feel there are more examples I may have forgotten (and well, every live service game kind of releases with an implicit "we'll fix what we need to" promise in the background), but I do take your point.

I would still argue that the crowd angry with D4 are not angry because it released in a state needing a few patches, however. Lots of other games have had a few big patches and not kicked up this much stink - this is certainly about the direction (or perceived direction) of the patch.


Ah, okay. I was including other non-Blizzard PC games and console games as well. And I think D4 got review-bombed from the very beginning, even before the recent patch, before any perceived direction of changes were evident, but I'm sure everyone has their own specific, subjective reasons for their rating of D4 anyway.


I'm pretty sure D4 had like a 9/10 in the honeymoon period and before the patch
DarkPlasmaBall
Profile Blog Joined March 2010
United States45707 Posts
Last Edited: 2023-08-03 15:30:46
August 03 2023 14:01 GMT
#2129
On August 03 2023 22:59 sertas wrote:
Show nested quote +
On August 03 2023 12:12 DarkPlasmaBall wrote:
On August 03 2023 11:43 Turbovolver wrote:
To be clear, I think D4 released in decent shape as far as the industry and releasing unfinished games goes. I would argue its issues run far deeper than bugs or a lack of polish, but of course that's just my take on the game and plenty of others have enjoyed it. As for bugs though, it does sound like the D4 codebase is held together by sticky tape, considering they had to zoom in the camera so far because of performance issues and are unable to increase stash space because everyone loads everyone's stash. So that's either a sign of at least a bit of rushing or poor coding (or both!).

And to your broader point, I do think you were right that I was a bit too doomer. Being here on teamliquid, my field of view is a bit Blizzard-centric, so I think of things like Overwatch 2 or WC3 reforged as good examples of games sold on unfulfilled promises, released unfinished but "we'll totally work on them still! (if they are profitable)". But there's also good examples outside of that such as Redfall and the Gollum game as recent examples, or Cyberpunk as the super-obvious, classic case of "game forced to release unfinished because of angry gamers but the gamers wouldn't be angry if you hadn't sold them all pre-orders and given them release dates". I feel there are more examples I may have forgotten (and well, every live service game kind of releases with an implicit "we'll fix what we need to" promise in the background), but I do take your point.

I would still argue that the crowd angry with D4 are not angry because it released in a state needing a few patches, however. Lots of other games have had a few big patches and not kicked up this much stink - this is certainly about the direction (or perceived direction) of the patch.


Ah, okay. I was including other non-Blizzard PC games and console games as well. And I think D4 got review-bombed from the very beginning, even before the recent patch, before any perceived direction of changes were evident, but I'm sure everyone has their own specific, subjective reasons for their rating of D4 anyway.


I'm pretty sure D4 had like a 9/10 in the honeymoon period and before the patch


June 10th was 4 days after the game was released, and there were already articles about the players' review bombing, so the review bombing from players - like the 4.8 on Metacritic by June 10th - started pretty much immediately (despite critics/sites praising the game before/during launch): https://gamerant.com/diablo-4-review-bomb-why/

Over the past two months, the 4.8 has decreased further to a 2.2: https://www.metacritic.com/game/pc/diablo-iv
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
0x64
Profile Blog Joined September 2002
Finland4613 Posts
August 03 2023 19:39 GMT
#2130
I feel like it was released as a very good looking empty shell.

What I find wrong with D4, has a lot to do with what I find wrong with games after innovations from MMORPG and Mobile gaming.

I feel like some stuff in D4 is not even trying to be immersive. Like using terms like "Events", having other players stacking nearby the town portal... Every little detail counts.

About the empty shell. The art and world built is incredible, the music fits. It's always a very subtle equation, you want to player feel progress, feel value in items and have time to have some attachment with some of them, you want them to have meaningful fights...

Right now, I have a necro, and it is one shooting with area damage spell. It takes a main story boss to have something like "play". I don't use potions...

My experience right now feels like "follow the yellow marker". Sometimes, the main quest is so badly designed like Act III. Lothra goes like "I'm hangover, go ask that person", you go to the person, "I know nothing" you go back and it really feel like filler dialog.
Dump of assembler code from 0xffffffec to 0x64: End of assembler dump.
evilfatsh1t
Profile Joined October 2010
Australia8854 Posts
August 04 2023 05:20 GMT
#2131
im not surprised at the amount of "review bombing" d4 received. blizzard spent years developing the game and they tried to be as proactive as possible in receiving feedback throughout the development. an open alpha and an open beta also took place in which they received even more feedback on the game.
i think if blizzard had a stronger vision for their game and they actually didnt involve so many fans and community members as part of the development process, they would have a longer rope. but if youve chosen to include the fanbase in the development process and you go around marketing the point about how much youre trying to implement feedback, you cant be surprised when you release a game that is subpar and seemingly lacking in many areas which there was obviously a lot of criticism and feedback for. d4 should rightfully get poor reviews after release then because they cant demand leniency at that point anymore
0x64
Profile Blog Joined September 2002
Finland4613 Posts
August 04 2023 08:06 GMT
#2132
True Evilfatsh1t, games are an art form, and you don't make great art with average opinion of people.

That's the whole indie vs Pop.

Diablo was indie became pop :D

What do you guys thing about the ubiquitous quest marker? It reminds me of those insects following a laser pointer through a maze.
Dump of assembler code from 0xffffffec to 0x64: End of assembler dump.
Magic Powers
Profile Joined April 2012
Austria4478 Posts
August 04 2023 09:18 GMT
#2133
There was a comically large number of red flags prior to the release of the game, but Blizzard shills pushed it hard like it was the second coming of Christ. It's unacceptable that this game could, at best, receive a 7/10 from someone like MrLlamaSC. It should be an easy 8-9/10 for him.

The heavy focus on the "endgame" prior to release is a soulless endeavor, because it takes all the focus away from the development of the first playthrough. Both fans and developers of D4 were constantly worried about endgame satisfaction. I think that was a big mistake. The first playthrough alone should be satisfying enough to warrant the whole purchase. Consecutive playthroughs should be reserved for people who get addicted to the process, and endgame playability should be reserved exclusively for superfans. Blizzard completely failed to consider that.

The first wave of consumers doesn't care about endgame, and rightfully so because replaying the same content over and over gets real dull real quick for most people. Most people want a few dozen hours of fun and then they tend to move on. That means the game has to be at its best during the first hours. D4 completely missed that mark.
If you want to do the right thing, 80% of your job is done if you don't do the wrong thing.
Manit0u
Profile Blog Joined August 2004
Poland17733 Posts
August 04 2023 09:53 GMT
#2134
On August 04 2023 18:18 Magic Powers wrote:
There was a comically large number of red flags prior to the release of the game, but Blizzard shills pushed it hard like it was the second coming of Christ. It's unacceptable that this game could, at best, receive a 7/10 from someone like MrLlamaSC. It should be an easy 8-9/10 for him.

The heavy focus on the "endgame" prior to release is a soulless endeavor, because it takes all the focus away from the development of the first playthrough. Both fans and developers of D4 were constantly worried about endgame satisfaction. I think that was a big mistake. The first playthrough alone should be satisfying enough to warrant the whole purchase. Consecutive playthroughs should be reserved for people who get addicted to the process, and endgame playability should be reserved exclusively for superfans. Blizzard completely failed to consider that.

The first wave of consumers doesn't care about endgame, and rightfully so because replaying the same content over and over gets real dull real quick for most people. Most people want a few dozen hours of fun and then they tend to move on. That means the game has to be at its best during the first hours. D4 completely missed that mark.


I think that's just part of the problem. Another part is what I mentioned previously and that's the fact that they probably didn't have clear direction and didn't know which way to lean for the fans of older/other titles and ended up implementing a bit of everything, making it for no-one in particular. That's why even die hard Diablo fans aren't really interested in the "endgame" they created.

After few hours of playing Season 1 I kinda lost all motivation and instead created a new char in D2R and spent more hours there than in D4 just having fun on a throwaway char that I don't even have any real plans for.
Time is precious. Waste it wisely.
Sd13
Profile Blog Joined November 2010
Vietnam186 Posts
August 04 2023 10:21 GMT
#2135
Just my two cents but maybe they do have a clear direction that is making a "Diablo-themed" GaaS game instead of a "Diablo-esque" game. This would explain why we see Diablo 4 devs prioritizing all the wrong "Diablo-esque" mechanisms, they are the right Gaas mechanisms, that's why. This tendency seems to be the common pitfall for many RPG-turn-MMO titles.
정명훈 \m/
Uldridge
Profile Blog Joined January 2011
Belgium5112 Posts
Last Edited: 2023-08-04 10:43:36
August 04 2023 10:42 GMT
#2136
In general I hate fanboy pandering, because you will ultimately end up with a mess that appeals to no one. Make a game with mechanics you believe in that is a successor in the franchise. If it means mechanics overhaul or lore reset or whatever so be it. I have much more respect for studios taking a hard stance over soft spining because easy money finance bullshit.
Taxes are for Terrans
Manit0u
Profile Blog Joined August 2004
Poland17733 Posts
Last Edited: 2023-08-05 02:29:53
August 05 2023 02:26 GMT
#2137
On August 04 2023 19:42 Uldridge wrote:
In general I hate fanboy pandering, because you will ultimately end up with a mess that appeals to no one. Make a game with mechanics you believe in that is a successor in the franchise. If it means mechanics overhaul or lore reset or whatever so be it. I have much more respect for studios taking a hard stance over soft spining because easy money finance bullshit.


I think there's nothing wrong with making a game which panders to the fanboys. After all, giving your core and long time audience what it wants is a good way to retain it (just look at all the games thriving on their existing base, Civilisation, Total War etc.). What I find problematic however is to try and make a game appeal to as many people as possible as it can either become too bland or too disjointed, which ultimately lessens its appeal to every audience.

Doing it like that also makes the game unfocused. After all, if your game's focus is on say storytelling and you do it right people will forgive you if other elements aren't as polished (combat being lacking for example), or if you focus heavily on the action and do it well no one is going to really give you flak for having sub-par story. If you half-ass everything though then players are going to complain about every single aspect of your game.
Time is precious. Waste it wisely.
Sermokala
Profile Blog Joined November 2010
United States14108 Posts
August 05 2023 03:38 GMT
#2138
On August 05 2023 11:26 Manit0u wrote:
Show nested quote +
On August 04 2023 19:42 Uldridge wrote:
In general I hate fanboy pandering, because you will ultimately end up with a mess that appeals to no one. Make a game with mechanics you believe in that is a successor in the franchise. If it means mechanics overhaul or lore reset or whatever so be it. I have much more respect for studios taking a hard stance over soft spining because easy money finance bullshit.


I think there's nothing wrong with making a game which panders to the fanboys. After all, giving your core and long time audience what it wants is a good way to retain it (just look at all the games thriving on their existing base, Civilisation, Total War etc.). What I find problematic however is to try and make a game appeal to as many people as possible as it can either become too bland or too disjointed, which ultimately lessens its appeal to every audience.

Doing it like that also makes the game unfocused. After all, if your game's focus is on say storytelling and you do it right people will forgive you if other elements aren't as polished (combat being lacking for example), or if you focus heavily on the action and do it well no one is going to really give you flak for having sub-par story. If you half-ass everything though then players are going to complain about every single aspect of your game.

I think its a pride thing as well. It takes a ton of effort and time to make quality content and if I've seen anything from Poe its that people will not mind a second if you reuse content with almost only a new coat of paint. The biggest problem I think with AAA games is how exponentially labor intensive graphics are vs the things that people actually interact with. I think, especially in ARPG games, if you cut the insane notion of brand new content everywhere and just reuse old bosses and environments with refreshes to people's experience in that content people will be happier.

I think if D4 ripped off just maps from Poe and just ripped off its own bosses from the campaign but with higher stats and slightly different shading people would be a lot happier with the end game. If they were willing to lean on league type content for their endgame and just focus on the campaign being worth the price of admission it would have been a lot better game. Wow has made the focus on endgame content so obsessed with Blizzard that they've forgotten that you need to get people in the door first with a new game. I legitimately don't think Poe is better than D4 its just that poe focuses more on variety than quality and because its a free game it works.
A wise man will say that he knows nothing. We're gona party like its 2752 Hail Dark Brandon
TaKeTV
Profile Blog Joined December 2010
Germany1200 Posts
Last Edited: 2023-08-05 10:10:08
August 05 2023 09:00 GMT
#2139
-
Commentator
TaKeTV
Profile Blog Joined December 2010
Germany1200 Posts
August 05 2023 09:01 GMT
#2140
On August 05 2023 12:38 Sermokala wrote:

... I legitimately don't think Poe is better than D4 its just that poe focuses more on variety than quality and because its a free game it works.


In what sense better exactly?
Commentator
Prev 1 105 106 107 108 109 128 Next
Please log in or register to reply.
Live Events Refresh
Next event in 3h 30m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech49
StarCraft: Brood War
ajuk12(nOOB) 22
NotJumperer 19
yabsab 12
Noble 11
Dota 2
NeuroSwarm468
League of Legends
JimRising 712
Counter-Strike
Fnx 1319
Heroes of the Storm
Khaldor198
Other Games
summit1g9115
WinterStarcraft548
Mew2King90
RuFF_SC287
Organizations
Other Games
gamesdonequick973
BasetradeTV173
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• TFBlade1247
Other Games
• Scarra1949
Upcoming Events
Sparkling Tuna Cup
3h 30m
WardiTV Map Contest Tou…
4h 30m
MaxPax vs SHIN
Clem vs Classic
Ladder Legends
8h 30m
Solar vs GgMaChine
Bunny vs Cham
ByuN vs MaxPax
BSL
12h 30m
CranKy Ducklings
17h 30m
Replay Cast
1d 2h
Wardi Open
1d 3h
Afreeca Starleague
1d 3h
Soma vs hero
Monday Night Weeklies
1d 9h
Replay Cast
1d 17h
[ Show More ]
Replay Cast
2 days
Afreeca Starleague
2 days
Leta vs YSC
Replay Cast
3 days
The PondCast
4 days
KCM Race Survival
4 days
Replay Cast
4 days
Replay Cast
5 days
Escore
5 days
Replay Cast
5 days
Replay Cast
6 days
IPSL
6 days
Ret vs Art_Of_Turtle
Radley vs TBD
BSL
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Escore Tournament S2: W4
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
WardiTV TLMC #16
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

Escore Tournament S2: W5
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.