What do you guys think? Looks like a mix of CSGO and Overwatch yeah? I'm hyped for it tbh.
Valorant
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CicadaSC
United States845 Posts
What do you guys think? Looks like a mix of CSGO and Overwatch yeah? I'm hyped for it tbh. | ||
Connor5620
Australia200 Posts
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{CC}StealthBlue
United States41094 Posts
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Manit0u
Poland17046 Posts
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Latham
9507 Posts
But I am not a big fan of riot overall so I will not try this or their TCG or whatever else that 3rd game they showed was. | ||
abuse
Latvia1923 Posts
In fact, we don't have any decent competitive FPS game for quite a while now, if you don't want to play CSGO. Looking forward to trying it out, looks exciting. On October 18 2019 09:01 Manit0u wrote: It looks like MOBA well has dried up and they want to get on the BR bandwagon but it's too late already. wasn't it specifically stated that it's not BR? | ||
Harris1st
Germany6140 Posts
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digmouse
China6282 Posts
On October 18 2019 15:19 abuse wrote: It literally is something new because we don't have an overwatch-like game with CSGO's TTK. In fact, we don't have any decent competitive FPS game for quite a while now, if you don't want to play CSGO. Looking forward to trying it out, looks exciting. wasn't it specifically stated that it's not BR? Rainbow Six Siege? Hero shooter mechanic with every single character being different toolset wise, and sub 0.5 seconds lethal TTK. | ||
vult
United States9386 Posts
Runeterra (LoL card game) also looks like a shitty low-quality mobile TCG game set on the TFT map. Overall, there is very little to no creative innovation or growth for these Riot titles. Riot has no proof that they can make a quality game outside of League, which took them years to make good in the first place. | ||
Logo
United States7542 Posts
More importantly is that LoL released without real competition. WC3 DotA was a pain the ass to play, Demigod flopped, HoN wasn't out yet (and was HoN) and that was it for MOBAs and... that was it. "Having working netcode and match making" was the bar to entry for the market at the time. It's going to be a lot different when you're talking about entering markets that are established. Even TFT, which was still a reasonably ripe market, hasn't really had a lasting impact (Twitch viewers have dropped from 100k avg daily to 8k). | ||
Manit0u
Poland17046 Posts
On October 19 2019 06:26 Logo wrote: Yeah it's going to be a tough challenge for Riot. Having just burned a lot of community good will lately, though they somehow still seem to have plenty, isn't going to help. More importantly is that LoL released without real competition. WC3 DotA was a pain the ass to play, Demigod flopped, HoN wasn't out yet (and was HoN) and that was it for MOBAs and... that was it. "Having working netcode and match making" was the bar to entry for the market at the time. It's going to be a lot different when you're talking about entering markets that are established. Even TFT, which was still a reasonably ripe market, hasn't really had a lasting impact (Twitch viewers have dropped from 100k avg daily to 8k). Oh man, thanks for reminding me about Demigod. I know it was a buggy and flawed mess when it launched but I actually liked it. It's the only MOBA that really got unique hero design and some cool ideas outside of the standard stuff. I'm going to install it and relive the nostalgia since it actually has single-player | ||
lestye
United States4104 Posts
On October 17 2019 22:38 Connor5620 wrote: i don't see why everyone is jumping on riots dick with this game it is literally nothing new...? I think its because they're a big company, overdue for a project, they're been picking up a lot of great talent over the years, they used to have the biggest game in the world, so people are excited what they have to do next. Not to mention, Countersrike hasn't had serious competition outside of Asia in a long time with Quake Champions flopping. There's potential to this project. | ||
Kipsate
Netherlands45349 Posts
Heroes of the Storm failed because they were way too late in an oversatured space and not enough money. | ||
WaesumNinja
210 Posts
On October 19 2019 06:26 Logo wrote:More importantly is that LoL released without real competition. WC3 DotA was a pain the ass to play, Demigod flopped, HoN wasn't out yet (and was HoN) and that was it for MOBAs and... that was it. "Having working netcode and match making" was the bar to entry for the market at the time. Little unfair though. Dota2 was already released when most people I knew started playing league, and the biggest reason they picked league was "it isnt dota"... Riot has grown a lot over the years. I never really played their other things besides League, but I had a lot of fun with that game for a long time so I'll be excited to see how this game pans out. Hoping for
edit Heroes of the Storm failed because they were way too late in an oversatured space and not enough money. not only that, but it was way too casual for that game genre. from what I've heard most people didn't take it seriously, and blizz probably could've marketed it better too. but yeah, if that game came out like 10 years sooner... | ||
lestye
United States4104 Posts
I'm all for longer ttk. Its really annoying when I like a new FPS, and people moan about everyone being so tanky and tsk being too long. I like long drawn out fps fights, and it doesn't seem there's anything servicing my need besides Overwatch. The reason I like to point to, is what people remark about damage in sc2 vs bw, If ttk is longer, then there's more micro, so fights become more engaging and fun instead of you just dying to one shot / army being blown up. Looking at the gameplay video, I think there's already gimmicky abilities, lol. | ||
abuse
Latvia1923 Posts
On October 19 2019 03:30 vult wrote: i dont really understand the hype. obviously the game is still in alpha stage but it looks like CSGO + TF2, with really bland character and art design. Their goal is to make the game be able to run on as many machines as possible, but at the same time it just looks milquetoast. to be fair it's not even in alpha state yet, the game doesn't even have a name. That being said, I do see reasons to be hype. It looks like just the kind of game that I would enjoy playing, being someone who dislikes both CSGO and TF2. | ||
WaesumNinja
210 Posts
On October 21 2019 12:34 lestye wrote: Is there a reason why you dislike CS style load outs? Yeah, basically every modern fps has it, it tends to not be very varied as guns either are so balanced that it doesn't practically matter what you pick, or one loadout will be superior and everyone will be running around with it. Whereas if you do things differently (like classic fps) you can have some guns clearly stronger than others, or have characteristics which are very powerful on a given map. Long TTK is fine if you can't just regenerate everything by hiding away, or just have someone heal you. It's part of the resource game when you have to scramble towards health pickups (which the enemy would know the positions of) when you're low on health, or decide to stay low health and be less predictable. This makes it actually meaningful to shoot someone without killing them outright because you'll bump them out of position or make them easier to kill. edit: just watched the video. It looks like it could've been the alpha of paladins/overwatch. not too terribly interesting for me since I've already moved on from this type of fps, oh well | ||
nanaoei
3358 Posts
people who i deem have good taste and good sensibilities tend to get incredibly excited for these over other titles. for me, it looks exciting but probably isn't. good decision, but riot is sitting on their laurels a bit. | ||
loft
United States344 Posts
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Torchise
Canada245 Posts
https://playvalorant.com Gameplay preview of a round: 20 minute video with commentary on abilities: If it wasn't obvious to you before, at its core, it's a tactical shooter akin to CS:GO. There's a bomb defusal mode. Characters have abilities where some replace the standard consumables (flashbangs, smoke, molotovs, etc.), others resemble more Rainbow Six Siege gadgets and there are some that seem similar to Overwatch skills. Full list of Characters and Abilities: https://www.polygon.com/2020/3/2/21156239/valorant-characters-and-abilities-agents-riot-shooter There's mention of a closed beta, and their twitter mentions Summer 2020. | ||
Chris_Havoc
United States583 Posts
I'll be curious to see if any FPS pros from CSGO, Overwatch, R6 Siege, Apex, or Fortnite switch to VALORANT. | ||
blunderfulguy
United States1412 Posts
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Manit0u
Poland17046 Posts
Also, gameplay looks just like CSGO with some extra weird character skills thrown up on top. | ||
Dangermousecatdog
United Kingdom7084 Posts
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GTR
51135 Posts
On March 03 2020 01:25 Manit0u wrote: To be honest, this game looks like crap. Kinda small scale Fortnite (which also looks like crap). Also, gameplay looks just like CSGO with some extra weird character skills thrown up on top. it looks like a clone of those f2p fps games from the 2000s that came out of korea (sudden attack/special force) | ||
WaesumNinja
210 Posts
On March 03 2020 01:36 Dangermousecatdog wrote: Looks like CS GO gameplay but with always having utility prepared as abilities. The revealing position abilties seems underestimated in their impact. Knowing the exact position of someone, basically means that player is already dead. But with that kind of gameplay I can see why riot has such focus on denying cheaters. For if wallhacks are part of the game, how can anybody tell whether someone is cheating or not? You will always have a suspicion you are playing against a hacker. I want to bet that the revealing abilities will be the dominant meta and people would only pick the bow/wall thing to troll. Then Riot will nerf the revealing ability over and over, but it will still be a super dominant pick (see: Flash summoner spell in league) | ||
Harris1st
Germany6140 Posts
On March 03 2020 01:25 Manit0u wrote: To be honest, this game looks like crap. Kinda small scale Fortnite (which also looks like crap). Also, gameplay looks just like CSGO with some extra weird character skills thrown up on top. The comic'ish look and all is for maximum frames even on older machines. It's all on purpose. They said it's mainly CS:GO with some flavors of OW, but the abilties are nowhere near as important as gun skill. That said, a wallhack ability seems bonkers | ||
Torchise
Canada245 Posts
https://beta.playvalorant.com/en-us/news/announcements/the-valorant-closed-beta-starts-april-7/ Also note that the beta is currently limited to 5 regions: Canada, US, EU, Russia, Turkey. If you aren't lucky enough to get access, you can still check out how the game plays out with the streams and see if it is interesting for you. | ||
Harris1st
Germany6140 Posts
He always plays some after the SC2 content is done | ||
Dangermousecatdog
United Kingdom7084 Posts
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Chairman Ray
United States11903 Posts
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PuroStrife
Korea (North)199 Posts
I'll stick to CS. | ||
yamato77
11589 Posts
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iXphobos
Germany1464 Posts
It mixes a lot of good stuff from CS:GO with a lot of good stuff from 1.6. But if you've never played CS prepare to get rolled a lot.^^ | ||
EchelonTee
United States5180 Posts
really don't think 3 bombsites makes sense though | ||
Sbrubbles
Brazil5763 Posts
On April 09 2020 18:59 iXphobos wrote: As a CS player i really like the game so far. It mixes a lot of good stuff from CS:GO with a lot of good stuff from 1.6. But if you've never played CS prepare to get rolled a lot.^^ How so? I played 1.6 a really long time ago, so I don't really remember the nuances that would differentiate it from GO. To me they were the same thing just with a different polish and slight changes in balance. | ||
FFW_Rude
France10201 Posts
Ok there's smoke and grenades and defuse... But it's like saying : "Wolfenstein looks like Starcraft. I means. There's mech !" And am i the only one that throw up on hero fps ? Thinking even DOOM & Quake went that route made me loose faith in multiplayer FPS | ||
TelecoM
United States10583 Posts
On March 03 2020 04:35 GTR wrote: it looks like a clone of those f2p fps games from the 2000s that came out of korea (sudden attack/special force) That's what I first thought when I saw it too, reminded me of SA. | ||
ProMeTheus112
France2027 Posts
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FFW_Rude
France10201 Posts
On April 10 2020 05:40 ProMeTheus112 wrote: not a fan of hero fps either i think, the powers are usually rather overpowered and tend to simplify the game, i dont really know about valorant but it looks like that, wallhack power for example idk That exist in DOOM and Quake as well... and espacially in Quake... this game's ranked is DUEL. | ||
iXphobos
Germany1464 Posts
On April 10 2020 02:23 Sbrubbles wrote: How so? I played 1.6 a really long time ago, so I don't really remember the nuances that would differentiate it from GO. To me they were the same thing just with a different polish and slight changes in balance. The two most 1.6-ish things in Valorant are wallbanging (which is prety much nonexistent in GO) and bunnyhopping (which brings back a lot of fun memories actually xD ) On April 10 2020 03:26 FFW_Rude wrote: Am i the only one to not see any ressemblance with CS ? Looks like a generic FPS/MOBA/Hero shooter. Yeah, your pretty alone with that opinion, dude.^^ If you're a CS player you immediatly feel at home in Valorant. Everything from movement over weapon handling to map layout screams "Counter-Strike". It's almost like playing a CS mod.^^ I'd say it's at least 80% CS. On April 10 2020 05:40 ProMeTheus112 wrote: not a fan of hero fps either i think, the powers are usually rather overpowered and tend to simplify the game, i dont really know about valorant but it looks like that, wallhack power for example idk The Hero Powers are mostly CS-grenade replacements in Valorant and are, for the most part, on the same powerlevel of a smoke or flash in CS (some Ults could use some nerfs, but we're far from Overwatch powerlevel here) The wallhack made a lot of perople freak out when they first saw it, but it's actually really easy to counter, because the arrow can be easily shot and it needs LOS to mark you. (on the other hand it feels very satisfying to get a nice, clean wallbang kill on someone if you manage to pull it of^^) | ||
TheEmulator
28057 Posts
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ProMeTheus112
France2027 Posts
also I like shooting through wall in 1.6 a lot, well 1.6 has a lot of very nice mechanics in it that makes feinting, moving unpredictably, choosing not to full auto and how many bullets to shoot very valuable (lot of loss of accuracy after first very few bullets and random pattern, loss of speed on hit, counter side step before shooting else inertia gives you loss of accuracy etc) anyway there's no reason a fps with some types of powers can't be good i guess, depends valorant don't seem bad, do i want to play it? i don't know, but then there are always so many games to play eh | ||
Theoren
Canada810 Posts
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whiterabbit
2675 Posts
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Meta
United States6225 Posts
On April 12 2020 03:30 whiterabbit wrote: Got access watching HomeStory Cup while having random Valorant stream on other browser window minimized, muted and on 160p. Just sayin' in case anyone is wondering if u can put V. stream in background, forget about it and still get a drop. I've had streams on in the background all weekend, close to 48 hours, no key drop | ||
Emnjay808
United States10625 Posts
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RolltheD20
1 Post
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TelecoM
United States10583 Posts
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The_Red_Viper
19533 Posts
Obviously some abilities (utility) are potentially a little too strong right now and if you ask me it might be a good idea to increase the costs of these skills to not have all of it every round, but the movement and shooting is very fun and enjoyable and the three maps seem fine as well on first glance while actually trying new things (like 3 bomb spots or a teleport) and removing spawn rng. In contrast to cs the utility usage is more streamlined, you won't need to learn exact lineups to execute your strategy you have in mind. Some people will hate that, but in reality it allows more people to actually get the full experience the utility is supposed to create in the first place (obviously within some limits, but still way closer than cs allows) Only played a handful of games so far, but it's definitely fun and knowing riot (the good and the bad), this should have a bright future ahead of it. | ||
Kipsate
Netherlands45349 Posts
which isn't a bad thing. | ||
iXphobos
Germany1464 Posts
But as a CS player myself it's amazing how many players out there have never played CS nor have any idea about how it plays. I have actually never thought about it, but in Valorant you can instantly tell if someone has a CS background or not. I've come across some CoD kids who have zero clue what this game is about, they just run around and go for frags (and get shred pretty much every round xD ). One of them actually asked what the slow walk button should be good for. A couple of rounds later he knew.^^ My favourite so far: We play Haven. 2 on A, 1 on B, 2 on C. Round 6 or so. Enemies attack A. We win. Next round. Dude from A goes to play on C now. I'm curious and ask him why he leaves A spot. He literally screams at me: "Because they attacked A last round, you idiot. They won't come A again this round. It's simple mathematics!" I've never laughed and facepalmed so hard at the same time. Of course the enemy team went A again and won the round.^^ | ||
cha0
Canada485 Posts
On April 13 2020 18:55 iXphobos wrote: Yeah, you've got a pretty big advantage if you're a CS player. But as a CS player myself it's amazing how many players out there have never played CS nor have any idea about how it plays. I have actually never thought about it, but in Valorant you can instantly tell if someone has a CS background or not. I've come across some CoD kids who have zero clue what this game is about, they just run around and go for frags (and get shred pretty much every round xD ). One of them actually asked what the slow walk button should be good for. A couple of rounds later he knew.^^ My favourite so far: We play Haven. 2 on A, 1 on B, 2 on C. Round 6 or so. Enemies attack A. We win. Next round. Dude from A goes to play on C now. I'm curious and ask him why he leaves A spot. He literally screams at me: "Because they attacked A last round, you idiot. They won't come A again this round. It's simple mathematics!" I've never laughed and facepalmed so hard at the same time. Of course the enemy team went A again and won the round.^^ My favorite are the teammates that rotate out without a word after 15s of no action and then I take a bullet to the back of the head from a push up the un-watched lane. | ||
Torchise
Canada245 Posts
On April 13 2020 05:17 Meta wrote: I've had streams on in the background all weekend, close to 48 hours, no key drop For those wondering about how key drops work: https://beta.playvalorant.com/en-us/news/announcements/day-1-closed-beta-in-eu-na-and-moving-forward/ TL;DR - You need to watch eligible streams (make sure that it says "drops enabled" below the stream). - You need to watch for a minimum of 2 hours to be eligible for a key drop. More hours = more % chance of a drop but it has diminishing returns. - Watching multiple streams at the same time does not help, so you can stick to a single stream and save bandwidth. - If you are selected, you will receive an email from Riot. The access is directly attached to your Twitch's linked Riot account, so you can't give it to someone else. - Not everyone (even if you watch a bazillion hours of stream, been playing LoL for years, etc.) will get a key since it is a random giveaway with limited closed beta slots, only the stream hours watched give you a bit more chance. | ||
colingrad
United States210 Posts
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iXphobos
Germany1464 Posts
I went from having pretty decent teammates and lots of communication to no communication every second game and at least two absolute noobs (read: i never played a computer game before noobs) in my games. My last 7 or so games came down to one two CS players carrying the game while the rest of the team barely gets 10 kills. | ||
Harris1st
Germany6140 Posts
On April 13 2020 13:30 The_Red_Viper wrote: It's still very much about being able to shoot your opponents in the head while using utility to make that job easier, the difference to cs lies in the craziness of said utility more than anything else. So with that in mind it doesn't really level the playing field, if one is good at cs one will be good at this game in general and vice versa. Obviously some abilities (utility) are potentially a little too strong right now and if you ask me it might be a good idea to increase the costs of these skills to not have all of it every round, but the movement and shooting is very fun and enjoyable and the three maps seem fine as well on first glance while actually trying new things (like 3 bomb spots or a teleport) and removing spawn rng. In contrast to cs the utility usage is more streamlined, you won't need to learn exact lineups to execute your strategy you have in mind. Some people will hate that, but in reality it allows more people to actually get the full experience the utility is supposed to create in the first place (obviously within some limits, but still way closer than cs allows) Only played a handful of games so far, but it's definitely fun and knowing riot (the good and the bad), this should have a bright future ahead of it. I call and raise you with this https://dotesports.com/valorant/news/valorant-developers-dominate-top-streamers-shroud-summit1g The Valorant devs destroyed some of the best CS players/ streamers of all time. Not even close. Shroud admitted they got schooled On April 13 2020 18:55 iXphobos wrote: Yeah, you've got a pretty big advantage if you're a CS player. But as a CS player myself it's amazing how many players out there have never played CS nor have any idea about how it plays. I have actually never thought about it, but in Valorant you can instantly tell if someone has a CS background or not. I've come across some CoD kids who have zero clue what this game is about, they just run around and go for frags (and get shred pretty much every round xD ). One of them actually asked what the slow walk button should be good for. A couple of rounds later he knew.^^ My favourite so far: We play Haven. 2 on A, 1 on B, 2 on C. Round 6 or so. Enemies attack A. We win. Next round. Dude from A goes to play on C now. I'm curious and ask him why he leaves A spot. He literally screams at me: "Because they attacked A last round, you idiot. They won't come A again this round. It's simple mathematics!" I've never laughed and facepalmed so hard at the same time. Of course the enemy team went A again and won the round.^^ Always rush B! I thought everyone knew that? O.o | ||
The_Red_Viper
19533 Posts
On April 14 2020 22:13 Harris1st wrote: I call and raise you with this https://dotesports.com/valorant/news/valorant-developers-dominate-top-streamers-shroud-summit1g The Valorant devs destroyed some of the best CS players/ streamers of all time. Not even close. Shroud admitted they got schooled I am aware that this happened, but as far as i know the valorant devs consist of ex cs/fps pros as well. Saying the streamers were some of the best cs players/streamers is a little too much of a statement as well i think. TL did a showmatch yesterday, their valorant team vs the csgo squad, the csgo squad won rather convincingly. So yeah i defintitely stand by what i said, at the end of the day this is counterstrike with more extreme utility. Not having cs experience will be a huge negative. | ||
Harris1st
Germany6140 Posts
On April 14 2020 23:08 The_Red_Viper wrote: I am aware that this happened, but as far as i know the valorant devs consist of ex cs/fps pros as well. Saying the streamers were some of the best cs players/streamers is a little too much of a statement as well i think. TL did a showmatch yesterday, their valorant team vs the csgo squad, the csgo squad won rather convincingly. So yeah i defintitely stand by what i said, at the end of the day this is counterstrike with more extreme utility. Not having cs experience will be a huge negative. Not really following the CS pro scene, so maybe you are right I stand corrected I am myself just a Gold Nova 3'ish scrub ^^' TL has already a Valorant squad? | ||
The_Red_Viper
19533 Posts
On April 14 2020 23:23 Harris1st wrote: Not really following the CS pro scene, so maybe you are right I stand corrected I am myself just a Gold Nova 3'ish scrub ^^' TL has already a Valorant squad? Apparently it's not an official team yet, i only watched from stewie's perspective (csgo pro). Shroud was on that TL team for valorant as well plus some players they signed for other games initially i think (like ow or fortnite). In any case, cs and valorant have a lot of things in common so it's not really surprising to see cs players do well. Even as a "gn3 scrub" you should have some basics down which are super helpful, like better crosshair placement and a general idea how to hold sites, when to peek, not making noise if it's not necessary, etc. All things which are mostly a thing in cs compared to other shooters. Now obviously how to use the abilties/utility has to be figured out, maps knowledge isn't there yet, etc. But if you have the crosshair at head height and the general idea down to carefully check angles, then you'll do better than most players who never played cs ^^ | ||
ProMeTheus112
France2027 Posts
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lestye
United States4104 Posts
On April 13 2020 18:55 iXphobos wrote: Yeah, you've got a pretty big advantage if you're a CS player. But as a CS player myself it's amazing how many players out there have never played CS nor have any idea about how it plays. I have actually never thought about it, but in Valorant you can instantly tell if someone has a CS background or not. I've come across some CoD kids who have zero clue what this game is about, they just run around and go for frags (and get shred pretty much every round xD ). One of them actually asked what the slow walk button should be good for. A couple of rounds later he knew.^^ My favourite so far: We play Haven. 2 on A, 1 on B, 2 on C. Round 6 or so. Enemies attack A. We win. Next round. Dude from A goes to play on C now. I'm curious and ask him why he leaves A spot. He literally screams at me: "Because they attacked A last round, you idiot. They won't come A again this round. It's simple mathematics!" I've never laughed and facepalmed so hard at the same time. Of course the enemy team went A again and won the round.^^ Your first paragraph is especially crazy when we say that when Counterstrike: Global Offensive has reached its peak in the last few months. Really enjoyed this game. I initially thought the art style was horrible. Someone explained like as it felt too vibrant for a tactical shooter and too dull for a hero shooter, and I agree. However, once playing it, everything "works" artistically. | ||
The_Red_Viper
19533 Posts
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lestye
United States4104 Posts
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The_Red_Viper
19533 Posts
It's an somewhat bland style, but it improves things from a pov which is mostly concerned with competitive integrity. | ||
yamato77
11589 Posts
I dislike the pigeonholing that the agent ability loadout does to a given singular player's utility. It is much harder to adapt to changing conditions and some characters have much more broadly good skills while some have skills that shine in particular conditions that make their impact outsized compared to others in those specific conditions. Considering that agents are picked for an entire game, some character's abilities are used so much more than others, which feels quite different compared to CS where utility was broadly applicable in most rounds and using it effectively can net positives in most cases! That is not to say that Valorant requires less skill. I think the gunplay is quite good and some of the skills do require a lot of practice and thought to be used effectively. 128 tick servers as a base is also amazingly refreshing. The netcode feels real good, I rarely feel like I should have hit a shot that I didn't. Maybe that's inexperience, though, and I will notice more issues with more time. I thought I would but I haven't yet. It is, at the base level, more fun to play than CS in a "get some people together and queue for a game" sense, but I don't know how it's going to feel in a "I want to get better because this game's mechanics reward more individual player skill" sense after the friend group moves on. | ||
The_Red_Viper
19533 Posts
I think a good way to solve that might be adding neutral skills anyone can pick, so i can have some sort of flash even when i am not playing phoenix or breach (that guy is op as fuck btw). Individual player skill definitely shines in this game, aim and decision making are crucial. Teamplay itself is easier to setup because the utility doesn't need hours of practice to be somewhat useful while taking a bombsite. While this removes "skill" in a way, i am not sure that kind of skill is all that rewarding in the first place, even though the more sandbox type feeling is interesting from the outside. | ||
lestye
United States4104 Posts
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yamato77
11589 Posts
I don't think they will implement neutral skills. The design of the game is much more in line with the concept of character identity which is something that I think won't change over time. If anything, the only thing they will do to solve the problem of exclusive skillsets like the flashes on Phoenix/Breach or the high-damage Raze skills is to release more agents with more combinations of abilities, which I think in the long term will dilute the play experience considerably. I agree that Breach is by far the best character right now, he really shines when you have a teammate that is actually good enough to take advantage of his setup, but he's also good enough individually to make plays as a solo player. I unlocked him quickly and have been grinding it out and I think I have a strong handle on how to take advantage of him if I had teammates that understood how to play in a duo. | ||
iXphobos
Germany1464 Posts
Breach is super good and super fun too play. But if your team doesn't know anything about tactical shooters he's useless. I got placed in Bronze for whatever reasons and i lost all my games with Breach at that level. There's basically two scenarios that always happen when you play him at Bronze: 1. You flash a corner, peek and then die, because there are 5 enemies staring at you (running around as a 5 stack seems to be the common way to play at that level). You can get one or two kills, but then the others gonna rush you down, because noone is gonna back you up. 2. You retake a site, use your utility nicely, the enemy team are fully dazed and stunned. And the you realize that you're completely alone on site because the rest of your team is still sneaking around mid. -.- I went back to playing Sova very passively and let my teammates bait for me so i can get kills. Works better, but leaves with a lot of 1vs5s, e.g. when your team decides to rush A while looking at the floor. | ||
The_Red_Viper
19533 Posts
On May 07 2020 02:40 lestye wrote: That is certainly interesting. Where do you think you’d draw the line of like, what should constitute as a neutral consumable ability Versus something that is part of a signature kit? Well neutral abilities should be 'worse' than any agent one which fits the same role, otherwise the whole agent system wouldn't work anymore. That's really the biggest problem for a neutral system in theory. On May 07 2020 06:56 yamato77 wrote: The maps would be my next biggest complaint. Haven is a totally shit experience every time I play it, and the other two maps are just barely good enough to be replayable. There's nothing quite on the level of a Mirage or a Cache yet, but with the team they have working on this game, hopefully more maps come out quickly (like they release 10 or more when the game comes out of beta). I don't think they will implement neutral skills. The design of the game is much more in line with the concept of character identity which is something that I think won't change over time. If anything, the only thing they will do to solve the problem of exclusive skillsets like the flashes on Phoenix/Breach or the high-damage Raze skills is to release more agents with more combinations of abilities, which I think in the long term will dilute the play experience considerably. I agree that Breach is by far the best character right now, he really shines when you have a teammate that is actually good enough to take advantage of his setup, but he's also good enough individually to make plays as a solo player. I unlocked him quickly and have been grinding it out and I think I have a strong handle on how to take advantage of him if I had teammates that understood how to play in a duo. Tbf though, maps in csgo usually come from older counterstrike versions so they were worked on for years already. It simply needs time to make a map great. With that being said, yeah so far they are only decent at best, though i kinda like the teleport one (can't remember the names yet^^) I also do not think they would implement neutral skills, though i think it could be done while still having strong character identity. Adding more and more agents will most likely simply create a core group which is way better at the fundamental tactical shooter requirements. Agents which are more flexible in how to use their utility when it comes to defending/attacking a bombsite will always reign supreme at a somewhat decent level. I really wish they wouldn't have gone for this highly specialized design from the get go, i understand that it gives character and flavor, but it sadly also introduced gameplay limits within each game because you cannot change up your playstyle too much. Imagine if you could just buy these skills how you wanted, so many different strategies one could run. | ||
Harris1st
Germany6140 Posts
On May 07 2020 23:41 The_Red_Viper wrote: I really wish they wouldn't have gone for this highly specialized design from the get go, i understand that it gives character and flavor, but it sadly also introduced gameplay limits within each game because you cannot change up your playstyle too much. Imagine if you could just buy these skills how you wanted, so many different strategies one could run. I initially thought this was the case when they announced it. Make agents which all have one special thing and everything else is buyable. | ||
StasisField
United States1062 Posts
On May 08 2020 16:52 Harris1st wrote: I initially thought this was the case when they announced it. Make agents which all have one special thing and everything else is buyable. That would probably be better than what we currently have. Keep every character's ult and then let them keep one of their other abilities. Then, put everything else in the buy menu for everyone. That way, every character has flavor without limiting a character's utility. Since we are more than likely not changing to that kind of system, I think should at the very least let teams re-pick their heroes at half-time. | ||
yamato77
11589 Posts
On May 07 2020 16:08 iXphobos wrote: I think Riot said there will be 12 agents and 4 maps at launch and they'll gonna stay with these numbers for a while. So your best bet is to cross your fingers for the new Venice map to be awesome.^^ If that's true this game is going to have a short lifespan for me. I like that they aren't going to go crazy with releasing agents but making more (and better) maps is a must. | ||
StasisField
United States1062 Posts
On May 09 2020 07:02 yamato77 wrote: If that's true this game is going to have a short lifespan for me. I like that they aren't going to go crazy with releasing agents but making more (and better) maps is a must. It's true. https://mobile.twitter.com/FionnOnFire/status/1247998540783091712?ref_src=twsrc^tfw|twcamp^tweetembed&ref_url=https://d-11208936921754210789.ampproject.net/2004252135000/frame.html Ideally, I would like 6 maps on launch, maybe 5 if they were really good, but 4 is just so low especially when the 3 we have are nothing to write home about. The people I play with in beta are already experiencing map burnout. I hope they at least update the maps before launch do they feel fresher and better come launch day. | ||
lestye
United States4104 Posts
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iXphobos
Germany1464 Posts
On May 15 2020 02:49 lestye wrote: Has there been any talk about an equivalent to Hammer? "Not gonna happen." I have no source atm, but Riot stated somewhere that Valorant won't get any of that open source stuff. | ||
Varanice
United States1514 Posts
add me if you guys wanna play. down to chill and play some games. played a bunch of cs before as well. mostly playing brimstone right now. | ||
jojamon
133 Posts
On May 15 2020 22:59 Varanice wrote: Varanice #NA1 add me if you guys wanna play. down to chill and play some games. played a bunch of cs before as well. mostly playing brimstone right now. Varanice what's your rank? I am silver3/gold1 level, mostly play Sage or Breach | ||
gTank
Austria2259 Posts
I have played LoL the last time about 5 years ago but man, Valorant is as horrible as LoL was back then. If not even worse ... | ||
tranquilEsport
1 Post
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whylessness
United States374 Posts
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LucaRusso
1 Post
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FelixHA
1 Post
User was banned for this post. | ||
Manit0u
Poland17046 Posts
Haha, $300 per skin. Riot is a riot. | ||
JassyBorm
2 Posts
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JassyBorm
2 Posts
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lestye
United States4104 Posts
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v1p3r52
New Zealand181 Posts
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strikeblazer
1 Post
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RavenBlood
1 Post
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