Valorant - Page 4
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ProMeTheus112
France2027 Posts
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lestye
United States4105 Posts
On April 13 2020 18:55 iXphobos wrote: Yeah, you've got a pretty big advantage if you're a CS player. But as a CS player myself it's amazing how many players out there have never played CS nor have any idea about how it plays. I have actually never thought about it, but in Valorant you can instantly tell if someone has a CS background or not. I've come across some CoD kids who have zero clue what this game is about, they just run around and go for frags (and get shred pretty much every round xD ). One of them actually asked what the slow walk button should be good for. A couple of rounds later he knew.^^ My favourite so far: We play Haven. 2 on A, 1 on B, 2 on C. Round 6 or so. Enemies attack A. We win. Next round. Dude from A goes to play on C now. I'm curious and ask him why he leaves A spot. He literally screams at me: "Because they attacked A last round, you idiot. They won't come A again this round. It's simple mathematics!" I've never laughed and facepalmed so hard at the same time. Of course the enemy team went A again and won the round.^^ Your first paragraph is especially crazy when we say that when Counterstrike: Global Offensive has reached its peak in the last few months. Really enjoyed this game. I initially thought the art style was horrible. Someone explained like as it felt too vibrant for a tactical shooter and too dull for a hero shooter, and I agree. However, once playing it, everything "works" artistically. | ||
The_Red_Viper
19533 Posts
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lestye
United States4105 Posts
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The_Red_Viper
19533 Posts
It's an somewhat bland style, but it improves things from a pov which is mostly concerned with competitive integrity. | ||
yamato77
11589 Posts
I dislike the pigeonholing that the agent ability loadout does to a given singular player's utility. It is much harder to adapt to changing conditions and some characters have much more broadly good skills while some have skills that shine in particular conditions that make their impact outsized compared to others in those specific conditions. Considering that agents are picked for an entire game, some character's abilities are used so much more than others, which feels quite different compared to CS where utility was broadly applicable in most rounds and using it effectively can net positives in most cases! That is not to say that Valorant requires less skill. I think the gunplay is quite good and some of the skills do require a lot of practice and thought to be used effectively. 128 tick servers as a base is also amazingly refreshing. The netcode feels real good, I rarely feel like I should have hit a shot that I didn't. Maybe that's inexperience, though, and I will notice more issues with more time. I thought I would but I haven't yet. It is, at the base level, more fun to play than CS in a "get some people together and queue for a game" sense, but I don't know how it's going to feel in a "I want to get better because this game's mechanics reward more individual player skill" sense after the friend group moves on. | ||
The_Red_Viper
19533 Posts
I think a good way to solve that might be adding neutral skills anyone can pick, so i can have some sort of flash even when i am not playing phoenix or breach (that guy is op as fuck btw). Individual player skill definitely shines in this game, aim and decision making are crucial. Teamplay itself is easier to setup because the utility doesn't need hours of practice to be somewhat useful while taking a bombsite. While this removes "skill" in a way, i am not sure that kind of skill is all that rewarding in the first place, even though the more sandbox type feeling is interesting from the outside. | ||
lestye
United States4105 Posts
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yamato77
11589 Posts
I don't think they will implement neutral skills. The design of the game is much more in line with the concept of character identity which is something that I think won't change over time. If anything, the only thing they will do to solve the problem of exclusive skillsets like the flashes on Phoenix/Breach or the high-damage Raze skills is to release more agents with more combinations of abilities, which I think in the long term will dilute the play experience considerably. I agree that Breach is by far the best character right now, he really shines when you have a teammate that is actually good enough to take advantage of his setup, but he's also good enough individually to make plays as a solo player. I unlocked him quickly and have been grinding it out and I think I have a strong handle on how to take advantage of him if I had teammates that understood how to play in a duo. | ||
iXphobos
Germany1464 Posts
Breach is super good and super fun too play. But if your team doesn't know anything about tactical shooters he's useless. I got placed in Bronze for whatever reasons and i lost all my games with Breach at that level. There's basically two scenarios that always happen when you play him at Bronze: 1. You flash a corner, peek and then die, because there are 5 enemies staring at you (running around as a 5 stack seems to be the common way to play at that level). You can get one or two kills, but then the others gonna rush you down, because noone is gonna back you up. 2. You retake a site, use your utility nicely, the enemy team are fully dazed and stunned. And the you realize that you're completely alone on site because the rest of your team is still sneaking around mid. -.- I went back to playing Sova very passively and let my teammates bait for me so i can get kills. Works better, but leaves with a lot of 1vs5s, e.g. when your team decides to rush A while looking at the floor. | ||
The_Red_Viper
19533 Posts
On May 07 2020 02:40 lestye wrote: That is certainly interesting. Where do you think you’d draw the line of like, what should constitute as a neutral consumable ability Versus something that is part of a signature kit? Well neutral abilities should be 'worse' than any agent one which fits the same role, otherwise the whole agent system wouldn't work anymore. That's really the biggest problem for a neutral system in theory. On May 07 2020 06:56 yamato77 wrote: The maps would be my next biggest complaint. Haven is a totally shit experience every time I play it, and the other two maps are just barely good enough to be replayable. There's nothing quite on the level of a Mirage or a Cache yet, but with the team they have working on this game, hopefully more maps come out quickly (like they release 10 or more when the game comes out of beta). I don't think they will implement neutral skills. The design of the game is much more in line with the concept of character identity which is something that I think won't change over time. If anything, the only thing they will do to solve the problem of exclusive skillsets like the flashes on Phoenix/Breach or the high-damage Raze skills is to release more agents with more combinations of abilities, which I think in the long term will dilute the play experience considerably. I agree that Breach is by far the best character right now, he really shines when you have a teammate that is actually good enough to take advantage of his setup, but he's also good enough individually to make plays as a solo player. I unlocked him quickly and have been grinding it out and I think I have a strong handle on how to take advantage of him if I had teammates that understood how to play in a duo. Tbf though, maps in csgo usually come from older counterstrike versions so they were worked on for years already. It simply needs time to make a map great. With that being said, yeah so far they are only decent at best, though i kinda like the teleport one (can't remember the names yet^^) I also do not think they would implement neutral skills, though i think it could be done while still having strong character identity. Adding more and more agents will most likely simply create a core group which is way better at the fundamental tactical shooter requirements. Agents which are more flexible in how to use their utility when it comes to defending/attacking a bombsite will always reign supreme at a somewhat decent level. I really wish they wouldn't have gone for this highly specialized design from the get go, i understand that it gives character and flavor, but it sadly also introduced gameplay limits within each game because you cannot change up your playstyle too much. Imagine if you could just buy these skills how you wanted, so many different strategies one could run. | ||
Harris1st
Germany6164 Posts
On May 07 2020 23:41 The_Red_Viper wrote: I really wish they wouldn't have gone for this highly specialized design from the get go, i understand that it gives character and flavor, but it sadly also introduced gameplay limits within each game because you cannot change up your playstyle too much. Imagine if you could just buy these skills how you wanted, so many different strategies one could run. I initially thought this was the case when they announced it. Make agents which all have one special thing and everything else is buyable. | ||
StasisField
United States1063 Posts
On May 08 2020 16:52 Harris1st wrote: I initially thought this was the case when they announced it. Make agents which all have one special thing and everything else is buyable. That would probably be better than what we currently have. Keep every character's ult and then let them keep one of their other abilities. Then, put everything else in the buy menu for everyone. That way, every character has flavor without limiting a character's utility. Since we are more than likely not changing to that kind of system, I think should at the very least let teams re-pick their heroes at half-time. | ||
yamato77
11589 Posts
On May 07 2020 16:08 iXphobos wrote: I think Riot said there will be 12 agents and 4 maps at launch and they'll gonna stay with these numbers for a while. So your best bet is to cross your fingers for the new Venice map to be awesome.^^ If that's true this game is going to have a short lifespan for me. I like that they aren't going to go crazy with releasing agents but making more (and better) maps is a must. | ||
StasisField
United States1063 Posts
On May 09 2020 07:02 yamato77 wrote: If that's true this game is going to have a short lifespan for me. I like that they aren't going to go crazy with releasing agents but making more (and better) maps is a must. It's true. https://mobile.twitter.com/FionnOnFire/status/1247998540783091712?ref_src=twsrc^tfw|twcamp^tweetembed&ref_url=https://d-11208936921754210789.ampproject.net/2004252135000/frame.html Ideally, I would like 6 maps on launch, maybe 5 if they were really good, but 4 is just so low especially when the 3 we have are nothing to write home about. The people I play with in beta are already experiencing map burnout. I hope they at least update the maps before launch do they feel fresher and better come launch day. | ||
lestye
United States4105 Posts
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iXphobos
Germany1464 Posts
On May 15 2020 02:49 lestye wrote: Has there been any talk about an equivalent to Hammer? "Not gonna happen." I have no source atm, but Riot stated somewhere that Valorant won't get any of that open source stuff. | ||
Varanice
United States1514 Posts
add me if you guys wanna play. down to chill and play some games. played a bunch of cs before as well. mostly playing brimstone right now. | ||
jojamon
133 Posts
On May 15 2020 22:59 Varanice wrote: Varanice #NA1 add me if you guys wanna play. down to chill and play some games. played a bunch of cs before as well. mostly playing brimstone right now. Varanice what's your rank? I am silver3/gold1 level, mostly play Sage or Breach | ||
gTank
Austria2279 Posts
I have played LoL the last time about 5 years ago but man, Valorant is as horrible as LoL was back then. If not even worse ... | ||
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