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Anthem [PC/PS4/Xbox One] - Page 13

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Harris1st
Profile Blog Joined May 2010
Germany7142 Posts
March 18 2019 10:26 GMT
#241
On March 15 2019 23:23 Artisreal wrote:
World Events are bugged?
I defended arcanists trice against brutes yesterday, in the same free play session, twice at the same spot.

Almost nothing else pops up, rather... Curious


Question :I'm getting duplicate mw at the moment. Many many of them. Is it because I've used the other items too little to have unlocked their mw version?


I've also linked the reddit post I was talking about in my last post


Yesterday it was awful. Nothing worked. Dunno why.

World event bugged, Strongholds bugged, quickplay missions bugged

Often the next phase of event didn't start or started with a 5min delay which I only noticed cause I went to get coffee. Everyone else already left cause they thought it was buggy. Quest markers didn't show. Threasure chest didn't spawn.

The amount of bugs I encountered yesterday was more than the rest of the days combined.

To the other question: I have found one MW rifle "Thunderbold of Yvenia" 5 times already. Which is strange considering I have only found about 15 MW items ever. No Legendaries so far, which is quite sad too.
Go Serral! GG EZ for Ence. Flashbang dance FTW
Artisreal
Profile Joined June 2009
Germany9235 Posts
March 18 2019 16:40 GMT
#242
yesterday/the weekend was good for me. found lots of MW and 3 legendaries in total.
All legs from random Mobs iirc. Switched to GM2 early on saturday and did not find any MW in my first run, switched back to GM1 and found 5 in one scar base run. Usually one Drops from the trash Mobs in the first section and then one at the chests each. If I have Drops, most of the time its multiple items.

I have also found many many many duplicate MW, sometimes in the same session… Which is rather disappointing tbh. But nice for perfecting a build and replacing the crappy rolls on the items :p

Switched back to GM2 after a couple of runs due to the increased chances esp. for legs though. I also ran with 89% luck most of the time. Due to finding better items I'm down to roundabout 30 now though. Can do GM2 free Play without Problems on my Interceptor at the Moment, which is nice I guess.

What I usually do atm is to spam the Scar Event a couple of times and then switch to free Play and fly around the map once and do every WE that Pops up. My subjective Observation is that when switching Events, the drop rate increases a lot. But I suppose its just coincidence :o)

sorry About the weird capitalisation, it's the browser's fault.
passive quaranstream fan
Harris1st
Profile Blog Joined May 2010
Germany7142 Posts
March 19 2019 10:41 GMT
#243
I feel like it is taking them too long to fix the issues like bugs and loot. And everytime they run a quick hotfix they close a window and open a floodgate of new issues.
This also seems to delay their roadmap. At this point there is almost nothing left to do for most ppl.

Would be interesting to see some player numbers. I guess they took a real dive and most of the leavers will not be coming back.

I have the fixed goal to finish the Challenge of Valor. After that I'll be gone as well :/
Go Serral! GG EZ for Ence. Flashbang dance FTW
sCuMBaG
Profile Joined August 2006
United Kingdom1144 Posts
March 19 2019 11:18 GMT
#244
On March 19 2019 19:41 Harris1st wrote:
I feel like it is taking them too long to fix the issues like bugs and loot. And everytime they run a quick hotfix they close a window and open a floodgate of new issues.
This also seems to delay their roadmap. At this point there is almost nothing left to do for most ppl.

Would be interesting to see some player numbers. I guess they took a real dive and most of the leavers will not be coming back.

I have the fixed goal to finish the Challenge of Valor. After that I'll be gone as well :/


That challenge isn't even worth it.
Although I do have to admit that I'm running around with the decal too - as there don't seem to be that many who have that skull.


There's a dev stream tomorrow, where they'll address quite a few bits - but I agree on the loot side of things.
If they don't get in ad fix the items/loot, as well as that HP bug, then people will leave.

I hear so much about "The division 2" ... so good, everything works, no bugs, great game...
Yes - BUT.... it's the same freaking game again. Might look a bit better and have a few new bits. But it's another shooter, humans, guns, yadda yadda...

I'm still hoping for a kind of No Man's Sky situation with Anthem, where they get everything fixed, some great new content and it will be amazing.
Because seriously - it is quite innovative and could be ridiculously amazing if they fix the issues.


I am playing less now (back to grinding dota lol) - but will definitely stick around until their Mastery update.
I think they promised the Mastery (like GM4 & 5 or something) system, drop rates, inscriptions etc. before the end of April iirc.

If they haven't fixed at least the most pressing issues in 4-5 weeks time - then I'm a gonner too.


Harris1st
Profile Blog Joined May 2010
Germany7142 Posts
March 19 2019 11:45 GMT
#245
On March 19 2019 20:18 sCuMBaG wrote:
Show nested quote +
On March 19 2019 19:41 Harris1st wrote:
I feel like it is taking them too long to fix the issues like bugs and loot. And everytime they run a quick hotfix they close a window and open a floodgate of new issues.
This also seems to delay their roadmap. At this point there is almost nothing left to do for most ppl.

Would be interesting to see some player numbers. I guess they took a real dive and most of the leavers will not be coming back.

I have the fixed goal to finish the Challenge of Valor. After that I'll be gone as well :/


That challenge isn't even worth it.
Although I do have to admit that I'm running around with the decal too - as there don't seem to be that many who have that skull.


There's a dev stream tomorrow, where they'll address quite a few bits - but I agree on the loot side of things.
If they don't get in ad fix the items/loot, as well as that HP bug, then people will leave.

I hear so much about "The division 2" ... so good, everything works, no bugs, great game...
Yes - BUT.... it's the same freaking game again. Might look a bit better and have a few new bits. But it's another shooter, humans, guns, yadda yadda...

I'm still hoping for a kind of No Man's Sky situation with Anthem, where they get everything fixed, some great new content and it will be amazing.
Because seriously - it is quite innovative and could be ridiculously amazing if they fix the issues.


I am playing less now (back to grinding dota lol) - but will definitely stick around until their Mastery update.
I think they promised the Mastery (like GM4 & 5 or something) system, drop rates, inscriptions etc. before the end of April iirc.

If they haven't fixed at least the most pressing issues in 4-5 weeks time - then I'm a gonner too.




The callenge is not really about the rewards, more like a last mission for me. Then I've done everything, seen everything and have some "closure".

For me personally, I give them time till Monday to change things or at least give me a specific date!
I could absolutely love this game. Shame really

I already have Division 2 installed ^^'
As soon as I start it up the first time, Anthem is a gooner. At least until I'm through with it. Then we'll see if come back or go to the next best thing
Go Serral! GG EZ for Ence. Flashbang dance FTW
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
March 20 2019 00:49 GMT
#246
Bioware has some breathing room and time to get up off the mat.

"Smokey, this is not 'Nam, this is bowling. There are rules."
Plansix
Profile Blog Joined April 2011
United States60190 Posts
March 20 2019 01:22 GMT
#247
That is good to know at least. I was hoping they would get a chance to salvage this one.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
Last Edited: 2019-03-20 10:59:06
March 20 2019 10:56 GMT
#248
Think the major problem is they now have to change Anthem from an Instanced MMORPG to a seamless one. While fixing bugs, and adding more content there needs to be a team whose sole project is to start removing the load screens and adding features where one can equip guns etc while in the world. They have to get rid of some of the load screens otherwise the stone is will be around their neck regardless of what they release in the future.

As for gear they need to go the RNG/Set route.

Whew. How’s everyone doing out there? It’s been a wild ride these last few weeks. On the one hand it’s been a rougher launch than expected. But then as I think back we also knew that big new online games tend to hit some kind of problem once they go live, so as much as we tested and prepared to make sure everything was ready, we were also ready for the possibility that unexpected issues might arise at launch. And we continue to be committed to responding to them.

We launched a game that so many of you tell us is really fun at its core, but we also had a degree of issues that did not reveal themselves until we were operating at the scale of millions of players. We were of course very disappointed about that, as were many of you. I’ve been in there playing with you since those early days (I’m a Ranger in Edmonton Oilers colors!) and it makes me sad to hear about any issues that would hold someone back from fully enjoying the game. I take that very personally, and it’s been our top priority to get improvements out to you in the fastest, safest way.

In these first few weeks, our Live team has worked hard on that, delivering over 200 improvements through patches and live updates, across stability, loot and progression, customization, and more.

We also continue to listen to your feedback, with more improvements to endgame loot and progression, game flow, and stability and performance coming soon – so there’s a lot more work that we intend to do. This is all a learning experience for us, and as we work to make sure the game is improved and perfected, we can’t emphasize enough how much we appreciate you staying with us. Especially because the next stage is where things really get exciting.

As we move through this most difficult period of launching a new game and IP, we are also working on the things that will really show what Anthem is capable of – a series of world events, new story content, and new features, that all build towards the Cataclysm later this spring.

But we understand there is skepticism out there. We hear the criticisms and doubts. But we’ll keep going anyway, working hard every day on Anthem – an ever-changing world, constantly improving and growing, and supported well into the future by our team of passionate developers.

With Anthem we’re trying something a little different than we’ve done before. And likewise our upcoming games will be different from Anthem. But with everything we do, we focus on staying true to our mission, creating worlds that inspire you to become the hero of your own story. So what’s most important to us is you, the players who have supported us in this journey. And we’re excited to prove that with Anthem, the best is yet to come.

Casey


Source
"Smokey, this is not 'Nam, this is bowling. There are rules."
Gorsameth
Profile Joined April 2010
Netherlands22215 Posts
March 20 2019 11:15 GMT
#249
On March 20 2019 19:56 {CC}StealthBlue wrote:
Think the major problem is they now have to change Anthem from an Instanced MMORPG to a seamless one. While fixing bugs, and adding more content there needs to be a team whose sole project is to start removing the load screens and adding features where one can equip guns etc while in the world. They have to get rid of some of the load screens otherwise the stone is will be around their neck regardless of what they release in the future.

As for gear they need to go the RNG/Set route.

Show nested quote +
Whew. How’s everyone doing out there? It’s been a wild ride these last few weeks. On the one hand it’s been a rougher launch than expected. But then as I think back we also knew that big new online games tend to hit some kind of problem once they go live, so as much as we tested and prepared to make sure everything was ready, we were also ready for the possibility that unexpected issues might arise at launch. And we continue to be committed to responding to them.

We launched a game that so many of you tell us is really fun at its core, but we also had a degree of issues that did not reveal themselves until we were operating at the scale of millions of players. We were of course very disappointed about that, as were many of you. I’ve been in there playing with you since those early days (I’m a Ranger in Edmonton Oilers colors!) and it makes me sad to hear about any issues that would hold someone back from fully enjoying the game. I take that very personally, and it’s been our top priority to get improvements out to you in the fastest, safest way.

In these first few weeks, our Live team has worked hard on that, delivering over 200 improvements through patches and live updates, across stability, loot and progression, customization, and more.

We also continue to listen to your feedback, with more improvements to endgame loot and progression, game flow, and stability and performance coming soon – so there’s a lot more work that we intend to do. This is all a learning experience for us, and as we work to make sure the game is improved and perfected, we can’t emphasize enough how much we appreciate you staying with us. Especially because the next stage is where things really get exciting.

As we move through this most difficult period of launching a new game and IP, we are also working on the things that will really show what Anthem is capable of – a series of world events, new story content, and new features, that all build towards the Cataclysm later this spring.

But we understand there is skepticism out there. We hear the criticisms and doubts. But we’ll keep going anyway, working hard every day on Anthem – an ever-changing world, constantly improving and growing, and supported well into the future by our team of passionate developers.

With Anthem we’re trying something a little different than we’ve done before. And likewise our upcoming games will be different from Anthem. But with everything we do, we focus on staying true to our mission, creating worlds that inspire you to become the hero of your own story. So what’s most important to us is you, the players who have supported us in this journey. And we’re excited to prove that with Anthem, the best is yet to come.

Casey


Source
You think the loading screens are there for fun and not because of technical limitations?
I would not count on them going away at all. Engine re-writes are not something Anthem has time for.
It ignores such insignificant forces as time, entropy, and death
Harris1st
Profile Blog Joined May 2010
Germany7142 Posts
March 20 2019 11:40 GMT
#250
On March 20 2019 20:15 Gorsameth wrote:
Show nested quote +
On March 20 2019 19:56 {CC}StealthBlue wrote:
Think the major problem is they now have to change Anthem from an Instanced MMORPG to a seamless one. While fixing bugs, and adding more content there needs to be a team whose sole project is to start removing the load screens and adding features where one can equip guns etc while in the world. They have to get rid of some of the load screens otherwise the stone is will be around their neck regardless of what they release in the future.

As for gear they need to go the RNG/Set route.

Whew. How’s everyone doing out there? It’s been a wild ride these last few weeks. On the one hand it’s been a rougher launch than expected. But then as I think back we also knew that big new online games tend to hit some kind of problem once they go live, so as much as we tested and prepared to make sure everything was ready, we were also ready for the possibility that unexpected issues might arise at launch. And we continue to be committed to responding to them.

We launched a game that so many of you tell us is really fun at its core, but we also had a degree of issues that did not reveal themselves until we were operating at the scale of millions of players. We were of course very disappointed about that, as were many of you. I’ve been in there playing with you since those early days (I’m a Ranger in Edmonton Oilers colors!) and it makes me sad to hear about any issues that would hold someone back from fully enjoying the game. I take that very personally, and it’s been our top priority to get improvements out to you in the fastest, safest way.

In these first few weeks, our Live team has worked hard on that, delivering over 200 improvements through patches and live updates, across stability, loot and progression, customization, and more.

We also continue to listen to your feedback, with more improvements to endgame loot and progression, game flow, and stability and performance coming soon – so there’s a lot more work that we intend to do. This is all a learning experience for us, and as we work to make sure the game is improved and perfected, we can’t emphasize enough how much we appreciate you staying with us. Especially because the next stage is where things really get exciting.

As we move through this most difficult period of launching a new game and IP, we are also working on the things that will really show what Anthem is capable of – a series of world events, new story content, and new features, that all build towards the Cataclysm later this spring.

But we understand there is skepticism out there. We hear the criticisms and doubts. But we’ll keep going anyway, working hard every day on Anthem – an ever-changing world, constantly improving and growing, and supported well into the future by our team of passionate developers.

With Anthem we’re trying something a little different than we’ve done before. And likewise our upcoming games will be different from Anthem. But with everything we do, we focus on staying true to our mission, creating worlds that inspire you to become the hero of your own story. So what’s most important to us is you, the players who have supported us in this journey. And we’re excited to prove that with Anthem, the best is yet to come.

Casey


Source
You think the loading screens are there for fun and not because of technical limitations?
I would not count on them going away at all. Engine re-writes are not something Anthem has time for.


It is strange though.
Basically the forge is opening you inventory, change a item and leave your inventory. I mean that shits possbile since Diablo 1 or sth
Go Serral! GG EZ for Ence. Flashbang dance FTW
Harris1st
Profile Blog Joined May 2010
Germany7142 Posts
March 21 2019 13:30 GMT
#251
Patch for next week looks sth like this

Summary
Update 1.04 is planned to be released next week. Specifics are yet TBA. Patch notes will be released shortly before the patch goes live (and they are hefty - 13 pages long on Word). As always, plans can still change so please bear this in mind.

Elysian Caches
Elysian caches are available at the end of Strongholds when the boss has been killed

They can contain vanity items and crafting embers

You get a key for the cache by completing a select daily challenge

Everyone in the squad receives the rewards, so if all 4 players have keys, you will get 4 rewards

The number of keys is listed in Fort Tarsis next to how much coin you have

Forge improvements
There is now no loading screen to get into the Forge

It can be accessed anywhere from Fort Tarsis

All equipped components are now listed under the weapons and gear

These improvements are an incremental step to Forge improvements

A stat screen is still being investigated. No news to share yet.

Loot
Stronghold bosses still guarantee one Masterwork on GM difficulty, but now the remaining loot can be rolled for Masterworks/Legendaries

Strongholds and freeplay chests will see improved drop rates for rarer gear

Legendary missions
Legendary missions will be added to the game. These are more difficult, replayable critical path missions.

There will be 6 missions on release, with one playable each day.

There will be an apex creature at the end of each mission - these can be either an Ursix, Titan, Luminary or Fury

You do not need to start conversations with NPCs to initiate these missions - they will always be on the map

FOV Options
FOV sliders have been added to the PC version of the game. The options include:

Ground FOV

Zoomed FOV

Pilot FOV

Flight FOV

Swim FOV

Miscellaneous changes, improvements and fixes
NVIDIA DLSS support has been added. SLI support is still being looked into.

There is the usual performance optimisations included. This is described as being an ongoing project that is never finished.

Salvaging in the vault should be near instant now.

Lots of fog walls have been removed, especially in Strongholds.

More improvements have been made to bugged quickplay missions. If a missions has surpassed a 15 minute timer, you can no longer be matchmade into it.

You can also no longer be matchmade into a Stronghold after two minutes have elapsed (quickplay is not included in this).

The bug where you respawn timer would reset if your revive was cancelled has been fixed.

The bug where you could no longer interact with the environment or revive teammates has been fixed.

Javelin thrusters have been improved by 20% across the board. Overheat time has similarly been reduced by 20%.

You now hold the melee button to melee with Interceptor, instead of repeatedly mashing it. This change has not been made for the ultimate ability, however.

More universal components have been added. One example is Acid Slugs, which improves Shotgun damage and applies the acid effect if 7 pellets hit the enemy.

There have been various fixes and buffs to Masterwork components.

The inconsistent armour bug should have been addressed, but please feed back if you are still experiencing issues.

The bug where Strongholds/missions/contracts go missing from your map has been fixed.

Masterwork ember drop rates have been increased.

Improvements have been made to address the "Pilot data error" issue.

Consumables can now be sorted by name/rarity.

When diving into deep water, the transition is now smoother.

Still being looked into/investigated
Javelins receiving Legendary/Masterwork components that fit in the wrong Javelin

Power scaling issues

New enemies and new story additions

Better in-game communication systems

A stats screen

Achievements not popping

Support gear Masterworks

SLI support

Increased inventory space
Go Serral! GG EZ for Ence. Flashbang dance FTW
sCuMBaG
Profile Joined August 2006
United Kingdom1144 Posts
March 21 2019 15:30 GMT
#252
On March 21 2019 22:30 Harris1st wrote:
Patch for next week looks sth like this

Show nested quote +
Summary
Update 1.04 is planned to be released next week. Specifics are yet TBA. Patch notes will be released shortly before the patch goes live (and they are hefty - 13 pages long on Word). As always, plans can still change so please bear this in mind.

Elysian Caches
Elysian caches are available at the end of Strongholds when the boss has been killed

They can contain vanity items and crafting embers

You get a key for the cache by completing a select daily challenge

Everyone in the squad receives the rewards, so if all 4 players have keys, you will get 4 rewards

The number of keys is listed in Fort Tarsis next to how much coin you have

Forge improvements
There is now no loading screen to get into the Forge

It can be accessed anywhere from Fort Tarsis

All equipped components are now listed under the weapons and gear

These improvements are an incremental step to Forge improvements

A stat screen is still being investigated. No news to share yet.

Loot
Stronghold bosses still guarantee one Masterwork on GM difficulty, but now the remaining loot can be rolled for Masterworks/Legendaries

Strongholds and freeplay chests will see improved drop rates for rarer gear

Legendary missions
Legendary missions will be added to the game. These are more difficult, replayable critical path missions.

There will be 6 missions on release, with one playable each day.

There will be an apex creature at the end of each mission - these can be either an Ursix, Titan, Luminary or Fury

You do not need to start conversations with NPCs to initiate these missions - they will always be on the map

FOV Options
FOV sliders have been added to the PC version of the game. The options include:

Ground FOV

Zoomed FOV

Pilot FOV

Flight FOV

Swim FOV

Miscellaneous changes, improvements and fixes
NVIDIA DLSS support has been added. SLI support is still being looked into.

There is the usual performance optimisations included. This is described as being an ongoing project that is never finished.

Salvaging in the vault should be near instant now.

Lots of fog walls have been removed, especially in Strongholds.

More improvements have been made to bugged quickplay missions. If a missions has surpassed a 15 minute timer, you can no longer be matchmade into it.

You can also no longer be matchmade into a Stronghold after two minutes have elapsed (quickplay is not included in this).

The bug where you respawn timer would reset if your revive was cancelled has been fixed.

The bug where you could no longer interact with the environment or revive teammates has been fixed.

Javelin thrusters have been improved by 20% across the board. Overheat time has similarly been reduced by 20%.

You now hold the melee button to melee with Interceptor, instead of repeatedly mashing it. This change has not been made for the ultimate ability, however.

More universal components have been added. One example is Acid Slugs, which improves Shotgun damage and applies the acid effect if 7 pellets hit the enemy.

There have been various fixes and buffs to Masterwork components.

The inconsistent armour bug should have been addressed, but please feed back if you are still experiencing issues.

The bug where Strongholds/missions/contracts go missing from your map has been fixed.

Masterwork ember drop rates have been increased.

Improvements have been made to address the "Pilot data error" issue.

Consumables can now be sorted by name/rarity.

When diving into deep water, the transition is now smoother.

Still being looked into/investigated
Javelins receiving Legendary/Masterwork components that fit in the wrong Javelin

Power scaling issues

New enemies and new story additions

Better in-game communication systems

A stats screen

Achievements not popping

Support gear Masterworks

SLI support

Increased inventory space



I was just about to link this too.

I feel like they are working hard and it is going in the right direction.

At least in my case - I will be sticking around for the next 2-3 months, before making a final decision.
I do want to see where this is going and what the next acts will look like.
Manit0u
Profile Blog Joined August 2004
Poland17720 Posts
March 21 2019 17:23 GMT
#253
On March 22 2019 00:30 sCuMBaG wrote:
Show nested quote +
On March 21 2019 22:30 Harris1st wrote:
Patch for next week looks sth like this

Summary
Update 1.04 is planned to be released next week. Specifics are yet TBA. Patch notes will be released shortly before the patch goes live (and they are hefty - 13 pages long on Word). As always, plans can still change so please bear this in mind.

Elysian Caches
Elysian caches are available at the end of Strongholds when the boss has been killed

They can contain vanity items and crafting embers

You get a key for the cache by completing a select daily challenge

Everyone in the squad receives the rewards, so if all 4 players have keys, you will get 4 rewards

The number of keys is listed in Fort Tarsis next to how much coin you have

Forge improvements
There is now no loading screen to get into the Forge

It can be accessed anywhere from Fort Tarsis

All equipped components are now listed under the weapons and gear

These improvements are an incremental step to Forge improvements

A stat screen is still being investigated. No news to share yet.

Loot
Stronghold bosses still guarantee one Masterwork on GM difficulty, but now the remaining loot can be rolled for Masterworks/Legendaries

Strongholds and freeplay chests will see improved drop rates for rarer gear

Legendary missions
Legendary missions will be added to the game. These are more difficult, replayable critical path missions.

There will be 6 missions on release, with one playable each day.

There will be an apex creature at the end of each mission - these can be either an Ursix, Titan, Luminary or Fury

You do not need to start conversations with NPCs to initiate these missions - they will always be on the map

FOV Options
FOV sliders have been added to the PC version of the game. The options include:

Ground FOV

Zoomed FOV

Pilot FOV

Flight FOV

Swim FOV

Miscellaneous changes, improvements and fixes
NVIDIA DLSS support has been added. SLI support is still being looked into.

There is the usual performance optimisations included. This is described as being an ongoing project that is never finished.

Salvaging in the vault should be near instant now.

Lots of fog walls have been removed, especially in Strongholds.

More improvements have been made to bugged quickplay missions. If a missions has surpassed a 15 minute timer, you can no longer be matchmade into it.

You can also no longer be matchmade into a Stronghold after two minutes have elapsed (quickplay is not included in this).

The bug where you respawn timer would reset if your revive was cancelled has been fixed.

The bug where you could no longer interact with the environment or revive teammates has been fixed.

Javelin thrusters have been improved by 20% across the board. Overheat time has similarly been reduced by 20%.

You now hold the melee button to melee with Interceptor, instead of repeatedly mashing it. This change has not been made for the ultimate ability, however.

More universal components have been added. One example is Acid Slugs, which improves Shotgun damage and applies the acid effect if 7 pellets hit the enemy.

There have been various fixes and buffs to Masterwork components.

The inconsistent armour bug should have been addressed, but please feed back if you are still experiencing issues.

The bug where Strongholds/missions/contracts go missing from your map has been fixed.

Masterwork ember drop rates have been increased.

Improvements have been made to address the "Pilot data error" issue.

Consumables can now be sorted by name/rarity.

When diving into deep water, the transition is now smoother.

Still being looked into/investigated
Javelins receiving Legendary/Masterwork components that fit in the wrong Javelin

Power scaling issues

New enemies and new story additions

Better in-game communication systems

A stats screen

Achievements not popping

Support gear Masterworks

SLI support

Increased inventory space



I was just about to link this too.

I feel like they are working hard and it is going in the right direction.

At least in my case - I will be sticking around for the next 2-3 months, before making a final decision.
I do want to see where this is going and what the next acts will look like.


Wouldn't it be better to wait a year or so and then play the game that's pretty much bug free and has the full experience in it?
Time is precious. Waste it wisely.
Harris1st
Profile Blog Joined May 2010
Germany7142 Posts
March 21 2019 17:51 GMT
#254
On March 22 2019 02:23 Manit0u wrote:
Show nested quote +
On March 22 2019 00:30 sCuMBaG wrote:
On March 21 2019 22:30 Harris1st wrote:
Patch for next week looks sth like this

Summary
Update 1.04 is planned to be released next week. Specifics are yet TBA. Patch notes will be released shortly before the patch goes live (and they are hefty - 13 pages long on Word). As always, plans can still change so please bear this in mind.

Elysian Caches
Elysian caches are available at the end of Strongholds when the boss has been killed

They can contain vanity items and crafting embers

You get a key for the cache by completing a select daily challenge

Everyone in the squad receives the rewards, so if all 4 players have keys, you will get 4 rewards

The number of keys is listed in Fort Tarsis next to how much coin you have

Forge improvements
There is now no loading screen to get into the Forge

It can be accessed anywhere from Fort Tarsis

All equipped components are now listed under the weapons and gear

These improvements are an incremental step to Forge improvements

A stat screen is still being investigated. No news to share yet.

Loot
Stronghold bosses still guarantee one Masterwork on GM difficulty, but now the remaining loot can be rolled for Masterworks/Legendaries

Strongholds and freeplay chests will see improved drop rates for rarer gear

Legendary missions
Legendary missions will be added to the game. These are more difficult, replayable critical path missions.

There will be 6 missions on release, with one playable each day.

There will be an apex creature at the end of each mission - these can be either an Ursix, Titan, Luminary or Fury

You do not need to start conversations with NPCs to initiate these missions - they will always be on the map

FOV Options
FOV sliders have been added to the PC version of the game. The options include:

Ground FOV

Zoomed FOV

Pilot FOV

Flight FOV

Swim FOV

Miscellaneous changes, improvements and fixes
NVIDIA DLSS support has been added. SLI support is still being looked into.

There is the usual performance optimisations included. This is described as being an ongoing project that is never finished.

Salvaging in the vault should be near instant now.

Lots of fog walls have been removed, especially in Strongholds.

More improvements have been made to bugged quickplay missions. If a missions has surpassed a 15 minute timer, you can no longer be matchmade into it.

You can also no longer be matchmade into a Stronghold after two minutes have elapsed (quickplay is not included in this).

The bug where you respawn timer would reset if your revive was cancelled has been fixed.

The bug where you could no longer interact with the environment or revive teammates has been fixed.

Javelin thrusters have been improved by 20% across the board. Overheat time has similarly been reduced by 20%.

You now hold the melee button to melee with Interceptor, instead of repeatedly mashing it. This change has not been made for the ultimate ability, however.

More universal components have been added. One example is Acid Slugs, which improves Shotgun damage and applies the acid effect if 7 pellets hit the enemy.

There have been various fixes and buffs to Masterwork components.

The inconsistent armour bug should have been addressed, but please feed back if you are still experiencing issues.

The bug where Strongholds/missions/contracts go missing from your map has been fixed.

Masterwork ember drop rates have been increased.

Improvements have been made to address the "Pilot data error" issue.

Consumables can now be sorted by name/rarity.

When diving into deep water, the transition is now smoother.

Still being looked into/investigated
Javelins receiving Legendary/Masterwork components that fit in the wrong Javelin

Power scaling issues

New enemies and new story additions

Better in-game communication systems

A stats screen

Achievements not popping

Support gear Masterworks

SLI support

Increased inventory space



I was just about to link this too.

I feel like they are working hard and it is going in the right direction.

At least in my case - I will be sticking around for the next 2-3 months, before making a final decision.
I do want to see where this is going and what the next acts will look like.


Wouldn't it be better to wait a year or so and then play the game that's pretty much bug free and has the full experience in it?


That's like "do I see this movie in the cinema now or wait a year and buy the blueray with additional features"
A LOT of ppl go to cinemas
Go Serral! GG EZ for Ence. Flashbang dance FTW
Artisreal
Profile Joined June 2009
Germany9235 Posts
March 21 2019 18:05 GMT
#255
Immediate gratification guys.
The game is lots of fun when you get to play it properly.
That's the tricky bit tho lol
passive quaranstream fan
Plansix
Profile Blog Joined April 2011
United States60190 Posts
March 21 2019 18:08 GMT
#256
Sometimes it is fun to play a game that is a bit of a mess, but has a pretty cool idea in the center of it.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Manit0u
Profile Blog Joined August 2004
Poland17720 Posts
March 21 2019 20:32 GMT
#257
On March 22 2019 02:51 Harris1st wrote:
Show nested quote +
On March 22 2019 02:23 Manit0u wrote:
On March 22 2019 00:30 sCuMBaG wrote:
On March 21 2019 22:30 Harris1st wrote:
Patch for next week looks sth like this

Summary
Update 1.04 is planned to be released next week. Specifics are yet TBA. Patch notes will be released shortly before the patch goes live (and they are hefty - 13 pages long on Word). As always, plans can still change so please bear this in mind.

Elysian Caches
Elysian caches are available at the end of Strongholds when the boss has been killed

They can contain vanity items and crafting embers

You get a key for the cache by completing a select daily challenge

Everyone in the squad receives the rewards, so if all 4 players have keys, you will get 4 rewards

The number of keys is listed in Fort Tarsis next to how much coin you have

Forge improvements
There is now no loading screen to get into the Forge

It can be accessed anywhere from Fort Tarsis

All equipped components are now listed under the weapons and gear

These improvements are an incremental step to Forge improvements

A stat screen is still being investigated. No news to share yet.

Loot
Stronghold bosses still guarantee one Masterwork on GM difficulty, but now the remaining loot can be rolled for Masterworks/Legendaries

Strongholds and freeplay chests will see improved drop rates for rarer gear

Legendary missions
Legendary missions will be added to the game. These are more difficult, replayable critical path missions.

There will be 6 missions on release, with one playable each day.

There will be an apex creature at the end of each mission - these can be either an Ursix, Titan, Luminary or Fury

You do not need to start conversations with NPCs to initiate these missions - they will always be on the map

FOV Options
FOV sliders have been added to the PC version of the game. The options include:

Ground FOV

Zoomed FOV

Pilot FOV

Flight FOV

Swim FOV

Miscellaneous changes, improvements and fixes
NVIDIA DLSS support has been added. SLI support is still being looked into.

There is the usual performance optimisations included. This is described as being an ongoing project that is never finished.

Salvaging in the vault should be near instant now.

Lots of fog walls have been removed, especially in Strongholds.

More improvements have been made to bugged quickplay missions. If a missions has surpassed a 15 minute timer, you can no longer be matchmade into it.

You can also no longer be matchmade into a Stronghold after two minutes have elapsed (quickplay is not included in this).

The bug where you respawn timer would reset if your revive was cancelled has been fixed.

The bug where you could no longer interact with the environment or revive teammates has been fixed.

Javelin thrusters have been improved by 20% across the board. Overheat time has similarly been reduced by 20%.

You now hold the melee button to melee with Interceptor, instead of repeatedly mashing it. This change has not been made for the ultimate ability, however.

More universal components have been added. One example is Acid Slugs, which improves Shotgun damage and applies the acid effect if 7 pellets hit the enemy.

There have been various fixes and buffs to Masterwork components.

The inconsistent armour bug should have been addressed, but please feed back if you are still experiencing issues.

The bug where Strongholds/missions/contracts go missing from your map has been fixed.

Masterwork ember drop rates have been increased.

Improvements have been made to address the "Pilot data error" issue.

Consumables can now be sorted by name/rarity.

When diving into deep water, the transition is now smoother.

Still being looked into/investigated
Javelins receiving Legendary/Masterwork components that fit in the wrong Javelin

Power scaling issues

New enemies and new story additions

Better in-game communication systems

A stats screen

Achievements not popping

Support gear Masterworks

SLI support

Increased inventory space



I was just about to link this too.

I feel like they are working hard and it is going in the right direction.

At least in my case - I will be sticking around for the next 2-3 months, before making a final decision.
I do want to see where this is going and what the next acts will look like.


Wouldn't it be better to wait a year or so and then play the game that's pretty much bug free and has the full experience in it?


That's like "do I see this movie in the cinema now or wait a year and buy the blueray with additional features"
A LOT of ppl go to cinemas


I also go to the cinemas. Usually director's cut version of a movie isn't that much different from the original. In case of games (especially those with season passes and what not) most of the time you get like a third of it in the beginning if you're lucky (usually it'll be like a tenth of final content, and most of it buggy).
Time is precious. Waste it wisely.
Harris1st
Profile Blog Joined May 2010
Germany7142 Posts
March 25 2019 13:16 GMT
#258
Patch should hit tomorrow I guess. Will definitely check it out. Also want to play some Interceptor and Colossus. So far I have only really geared my Storm
Go Serral! GG EZ for Ence. Flashbang dance FTW
Artisreal
Profile Joined June 2009
Germany9235 Posts
Last Edited: 2019-03-25 20:27:03
March 25 2019 20:25 GMT
#259
Interceptor is incredibly fun and fast

regarding the patch:
passive quaranstream fan
Godwrath
Profile Joined August 2012
Spain10140 Posts
March 26 2019 00:41 GMT
#260
I wonder how many players they had lost to the division. Reading reddit must be really depressing for the devs.

https://www.reddit.com/r/AnthemTheGame/comments/b58deb/did_anyone_else_quit_the_game_and_keep_coming/
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