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Anthem [PC/PS4/Xbox One] - Page 11

Forum Index > General Games
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Firebolt145
Profile Blog Joined May 2010
Lalalaland34501 Posts
March 05 2019 18:29 GMT
#201
This reminds me of the time EVE Online's publisher accidentally patched some code which deleted your computer's boot.ini file preventing your computer from restarting.

https://arstechnica.com/gaming/2007/12/eve-online-trinity-borks-windows-deletes-boot-ini/
https://www.eveonline.com/article/about-the-boot.ini-issue
Moderator
Artisreal
Profile Joined June 2009
Germany9235 Posts
Last Edited: 2019-03-05 20:13:16
March 05 2019 19:19 GMT
#202
It's probably been said already but this game would have been so much better with chat

Also I fell out of a cutscene and was left with the audio, a black screen and the abilities and sounds of my javelin. Overheating into bottomless falling, then a loading screen which basically signified that I was waiting for the cutscene to pass.
passive quaranstream fan
abuse
Profile Joined April 2011
Latvia1942 Posts
March 06 2019 07:48 GMT
#203
On March 06 2019 01:09 Gorsameth wrote:
Show nested quote +
On March 06 2019 00:44 Harris1st wrote:
lol how can this happen? I'm not much into coding and stuff.
Specially the part about "not starting anymore"?
This would mean the game has some influence over the booting sequence?
No, just 2nd hand accounts of people with badly maintained consoles running into overheating problems when playing demanding games.


just wondering, but how can you possibly know that this is only with people who have badly maintained consoles?
And why is anthem the only game that seems to cause it then?
I don't believe you.
gingerfluffmuff
Profile Joined January 2011
Austria4570 Posts
March 06 2019 10:22 GMT
#204
On March 06 2019 16:48 abuse wrote:
Show nested quote +
On March 06 2019 01:09 Gorsameth wrote:
On March 06 2019 00:44 Harris1st wrote:
lol how can this happen? I'm not much into coding and stuff.
Specially the part about "not starting anymore"?
This would mean the game has some influence over the booting sequence?
No, just 2nd hand accounts of people with badly maintained consoles running into overheating problems when playing demanding games.


just wondering, but how can you possibly know that this is only with people who have badly maintained consoles?
And why is anthem the only game that seems to cause it then?

Anthem is just a badly programmed product with the ability to hard-crash the PS4.
・゚✧:・゚+..。✧・゚:・..。 ✧・゚ :・゚ ゜・:・ ✧・゚:・゚:.。 ✧・゚ SPARKULING *・゜・:・゚✧:・゚✧。゚+..。 ✧・゚: ✧・゚:・゜・:・゚✧::・・:・゚・゚
Plansix
Profile Blog Joined April 2011
United States60190 Posts
March 06 2019 17:51 GMT
#205
It is not the first or the last game that can hard crash a PS4.

I signed up for EA Prime or whatever that shit is called to play the game. So far it is enjoyable, but I understand it gets stale after a while. But at about 6 hours in I'm having a good time. The potential is clear, even if the gameplay is a bit lacking in variety.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Artisreal
Profile Joined June 2009
Germany9235 Posts
March 06 2019 18:53 GMT
#206
It's incredibly fun to fly and jolt around and kick ass with swords and explosive devices. The feedback of movement is great and you can do high skill ceiling stuff as well.

Don't really see the appeal in the grind though.
passive quaranstream fan
Sermokala
Profile Blog Joined November 2010
United States14104 Posts
March 06 2019 21:56 GMT
#207
Aparently reddit has figured out that the stock first level 1 rifle you get is also the best rifle in the game. The devs have already comented that its a bug related to how the game scales damage for low level people but this has got to be a meme from now on for the game.
A wise man will say that he knows nothing. We're gona party like its 2752 Hail Dark Brandon
Plansix
Profile Blog Joined April 2011
United States60190 Posts
March 06 2019 22:15 GMT
#208
On March 07 2019 03:53 Artisreal wrote:
It's incredibly fun to fly and jolt around and kick ass with swords and explosive devices. The feedback of movement is great and you can do high skill ceiling stuff as well.

Don't really see the appeal in the grind though.

As someone who has 200 hours of Monster Hunter World under his belt, the grind appeals to me. But Monster Hunter World is a better game across the board.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Manit0u
Profile Blog Joined August 2004
Poland17670 Posts
Last Edited: 2019-03-07 03:24:52
March 07 2019 03:19 GMT
#209
On March 07 2019 06:56 Sermokala wrote:
Aparently reddit has figured out that the stock first level 1 rifle you get is also the best rifle in the game. The devs have already comented that its a bug related to how the game scales damage for low level people but this has got to be a meme from now on for the game.


Source: https://www.reddit.com/r/AnthemTheGame/comments/ay0oh7/psa_the_level_1_defender_rifle_is_the_best_weapon/

More drama. Loot is pointless in a looter-shooter.

Default rifle you start the game with is more effective than lvl 45 masterwork. Also, damage numbers that pop up have absolutely nothing to do with actual damage done (6 bullets at 1.2k dmg vs 4 bullets at 200 dmg each to kill the same opponent).
Time is precious. Waste it wisely.
JimmyJRaynor
Profile Blog Joined April 2010
Canada17267 Posts
Last Edited: 2019-03-07 05:05:26
March 07 2019 05:02 GMT
#210
EA asking for help from players to diagnose the hardcrash issue.
https://www.eurogamer.net/articles/2019-03-05-ea-asks-for-help-to-diagnose-anthems-awful-ps4-crashes

this says it best...
"All of that said, Anthem's hard crashes are a serious issue - and not one anyone should expect to encounter, let alone repeatedly, and in a big budget EA tentpole release."

Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
March 07 2019 14:14 GMT
#211
Patch drops next week on the 12th, apparently has fixed the PS4 crashes:

https://www.reddit.com/r/AnthemTheGame/comments/ay4czr/developer_stream_summary_03062019/
"Smokey, this is not 'Nam, this is bowling. There are rules."
abuse
Profile Joined April 2011
Latvia1942 Posts
March 07 2019 14:37 GMT
#212
lol :D
I don't believe you.
Godwrath
Profile Joined August 2012
Spain10138 Posts
March 07 2019 15:09 GMT
#213
Hahahah.

I will never undestand the pretentious thinking that goes into trying to go for a system that scales with your gear. You can do the same way easier with the regular difficulties to infinitum.

And to what end? Your players never get to feel more powerful, you just designed a powerful tool that does nothing for your product, and that's if you did it well, most of the time it will be trash (this isn't the first time for bioware either, TOR bolster buffs were also trash, and you were better in pvp instances going naked and stuff like that).
Gorsameth
Profile Joined April 2010
Netherlands22103 Posts
March 07 2019 15:24 GMT
#214
On March 08 2019 00:09 Godwrath wrote:
Hahahah.

I will never undestand the pretentious thinking that goes into trying to go for a system that scales with your gear. You can do the same way easier with the regular difficulties to infinitum.

And to what end? Your players never get to feel more powerful, you just designed a powerful tool that does nothing for your product, and that's if you did it well, most of the time it will be trash (this isn't the first time for bioware either, TOR bolster buffs were also trash, and you were better in pvp instances going naked and stuff like that).
Because a level 2 player can get paired into a dungeon being done by a level 30 through quick-play. So some sort of scaling is needed to make that work.
The stupid part is apparently tying it to equipment level rather then player level.
It ignores such insignificant forces as time, entropy, and death
Godwrath
Profile Joined August 2012
Spain10138 Posts
Last Edited: 2019-03-07 16:05:54
March 07 2019 16:04 GMT
#215
On March 08 2019 00:24 Gorsameth wrote:
Show nested quote +
On March 08 2019 00:09 Godwrath wrote:
Hahahah.

I will never undestand the pretentious thinking that goes into trying to go for a system that scales with your gear. You can do the same way easier with the regular difficulties to infinitum.

And to what end? Your players never get to feel more powerful, you just designed a powerful tool that does nothing for your product, and that's if you did it well, most of the time it will be trash (this isn't the first time for bioware either, TOR bolster buffs were also trash, and you were better in pvp instances going naked and stuff like that).
Because a level 2 player can get paired into a dungeon being done by a level 30 through quick-play. So some sort of scaling is needed to make that work.
The stupid part is apparently tying it to equipment level rather then player level.

That's fine for that content, but for gm1+ it is worthless. Also you can do level brackets in matchmakibg and be done with that.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
March 07 2019 18:47 GMT
#216
The level scaling is weird, but I also think it isn't a huge problem. I don't want to re-roll a worthless character just to play though content with a buddy or be unable to have them join me on non-GM quests. The loot is busted for a lot of other reasons, but those are fixable.

I have to say, they need more flying gameplay. The moment when you have to dodge turrets shots or that time you have to dodge beams while flying through some crazy room are really cool. It is a great change of pace too.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
March 08 2019 01:37 GMT
#217
I love the gameplay but the loading screens are a huge barrier, especially since you can't equip/unequip guns etc while out in the world.

The game needed another 6-8 months in the oven to fix the UI, test bugs on all platforms etc. Maybe even give time for the content team to put more into the main game and work on other DLC.

I really, really hope EA doesn't shut this game down.
"Smokey, this is not 'Nam, this is bowling. There are rules."
Harris1st
Profile Blog Joined May 2010
Germany7090 Posts
March 08 2019 08:01 GMT
#218
Finished story yesterday, did my first stronghold and legacy contract. Still need a lot of achievements and stuff and have more side quests to do. That's good cause I'm just lvl 20 right now.

Still love this game. Some of the NPC side stories are great. Bit in love with Tassyn <3

Mostly playing with Storm Javelin, cause it's awesome to rain down death and destruction, but holy shit do I die fast in higher difficulties.
Really hope Anthem survives the release of Division 2
Go Serral! GG EZ for Ence. Flashbang dance FTW
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
March 08 2019 09:30 GMT
#219
On March 08 2019 01:04 Godwrath wrote:
Show nested quote +
On March 08 2019 00:24 Gorsameth wrote:
On March 08 2019 00:09 Godwrath wrote:
Hahahah.

I will never undestand the pretentious thinking that goes into trying to go for a system that scales with your gear. You can do the same way easier with the regular difficulties to infinitum.

And to what end? Your players never get to feel more powerful, you just designed a powerful tool that does nothing for your product, and that's if you did it well, most of the time it will be trash (this isn't the first time for bioware either, TOR bolster buffs were also trash, and you were better in pvp instances going naked and stuff like that).
Because a level 2 player can get paired into a dungeon being done by a level 30 through quick-play. So some sort of scaling is needed to make that work.
The stupid part is apparently tying it to equipment level rather then player level.

That's fine for that content, but for gm1+ it is worthless. Also you can do level brackets in matchmakibg and be done with that.

Well it's a looter shooter so there has to be the need for better gear. usually it's done the way, that the scaling cannot ever meet the top gear. e.g. top gear means you have power 1000. Scaling for that content via game should give you, I don't know, let's say 900 power top. This essentially means you can do the scaled content(which requires 850 power) while getting better gear gives you still better resources and you still have to get the gear to do unscaled content(if there's such thing in Anthem).
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
Godwrath
Profile Joined August 2012
Spain10138 Posts
Last Edited: 2019-03-08 09:49:29
March 08 2019 09:48 GMT
#220
On March 08 2019 18:30 deacon.frost wrote:
Show nested quote +
On March 08 2019 01:04 Godwrath wrote:
On March 08 2019 00:24 Gorsameth wrote:
On March 08 2019 00:09 Godwrath wrote:
Hahahah.

I will never undestand the pretentious thinking that goes into trying to go for a system that scales with your gear. You can do the same way easier with the regular difficulties to infinitum.

And to what end? Your players never get to feel more powerful, you just designed a powerful tool that does nothing for your product, and that's if you did it well, most of the time it will be trash (this isn't the first time for bioware either, TOR bolster buffs were also trash, and you were better in pvp instances going naked and stuff like that).
Because a level 2 player can get paired into a dungeon being done by a level 30 through quick-play. So some sort of scaling is needed to make that work.
The stupid part is apparently tying it to equipment level rather then player level.

That's fine for that content, but for gm1+ it is worthless. Also you can do level brackets in matchmakibg and be done with that.

Well it's a looter shooter so there has to be the need for better gear. usually it's done the way, that the scaling cannot ever meet the top gear. e.g. top gear means you have power 1000. Scaling for that content via game should give you, I don't know, let's say 900 power top. This essentially means you can do the scaled content(which requires 850 power) while getting better gear gives you still better resources and you still have to get the gear to do unscaled content(if there's such thing in Anthem).
Yes. But this is a system that scales you individually in regards to the content you are doing.
It's the oppossite of what you think it is... you are looting stuff to be more powerful, but you don't get to feel more powerful. Reminds me of oblivion. Not to speak that most numbers in this game are a lie which gives a very sour taste in a looting game.

You can do the difficulty scaling far easier and with a better system such as Diablo 3 and PoE.

And if the point of contention is "not being able to play with my lowbie friend", that's bullcrap. You just powerlevel them, like you do in those games aswell. Matchmaking =/= Private.
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