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Anthem [PC/PS4/Xbox One] - Page 9

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seemsgood
Profile Joined January 2016
5527 Posts
February 25 2019 09:48 GMT
#161
On February 23 2019 08:11 Elmonti wrote:
Show nested quote +
On February 22 2019 22:48 abuse wrote:
On February 22 2019 22:27 Artisreal wrote:
Tbh 160 bucks is not that much if you get 500+hrs of entertainment... Not every game is dota 2 where everything is free but the time you invest in while maintaining a very good and mostly polished product with incredible replayability and depth.

Would I, personally, pay this for a loot shooter? No.


The fact that there are people who think 160 bucks for any game is "not that much" is concerning.
The fact that there are people who say they wouldn't even pay it themselves, but still think it's an ok price is more concerning.
The fact that people are even willing to wait for 2 years after a game's release to get to enjoy their 160 buck investment is also concerning.

Do people not want a game to be /a finished game/ when when they are released? blows my mind.


Times have changed dude, things are different... I don't know about you, but I'm 27 yo, so I have grown in an era when you got what you paid for, and THEN you could like the game or not. They had their flaws for sure, but bugs didn't break the game, and you got the full content... maybe a couple of expansions in the future... You didn't pay for a game hoping to become what you were told after many months. I don't know, maybe in the future when you buy a car it will have flat tires and damaged suspension, which will be fixed 2 months after you have paid for it.

It really blows my mind too... how some people got to a point where "It will be a good game in 6 months" justifies buying a game in day 1 at full prize. And its more frequent every year.

Someone said above that EA is "stepping up the current business". He should know that their objective is taking our money, so a step up for them means a step back for us, because we are not getting a better product in exchange of that money, on the contrary as we are seeing with many AAA lately... And I can get through DLCs like the Total War ones, you know, 15€ for a race and a short campaign, even when I think they are WAY overprized, because you get already a full content with the base game. But this "you will get the game you paid for in 6-12 months, because we know you are ok with it" shit is getting annoying.

huh ?? don't get me wrong i were not defending anthem at all ,this game ain't worth 40$ even with "the cataclysm update" coming out for next 3 months but still....on the other hand EA did right with battlefield and i believe it's much better than thier rival activison's black ops 4 which is still charging season pass for 40$
seemsgood
Profile Joined January 2016
5527 Posts
February 25 2019 09:52 GMT
#162
On February 25 2019 18:15 Harris1st wrote:
I'm playing this very casually (I think 5 hours so far) and I'm fine with it. No technical issues or bugs yet.
The combat is really fun. Did go for the storm immediately and raining down hell is awesome.
Story is okay, nice cutscences, funny dialogues. Freeplay with a pug is super boring cause everyone does their own thing. Haven't tried strongholds yet


I guess it's not worth 60 bucks, but if it goes down to 40' ish in a few month and when the bugs are fixed I can definitely recommend this. Problem might be that Division 2 launches in 3 weeks and then nobody cares about Anthem anymore

i can get this game after 3 months for 30$ by buying used ps4 disc tho
Gorsameth
Profile Joined April 2010
Netherlands22103 Posts
February 25 2019 10:37 GMT
#163
If your worried about value the best answer is probably a month of Origin Premium, 15 bucks for Anthem and a host of other games for a month.
Should be plenty of time to get bored of it with only minimal investment.
It ignores such insignificant forces as time, entropy, and death
sCuMBaG
Profile Joined August 2006
United Kingdom1144 Posts
February 27 2019 11:47 GMT
#164
On February 25 2019 19:37 Gorsameth wrote:
If your worried about value the best answer is probably a month of Origin Premium, 15 bucks for Anthem and a host of other games for a month.
Should be plenty of time to get bored of it with only minimal investment.



The game is a lot of fun though.
Yes there are issues - but they have already given a fairly decent timeline for the next three months with updates.

If they do it right - it can turn into an amazing game.
Gorsameth
Profile Joined April 2010
Netherlands22103 Posts
February 27 2019 12:04 GMT
#165
I miss the time when games were supposed to be good when you took them out of the box, not hopefully in 6 months.
It ignores such insignificant forces as time, entropy, and death
Elmonti
Profile Joined July 2018
Spain299 Posts
February 27 2019 12:36 GMT
#166
On February 27 2019 20:47 sCuMBaG wrote:
Show nested quote +
On February 25 2019 19:37 Gorsameth wrote:
If your worried about value the best answer is probably a month of Origin Premium, 15 bucks for Anthem and a host of other games for a month.
Should be plenty of time to get bored of it with only minimal investment.



The game is a lot of fun though.
Yes there are issues - but they have already given a fairly decent timeline for the next three months with updates.

If they do it right - it can turn into an amazing game.



Jesus christ... Is that where we have set our expectations as customers?

I apologize if this offends you, I really do, but I think it's really sad to see someone say that. To see those kind of requirements from a person who spends 60$ on a game.
Harris1st
Profile Blog Joined May 2010
Germany7090 Posts
February 27 2019 12:44 GMT
#167
If you play a normal amount and don't want to be in the endgame on day 1 the roadmap looks fine to me.
I play 2-3 missions most days of the week. By the time I reach endgame the first content update has likely already hit.

Still, I think mid March most people who play these kinds of games will switch over to Division 2, which will basically make Anthem a dead man walking

Now about the price tag discussion: Yes 60$ is to much for a buggy, unfinished game like this. That is why there are options like origin premiere.
15$ is an amazing deal IMHO and the combat alone is worth it. Go check it out
Go Serral! GG EZ for Ence. Flashbang dance FTW
abuse
Profile Joined April 2011
Latvia1942 Posts
Last Edited: 2019-02-27 13:21:35
February 27 2019 13:21 GMT
#168
The first *real* content update will only be in May though.
If that's how long it takes you to get to endgame, then you are an extreme minority here, sadly.
I fully expect the game's population to drop to like 5% of what it is now(or more precisely, what it was a week ago) by the time May comes around.
I don't believe you.
Latham
Profile Blog Joined May 2007
9568 Posts
February 27 2019 14:19 GMT
#169
The thing is, I don't think a game that was marketed as a "live service" caters to casual players who play it 1-3h a day...
When I heard live service I thought MMO. Content on a monthly basis. Not this "release now, patch it in later" type of deal.
The content should be in there already, or like in Destiny's 2 case, endgame raids would start coming as late as 1 week after release, and the gameplay loop should be fun enough to absorb the player for hours at a time.
If they want recurrent player interest and monetisation, they can't cater to casuals, but the hardcores that would play the shit out of this daily.
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/list/4JknvV
Plansix
Profile Blog Joined April 2011
United States60190 Posts
February 27 2019 14:39 GMT
#170
All that is true, but EA just kicked the game out the door well before it was polished up and had that endgame content ready to go. All because they are scared of stockholders backlash. And if you read the reporting from around a year ago, folks at Bioware were being pretty up front that they were struggling to get frostbite to do the things they needed it to do. Because weirdly enough, the engine designed for battlefield style multiplayer matches is not the best fit to create a PvE game. And of course, these issues also came up when making Dragon Age 3 and Mass Effect: A. Adding further fuel to the fire, the most successful recent EA game is Apex Legends, which is totally not built in frostbite.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Harris1st
Profile Blog Joined May 2010
Germany7090 Posts
February 27 2019 15:17 GMT
#171
On February 27 2019 23:19 Latham wrote:
The thing is, I don't think a game that was marketed as a "live service" caters to casual players who play it 1-3h a day...
When I heard live service I thought MMO. Content on a monthly basis. Not this "release now, patch it in later" type of deal.
The content should be in there already, or like in Destiny's 2 case, endgame raids would start coming as late as 1 week after release, and the gameplay loop should be fun enough to absorb the player for hours at a time.
If they want recurrent player interest and monetisation, they can't cater to casuals, but the hardcores that would play the shit out of this daily.


Strongholds are in the game and the Legacy mission stuff should be available in a week or sth. Also they are thinking about a Loot 2.0 kinda overhaul right now. Should be sth official on that tomorrow.

1-3 hours a day is casual? How many hours does your day have? I'm kinda limited to 24
I think there is way more "casual" players than hardcore players and that they are the main income source. But I could be wrong there. I don't have any numbers to back this "gut feeling". I just think there is way more casuals out there.
I played endgame before in multiple MMO's, slow and steady wins the race

And just to clarify: Yes this game released to early. This right now is basically a better beta test. Or early access. Or whatever.
Go Serral! GG EZ for Ence. Flashbang dance FTW
gingerfluffmuff
Profile Joined January 2011
Austria4570 Posts
February 27 2019 19:56 GMT
#172
On February 27 2019 21:04 Gorsameth wrote:
I miss the time when games were supposed to be good when you took them out of the box, not hopefully in 6 months.

Because people will still buy this shit. It is also better to spend insane amounts of money on advertisements than on the development of said games.

Gaming in 201x is just an investment vehicle.
・゚✧:・゚+..。✧・゚:・..。 ✧・゚ :・゚ ゜・:・ ✧・゚:・゚:.。 ✧・゚ SPARKULING *・゜・:・゚✧:・゚✧。゚+..。 ✧・゚: ✧・゚:・゜・:・゚✧::・・:・゚・゚
gingerfluffmuff
Profile Joined January 2011
Austria4570 Posts
February 27 2019 20:02 GMT
#173
On February 27 2019 21:44 Harris1st wrote:
If you play a normal amount and don't want to be in the endgame on day 1 the roadmap looks fine to me.
I play 2-3 missions most days of the week. By the time I reach endgame the first content update has likely already hit.

Still, I think mid March most people who play these kinds of games will switch over to Division 2, which will basically make Anthem a dead man walking

Now about the price tag discussion: Yes 60$ is to much for a buggy, unfinished game like this. That is why there are options like origin premiere.
15$ is an amazing deal IMHO and the combat alone is worth it. Go check it out

The 15$ is just another trap, cause you get like half the game and the publisher is aiming on people who dont cancel that sub. (gym membership routine says hi)
・゚✧:・゚+..。✧・゚:・..。 ✧・゚ :・゚ ゜・:・ ✧・゚:・゚:.。 ✧・゚ SPARKULING *・゜・:・゚✧:・゚✧。゚+..。 ✧・゚: ✧・゚:・゜・:・゚✧::・・:・゚・゚
Gorsameth
Profile Joined April 2010
Netherlands22103 Posts
February 27 2019 20:16 GMT
#174
On February 28 2019 05:02 gingerfluffmuff wrote:
Show nested quote +
On February 27 2019 21:44 Harris1st wrote:
If you play a normal amount and don't want to be in the endgame on day 1 the roadmap looks fine to me.
I play 2-3 missions most days of the week. By the time I reach endgame the first content update has likely already hit.

Still, I think mid March most people who play these kinds of games will switch over to Division 2, which will basically make Anthem a dead man walking

Now about the price tag discussion: Yes 60$ is to much for a buggy, unfinished game like this. That is why there are options like origin premiere.
15$ is an amazing deal IMHO and the combat alone is worth it. Go check it out

The 15$ is just another trap, cause you get like half the game and the publisher is aiming on people who dont cancel that sub. (gym membership routine says hi)
Which is why you do the smart thing and cancel it right after subbing so you can't forget.
It ignores such insignificant forces as time, entropy, and death
Harris1st
Profile Blog Joined May 2010
Germany7090 Posts
February 28 2019 07:52 GMT
#175
On February 28 2019 05:16 Gorsameth wrote:
Show nested quote +
On February 28 2019 05:02 gingerfluffmuff wrote:
On February 27 2019 21:44 Harris1st wrote:
If you play a normal amount and don't want to be in the endgame on day 1 the roadmap looks fine to me.
I play 2-3 missions most days of the week. By the time I reach endgame the first content update has likely already hit.

Still, I think mid March most people who play these kinds of games will switch over to Division 2, which will basically make Anthem a dead man walking

Now about the price tag discussion: Yes 60$ is to much for a buggy, unfinished game like this. That is why there are options like origin premiere.
15$ is an amazing deal IMHO and the combat alone is worth it. Go check it out

The 15$ is just another trap, cause you get like half the game and the publisher is aiming on people who dont cancel that sub. (gym membership routine says hi)
Which is why you do the smart thing and cancel it right after subbing so you can't forget.


Exactly. Also happy birthday
Go Serral! GG EZ for Ence. Flashbang dance FTW
abuse
Profile Joined April 2011
Latvia1942 Posts
Last Edited: 2019-02-28 08:40:11
February 28 2019 08:06 GMT
#176
On February 28 2019 00:17 Harris1st wrote:
1-3 hours a day is casual?

Yes. Hardcore MMO players can easily play 6++++ hours a day
On February 28 2019 00:17 Harris1st wrote:
I think there is way more "casual" players than hardcore players and that they are the main income source. But I could be wrong there. I don't have any numbers to back this "gut feeling". I just think there is way more casuals out there.

Pretty sure you're wrong there. Well, idk you might already be right by now, it definitely wasn't the case at launch, and wasn't supposed to be, but by the way the game is handled, only casuals will remain. Either way, in live services, it's not the casuals who are the main income source - ever. It's the whales, who are in most cases hardcore players.

On February 28 2019 00:17 Harris1st wrote:
I played endgame before in multiple MMO's, slow and steady wins the race

I don't know of any MMO's(or any games for that matter) where "slow and steady" would win over hardcore grind. It doesn't even make sense. You don't beat flash by playing a few hours a week.

I don't believe you.
Harris1st
Profile Blog Joined May 2010
Germany7090 Posts
Last Edited: 2019-02-28 09:20:13
February 28 2019 09:16 GMT
#177
On February 28 2019 17:06 abuse wrote:
Show nested quote +
On February 28 2019 00:17 Harris1st wrote:
1-3 hours a day is casual?

Yes. Hardcore MMO players can easily play 6++++ hours a day
Show nested quote +
On February 28 2019 00:17 Harris1st wrote:
I think there is way more "casual" players than hardcore players and that they are the main income source. But I could be wrong there. I don't have any numbers to back this "gut feeling". I just think there is way more casuals out there.

Pretty sure you're wrong there. Well, idk you might already be right by now, it definitely wasn't the case at launch, and wasn't supposed to be, but by the way the game is handled, only casuals will remain. Either way, in live services, it's not the casuals who are the main income source - ever. It's the whales, who are in most cases hardcore players.

Show nested quote +
On February 28 2019 00:17 Harris1st wrote:
I played endgame before in multiple MMO's, slow and steady wins the race

I don't know of any MMO's(or any games for that matter) where "slow and steady" would win over hardcore grind. It doesn't even make sense. You don't beat flash by playing a few hours a week.



IMO this is not really a game for "whales". Item shop doesn't get you anything worthwhile. In a Chinese Mobil game, you are absolutely right ofc.

Since there is no (gear dependant) PvP (yet?) it doesn't really matter I guess, but yes you are right again. Was more of a joke there

More on topic: Loot overhaul will come today or tomorrow
https://www.pcgamer.com/anthem-is-getting-a-loot-overhaul-tomorrow-here-are-the-details/

Question on Javelins:
Whats your favorite and why?
Is it worth "leveling" all Javelins or just go with one to level 30 and then gear all Javlines up since items before 30 are shit anyway?
Go Serral! GG EZ for Ence. Flashbang dance FTW
Latham
Profile Blog Joined May 2007
9568 Posts
February 28 2019 10:30 GMT
#178
I just wanted to chime in and say casuals are important for a game at launch and further down the road when expansions launch, but it's the hardcore player retention that matters. The players that will stick to your game for months or years, not the ones that flocked to it because it's new, and will leave when the next awesome title comes out next month.
It's not even about a % of those hardcores becoming spender whales, it's about stabilizing the numbers of concurrent players to gauge the interest level.

Many games are still alive because of a solid cult-like following of dedicated/hardcore gamers despite being old(er). Company of Heroes 2, Warcraft 3 TFT, Guild Wars 2, Monster Hunter Series etc. just to name a few I actually play myself.

Also don't forget about the elephant in the room which is StarCraft: Brood War. Despite not having balance patches or expansions made for the game it flourished because of its hardcore community playing on private servers like Fish IcCup, Garena etc.
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/list/4JknvV
iamthedave
Profile Joined February 2011
England2814 Posts
February 28 2019 10:35 GMT
#179
On February 28 2019 19:30 Latham wrote:
I just wanted to chime in and say casuals are important for a game at launch and further down the road when expansions launch, but it's the hardcore player retention that matters. The players that will stick to your game for months or years, not the ones that flocked to it because it's new, and will leave when the next awesome title comes out next month.
It's not even about a % of those hardcores becoming spender whales, it's about stabilizing the numbers of concurrent players to gauge the interest level.

Many games are still alive because of a solid cult-like following of dedicated/hardcore gamers despite being old(er). Company of Heroes 2, Warcraft 3 TFT, Guild Wars 2, Monster Hunter Series etc. just to name a few I actually play myself.

Also don't forget about the elephant in the room which is StarCraft: Brood War. Despite not having balance patches or expansions made for the game it flourished because of its hardcore community playing on private servers like Fish IcCup, Garena etc.


It stuns me how few of these developers have learned any meaningful lessons from by far the most successful comparable game: World of Warcraft.

Even today, with WoW under constant fire for fucking up each expansion more and more, WoW at its worst is superior to all of these games that are trying to mimic its format (only with 1st/3rd person shooter mechanics). There's zero excuse for these games to release the way they do. Nil. None. The trailblazer games have been and gone. Lessons should be learned.
I'm not bad at Starcraft; I just think winning's rude.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
Last Edited: 2019-02-28 14:16:40
February 28 2019 14:14 GMT
#180
I like that casual gamer is now someone who only plays 1-3 hours every day. Mind you, if you did any other hobby on the planet 1-3 hours every day, people would say it is a fundamental party of your lifestyle. But Gamers are magical, special creatures.

On February 28 2019 19:35 iamthedave wrote:
Show nested quote +
On February 28 2019 19:30 Latham wrote:
I just wanted to chime in and say casuals are important for a game at launch and further down the road when expansions launch, but it's the hardcore player retention that matters. The players that will stick to your game for months or years, not the ones that flocked to it because it's new, and will leave when the next awesome title comes out next month.
It's not even about a % of those hardcores becoming spender whales, it's about stabilizing the numbers of concurrent players to gauge the interest level.

Many games are still alive because of a solid cult-like following of dedicated/hardcore gamers despite being old(er). Company of Heroes 2, Warcraft 3 TFT, Guild Wars 2, Monster Hunter Series etc. just to name a few I actually play myself.

Also don't forget about the elephant in the room which is StarCraft: Brood War. Despite not having balance patches or expansions made for the game it flourished because of its hardcore community playing on private servers like Fish IcCup, Garena etc.


It stuns me how few of these developers have learned any meaningful lessons from by far the most successful comparable game: World of Warcraft.

Even today, with WoW under constant fire for fucking up each expansion more and more, WoW at its worst is superior to all of these games that are trying to mimic its format (only with 1st/3rd person shooter mechanics). There's zero excuse for these games to release the way they do. Nil. None. The trailblazer games have been and gone. Lessons should be learned.


I am sure developers would love to develop games like Blizzard of the past. But sadly, publishers demand that games shipped in specific time frames and sometimes even demand demos as pre-order bonuses that might pull resources away from the final game.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
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