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[PUBG] PlayerUnknown's BattleGrounds - Page 3

Forum Index > General Games
Post a Reply
Prev 1 2 3 4 5 6 7 Next All
ShoCkeyy
Profile Blog Joined July 2008
7815 Posts
Last Edited: 2017-08-24 00:15:13
August 24 2017 00:14 GMT
#41
On August 23 2017 23:52 BobMcJohnson wrote:
I'm not really into PUBG and this seems mostly a fun/invitational/promotional event but I find the logistics aspect of hosting a LAN for a 100 player game compared to the usual 1v1/5v5 games super interesting to watch.


Shouldn't be too hard, find 20 five person teams. Gives the game a lot more room to grow esports wise if it really picks up "steam".
Life?
Grettin
Profile Joined April 2010
42381 Posts
Last Edited: 2017-08-24 10:18:45
August 24 2017 10:14 GMT
#42
On August 24 2017 06:44 tyr wrote:
The tournament is a bit of a disaster so far to be frank.
The observers are clearly still trying to find their marks, we're missing a lot of action on the map while we're being shown irrelevant stuff. There needs to be a good 5 or 6 obs for the early and midgame and a director that switches in between them, getting the best action on camera all the time.
The scoring system is awful, the guy who won died to the blue twice, and I think killed a grand total of 3 people in those 3 games. There needs to be a bigger emphasis on kills as opposed to winning the round. The guy who won the first round won with 11 kills (which is pretty impressive in a tournament) and that barely counts for anything.
At least the commentators were definitely on point and salvaged it.

It's still a fairly fun watch but they definitely need to fix some things.



Pretty spot on.

- Stop using 3rd person mode
- Increase blue damage in tournaments
- Tweak the point system. Let winner get lots of points, but give a worthwhile incentive for killing.
- Get a god damn dedicated observer and stop hiding the UI completely during standoffs/fights.

Evermore played the game as you should have to win. Blame the game & rules, not the player.
"If I had force-fields in Brood War, I'd never lose." -Bisu
Ota Solgryn
Profile Blog Joined January 2008
Denmark2011 Posts
August 24 2017 10:26 GMT
#43
On August 24 2017 19:14 Grettin wrote:
Show nested quote +
On August 24 2017 06:44 tyr wrote:
The tournament is a bit of a disaster so far to be frank.
The observers are clearly still trying to find their marks, we're missing a lot of action on the map while we're being shown irrelevant stuff. There needs to be a good 5 or 6 obs for the early and midgame and a director that switches in between them, getting the best action on camera all the time.
The scoring system is awful, the guy who won died to the blue twice, and I think killed a grand total of 3 people in those 3 games. There needs to be a bigger emphasis on kills as opposed to winning the round. The guy who won the first round won with 11 kills (which is pretty impressive in a tournament) and that barely counts for anything.
At least the commentators were definitely on point and salvaged it.

It's still a fairly fun watch but they definitely need to fix some things.



Pretty spot on.

- Stop using 3rd person mode
- Increase blue damage in tournaments
- Tweak the point system. Let winner get lots of points, but give a worthwhile incentive for killing.
- Get a god damn dedicated observer and stop hiding the UI completely during standoffs/fights.

Evermore played the game as you should have to win. Blame the game & rules, not the player.


About the infinite blue camping the best solution would be to have the damage increase exponentially. So that you can be there for some time which is part of planning and risk taking to versus getting into the best position in the new circle BUT if you plan to "stay" there you will be fucked by the exponential damage increase vs time spend there.
ihasaKAROT: "Wish people would stop wasting their lives on finding flaws in others"
Zaros
Profile Blog Joined September 2010
United Kingdom3692 Posts
August 24 2017 13:08 GMT
#44
On August 24 2017 19:26 Ota Solgryn wrote:
Show nested quote +
On August 24 2017 19:14 Grettin wrote:
On August 24 2017 06:44 tyr wrote:
The tournament is a bit of a disaster so far to be frank.
The observers are clearly still trying to find their marks, we're missing a lot of action on the map while we're being shown irrelevant stuff. There needs to be a good 5 or 6 obs for the early and midgame and a director that switches in between them, getting the best action on camera all the time.
The scoring system is awful, the guy who won died to the blue twice, and I think killed a grand total of 3 people in those 3 games. There needs to be a bigger emphasis on kills as opposed to winning the round. The guy who won the first round won with 11 kills (which is pretty impressive in a tournament) and that barely counts for anything.
At least the commentators were definitely on point and salvaged it.

It's still a fairly fun watch but they definitely need to fix some things.



Pretty spot on.

- Stop using 3rd person mode
- Increase blue damage in tournaments
- Tweak the point system. Let winner get lots of points, but give a worthwhile incentive for killing.
- Get a god damn dedicated observer and stop hiding the UI completely during standoffs/fights.

Evermore played the game as you should have to win. Blame the game & rules, not the player.


About the infinite blue camping the best solution would be to have the damage increase exponentially. So that you can be there for some time which is part of planning and risk taking to versus getting into the best position in the new circle BUT if you plan to "stay" there you will be fucked by the exponential damage increase vs time spend there.


The damage does exponentially ramp with each new circle, I didn't find it a problem to be honest Evermore got lucky in the sense that he found a shit ton of meds like 6+ first aids and boosters which kept him alive for a long time.
I think it being 3rd person is the main problem it encourages the passive playstyle because you can't ever make a push vs a tree or building without the other guy seeing you. When its first person people will be able to be aggressive and be rewarded for it.
cchriss
Profile Joined June 2009
United States912 Posts
August 24 2017 14:31 GMT
#45
Am I the only one not triggered by Evermore winning? Consistently placing high got him the win and that's the point of the game being the last one standing. My only problem is 3rd person mode encourages passive play way too much.
Grettin
Profile Joined April 2010
42381 Posts
Last Edited: 2017-08-24 15:01:51
August 24 2017 14:33 GMT
#46
On August 24 2017 23:31 cchriss wrote:
Am I the only one not triggered by Evermore winning? Consistently placing high got him the win and that's the point of the game being the last one standing. My only problem is 3rd person mode encourages passive play way too much.


People hate & blame the player instead of the real reason(s). Nothing new there.

FPP Duos starting. Hopefully spectating is better.

e. TPP. FPP on friday.
"If I had force-fields in Brood War, I'd never lose." -Bisu
Grettin
Profile Joined April 2010
42381 Posts
August 24 2017 14:43 GMT
#47
So they reduced the points for kills by one.. wow..
"If I had force-fields in Brood War, I'd never lose." -Bisu
BobMcJohnson
Profile Blog Joined October 2010
France2916 Posts
Last Edited: 2017-08-24 14:51:49
August 24 2017 14:51 GMT
#48
On August 24 2017 09:14 ShoCkeyy wrote:
Show nested quote +
On August 23 2017 23:52 BobMcJohnson wrote:
I'm not really into PUBG and this seems mostly a fun/invitational/promotional event but I find the logistics aspect of hosting a LAN for a 100 player game compared to the usual 1v1/5v5 games super interesting to watch.


Shouldn't be too hard, find 20 five person teams. Gives the game a lot more room to grow esports wise if it really picks up "steam".

My point was more about havin to set up 100 PCs and having 100players playing simultaneously etc.
Romanes eunt domus
Zaros
Profile Blog Joined September 2010
United Kingdom3692 Posts
August 24 2017 15:30 GMT
#49
That seemed to be a much better game and observing, bit hard to keep track of all the teams though.
bdonballer
Profile Joined October 2014
United States408 Posts
August 24 2017 15:32 GMT
#50
Kills need to be worth way more! The scoring system encourages playing like a pussy and hiding far too much.
I carry hard!
tyr
Profile Blog Joined February 2008
France1686 Posts
August 24 2017 15:54 GMT
#51
I thought the observing was still pretty bad. We were shown people swimming for a good minute while a dozen people died towards the end.
"I'm always reminded of how manly Jaedong is every time I see him." -Bisu
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
August 24 2017 16:05 GMT
#52
If the rumour that changing perspectives takes 3-5 seconds (due to having to load all the assets required for the new viewpoint since it could be a totally different part of the map) is true, then it's somewhat understandable that the observing is bad since it also seems like a very difficult task in general to figure out which viewpoint of the 10+ available for most of the game is most interesting.

To be a really good "esports" viewing experience, the game really needs a short broadcasting delay and about 3-5 observer teams working under a producer cutting to different scenes as they become more or less interesting, almost how golf tournaments do it. For their first time though, i'm not exactly holding my breath.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
WolfintheSheep
Profile Joined June 2011
Canada14127 Posts
August 24 2017 16:06 GMT
#53
People complaining about a Battle Royal style game where last-man-standing is more important than frags?
Average means I'm better than half of you.
Grettin
Profile Joined April 2010
42381 Posts
August 24 2017 16:08 GMT
#54
On August 25 2017 01:05 Sn0_Man wrote:
If the rumour that changing perspectives takes 3-5 seconds (due to having to load all the assets required for the new viewpoint since it could be a totally different part of the map) is true...


Came straight from one of the observers afaik.
"If I had force-fields in Brood War, I'd never lose." -Bisu
Grettin
Profile Joined April 2010
42381 Posts
August 24 2017 16:41 GMT
#55
Water is fun.
"If I had force-fields in Brood War, I'd never lose." -Bisu
Zaros
Profile Blog Joined September 2010
United Kingdom3692 Posts
August 24 2017 16:49 GMT
#56
Glad someone who was actually on land won, they need to fix the water armour though its a bit silly.
Kevin_Sorbo
Profile Joined November 2011
Canada3217 Posts
August 24 2017 16:59 GMT
#57
That water thing was bullshit. Hopefully the FPP matches are epic and everybody realizes it so we dont have to deal with this kind of trash.

It looks impossible to push a decent player on TPP.
The mind is like a parachute, it doesnt work unless its open. - Zappa
daemir
Profile Joined September 2010
Finland8662 Posts
Last Edited: 2017-08-24 17:07:57
August 24 2017 17:07 GMT
#58
It is impossible push decent players on TPP. It's almost like having a maphack in starcraft, you can't surprise someone who can see all for no cost.


It boggles my mind some people on reddit try to argue that FPP is more campy than TPP. I mean, that's impossible, because by nature of the modes, TPP you can see all around without ever exposing, while in FPP you have to expose to see, which means people can even push directly ahead of the tree you're hiding behind.
Garbels
Profile Joined July 2010
Austria653 Posts
August 24 2017 17:09 GMT
#59
Lots of things not working properly here but game still seems kind of fun to observe.
They started using more playerperspective which works great.

I think FPP tomorrow will be awesome.

On the topic of bluezones I would like it to do about 20% additional damage per 100m you are from the edge.
And not just in tournaments would be cool on live as well.
Grettin
Profile Joined April 2010
42381 Posts
Last Edited: 2017-08-24 17:35:47
August 24 2017 17:33 GMT
#60
This game the camera work has been pretty solid compared to the earlier games.
"If I had force-fields in Brood War, I'd never lose." -Bisu
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