PlayerUnknown's BattleGrounds is a contemporary battle royal style PvP game develped by BlueHole games (https://www.bluehole.net/en/) the same developers behind the MMO Tera.
The game is currently in early access on PC available through Steam. It has been announced for Xbox in 4k.
Roughly 100 players are dropped onto an island, and quickly must find weapons to do battle until one player is left. The playable area is slowly restricted, so combat is eventually forced. This style of game was largely made popular in H1Z1. Some of the unique features of the game are the ability to queue in teams (duo or "squad"), fully lootable player kills (which really encourage engagements), a highly interactive environment, a variety of weapons and some excellent vehicles for moving about the map.
Starcraft commentator Nathanias has been playing this game quite a bit on his stream, and that is what turned me onto it ...
I have found the game to be quite challenging and to have a decent skill ceiling, a couple of the qualities we all enjoy about Starcraft. Please use this thread to discuss the game development and maybe get some teams together
I feel like this is just another H1Z1, DayZ etc. clone. Just another fad-of-the-month survival game on steam. I just don't see how it is different from all the others, except that its popular now. Hell I even watch Forsen play this almost everyday, but I'd never pick this up myself, even for 5 EUR.
On July 03 2017 15:56 Latham wrote: I feel like this is just another H1Z1, DayZ etc. clone. Just another fad-of-the-month survival game on steam. I just don't see how it is different from all the others, except that its popular now. Hell I even watch Forsen play this almost everyday, but I'd never pick this up myself, even for 5 EUR.
I do agree it's a carbon copy of those games. But it is actually having consistent decent views on twitch, and the hype this game got the others failed to get. With that said it probably will be just a fad, only lasting longer then the other ones of the same genre.
Ive played the arma dayz mod, then skipped the standalone and h1z1 and all the similar ones like the culling etc. But this one is different. You cant say this is a carbon copy of those games, thats like saying dota2 is a carbon copy of the dota funmap for wc3, while league and hots exist.
This game is already way more massive than h1z1 and delivers content updates and fixes regularly. They have massive contracts with sony and will release for ps4 and xbox too. There is massive cash behind this game that isnt just EA-money.
What I don't like about the game is the amount of bullets it takes to kill a person. The aiming system sucks, I play overwatch and have an average of 42-64% accuracy depending on the situation, I'm shooting the dude multiple times in the chest or in the head and nope, does not die, however, I die instantly to a car that barely touched me.
On July 04 2017 02:21 Warri wrote: Ive played the arma dayz mod, then skipped the standalone and h1z1 and all the similar ones like the culling etc. But this one is different. You cant say this is a carbon copy of those games, thats like saying dota2 is a carbon copy of the dota funmap for wc3, while league and hots exist.
This game is already way more massive than h1z1 and delivers content updates and fixes regularly. They have massive contracts with sony and will release for ps4 and xbox too. There is massive cash behind this game that isnt just EA-money.
It's an early access game costing $/€30. fixing bugs and having a bit of content is a minimum.
Still, I don't get why this game has such a broken physics. Nothing is realistic, and worse, most things are inconsistent. It's quite far from being appealing for me yet.
On July 04 2017 02:21 Warri wrote: Ive played the arma dayz mod, then skipped the standalone and h1z1 and all the similar ones like the culling etc. But this one is different. You cant say this is a carbon copy of those games, thats like saying dota2 is a carbon copy of the dota funmap for wc3, while league and hots exist.
This game is already way more massive than h1z1 and delivers content updates and fixes regularly. They have massive contracts with sony and will release for ps4 and xbox too. There is massive cash behind this game that isnt just EA-money.
It's an early access game costing $/€30. fixing bugs and having a bit of content is a minimum.
Still, I don't get why this game has such a broken physics. Nothing is realistic, and worse, most things are inconsistent. It's quite far from being appealing for me yet.
Coming from a programming background, they were probably spending money on servers, and load balancing. This game got popular really fast - I can see them spending time on servers rather than fixing physics, even though it really makes it harder to get to the top.
I also hate the driving physics, sometimes tiny bumps send you flying. The gunplay is fine though, most of the things that seem broken is really just lag and bad tickrate. Other than that people probably just have the wrong expectations? Its not quake, you are not 100% accurate and at the same time its not counterstrike where the guns have unrealistic but consistent spray patterns that you just have to learn and master. The bullets dont always fly where your cursor is, which can be frustrating and give you the inconsistent feeling.
^With that rapid growth they probably cant even keep up with renting new servers.
Im having huge fun playing duos/squads already and its well worth the 30$, though its not something that i would play solo.
On July 03 2017 15:56 Latham wrote: I feel like this is just another H1Z1, DayZ etc. clone. Just another fad-of-the-month survival game on steam. I just don't see how it is different from all the others, except that its popular now. Hell I even watch Forsen play this almost everyday, but I'd never pick this up myself, even for 5 EUR.
The difference is, playerunknown was the guy who actually created the mods for the other games "Battle Royale" mode.
PUBG has reached insane popularity (#5 record for concurrent users EVER on Steam, and just this past weekend broke their own record - soon approaching the GTA5 record from the PC release to hit #4 ever) simply for this reason.
It's a Battle Royale game, made by the mod creator, with a client actually created to be a Battle Royale game (and not a survival game modded to Battle Royale).
Regarding support, in the short time they have been released, they have been much more consistent with updates & patches than the other games already.
And the shooting mechanics I find to be far and away more solid than H1Z1/etc, without the dumb "exploits" like how vehicles are used in that game, etc.
They are also reinvesting the money in to future development, with things like "player controlled zombie mode", new movement abilities/actions and multiple maps coming in the future - which is already far more development than the other battle royale games/modes have gotten over years.
PUBG is going to be the battle royale game to beat for the awhile, in to the unforseen future. To even challenge the momentum they have going right now, it's going to take a lot of work, innovation, and strong design. Which likely won't happen for at least 1-2 years at minimum.
GTA5 was an incredibly popular game. INSANELY popular. To be approaching GTA5's amount of popularity, at just a couple months in to release... And the player numbers are STILL increasing if you watch them week to week. To have that amount of popularity, and not just sustain growth, but to keep growing.... That's far more than just a fad.
Payday 2 just gave away 5 million copies on Steam, which brought them to the #5 most popular spot ever in concurrent users, and PUBG dethroned them directly after.
Just look at the numbers on here, and it's hard to say this is a "fad" - http://steamcharts.com/
On July 04 2017 02:21 Warri wrote: This game is already way more massive than h1z1 and delivers content updates and fixes regularly. They have massive contracts with sony and will release for ps4 and xbox too. There is massive cash behind this game that isnt just EA-money.
As an early access game it better deliver frequent bug fixes and updates. Watching streams of it on twitch alot and I see random lag and glitching all the time. There physics engine is hilarious too. Hopefully they fix it for bullets and people but leave it on these low grav setting for vehicles. It makes the game feel action movie esq with cars flipping and rolling after getting shot at and launching 20 feet in the air when they blow up.
That said as far as Microsoft is concerned PUBG will be xbox exclusive. There's official press from E3 stating that and only rumors (albeit undenied ones as of now) that PS4 will get it too.
On July 04 2017 02:21 Warri wrote: This game is already way more massive than h1z1 and delivers content updates and fixes regularly. They have massive contracts with sony and will release for ps4 and xbox too. There is massive cash behind this game that isnt just EA-money.
As an early access game it better deliver frequent bug fixes and updates. Watching streams of it on twitch alot and I see random lag and glitching all the time. There physics engine is hilarious too. Hopefully they fix it for bullets and people but leave it on these low grav setting for vehicles. It makes the game feel action movie esq with cars flipping and rolling after getting shot at and launching 20 feet in the air when they blow up.
That said as far as Microsoft is concerned PUBG will be xbox exclusive. There's official press from E3 stating that and only rumors (albeit undenied ones as of now) that PS4 will get it too.
Sadly, most early access are scammy. They usually don't deliver frequent fixes, just look at H1Z1's state.
Regarding Microsoft.... they were very slick with their wording. Multiple times at E3 they used the exact phrase "Release Exclusive"... Basically it's going to release exclusively on XB before releasing on other consoles.
Apparently they had to give the impression of true exclusivity to make it look like their system has more actual exclusives, when these games are not being designed as true exclusives. They did the same thing with Anthem.
It's extremely fun with friends and takes the best of other games to deliver the ultimate battle royale. Playerunknown and his team know what they are doing and early access will be over in a few months.
PUBG gets my two thumbs way up. Me and my brothers are having a blast in this game and we fucking hate battle royal shooters but we are super hooked on this. Almost nightly we play a few rounds.
On July 03 2017 15:56 Latham wrote: I feel like this is just another H1Z1, DayZ etc. clone. Just another fad-of-the-month survival game on steam. I just don't see how it is different from all the others, except that its popular now. Hell I even watch Forsen play this almost everyday, but I'd never pick this up myself, even for 5 EUR.
H1Z1 was a buggy piece of shit.
This game is great. I can just barely get a playable enough framerate, but it's a terrific game. I do wish there were some 1st person only servers. I can't aim in 3rd person for the life of me, so I get boned a lot whenever I get in close.
I've been playing this for a bit. Never played DayZ/H1Z1/etc. but I found it to be pretty fun, especially with friends. I can't aim for the life of me though lol
Abuse of 3rd person camera and using sounds is so important. I think 1st person is better suited for this type of game, it doesn't seem right you should be able to see somebody over a wall you have no vision over or down stairs you're not even looking in the direction of. I guess it helps against pure camper playstyle though.
On July 04 2017 20:10 ShoCkeyy wrote: Hawk you know there's a hotkey to change to first person right? I think it's V on default.
Yeah. I just try to not use it unless it is indoors and I am positive I'm facing one person. It's more of a bitch late when the circle is coming in on you and there's multiple enemies.
On July 04 2017 21:38 Wineandbread wrote: I've been playing this for a bit. Never played DayZ/H1Z1/etc. but I found it to be pretty fun, especially with friends. I can't aim for the life of me though lol
Abuse of 3rd person camera and using sounds is so important. I think 1st person is better suited for this type of game, it doesn't seem right you should be able to see somebody over a wall you have no vision over or down stairs you're not even looking in the direction of. I guess it helps against pure camper playstyle though.
Yeah, I'm really looking forward to 1st person in the future, it will definitely happen.
I also think 3rd person is better for campers. With 1st person, campers will at least have to stick out their head to see someting, which allows you to shoot them
3rd person on the other hand really promotes the camping cancer, since they can camp and still see you through a window or over a wall without the risk of sticking out their heads.
1st person > 3rd person in every way I think.
It just has to be done right, the 1st person mode available in custom games right now is not great. You can barely look over the gras and any small wall seems way too high.
Maybe the planned vaulting mechanic will help make first person a bit more bearable.
The thing is, the movement is so... loose in this game (for lack of a better term) that it feels just terrible in first person. Especially some of the jumps required for some looting (hell even getting on top of shipping crates in georgopol/novo can be frustrating at times)
3rd person definitely has balance issues with campers and stuff like you say, but the game has really been built for the 3rd person model as-is.
I don't think they "necessarily" have to make the game 1st person instead of 3rd. They can just edit the camera functionality a bit.
Being able to "alt look" without your character turning (or at least their head moving) is a bit strong and unfair. At least make the head turn would be fine.
When it comes to looking around corners/windows/etc, there's a few solutions, such as limiting the range you can set the camera at, or zooming it a bit when you are near edges/windows/etc. It wouldn't be super hard to code, bc it would pretty much have a trigger near trees/windows/doorways similar to a "cover" system in 3rd person FPS games. Make it so you "have" to enter "aiming mode" to look around the corner
On July 14 2017 08:16 CobaltBlu wrote: First person mode will improve my experience with this game a lot. It will make the game a lot more tense and cut down on the tree and rock camping.
Just knowing you can run past a wizard tower without somebody inside looking at you while being proned, will be so cool.
If he wants to look at you he will have to show himself, so good .
Got my first Chicken Dinner in solos last night, after about 2 weeks of owning the game. I've never really played shooters before. Tons of fun, with a real skill ceiling. I am recommending this game to everyone I talk to ...
I'm not really into PUBG and this seems mostly a fun/invitational/promotional event but I find the logistics aspect of hosting a LAN for a 100 player game compared to the usual 1v1/5v5 games super interesting to watch.
Spectating this kind of sucks. You need a main character to care about and follow its story I think. Like in survival movies you usually have 1-2 main characters the story focuses on. Don't really see a reason to care for NBL_Boom when I see him for 20 seconds before they switch again.
Actual people streaming their own gameplay seems more interesting.
Maybe the team events will work better than the solo ones but I think I'll tune out.
Spectating this kind of sucks. You need a main character to care about and follow its story I think. Like in survival movies you usually have 1-2 main characters the story focuses on. Don't really see a reason to care for NBL_Boom when I see him for 20 seconds before they switch again.
Actual people streaming their own gameplay seems more interesting.
Maybe the team events will work better than the solo ones but I think I'll tune out.
Yeah I think the team events are a bit better only 25 groups to look at rather than 100 individuals
Yeah observer needs a lot of practice for this I think, Liquid doing well 2 in the top 10, third person helping Break with the shed camp, hopefully more first person in the future.
The tournament is a bit of a disaster so far to be frank. The observers are clearly still trying to find their marks, we're missing a lot of action on the map while we're being shown irrelevant stuff. There needs to be a good 5 or 6 obs for the early and midgame and a director that switches in between them, getting the best action on camera all the time. The scoring system is awful, the guy who won died to the blue twice, and I think killed a grand total of 3 people in those 3 games. There needs to be a bigger emphasis on kills as opposed to winning the round. The guy who won the first round won with 11 kills (which is pretty impressive in a tournament) and that barely counts for anything. At least the commentators were definitely on point and salvaged it.
It's still a fairly fun watch but they definitely need to fix some things.
On August 23 2017 23:52 BobMcJohnson wrote: I'm not really into PUBG and this seems mostly a fun/invitational/promotional event but I find the logistics aspect of hosting a LAN for a 100 player game compared to the usual 1v1/5v5 games super interesting to watch.
Shouldn't be too hard, find 20 five person teams. Gives the game a lot more room to grow esports wise if it really picks up "steam".
On August 24 2017 06:44 tyr wrote: The tournament is a bit of a disaster so far to be frank. The observers are clearly still trying to find their marks, we're missing a lot of action on the map while we're being shown irrelevant stuff. There needs to be a good 5 or 6 obs for the early and midgame and a director that switches in between them, getting the best action on camera all the time. The scoring system is awful, the guy who won died to the blue twice, and I think killed a grand total of 3 people in those 3 games. There needs to be a bigger emphasis on kills as opposed to winning the round. The guy who won the first round won with 11 kills (which is pretty impressive in a tournament) and that barely counts for anything. At least the commentators were definitely on point and salvaged it.
It's still a fairly fun watch but they definitely need to fix some things.
Pretty spot on.
- Stop using 3rd person mode - Increase blue damage in tournaments - Tweak the point system. Let winner get lots of points, but give a worthwhile incentive for killing. - Get a god damn dedicated observer and stop hiding the UI completely during standoffs/fights.
Evermore played the game as you should have to win. Blame the game & rules, not the player.
On August 24 2017 06:44 tyr wrote: The tournament is a bit of a disaster so far to be frank. The observers are clearly still trying to find their marks, we're missing a lot of action on the map while we're being shown irrelevant stuff. There needs to be a good 5 or 6 obs for the early and midgame and a director that switches in between them, getting the best action on camera all the time. The scoring system is awful, the guy who won died to the blue twice, and I think killed a grand total of 3 people in those 3 games. There needs to be a bigger emphasis on kills as opposed to winning the round. The guy who won the first round won with 11 kills (which is pretty impressive in a tournament) and that barely counts for anything. At least the commentators were definitely on point and salvaged it.
It's still a fairly fun watch but they definitely need to fix some things.
Pretty spot on.
- Stop using 3rd person mode - Increase blue damage in tournaments - Tweak the point system. Let winner get lots of points, but give a worthwhile incentive for killing. - Get a god damn dedicated observer and stop hiding the UI completely during standoffs/fights.
Evermore played the game as you should have to win. Blame the game & rules, not the player.
About the infinite blue camping the best solution would be to have the damage increase exponentially. So that you can be there for some time which is part of planning and risk taking to versus getting into the best position in the new circle BUT if you plan to "stay" there you will be fucked by the exponential damage increase vs time spend there.
On August 24 2017 06:44 tyr wrote: The tournament is a bit of a disaster so far to be frank. The observers are clearly still trying to find their marks, we're missing a lot of action on the map while we're being shown irrelevant stuff. There needs to be a good 5 or 6 obs for the early and midgame and a director that switches in between them, getting the best action on camera all the time. The scoring system is awful, the guy who won died to the blue twice, and I think killed a grand total of 3 people in those 3 games. There needs to be a bigger emphasis on kills as opposed to winning the round. The guy who won the first round won with 11 kills (which is pretty impressive in a tournament) and that barely counts for anything. At least the commentators were definitely on point and salvaged it.
It's still a fairly fun watch but they definitely need to fix some things.
Pretty spot on.
- Stop using 3rd person mode - Increase blue damage in tournaments - Tweak the point system. Let winner get lots of points, but give a worthwhile incentive for killing. - Get a god damn dedicated observer and stop hiding the UI completely during standoffs/fights.
Evermore played the game as you should have to win. Blame the game & rules, not the player.
About the infinite blue camping the best solution would be to have the damage increase exponentially. So that you can be there for some time which is part of planning and risk taking to versus getting into the best position in the new circle BUT if you plan to "stay" there you will be fucked by the exponential damage increase vs time spend there.
The damage does exponentially ramp with each new circle, I didn't find it a problem to be honest Evermore got lucky in the sense that he found a shit ton of meds like 6+ first aids and boosters which kept him alive for a long time. I think it being 3rd person is the main problem it encourages the passive playstyle because you can't ever make a push vs a tree or building without the other guy seeing you. When its first person people will be able to be aggressive and be rewarded for it.
Am I the only one not triggered by Evermore winning? Consistently placing high got him the win and that's the point of the game being the last one standing. My only problem is 3rd person mode encourages passive play way too much.
On August 24 2017 23:31 cchriss wrote: Am I the only one not triggered by Evermore winning? Consistently placing high got him the win and that's the point of the game being the last one standing. My only problem is 3rd person mode encourages passive play way too much.
People hate & blame the player instead of the real reason(s). Nothing new there.
FPP Duos starting. Hopefully spectating is better.
On August 23 2017 23:52 BobMcJohnson wrote: I'm not really into PUBG and this seems mostly a fun/invitational/promotional event but I find the logistics aspect of hosting a LAN for a 100 player game compared to the usual 1v1/5v5 games super interesting to watch.
Shouldn't be too hard, find 20 five person teams. Gives the game a lot more room to grow esports wise if it really picks up "steam".
My point was more about havin to set up 100 PCs and having 100players playing simultaneously etc.
If the rumour that changing perspectives takes 3-5 seconds (due to having to load all the assets required for the new viewpoint since it could be a totally different part of the map) is true, then it's somewhat understandable that the observing is bad since it also seems like a very difficult task in general to figure out which viewpoint of the 10+ available for most of the game is most interesting.
To be a really good "esports" viewing experience, the game really needs a short broadcasting delay and about 3-5 observer teams working under a producer cutting to different scenes as they become more or less interesting, almost how golf tournaments do it. For their first time though, i'm not exactly holding my breath.
On August 25 2017 01:05 Sn0_Man wrote: If the rumour that changing perspectives takes 3-5 seconds (due to having to load all the assets required for the new viewpoint since it could be a totally different part of the map) is true...
It is impossible push decent players on TPP. It's almost like having a maphack in starcraft, you can't surprise someone who can see all for no cost.
It boggles my mind some people on reddit try to argue that FPP is more campy than TPP. I mean, that's impossible, because by nature of the modes, TPP you can see all around without ever exposing, while in FPP you have to expose to see, which means people can even push directly ahead of the tree you're hiding behind.
Lots of things not working properly here but game still seems kind of fun to observe. They started using more playerperspective which works great.
I think FPP tomorrow will be awesome.
On the topic of bluezones I would like it to do about 20% additional damage per 100m you are from the edge. And not just in tournaments would be cool on live as well.
On August 25 2017 02:33 Grettin wrote: This game the camera work has been pretty solid compared to the earlier games.
I do think the camera should be tweaked so that it's not so exploitable that they must make a FPS mode...
I enjoy 3rd person views better generally, but it's a definite HUGE advantage in this game, and completely changes the style/meta of how the game plays out.
I also think 3rd person is going to cause more and more of an issue as time goes on, making the game much less intuitive/new player friendly, in a game that is already pretty unforgiving in that sense.
ESL prohibit using Re shade and change any setting on Nvidia Control panel. But Liquid and Korean players changed Nvidia setting, you can see some of their screens are different with others. So 100 players are too hard for referee to check everyone's setting.
Love playing PUBG and I think they did a reasonable job at Gamescom. I think a few teething issues but a reasonable first event. Looking forward to the next few matches! Some suggestions:
1) Evermore Healing to Victory I liked the strategic play but imo this is not in the "spirit of the game". I think a simple fix without drastically changing gameplay would be to add another circle which does double-damage. This circle starts 1 circle behind the blue circle. This forces players avoid being 2-circles behind.
2) Pool Party in Duo Game 2 I think a simple fix for this will occur when the Devs implement bullet physics in water. I think players should be able to get hit if they are near the surface.
3) Multiple Observers There was a suggestion in this thread that multiple obs will be good for the game. They can then switch between views quickly. Like this suggestion.
4) Commentators Personal preference but I didn't really like Lauren Scott's casting style of being overly critical of the players. It's a shame because I think the commentators did have good knowledge of the game.
On August 25 2017 10:53 jalen wrote: ESL prohibit using Re shade and change any setting on Nvidia Control panel. But Liquid and Korean players changed Nvidia setting, you can see some of their screens are different with others. So 100 players are too hard for referee to check everyone's setting.
Where did you learn that using Reshade and/or changing Nvidia CP settings is prohibited in ESL tournaments? It's completely OK if you play the game normally.
On August 26 2017 00:29 cSc.Dav1oN wrote: something weird happening in 1st person? it feels like players camera located somewhere lower on a chest, it's like playing with dwarfs
On August 26 2017 00:29 cSc.Dav1oN wrote: something weird happening in 1st person? it feels like players camera located somewhere lower on a chest, it's like playing with dwarfs
I've played 100 hours + in fpp and I can confirm that the camera is located too low, youre only slighty higher than door knobs, but it's something you get used to I guess.
On August 26 2017 00:29 cSc.Dav1oN wrote: something weird happening in 1st person? it feels like players camera located somewhere lower on a chest, it's like playing with dwarfs
I've played 100 hours + in fpp and I can confirm that the camera is located too low, youre only slighty higher than door knobs, but it's something you get used to I guess.
Yeah, I think they are working on a new system making it higher up which will include First person plane jumps and parachute too, now that will be scary.
On August 26 2017 00:29 cSc.Dav1oN wrote: something weird happening in 1st person? it feels like players camera located somewhere lower on a chest, it's like playing with dwarfs
I've played 100 hours + in fpp and I can confirm that the camera is located too low, youre only slighty higher than door knobs, but it's something you get used to I guess.
Yeah, I think they are working on a new system making it higher up which will include First person plane jumps and parachute too, now that will be scary.
I was watching the gamescom tourney for a bit and I had some ideas about how they can adjust their gameplay to better suit spectating/competition. Observing and production value stuff, that's an easy fix with more experience.
IMO, they should keep their current game mode as "casual" (it's a lot of fun as it is) and introduce a new "competitive" mode (ideally involving a smaller map with fewer players but I don't fault them for using the map they've worked hard on) and adjust:
:: Regionalize specific loot types more so that each city is known for a specific loot type (which changes per match) and greatly reduce randomness and quality of loot in barren areas. So for instance, Pochinki has predominantly guns and not much else, while Mylta or something has majority healing items. Have multiple zones with similar categories so it's not heavily favored to always go to a single gun zone. Categories could be: guns, healing, attachments, armor, etc. :: Remove or drastically reduce ARs/SMGs/Shotguns/etc. from loot table except at designated areas above to allow them to drop from loot crates (in higher quantities, not 1 gun per crate) and increase crate frequency (which decreases as the game progresses, and/or become more like the current crates with the 'highest' tier weapons) :: Add a planning period during match-start where players will be able to view flight path and rough location of loot :: As a general thing, make circle damage scale with how long you're out of it as well as how small it is
The idea is to basically greatly reduce looting RNG and give players a more objective way to find items. If they want better guns than pistols/melee/etc. they must risk dropping a gun zone or fighting for crates. This should allow for a better gear evolution of the game over time, make melee/pistol viable early, and make players think more about the state of the game and where they need to go. Their current mode is pretty fun but there's a lot of downtime during traveling and looting, and the randomness is something the players have talked about. Circle RNG is something else that might need to be addressed.
What do you guys think? Still fleshing out the idea.
looting rng is annoying but in an 80 person free for all your expected chance to win is <2% anwyay so it's just not important.
Thing is, the game is TERRIBLY AWFUL for anything remotely approaching serious competition in the variety they are putting on here. Much better would be a more season-based invite-only ladder with say 200 players competing on a rotating basis.
Not only would that solve the tournament-centric issue of esports where many esports can't measure up to regular television's predictable broadcasts, but also it would greatly alleviate the issue of rng where somebody can just drop next to you and get luckier with guns.
On August 26 2017 07:11 Sn0_Man wrote: Sounds unbearable
looting rng is annoying but in an 80 person free for all your expected chance to win is <2% anwyay so it's just not important.
Thing is, the game is TERRIBLY AWFUL for anything remotely approaching serious competition in the variety they are putting on here. Much better would be a more season-based invite-only ladder with say 200 players competing on a rotating basis.
Not only would that solve the tournament-centric issue of esports where many esports can't measure up to regular television's predictable broadcasts, but also it would greatly alleviate the issue of rng where somebody can just drop next to you and get luckier with guns.
In competitive matches especially duos/squads, there is usually no-one except teammates landing next to each other so the situation of landing and not having a gun doesn't really happen. Why is the game TERRIBLY AWFUL for competition? I think the games have shown consistently the same players at the top end, Hayz was nearly top 10 every game, the cloud 9 guys were always up there, the people who had to prove themselves by qualifying continued to win in the main event as well so I don't think the game showed it self to be bad for competition. I think the points system could use some work and third person needs to be binned and water needs changing but I think its been pretty good so far.
On August 26 2017 07:11 Sn0_Man wrote: Sounds unbearable
looting rng is annoying but in an 80 person free for all your expected chance to win is <2% anwyay so it's just not important.
Thing is, the game is TERRIBLY AWFUL for anything remotely approaching serious competition in the variety they are putting on here. Much better would be a more season-based invite-only ladder with say 200 players competing on a rotating basis.
Not only would that solve the tournament-centric issue of esports where many esports can't measure up to regular television's predictable broadcasts, but also it would greatly alleviate the issue of rng where somebody can just drop next to you and get luckier with guns.
It's a drastically different game to approach competitively because it's a new domain people haven't touched, as far as I'm aware. I agree that it's not great right now competitively, which is why I'm trying to think of ways to make it better. I don't think every game needs to be pushed in this esports direction but if they are going to do this, I think they can afford to add a little order to the chaos.
For your ladder system, are you suggesting they keep the same map/number of players and rotate players while playing enough games to get players to their statistical mean placement? It sounds like an awfully large amount of games to rotate around 200 people. How many games are you thinking of making those players play? Is there no championship event in that ladder? Why not try to alleviate the "gun luck" problem and come up with a better format?
Did the person hiding on the opposite side of the map make it into the top 10? For teams it seems much less viable since the other three has less fire power and eyes. Unless all 4 hide in different spots outside of the circle and hope 3 lives long.
Did the person hiding on the opposite side of the map make it into the top 10? For teams it seems much less viable since the other three has less fire power and eyes. Unless all 4 hide in different spots outside of the circle and hope 3 lives long.
If you are talking about the last TSM player this game, he got into top 3 alone by simply just surviving & healing. If you are talking about the Korean player Evermore who won the Solo TPP tournament, he and his team got pretty far as well. Killed decent amount of people and currently #10 in the leaderboard. Not sure whether it was Evermore or who made it.
Squad games are clearly more action packed than Solos or even TPP Duos.
e. Apparently Break just kept healing outside the circle till the end, while aimPR went closer to the circle. Basically Break was doing the exact same as Evermore did in Solos. Which is a clever tactic.
Again TSM basically has a strategic where Break just loots whole game in Georgopol while the rest of the TSM guys are in the circle & fighting. He is going to have so many meds that he can survive for ages, even if his team dies.
Watching squads at the invitational is actually decently exciting. The spectating jumps are understandable but often hard to follow.
Squads is by far my favorite mode of PUBG. Much less camping and teamwork is important, plus you're able to take positioning/movement risks because you have cover
If anyone wants to do some duos or squads with an average-quality player hit me up for some games. I've got one solo win and maybe 20-25 top 10 finishes (~100-125 games played?).
Why do they allow mics in solo que and why are they so loud while in the plane? It's so annoying. I'm forced to turn off speakers before I jump every game. Any other fix for this? Has to be a bug too right? There seems to be no point to it?
This game is ok I suppose, quite fun, dunno about competitive/esports aspects and don't care. But honestly I don't see why it's this popular.
same as for hearthstone :D backseat gaming and random is strong. Random comes from the chaos though not rng. That made it twitch popular. And you can rank high just by running around blindly and getting lucky, making it something to play for everyone. Of course knowledge and skill ups the chances alot.
Also helps that people are scared of playing multiplayer games that aren't highly popular.
On September 19 2017 00:48 FeyFey wrote: same as for hearthstone :D backseat gaming and random is strong. Random comes from the chaos though not rng. That made it twitch popular. And you can rank high just by running around blindly and getting lucky, making it something to play for everyone. Of course knowledge and skill ups the chances alot.
Also helps that people are scared of playing multiplayer games that aren't highly popular.
Well at least you don't have to spend tons of money every few months to stay competitive and in FPP a lot of the annoying stuff is removed and skill gets rewarded.
Definitely lots of RNG with the loot and circle, but it's not that bad. Keeps things interesting and I'm really looking forward to every update from the developers. Could be a really great game, can't wait for more maps.
the circles really need to close quicker as the number of players go down instead of time based. honestly watching streams where ppl are going for wins are so boring because the circles take forever to close even with ~15 people remaining and ur just watching ppl with 0 action. esports ready lul
On September 19 2017 08:45 zev318 wrote: the circles really need to close quicker as the number of players go down instead of time based. honestly watching streams where ppl are going for wins are so boring because the circles take forever to close even with ~15 people remaining and ur just watching ppl with 0 action. esports ready lul
Nearly every game that comes out that has some form of PvP and picks up popularity is getting esports worthy hype.. That is just the way things have gone now, for better or worse.
On September 19 2017 08:45 zev318 wrote: the circles really need to close quicker as the number of players go down instead of time based. honestly watching streams where ppl are going for wins are so boring because the circles take forever to close even with ~15 people remaining and ur just watching ppl with 0 action. esports ready lul
Its possible the map is just too big also, the next map is going to be half the size, the game is still early access anyway plenty of things to improve.
Some initial uninitiated thoughts: Played solo first because of the hype. No-fpp mode is garbage to be honest. Being able to see without seen + infinite line of sight makes the game camp fest imo. Spent some some in fpp mode with friends. Experienced two types of games. 1- We jump into action directly without any long term goal. Crowded areas etc.. One got killed for whatever reason and we die quickly afterwards to restart a new one. 2- We jumped a little further on a less populated area. Loot for 10 minutes. Got some good stuff with scopes and such. And later, teammate got killed because someone camped. Definitely not worth the time imo.
I try to understand the hype behind the game but it eventually turns out camping for someone and dying without any clue for the other party. It seems a lot of people enjoy the style. Only thrill I get from the game is the chaotic combat but it requires a significant time investment and hardly pays off. For me CS provides that fun in every 2 minutes at worst case.
As a player with more than 300 hours play time (playing exclusively First Person since release) i can tell you that what you describe as "camping" is in 90% of cases better described as a weakness in spotting opponents. Which will improve in time. You get the occasional guy lying in the grass in the middle of nowhere every somewhat 20 games. Eventually you will learn to judge situations more adequately about their danger potential.
If this learning process isn't fun to you, then this simply isn't the right game for you. Even though holding angles in CS comparable to holding angles in Battlegrounds and is an integral part of playing the game successfully.
anyone still play this? i started recently because pubg is still massive in korea and i have korean friends. also i hate cartoony graphics like fortnite so pubg was naturally the better pick for me.
ive played about 30 hours now and all i can say is that this game gives me worse cancer than any other game ive ever played. i pretty much only duo in tpp (pretty much no korean wants to play fpp apparently because the korean server doesnt support it? dunno) with a friend whos unable to spot enemies straight ahead, let alone actually handle recoil and kill something. its incredibly rage inducing knowing that they have 2 guys who split their vision 180 degrees each and can actually split up, clear an area and focus down a guy, whereas i have to cover all angles and hope that if im caught i get to fight one guy at a time for a chance for my duo to survive. the thing is, i know if i was better at the game then i could carry my duo partner with much better success, but imo the learning curve in pubg is pretty high compared to other games ive played. i dont get to practice with guns as much as i want, learning the map takes a massive amount of time and i need to adjust to tpp vision and learn to abuse angles etc.
not sure if this game is worth all that grinding, considering its near impossible for me to actually win a game in the conditions i play in. i have literally never played a game where i havent felt the satisfaction of victory for this long.
are other people having similar experiences to me or am i just having a particularly bad experience with BR types of games, especially because i duo with an even worse noob than me.
On July 16 2018 18:41 evilfatsh1t wrote: anyone still play this? i started recently because pubg is still massive in korea and i have korean friends. also i hate cartoony graphics like fortnite so pubg was naturally the better pick for me.
ive played about 30 hours now and all i can say is that this game gives me worse cancer than any other game ive ever played. i pretty much only duo in tpp (pretty much no korean wants to play fpp apparently because the korean server doesnt support it? dunno) with a friend whos unable to spot enemies straight ahead, let alone actually handle recoil and kill something. its incredibly rage inducing knowing that they have 2 guys who split their vision 180 degrees each and can actually split up, clear an area and focus down a guy, whereas i have to cover all angles and hope that if im caught i get to fight one guy at a time for a chance for my duo to survive. the thing is, i know if i was better at the game then i could carry my duo partner with much better success, but imo the learning curve in pubg is pretty high compared to other games ive played. i dont get to practice with guns as much as i want, learning the map takes a massive amount of time and i need to adjust to tpp vision and learn to abuse angles etc.
not sure if this game is worth all that grinding, considering its near impossible for me to actually win a game in the conditions i play in. i have literally never played a game where i havent felt the satisfaction of victory for this long.
are other people having similar experiences to me or am i just having a particularly bad experience with BR types of games, especially because i duo with an even worse noob than me.
Yes I still play a ton, but I only play FPP. I want to play an actual FPS, not get baited by people using their overhead camera to win. Queue time on NA for a FPP Squad game is usually less than 10 seconds. Lots of players. 30 hours is nothing. I have well over 200 and still feel like quite a newb sometimes. I love the chaos of the game and playing with random squad members. Don't get tilted by dying. You will encounter lots of crazy situations and get owned many times. Those are all learning experiences. I love the chaos and the fact that almost every game can provide you something different.
yeah a problem with pubg for me is i initially thought it was a fairly casual game. turns out trying to play pubg as a casual is brutal. kinda sucks because i like the game but ive been looking for games to play that dont require me to invest lots of time, otherwise id have just stuck with my usual dota/lol. also oce server takes forever to queue fpp for some reason. that sucks
On December 20 2018 22:21 pawanpandey1311 wrote: can anybody tell me how to download vikendi map in new update ?
It is live on PC right now.
I personally love the new map. I think it has a nice balance between openness and cover, and the snow makes it really beautiful! You can even find T3-Helmets outside of carepackages (although it is rare).