Octopath Traveler 0 stuff! Definitely picking this game up.
Some additional information on the framerate and resolution of Octopath Traveler 0, which comes out December 4th.... TL;DR = It should be a smooth and beautiful experience:
Fortunately, things are looking rather good for those with the latest Nintendo hardware. The Switch 2 version of the game will run at up to 60fps, with a 1920x1080 resolution. The Switch 1, on the other hand, keeps things slightly lower and will play at up to 30fps / 1280x720p. The site doesn't currently specify any handheld/docked discrepancies, so we might have to wait until release to see the differences in action.
Another interesting addition to the performance table is the row that specifies how each version will fare in the game's town builder mode. The Switch 2 will allow up to 400 buildings to be placed in one area, while the Switch 1 edition will only allow up to 250.
For those wondering, this puts the Switch 2 version on the same level as the Octopath Traveler 0 PS4 release. The PS5 and Xbox Series X will muster up to 120fps at 3840x2160, with the opportunity to customise town with up to 500 buildings, while the Series S boasts 120fps at the slightly lower 1920x1080p with the same 500-buildings option.
On September 04 2025 23:19 DarkPlasmaBall wrote: I know some people have been waiting a very long time for this game... it's officially out now for $20!
(The original Hollow Knight is available for $15.)
So excited! I've already bought and installed it on the Switch 2 lol. Another amazing thing is that they're only charging $20 for Silksong, and I believe they could’ve added $ 10 or $20 to that price if they wanted.
Also, I share the same sentiment as RogerChillingworth. I think you’re doing an awesome job with your posts in this thread!
On September 04 2025 23:19 DarkPlasmaBall wrote: I know some people have been waiting a very long time for this game... it's officially out now for $20!
(The original Hollow Knight is available for $15.)
So excited! I've already bought and installed it on the Switch 2 lol. Another amazing thing is that they're only charging $20 for Silksong, and I believe they could’ve added $ 10 or $20 to that price if they wanted.
Also, I share the same sentiment as RogerChillingworth. I think you’re doing an awesome job with your posts in this thread!
Thank you for your kind words
Some general news in the world of Nintendo / Switch / Switch 2:
1. Nintendo just won another lawsuit against another person who had been actively selling devices used to mod Switch hardware and pirate Switch software:
"Nintendo has just won another major battle in its longstanding war against piracy. Earlier this summer, a US federal court ruled in favor of Nintendo in a lawsuit against Ryan Daly and the Modded Hardware website. The site was known for selling devices that allowed users to get around Nintendo's piracy protections, including the popular MIG Switch flashcart that lets buyers play official Nintendo games without the need for a physical cartridge. Besides requiring Daly to pay $2 million to Nintendo, the lawsuit requires him to shut down the website and forfeit the domain to Nintendo as part of an all-encompassing permanent injunction.
The order also prevents Daly from any future involvement with devices that get around Nintendo's guardrails, including creating, selling, contributing to, hosting other websites related to or investing in other businesses that deal in similar products. While MIG flash carts could be used as a backup for legally purchased physical games, it was more commonly used to pirate official Nintendo Switch titles. Nintendo has steadily fought against mods and pirating tools, including recently granting itself the power to brick Switches that have pirated games on them.
Nintendo is no stranger to taking legal action against those who defy its strict policies. In March of last year, Nintendo filed a lawsuit against the makers of the Yuzu emulator. The suit was settled quickly, with the team behind the Nintendo Switch emulator agreeing to pay $2.4 million. Like the lawsuit against Daly, the team behind Yuzu had to surrender its website and permanently refrain from doing any activities that bypass Nintendo's rules."
2a. Star Wars Outlaws is being acknowledged as an astonishingly successful Switch 2 port:
"Despite some concerns pre-launch, Outlaws is kind of a technical marvel, with Digital Foundry calling it "the most impressive Switch 2 port to date", noting that despite the console being weaker than its console siblings – including the Xbox Series S – advancements within the architecture mean that Outlaws is able to punch well above its weight.
Looking at image quality, DLSS allows Outlaws to output at 1440p when docked, with comparisons to the Series S more favourable than Digital Foundry has initially expected. Similarly, frame rate remains pretty consistent at 30fps throughout, though some menus actually push this up to 60fps. Cutscenes and pre-rendered videos sometimes drop a few frames here and there, but the gameplay is where it counts, and this is solid. ...
In a rather curious comparison doing the rounds from Factor of Games on YouTube, gameplay from the Switch 2 goes head-to-head with the Steam Deck. Context around exact performance parameters on the Steam Deck is missing, but otherwise the video demonstrates an obvious advantage for the Switch 2. Overall then, it seems Outlaws is a pretty solid benchmark for what can be achieved on the Switch 2, and it seems to be an even more impressive port than launch title Cyberpunk 2077: Ultimate Edition. It's a good indication of what might be achieved in the future, should developers and publishers strive to put in the work and not cut corners. Fingers crossed."
2b. The developer of Star Wars Outlaws gives a very specific (and possibly controversial) reason for why the port is so successful:
"'Star Wars: Outlaws' developer says Nintendo Switch 2 game key card actually helped performance ...
Star Wars: Outlaws was recently ported to Switch 2, after previously being exclusive to PC, PS5, and Xbox Series consoles. It's a hugely ambitious port that exists only in "game key card format" for those who prefer physical purchases, and according to Ubisoft developer Rob Bantin on Bluesky, it was actually key to getting the game running on Switch 2 at all. ...
Ubisoft chose this format for Outlaws not to save money, but because the developers had a hard time getting the game to run acceptably on a regular cartridge due to in-the-weeds technical issues surrounding the Snowdrop engine that Outlaws runs on. By putting the game on a game key card, Ubisoft was able to circumvent those limitations. ...
The Switch 2 version of Outlaws has been very well received by experts who perform technical analysis of games, like Digital Foundry. That particular channel called it an "extraordinary" port that maintains a level of visual quality that's pretty comparable to the Xbox Series S version, including ray tracing features that almost seem like they shouldn't be possible on Switch 2. Having played the game myself on PS5 (and also having a basic understanding of the power differential between that console and Switch 2), it looks very impressive."
"Star Wars: Outlaws' developer says Nintendo Switch 2 game key card actually helped performance"
That is interesting to read. Leading up to the Switch 2 launch and in the early weeks, I saw many people complaining about the key cards. I specifically remember BeatEmUps not liking it, and I understand his case, because he has a massive collection of Switch 1 (and now Switch 2) games. I think another complaint was that some of the Switch 2 game cases had very small print indicating they didn't have an actual cartridge, but were instead key cards, which is annoying if you find out after purchasing the game.
However, it doesn't affect me much since I usually buy most of my games through the eShop. I'm just waiting for these Express microSD card prices to go down. I want to get a 512GB card instead of 256GB, but the prices are just ridiculous at the moment.
If keycards or games on the system memory allow them to achieve better performance than from an actual cartridge, I am all for it. It just means that unless someone plans to play 2-4 games on the Switch 2, they will need to invest in some form of Express SD storage in the future.
On a side note, my daughter is about 15 hours in Silksong and does find it to be more difficult than Hollow Knight, but she is really enjoying it.
I don't really have a personal stake in the key card / physical cartridge conversation anymore (I was a collector of N64 games... until I completed that collection lol), and for me I personally like the convenience of having everything digitally on my Switch / Switch 2, but I completely understand why some people would still prefer physical cartridges. It's cool to visually have a library of games on a shelf (if you have the space), although I'm not sure how justified/alarmist it is for people who think that digital libraries will be sabotaged or disappear if-and-when Nintendo/Microsoft/Sony want to screw over their consumers (and it's not like physical copies last forever either). I didn't even realize that creating a game as a key card could actually make the game perform better, so that's pretty cool.
A 60-minute* Nintendo Direct is crazy long, so there's good reason to think that a lot of important topics will be covered. There have been tons of rumors and suggestions spreading about what could be discussed, from "Mario's 40th anniversary" to "three games with the number 7" to "Metroid Prime 4: Beyond's release date".
We'll see! Watch it here:
*Nintendo of America's YouTube video caption and Twitter post both say "Tune in for roughly 60 minutes of information on upcoming Nintendo Switch 2 and Nintendo Switch games."
Today's Nintendo Direct was over an hour long, and it was absolutely stacked with games and release dates!
Below is the full list of everything. I've bolded and underlined the ones I'm personally most excited about.
Super Mario Bros. 40th anniversary celebration announcements:
The Super Mario Galaxy Movie announcement - April 2026 release Super Mario Galaxy and Super Mario Galaxy 2 are coming to Nintendo Switch - October 2, 2025, release New Super Mario Galaxy amiibo - February 4, 2026, release Rosalina's sketchbook will be available for purchase Mario Tennis Fever announced for Nintendo Switch 2 - February 12, 2026 release Super Mario Bros. Wonder - Nintendo Switch 2 Edition announced with new DLC -' Meet up in Bellabel Park' - Spring 2026 release Talking Flower figurine - releasing Spring 2026 Yoshi and the Mysterious Book announced for Nintendo Switch 2 - Spring 2026 release
Nintendo Switch game announcements:
Storm into Cryptica - Available later today Dinkum - timed console exclusive - November 5, 2025, release Popucom - Holiday 2025 release Tomodachi Life: Living the Dream Game - new Spring 2026 release
Nintendo Switch 2 game announcements:
Mortal Kombat Legacy Kollection - Switch and Switch 2 - digital release October 30 and physical release December 12 Final Fantasy 7 Remake Intergrade - Switch and Switch 2 - January 22, 2026 release Lynked: Banner of the Spark - Switch and Switch 2 - Available today Hades 2 - Nintendo Switch 2 Edition - September 25 release / physical edition releases November 20 Kirby Air Riders amiibo - November 20 release Hyrule Warriors: Age of Imprisonment - November 6, 2025, release Dragon Quest 7 Reimagined - February 5, 2026 release Nintendo Today app update - new Kirby theme and more updates Switch Online + Expansion Pack updates - Virtual Boy and Virtual Boy games for Switch and Switch 2 - February 17, 2026 Fatal Frame 2: Crimson Butterfly Remake - Early 2026 release One Piece: Pirate Warriors 4 - Nintendo Switch 2 Edition Overcooked 2 - Nintendo Switch 2 Edition Stardew Valley - Nintendo Switch 2 Edition Human Fall Flat + five new levels - Nintendo Switch 2 Edition PowerWash Simulator 2 - Fall 2025 release Suika Game Planet - Switch and Switch 2 - Winter 2025 release Metroid Prime 4: Beyond Nintendo Switch 2 Edition announced + Switch and Switch 2 - December 4, 2025, release Donkey Kong Bananza Paid DLC - DK Island and Emerald Rush - Available today Pokémon Pokopia - launches very soon Pokémon Legends Z-A - new trailer Pokémon Legends Z-A Paid DLC - Mega Dimension Danganronpa 2: Goodbye Despair + additional story - Danganronpa 2x2 Dynasty Warriors: Origins Switch 2 Edition + paid DLC - January 22, 2026 release Monster Hunter Stories 3: Twisted Reflection - March 13, 2026 release Two Point Museum - October 28, 2025 Disgaea 7 Complete - OCTOBER 10 EA SPORTS FC 2026 - September 26 Dragon Quest 1&2 HD-2D Remake - October 30 Virtua Fighter 5 R.E.V.O. World Stage - Winter 2025 LEGO Voyagers - September 15 Little Nightmares 3 - October 10 Persona 3 Reload - October 23 Resident Evil Requiem announced for Switch 2 - new trailer Resident 7: Biohazard Gold Edition and Resident Evil: Village Gold Edition announced for Switch and Switch 2 - February 27, 2026 Fire Emblem Fortune’s Weave - 2026 release
I think it was a new announcement (I personally hadn't heard it before), but I'm surprised you weren't interested in any of the dozens of other games! Is there a franchise in particular you're hoping to hearing about?
Fair enough. I already have plenty of Switch 2 games lined up for the rest of 2025 and 2026, but I wouldn't mind hearing more things about Zelda, Fire Emblem, Smash, or Pokemon too
What's the verdict on the mouse feature so far? Is it actually something you can use regularly or more of a amusing gimmick? Are there any games bold enough to build something on it?
I'm personally not into the mouse feature, but I'm also generally not into other non-traditional / gimmicky ways to play games either (like joy-cons, styluses, and general motion controls). The one exception I can think of is Ring Fit Adventure - I was totally happy with how movement / accessories / joy-cons worked in that game. I like to use standard mouse-and-keyboard for computer games, and for Nintendo / console games, I'm very much into either a traditional controller or a traditional handheld mode.
Every time that I've forced myself to try out the mouse feature (like in Drag x Drive and in Donkey Kong Bananza), the function itself has worked pretty smoothly, but I always end up needing to sit/lean in a position that's not super comfortable. Maybe other people don't have this issue though, or are more receptive towards creative playstyles than I am.
On September 14 2025 03:12 sharkie wrote: Imo that was one of the best directs ever. Nintendo even got the resident evil and hades release dates
Movie title announcement, fire emblem, Pokémon simulator game, new metroid game will pull so many new players
I agree that it's definitely up there, especially in terms of the sheer quantity and variety of games mentioned... and I'm not even into many of those big titles (Mortal Kombat, Fatal Frame, Stardew Valley, Dynasty Warriors, EA Sports FC, Persona, Resident Evil, etc.).
That Pokopia (Pokemon sim) game has me curious, especially as more and more Pokemon were being revealed throughout the trailer. Gives me Dragon Quest Builders / Animal Crossing vibes, which isn't a bad thing imo.
A follow-up on FF7 Remake: The developers are offering optional difficulty toggles, if you wanted to break the games for fun.
Newcomers Can Break Final Fantasy VII Remake With New Difficulty Settings
Final Fantasy VII Remake Intergrade is heading to the Switch 2 on 22nd February 2026, finally letting both fans and newcomers experience Square Enix's ambitious reimagining on a Nintendo console since its initial release in 2020. Not only that, but the entire remake trilogy, including Final Fantasy VII Rebirth and an as-yet untitled third entry, is also bound for the Switch 2.
If you happen to be a complete newcomer to FF7 (or indeed Final Fantasy in general) then you might be pleased to know that Square Enix is introducing a whole bunch of difficulty / progression features to the Switch 2 version to make the game much (much) easier.
This isn't just a case of making enemies weaker or giving you more experience points, though. No no – much like the re-release of the original Final Fantasy VII on Switch, you can effectively break the game by giving yourself unlimited HP, MP, Limit Gauge, and ATB Gauge. Oh, and you can also deal 9,999 damage with every attack, if you wish.
So let's go over exactly how Square Enix breaks it down:
- HP is always full - your HP is at its maximum value at all times. Even when hit by an enemy, your HP won’t go down. Instant death is also removed (sorry Tonberries!)
- MP is always full - your MP is always at its maximum value. Sling out spells with wild abandon!
- Limit gauge is always full - the Limit gauge is at maximum when you enter battle, and using powerful Limit Breaks won’t deplete it.
- ATB gauge is always full - your ATB gauge is always maxed out, so you can unleash abilities as much as you want without restriction!
- Damage dealt is always 9999 - with this set on, you’ll do maximum damage with every attack. No boss can stand against you!
It's worth reiterating that these are completely optional, so if you want to experience Final Fantasy VII Remake as intended, then you can just ignore these. But for those who might be struggling or simply want to enjoy the story, then it's great to have options.
Yeah pretty much. When the original FF7 came out for the Switch, there were similar toggles added in, in case you basically wanted to speed through the game without grinding or worrying about battles/death.