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Nintendo Switch Thread - Page 227

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sharkie
Profile Blog Joined April 2012
Austria18748 Posts
September 25 2025 13:08 GMT
#4521
isn't the game key card just a digital version of the game that you can give away?
DarkPlasmaBall
Profile Blog Joined March 2010
United States46438 Posts
September 25 2025 13:26 GMT
#4522
Apparently on the game dev side, there are more differences than just that!
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Gescom
Profile Joined February 2010
Canada3516 Posts
Last Edited: 2025-09-25 15:31:53
September 25 2025 15:30 GMT
#4523
On September 25 2025 05:24 DarkPlasmaBall wrote:
Show nested quote +
On September 25 2025 03:46 Gescom wrote:
I already have 150hrs on Hades 2 over the last 16 months. Extremely excited to get cooking in the 1.0 update tomorrow.


That's so awesome! For Hades and Hades 2, did you prefer a specific console or PC?

Played Hades on PC with KB+M. Then my lady played it on Switch (docked with switch pro controller) and got kinda hooked, so when Hades 2 came out (in early access) I got a Steam Deck + dock to play on the TV and used a PS4 controller. Now I'm looking probably at playing n KB+M on PC again.

I don't know. It's Supergiant, so... everything works great and feels great. :D

I imagine aiming with the bow or gun in Hades 1 using a controller is tough, but I think they made better design decisions in Hades 2 where specific aiming is less required and there are no weapons directly equivalent to the bow in Hades1. I think I beat the game (to the extent possible in EA) with every weapon type on some decent heat using the PS4 controller.
Jaedong Hyuk || Bisu Jangbi || Fantasy Flash
DarkPlasmaBall
Profile Blog Joined March 2010
United States46438 Posts
September 25 2025 16:42 GMT
#4524
On September 26 2025 00:30 Gescom wrote:
Show nested quote +
On September 25 2025 05:24 DarkPlasmaBall wrote:
On September 25 2025 03:46 Gescom wrote:
I already have 150hrs on Hades 2 over the last 16 months. Extremely excited to get cooking in the 1.0 update tomorrow.


That's so awesome! For Hades and Hades 2, did you prefer a specific console or PC?

Played Hades on PC with KB+M. Then my lady played it on Switch (docked with switch pro controller) and got kinda hooked, so when Hades 2 came out (in early access) I got a Steam Deck + dock to play on the TV and used a PS4 controller. Now I'm looking probably at playing n KB+M on PC again.

I don't know. It's Supergiant, so... everything works great and feels great. :D

I imagine aiming with the bow or gun in Hades 1 using a controller is tough, but I think they made better design decisions in Hades 2 where specific aiming is less required and there are no weapons directly equivalent to the bow in Hades1. I think I beat the game (to the extent possible in EA) with every weapon type on some decent heat using the PS4 controller.

Very cool! I played the original Hades on Switch (both docked/controller and handheld modes), and I thoroughly enjoyed the experience. I have high expectations for Hades 2 too! I ranked Hades as the highest A+ on my tier list... just short of S rank... so we'll see where Hades 2 ends up
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Grovbolle
Profile Blog Joined July 2011
Denmark3815 Posts
September 26 2025 06:56 GMT
#4525
Got a few hours of Hades 2 in last night.

I loved Hades and Hades 2 is just more of the same great recipe with a few more mechanics.

Game feels a bit harder which I personally think is great.

Love the visuals of the game and generally just the entire world/lore.

Can't wait to go further in the game and get to Chronos
Lies, damned lies and statistics: http://aligulac.com
JimmyJRaynor
Profile Blog Joined April 2010
Canada17818 Posts
Last Edited: 2025-09-26 10:59:58
September 26 2025 10:46 GMT
#4526
On September 25 2025 20:43 DarkPlasmaBall wrote:
Last page, I posted about how Star Wars Outlaws developers were very much pro- key card, citing the advantages that the controversial key cards gave over the conventional physical cartridges/carts: https://tl.net/forum/games/515297-nintendo-switch-thread?page=225#4484

Another set of game developers has just come out in favor of the key cards as well... the Final Fantasy VII Remake team: https://www.nintendolife.com/news/2025/09/final-fantasy-vii-remake-intergrade-director-highlights-the-speed-problem-with-switch-2-game-cards

While physical cartridges definitely have value to gamers, on the game dev side it appears that key cards have some key advantages over carts... particularly "the speed of loading high-end, AAA games and their huge assets".

wait? so Nintendo intentionally built a console system whose CPU has slow access to the ROM cartridge slot. LOL.

We've got a USB port that is not universal and a ROM cartridge slot that is slow.

I think there is a good reason to have a non-USB port that appears to be a USB port. However, this cartridge thing.. is great comedy.

This is assuming any of the cartridge yap is even true. Until it is independently verified I ain't listening to financially compromised orgs begging for continued access to a curated, walled off garden.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
DarkPlasmaBall
Profile Blog Joined March 2010
United States46438 Posts
September 26 2025 11:13 GMT
#4527
On September 26 2025 19:46 JimmyJRaynor wrote:
Show nested quote +
On September 25 2025 20:43 DarkPlasmaBall wrote:
Last page, I posted about how Star Wars Outlaws developers were very much pro- key card, citing the advantages that the controversial key cards gave over the conventional physical cartridges/carts: https://tl.net/forum/games/515297-nintendo-switch-thread?page=225#4484

Another set of game developers has just come out in favor of the key cards as well... the Final Fantasy VII Remake team: https://www.nintendolife.com/news/2025/09/final-fantasy-vii-remake-intergrade-director-highlights-the-speed-problem-with-switch-2-game-cards

While physical cartridges definitely have value to gamers, on the game dev side it appears that key cards have some key advantages over carts... particularly "the speed of loading high-end, AAA games and their huge assets".

wait? so Nintendo intentionally built...


There's no evidence of that, and given that later on you write "Until it is independently verified", I would recommend you be consistent with your skepticism
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
sharkie
Profile Blog Joined April 2012
Austria18748 Posts
September 26 2025 11:58 GMT
#4528
Why does JimmyJRaynor hate Nintendo so much? :o
I can get not liking them if you don't like their games but they bring so much joy to many children throughout the world and have done so for half a century already
DarkPlasmaBall
Profile Blog Joined March 2010
United States46438 Posts
September 26 2025 13:12 GMT
#4529
On September 26 2025 20:58 sharkie wrote:
Why does JimmyJRaynor hate Nintendo so much? :o
I can get not liking them if you don't like their games but they bring so much joy to many children throughout the world and have done so for half a century already

I've been a huge fan of Nintendo for decades now, and they're certainly a better gaming company than most (especially when it comes to fostering joy and fun and family-oriented experiences). That being said, I'm also aware of some decisions they've made that are worthy of scrutiny and even criticism. (I'm not speaking for JimmyJRaynor, but I'm aware that Nintendo is far from perfect.)

For example, Nintendo has some of the most valuable intellectual property in all of video games, and they could lose millions (possibly billions) of dollars if other organizations or individuals were allowed to sell their own versions of Mario, Zelda, Pokemon, and other popular Nintendo franchises. Nintendo has legitimate legal concerns where if they give some leeway and allow some knock-offs to be created (even if those are small, innocuous, and free), Nintendo might have a much tougher time enforcing the occasional big, high-stakes, and costly copycats. It's a slippery slope and a tough argument, legally speaking, to argue that you want to be selective on when to enforce your intellectual property rights, and when to just let people copy you because it's no big deal. It's much simpler and safer to stop any and all copying, due to how intellectual property law works.

This has led Nintendo to be extremely litigious and hesitant to support scenes that customize/modify/copy their games, such as the competitive Super Smash Bros. Melee scene, Pokemon fan games, and illegal piracy/emulation/ROMs of current-gen and older-gen Nintendo games. Even if those communities/hackers aren't trying to be malicious, Nintendo prefers to be in control of every aspect of their property. I don't blame Nintendo for doing that, but other game manufacturers and developers have a much more laid back approach. Furthermore, Nintendo's focus on intellectual property has led them to request patents for some aspects of their games that are already being used universally by other developers, and receiving said patents could lead to Nintendo cracking down on creativity from other developers that aren't even truly infringing on any unique parts of Nintendo games. For example, it's one thing to shut down a blatant rip-off of Pokemon, but should that mean that no other games can exist where you use monsters to fight and/or catch other monsters? I don't think Nintendo would go that far, but some people are worried that they might.

Most other concerns I've seen (increasing the cost of games, moving more towards digital games, etc.) are concerns that gamers generally have about all three main companies - Nintendo, Sony, Microsoft - and aren't unique to Nintendo.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Laurens
Profile Joined September 2010
Belgium4558 Posts
September 26 2025 14:30 GMT
#4530
On September 26 2025 20:58 sharkie wrote:
Why does JimmyJRaynor hate Nintendo so much? :o
I can get not liking them if you don't like their games but they bring so much joy to many children throughout the world and have done so for half a century already


If you followed his posts in this thread and the US Pol thread, you can see he's been gradually going insane these last few years. At this point his posts are just incoherent ramblings. Best to just ignore them.
DarkPlasmaBall
Profile Blog Joined March 2010
United States46438 Posts
September 26 2025 15:30 GMT
#4531
On September 26 2025 23:30 Laurens wrote:
Show nested quote +
On September 26 2025 20:58 sharkie wrote:
Why does JimmyJRaynor hate Nintendo so much? :o
I can get not liking them if you don't like their games but they bring so much joy to many children throughout the world and have done so for half a century already


If you followed his posts in this thread and the US Pol thread, you can see he's been gradually going insane these last few years. At this point his posts are just incoherent ramblings. Best to just ignore them.

Something something not enough wrestling and 16-bit sports games on new consoles, therefore they're bad consoles.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
sharkie
Profile Blog Joined April 2012
Austria18748 Posts
Last Edited: 2025-09-26 21:43:22
September 26 2025 21:43 GMT
#4532
On September 26 2025 22:12 DarkPlasmaBall wrote:
Show nested quote +
On September 26 2025 20:58 sharkie wrote:
Why does JimmyJRaynor hate Nintendo so much? :o
I can get not liking them if you don't like their games but they bring so much joy to many children throughout the world and have done so for half a century already

I've been a huge fan of Nintendo for decades now, and they're certainly a better gaming company than most (especially when it comes to fostering joy and fun and family-oriented experiences). That being said, I'm also aware of some decisions they've made that are worthy of scrutiny and even criticism. (I'm not speaking for JimmyJRaynor, but I'm aware that Nintendo is far from perfect.)

For example, Nintendo has some of the most valuable intellectual property in all of video games, and they could lose millions (possibly billions) of dollars if other organizations or individuals were allowed to sell their own versions of Mario, Zelda, Pokemon, and other popular Nintendo franchises. Nintendo has legitimate legal concerns where if they give some leeway and allow some knock-offs to be created (even if those are small, innocuous, and free), Nintendo might have a much tougher time enforcing the occasional big, high-stakes, and costly copycats. It's a slippery slope and a tough argument, legally speaking, to argue that you want to be selective on when to enforce your intellectual property rights, and when to just let people copy you because it's no big deal. It's much simpler and safer to stop any and all copying, due to how intellectual property law works.

This has led Nintendo to be extremely litigious and hesitant to support scenes that customize/modify/copy their games, such as the competitive Super Smash Bros. Melee scene, Pokemon fan games, and illegal piracy/emulation/ROMs of current-gen and older-gen Nintendo games. Even if those communities/hackers aren't trying to be malicious, Nintendo prefers to be in control of every aspect of their property. I don't blame Nintendo for doing that, but other game manufacturers and developers have a much more laid back approach. Furthermore, Nintendo's focus on intellectual property has led them to request patents for some aspects of their games that are already being used universally by other developers, and receiving said patents could lead to Nintendo cracking down on creativity from other developers that aren't even truly infringing on any unique parts of Nintendo games. For example, it's one thing to shut down a blatant rip-off of Pokemon, but should that mean that no other games can exist where you use monsters to fight and/or catch other monsters? I don't think Nintendo would go that far, but some people are worried that they might.

Most other concerns I've seen (increasing the cost of games, moving more towards digital games, etc.) are concerns that gamers generally have about all three main companies - Nintendo, Sony, Microsoft - and aren't unique to Nintendo.


I agree with everything you said. Nintendo is obviously far away from being perfect. But then again there is no perfect company. ^^

And yeah costs. I always say games haven't had price increases every year so it's fine for me if they do at one point
DarkPlasmaBall
Profile Blog Joined March 2010
United States46438 Posts
September 27 2025 00:31 GMT
#4533
On September 27 2025 06:43 sharkie wrote:
Show nested quote +
On September 26 2025 22:12 DarkPlasmaBall wrote:
On September 26 2025 20:58 sharkie wrote:
Why does JimmyJRaynor hate Nintendo so much? :o
I can get not liking them if you don't like their games but they bring so much joy to many children throughout the world and have done so for half a century already

I've been a huge fan of Nintendo for decades now, and they're certainly a better gaming company than most (especially when it comes to fostering joy and fun and family-oriented experiences). That being said, I'm also aware of some decisions they've made that are worthy of scrutiny and even criticism. (I'm not speaking for JimmyJRaynor, but I'm aware that Nintendo is far from perfect.)

For example, Nintendo has some of the most valuable intellectual property in all of video games, and they could lose millions (possibly billions) of dollars if other organizations or individuals were allowed to sell their own versions of Mario, Zelda, Pokemon, and other popular Nintendo franchises. Nintendo has legitimate legal concerns where if they give some leeway and allow some knock-offs to be created (even if those are small, innocuous, and free), Nintendo might have a much tougher time enforcing the occasional big, high-stakes, and costly copycats. It's a slippery slope and a tough argument, legally speaking, to argue that you want to be selective on when to enforce your intellectual property rights, and when to just let people copy you because it's no big deal. It's much simpler and safer to stop any and all copying, due to how intellectual property law works.

This has led Nintendo to be extremely litigious and hesitant to support scenes that customize/modify/copy their games, such as the competitive Super Smash Bros. Melee scene, Pokemon fan games, and illegal piracy/emulation/ROMs of current-gen and older-gen Nintendo games. Even if those communities/hackers aren't trying to be malicious, Nintendo prefers to be in control of every aspect of their property. I don't blame Nintendo for doing that, but other game manufacturers and developers have a much more laid back approach. Furthermore, Nintendo's focus on intellectual property has led them to request patents for some aspects of their games that are already being used universally by other developers, and receiving said patents could lead to Nintendo cracking down on creativity from other developers that aren't even truly infringing on any unique parts of Nintendo games. For example, it's one thing to shut down a blatant rip-off of Pokemon, but should that mean that no other games can exist where you use monsters to fight and/or catch other monsters? I don't think Nintendo would go that far, but some people are worried that they might.

Most other concerns I've seen (increasing the cost of games, moving more towards digital games, etc.) are concerns that gamers generally have about all three main companies - Nintendo, Sony, Microsoft - and aren't unique to Nintendo.


I agree with everything you said. Nintendo is obviously far away from being perfect. But then again there is no perfect company. ^^

And yeah costs. I always say games haven't had price increases every year so it's fine for me if they do at one point


I grew up primarily playing N64, where games were mostly $60-$70. And they still are, for the Switch and Switch 2 lol. It's wild that people are flipping out that approximately 1 game, 30 years later, is going to be $80 (and only for people who voluntarily choose *not* to buy the game - Mario Kart World - for the $50 sale price).
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
sharkie
Profile Blog Joined April 2012
Austria18748 Posts
September 27 2025 13:20 GMT
#4534
yeah you can cry too expensive about a lot of things: video games aren't one...
Gescom
Profile Joined February 2010
Canada3516 Posts
Last Edited: 2025-09-27 16:25:14
September 27 2025 16:25 GMT
#4535
On September 27 2025 09:31 DarkPlasmaBall wrote:
Show nested quote +
On September 27 2025 06:43 sharkie wrote:
On September 26 2025 22:12 DarkPlasmaBall wrote:
On September 26 2025 20:58 sharkie wrote:
Why does JimmyJRaynor hate Nintendo so much? :o
I can get not liking them if you don't like their games but they bring so much joy to many children throughout the world and have done so for half a century already

I've been a huge fan of Nintendo for decades now, and they're certainly a better gaming company than most (especially when it comes to fostering joy and fun and family-oriented experiences). That being said, I'm also aware of some decisions they've made that are worthy of scrutiny and even criticism. (I'm not speaking for JimmyJRaynor, but I'm aware that Nintendo is far from perfect.)

For example, Nintendo has some of the most valuable intellectual property in all of video games, and they could lose millions (possibly billions) of dollars if other organizations or individuals were allowed to sell their own versions of Mario, Zelda, Pokemon, and other popular Nintendo franchises. Nintendo has legitimate legal concerns where if they give some leeway and allow some knock-offs to be created (even if those are small, innocuous, and free), Nintendo might have a much tougher time enforcing the occasional big, high-stakes, and costly copycats. It's a slippery slope and a tough argument, legally speaking, to argue that you want to be selective on when to enforce your intellectual property rights, and when to just let people copy you because it's no big deal. It's much simpler and safer to stop any and all copying, due to how intellectual property law works.

This has led Nintendo to be extremely litigious and hesitant to support scenes that customize/modify/copy their games, such as the competitive Super Smash Bros. Melee scene, Pokemon fan games, and illegal piracy/emulation/ROMs of current-gen and older-gen Nintendo games. Even if those communities/hackers aren't trying to be malicious, Nintendo prefers to be in control of every aspect of their property. I don't blame Nintendo for doing that, but other game manufacturers and developers have a much more laid back approach. Furthermore, Nintendo's focus on intellectual property has led them to request patents for some aspects of their games that are already being used universally by other developers, and receiving said patents could lead to Nintendo cracking down on creativity from other developers that aren't even truly infringing on any unique parts of Nintendo games. For example, it's one thing to shut down a blatant rip-off of Pokemon, but should that mean that no other games can exist where you use monsters to fight and/or catch other monsters? I don't think Nintendo would go that far, but some people are worried that they might.

Most other concerns I've seen (increasing the cost of games, moving more towards digital games, etc.) are concerns that gamers generally have about all three main companies - Nintendo, Sony, Microsoft - and aren't unique to Nintendo.


I agree with everything you said. Nintendo is obviously far away from being perfect. But then again there is no perfect company. ^^

And yeah costs. I always say games haven't had price increases every year so it's fine for me if they do at one point


I grew up primarily playing N64, where games were mostly $60-$70. And they still are, for the Switch and Switch 2 lol. It's wild that people are flipping out that approximately 1 game, 30 years later, is going to be $80 (and only for people who voluntarily choose *not* to buy the game - Mario Kart World - for the $50 sale price).

My Father, who is by no means a rich man, bought me Chameleon Twist new in the box for $99CAD + sales tax for a grand total of $115 CAD for my 11th birthday in December 1997. Love you, Dad.

jesus, haha....
Jaedong Hyuk || Bisu Jangbi || Fantasy Flash
DarkPlasmaBall
Profile Blog Joined March 2010
United States46438 Posts
September 27 2025 16:31 GMT
#4536
On September 28 2025 01:25 Gescom wrote:
Show nested quote +
On September 27 2025 09:31 DarkPlasmaBall wrote:
On September 27 2025 06:43 sharkie wrote:
On September 26 2025 22:12 DarkPlasmaBall wrote:
On September 26 2025 20:58 sharkie wrote:
Why does JimmyJRaynor hate Nintendo so much? :o
I can get not liking them if you don't like their games but they bring so much joy to many children throughout the world and have done so for half a century already

I've been a huge fan of Nintendo for decades now, and they're certainly a better gaming company than most (especially when it comes to fostering joy and fun and family-oriented experiences). That being said, I'm also aware of some decisions they've made that are worthy of scrutiny and even criticism. (I'm not speaking for JimmyJRaynor, but I'm aware that Nintendo is far from perfect.)

For example, Nintendo has some of the most valuable intellectual property in all of video games, and they could lose millions (possibly billions) of dollars if other organizations or individuals were allowed to sell their own versions of Mario, Zelda, Pokemon, and other popular Nintendo franchises. Nintendo has legitimate legal concerns where if they give some leeway and allow some knock-offs to be created (even if those are small, innocuous, and free), Nintendo might have a much tougher time enforcing the occasional big, high-stakes, and costly copycats. It's a slippery slope and a tough argument, legally speaking, to argue that you want to be selective on when to enforce your intellectual property rights, and when to just let people copy you because it's no big deal. It's much simpler and safer to stop any and all copying, due to how intellectual property law works.

This has led Nintendo to be extremely litigious and hesitant to support scenes that customize/modify/copy their games, such as the competitive Super Smash Bros. Melee scene, Pokemon fan games, and illegal piracy/emulation/ROMs of current-gen and older-gen Nintendo games. Even if those communities/hackers aren't trying to be malicious, Nintendo prefers to be in control of every aspect of their property. I don't blame Nintendo for doing that, but other game manufacturers and developers have a much more laid back approach. Furthermore, Nintendo's focus on intellectual property has led them to request patents for some aspects of their games that are already being used universally by other developers, and receiving said patents could lead to Nintendo cracking down on creativity from other developers that aren't even truly infringing on any unique parts of Nintendo games. For example, it's one thing to shut down a blatant rip-off of Pokemon, but should that mean that no other games can exist where you use monsters to fight and/or catch other monsters? I don't think Nintendo would go that far, but some people are worried that they might.

Most other concerns I've seen (increasing the cost of games, moving more towards digital games, etc.) are concerns that gamers generally have about all three main companies - Nintendo, Sony, Microsoft - and aren't unique to Nintendo.


I agree with everything you said. Nintendo is obviously far away from being perfect. But then again there is no perfect company. ^^

And yeah costs. I always say games haven't had price increases every year so it's fine for me if they do at one point


I grew up primarily playing N64, where games were mostly $60-$70. And they still are, for the Switch and Switch 2 lol. It's wild that people are flipping out that approximately 1 game, 30 years later, is going to be $80 (and only for people who voluntarily choose *not* to buy the game - Mario Kart World - for the $50 sale price).

My Father, who is by no means a rich man, bought me Chameleon Twist new in the box for $99CAD + sales tax for a grand total of $115 CAD for my 11th birthday in December 1997. Love you, Dad.

jesus, haha....


Great game! There are some really fun speedrun videos of CT that are like 10-15 minutes long.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
DarkPlasmaBall
Profile Blog Joined March 2010
United States46438 Posts
Last Edited: 2025-09-27 16:45:37
September 27 2025 16:42 GMT
#4537
On September 27 2025 22:20 sharkie wrote:
yeah you can cry too expensive about a lot of things: video games aren't one...

Agreed. The consoles/hardware have become more expensive over the generations/decades... $200 -> $300 -> $400, etc., but once they're bought and consumers focus on games/software, things are much cheaper than they used to be. If the cost of video games had increased proportionately with inflation between 1996 (N64's release) and today, current video games would be twice the cost of the old N64 games. We definitely don't see most Switch 2 games costing anywhere near $120-$140 lol.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
DarkPlasmaBall
Profile Blog Joined March 2010
United States46438 Posts
September 27 2025 17:13 GMT
#4538
Another trailer for The Adventures of Elliot: The Millennium Tales. The free Switch 2 demo is super fun. Release date is sometime in 2026.

"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Grovbolle
Profile Blog Joined July 2011
Denmark3815 Posts
Last Edited: 2025-09-29 06:39:21
September 29 2025 06:39 GMT
#4539
Got more hours into Hades 2 - seriously love the game.

It is just more Hades but with great paths of improving your character. Overall I just really like getting stronger for each run - while also learning new enemy patterns and how to use the different weapons.
Lies, damned lies and statistics: http://aligulac.com
DarkPlasmaBall
Profile Blog Joined March 2010
United States46438 Posts
September 29 2025 11:33 GMT
#4540
I'm enjoying Hades 2 so far, though not quite as much as Hades 1. I feel like the gameplay loop, story, NPCs, combat, boons/combos, and pace for the original Hades were just a tiny bit superior. Hades 2 is great, but the more I play it, the more I'm tempted to replay Hades 1.

Hades was an A+ for me; I think Hades 2 will end up being an A. Still fantastic and highly recommended, and more of the same great work by Supergiant.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
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