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Nintendo Switch Thread - Page 205

Forum Index > General Games
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CicadaSC
Profile Joined January 2018
United States1472 Posts
June 07 2024 00:46 GMT
#4081
What does this have to do with stormgate!
Remember that we all come from a place of passion!!
JimmyJRaynor
Profile Blog Joined April 2010
Canada16647 Posts
June 07 2024 00:49 GMT
#4082
On June 07 2024 09:46 CicadaSC wrote:
What does this have to do with stormgate!

why does it have to relate to Stormgate?
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Turbovolver
Profile Blog Joined January 2009
Australia2384 Posts
June 07 2024 01:18 GMT
#4083
Etrian Odyssey games were on discount a few weeks back (here at least, and maybe still are not sure). I picked up Etrian Odyssey 3 and have been enjoying the hell out of it, just as much as number 4 and number 5 that I played on my DS. The novelty of drawing your own maps has worn off a little, but still adds something to make adventure/exploration feel more meaningful and adds variety to the usual dungeon crawler stuff.
The original Bogus fan.
DarkPlasmaBall
Profile Blog Joined March 2010
United States44051 Posts
Last Edited: 2024-06-07 01:44:55
June 07 2024 01:39 GMT
#4084
On June 07 2024 08:15 JimmyJRaynor wrote:
Show nested quote +
On June 05 2024 17:17 DarkPlasmaBall wrote:
Nintendo continues to put out wholesome content:

speaking of wholesome fun...
Advanced Wars 1+2 is on sale for 30% off.


Hell yeah! I already have it, but I really enjoyed Advance Wars 1 back in the day and the new Switch version too. (Haven't really had a chance to ever play Advance Wars 2.)

On June 07 2024 09:46 CicadaSC wrote:
What does this have to do with stormgate!


Wrong thread maybe?

On June 07 2024 10:18 Turbovolver wrote:
Etrian Odyssey games were on discount a few weeks back (here at least, and maybe still are not sure). I picked up Etrian Odyssey 3 and have been enjoying the hell out of it, just as much as number 4 and number 5 that I played on my DS. The novelty of drawing your own maps has worn off a little, but still adds something to make adventure/exploration feel more meaningful and adds variety to the usual dungeon crawler stuff.


Never tried them, thanks for the recommendation! I'll check out some gameplay videos to see if it's a series I'd like.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Turbovolver
Profile Blog Joined January 2009
Australia2384 Posts
June 07 2024 05:53 GMT
#4085
On June 07 2024 10:39 DarkPlasmaBall wrote:
Show nested quote +
On June 07 2024 10:18 Turbovolver wrote:
Etrian Odyssey games were on discount a few weeks back (here at least, and maybe still are not sure). I picked up Etrian Odyssey 3 and have been enjoying the hell out of it, just as much as number 4 and number 5 that I played on my DS. The novelty of drawing your own maps has worn off a little, but still adds something to make adventure/exploration feel more meaningful and adds variety to the usual dungeon crawler stuff.


Never tried them, thanks for the recommendation! I'll check out some gameplay videos to see if it's a series I'd like.

They are oldschool dungeon crawlers. The sort where it's 3D but the sort of 3D that's been in computer games for decades, and you move rigidly through a map composed of squares by choosing to step forwards or backwards, or turning left and right. The novelty (works well for DS or Switch) is that you draw your own map of the dungeon.

Apparently as far as this genre of oldschool dungeon crawlers goes they aren't super challenging, but they are definitely harder than your typical turn-based RPG and tend to have interesting, non-traditional classes.

Great music, too, but not a huge amount of story. I wouldn't say they are for everybody, but I'd definitely recommend the series (at least EO3/EO4/EO5 that I've played) to people who want a classic turn-based RPG with some challenge.
The original Bogus fan.
DarkPlasmaBall
Profile Blog Joined March 2010
United States44051 Posts
Last Edited: 2024-06-07 12:01:16
June 07 2024 12:00 GMT
#4086
On June 07 2024 14:53 Turbovolver wrote:
Show nested quote +
On June 07 2024 10:39 DarkPlasmaBall wrote:
On June 07 2024 10:18 Turbovolver wrote:
Etrian Odyssey games were on discount a few weeks back (here at least, and maybe still are not sure). I picked up Etrian Odyssey 3 and have been enjoying the hell out of it, just as much as number 4 and number 5 that I played on my DS. The novelty of drawing your own maps has worn off a little, but still adds something to make adventure/exploration feel more meaningful and adds variety to the usual dungeon crawler stuff.


Never tried them, thanks for the recommendation! I'll check out some gameplay videos to see if it's a series I'd like.

They are oldschool dungeon crawlers. The sort where it's 3D but the sort of 3D that's been in computer games for decades, and you move rigidly through a map composed of squares by choosing to step forwards or backwards, or turning left and right. The novelty (works well for DS or Switch) is that you draw your own map of the dungeon.

Apparently as far as this genre of oldschool dungeon crawlers goes they aren't super challenging, but they are definitely harder than your typical turn-based RPG and tend to have interesting, non-traditional classes.

Great music, too, but not a huge amount of story. I wouldn't say they are for everybody, but I'd definitely recommend the series (at least EO3/EO4/EO5 that I've played) to people who want a classic turn-based RPG with some challenge.


I appreciate the elaboration

Despite the second half of 2024 being quieter in terms of big franchises, the Switch is still releasing some pretty interesting games. Here's a "coming soon" list put out by Nintendo: https://www.nintendo.com/us/store/games/#p=1&sort=df&f=availability&availability=Coming soon
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
DarkPlasmaBall
Profile Blog Joined March 2010
United States44051 Posts
Last Edited: 2024-06-09 21:59:18
June 09 2024 21:55 GMT
#4087
I've played Paper Mario 64 several times, and I loved it. I recently played Super Mario RPG (for the Switch), and really enjoyed that game too. And today, I just started Paper Mario: The Thousand-Year Door (for the Switch). I've never played it before, and I've managed to stay spoiler-free in regards to the plot and the gameplay. The only news I've been subject to is that a lot of Paper Mario 64 fans say that TTYD is amazing and the perfect sequel and essentially God's gift to Mario RPGs. They praise it with such high intensity that I couldn't help but worry that the game would be overrated, and that the hype would be exaggerated.

I'm only a few hours in - I just beat the big dragon (Hooktail) - so my opinion is still forming. This game's visuals are nicer than Paper Mario 64's visuals... which is to be expected, since it's comparing a remastered/high-definition Switch game from 2024 to an old N64 game from 2000. The folding up into a paper airplane is cute. I also like how easy it is to switch between allies during regular, non-combat gameplay.

Other than that, I'm pretty disappointed so far. It's probably partially because of the hyperbolic build-up that I couldn't escape from, but it's also partially because of the gameplay and combat. There were a bunch of things that TTYD could have improved upon from Paper Mario 64, but they just repeated (or, in my opinion, made slightly worse).

Ally #1 in Paper Mario 64 was a Goomba who only attacks by jumping, and starts with an "enemy analysis" skill.
Ally #1 in TTYD is identical: Goomba who only attacks by jumping, and starts with an "enemy analysis" skill.

Ally #2 in Paper Mario 64 is a Koopa Troopa who only attacks ground enemies, and has a "kick shell to hit blocks and retrieve far-away items" skill.
Ally #2 in TTYD is identical: Koopa Troopa who only attacks ground enemies, and has a "kick shell to hit blocks and retrieve far-away items" skill.

That's just lazy. They made the new Goomba ally a girl (TTYD) instead of a boy (PM64), and they gave the new Koopa Troopa a bandage on his nose (TTYD) instead of on his cheek (PM64). That's just offensively, condescendingly lazy.

I'm sure that, eventually, the allies will start to deviate, but right now this is just the same game, with a parallel story and different towns.

Were the 50+ textboxes of a computer being in love with Princess Peach really that necessary? I don't mind playful dialogue and characters with personalities, but everyone is stupid and everything is a fourth-wall break. I'm already overly saturated with forced humor in this game, and I say this from the perspective of someone who inserted a very, very healthy amount of humor, puns, and fourth-wall breaks in my own video game. TTYD has too much, even for me, to the point where it's now distracting and it's detracting from the story. I think Paper Mario 64 did a much better job of balancing comedy with seriousness, especially when speaking with NPCs.

In Paper Mario 64, I thought the combat was fun and reasonably complex, but I had wished there were more battles, more experience offered per defeated enemy, more leveling, and a way to feel stronger through fighting (instead of just level-ups increasing your health points, flower points, and badge points - never really increasing my base damage). So far, TTYD is looking to be identical to Paper Mario 64 in terms of these game design decisions, which - for me - are missed opportunities.

It's also the same enemies, the same allies, the same attacks, and the same badges*, so far, so about 95% of TTYD's combat has been identical to Paper Mario 64's combat. It seems that the only change to combat is the occasional (once every 10-20 battles) introduction of RNG, when the game randomly has a crowd member attack me or an enemy, a stage piece falling, or a slot machine bonus. I definitely don't consider that to be an improvement.

Does the 15-item inventory ever get bigger? I've been maxed for almost the entire early game, to the point where I've been leaving behind item after item because I can't carry any more.

Honestly, I'm disappointed that I'm so disappointed. I think it's a good game, but it's just so... redundant. I hope that the rest of the game proves to be more unique, and learns from Paper Mario 64, as opposed to just copy/pasting from it. If I had never played Paper Mario 64, then I'd probably appreciate The Thousand-Year Door as much as I currently love Paper Mario 64, because I would be incorrectly impressed at how unique TTYD is, blissfully unaware of how identical this game really is to its predecessor (so far).

*There's one badge that's different. It makes your attacks sound like a squealing frog. And it's arbitrarily been shoehorned into relevance because Hooktail has PTSD from frogs? I'm sorry, but that's fucking stupid.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
CicadaSC
Profile Joined January 2018
United States1472 Posts
June 09 2024 21:57 GMT
#4088
On June 07 2024 09:49 JimmyJRaynor wrote:
Show nested quote +
On June 07 2024 09:46 CicadaSC wrote:
What does this have to do with stormgate!

why does it have to relate to Stormgate?

Whoops I thought I was in a different thread and was very confused
Remember that we all come from a place of passion!!
JimmyJRaynor
Profile Blog Joined April 2010
Canada16647 Posts
Last Edited: 2024-06-09 23:58:29
June 09 2024 23:57 GMT
#4089
Super Megabaseball 4 is ~$15. It is a really solid multiplayer competitive title. It is a good single player title as well.
Over the years I've play the Super Mega Baseball series against people within 1000 KM of where I am and lag is a non issue.

https://www.nintendo.com/en-ca/store/products/super-mega-baseball-4-switch/

I highly suspect lag screws up the pitching//hitting aspect of the game from greater distances though. If you intend to play against someone on the other side of a continent or world... I can almost certainly guarantee you won't be happy.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
andrewlt
Profile Joined August 2009
United States7702 Posts
June 10 2024 15:18 GMT
#4090
I played just one Advance Wars game on the DS or 3DS and can't remember which one it was.

On June 07 2024 14:53 Turbovolver wrote:
Show nested quote +
On June 07 2024 10:39 DarkPlasmaBall wrote:
On June 07 2024 10:18 Turbovolver wrote:
Etrian Odyssey games were on discount a few weeks back (here at least, and maybe still are not sure). I picked up Etrian Odyssey 3 and have been enjoying the hell out of it, just as much as number 4 and number 5 that I played on my DS. The novelty of drawing your own maps has worn off a little, but still adds something to make adventure/exploration feel more meaningful and adds variety to the usual dungeon crawler stuff.


Never tried them, thanks for the recommendation! I'll check out some gameplay videos to see if it's a series I'd like.

They are oldschool dungeon crawlers. The sort where it's 3D but the sort of 3D that's been in computer games for decades, and you move rigidly through a map composed of squares by choosing to step forwards or backwards, or turning left and right. The novelty (works well for DS or Switch) is that you draw your own map of the dungeon.

Apparently as far as this genre of oldschool dungeon crawlers goes they aren't super challenging, but they are definitely harder than your typical turn-based RPG and tend to have interesting, non-traditional classes.

Great music, too, but not a huge amount of story. I wouldn't say they are for everybody, but I'd definitely recommend the series (at least EO3/EO4/EO5 that I've played) to people who want a classic turn-based RPG with some challenge.


I played 4, 5 and X. X is good too.

I tried a few other dungeon crawlers from other companies (Labyrinth of Refrain, Undernauts) and none of them have hit the mark quite like this series. The EO series is the only one I've really enjoyed. The EO maps are simpler, absent the obligatory obnoxious teleporter dungeon, and the RNG isn't excessive for the genre. Still more compared to your typical RPG though.
DarkPlasmaBall
Profile Blog Joined March 2010
United States44051 Posts
Last Edited: 2024-06-13 22:42:32
June 13 2024 22:41 GMT
#4091
On June 10 2024 06:55 DarkPlasmaBall wrote:
I've played Paper Mario 64 several times, and I loved it. I recently played Super Mario RPG (for the Switch), and really enjoyed that game too. And today, I just started Paper Mario: The Thousand-Year Door (for the Switch). I've never played it before, and I've managed to stay spoiler-free in regards to the plot and the gameplay. The only news I've been subject to is that a lot of Paper Mario 64 fans say that TTYD is amazing and the perfect sequel and essentially God's gift to Mario RPGs. They praise it with such high intensity that I couldn't help but worry that the game would be overrated, and that the hype would be exaggerated.

I'm only a few hours in - I just beat the big dragon (Hooktail) - so my opinion is still forming. This game's visuals are nicer than Paper Mario 64's visuals... which is to be expected, since it's comparing a remastered/high-definition Switch game from 2024 to an old N64 game from 2000. The folding up into a paper airplane is cute. I also like how easy it is to switch between allies during regular, non-combat gameplay.

Other than that, I'm pretty disappointed so far. It's probably partially because of the hyperbolic build-up that I couldn't escape from, but it's also partially because of the gameplay and combat. There were a bunch of things that TTYD could have improved upon from Paper Mario 64, but they just repeated (or, in my opinion, made slightly worse).

Ally #1 in Paper Mario 64 was a Goomba who only attacks by jumping, and starts with an "enemy analysis" skill.
Ally #1 in TTYD is identical: Goomba who only attacks by jumping, and starts with an "enemy analysis" skill.

Ally #2 in Paper Mario 64 is a Koopa Troopa who only attacks ground enemies, and has a "kick shell to hit blocks and retrieve far-away items" skill.
Ally #2 in TTYD is identical: Koopa Troopa who only attacks ground enemies, and has a "kick shell to hit blocks and retrieve far-away items" skill.

That's just lazy. They made the new Goomba ally a girl (TTYD) instead of a boy (PM64), and they gave the new Koopa Troopa a bandage on his nose (TTYD) instead of on his cheek (PM64). That's just offensively, condescendingly lazy.

I'm sure that, eventually, the allies will start to deviate, but right now this is just the same game, with a parallel story and different towns.

Were the 50+ textboxes of a computer being in love with Princess Peach really that necessary? I don't mind playful dialogue and characters with personalities, but everyone is stupid and everything is a fourth-wall break. I'm already overly saturated with forced humor in this game, and I say this from the perspective of someone who inserted a very, very healthy amount of humor, puns, and fourth-wall breaks in my own video game. TTYD has too much, even for me, to the point where it's now distracting and it's detracting from the story. I think Paper Mario 64 did a much better job of balancing comedy with seriousness, especially when speaking with NPCs.

In Paper Mario 64, I thought the combat was fun and reasonably complex, but I had wished there were more battles, more experience offered per defeated enemy, more leveling, and a way to feel stronger through fighting (instead of just level-ups increasing your health points, flower points, and badge points - never really increasing my base damage). So far, TTYD is looking to be identical to Paper Mario 64 in terms of these game design decisions, which - for me - are missed opportunities.

It's also the same enemies, the same allies, the same attacks, and the same badges*, so far, so about 95% of TTYD's combat has been identical to Paper Mario 64's combat. It seems that the only change to combat is the occasional (once every 10-20 battles) introduction of RNG, when the game randomly has a crowd member attack me or an enemy, a stage piece falling, or a slot machine bonus. I definitely don't consider that to be an improvement.

Does the 15-item inventory ever get bigger? I've been maxed for almost the entire early game, to the point where I've been leaving behind item after item because I can't carry any more.

Honestly, I'm disappointed that I'm so disappointed. I think it's a good game, but it's just so... redundant. I hope that the rest of the game proves to be more unique, and learns from Paper Mario 64, as opposed to just copy/pasting from it. If I had never played Paper Mario 64, then I'd probably appreciate The Thousand-Year Door as much as I currently love Paper Mario 64, because I would be incorrectly impressed at how unique TTYD is, blissfully unaware of how identical this game really is to its predecessor (so far).

*There's one badge that's different. It makes your attacks sound like a squealing frog. And it's arbitrarily been shoehorned into relevance because Hooktail has PTSD from frogs? I'm sorry, but that's fucking stupid.


Update: Got the third ally (Madame Flurrie) and I'm in the dungeon with the Punies. Yeah I can't stand this game anymore. I'm done. It's just not improving whatsoever. What a disappointment.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
DarkPlasmaBall
Profile Blog Joined March 2010
United States44051 Posts
June 17 2024 14:28 GMT
#4092
Nintendo Direct tomorrow! 10 AM, Eastern time.

https://x.com/nintendoamerica/status/1802702745276662114?s=46
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
KobraKay
Profile Joined March 2010
Portugal4219 Posts
June 17 2024 18:02 GMT
#4093
Are there big switch things still to come or will tjey start revealing switch2 stuff?
CJ Fighting! (--.--)
DarkPlasmaBall
Profile Blog Joined March 2010
United States44051 Posts
Last Edited: 2024-06-17 18:57:31
June 17 2024 18:24 GMT
#4094
On June 18 2024 03:02 KobraKay wrote:
Are there big switch things still to come or will tjey start revealing switch2 stuff?


It was reiterated multiple times - including today - that tomorrow's Nintendo Direct will not have any information on the next-gen Nintendo console.

Personally, I'm expecting a few more remastered titles and a general coasting through the end of 2024, with a bunch of decent, mid-level fun games. 40 minutes is a lot of time to fill though, so maybe we'll get some really cool surprises. I can't imagine we'll get any huge news about an upcoming, groundbreaking, blockbuster first-party franchise, but I'd love to be wrong!
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
BisuDagger
Profile Blog Joined October 2009
Bisutopia19214 Posts
June 17 2024 18:47 GMT
#4095
On June 14 2024 07:41 DarkPlasmaBall wrote:
Show nested quote +
On June 10 2024 06:55 DarkPlasmaBall wrote:
I've played Paper Mario 64 several times, and I loved it. I recently played Super Mario RPG (for the Switch), and really enjoyed that game too. And today, I just started Paper Mario: The Thousand-Year Door (for the Switch). I've never played it before, and I've managed to stay spoiler-free in regards to the plot and the gameplay. The only news I've been subject to is that a lot of Paper Mario 64 fans say that TTYD is amazing and the perfect sequel and essentially God's gift to Mario RPGs. They praise it with such high intensity that I couldn't help but worry that the game would be overrated, and that the hype would be exaggerated.

I'm only a few hours in - I just beat the big dragon (Hooktail) - so my opinion is still forming. This game's visuals are nicer than Paper Mario 64's visuals... which is to be expected, since it's comparing a remastered/high-definition Switch game from 2024 to an old N64 game from 2000. The folding up into a paper airplane is cute. I also like how easy it is to switch between allies during regular, non-combat gameplay.

Other than that, I'm pretty disappointed so far. It's probably partially because of the hyperbolic build-up that I couldn't escape from, but it's also partially because of the gameplay and combat. There were a bunch of things that TTYD could have improved upon from Paper Mario 64, but they just repeated (or, in my opinion, made slightly worse).

Ally #1 in Paper Mario 64 was a Goomba who only attacks by jumping, and starts with an "enemy analysis" skill.
Ally #1 in TTYD is identical: Goomba who only attacks by jumping, and starts with an "enemy analysis" skill.

Ally #2 in Paper Mario 64 is a Koopa Troopa who only attacks ground enemies, and has a "kick shell to hit blocks and retrieve far-away items" skill.
Ally #2 in TTYD is identical: Koopa Troopa who only attacks ground enemies, and has a "kick shell to hit blocks and retrieve far-away items" skill.

That's just lazy. They made the new Goomba ally a girl (TTYD) instead of a boy (PM64), and they gave the new Koopa Troopa a bandage on his nose (TTYD) instead of on his cheek (PM64). That's just offensively, condescendingly lazy.

I'm sure that, eventually, the allies will start to deviate, but right now this is just the same game, with a parallel story and different towns.

Were the 50+ textboxes of a computer being in love with Princess Peach really that necessary? I don't mind playful dialogue and characters with personalities, but everyone is stupid and everything is a fourth-wall break. I'm already overly saturated with forced humor in this game, and I say this from the perspective of someone who inserted a very, very healthy amount of humor, puns, and fourth-wall breaks in my own video game. TTYD has too much, even for me, to the point where it's now distracting and it's detracting from the story. I think Paper Mario 64 did a much better job of balancing comedy with seriousness, especially when speaking with NPCs.

In Paper Mario 64, I thought the combat was fun and reasonably complex, but I had wished there were more battles, more experience offered per defeated enemy, more leveling, and a way to feel stronger through fighting (instead of just level-ups increasing your health points, flower points, and badge points - never really increasing my base damage). So far, TTYD is looking to be identical to Paper Mario 64 in terms of these game design decisions, which - for me - are missed opportunities.

It's also the same enemies, the same allies, the same attacks, and the same badges*, so far, so about 95% of TTYD's combat has been identical to Paper Mario 64's combat. It seems that the only change to combat is the occasional (once every 10-20 battles) introduction of RNG, when the game randomly has a crowd member attack me or an enemy, a stage piece falling, or a slot machine bonus. I definitely don't consider that to be an improvement.

Does the 15-item inventory ever get bigger? I've been maxed for almost the entire early game, to the point where I've been leaving behind item after item because I can't carry any more.

Honestly, I'm disappointed that I'm so disappointed. I think it's a good game, but it's just so... redundant. I hope that the rest of the game proves to be more unique, and learns from Paper Mario 64, as opposed to just copy/pasting from it. If I had never played Paper Mario 64, then I'd probably appreciate The Thousand-Year Door as much as I currently love Paper Mario 64, because I would be incorrectly impressed at how unique TTYD is, blissfully unaware of how identical this game really is to its predecessor (so far).

*There's one badge that's different. It makes your attacks sound like a squealing frog. And it's arbitrarily been shoehorned into relevance because Hooktail has PTSD from frogs? I'm sorry, but that's fucking stupid.


Update: Got the third ally (Madame Flurrie) and I'm in the dungeon with the Punies. Yeah I can't stand this game anymore. I'm done. It's just not improving whatsoever. What a disappointment.

Being in the same place as you with regards to games played, I was hoping you'd give me a reason to play TTYD lol.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
DarkPlasmaBall
Profile Blog Joined March 2010
United States44051 Posts
June 17 2024 20:04 GMT
#4096
On June 18 2024 03:47 BisuDagger wrote:
Show nested quote +
On June 14 2024 07:41 DarkPlasmaBall wrote:
On June 10 2024 06:55 DarkPlasmaBall wrote:
I've played Paper Mario 64 several times, and I loved it. I recently played Super Mario RPG (for the Switch), and really enjoyed that game too. And today, I just started Paper Mario: The Thousand-Year Door (for the Switch). I've never played it before, and I've managed to stay spoiler-free in regards to the plot and the gameplay. The only news I've been subject to is that a lot of Paper Mario 64 fans say that TTYD is amazing and the perfect sequel and essentially God's gift to Mario RPGs. They praise it with such high intensity that I couldn't help but worry that the game would be overrated, and that the hype would be exaggerated.

I'm only a few hours in - I just beat the big dragon (Hooktail) - so my opinion is still forming. This game's visuals are nicer than Paper Mario 64's visuals... which is to be expected, since it's comparing a remastered/high-definition Switch game from 2024 to an old N64 game from 2000. The folding up into a paper airplane is cute. I also like how easy it is to switch between allies during regular, non-combat gameplay.

Other than that, I'm pretty disappointed so far. It's probably partially because of the hyperbolic build-up that I couldn't escape from, but it's also partially because of the gameplay and combat. There were a bunch of things that TTYD could have improved upon from Paper Mario 64, but they just repeated (or, in my opinion, made slightly worse).

Ally #1 in Paper Mario 64 was a Goomba who only attacks by jumping, and starts with an "enemy analysis" skill.
Ally #1 in TTYD is identical: Goomba who only attacks by jumping, and starts with an "enemy analysis" skill.

Ally #2 in Paper Mario 64 is a Koopa Troopa who only attacks ground enemies, and has a "kick shell to hit blocks and retrieve far-away items" skill.
Ally #2 in TTYD is identical: Koopa Troopa who only attacks ground enemies, and has a "kick shell to hit blocks and retrieve far-away items" skill.

That's just lazy. They made the new Goomba ally a girl (TTYD) instead of a boy (PM64), and they gave the new Koopa Troopa a bandage on his nose (TTYD) instead of on his cheek (PM64). That's just offensively, condescendingly lazy.

I'm sure that, eventually, the allies will start to deviate, but right now this is just the same game, with a parallel story and different towns.

Were the 50+ textboxes of a computer being in love with Princess Peach really that necessary? I don't mind playful dialogue and characters with personalities, but everyone is stupid and everything is a fourth-wall break. I'm already overly saturated with forced humor in this game, and I say this from the perspective of someone who inserted a very, very healthy amount of humor, puns, and fourth-wall breaks in my own video game. TTYD has too much, even for me, to the point where it's now distracting and it's detracting from the story. I think Paper Mario 64 did a much better job of balancing comedy with seriousness, especially when speaking with NPCs.

In Paper Mario 64, I thought the combat was fun and reasonably complex, but I had wished there were more battles, more experience offered per defeated enemy, more leveling, and a way to feel stronger through fighting (instead of just level-ups increasing your health points, flower points, and badge points - never really increasing my base damage). So far, TTYD is looking to be identical to Paper Mario 64 in terms of these game design decisions, which - for me - are missed opportunities.

It's also the same enemies, the same allies, the same attacks, and the same badges*, so far, so about 95% of TTYD's combat has been identical to Paper Mario 64's combat. It seems that the only change to combat is the occasional (once every 10-20 battles) introduction of RNG, when the game randomly has a crowd member attack me or an enemy, a stage piece falling, or a slot machine bonus. I definitely don't consider that to be an improvement.

Does the 15-item inventory ever get bigger? I've been maxed for almost the entire early game, to the point where I've been leaving behind item after item because I can't carry any more.

Honestly, I'm disappointed that I'm so disappointed. I think it's a good game, but it's just so... redundant. I hope that the rest of the game proves to be more unique, and learns from Paper Mario 64, as opposed to just copy/pasting from it. If I had never played Paper Mario 64, then I'd probably appreciate The Thousand-Year Door as much as I currently love Paper Mario 64, because I would be incorrectly impressed at how unique TTYD is, blissfully unaware of how identical this game really is to its predecessor (so far).

*There's one badge that's different. It makes your attacks sound like a squealing frog. And it's arbitrarily been shoehorned into relevance because Hooktail has PTSD from frogs? I'm sorry, but that's fucking stupid.


Update: Got the third ally (Madame Flurrie) and I'm in the dungeon with the Punies. Yeah I can't stand this game anymore. I'm done. It's just not improving whatsoever. What a disappointment.

Being in the same place as you with regards to games played, I was hoping you'd give me a reason to play TTYD lol.


I'm sorry to disappoint haha. For what it's worth, most people who play TTYD really love it; my opinion is in the minority.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
KobraKay
Profile Joined March 2010
Portugal4219 Posts
June 17 2024 20:08 GMT
#4097
On June 18 2024 03:24 DarkPlasmaBall wrote:
Show nested quote +
On June 18 2024 03:02 KobraKay wrote:
Are there big switch things still to come or will tjey start revealing switch2 stuff?


It was reiterated multiple times - including today - that tomorrow's Nintendo Direct will not have any information on the next-gen Nintendo console.

Personally, I'm expecting a few more remastered titles and a general coasting through the end of 2024, with a bunch of decent, mid-level fun games. 40 minutes is a lot of time to fill though, so maybe we'll get some really cool surprises. I can't imagine we'll get any huge news about an upcoming, groundbreaking, blockbuster first-party franchise, but I'd love to be wrong!


Yeah that was the strange part for me, the 40 min long
CJ Fighting! (--.--)
DarkPlasmaBall
Profile Blog Joined March 2010
United States44051 Posts
June 17 2024 22:53 GMT
#4098
On June 18 2024 05:08 KobraKay wrote:
Show nested quote +
On June 18 2024 03:24 DarkPlasmaBall wrote:
On June 18 2024 03:02 KobraKay wrote:
Are there big switch things still to come or will tjey start revealing switch2 stuff?


It was reiterated multiple times - including today - that tomorrow's Nintendo Direct will not have any information on the next-gen Nintendo console.

Personally, I'm expecting a few more remastered titles and a general coasting through the end of 2024, with a bunch of decent, mid-level fun games. 40 minutes is a lot of time to fill though, so maybe we'll get some really cool surprises. I can't imagine we'll get any huge news about an upcoming, groundbreaking, blockbuster first-party franchise, but I'd love to be wrong!


Yeah that was the strange part for me, the 40 min long


I can't imagine that having a long Nintendo Direct is going to be a bad thing
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
DarkPlasmaBall
Profile Blog Joined March 2010
United States44051 Posts
June 18 2024 08:31 GMT
#4099
Today, 10 AM, Eastern time. Estimated to be about 40 minutes long.

"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
BisuDagger
Profile Blog Joined October 2009
Bisutopia19214 Posts
June 18 2024 14:30 GMT
#4100
Woah, Zelda Wisdom looks really cool.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
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