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On January 15 2017 14:15 Gahlo wrote:Show nested quote +On January 15 2017 13:31 andrewlt wrote:On January 15 2017 12:14 Gahlo wrote:On January 15 2017 11:51 Orcasgt24 wrote:On January 15 2017 07:46 Gahlo wrote:On January 15 2017 06:52 Orcasgt24 wrote:On January 15 2017 06:23 {CC}StealthBlue wrote: I think this worldwide release is going to be a colossal fuck up. Nobody online or retail is taking Preorders anymore which is a very bad sign. Nintendo ran out of 3DS's and the classic NES systems this holiday with nobody having any spares. NEW Classics are still nearly impossible to get! This release is going to be a disaster unless nintendo amps up production capabilities 10 or 20 fold IMO Read an interview today that they had made 2 million Switch for the first 3 weeks of March. The Classic NES was underproduced because they expected 30-40yo people that lost contact with games for a while to get one and play with their kids. They didn't expect a younger demo to be interested in buying them and were going to make more. Which is absurd. The amount of hype that demographic they didn't think would buy it displayed upon official announcement of the NES Classic should have tipped Nintendo off that this was going to destroy their projections. I honestly have no idea if 2 million is enough of them. Given that most of the game titles I have seen are meh other than Zelda it probably should be ok but then again, I doubt 2 million is a profitable number of switches sold. A lot of game sites and magazines think this console could be Nintendo's last unless its a big time hit. The Gamecube and both Wii's were very distant thirds to PS and Xbox. If this flops or barely treads water we might see Nintendo become a third party game developer.Nintendo has lost alot of money on those 3 past consoles. They didn't expect younger people to want it because they assumed that those people already bought those games on the eshop. They viewed them as customers that would be rebuying something they already owned. As far as profitability, Nintendo said they aren't making the mistake of selling them at a loss like they did with the WiiU. I also don't know if the 2 million figure is worldwide(which I highly doubt) or just for NA. Looking it up, I'm surprised how poorly the Gamecube sold. Granted, it didn't help that the PS2 was the best selling system of all time, but considering how affordable it was it's almost odd that it didn't sell more. Even so, it was only a few million behind XBOX. The Wii actually outsold the PS3 and XB360. So all in all, they haven't done too bad recently - with the obvious exception of the WiiU. I am surprised at how well the NES Classic is doing. Did people younger than the Super NES really buy it in droves? It's one of those things that sold out almost immediately. The cheapest Buy It Now offering on Amazon is sitting at $120, twice the price. Whether or not young people bought a ton of them, which I think is possible for the novelty factor, they were immediately a hot ticket commodity if but for shortage alone. People born in the 64 era, at least for NA, were born in late 1996. So they'd be around 20-21 at earliest. I was born in 87, but I never had a system until the PSOne. Had I been in the console sphere at an early age, I might have had interest in it.
The Super NES was released in NA in 1991. I remember that a relative living in the US brought me one after Street Fighter 2 was released in 1992. I played the original NES with a younger brother around your age until then. I do know somebody younger than you who had a NES because they got it out of storage in the last year or so and apparently it still works. Or they just took a picture pretending to play a machine that no longer works. I don't know.
Considering the Super NES is 25 years old, I just didn't think many people younger than that would be interested in playing the classic NES. Or remember playing it. The earliest I remember anything was when I was around 5 years old. It's interesting how much of a hit it is. I suppose it's not a bad first console for the kids of people in their 30s and 40s who used to play it but are no longer gamers.
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huge improvements over the wiiU, mostly in launch titles. But they need more original titles, and good ones at that. its amazing how these massive companies launch their new babies with zero game support. none of the ps4/xboxone games interested me, until uncharted 4
also that new zelda game has some horrible art design. its hard to make out what is going on just walking around let alone the big battles.
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On January 16 2017 04:14 Hexe wrote: huge improvements over the wiiU, mostly in launch titles. But they need more original titles, and good ones at that. its amazing how these massive companies launch their new babies with zero game support. none of the ps4/xboxone games interested me, until uncharted 4
also that new zelda game has some horrible art design. its hard to make out what is going on just walking around let alone the big battles.
It's almost as if the companies who make the consoles are not the companies who make the games
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In a statement to Game Informer, a Nintendo representative clarified that the Switch will be compatible with Micro SDXC cards, allowing the system to hold up to 2TB of memory. You can find the full statement below.
“Nintendo Switch is compatible with the SDXC standard, which supports up to 2TB. (Note that 2TB cards are not yet on the market, but the system will support them when they are.)” 1TB Micro SDXC cards are still a ways off for most consumers as well. Currently, the largest available SDXC cards hold 512GB of storage and retail for $200 on the low end, while the highest Micro SDXC card is currently 256 GB.
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One of the biggest questions we still have about the Nintendo Switch concerns its fancy new peripheral, the Joy-Con. These detachable, tiny controllers have a variety of features baked in, but just how long do they last for? While we weren’t able to get a concrete answer on its battery life, Polygon did learn just how to keep the controllers juiced up during Nintendo’s hands-on press event with the Switch.
There are three methods of charging the Joy-Con. The simplest way to refresh the controllers’ batteries is by attaching them to a docked Switch. Inside of the dock, which ships with the console, is a USB-C connection that the tablet slides right onto. That will keep both the Switch and the Joy-Con charged up for on-the-go play.
When it’s not in the dock, the Switch can be plugged in with the accompanying USB-C charging cable that’s also included with the standard package. That will again send power to both the console and its controllers, assuming the system is in handheld mode with the Joy-Con still attached to either side of the screen.
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On January 16 2017 04:14 Hexe wrote: huge improvements over the wiiU, mostly in launch titles. But they need more original titles, and good ones at that. its amazing how these massive companies launch their new babies with zero game support. none of the ps4/xboxone games interested me, until uncharted 4
also that new zelda game has some horrible art design. its hard to make out what is going on just walking around let alone the big battles.
A new console is actually a faster design cycle than most AAA games, which complicates matters as you don't even know what to program for until the console is most of the way through its development.
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Where can I actually pre-order the switch? The Nintendo site refers me to either Best Buy, Gamestop, Amazon, Target or Walmart and on these sites it just says "coming soon" "currently unavailable" without a pre-order option.
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Are you actually in Germany? Seems odd since those are US chains afaik.
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Just realized that my profile says Germany. No, I am in Michigan.
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Interesting. I guess they're out online. Your best bet now is probably to check stores, see if there's any stock left over for brick and mortar.
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Shame this isn't an official attribution, since it would have large impact on the timeline placement.
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Japanese developer Nippon Ichi Software (NIS) will look to develop multi-platform games for both PS4 and Nintendo Switch in the future, according to NIS Chief Executive Officer Sohei Shinkawa.
In a recent interview with Japanese video game publication Famitsu, Shinkawa stated:
“In Japan, we can’t just ignore the move to portable gaming consoles. Our games are well suited for portable gaming, so when you think about it, it is important for PS4 and Nintendo Switch to balance each other out and do well. With that in mind, from here on multiplatform development for PS4 and Nintendo Switch is very much a possibility.”
Shinkawa’s comments follow the recent news that a port of NIS’s Disgaea 5 is confirmed for Nintendo Switch and suggest that the developer/publisher will look to partner with Nintendo to focus on portable games in the future.
Nippon Ichi Software is renowned for developing titles for all previously released PlayStation consoles including PS Vita, in addition to a handful of developed titles for Nintendo DS and 3DS with the likes of Rhapsody: A Musical Adventure, Hayarigami DS: Toshi Densetsu Kaii Jiken and Maruhan: The Pachinko Hall all releasing for Nintendo’s various handheld gaming devices in the past.
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There's a lot to like here, but also a lot that makes me skeptical.
So first off, I love the concept, to move from a home console / Netflix machine to a portable console so easily.
Then there's the 32 GB of internal storage. That seems stupidly low, and I'm already getting annoyed with the idea of always having to move the game I want to play from the SD card to the internal storage to reduce loading times.
What makes me question their sanity is the price tag for the docking station. 90 Euro for a charger / HDMI cable? Weird and disproportionate.
For me, what will make or break this console isn't new Nintendo exclusives.
If they make accessible some of the great indie games that are already on Steam, if they add an SNES emulator, that'd be a win in my book.
Is there anything stopping them from re-releasing WiiU games for the console?
I would love to play DKC Tropical Freeze on it.
Also, new 2D Metroid please... PLEASE!
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Given that both the n3DS and the Wii U have SNES games as part of their Virtual Console library, having this brought over to the Switch is basically guaranteed.
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On January 17 2017 17:45 DickMcFanny wrote: There's a lot to like here, but also a lot that makes me skeptical.
So first off, I love the concept, to move from a home console / Netflix machine to a portable console so easily.
Then there's the 32 GB of internal storage. That seems stupidly low, and I'm already getting annoyed with the idea of always having to move the game I want to play from the SD card to the internal storage to reduce loading times.
What makes me question their sanity is the price tag for the docking station. 90 Euro for a charger / HDMI cable? Weird and disproportionate.
For me, what will make or break this console isn't new Nintendo exclusives.
If they make accessible some of the great indie games that are already on Steam, if they add an SNES emulator, that'd be a win in my book.
Is there anything stopping them from re-releasing WiiU games for the console?
I would love to play DKC Tropical Freeze on it.
Also, new 2D Metroid please... PLEASE! Well it's a good thing carts have lower load times than disks. There won't be a need to preload games.
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I mean from the SD card to the internal storage. Even if the internal storage is emmc, it's much faster than SDXC.
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Please make Mega Man 9 & 10 available on Switch! I'd very much like to bury my Wii with dignity.
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On January 17 2017 17:45 DickMcFanny wrote: [...] What makes me question their sanity is the price tag for the docking station. 90 Euro for a charger / HDMI cable? Weird and disproportionate. [...] Do we know exactly what's in the docking station. There could be a fan in there too, maybe some wireless charging, who knows :D. It might be a more involved piece of technology than just "a charger + HDMI cable".
And not to mention, not many people will want a second one, it's not a huge problem. The problem is that $70 pro controller for me. Having a standard controller is nice but that's more than twice as expensive as standard wireless controllers for other platforms...
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