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Nintendo Switch Thread - Page 134

Forum Index > General Games
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WombaT
Profile Blog Joined May 2010
Northern Ireland25459 Posts
April 06 2019 19:14 GMT
#2661
A game that old sold at a non-bargain basement price shouldn't be freezing at all.

I don't think adding the ability to save at will is all that satisfactory a solution, because some games of that era are somewhat balanced and built around restricted saving.

Not to say that such points are pretty optimally spaced or anything. I'm also pretty biased but I lack the self control to resist save-scumming frequently, so it's nice being forced into not doing it.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
andrewlt
Profile Joined August 2009
United States7702 Posts
April 07 2019 03:26 GMT
#2662
I'm a huge fan of save scumming and fast forwarding nowadays. Don't have the patience to sit through a 10 minute unskippable cutscene into a gimmicky boss fight anymore. I still remember there was this one fight in FF10 over 15 years ago that pissed me off because of that.

I know that FF7-10 are regarded as classics. But I'm personally not too fond of them because I think Square went overboard in making over long cutscenes and over long animations. I actually played FF9 very recently. My hours played to finish it was much shorter compared to more modern JRPGs like Persona 5, Octopath Traveler and Legend of Heroes:Trails of Cold Steel. FF9 just felt longer.
WombaT
Profile Blog Joined May 2010
Northern Ireland25459 Posts
April 07 2019 03:41 GMT
#2663
On April 07 2019 12:26 andrewlt wrote:
I'm a huge fan of save scumming and fast forwarding nowadays. Don't have the patience to sit through a 10 minute unskippable cutscene into a gimmicky boss fight anymore. I still remember there was this one fight in FF10 over 15 years ago that pissed me off because of that.

I know that FF7-10 are regarded as classics. But I'm personally not too fond of them because I think Square went overboard in making over long cutscenes and over long animations. I actually played FF9 very recently. My hours played to finish it was much shorter compared to more modern JRPGs like Persona 5, Octopath Traveler and Legend of Heroes:Trails of Cold Steel. FF9 just felt longer.

Yeah unskippable cutscenes are silly, agreed there.

I still like my arbitrary staggered saves though, where you have to beat a full hour or so without fucking up, but cutscenes you can’t bypass are silly.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Kuroeeah
Profile Blog Joined February 2013
11696 Posts
April 07 2019 06:35 GMT
#2664
is enter the gungeon's switch port worth the buy?
JazVM
Profile Joined October 2012
Germany1196 Posts
April 07 2019 07:43 GMT
#2665
On April 07 2019 12:26 andrewlt wrote:
I'm a huge fan of save scumming and fast forwarding nowadays. Don't have the patience to sit through a 10 minute unskippable cutscene into a gimmicky boss fight anymore. I still remember there was this one fight in FF10 over 15 years ago that pissed me off because of that.

I know that FF7-10 are regarded as classics. But I'm personally not too fond of them because I think Square went overboard in making over long cutscenes and over long animations. I actually played FF9 very recently. My hours played to finish it was much shorter compared to more modern JRPGs like Persona 5, Octopath Traveler and Legend of Heroes:Trails of Cold Steel. FF9 just felt longer.


does the switch version of FF7 not include the QOL features that were introduced for the steam and ps4 version aka up to 8x speed and other things?
mind mind mind mind mind mind
WombaT
Profile Blog Joined May 2010
Northern Ireland25459 Posts
April 07 2019 08:07 GMT
#2666
On April 07 2019 15:35 Kuroeeah wrote:
is enter the gungeon's switch port worth the buy?

I personally enjoy dipping in a lot. Granted I don't have it on other platforms or anything, but it runs smoothly and you have that Switch benefits of portability etc
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
DarkPlasmaBall
Profile Blog Joined March 2010
United States44372 Posts
Last Edited: 2019-04-07 09:10:42
April 07 2019 09:07 GMT
#2667
On April 07 2019 16:43 JazVM wrote:
Show nested quote +
On April 07 2019 12:26 andrewlt wrote:
I'm a huge fan of save scumming and fast forwarding nowadays. Don't have the patience to sit through a 10 minute unskippable cutscene into a gimmicky boss fight anymore. I still remember there was this one fight in FF10 over 15 years ago that pissed me off because of that.

I know that FF7-10 are regarded as classics. But I'm personally not too fond of them because I think Square went overboard in making over long cutscenes and over long animations. I actually played FF9 very recently. My hours played to finish it was much shorter compared to more modern JRPGs like Persona 5, Octopath Traveler and Legend of Heroes:Trails of Cold Steel. FF9 just felt longer.


does the switch version of FF7 not include the QOL features that were introduced for the steam and ps4 version aka up to 8x speed and other things?


There seem to be 3 features, each of which you can toggle on or off:
1. Can change the speed of everything (movement, text speed, battles) from Normal to x3 Speed;
2. Can turn off random encounters/ wild battles;
3. Can make you essentially invincible during battle (your HP and MP and Limit meter get 100% replenished after every single hit you take from an opponent... I haven't been one-shotted yet but I assume you don't die/ stay dead).

Obviously, choosing to turn on some of these makes the game muuuuch faster. After my game froze and I had to redo a lot of work, I just skipped it all with these cheats because I wanted to make sure the game could eventually save (it seems to be working now), but now I feel like the experience is cheapened because I have to choose between playing the game fairly and possibly not having that hard work end up saving if the game freezes.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Dingodile
Profile Joined December 2011
4133 Posts
April 07 2019 17:37 GMT
#2668
how is diablo3 on nintendo switch? are there many players online (public games)? Or it's better not to play online (like ps4 because of cheated items and paragonlevels)?
Grubby | ToD | Moon | Lyn | Sky
andrewlt
Profile Joined August 2009
United States7702 Posts
April 08 2019 21:35 GMT
#2669
On April 07 2019 12:41 Wombat_NI wrote:
Show nested quote +
On April 07 2019 12:26 andrewlt wrote:
I'm a huge fan of save scumming and fast forwarding nowadays. Don't have the patience to sit through a 10 minute unskippable cutscene into a gimmicky boss fight anymore. I still remember there was this one fight in FF10 over 15 years ago that pissed me off because of that.

I know that FF7-10 are regarded as classics. But I'm personally not too fond of them because I think Square went overboard in making over long cutscenes and over long animations. I actually played FF9 very recently. My hours played to finish it was much shorter compared to more modern JRPGs like Persona 5, Octopath Traveler and Legend of Heroes:Trails of Cold Steel. FF9 just felt longer.

Yeah unskippable cutscenes are silly, agreed there.

I still like my arbitrary staggered saves though, where you have to beat a full hour or so without fucking up, but cutscenes you can’t bypass are silly.


I save after every time consuming segment I don't care to repeat. Occasionally, I create a separate save file after a huge info dump/conversation segment/cutscene so I can watch it again later but I'd really rather not watch it again immediately just because I died afterwards.
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
April 15 2019 13:11 GMT
#2670
Bowser is taking over

"Smokey, this is not 'Nam, this is bowling. There are rules."
Emnjay808
Profile Blog Joined September 2011
United States10656 Posts
Last Edited: 2019-06-01 06:29:55
June 01 2019 06:28 GMT
#2671
Anyone well-versed in tournament rules for smash bros? Specifically to how players pick character before/during stage pick/ban sequence.

Basically u Rock Paper Scissors first to see who strikes for a 1-2-1 ban on 5 starting stages. Then u both pick characters.

What I can’t seem to find out is how ur supposed to pick characters fairly during banning stage phase. I typically thought u just pre-pick your characters (without ur opp knowing) via writing it in ur phone etc, then finish up stage ban phase then reveal char ur showing ur phone.

But how my local does it is they announce chars by verbally saying it same time before ban/pick stage phase.

I got into a small argument with my opp over which way was best. And we eventually did it the verbal way before stage picks.

I just want a better opinion. I tried searching for official rules but can’t find any that answers my question.
Skol
Yurie
Profile Blog Joined August 2010
11850 Posts
Last Edited: 2019-06-01 07:58:07
June 01 2019 07:57 GMT
#2672
On June 01 2019 15:28 Emnjay808 wrote:
Anyone well-versed in tournament rules for smash bros? Specifically to how players pick character before/during stage pick/ban sequence.

Basically u Rock Paper Scissors first to see who strikes for a 1-2-1 ban on 5 starting stages. Then u both pick characters.

What I can’t seem to find out is how ur supposed to pick characters fairly during banning stage phase. I typically thought u just pre-pick your characters (without ur opp knowing) via writing it in ur phone etc, then finish up stage ban phase then reveal char ur showing ur phone.

But how my local does it is they announce chars by verbally saying it same time before ban/pick stage phase.

I got into a small argument with my opp over which way was best. And we eventually did it the verbal way before stage picks.

I just want a better opinion. I tried searching for official rules but can’t find any that answers my question.


Don't know but you often see pros counter pick their opponent since most people main one character. So then it can't really be pre-set. Switching mid-series happens.
DarkPlasmaBall
Profile Blog Joined March 2010
United States44372 Posts
June 05 2019 14:58 GMT
#2673
A new Nintendo Direct for Pokemon:

"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Gahlo
Profile Joined February 2010
United States35154 Posts
June 05 2019 20:05 GMT
#2674
Big ass flop for me.
Unleashing
Profile Joined March 2011
Denmark14978 Posts
June 06 2019 03:30 GMT
#2675
I thought it was an amazin direct, I am more excited for these games than I've been for a pokémon game in a long long while
From the Ghastly Eyrie I can see to the ends of the world, and from this vantage point I declare with utter certainty that this one is in the bag!
DarkPlasmaBall
Profile Blog Joined March 2010
United States44372 Posts
June 06 2019 10:11 GMT
#2676
On June 06 2019 05:05 Gahlo wrote:
Big ass flop for me.


Why?
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Gahlo
Profile Joined February 2010
United States35154 Posts
June 06 2019 10:40 GMT
#2677
In short, nothing shown off that was new excited me.
Emnjay808
Profile Blog Joined September 2011
United States10656 Posts
June 11 2019 22:11 GMT
#2678
Just read a theory where Ganondorf was a chosen knight 10,000 years ago to seal Ganon in botw lore. And that his body was the vessel that sealed ”evil ganon” the entire time. Holy fuck.

Also if u listen to the botw2 trailer in reverse u can kinda hear Ganon theme for a bit.

Jesus Christ, Nintendo. Stop making my grown-up self so goddamn excited like a kid again.
Skol
Faruko
Profile Joined April 2013
Chile34171 Posts
June 13 2019 10:20 GMT
#2679
That was probably the best direct tbh, so goddamn full of stuff

Also PSO2 is coming to other platforms too, is not xbox exclusive (it might be timed tho)
Ross was right // "Jesus Christ nahaz is doing shots before my eyes" (Sn0_Man, 2018)
Gahlo
Profile Joined February 2010
United States35154 Posts
June 13 2019 11:02 GMT
#2680
Since it hasn't been mentioned here yet and it's a bit of a big deal in the community, pokemon not in Galar's regional dex won't be able to be transferred to Sword and Shield.
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