
No Man's Sky (PS4 and PC) - Page 10
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Talin
Montenegro10532 Posts
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gingerfluffmuff
Austria4570 Posts
On August 17 2016 00:42 Ramiel wrote: All these flavors and you choose to be salty I feed on game launches like that. I am torn, cause i like the buyers suffering but i also hate that companies get away with stuff like that. Every night i pray for our new hope Star Citizen | ||
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Plansix
United States60190 Posts
On August 17 2016 00:42 Ramiel wrote: All these flavors and you choose to be salty It is the nature of video games fans. Once someone finds out a game they thought they wanted isn’t for them, the salt flows. Other people could be enjoying the game, but that is irrelevant. | ||
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Ramiel
United States1220 Posts
On August 17 2016 00:51 gingerfluffmuff wrote: I feed on game launches like that. I am torn, cause i like the buyers suffering but i also hate that companies get away with stuff like that. Every night i pray for our new hope Star Citizen If you feel bad about NMS brace yourself for what star citizen will (ever?) be? | ||
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Plansix
United States60190 Posts
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Djzapz
Canada10681 Posts
On August 17 2016 01:12 Plansix wrote: Star Citizen's final form will be a lawsuit. That game is building up to be a disaster of proportions even more epic than the promises it made. | ||
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Gorsameth
Netherlands22311 Posts
On August 16 2016 22:29 Ota Solgryn wrote: I feel like the EVE model of MMO, PVE, PVP, mining, construction etc., combined with the planet/solarsystem/galaxy generation of NMS would make a pretty mindboggling game. Anyone want to comment? You want limited space and resources to drive conflict between players. You wont have that in a near infinity galaxy. | ||
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CobaltBlu
United States919 Posts
People comparing NMS to EVE had a incorrect assumptions already. NMS is a survival game set in space. If you want to play a first person space sim in a giant massively generated universe then you should have been playing Elite. | ||
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Plansix
United States60190 Posts
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Leporello
United States2845 Posts
The concept of this game just does NOT meld with multiplayer. The whole point of the game is to keep moving in "infinite" space... I just don't see where multiplayer would fit in, without turning it into something static and done-before. We have EVE, we have HALO, why make this another space-shooter instead of something different? Infinitely generating worlds, but introduce multiplayer, and now you have dozens of people sitting on one planet, or flying around one star, shooting each other. We already have those games. It's an enjoyable grind, imo. It's got a decent progression to it, that keeps you wanting to get more schematics and rare resources. And occasionally you find a planet that really is just surprisingly fun and goofy with its terrain and wildlife. Something that I think could improve the game immensely would be a few alternate interior-sets. It just clashes with the theme and variety of the game that every space station I fly into is exactly the same. Even simply randomizing the lighting or color-set of these stations would do a decent job of breaking that monotony, and it'd be pretty easy to implement. But all in all, I got my money's worth from this game, and have enjoyed it. I hope the dev team can patch in some things in the future. But as a whole, it delivered on a pretty amazing concept. | ||
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Darpa
Canada4413 Posts
On August 17 2016 01:32 CobaltBlu wrote: A lot of people had unreasonable expectations about Elite Dangerous and are pissed about that already. I'm not sure that Star Citizen will ever be properly finished. People comparing NMS to EVE had a incorrect assumptions already. NMS is a survival game set in space. If you want to play a first person space sim in a giant massively generated universe then you should have been playing Elite. Nobody compared it to Eve. People said that NMS could benefit from some of the gameplay options in Eve in addition to what is already there.... | ||
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Plansix
United States60190 Posts
On August 17 2016 02:41 Darpa wrote: Nobody compared it to Eve. People said that NMS could benefit from some of the gameplay options in Eve in addition to what is already there.... Eh, I have heard as many reports that it could use less mechanics and just be about traveling. For every person wanting more mechanics, I know one who just wants to fly around and see what it out there. | ||
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Warri
Germany3208 Posts
On August 16 2016 22:09 Plansix wrote: I’m sure they will be fine and learn from the experience. Thankfully demographic of reddit/forum users willing to complain about games they didn’t buy is a loud, but small group. Thats the point thought isnt it. If no one complained, what exactly would they learn? If no one complained all would be fine. Anyway, heres a pretty long post on reddit on what is missing and/or changed that was promised, so you can get down from your high horse and stop patronizing the people who expected a good game and were disappointed. And dont forget: Im not saying YOU cant have fun in the game. https://www.reddit.com/r/NoMansSkyTheGame/comments/4y046e/wheres_the_nms_we_were_sold_on_heres_a_big_list/ | ||
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Duka08
3391 Posts
On August 17 2016 06:31 Warri wrote: https://www.reddit.com/r/NoMansSkyTheGame/comments/4y046e/wheres_the_nms_we_were_sold_on_heres_a_big_list/ This kind of well organized and well documented (case by case examples, shared experiences with the player base to confirm/deny that features are or are not there, etc) is what the game and community need. This is the kind of criticism that is most relevant and most impactful in the long run. If posts like this one had been more prominent after release, rather than what felt like a cavalcade of monotonous whining and fist pounding about prices and repetitiveness, then I think the tension in the community would be much different. I know a massive post like this takes time to organize and really digging through all the old promo material and interviews is no easy task, but it was too easy to dismiss a lot of the complaints as whining because it wasn't what people expected (in their own heads), rather than folks who had been adamantly following the game's development and excited about a lot of the more subtle features. To me, a vast number of smaller features and criticisms makes a much bigger point than making a giant fuss over something obvious like the multiplayer issue. Even that is minor when you compare it to everything on that list, imo. It just happened to be the first thing people figured out and clung to to channel their anger. I'm still playing the game casually for what it is, and maybe over time if we're lucky we'll see some of these features creep in and flesh the game out. If not, then that's unfortunate. At this point I have no idea what to expect, if anything. But people that are upset or disappointed should (and probably will, now that someone's put in the work to make that post...) be questioning where many of the demoed features went and if/when they'll ever reappear, rather than shouting about studio lies and memeing all over the place. If you want people to really listen, break it down in detail and take your audience as seriously as you want them to take you. That reddit compilation post was the most eye opening criticism I've seen so far. Much respect. | ||
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pyrocumulus
United States65 Posts
I'm trying to see if it's worth buying. I like the concept plenty, but I'm not sure that I'll just play it for a couple of days then put it down forever. | ||
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Gorsameth
Netherlands22311 Posts
On August 17 2016 07:39 pyrocumulus wrote: Quick question: where do any of you predict the longevity of this game? Basically, how long do you believe that one can play this game before getting bored? Also, do you think this is a game you can set down for a while but come back to every month or so? I'm trying to see if it's worth buying. I like the concept plenty, but I'm not sure that I'll just play it for a couple of days then put it down forever. It differs very much from person to person. The game basically only has one thing to do, fly to a planet and farm resources. Once your tired of this there is nothing else left. I expect the very limited and shallow gameplay to cause a complete crash of number of people playing this game after 2-3 weeks. It will be completely dead in 2 months max. Fortunately its a single player game so the amount of people playing has no effect on you but I use it here as a measure of longevity. | ||
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Duka08
3391 Posts
On August 17 2016 07:39 pyrocumulus wrote: Quick question: where do any of you predict the longevity of this game? Basically, how long do you believe that one can play this game before getting bored? Also, do you think this is a game you can set down for a while but come back to every month or so? I'm trying to see if it's worth buying. I like the concept plenty, but I'm not sure that I'll just play it for a couple of days then put it down forever. If nothing about the game changes in it's current state, expect about 10-20 hours before getting bored, and that's generous maybe, like if you're really interested in the concept and just want something to play casually and take screenshots. In theory it would be great if they could add new content and features every few months, so it would be the perfect thing to play 5-10 hours of on a lazy weekend and then come back many months later with new things to do. Not sure when that'll start happening though. | ||
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ZenithM
France15952 Posts
On August 17 2016 01:44 Plansix wrote: NMS is a light survival game that is mostly about taking photos of weird animals in beautiful landscapes and posting them on twitter. And feeling really small. It is the space version of Pokemon Snap I never knew I wanted. Exactly as advertised then. "That's the answer that I want to give... But then there's the answer I have to give, just because you have to talk about the game and write about it and convey it. So there is a core game mode there. There's the player's journey which, if they play it linearly and go from the outer edge of the galaxy to the centre of the galaxy, that's their start and end of the game kind of thing. "And as they go, they're upgrading their ship, they're upgrading their weapons, they're upgrading their suit. And they need to do that because they're very vulnerable, they will be attacked by AI, potentially - very rarely - other players, things like that, if they cross paths with them. There's space combat, there's combat on the ground, there's trading if you want to do that, mining resources and stuff, there's exploring if you want to do that. http://www.eurogamer.net/articles/2015-01-22-so-what-do-you-actually-do-in-no-mans-sky I like how he ends with "there's exploring if you want to do that". I sure hope buyers want to do that because that's pretty much all you get :D. | ||
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pyrocumulus
United States65 Posts
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B.I.G.
3251 Posts
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