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On March 25 2007 12:15 decafchicken wrote:Show nested quote +On March 24 2007 23:29 PTC-Hurricane wrote: Orb owns nm, but it is inneffective vs bosses. It would work for cows well enough, but blizzard is jusut as effective if not more so and adds the versatility of bosses. Not to mention the gear for an effective blizz sorc is cheaper and you can't moat with orb. orb owns hell. 700 damage per bolt + maxed cold mastery. All you have to do is learn how to attack w/ orb so it explodes right behind the boss. i killed hell meph in 3-4 orbs. and as for hammerdin: Wizardspike Lidless w/ P Diamond Shako /w P Topaz Skulder's /w Topaz Magefist Nagel rings Goldwrap Any amulet with Magic Find and resist Any boots with Faster Run/Walk, resist, and maybe even Magic Find 80% FCR with is decent Ensured 104 Resist + possible more About 300% Magic Find lol @ hammerdin w/out enigma/hoto/spirit or hoz And as for trading...it's the only way i've gotten anything i have. trading up on jsp rulesssss
You want the orb to explode ON the enemy, not behind him. It's really easy when you get the hang of it. Also, a hammerdin with high FRW and high vigor can run almost as fast as you can teleport, and if you are just starting out it's fine.
Also regardless of whether you like it or not blizzard is far more powerful vs single targets than orb. I prefer orb as well, but I still kno blizzard is alot stronger in damage.
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ladder resetting when?
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On March 25 2007 14:05 Ganfei wrote:
You want the orb to explode ON the enemy, not behind him. It's really easy when you get the hang of it. Also, a hammerdin with high FRW and high vigor can run almost as fast as you can teleport, and if you are just starting out it's fine.
Also regardless of whether you like it or not blizzard is far more powerful vs single targets than orb. I prefer orb as well, but I still kno blizzard is alot stronger in damage. teleporting past walls/enemies is completely uncomparably better than running, no matter how fast you are. oh well, enigmas are pretty cheap these days anyways.
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how often are you on decaf? We need to play sometime
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i get addicted to this game so easy. I created character yesterday and now hes 63.
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On March 25 2007 12:15 decafchicken wrote:Show nested quote +On March 24 2007 23:29 PTC-Hurricane wrote: Orb owns nm, but it is inneffective vs bosses. It would work for cows well enough, but blizzard is jusut as effective if not more so and adds the versatility of bosses. Not to mention the gear for an effective blizz sorc is cheaper and you can't moat with orb. orb owns hell. 700 damage per bolt + maxed cold mastery. All you have to do is learn how to attack w/ orb so it explodes right behind the boss. i killed hell meph in 3-4 orbs. and as for hammerdin: Wizardspike Lidless w/ P Diamond Shako /w P Topaz Skulder's /w Topaz Magefist Nagel rings Goldwrap Any amulet with Magic Find and resist Any boots with Faster Run/Walk, resist, and maybe even Magic Find 80% FCR with is decent Ensured 104 Resist + possible more About 300% Magic Find lol @ hammerdin w/out enigma/hoto/spirit or hoz And as for trading...it's the only way i've gotten anything i have. trading up on jsp rulesssss
Spirit/Hoz or Hoto doesn't help in MF, which was my point. We're also talking about cheap characters because after all, having expensive crap defeats the purpose of MF. I gave him a build that is the cheapest possible. Sure, I can give him a godly gear build consisting of 20x 7smfcs, Enigma, Slippers, War Travelers, Arach, etc. but what will he do 'till he gets that, which will be a while.
As for trading, I barely ever trade and when I do, I always overpay because I'm sick of finding someone smart enough to know the actual worth of their items. That saves me time. Seeing as how I have endless mules of almost anything I want, however, I trade only to save me time of getting the stuff myself.
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I suppose you can get away with using wiz spike, but that +3 skills really helps And a lidless doesnt help in mf so im not sure why you brought that up...but theres no reason not to make a spirit with 35+ resist in a shield, they're not too uncommon and the runes are really easy to get.
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mibee cuz +1 skill w/ lidless? and the faster cast rate? actually i forget any mods that shield has but im assuming it has those
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could someone tell me if the key's quest (of terror, of destruction, of hate) works in single player?. (i found a key of hate)
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On March 27 2007 00:39 xM(Z wrote: could someone tell me if the key's quest (of terror, of destruction, of hate) works in single player?. (i found a key of hate)
You can find the keys, but they don't do anything.
One of diabloii.net's many FAQs
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Ha i want to d2 lod now but i lost my cd and key.
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I haven't tried this, but one method I heard of getting rich fast was to load up on skill charms.
Run NM Travincal over until you find a grand charm. If it's a skill charm (a good one that people actually want. Not something like defensive auras or something), keep it. If it's not, put it in the cube and put 3 perfect gems in it to reroll. Keep doing it until you get a good skill charm.
I've had terrible luck with this, but some people got rich really fast using this method. The odds are supposed to be 1 in 9 or 1 in 11 or something like that, but I swear it's worse than 1 in 30 for me.
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On March 25 2007 15:49 decafchicken wrote:Show nested quote +On March 25 2007 14:05 Ganfei wrote:
You want the orb to explode ON the enemy, not behind him. It's really easy when you get the hang of it. Also, a hammerdin with high FRW and high vigor can run almost as fast as you can teleport, and if you are just starting out it's fine.
Also regardless of whether you like it or not blizzard is far more powerful vs single targets than orb. I prefer orb as well, but I still kno blizzard is alot stronger in damage. teleporting past walls/enemies is completely uncomparably better than running, no matter how fast you are. oh well, enigmas are pretty cheap these days anyways.
if you are beginning
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decaf, I forgot you play Ladder. In Non-Ladder, Spirit's cost a ton, so Lidless is the alternate option. It offers 20% FCR, which totaled with Magefist and Wizardspike gives 90% FCR, which is needed to break 75% FCR breakpoint.
Hoto would be nice, but Wizardspike offers more resistance, and seeing as how that build will kind of lack resistance, it helps quite a bit.
In my experience, this hammerdin is the best to use for MF.
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On March 27 2007 08:52 Purind wrote: I haven't tried this, but one method I heard of getting rich fast was to load up on skill charms.
Run NM Travincal over until you find a grand charm. If it's a skill charm (a good one that people actually want. Not something like defensive auras or something), keep it. If it's not, put it in the cube and put 3 perfect gems in it to reroll. Keep doing it until you get a good skill charm.
I've had terrible luck with this, but some people got rich really fast using this method. The odds are supposed to be 1 in 9 or 1 in 11 or something like that, but I swear it's worse than 1 in 30 for me.
Sorry to double-post, but yes this is true. My brother does this. It's supposed to be like 1 in 21. My brother's chances are even better though. He's gotten 3 skillers from just using an inventory full of PGems before.
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The chance depends on where the GC was found (Nm act III I believe is when Skillers start dropping.) if you use a GC from there, you have a much higher chance to roll a skiller because there are less possiblities of mods. However, if you were to roll a GC from hell baal, you will have a lower chance to roll a skiller, but you also get the chance to roll a skiller with +FHR or +life (+30 or more lifers [good ones] go for a lot).
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My brother uses Charms from Hell Cows.
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On March 27 2007 12:55 Metal[x] wrote: RAWRRRRR!!!!!!!
AAARRRRRRRR!!!
I just started playing LoD a couple weeks ago and I've forgotten how addicting it is.
Blizzard Games > Nicotene.
My orb sorc and pally's going along pretty nicely, but need a few good stuff for it. But not as much as my poor barb does.. needs just about anything. argh.
I'm willing to do fast cows for anyone in return of something nice.
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I have played a whole ton of D2 on the latest patch(1.11b) and can answer any questions you have. As for how to get started and do well without cheating or buying equipment online, I\'ll give you a general starting guide. An added note is that anyone in this thread who said only certin classes or builds are playable is rediculous and grossely inacurate. Different builds are more or less expensive to make, and more suitable for pvm(player vs monster) or pvp. I\'ll give a basic overview on that also. For additional information and trading forums with legit/good mannered people, go to www.diabloii.net
Getting started....
Magic find is the way to build wealth on Diablo 2, but it doesnt take nearly as long as some of the above people have suggested. Here is how to build wealth fast in the least amount of time...
Choose a build where you can use items with magic find %, and it wont hurt your ability to kill monsters too badly. Some suggestions are...
Summon Necromancer (personal favorite) This build will be maxing skeleton mastery/skeletons/mages(optional) with 1 point into all the gholems and mastery/summon resist(maxing gholem mastery optional to prolong iron gholem life), and one point into bone shield with 1 pt in masteries optional. 1 point in all prerequisits to lower resistence curse. Last and most important, 10+ into corpse explosion.
This is a lesser used mf option but highly effective. You can beat the game with this build in abolutely nothing ( i have beaten the game naked with this build ), which definatly allows you to load up on mf items without hurting your kill speed too badly. He is an excellent team player as well as soloist, using curses and meat shields, while clearing whole screens of enemeis in just a couple corpse explosions.
The general strategy is to raise your gholem (clay a hearty tank with low mana requirments) and use your merc to kill act 1 monsters, using the corpses to raise your hoard. Once you have an army, you are ready to go. The idea is for your minions to protect you. They will not do a lot of damage and you shouldnt worry about that. All they need to do is kill one or two monsters and you use your real weapon, which is corpse explode. Corpse explosion does 1/2 to 3/4 of a monsters total health in damage by exploding thier fallen body. Half of that damage is fire and half is physical, meaning no monster in even Hell difficulty is completely immune from Corpse explosion. Usually the amplify damage curse is used on enemies before you explode bodies to add an extra -100% physical immunity to those monsters.
Any monsters your minions kill will drop the mf% you are wearing. If your merc kills a monster, it drops with the mf% you are wearing + the mf% he/she is wearing.
Hammerdin I don\'t like starting ladder with this build because it is dependent on you gaining experience in packs untill you reach level 50ish and get a descent holy hammer damage. The build on this is 20 points into holy hammer, blessed aim(damage synergy), vigor(damage synergy), and concentration offensive aura(only aura that increases hammer damage). The perks are that once you do reach a descent level, his gear is cheap (ask me in this thread if you have gear questions for any build) and he is one of the fastest mfers in certin areas. The strategy here is to charge into groups(i asume you wont have teleport from the enigma runeword if you\'re just starting) and spam hammers. This costs a lot of mana which is paladins weak point, but this can be remedied by a belt full of mana pots or a cheap runeword called insite which your act2 merc can use to give you a near unlimited supply of mana.
Meteorber This build is for a Sorceress. She maxes meteor, fireball, frozen orb and has 10+into firebolt and fire mastery. 1-5 points into cold mastery and just 1 point into teleport requirments. The idea here is to have enormous fireball and meteor damage which will clear everything up to Hell difficulty. Once you reach Hell, a lot of monsters will be fire immune, which is where your merc\'s physical damage and your orb come in. Orb will slow monsters down while your merc kills monsters. When your merc is in trouble healthwise, you can simply teleport away and go to town to heal him, or use a pot on his portrait in the top left corner. Sure the progress in Hell will be slow for the fire immune areas, but this build is for mfing the areas that are not fire immune. IE: Nm Baal, Hell Addarial, Hell Mephisto, tunnels to the Ancients in act 5, Pindleskin in act 5, and the 2 bosses near the act 5 waypoint 2 gate.
The above are the best builds for people with no equipment to start with, but mfing can be done with any build and you should play what you find to be fun. I have seen mfing Wind Druids, Whirlwind Barbarians, Pure Lightning Sorc\'s and Trap Assasins.
For basic techiniques to get started with MF, continue reading the next post.
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