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If you want to PVP, the only classes you can make are necro or druid. I would highly suggest you go with a druid though. No other class can PVP competitively (unless there have been major updates since 1.10).
First, every element can be absorbed/resisted, so that narrows down your options to physical and magic damage.
From there, only two classes have resummonable pets, and those are necros and druids. Pets are important because when you teleport around, your pets will absorb any damage you take. So if you are a druid teleporting around, you can teleport RIGHT ontop of almost any class (including 20k dmg hammerdins) and they will have to attack 6 times (killing all 6 of your pets) before you get hit even once. Bone necros can achieve the same effect with revives/skels but getting corpses is a hassle.
Necros and druids are two of a VERY small group of pvp classes that deal damage that cannot be effectively negated (tornado and bone spear are basically the 2 best attacks in D2, they also have low mana costs). Coincidently, both classes are ALSO the only two classes with recastable damage absorbing shields (which make a huge difference because absorbed damage doesnt stun you).
Unfortunately, getting items is impossible now. Equipment pieces are easy, but the charms are a killer. You need dual stat small charms and very specific gcs to be competitive, and those are extremely rare even if you are willing to spend money.
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but for getting runes its all chance. Hell rushing for fordge people works well.
but i've always used my MetorOrB Sorce, mazing out Orb with singregy at lvl ten. then maxing metor and all singeries.
usuing the stantard mf gear, occy, skulders...ect then i have a gull dagger and a spirit shield( or something like that) on swtich so when i go for the kill shot i have an extra 70 something MF.
On March 24 2007 13:53 kNyTTyM wrote: are hammerdins or smiters more common for paldins? hammerdins are more common, smiters are more a PvP character. i may be wrong though i havnted played d2 for a while.
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i remember when i use to play that there is a range for MF where you get more uniques than rares or something...like maybe 300-350 > 500+ or some shit? someone confirm?
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On March 24 2007 15:52 Metal[x] wrote: i remember when i use to play that there is a range for MF where you get more uniques than rares or something...like maybe 300-350 > 500+ or some shit? someone confirm?
that is sill in effect, 300-400 is what I aim for, after that the diminishing returns make the damage loss not worth it.
And as for the +skills with blizzard, you need to remember that +skills do _NOT_ affect synergies. Synergies are only applied to the base level of the skills. Also, maxing ice bolt first is simply retarded... you have ice blast AND glacial spike that you can max as synergies of blizzard, both of which are MUCH more useful than ice bolt, blast does more damage to one enemy (and freezes, not slows) and glacial freezes a group of enemies.
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On March 24 2007 13:03 Hans-Titan wrote: If you wanna get rich, Mephisto is NOT the way to go, rather cow-runs. Reason: they drop an insane amount of charms, and a goodly charm can easily get you all the gear you wanted. I just traded a 5res all/2dex charm for: Ist'ed Occy Ist'ed Tals Armor Tals Ammy Tals Belt (15mf) 2xPul
That charm came of the NIGHTMARE cows. I find NM to be more efficient than Hell cows for charm hunting, if you're looking for SC's. Look for charms with: +19-20 life +16-17 mana +10-11single res +3-5 all res +6-7 mf +5% FHR +3% FRW If you hit any combination of these, you've won the jackpot.
That 5resist/2dex charm is worth than all that crap you traded for. Sorry to break it to you >_<
But anyways, for everyone talking D2 trading as a way to get rich... it's no longer like that. You can still do it, but it's harder than ever before. People don't do "mass" trades like they used to. I'm talking about back in the day when you could collect all your chipped gems from your first character and trade 40 of them for a SoJ. Then you could also do PGem-find runs and trade 40 for a SoJ. Those were easy days. Now, the currency is pretty much HRs and it fluctuates quite a bit. For example, three weeks ago an Arach was worth 9 SoJs. Now it's worth about 2. It'll go up again I'm sure. For this reason, I think it'll be hard to get rich from trading again. Another major reason is that people are afraid of dupes so even if you spam channels, you won't get much response. It took me three days to trade for a Grief, and my offer was OVER OVER pay: 10x PCombat w/ various life bonuses and 10x HRs.
At any rate, I just think that magic finding will probably be more time efficient than trading.
And yes, more than 400-500 MF is just stupid.
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this game is easy just spend a week on it you'll have 100+ hrs
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On March 24 2007 21:56 V_DrOp)Reaver wrote: this game is easy just spend a week on it you'll have 100+ hrs You're retarded...
And the reason the prices are jacked up right now is that the ladder has been up for so long that everything that is even remotely within the reach of the casual player is worth next to nothing.
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d2jsp part is true, however for cheap mf you can't beat a blizz sorc.
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On March 24 2007 23:03 PTC-Hurricane wrote:d2jsp part is true, however for cheap mf you can't beat a blizz sorc. meh, i prefer the orb. maybe i just dont remember the blizz well enough
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Orb owns nm, but it is inneffective vs bosses. It would work for cows well enough, but blizzard is jusut as effective if not more so and adds the versatility of bosses. Not to mention the gear for an effective blizz sorc is cheaper and you can't moat with orb.
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Actually, a cheaper alternative would be a hammerdin.
Wizardspike Lidless w/ P Diamond Shako /w P Topaz Skulder's /w Topaz Magefist Nagel rings Goldwrap Any amulet with Magic Find and resist Any boots with Faster Run/Walk, resist, and maybe even Magic Find
80% FCR with is decent Ensured 104 Resist + possible more About 300% Magic Find
This build also allows you to Magic Find anyone because there is no monster that is immune to Magic Damage (except for 1 in Act 3). Without Enigma, you can't teleport... but you can make up for it by using charge. This will allow you to run where you would be if you teleported.
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does anyone know when the ladder reset? id rather just waste my time when everyone else has too also
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Just spend $10 on some online store items and then trade them around and resell them to make your money back. I did that, played for 3 years, made over $5000 off of ebaying all my shit. I was also lucky in that a friend of mine who had 720 HRs quit and gave them all to me. lol
Also once you become richer, MF will just be a huge waste of time for you. The rarest items all go for shit except like 30%fathoms and so forth; it's must more productive to trade.
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On March 25 2007 00:13 TheosEx wrote: Actually, a cheaper alternative would be a hammerdin.
Wizardspike Lidless w/ P Diamond Shako /w P Topaz Skulder's /w Topaz Magefist Nagel rings Goldwrap Any amulet with Magic Find and resist Any boots with Faster Run/Walk, resist, and maybe even Magic Find
80% FCR with is decent Ensured 104 Resist + possible more About 300% Magic Find
This build also allows you to Magic Find anyone because there is no monster that is immune to Magic Damage (except for 1 in Act 3). Without Enigma, you can't teleport... but you can make up for it by using charge. This will allow you to run where you would be if you teleported.
The only thing with the hammerdin is how close you have ato get to the enemies. Unless you are patient and/or VERY used to using a hammerdin I'm not so sure that is a safe build. The blizz sorc is rarely hit.
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blizz sometimes dont always hit enemy, if it is semi narrow...thats why orbers are cool!
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On March 24 2007 23:29 PTC-Hurricane wrote: Orb owns nm, but it is inneffective vs bosses. It would work for cows well enough, but blizzard is jusut as effective if not more so and adds the versatility of bosses. Not to mention the gear for an effective blizz sorc is cheaper and you can't moat with orb. orb owns hell. 700 damage per bolt + maxed cold mastery. All you have to do is learn how to attack w/ orb so it explodes right behind the boss. i killed hell meph in 3-4 orbs.
and as for hammerdin:
Wizardspike Lidless w/ P Diamond Shako /w P Topaz Skulder's /w Topaz Magefist Nagel rings Goldwrap Any amulet with Magic Find and resist Any boots with Faster Run/Walk, resist, and maybe even Magic Find
80% FCR with is decent Ensured 104 Resist + possible more About 300% Magic Find
lol @ hammerdin w/out enigma/hoto/spirit or hoz
And as for trading...it's the only way i've gotten anything i have. trading up on jsp rulesssss
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dont play d2. its gonna mess up your life lol
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MFing? Meh, I USED to mf...then I just got lucky when ladder reset and people gave me frees ^.^! So I partially traded and was partially helped all the way to the top on HCNL....it's almost impossible to find good runes nowadays...and people are starting to be less willing to trade them because duping is now blocked and D2 is on a steady decline.
If you want to get rich, FAST....my suggestion would be to make a NL character and wait for the ladder to end and hope you get some in a free game. Luck. This game is all fucking luck. -.-
MAKE FRIENDS! That is the best way to start working up that ladder ><!
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