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[PC]Stellaris - Page 3

Forum Index > General Games
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Hesmyrr
Profile Blog Joined May 2010
Canada5776 Posts
May 06 2016 13:56 GMT
#41
Yeah, I'm pretty sure my method of entertainment isn't really suited for many gamers
Still hope AI can be modded to be better (rather than flat advantages), like in Civ4 or Starcraft.
"If watching the MSL finals makes you a progamer, then anyone in Korea can do it." - Ha Tae Ki
Laserist
Profile Joined September 2011
Turkey4269 Posts
May 06 2016 15:19 GMT
#42
I hope they implemented an AI which brings a challenge without cheating and adjustable at the same time.
I enjoyed playing CK2 so far and find it challenging.

If the game turns out to be too easy for you, paradox will make it progressively damn harder as the expansions introduced as usual.
“Are you with the Cartel? Because you’re definitely an Angel.”
nimbim
Profile Blog Joined June 2009
Germany985 Posts
May 06 2016 17:00 GMT
#43
Wiz already revealed that hard and insane AI get additional ressources. They are also probably more prone to attack the player instead of another AI.
Gorsameth
Profile Joined April 2010
Netherlands22191 Posts
May 06 2016 17:03 GMT
#44
AI's cheat because writing an AI that learns and can beat actual good players without cheating is super difficult. Your basically trying to re-create something like AlphaGo.
It ignores such insignificant forces as time, entropy, and death
Plansix
Profile Blog Joined April 2011
United States60190 Posts
May 06 2016 17:18 GMT
#45
On May 07 2016 02:03 Gorsameth wrote:
AI's cheat because writing an AI that learns and can beat actual good players without cheating is super difficult. Your basically trying to re-create something like AlphaGo.

People forget that it took decades to create an AI that could be a skilled human at GO. Video games that happen in real time are more complex than GO. So AIs must cheat to provide some higher levels of challenge.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
WindWolf
Profile Blog Joined July 2012
Sweden11767 Posts
May 06 2016 17:51 GMT
#46
I remember reading a tweet from Wiz (The AI lead) a couple of month's ago that the AI does not cheat and that he intended to try and keep it that way. I don't know how that will work, but if he can pull it off without cheating that will be awesome.
EZ4ENCE
Dangermousecatdog
Profile Joined December 2010
United Kingdom7084 Posts
May 06 2016 18:16 GMT
#47
I thought he said it doesn't cheat on that difficulty setting to which the AI was set at, though I could be wrong. No one asks for an AI as skilled as a master level human for anything short of board games. An AI only has to undertake actions that makes the bare minimum of sense to provide satisfaction.

The problem is just when the bare minimum of time is used to code AI, such as the some of the more recent total war series, where units run backwards and forwards continuously under fire, never shooting back, or can't hold a formation together once the unit enters a certain range and just charges whatever is nearest, or when it sends single units to suicide on the campaign map, or when the AI couldn't even send an army over water on an ocean.
Artisreal
Profile Joined June 2009
Germany9235 Posts
May 06 2016 19:54 GMT
#48
On May 07 2016 02:51 WindWolf wrote:
I remember reading a tweet from Wiz (The AI lead) a couple of month's ago that the AI does not cheat and that he intended to try and keep it that way. I don't know how that will work, but if he can pull it off without cheating that will be awesome.

I watched the first Let's play video of Marzibor (or sth. along those lines) and he explained the difficulties as follows:
The higher the difficulty, the further ahead the AI STARTS in the game. IIRC no ressource boost, "just" a head start. That still is cheating though.
passive quaranstream fan
Gorsameth
Profile Joined April 2010
Netherlands22191 Posts
Last Edited: 2016-05-06 20:00:17
May 06 2016 19:59 GMT
#49
On May 07 2016 04:54 Artisreal wrote:
Show nested quote +
On May 07 2016 02:51 WindWolf wrote:
I remember reading a tweet from Wiz (The AI lead) a couple of month's ago that the AI does not cheat and that he intended to try and keep it that way. I don't know how that will work, but if he can pull it off without cheating that will be awesome.

I watched the first Let's play video of Marzibor (or sth. along those lines) and he explained the difficulties as follows:
The higher the difficulty, the further ahead the AI STARTS in the game. IIRC no ressource boost, "just" a head start. That still is cheating though.

It also means that once you survive the early game your likely to steamroll. Which is a problem for a ton of games in this genre. Once your ahead the AI cant hope to beat you and it comes a question if your willing to spend the time to clean up.

Oh well, don't wanne get to doom % gloom, we will see how it is when the game comes out :p
It ignores such insignificant forces as time, entropy, and death
Yurie
Profile Blog Joined August 2010
12078 Posts
May 06 2016 21:52 GMT
#50
On May 07 2016 04:59 Gorsameth wrote:
Show nested quote +
On May 07 2016 04:54 Artisreal wrote:
On May 07 2016 02:51 WindWolf wrote:
I remember reading a tweet from Wiz (The AI lead) a couple of month's ago that the AI does not cheat and that he intended to try and keep it that way. I don't know how that will work, but if he can pull it off without cheating that will be awesome.

I watched the first Let's play video of Marzibor (or sth. along those lines) and he explained the difficulties as follows:
The higher the difficulty, the further ahead the AI STARTS in the game. IIRC no ressource boost, "just" a head start. That still is cheating though.

It also means that once you survive the early game your likely to steamroll. Which is a problem for a ton of games in this genre. Once your ahead the AI cant hope to beat you and it comes a question if your willing to spend the time to clean up.

Oh well, don't wanne get to doom % gloom, we will see how it is when the game comes out :p


I would assume that depends on how the technology curve is done. If you gain technology slower early on then you will always be behind in tech. Making the challenge keep up longer. Usually isn't done that way though, doubt this game is that way either.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
May 06 2016 21:54 GMT
#51
It also looks like races are way more likely to gang up to stop you if you get to aggressive/powerful. I don’t think this game is going to fall into the Civ trap of setting your win condition machine and then waiting for it to crank out the victory condition.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
SKC
Profile Joined October 2010
Brazil18828 Posts
Last Edited: 2016-05-06 23:25:53
May 06 2016 23:25 GMT
#52
Dont compare it to Civ. Compare it to other Paradox titles where all those concepts come from.

It will have an okayish AI (definatelly not nearly as bad as Civ or TW) that will be abusable like most AIs and while the game should have mechanics that try to stop you from blobbing too fast, it will probally get a bit stale as soon as you get as big or bigger than your enemies. But the core of the game is getting there.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
May 06 2016 23:30 GMT
#53
I am aware it is more like other Paradox titles, but a think a lot of folks might see it as more similar MOO2 or CIV. Which Paradox titles are very much not. You are not the all seeing god emperor in this game. I think you are very limited to the number of planets you can directly control. I think 5 was the number I heard from people.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
SKC
Profile Joined October 2010
Brazil18828 Posts
May 07 2016 00:09 GMT
#54
I mean, you arent supposed to be the god emperor of Earth in EU but that doesnt mean you cant rule the world as glorious Okinawa. I'm sure you will be able to conquer the galaxy.

It shouldnt be nearly as bad as Civ or TW but this game is more susceptible to AI issues or lack of difficulty because it lacks the historical asymmetry thing. I guess it makes it a better multiplayer game but I wouldnt mind a galaxy filled with empires at diferent power levels. It was the one thing that made paradox games challenging no matter how good you got without having to resort to absurd AI advantages.
Salazarz
Profile Blog Joined April 2012
Korea (South)2591 Posts
May 07 2016 01:56 GMT
#55
On May 07 2016 09:09 SKC wrote:
I mean, you arent supposed to be the god emperor of Earth in EU but that doesnt mean you cant rule the world as glorious Okinawa. I'm sure you will be able to conquer the galaxy.

It shouldnt be nearly as bad as Civ or TW but this game is more susceptible to AI issues or lack of difficulty because it lacks the historical asymmetry thing. I guess it makes it a better multiplayer game but I wouldnt mind a galaxy filled with empires at diferent power levels. It was the one thing that made paradox games challenging no matter how good you got without having to resort to absurd AI advantages.


Fairly sure adding civilizations at different levels of development through mods will be a thing.
Sermokala
Profile Blog Joined November 2010
United States14104 Posts
Last Edited: 2016-05-07 02:07:33
May 07 2016 02:06 GMT
#56
On May 07 2016 09:09 SKC wrote:
I mean, you arent supposed to be the god emperor of Earth in EU but that doesnt mean you cant rule the world as glorious Okinawa. I'm sure you will be able to conquer the galaxy.

It shouldnt be nearly as bad as Civ or TW but this game is more susceptible to AI issues or lack of difficulty because it lacks the historical asymmetry thing. I guess it makes it a better multiplayer game but I wouldnt mind a galaxy filled with empires at diferent power levels. It was the one thing that made paradox games challenging no matter how good you got without having to resort to absurd AI advantages.

The Balad of DDRjake and the Empire of three mountains.

On May 07 2016 10:56 Salazarz wrote:
Show nested quote +
On May 07 2016 09:09 SKC wrote:
I mean, you arent supposed to be the god emperor of Earth in EU but that doesnt mean you cant rule the world as glorious Okinawa. I'm sure you will be able to conquer the galaxy.

It shouldnt be nearly as bad as Civ or TW but this game is more susceptible to AI issues or lack of difficulty because it lacks the historical asymmetry thing. I guess it makes it a better multiplayer game but I wouldnt mind a galaxy filled with empires at diferent power levels. It was the one thing that made paradox games challenging no matter how good you got without having to resort to absurd AI advantages.


Fairly sure adding civilizations at different levels of development through mods will be a thing.

Hes riffing on the "fallen empires" having a lot higher initial tech thats going to be in the game already.
A wise man will say that he knows nothing. We're gona party like its 2752 Hail Dark Brandon
Talaris
Profile Joined March 2011
Switzerland760 Posts
Last Edited: 2016-05-07 02:09:28
May 07 2016 02:08 GMT
#57
On May 07 2016 04:59 Gorsameth wrote:
Show nested quote +
On May 07 2016 04:54 Artisreal wrote:
On May 07 2016 02:51 WindWolf wrote:
I remember reading a tweet from Wiz (The AI lead) a couple of month's ago that the AI does not cheat and that he intended to try and keep it that way. I don't know how that will work, but if he can pull it off without cheating that will be awesome.

I watched the first Let's play video of Marzibor (or sth. along those lines) and he explained the difficulties as follows:
The higher the difficulty, the further ahead the AI STARTS in the game. IIRC no ressource boost, "just" a head start. That still is cheating though.

It also means that once you survive the early game your likely to steamroll. Which is a problem for a ton of games in this genre. Once your ahead the AI cant hope to beat you and it comes a question if your willing to spend the time to clean up.

Oh well, don't wanne get to doom % gloom, we will see how it is when the game comes out :p


Unlike other games, GSG tend to have internal problems that get to the surface when you hit a critical mass of empire size.
E.g., one of the Blorg previews showed that each citizen in the empire got a set of preferences/beliefs taht can differ more the bigger your empire/if you absorbed other races poulation, leading to internal conflict taht might tear your empire in 2, according to devs.
Also, the late game crises can be seen in a 200 year time lapse video, where the AI commands 1/3rd of the Galaxy at the end (while the biggest other empires are at max 1/10 of space)

So while there wont be a miraculous AI that is challenging to hardcore gamers on even footing (and would beat 90% of normal gamers all the time), there seems to be other systems to keep the "end game" interesting/challenging enough.


Not sure how much fun I can derive from a GSG w/o historical setting, I mean in EU you cant conquer the world as a mini state, but you can set your goal to survive for 200 years, or triple your land size, or get an alliance with france etc... hard to set such persoanl goals w/o historical context....

PS: The lets play videos I skimmed through look like it might be a good starting point for ppl coming from 4X games to dabble into GSG though.
You arent thrown into a fully developed complex of treaties/standing armies/established routes, but can explore and build up to that point, so at least the first 100 years should be a door opener for ppl who ditched CK or EU (or others) due to the overwhelmingly overloaded start in there.

Looks nice so far, doubt it attracts the oldschool hardcore GSG/Paradox players (no context, only GSG in later stages), but could act as a treat not only for players looking for a space themed GSG but also for newcomers to dabble in Paradox games... lets just hope now that it wont need 3 patches until its playable ad balanced :D :D
-= Jaedong // HerO // HasuObs // Best // Rush =-
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50749 Posts
May 07 2016 02:12 GMT
#58
is this CK in space or more like MOO?
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
SKC
Profile Joined October 2010
Brazil18828 Posts
Last Edited: 2016-05-07 02:38:05
May 07 2016 02:25 GMT
#59
On May 07 2016 11:06 Sermokala wrote:
Show nested quote +
On May 07 2016 09:09 SKC wrote:
I mean, you arent supposed to be the god emperor of Earth in EU but that doesnt mean you cant rule the world as glorious Okinawa. I'm sure you will be able to conquer the galaxy.

It shouldnt be nearly as bad as Civ or TW but this game is more susceptible to AI issues or lack of difficulty because it lacks the historical asymmetry thing. I guess it makes it a better multiplayer game but I wouldnt mind a galaxy filled with empires at diferent power levels. It was the one thing that made paradox games challenging no matter how good you got without having to resort to absurd AI advantages.

The Balad of DDRjake and the Empire of three mountains.

Show nested quote +
On May 07 2016 10:56 Salazarz wrote:
On May 07 2016 09:09 SKC wrote:
I mean, you arent supposed to be the god emperor of Earth in EU but that doesnt mean you cant rule the world as glorious Okinawa. I'm sure you will be able to conquer the galaxy.

It shouldnt be nearly as bad as Civ or TW but this game is more susceptible to AI issues or lack of difficulty because it lacks the historical asymmetry thing. I guess it makes it a better multiplayer game but I wouldnt mind a galaxy filled with empires at diferent power levels. It was the one thing that made paradox games challenging no matter how good you got without having to resort to absurd AI advantages.


Fairly sure adding civilizations at different levels of development through mods will be a thing.

Hes riffing on the "fallen empires" having a lot higher initial tech thats going to be in the game already.

From what I could gather fallen empires are not really an AI player with higher tech like France or Kebab, they are more like neutrals that players can abuse or get abused by. There are also only 2 levels, you and them (and maybe a third if you turn on that setting) as opposed dozens. And yeah I'm sure there will be mods, but that's ussually not quite the same thing.

Who knows, maybe they managed to make fighthing other civs at an even footing challenging since that's the whole point of the game, unlike the other titles where the challenge was being the underdog.
On May 07 2016 11:12 BLinD-RawR wrote:
is this CK in space or more like MOO?

It still is a Paradox Grand Strategy game but it looks more similar to classic 4X games than their previous stuff. It is closer to EU than CK though since it is no breeding simulator.

What I really want to know is if they managed to create a system where rebels aren't unbearable.
Just_a_Moth
Profile Joined March 2012
Canada1966 Posts
May 07 2016 03:41 GMT
#60
You can be a Fungus or a Plant.
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