Anyone else playing this? Way better than clash of clans because its actually live 1 on 1 battle, and its casual (way less stressful than starcraft) since each match only lasts 4 minutes max.
Just started and am in arena 4. It seems that unlike in clash, you want to trophy push, because higher arenas = more, and better loot (unlike clash of clans lol)
I feel like supercell intentionally made a crappy patch that ruined clash of clans and end of lifed it so everyone would switch over
Just started playing it. I am also currently on arena 4 sitting on 1200+ trophy. I think the game is good and has lot of potential on competitive side. Still too early say but I guess it's going to be big sooner or later.
Im at about 1100 trophies, but the game already feels like a chore. Every match is so alike, you just try to deploy at the correct times and hope the opponents cards aren't too much stronger than yours. You can't really influence your progress. 5/6 silver (some gold) chests a day, that's it. Having more trophies increases loot slightly, but will spread out cards over more possible ones, so it'll take just as long to level the cards you use.
I think i'm one of the few people that think the last coc patch was actually good. No more farming bases, plenty of mechanics to make up for it.
A friend of mine told me about this game and was like "Trust me, you gotta play this one, it's not P2W because it has matchmaking".
After a couple of matches the free progress is already stopped. The only thing left to do is wait until you can open those chests. And then, when you finally get to improve your deck a bit, the game just matches you against players that have similar or better decks, so you're still losing and winning as much before.
And when I lose, it never feels like I lose because I played bad. I lose because I don't have that guy that just wrecks every unit and gets 50% of the HP of one my towers. So the matchmaking doesn't even do its job right.
It's not as stressful as StarCraft for sure, but the frustration of the whole "pay to progress" thing and the incredibly slow free-progressing is just as frustrating as a bad loss. I'll never get the appeal of these games. They're practically just trying to manipulate to as much as possible into paying for virtual goods under the disguise of a competetive game.
Game is fun in a deck building sense. I'm 2300 with no leg cards. So far I feel like everyone is still really bad in this game. Most times I lose is when they yolo push Sparky at the very start and I don't have the elixir available to counter him.
Running dual gobs, barbs, royal giant, wizard, elixir generator, mini peka, and baby dragon.
It's a direct counter to any hog oriented deck. Which is what's most popular atm.
what you're describing is how they make money and get people to continue playing. progressing in a free/daily game is like an activity that you don't have to plan around. all sorts of people play them.
the appeal? luck and rolling for stuff. progressing slowly. comparing yourself to your friends. anonymous battles with people doing the same stuff as you every day. nobody actually wants to put money into it, but it's tempting all the same.
Pardon my ignorance, but I heard TB talk about this game, is this purely strategic / turn based like Hearthstone, or is there any more precise combat involved? If it's the latter, that kind of ruins games on touchscreens for me.
On May 13 2016 23:28 nanaoei wrote: what you're describing is how they make money and get people to continue playing. progressing in a free/daily game is like an activity that you don't have to plan around. all sorts of people play them.
Thats not true, you have to check the game at least every 3 hours if you want to get the most out of your progress. They're forcing you to login at fixed times; which is another psychology trick.
For me this game just screams manipulation of addiction/flashy rewards and a false "sense of competetiveness". The main competition is the grind for better cards.
On May 14 2016 01:34 DickMcFanny wrote: Pardon my ignorance, but I heard TB talk about this game, is this purely strategic / turn based like Hearthstone, or is there any more precise combat involved? If it's the latter, that kind of ruins games on touchscreens for me.
It's like playing cards in Hearthstone, but you have to aim more precisely and it's realtime(you get elixir based on time, not rounds)
On May 13 2016 10:38 spritzz wrote: Wow Legend. I'm stuck at 2000 range with a no-freeze hog rider deck(skeleton, spear Goblin, Elixir, Arrows, Hog, canon, zap, skeleton pit).
I don't have any legendary cards.
What's a solid deck? Even though I copied my current deck from a ranked player, I don't feel like I can rush my way to 3K.
no freeze hog rider is good
don't use tombstone though
you probably want to run fireball instead of arrows
I think the game is extremely repetitive. You build your deck, then just try to perfect the deploy timing. Every game. It never feels like you make a mistake, sometimes you just can't kill the other guys stronger units that counter yours.
I hit level 8 about a month ago, then I read some page that calculated that it'd take 2+ years to get to lvl 12...that kinda killed the excitement.
On May 15 2016 06:00 aseq wrote: I think the game is extremely repetitive. You build your deck, then just try to perfect the deploy timing. Every game. It never feels like you make a mistake, sometimes you just can't kill the other guys stronger units that counter yours.
I hit level 8 about a month ago, then I read some page that calculated that it'd take 2+ years to get to lvl 12...that kinda killed the excitement.
The problem is that they made obvious with their latest patch that they don't want f2p players to be able to compete at all, mortar was cheap (in the f2p sense) so they nerfed him to oblivion, yet hog decks that scale well and are obnoxious is left intact, even indirectly buffed with cannon and elixir collectors nerfs.
This plus the rigged matchmaking makes it a joke game.
I'm currently sitting at 3200, with a relatively low deck. It's an pretty awesome game and even though it is p2w at top levels (I'm facing people with 2 levels higher than me about 60% of the games...)
I don't think there's a deck you can just use and win with. It should really fit your own style and mindset. I very much like the fact that you can totally outplay your opponents even with much lower cards (just better macro for example).
Some decks are much easier to pull off than others, the hogrider-freeze combo is IMHO the most easy to learn the game with and get relatively high trophies. I personally don't like that combo and usually try to outplay my opponents with some sort of elixer-build (always had them in the back, so patch didn't touch me). Just as in SC, get ahead through macro and get ahead in elixer 1 by 1.
edit; I have most commons on 9 now, some rares on 6, most on 5. Almost all purple on 2(some 3 now) and level 1 legendary princess. current deck : Elixer, Barbarian hut, Royalgiant, barbarians, musketeer, arrows, shooting goblins and princess
On May 15 2016 06:54 WonnaPlay wrote: Some decks are much easier to pull off than others, the hogrider-freeze combo is IMHO the most easy to learn the game with and get relatively high trophies. I personally don't like that combo and usually try to outplay my opponents with some sort of elixer-build (always had them in the back, so patch didn't touch me). Just as in SC, get ahead through macro and get ahead in elixer 1 by 1.
You're completely ignoring the fact that to get to that phase you already have to wait a ridiculous amount of time. In the beginning you don't get to build decks, you get to be crushed by players who paid with your underleveled cards.
And then when you finally get some good cards to play with, the matchmaking just puts you against players that are at least on the same kind of level, so you continue to just progress as fast as before, get crushed as much as before by guys that paid etc.
I don't think there's a deck you can just use and win with. It should really fit your own style and mindset. I very much like the fact that you can totally outplay your opponents even with much lower cards (just better macro for example).
Better macro? Waiting to get 10 elixir and then playing out a card-combo is hardly macro, and if your opponent has a better deck it's benefitting him as much as you, since he can just wait until there's enough elixir to outplay you.
I wouldn't even be so vocal about this if it wasn't for the fact that people act like this is an actual eSports game. Even TotalBiscuit is now going to do content on this(as stated here: https://www.youtube.com/watch?v=aXk9cxhhzgE)
But Clash Royale is just another mobile "pay to beat all non-paying scrubs" strategy game with a horribly slow and frustrating progression system and trick after trick to get you to pay money.
Granted, the actual gameplay is pretty fun for a mobile game. Thats why I looked at it in the first place. But you can't just ignore all the other stuff because it's not another "Flappy Birds"-clone.
On May 15 2016 06:54 WonnaPlay wrote: Some decks are much easier to pull off than others, the hogrider-freeze combo is IMHO the most easy to learn the game with and get relatively high trophies. I personally don't like that combo and usually try to outplay my opponents with some sort of elixer-build (always had them in the back, so patch didn't touch me). Just as in SC, get ahead through macro and get ahead in elixer 1 by 1.
You're completely ignoring the fact that to get to that phase you already have to wait a ridiculous amount of time. In the beginning you don't get to build decks, you get to be crushed by players who paid with your underleveled cards.
And then when you finally get some good cards to play with, the matchmaking just puts you against players that are at least on the same kind of level, so you continue to just progress as fast as before, get crushed as much as before by guys that paid etc.
I don't think there's a deck you can just use and win with. It should really fit your own style and mindset. I very much like the fact that you can totally outplay your opponents even with much lower cards (just better macro for example).
Better macro? Waiting to get 10 elixir and then playing out a card-combo is hardly macro, and if your opponent has a better deck it's benefitting him as much as you, since he can just wait until there's enough elixir to outplay you.
I wouldn't even be so vocal about this if it wasn't for the fact that people act like this is an actual eSports game. Even TotalBiscuit is now going to do content on this(as stated here: https://www.youtube.com/watch?v=aXk9cxhhzgE)
But Clash Royale is just another mobile "pay to beat all non-paying scrubs" strategy game with a horribly slow and frustrating progression system and trick after trick to get you to pay money.
Granted, the actual gameplay is pretty fun for a mobile game. Thats why I looked at it in the first place. But you can't just ignore all the other stuff because it's not another "Flappy Birds"-clone.
If you can't handle being beat by people who pay, then just don't play it. Clash of Clans has been a p2w game for years and years, so you should know that this game is also like that. Enjoy the game for what it's worth or stop playing this.
If you're playing this to be competitive, you'll have to put in $2000+... Good luck^^
Better macro? Waiting to get 10 elixir and then playing out a card-combo is hardly macro, and if your opponent has a better deck it's benefitting him as much as you, since he can just wait until there's enough elixir to outplay you.
If you still think like this you obviously haven't tasted the real spirit of the game. You sound like a SC newbie who says : " SC is just waiting for your army and then crush your enemy"*....
* In no way am I saying that this game is anything like SC, nor that it needs a skill near close to that. However, the skillcap is much higher than most "mobile-games" and it's an RTS, which is awesome.
Better macro? Waiting to get 10 elixir and then playing out a card-combo is hardly macro, and if your opponent has a better deck it's benefitting him as much as you, since he can just wait until there's enough elixir to outplay you.
If you still think like this you obviously haven't tasted the real spirit of the game. You sound like a SC newbie who says : " SC is just waiting for your army and then crush your enemy"*....
* In no way am I saying that this game is anything like SC, nor that it needs a skill near close to that. However, the skillcap is much higher than most "mobile-games" and it's an RTS, which is awesome.
Then please enlighten me about what the real spirit of the game is. You have a very limited resource that you just get by waiting, 8 slots in your deck that you need to fill incredibly slowly with good cards, and 2 lanes.
As I said I acknowledge the fact that this game is better and more challenging than most mobile games. But that doesn't change the fact that it's not competetive in the sense that it rewards purely better players. It mainly rewards paying players and players that have "grinded" good cards.
So basically it rewards everything thats wrong with games these days.
If you can't handle being beat by people who pay, then just don't play it. Clash of Clans has been a p2w game for years and years, so you should know that this game is also like that. Enjoy the game for what it's worth or stop playing this.
If you're playing this to be competitive, you'll have to put in $2000+... Good luck^^
See this is exactly my issue with this game. People gladly admit that this game is P2W, yet they don't care. Even TotalBiscuit doesn't give a shit. I find this highly concerning. This is on the same level as MMOs tricking people into paying for horribly P2W cash shops.
We can even go down the morale route and ask why this game is marketed to kids. But you don't even need to go there, there are plenty of pliable adults out there that will spend a fortune on this and then call it "competetive".
Better macro? Waiting to get 10 elixir and then playing out a card-combo is hardly macro, and if your opponent has a better deck it's benefitting him as much as you, since he can just wait until there's enough elixir to outplay you.
If you still think like this you obviously haven't tasted the real spirit of the game. You sound like a SC newbie who says : " SC is just waiting for your army and then crush your enemy"*....
* In no way am I saying that this game is anything like SC, nor that it needs a skill near close to that. However, the skillcap is much higher than most "mobile-games" and it's an RTS, which is awesome.
Then please enlighten me about what the real spirit of the game is. You have a very limited resource that you just get by waiting, 8 slots in your deck that you need to fill incredibly slowly with good cards, and 2 lanes.
As I said I acknowledge the fact that this game is better and more challenging than most mobile games. But that doesn't change the fact that it's not competetive in the sense that it rewards purely better players. It mainly rewards paying players and players that have "grinded" good cards.
So basically it rewards everything thats wrong with games these days.
If you can't handle being beat by people who pay, then just don't play it. Clash of Clans has been a p2w game for years and years, so you should know that this game is also like that. Enjoy the game for what it's worth or stop playing this.
If you're playing this to be competitive, you'll have to put in $2000+... Good luck^^
See this is exactly my issue with this game. People gladly admit that this game is P2W, yet they don't care. Even TotalBiscuit doesn't give a shit. I find this highly concerning. This is on the same level as MMOs tricking people into paying for horribly P2W cash shops.
We can even go down the morale route and ask why this game is marketed to kids. But you don't even need to go there, there are plenty of pliable adults out there that will spend a fortune on this and then call it "competetive".
I understand where you're coming from. I have always had the same hate for games like this as you do. I guess I just stopped caring.
There are alot more fucked up things in this world currently than the morals of a game claiming to be competitive. E-sports as a whole is still being frowned upon by a majority of people. Alot of people who don't know E-sports at all do play this game and might get a glimpse of the awesomeness that is called e-sports. People that want the competitiveness will move away from this game and there will always be people who lie to themselves, no matter what game or sport.
Clash Royale has already been an entry point for me to talk about e-sports in a work environment. Not because CR is " so" competitive, but because the colleagues that play this game couldn't understand why I was able to outplay them so hard game after game (even when I played on their accounts and they on mine). One already watched a CS:GO tournament last month because of those talks. Isn't that a positive side of this all?
edit to answer your question :
Then please enlighten me about what the real spirit of the game is. You have a very limited resource that you just get by waiting, 8 slots in your deck that you need to fill incredibly slowly with good cards, and 2 lanes.
You don't play to get 10 elixer and fight, you play to get a Advantage in elixer over time. IE:
You both have 10 elixer, but the trick is to spend less than your opponent. He spends 8, you spend 6. He spends 7 - You spend 4. Now you have a 5 elixer advantage. That's a free Elixer pump. Which has a lifetime of 70 seconds (7elixer).
Now in the coming 50 seconds you do this trick again. At the end of these 50seconds, You can be 10-0 up in Elixer and make a big push. You may lose 1 building in the first minute or 2, but you can exactly comeback during the last 15 seconds and then have a infrastructure set up to kill him in the overtime.
Better macro? Waiting to get 10 elixir and then playing out a card-combo is hardly macro, and if your opponent has a better deck it's benefitting him as much as you, since he can just wait until there's enough elixir to outplay you.
If you still think like this you obviously haven't tasted the real spirit of the game. You sound like a SC newbie who says : " SC is just waiting for your army and then crush your enemy"*....
* In no way am I saying that this game is anything like SC, nor that it needs a skill near close to that. However, the skillcap is much higher than most "mobile-games" and it's an RTS, which is awesome.
Then please enlighten me about what the real spirit of the game is. You have a very limited resource that you just get by waiting, 8 slots in your deck that you need to fill incredibly slowly with good cards, and 2 lanes.
As I said I acknowledge the fact that this game is better and more challenging than most mobile games. But that doesn't change the fact that it's not competetive in the sense that it rewards purely better players. It mainly rewards paying players and players that have "grinded" good cards.
So basically it rewards everything thats wrong with games these days.
If you can't handle being beat by people who pay, then just don't play it. Clash of Clans has been a p2w game for years and years, so you should know that this game is also like that. Enjoy the game for what it's worth or stop playing this.
If you're playing this to be competitive, you'll have to put in $2000+... Good luck^^
See this is exactly my issue with this game. People gladly admit that this game is P2W, yet they don't care. Even TotalBiscuit doesn't give a shit. I find this highly concerning. This is on the same level as MMOs tricking people into paying for horribly P2W cash shops.
We can even go down the morale route and ask why this game is marketed to kids. But you don't even need to go there, there are plenty of pliable adults out there that will spend a fortune on this and then call it "competetive".
I understand where you're coming from. I have always had the same hate for games like this as you do. I guess I just stopped caring.
There are alot more fucked up things in this world currently than the morals of a game claiming to be competitive. E-sports as a whole is still being frowned upon by a majority of people.
Stating that there are a worse issues than this is a dead-end argument. You can say this about anything. "Oh I'm homeless!" "Well at least you don't have cancer and live in a civil war country in africa!". I get what you're saying, but if we're on a gaming community, talking about bad game ethics is a legit discussion imho.
Alot of people who don't know E-sports at all do play this game and might get a glimpse of the awesomeness that is called e-sports. People that want the competitiveness will move away from this game and there will always be people who lie to themselves, no matter what game or sport.
Clash Royale has already been an entry point for me to talk about e-sports in a work environment. Not because CR is " so" competitive, but because the colleagues that play this game couldn't understand why I was able to outplay them so hard game after game (even when I played on their accounts and they on mine). One already watched a CS:GO tournament last month because of those talks. Isn't that a positive side of this all?
This is a positive side of you using the game to promote other eSports. It neither negates the fact that Clash Royale has a very shady mind-tricking design, nor is it showing that CR is trying to promote eSports as much as you if at all. The fact that you can use CR as a reference point does not change anything about their practices.
And while I agree that some people might "draw blood" on competetive games there's still a huuuge gap between playing Clash Royale on your mobile phone every once in a while and caring about actual eSports.
Also, I don't want to sound elitist, and I can just repeat that I acknowledge the better gameplay of Clash Royale, but there's just a huge difference between for example StarCraft eSports and Clash Royale gameplay. A high-level Clash Royale player will face the exact same problems as any other new StarCraft player, it does nothing to really help him.
So unless there's a guy like you around preaching about eSports, I don't see how Clash Royale is helping at all. In the end, it was you that got your co-worker to watch that CS:GO tournament.
You don't play to get 10 elixer and fight, you play to get a Advantage in elixer over time. IE:
You both have 10 elixer, but the trick is to spend less than your opponent. He spends 8, you spend 6. He spends 7 - You spend 4. Now you have a 5 elixer advantage. That's a free Elixer pump. Which has a lifetime of 70 seconds (7elixer).
Now in the coming 50 seconds you do this trick again. At the end of these 50seconds, You can be 10-0 up in Elixer and make a big push. You may lose 1 building in the first minute or 2, but you can exactly comeback during the last 15 seconds and then have a infrastructure set up to kill him in the overtime.
This is ofcourse a simplified example.
This is indeed true. I'll acknowledge that there is some more depth in it than I was willing to admit.
Personally, I just find it hard to justify an eSport over cute tricks like this.
I agree with you CR not being an e-sport. In fact, I agree with most of your points, I just wanted to point out that being good at CR comes very, very easily if you're an elitist SC player like us. It might also be good to note, that I've been trying to advertise e-sports in general for years without much success. (Sc2 is too complicated, e-sports as a whole "sounds like a bunch of nerds playing a game for money"). Seeing multiple enthusiastic co-workers about the "depth of a game" is a whole new experience to me and I just hopped the train to show them who's boss and had a new entry-argument. That this game was considered a deep game was sad news to me too. But then again, people also think LoL is a good game...
However if we're going that road, HotS and LoL are just as disgusting (buying new characters every month, getting all characters also costs 200$+ and to be competitive you need to have atleast most characters).
The genre of RTS is dying (it hurts to say this, but it is) and I like that CR gives it a new shot. I will also never acknowledge CR as a real e-sport, just the same that I won't acknowledge FPS on the console as an e-sport, but if it gets more people into other games I'm fine with it.
If you consider Clash Royale an RTS, you have to also consider DotA-likes as such. And from that POV, RTS isn't dead at all. It just looks differently now and isn't exclusive to StarCraft anymore!
I guess I can get behind the gateway-argument, though. I can definitely see your point here. But to me, the shady business practice overshadows that, because I'm a guy that even complains about LoL's and HotS's business model. I can tolerate those somewhat, but somewhere I have to draw the line. And I think games like Clash Royale is where I do that.
And with having said that that, I'll stop further derailing this thread! I got my point heard and if you guys enjoy the game thats not for me to judge!
It's also pretty deep, has a lot of little tactics and strategies and a fairly decent skillcap (which imho, nobody has even met yet because there are so many decks and strategies to master)
And hitting tournament cap as a completely f2p is only 7-8 months which is pretty decent, and thats for EVERY deck and legendary, you can easily compete with fewer decks than that within a month or two
i think CR is a pretty genius card game tbh, a lot of new elements and mechanics which make it very interesting and open up a lot more skill in the game
On May 15 2016 08:39 WonnaPlay wrote: I agree with you CR not being an e-sport. In fact, I agree with most of your points, I just wanted to point out that being good at CR comes very, very easily if you're an elitist SC player like us. It might also be good to note, that I've been trying to advertise e-sports in general for years without much success. (Sc2 is too complicated, e-sports as a whole "sounds like a bunch of nerds playing a game for money"). Seeing multiple enthusiastic co-workers about the "depth of a game" is a whole new experience to me and I just hopped the train to show them who's boss and had a new entry-argument. That this game was considered a deep game was sad news to me too. But then again, people also think LoL is a good game...
However if we're going that road, HotS and LoL are just as disgusting (buying new characters every month, getting all characters also costs 200$+ and to be competitive you need to have atleast most characters).
The genre of RTS is dying (it hurts to say this, but it is) and I like that CR gives it a new shot. I will also never acknowledge CR as a real e-sport, just the same that I won't acknowledge FPS on the console as an e-sport, but if it gets more people into other games I'm fine with it.
Halo was a damn fine esports back in the H1/H2/H3 days even tho it's on console. In fact I'd prefer it over traditional fps esports such as Quake/CS/UT etc...
Plus you consider playing SC as being elitist but isn't SC2 being seen as a joke because it's too easy mechanically with all the automated tasks and MBS and stuff?
Therefore what sells as esports is esports, just that some are better than others.
i think it being a money-grab is a little besides the point, but i'll try to address it anyway. any other mobile game out there does something similar to stay afloat. that it's an rts and is advertising itself as a true esport or w/e isn't an exact attempt at putting itself above those moral standards in my opinion.
my first point was that your friend's recommendation may have betrayed your expectations, but the way this game tries to handle currency and playtime is common and completely legitimate if you consider the mobile gaming alternatives. most people who have been playing these for a while know exactly what they're getting either from the very start or up until they hit that first f2p wall in progression which may or may not have been arbitrarily designed.
Since a few people mentioned P2W and other kinds of stuff about this game
The main focus for most people is tournament level, which is capped at lvl 9, 9/7/4/1 common/rare/epic/legendary levels
There are plenty of tournaments and other competitions which involve this tournament ruleset (also has 3 minutes of overtime to avoid draws)
Reaching this level doesn't take very long, actually if you were to do just one deck at a time it would not take much more than a couple of months! However if you want to know exactly how long it takes to buy ALL legendaries, and max out all the cards to tournament cap as a 100% f2p player, it's about 8-10 months if you are efficient
How to be efficient?
1. push to the highest arena you can, stay in legendary all the time. It's not that hard to be legendary if you have skill, you can do it with lvl 8 commons and lvl 5 rares. I've seen people hit legendary arena as low as lvl 6 with these kinds of cards being in legendary arena means you get the most cards out of your chests, and you also get to donate and request the maximum amount possible 2. always request rares, donate ALL commons. max out donations every day. Rares typically level a lot slower than commons, and will be one of the later things you end up maxing out as a tournament level player 3. use spare gold to buy epics (should be obvious - work on the epics you want ofc) and legendaries
On average you'll get roughly 1 legendary every 1.5 months from chests if you are at arena 8 so it's really not that bad, as well as seeing tons of legendaries in the shop
Lastly, if you DO decide to spend a few gems (i've spent about 30USD on the game, don't plan on spending any more), the best way to spend them is to be in arena 8 and to gem the chest cycle (chests are not random, they cycle every 44 days, so speeding up the cycle gets you to the garuanteed 4 magical and giant chests per cycle) The second best way (and it's pretty close) is just to buy gold so you can buy more epics/legendaries from the shop
The math has all been worked out before, so it's really not so bad at all
---
In terms of tournament meta right now, everything is about royal giant beatdown, hog cycle beatdown. Other good decks atm are mortar (still!), "jason beatdown" which is the standard giant counterpush deck, miner control - which is a very meta deck similar to giant beatdown but using a miner to tank on counterpushes (usually sneaking mini pekka's to the tower by virtue of counterpushing and AoE) Classic slowpush is still pekka/princes though im beginning to wonder whether it should include sparky or not, and how to deal with the air weakness? Hog/freeze is still a thing, though will be patched out, balloon also will disappear Some potential decks which are not discovered are all air non-balloon decks (lavahound), possibly a future revival of "bait the arrows" deck, with double minions, princess and the like
Any tips/decks for lower level play? I started fairly recently and I'm at 1100, Arena 4. I can't take advantage of elixer yet which I look forward to. For now I feel like I have a lot of draws. Been using Giant, Baby Dragon, Mustketeer, Arrows, Barbs, Fireball, Tombstone (which I saw wasn't recommended), and Minions. Do I just need to study the meta for my level and try to counter? It seems to change frequently though.
I recently stopped using giant, tomb and dragon. Dragon had to be replaced by gargs because dragon does no dps and I kept losing to balloons. Tomb got replaced by cannon for similar reasons, needed it to bait siege guys and do more damage. And I hardly ever seemed to get value out of my giant. But apparently I need it because the only way I ever win now is by waiting for my opponent to throw all their stuff on one side so I can sneak in with pekka and goblins on the other... And half the time that never happens. And I keep losing to giant pushes anyway... So I need help too, ha. But I can say I'm pretty sure you don't need two AOE spells.
Edit: thought I was in arena 4 for some reason. Not quite there yet.
Edit edit: Well. I just got there. And got my first taste of freeze hog ):
Freeze Hog is annoying. I'm currently ranging from 1500 - 1900 trophies. I have nice win streaks into bad losing streaks. Glad to see this here as a thread though, definitely will participate more.
On May 20 2016 00:58 Gon wrote: Any tips/decks for lower level play? I started fairly recently and I'm at 1100, Arena 4. I can't take advantage of elixer yet which I look forward to. For now I feel like I have a lot of draws. Been using Giant, Baby Dragon, Mustketeer, Arrows, Barbs, Fireball, Tombstone (which I saw wasn't recommended), and Minions. Do I just need to study the meta for my level and try to counter? It seems to change frequently though.
I feel that your deck doesn't have a lot of ranged support. You're running giant, which is very tanky, and baby dragon, which is also a decent tank, but you aren't running any squishy DPS units to support them.
I'm also not quite sure what the purpose of your deck is. This post describes (arguably) the three archetypes of decks in Clash Royale. Because giant can't attack other troops, only buildings, it tends to be used in beatdown decks, however you don't have any other good tower killing cards to support it.
Tombstone is good when you are facing a lot of princes and hogs, and maybe PEKKAs, otherwise it isn't so good. Many decks don't use tombstone, but instead use cannon for its increased flexibility at fighting all cards, and then use other cheap troops to help defend princes and PEKKAs and things like that.
If you don't want to keep giant, I would replace it with either skeletons, goblins, or spear goblins. If you do want to keep it, I would replace baby dragon with spear goblins or archers. And I would consider using cannon instead of tombstone depending on what you face.
On May 20 2016 00:58 Gon wrote: Any tips/decks for lower level play? I started fairly recently and I'm at 1100, Arena 4. I can't take advantage of elixer yet which I look forward to. For now I feel like I have a lot of draws. Been using Giant, Baby Dragon, Mustketeer, Arrows, Barbs, Fireball, Tombstone (which I saw wasn't recommended), and Minions. Do I just need to study the meta for my level and try to counter? It seems to change frequently though.
I feel that your deck doesn't have a lot of ranged support. You're running giant, which is very tanky, and baby dragon, which is also a decent tank, but you aren't running any squishy DPS units to support them.
I'm also not quite sure what the purpose of your deck is. This post describes (arguably) the three archetypes of decks in Clash Royale. Because giant can't attack other troops, only buildings, it tends to be used in beatdown decks, however you don't have any other good tower killing cards to support it.
Tombstone is good when you are facing a lot of princes and hogs, and maybe PEKKAs, otherwise it isn't so good. Many decks don't use tombstone, but instead use cannon for its increased flexibility at fighting all cards, and then use other cheap troops to help defend princes and PEKKAs and things like that.
If you don't want to keep giant, I would replace it with either skeletons, goblins, or spear goblins. If you do want to keep it, I would replace baby dragon with spear goblins or archers. And I would consider using cannon instead of tombstone depending on what you face.
Giant, Baby Dragon, Musketeer, Archers, Barbarians, Fireball, Arrows, Tombstone is how I got to where I am right now, around 1700-1800 trophies. It's a fine deck but you need to really be efficient when playing it. Wasting a single card in a wrong spot can instantly let enemy push up to 1000 tower damage.
I feel like Tombstone is not very good atm with Princes being less common, so I've recently replaced it with Tesla. It deals better with Hogs as well.
Most of the 3 elixir and less cards your tower can tank on its own, that is something that many people overlook. Apart from that I can give little tips, when you nail down the positioning and timings Giant, Baby Dragon, Archers and Musket can push down towers really fast and fight off most defences. The best way to deal with it is probably Inferno to draw in you Baby Dragon and Giant and Valkyrie on top of the ranged guys.
Thanks for the advice guys. I especially liked the rock-paper-scissors article. Been experimenting with all sorts of things, going up and down, but trying to make decks more focused rather than a hodgepodge of cards.
Rage uninstalled multiple times. Hated hog freeze, glad got nerfed. Angry they nerfed my mortar, that card was severely underpowered. One bullshit hog freeze would do in a second what it would take mortar the entire match to accomplish.
Then they nerfed royal giant omfg. it was in no way OP even after all the buffs, only OP to idiots who don't know how to counter. RG is hard countered by: min pekka barbs ferno tower (wait for it to reach bridge before deploy) minion horde (if no arrow)
etc etc
anyway now the only thing that makes me rage is sparky. esp mirror sparky. or sparky behind a giant. ugh. most of the time can deal with, but the few times i cant its disgusting
got so angry cause cant break into legendary, but now i am learning to detach myself and not care. closest i got was 100 trophies away and then i plumetted like 400 trophies on a rage induced lose streak, combo into uninstall. let's see how far i get this time.
Arena 4 is a huge fucking powerspike. As an arena 3 player who is on the edge of promotion, I have to defend hogfreezes and hit towers on regular minions + minion horde with... giants and loons and witches and valks and shit?
From what I saw&heard, hogfreeze is a bitch to defend against on any given arena level and I'm trying to defend against that shit with like... 8 out of 20 cards? Yeah, that shit is definitely going to work out.
Can you suggest me a deck out of: - Spear Goblins at 5 - Knight at 6 - Muskateer at 3 - Valk at 4 - Barbs at 5 - Loon at 1 - Witch at 2 - Bomb Tower at 3
- Archers at 5 - Regular goblins at 5 - Bomber at 5 - Giant at 3 - Mini Pekka at 3 - Goblin hut at 3 - Arrow Spell at 5 - Fireball at 3 - Regular minions at 5 - 1 elixir skeletons at 5 - Tombstone at 2 - Cannon at 5 - Barb hut at 3 - Rocket at 2
That has slightest of chances against arena 4 shit? Thanks in advance.
Oh never saw this thread before... A7 almost A8 (I picked at 2936 no later than 2hours ago :D) all that in f2p. Got a princess this morning, first leg after playing this game since the start and almost perfect timing in opening of my chests (and crowned one opened every day needless to say)...
I have a lvl 6 account in A4, running Giant Bloon, at this rank people have a hard time to counter it. I guess any hog cycle should stomp there too (though you dont have zap I guess).
Depending on your lvl ur valk maybe useless so be careful with that (cant kill barbs for example if they too high). In my giant bloon I have a bomb tower to def, arrows FB (must have in A4 as people like to swarm there). Gobs spears skels to cycle and swarm behind a giant when they wasted AOE. Don't forget all the pull tricks in def with skels/gobs, all ppl overlook them in A4 and u can get pekkas for free like this (4 skels with tower help will rekt a mini pekka and that's a +3 elixir trade for u, hooray!).
Congratulations on picking up the best card in the game LMAO
giant bloon is kind of a gimmick really, any deck that doesn't make huge mistakes kind of just runs it over. But most people on ladder are kind of bad and makes mistakes so it's good for that reason
so yeah, giant bloon is probably fine if you just wanna rank up and have fun and don't care about being optimal haha
I tried giant loon. It's not even a gimmick, it's just... pathetic. It can't defend shit. Not even the simplest hitsquad of one knight and 2 elixir worth of spear goblins.
On June 07 2016 00:02 BrTarolg wrote: At A4 literally anything work so just run your highest level shit and do some normal counterpush deck
Cannon Mini Pekka Spear Goblins Arrows Barbarians Witch Hog Rider Giant
AEC: 3.9
Been playing really well, only losing due to dumb mistakes, but if I play well, I generally win with one crown or all three. Beaten Miners, and IW, haven't fought an ice princess yet, and I hope not too. I will probably be messing with my deck later in the ranks. Just got a Royal Giant, so that will definitely help once I have him leveled.
On June 07 2016 04:21 Djagulingu wrote: I tried giant loon. It's not even a gimmick, it's just... pathetic. It can't defend shit. Not even the simplest hitsquad of one knight and 2 elixir worth of spear goblins.
Gonna be rude but imo u should learn to def before blaming decks.
Been f2p for a couple of months now and was lucky enough to pick up a Sparky a couple of weeks ago. Peaked at 2750 so far with:
Giant (6) Elixir (6) Goblins (8) Archers (8) Zap (8) Fire Spirits (8) Sparky (1) Baby Dragon (2). Think I can get further but I don't mass game that often.
The weakness is anything with an inferno tower which usually beats me quite hard, experimenting with putting Sparky at the front for those types of decks.Sparky v Sparky is pretty fun trying to get yours to blow the other guy's up first.
My best epic is lvl 3 which is Prince but I really can't get an effective deck for him. My favourite card is the Witch but only lvl 2 and ditto.
This is a fun little game. Just made arena 4. What's a good counter to the big skeleton with a bomb? I find it really hard to trade for equal elixer let alone beat him
Or versus spawning huts? Usually I just highly pressure the other side but it doesn't always work out if they have enough low cost distraction fodder
On June 07 2016 07:40 FueledUpAndReadyToGo wrote: This is a fun little game. Just made arena 4. What's a good counter to the big skeleton with a bomb? I find it really hard to trade for equal elixer let alone beat him
Or versus spawning huts? Usually I just highly pressure the other side but it doesn't always work out if they have enough low cost distraction fodder
Best counter to the big skeleton is distracting him or placing strong guys behind him so they have time to get away before being blown up. If you place stuff in front you'll lose most of it.
On June 07 2016 04:21 Djagulingu wrote: I tried giant loon. It's not even a gimmick, it's just... pathetic. It can't defend shit. Not even the simplest hitsquad of one knight and 2 elixir worth of spear goblins.
ultra simple - defend normally and just do counterpushes with a giant
Tried this too. This shit gets rammed on a very regular basis by one baby drake with a body in front of it.
what how lol. you literally have a hard counter to dragon in your deck (giant + archers) which should be the main component of every counterpush you do
it sounds like you're making a lot of misplays and not playing giant counterpush decks correctly
you can always watch jason videos or just oldschool videos to learn how to play properly
On June 07 2016 07:40 FueledUpAndReadyToGo wrote: This is a fun little game. Just made arena 4. What's a good counter to the big skeleton with a bomb? I find it really hard to trade for equal elixer let alone beat him
Or versus spawning huts? Usually I just highly pressure the other side but it doesn't always work out if they have enough low cost distraction fodder
Best counter to the big skeleton is distracting him or placing strong guys behind him so they have time to get away before being blown up. If you place stuff in front you'll lose most of it.
alternatively, play the kiting game. drop buildings for distraction since the giant skeleton only goes for those; the bomb that he drops when he dies can thus be exploded away from your tower.
On June 07 2016 07:40 FueledUpAndReadyToGo wrote: This is a fun little game. Just made arena 4. What's a good counter to the big skeleton with a bomb? I find it really hard to trade for equal elixer let alone beat him
Or versus spawning huts? Usually I just highly pressure the other side but it doesn't always work out if they have enough low cost distraction fodder
Best counter to the big skeleton is distracting him or placing strong guys behind him so they have time to get away before being blown up. If you place stuff in front you'll lose most of it.
alternatively, play the kiting game. drop buildings for distraction since the giant skeleton only goes for those; the bomb that he drops when he dies can thus be exploded away from your tower.
The giant skeletons doesnt go for building first and that's why it is easy to distract it. U can use the 1 elixir skel to pull it in middle of your towers and let the towers do the job. Same strat with big Pekka for example. You need buildings for giants and royal giants (bloons too).
On June 07 2016 04:21 Djagulingu wrote: I tried giant loon. It's not even a gimmick, it's just... pathetic. It can't defend shit. Not even the simplest hitsquad of one knight and 2 elixir worth of spear goblins.
On June 07 2016 00:02 BrTarolg wrote: At A4 literally anything work so just run your highest level shit and do some normal counterpush deck
ultra simple - defend normally and just do counterpushes with a giant
Tried this too. This shit gets rammed on a very regular basis by one baby drake with a body in front of it.
what how lol. you literally have a hard counter to dragon in your deck (giant + archers) which should be the main component of every counterpush you do
And to add to this: baby drake has no DPS, getting rekt by tank+baby drake sounds like hmm, let's say really weird
A good push deck, and playing defensive seems like the only way to really stay steadily climbing. I always make sure when I drop a card, I have enough mana to follow up what they're going to drop.
The way this games ranking system is makes me want to vent about it, lol... Like I hate that once you lose one game, the mmr some how starts placing you in games vs people with way less trophies, and if I lose, I lose like 40, but if I win, I only get like 28... lol... I don't get it.
Like why not place you with trophy count near you, and if you're at like 1900 - 1910, then it's understandable to fight some one in the 1800, but there's times where I'm 2100 and I faced a 1987, lost 42 trophies...
TLDR: Save up gems to buy money for epics later. Get as many trophies as you can, it nets more cards. Donate everything except cards you use, gold is limiting factor, not cards. Prepare to play for a long time if you want to be on par with real money players.
On June 10 2016 19:54 aseq wrote: TLDR: Save up gems to buy money for epics later. Get as many trophies as you can, it nets more cards. Donate everything except cards you use, gold is limiting factor, not cards. Prepare to play for a long time if you want to be on par with real money players.
Best way to use gems is technically to speed up chests in arena 8 to get to your cycle faster
but practically best way to use is to fill in the gold gaps you need to buy legendaries in A8
for terranasaur
for now you literally just need to "learn the game", that is, understand it's a card game and how card game works and fundamentals
Theres a big wall around A4/A5 which is where all the "noobs" who kind of don't really understand fundamentals of card games get stuckand so that's the main barrier you will need to break through.
just level up whatver you want (it doesn't matter until lvl 6->7 in card levels) but try to focus on cards you use a lot/think are strong
good reccomendations for early levels is to do slowpush giant/prince/dragon kind of strats, and just do basic counterpushing and positive elixir trades to a6 at which point you get to play the game ^^
The chests you get aren't actually random. It's a cycle of (I don't remember exactly) say 240 chests, a couple of them are magical and giant, most are silver and gold. Running though this cycle faster also means you'll get more magical and giant chests, naturally.
If you play enough to always fill chest slots AND you donate till the daily limit you should definetly use gems to speed up opening. Dont forget the 10mins per gem (i.e. dont open at 1h21mins but 1h19mins).
On June 11 2016 09:59 aseq wrote: The chests you get aren't actually random. It's a cycle of (I don't remember exactly) say 240 chests, a couple of them are magical and giant, most are silver and gold. Running though this cycle faster also means you'll get more magical and giant chests, naturally.
I have had three tv royale worthy games in a week:
- I won with 3 (or 5) HP remaining on my equalizing tower - I won with 20 HP remaining on my equalizing tower - I won with 50 something HP remaining on my equalizing tower with arrows in the air
And still I don't see any of them on TV royale. What are TV Royale's picking criterias? Do I have to do anything extra to submit them to TV royale?
Never use gems until you're legendary arena tbh, it's just wasted money before that
also sparky is mostly a gimmick, especially when ppl put non unit killing things (like a giant) in front of it. It's an interesting way to capitalise on a large elixir advantage, but really the main strength of sparky is it's defensive shut-down mechanics
Sparky is extremely hard to beat on defense, but extremely easy to beat on offense, but it's really slow on defense so it's more like a "pre-emptive" defense, meaning it ends up as your basic slowpush unit
this only really works to punish decks that can't slowpush back, or can't aggressively attack the other lane to punish it, which is far and few between tbh
Wow Balloon and Giant combo, cheese is also in this game it seems. One misstep and instant tower loss. Any easy ways to make your ranged units prefer the balloon instead of the giant? Just quick and smart positioning I guess?
re rage uninstalled a few times due to bullshit sparky
currently running a deck i found on top 150 decks on clash royale reddit thread. highest tropy count is 2950. still can't break into legendary. fuck you sparky.
elixer pump goblin hut fireball goblin spears (or fire spirits depending on mood) arrows (sometimes swap for zap depending on my mood) barbs canon ROYAL GIANT
i fucking hate hogs and i hate sparky. i'm too slow vs hogs. the perfect canon placement will redirect hog and have both towers hitting them. often times i just panic and throw the canon close as possible, as i have lost too many games where hog doesnt aggro (there is an exploit where hog will ignore canon by not going across bridge and jumping across river on the side... you have to place a troop like goblins to block the hog from crossing bridge). it is what it is.
but sparky i am infuriated with.
I HATE how super cell nerfed the mortar. a card that took the ENTIRE match just to take down one tower, but noooo they nerfed its deploy rate and its damage. WOW. but sparky, a card that destruct pwns a tower in no time at all, oh that's just fine! fucking bullshit. the reason i use zap instead of arrows is because its an auto lose vs sparky without zap. it makes me so mad just thinking about it. sparky fine, mortar TOO STRONG and xbow TOO STRONG, nerf. wow just wow. more like they want people spending money on super magical chests. disgusting.
i hate sparky. stupid design. unstoppable if you don't have the right cards. try stopping a push with sparky deployed at very back. if will completely wreck your current push. then he drops a giant in front, and an ice mage or wiz behind it. GAME OVER. can't distract with small troops, wizard destroys. can't use static d to stop giant, sparky will one shot it. if you focus all your efforst on sparky, giant will do its ungodly work on your tower. if you push the other lane, sparky giant combo will destroy your king tower quicker than you can destroy theirs, guaranteed.
fuck you supercell. shitty ass design.
in general legendary cards are too good for what they offer. ice mage should NOT cost 3 mana. you can't even one shot it with a fireball, where if my fireball is one level higher than enemy wiz which costs FIVE mana, i can one shot it.
lol this game evokes such strong emotions from people who aren't too versed/naturally talented in card games
so basically you're using a really outdated deck for the meta, each level of trophies has a slightly different meta and you need to adapt to that
i hang around anything from 3-3.5k so i'm fairly versed in the meta for that level
there are only really 3 types of decks that don't have a straight up some form of advantage, and since this game is extremely low on RNG even a small advantage if played correctly will just never lead to a loss
if you have all 3 legendaries, you can do some variation of the legendary trifecta deck, which is usually playing such combos like fire spirits/hog or goblings hog with a zap to backup or princess to backup. uses ice wizard to defend everything, and some kind of killer (barbs or minip) to do fast damage to stuff like hogs, RG etc.
otherwise you can do the trifecta hog musk valk deck if you have high level rares which doesn't even make full use of legendary cards if you don't have any
there are also the non hog trifecta legendary decks which involve using minipekka and only counterpushing since the those kinds of decks have a really hard time initiating slowpushes which this deck takes advantage of. It's very good vs the other 2 decks as a sort of metagame thing (and often uses poison to even further counter the meta of placing back pumps+princesses) but is kind o fbad vs everything else
excep the deck which you are iusing which gets destroyed by poison AND by the regularl hog decks. so basically you just copied chief pats deck and don't really understand the game so you complain instead of adapting to the meta.
nah fuck that, sparky is a piece of shit design card and the designer who made it is a fucking stupid moron. and them nerfing mortar because its too OP when it wasn't, and then coming up with a card that two shots a tower is beyond idiotic.
and no i have no legendaries, thats why i'm not in legendary arena. tried hog decks with hog/musk/valk as a base before, i dropped 300 trophies. switched back to my RG deck, back in 2800 and climbing. only lose to sparky. poison is tough like you said. since i'm slow and don't have good reaction time, i will always have trouble with hogs because i can't always place canon in the correct spot on time. but most of the time i can beat hogs. but once in a while one will slip through and its annoying as hell.
On June 15 2016 11:22 BrTarolg wrote: lol this game evokes such strong emotions from people who aren't too versed/naturally talented in card games
so basically you're using a really outdated deck for the meta, each level of trophies has a slightly different meta and you need to adapt to that
"Adapt". You mean grind it out until you get the required cards? Or loose some cash? Please take a minute to read your own post and realize what you've just said. The game itself might not be RNG during a fight, but before that it's just a different story.
I've stopped bashing the game alright, but please don't act like building a new deck/getting legendaries to adapt is quickly done. It's a massive grind that can easily keep up with MMOs.
I made it to legendary arena two weeks ago, it took me so much time after the mortar nerf but I realised staying in my bad guild with only one active player in arena 7+ was not worth it, I could not gain 30 cards from donations so I'd advance slower than other players in the long run. After going into a decent guild I quickly moved into arena 8 as I expected, being able to upgrade commons to lvl 9 much more quickly.
I will try to have 7 rare on my main deck in order to be able to play tourneys but it's so long :/
This game may be pay2win but it took me less months to have cards near tournament level than just being able to play ranked games in LoL, so it's actually not that bad.
I don't see it having much success as a real esports game tho, even watching "top" players you don't have much room to outplay your opponent, who wins seems kinda random in the French tourney I watched.
On June 15 2016 11:22 BrTarolg wrote: lol this game evokes such strong emotions from people who aren't too versed/naturally talented in card games
so basically you're using a really outdated deck for the meta, each level of trophies has a slightly different meta and you need to adapt to that
"Adapt". You mean grind it out until you get the required cards? Or loose some cash? Please take a minute to read your own post and realize what you've just said. The game itself might not be RNG during a fight, but before that it's just a different story.
I've stopped bashing the game alright, but please don't act like building a new deck/getting legendaries to adapt is quickly done. It's a massive grind that can easily keep up with MMOs.
If you're aiming for tournament level decks you'd have multiple of them by now including multiple legendaries if you started since the soft launch
I've saved up 40k gold many times, you don't need to put in any money to get legendaries nor reach legendary arena which is basically required if you want to progress fast this game
I'm probably only a couple month off from having every single legendary + a full tournament suite of cards and you wouldn't need to spend a penny to attain that
Also the game uses distribution algos to make sure that you always get an evenish spread of cards too
Literally if you're losing to something and it's early on then you need to get to A8 first so you can play the game
if you're already at a8 and losing to stuff then you need to spend a couple days building a different deck and then stop sucking lol
Total bs I play for months and not a single legendary or super magical. If u want legendary get lucky or pay up. Can't get into legendary without legendaries. U can look at players highest trophies. Losing to opponents w legendaries that have been to legendary arena. Opponents I can beat dont have legendaries and are like me, highest trophies in upper 2900s but not quite. The players in my clan who hit legendary first got ice wiz and princess. Not a coincidence
The legendary cards are just vastly superior and cost effective compared to everything else
Many players in my clan got to legendary with the trifecta deck. Some with RG+spawn cards. It really is that easy, even with lvl 2 poison as long as you have lvl 6+ on hog/musk/valk and 8-9 on the filling cards...
It was easy to have these rares to 6 2 monthes ago, today it's not. Everybody wants them. I did it to legendary with a 3 musk deck (and a princess, bu got it like 2 days before breaking 3k, did up to 2800 without her). RG decks could be easier to up these days as people are less asking for it.
On another note, it's the same shit with people saying sparky is easy to counter. what is easy is to spot who are the cheap hog deck users (they hard counter sparky). Sparky is a shitty card that will insta win the game if your deck is not a hard counter and u misplayed a bit (on just one push, u fail, u lose a tower) or got unlucky (drop on sparky/RG and all your troops aggro RG, hooray!).
And stop saying going to legendary is easy when u did it 2 monthes ago. Time have changed. As a f2p player going to legendary today is pain in the ass. (but you can still do it without leg imo, barrier is more psychological on this one)
On June 15 2016 11:22 BrTarolg wrote: lol this game evokes such strong emotions from people who aren't too versed/naturally talented in card games
so basically you're using a really outdated deck for the meta, each level of trophies has a slightly different meta and you need to adapt to that
"Adapt". You mean grind it out until you get the required cards? Or loose some cash? Please take a minute to read your own post and realize what you've just said. The game itself might not be RNG during a fight, but before that it's just a different story.
I've stopped bashing the game alright, but please don't act like building a new deck/getting legendaries to adapt is quickly done. It's a massive grind that can easily keep up with MMOs.
If you're aiming for tournament level decks you'd have multiple of them by now including multiple legendaries if you started since the soft launch
I've saved up 40k gold many times, you don't need to put in any money to get legendaries nor reach legendary arena which is basically required if you want to progress fast this game
I'm probably only a couple month off from having every single legendary + a full tournament suite of cards and you wouldn't need to spend a penny to attain that
Also the game uses distribution algos to make sure that you always get an evenish spread of cards too
Literally if you're losing to something and it's early on then you need to get to A8 first so you can play the game
if you're already at a8 and losing to stuff then you need to spend a couple days building a different deck and then stop sucking lol
Again, you need to realize what you're writing.
"If you started since the soft launch" - so everyone not having started then is out? "Reach legendary arena (...) basically required" So everyone not in legendary is screwed? "Only a couple of months off" After having played since soft launch? "You need to get to A8 first so you can play the game" What am I doing before that?
So yeah, obviously, if you're not a top player yet, it's because you suck at this game. Not because of all the other mechanics in this game that halt your progress. Nope. Those are fine. Just git gud.
The cycle does also not help since it's only about what chests you get. Making sure you at least get a magical chest guaranteed. The cards in there are a different story though.
@Furikawari:
The barrier is a psychological one because the amount of grind required to get it on average is making me kill myself. I want to play the game, not work.
On June 16 2016 17:11 Poopi wrote: Many players in my clan got to legendary with the trifecta deck. Some with RG+spawn cards. It really is that easy, even with lvl 2 poison as long as you have lvl 6+ on hog/musk/valk and 8-9 on the filling cards...
i'm def bad at the game. my reflexes are quite slow, so i cannot play hog, because too many matches turn into hog vs hog which requires quick thinking and reflexes. i play slow push decks like RG and mortar before it got nerfed. so hog is not an option. i drop hundreds of trophies with hog. RG, i hover around 2800 to 2900. RG is 9 right now as are my commons, rares are 6. i think once i upgrade the RG to 10 and up a few more cards and hit level 10, i can get in.
But yeah sparky total horse shit design, now i know how idra felt when he saw carriers. dropping a sparky is a nice skill toi have. APOLOGIZE FOR PLAYING THAT CARD
Well you obviously have to play a few months to get to legendary arena in the first place, but to say that you need legendary cards to get to legendary arena, or that it's impossible without dumping money into the game is completely untrue
A good guideline is that you should be able to break the "noob barrier" of A4 within 2-3 weeks, and then aim to hit A7 within a month and stay there for a month or two to hit A8.
Once you touch A8, try to hang there as much as you can to buy legendary cards through gold. You honestly don't need to spend a single dime to get a decent suite of legendaries (obviously luck with SMC can help)
After that, within a month of a8 you should have at least 1 fully ready tournament levelled deck which you can use to kick hard ass in tournaments (and stay in legendary arena indefinitely)
If you're complaining about cards you don't have and you're only 2 weeks into the game, well yeah you're 2 weeks in, you're still learning. Be a little bit patient and try to understand how you can still maximise your odds even vs people with higher levelled cards etc.
If you are getting stuck at the A4 barrier after 2 weeks, that basically means you need to improve your skill and understanding of the game. It's really normal to beat people with vastly higher levelled cards than you using skill alone
I regularly go up vs people with lvl 11/12 commons and sometimes these can be the easiest players to beat because they literally suck at the game to be down at 3.5k cups with those levels of cards, even if i am at a huge card level disadvantage
nah again you are making stuff up. there are about 30 peeps in my clan now. there are four in legendary, and the ones who made it the quickest had ice mage, princess or both. legendary cards confer such a huge advantage, and upper a7 is infested with them. like i literally just made it into legendary for the first time a few minutes ago after playing for months using my RG hut deck. the final match fittingly was killing a stupid sparky user (he sucked). if he had used something broken like say a miner/princess/minion horde deck i would've been fucked. i probably won't be able to stay long in A8, so i'm just going to wait (and not attack) until shop can give me a legendary of my own. which means i'll have to shell out 20 bucks or so to get one. upgrading my hut from level 6 to 7 seemed to give enough edge to get in. but the thing is, everyone else is upgrading their cards as well. so its a never ending arms race.
and obviously people with higher than average card levels are actually easier to beat than people with lower card levels. it means they suck at the game. there are level 9s down in pekka playhouse. that still doesn't change the fact that getting into legendary is ridiculously difficult.
On June 17 2016 14:51 fishjie wrote: nah again you are making stuff up. there are about 30 peeps in my clan now. there are four in legendary, and the ones who made it the quickest had ice mage, princess or both. legendary cards confer such a huge advantage, and upper a7 is infested with them. like i literally just made it into legendary for the first time a few minutes ago after playing for months using my RG hut deck. the final match fittingly was killing a stupid sparky user (he sucked). if he had used something broken like say a miner/princess/minion horde deck i would've been fucked. i probably won't be able to stay long in A8, so i'm just going to wait (and not attack) until shop can give me a legendary of my own. which means i'll have to shell out 20 bucks or so to get one. upgrading my hut from level 6 to 7 seemed to give enough edge to get in. but the thing is, everyone else is upgrading their cards as well. so its a never ending arms race.
and obviously people with higher than average card levels are actually easier to beat than people with lower card levels. it means they suck at the game. there are level 9s down in pekka playhouse. that still doesn't change the fact that getting into legendary is ridiculously difficult.
well you just proved it yourself.. you dont need to have legendary cards to hit legendary lol
obviously the 3 legendaries (princess, IW, miner) are top tier cards, but i can 100% bet you (and i've done this multiple times) i can maintain a strong presence in legendary arena just using non legendaries by running the trifecta hog deck (and no, i'm not even max tournament level with that deck, im running lvl 6 musk and valk lol)
The fact that you're using an extremely outdated strategy (RG huts) is obviously going to stop you from climbing easier
And it doesn't even take that long to get the legendaries, it's just a few weeks of donations and saving gold and you basically get to buy them easily from the shop
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srsly every f2p ggoal should be
a> get good - stop whining about cards you don't have and do your best with the tools you have
b> climb high - get to legendary arena asap with under-levelled cards so that you can progress the game the fastest. Est time it should be 2-3 months of gameplay for you to hit this level as a f2p player
c> save up and buy the legendary cards yourself. Once you have 1 legendary of your own it's literally impossible to NOT be in legendary arena by this point
Of course legendary cards confer a huge advantage, but to say you can't get to a8 without them is pure scrub talk
Multiple people in my clan have SEVERAL TIMES OVER hit legendary with secondary accounts which we *deliberately* hold back in terms of card levels. We've had people as low as lvl 7 hit legendary arena (in fact, these were engineered accounts with the sole purpose of hitting legendary arena as a lvl 7 so that they could use it to buy a legendary card and compete in RPL)
Of course every single match is going to be vsing lvl 9/10's with legendary cards, and it's an uphill battle. But considering the low average skill of most people playing the game, you can simply outplay them and STILL climb to a8 anyway
On June 17 2016 22:47 BrTarolg wrote: Multiple people in my clan have SEVERAL TIMES OVER hit legendary with secondary accounts which we *deliberately* hold back in terms of card levels. We've had people as low as lvl 7 hit legendary arena (in fact, these were engineered accounts with the sole purpose of hitting legendary arena as a lvl 7 so that they could use it to buy a legendary card and compete in RPL)
Curious as to what the lvl 7 engineered accounts decks were. Did they mostly focus on leveling only certain cards to stay lvl 7? If so, which did they upgrade?
I'm also a lvl 7 in arena 7 and having a hard time making much progress, sometimes falling back to A6. Been relying on Lava Hound though, my only legendary pull. I would love to move away from LH as it feels like a one trick pony, but I seem to fall with other decks.
now 9. dont really feeling like grinding for a8 without a legendary, too much hassle and i'd probably drop in and out. so just stayed in a7 this whole time.
also crown chests are easier to open in the 2 - 2.5k range
I wouldn't expect most people to hit a8 until mid/late lvl 8 tbh
Hitting legendaries as a7 basically requires engineered accounts where you donate very little and upgrade a very specific set of cards (mostly hog trifectas and stuff)
Or dropping sparky. Most bad lvl 8 in arena 8 are sparky players. When I see a lvl 8 at 3k trophies, 90% of the time he is a sparky player. Best card to carry :s.
Beating sparky is about running zap, and/or using barbs to surround (or goblins or literally anything)
Sparky combos are usually really weak because even the tank in front isn't really capable of killin gunits, resulting in a gigantic elixir disadvantage counterpush
On June 17 2016 14:51 fishjie wrote: nah again you are making stuff up. there are about 30 peeps in my clan now. there are four in legendary, and the ones who made it the quickest had ice mage, princess or both. legendary cards confer such a huge advantage, and upper a7 is infested with them. like i literally just made it into legendary for the first time a few minutes ago after playing for months using my RG hut deck. the final match fittingly was killing a stupid sparky user (he sucked). if he had used something broken like say a miner/princess/minion horde deck i would've been fucked. i probably won't be able to stay long in A8, so i'm just going to wait (and not attack) until shop can give me a legendary of my own. which means i'll have to shell out 20 bucks or so to get one. upgrading my hut from level 6 to 7 seemed to give enough edge to get in. but the thing is, everyone else is upgrading their cards as well. so its a never ending arms race.
and obviously people with higher than average card levels are actually easier to beat than people with lower card levels. it means they suck at the game. there are level 9s down in pekka playhouse. that still doesn't change the fact that getting into legendary is ridiculously difficult.
well you just proved it yourself.. you dont need to have legendary cards to hit legendary lol
obviously the 3 legendaries (princess, IW, miner) are top tier cards, but i can 100% bet you (and i've done this multiple times) i can maintain a strong presence in legendary arena just using non legendaries by running the trifecta hog deck (and no, i'm not even max tournament level with that deck, im running lvl 6 musk and valk lol)
The fact that you're using an extremely outdated strategy (RG huts) is obviously going to stop you from climbing easier
And it doesn't even take that long to get the legendaries, it's just a few weeks of donations and saving gold and you basically get to buy them easily from the shop
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srsly every f2p ggoal should be
a> get good - stop whining about cards you don't have and do your best with the tools you have
b> climb high - get to legendary arena asap with under-levelled cards so that you can progress the game the fastest. Est time it should be 2-3 months of gameplay for you to hit this level as a f2p player
c> save up and buy the legendary cards yourself. Once you have 1 legendary of your own it's literally impossible to NOT be in legendary arena by this point
Of course legendary cards confer a huge advantage, but to say you can't get to a8 without them is pure scrub talk
Multiple people in my clan have SEVERAL TIMES OVER hit legendary with secondary accounts which we *deliberately* hold back in terms of card levels. We've had people as low as lvl 7 hit legendary arena (in fact, these were engineered accounts with the sole purpose of hitting legendary arena as a lvl 7 so that they could use it to buy a legendary card and compete in RPL)
Of course every single match is going to be vsing lvl 9/10's with legendary cards, and it's an uphill battle. But considering the low average skill of most people playing the game, you can simply outplay them and STILL climb to a8 anyway
you're just trying to show off. cool story bro you are very good at this game. is that the praise you've been wanting? i've encountered exactly zero level 7 players in upper a7 and i don't expect to encounter any because the odds of someone doing that are slim to none. anyway i immediately dropped out of legendary the next day. no legendary in shop for me either before i dropped out. legendaries confer a massive advantage stop pretending otherwise. especially princess, miner, and ice mage. sparky is OP, unless you have the right cards. a canon, musketeer and zap can be enough to stop a tank/sparky/AOE push. sometimes.
you keep saying that hut rg sucks, but you haven't suggested any RG alternatives. i already said hog/musketeer/valk causes me to drop hundreds of trophies. you guys must be doing that bridge skip exploit where hog doesn't aggro on central canon. i need a royal giant deck that works. the hut rg is the one that's given me the most success and i only care about results.
lmao idk what to say except everything you've said is extremely scrubby and classic whining and blaming your problems on everyone else instead of solving it yourself
I've given so much help/solutions at this point you just need to work on your mentality
On June 19 2016 21:06 BrTarolg wrote: lmao idk what to say except everything you've said is extremely scrubby and classic whining and blaming your problems on everyone else instead of solving it yourself
I've given so much help/solutions at this point you just need to work on your mentality
lmao your responses have just been to show off and talk about how awesome you are. you still haven't given any real RG deck alternatives, just the hog/valk/musketeer which results in massive trophy drop for me.
fact is legendaries make it way easier to trophy push, something you don't wanna acknowledge at all. i'll obviously "solve" the problem, once more commons are 10 and rares are 7
On June 19 2016 21:06 BrTarolg wrote: lmao idk what to say except everything you've said is extremely scrubby and classic whining and blaming your problems on everyone else instead of solving it yourself
I've given so much help/solutions at this point you just need to work on your mentality
lmao your responses have just been to show off and talk about how awesome you are. you still haven't given any real RG deck alternatives, just the hog/valk/musketeer which results in massive trophy drop for me.
fact is legendaries make it way easier to trophy push, something you don't wanna acknowledge at all. i'll obviously "solve" the problem, once more commons are 10 and rares are 7
"obviously the 3 legendaries (princess, IW, miner) are top tier cards, but i can 100% bet you3". I don't think he really shows off, more like you don't realize that you can do much better if you change your mentality. Fact of the matter is that tournament levelled cards are relatively fast to get and once you are in legendary arena (you can do it without legendaries, just look in top 100-200 guilds the decks of f2p players) it becomes easy to farm for top tier legendaries which allow you to be competitive in actual tournaments.
The matchmaking can be annoying but if you start to see it as a way to farm for the real game (tournaments) then you won't care as much being put up against bad players with better cards, and will be able to beat those by not playing on tilt.
most of the top tier tournament evel players (SMC, people in our clan and a few others) don't even run miner any more as a result of deck meta
The problem with miner as a punishment to buildings and elixir pumps is that he is too easily countered by dropping your own mini pekka and starting the glorious minip counterpush which is basically the bane of everything right now
backed up by zap it basically means that the only way to stop the miniP is to put a building down, hence the popularity of cannon (still....) or use barbs (kind of a weak counter)
Most of the pros use skeletons or gobs to try and pull the minip backwards to get a few hits before the zap comes out which is also enough,
personally i've been trying the "IW black hole" strategy also and using him + gobs to stall opponent minip's
it seems that minip has completely taken over the prince as the goto "deal a bunch of damage" card, so it will be interesting with new patch to see if prince comes back
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hog trifecta still fuckin rules though if you don't have legendaries. Idk how you can complain about "losing trophies with it" - lvl 9 commons and lvl 6 rares you can easily push to 3.3k+ without busting a sweat with that deck lmao
do you know how many ppl are stuck in a7 with 9 commons and 6 rares? not to mention there are level 9 players stuck in pekka's playhouse.
anyway my friend got a sparky and instantly rose 600 trophies. what a stupid card. so i could try to get good at this game, or i can just keep collecting chests every day until i get everything to level 10 and 7, or until finally supercell gets me a goddamn legendary, despite months of playing and not a single super magical chest.
anyway with the new patch i'm interested in trying a witch deck, but not seeing anything good on reddit. wish the tv royale showed the top player replays like they used to so could see what decks were legit, but as is its a bunch of suspect people throwing games so they can be featured.
I'm not convinced about witch yet, but it's possible shes a decent replacement for wizard
Her main role is countering minip and then doing some kind of RG counterpush, but imho shes too fragile on offense still and doesn't provide the huge threat that minip does
if you want to gimmick your way to A8 without sparky/legendaries just do baloon giant. Imho it's a much more solid deck than sparky anyway lol
Idk, but lately I've played with a new deck and I feel like it's really strong. I've been able to beat most legendaries that I've encountered with this deck too. It's a bit different than my original posted deck. I did drop like 400 crowns trying to test a strategy for it, but I think I'm doing pretty good now.
This game is really heavily involved on strategy and counter play. I've noticed if you rush things, you lose. If you take your time and spend your mana correctly, you're going to win. The one thing I do hate is the amount of different buildings there is lol.
One day I'll get a chest with balloon in it. I'm using a spawner deck as I'm A4 and so don't have zap and for some reason am not allowed balloon or something I don't know. Every time I try to break into A5 I am vs lavahound or balloon giant freeze deck and I cry back down to 1300.
barbarians seem really OP at defending. just drop them on hogs or ranged units and the push is destroyed. maybe i should start using them instead of a cannon
So I thought I would comment a bit on the latest patch, which people generally don't seem to have figured out yet (Yay, RTS skills to the rescue).
Hogrider nerf (-) - Finally the Hogrider got nerfed a bit, I expect to see less of him over the course of coming weeks. The nerf is only a 6% damage nerf, which is about the same as the earlier nerf on the Royal Giant in the last patch. The result is that you don't need special counters for the hogrider, however it still is a very legit card to play and to defend against.
Furnace buff (+++) - IMO this card has gotten the greatest buff this patch. It got changed around quite a bit the past couple of patches, but this time the buff is a full wave (10seconds) of 2 fire spirits. Furnace is now a power-house, considering it is only 4 mana and per wave it is able to kill a complete minion horde for example. If you like house-based play, the Furnace is a card you definitely want to try.
Witch buff (+) - Another attempt to make the Witch more viable. I actually really like the Witch alot, but even after this buff, it still gets demolished by the Musketeer which always has my 1st pick. Playing the Musketeer AND the Witch can be really great, but can limit you in other areas. I think the Witch is finally in it's place now and it's a great card to defend Prince's, Minion Horde's etc. It's also a great offensive card, if there's an Golem/Giant ahead of her.
Canon nerf (--) - Yay. About time. Tesla buff (+) - It needed a little buff since it's huge nerfs last patches. LavaHound(++) - It does alot more damage now, be wary of it
No change to Sparky makes me kinda sad. The one and only counter to it is Zap + X, where you still need a ton of accuracy to battle it. I think it should really get a nerf towards Crowntower damage or a small damage nerf overall. I think the turn speed (instant turn) should be addressed aswell.
E/N: Since I've seen alot of discussions here about the level of play. I have to agree with BrTarolg regarding play. I'm a A8+ player, and have had 3298 points as a Level 8 player (atm lower Level 9).
On June 23 2016 22:13 BrTarolg wrote: Counter to sparky is not zap, but goblins and barbs
just get the surround so only one (sometimes 2 in the case of barbs) dies and you're in a home run situation :D
I'm undecided with furnace. I'll have yet to see if anything except fast cycle decks dominate the meta at tournament levels
I'm well aware of those counters, however it requires much more accuracy than any other card to counter. I personally use "instant" zap + goblins/barbarians to counter Sparky, but it is very punishing if you use Barbarians only and misspress by 0.1 centimeter and they just melt (5elixer). The 1300 damage on Crown Tower is also too much to even let it shoot 1 time.
Also I kinda disagree (depends on playstyles I guess), Zap is a great way to make sure the Sparky doesn't shoot at all, thus allowing you to instantly go into a counterpush.
I don't play tournament levels at all yet, but about 90% of my enemies have higher (+1 or +2level or even +3 levels when it comes to Epics) cards, thus I think I can say I'm atleast decent.
gotta squeeze out every last drop of value from every card to win at tourney levels, so you jsut get good enough so you never miss the "surround" drop with gobs and barbs
On June 26 2016 04:52 BrTarolg wrote: gotta squeeze out every last drop of value from every card to win at tourney levels, so you jsut get good enough so you never miss the "surround" drop with gobs and barbs
Ofcourse you should never miss at tourney levels, but it doesn't change the question on whether or not Sparky is overpowerd or not. It may not be overpowered in the sense that it is uncounterable, but that doesn't change the fact that it is exponentially harder to counter compared to any other card in the game. This difference in mechanism makes it "overpowered".
You may compare it to the Broodlord era in Starcraft 2. It was possible to counter a broodlord player, but only if you played the fight "perfectly" every time.
I think giant balloon is ALOT harder to counter than sparky tbh
All recent tournament results show sparky is by far the worst legendary in the game and never makes any moves vs the meta because of it's huge vulnerability to being surrounded and stuff in general
On interesting note, check out new SMC results - a ton of people running miner control in top 32, but not much people making it to the top 4! Very interesting how the giant/poison meta basically runs over the cheap cycle decks, and hogs is all but out of fashion right now!
AND there is alot of giant baloon there! It's very interesting because there are not many good ways to counter balloon with many of the cheapo cycle decks
poison is also making it stand now as a top tier card in it's ability to really whittle down anything backplaced (elixirs, princesses, IW's, etc.etc.) as well as provide amazing counterpush/offensive power
Any thoughts and/or deck ideas regarding the new cards?
I feel like Ice Spirits will be a powerhouse. Very strong effect, but will take practice and skill to gain maximum effect.
I'm also very curious about the log. Killing Princess for a positive elixir trade alone seems strong. Also seems good against these low cost cycle decks, though they seem to be somewhat falling out of flavor already.
Finally, I'm quite sad about Inferno Tower nerf. Even though it is getting an HP buff, the zap, freeze resetting it's charge feels like a much greater nerf overall. I loved seeing giant ballon while running Inferno, now I'm not sure what to do in my lava hound deck.
oh damn tournament mode is out! hory shet this is the holy grail for f2p players
now if you think you're good and skilled you can basically get TONS of free cards lmao
i won 2 500 gem tourneys and it's literally like getting a free magical chest haha
the max chest literally gives 8 legendaries and like 100 epics or some nuts shit like that
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on the new patch, i like all the changes! i thinkt he new meta could repeat the arrow/zap bait decks with a sparky thrown in to screw over people who waste their zaps though imho probably no sparky cause it sucks but it's a decent defensive card i suppose.
i think log is great! as is ice spirits
i dont think bowler and lumberjack are any good
i have no idea where the new meta will lead, so just gotta try hard and see where it takes you!
my friend who got sparky got into legendary a few days later. i didnt even feel like complaining because i was too busy raging seeing other similar threads. doesn't matter if its not OP in the top levels, i dont give a shit about top levels. thats like saying 3 rax and 6 pool arent good at top level, doesn't matter, there are people who got into grandmasters doing stupid all in builds like that. who cares if they didnt win dreamhack
i played the game on my friends phones who were in pekka playhouse and i was reminded how fun it actually is without the bullshit legendary cards. and now theres a new patch out and theres even yet a new bullshit legendary card. just awful. stupid cash grab. tournament mode is fine if they ban the legendary cards. i'm going to wait patiently to get a legendary. its been like 3+ months of no super magical chest ever or legendary ever, but it'll come. hope i get an ice wiz, even though i think sparky is complete bullshit, i think ice wiz is still the best card in the game for just 3 mana.
On July 05 2016 06:16 GGTeMpLaR wrote: What's the fastest way to tier up besides spending $$? I'm level 5 been playing a couple weeks stuck around 1000 rating
Current deck
lvls 5 spear goblins 1 witch 3 goblin hut 2 mini pekka 5 barbarians 4 giant 3 musketeer 1 baby dragon
I'm FTP and I had much the same experience as you. At level 5 I plateaued at around 1k. It wasn't until I upgraded a few of the cards I was using and hit level 6 that I managed to get past the hump. Fighting someone 2/3 levels higher than you was just not doable. I'm level 7 now (1600) and it's much better, I rarely lose games because someone has much stronger towers/cards than me. Just gotta push through the grind imo.
Fastest way to level as FTP is joining a guild, donating/requesting cards on cooldown and staying on top of your chests. Don't buy cards from the shop, gold is the limit to your progression.
phew i just participated in the OJ tourney, got 15th! 550 cards basically a free super magical chest
lmao tournaments are so awesome for players like me i basically get HUGE numbers of cards for free
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so heres my tips for levelling up
firstly, you need to find a way to understand the basics of the game. elixir management and advantage vs threats (tempo) vs life total
you basically need to find a way to get an elixir advantage to convert to tempo to convert to life total. some cards go straight there (fireball) but tend to be inefficient, and this game has VERY little RNG so the better player nearly always wins with equal cards. so you have to squeeze out every single little bit of value you can
after that, do the basics of getting ot the highest arena you can (being legendary arena is like 30% faster progression than everyone else) - maxing your donates every day (preferable on crappy commons) and always requesting rares you don't have, and saving up gold for legendaries when you hit a8 (except for upgrading your cards which is priority)
i suggest doing basic defensive valk/musket/elixir collector decks which have been a very very strong part of the meta, and doing normal counterpushes at low level you might want to combo this with a prince and or giant to help push but in the later levels you'll obviously be using legendaries
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in the very old days gems were worth it because gold was extremely hard to come by and the main limiting factor in your progression, so buying some ogld to get a few early epics was a biiiiig boost to new players
however with the changes that happened a few months ago basically gems only have one single purpose -- speeding up chests in arena 9 and speeding up tournament chests. you basically shouldn't use them for anything else :D
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@ggtempler i would suggest getting rid of the goblin hut and using elixir collector instead. also i would replace your witch with zap and or spirits/fireball/ice spirits same goes for the baby dragon, the cheap spells and spirits are just too good right now
On June 23 2016 13:01 BrTarolg wrote: god ol slow counterpush
be careful you'll really struggle against the fast cycle meta but you can adapt your deck when you start hitting that level
i'd definitely run an elixir pump for giant push decks though
also bomber witch and wizard might be a bit overkill, probably best to swap one with a fireball or smth
I tried to deviate from the current deck I had and dropped to like 1900, switched back and moved up to 2100. I guess it depends on the current meta. I'm doing fine now obviously, but I do want to move up eventually to 3k. I wish there was an easier way of testing decks other than playing AI and friends lol...
I don't understand how it is possible so many people got legendaries. I currently play on 2.8k and I think that I see a ratio of 1.2-1.5 legendaries per game. Which means these people even might have more but just don't use them. I think only 1 out of 5 people I face don't have a legendary...
Not that it bothers me too much but still... legendaries are just better value.
I wonder if most legendaries are bought, because I played since release on Android and haven't gotten a single one, not superactive though, but active enough to open 5 crown chests each week.
The amount of people that use sparky is too damn high though.
---- Have been using this deck for ages now, also a good deck to use if you don't have legendaries. It needs practice though, but it destroys hog decks and other royal giant decks. The trick is to get a Elixir pump going and place the Goblin Hut so that the enemy Royal Giant and Hogs get drawn to it. Place the cannon or troops to deal with the threat. The Royal giant should most of the times not be used unless you are ahead in elixir and have a pump running. Also make sure you figure out what defensive cards they are using before double elixir time so you can adjust your push accordingly.
Royal Giant Barbarians Spear Goblins Elixir pump Goblin Hut Cannon Fireball Zap (use arrows if you don't encounter Sparky every other game)
Pretty sure you can get to 3000 with that deck. As a lvl 9 player with some cards on lvl 10.
Problem with the trifecta deck is that it seems to rely on an elixir collector. In A5 they're not really a thing, so what's the best thing? Especially in A5 now that Lava hound is buffed you get a few air decks, which the trifecta struggles against.
I'm using this budget deck since A4, currently A7 and still doing good. Pretty good vs Giant+Witch decks, same vs Royal Giant. Just have a counter stiyle, use the Hog for counterattack. Never move first. (That's how I play)
Getting quite frustrated with the whole level thing in the game now that progress is slow. I'm lvl 7 but I continuously have to fight lvl 8's. Like 70% of the time, with 10% being lvl 7's 10% lvl 6's and 10% lvl9's. It just so annoying to take more damage because their minions take one extra shot to kill for a tower, or their barbs don't die in 1 hit to mini pekka, etc. It's so rage inducing because you know the fight wasn't fair from the start. How do you deal with this?
Hovering around 1400 now but it feels so hard to get higher as whenever I have a winstreak I start facing lvl9 commons etc
On July 05 2016 21:46 SuperHofmann wrote: I'm using this budget deck since A4, currently A7 and still doing good. Pretty good vs Giant+Witch decks, same vs Royal Giant. Just have a counter stiyle, use the Hog for counterattack. Never move first. (That's how I play)
Guess I'll give it a shot. What I never really understand with these type of non building decks, how do you play defensive when they drop a Giant at the back line? That means they'll have a 13-15 elixer push coming before you can start defending.
On July 05 2016 20:01 Gowerly wrote: Problem with the trifecta deck is that it seems to rely on an elixir collector. In A5 they're not really a thing, so what's the best thing? Especially in A5 now that Lava hound is buffed you get a few air decks, which the trifecta struggles against.
Being stuck in the lower arenas is really just a case of "play a couple more weeks and progress"
Compared to the many months (years?) you might spend enjoying A9 and tournament mode, A1-6 is essentially the tutorial to the game where pretty much nobody knows how to play, is just playing random cards or following extremely pre-set builds with very little adaptation or reaction to whats going on
It's hard to give advice for anything below A7 because essentially you just have to "get some cards together and play them properly"
good positioning, understanding of what counters what, SOME kind of gameplan should be enough to get you through
On July 05 2016 20:01 Gowerly wrote: Problem with the trifecta deck is that it seems to rely on an elixir collector. In A5 they're not really a thing, so what's the best thing? Especially in A5 now that Lava hound is buffed you get a few air decks, which the trifecta struggles against.
Being stuck in the lower arenas is really just a case of "play a couple more weeks and progress"
Compared to the many months (years?) you might spend enjoying A9 and tournament mode, A1-6 is essentially the tutorial to the game where pretty much nobody knows how to play, is just playing random cards or following extremely pre-set builds with very little adaptation or reaction to whats going on
It's hard to give advice for anything below A7 because essentially you just have to "get some cards together and play them properly"
good positioning, understanding of what counters what, SOME kind of gameplan should be enough to get you through
hehe, even though we disagree alot on some points, I agree with you on most points. It's very hard to keep track of the "lower" meta, since we have absolutely no clue on what happens in those arena's.
I've got friends of mine who keep talking about the Skeletonguy being an huge annoyance, while I was like ; "wha?? People play that unit there? ".
How do you join the bigger/profi tournaments in CR? So far I've been wrecking every tournament I enter and I'm in need for some tougher competition. I've played 3 tournaments so far; 1x #1, 1x #2, 1x #10 (80 players, I went 18/1 or something, but no time left, including beating the #1 and #3).
On July 05 2016 21:46 SuperHofmann wrote: I'm using this budget deck since A4, currently A7 and still doing good. Pretty good vs Giant+Witch decks, same vs Royal Giant. Just have a counter stiyle, use the Hog for counterattack. Never move first. (That's how I play)
Guess I'll give it a shot. What I never really understand with these type of non building decks, how do you play defensive when they drop a Giant at the back line? That means they'll have a 13-15 elixer push coming before you can start defending. [/QUOTE]
When they start with a far Giant I start spam low cost goblins to have a good set up. If I use goblins he needs to respond fast or they can kill the Giant before he hit me, so they always use Fire Mage or Witch. When the Giant is over the River I put Barbarians in front of it, and Pekka after it, with Fireball too if needed.
I'm going to have to join the 'legendaries are too good' ranting crew. I feel like whenever I lose it is to a card that I don't even have a chance to play myself. Cards like Sparky, Miner or Ice Wiz win games on their own with no chance to counterplay effectively enough.
I've pushed to 2300 trophies so there are legendaries in pretty much all of my games, I just don't have any for myself t.t And for people saying that legendaries aren't impossible to beat, yes that's true. But for some reason ever since about 1600 trophies they start to appear quite regularly and are pretty much played in all top decks and in all matches in higher arenas of TV Royale. I would say that the trend is clear even if you can't say nothing conclusive.
Obviously my cards being only levels 3/6/8 counts too, as lvl 1 legendaries are balanced to lvl 4/7/9 cards (based on the tournament rules at least) but I'm starting to feel like I have to just wait my opponents to do a major screw up if I want to even have a chance of winning. It gets really frustrating after a while.
Any help for someone F2P trying to push into legendary arena/start doing well in tourneys? I'm familiar with the donate/request on cooldown, open your chests on time and pray for RNGesus stuff. Any decks, streamers, youtubers that would be helpful for someone who doesn't have any legendaries and underlevelled cards?
Idk, I have no legendaries and always counter play against legendaries. Their are times I do lose, but I do notice that it is my fault due to bad strategy. But I do win more games vs legendaries than lose.
I also have some questions as a new f2p player (started yesterday). What deck should I use now (I have all level 2 cards but when dailies refresh I'm already in arena 3 for the new boxes). Here is my current roster:
--Epics--
Prince - 2
Skeleton Army - 1
Balloon - 1
--Rares--
Muskateer - 2
Valkyrie - 2
Giant - 2
Fireball - 2
Mini Pekka - 2
Bomb Tower - 1 (could lvl to 2)
Barb Hut - 1
Goblin Hut - 1 (could level some have 9 cards)
--Commons--
Arrows - 5
Spear Gobs - 4
Minions - 3
Knight - 4
Archers - 4
Goblins - 3
Bomber - 4
Skeletons - 4
Barbs - 1
Currently I am using:
arrows
spear gobs
prince
skele army
valk
giant
musk
minions
I just counter what they are doing and win off a counter behind giant or counter push. I tried to do a giant balloon combo but lost every game where I tested it :/. Should I just keep going with what I am using currently or is there a better deck I can make to carry me for a bit? (I tried giant balloon because it seems to be one of the meta decks atm, but maybe I need the elixer card or I just flubbed it somehow ).
On July 08 2016 21:37 Djagulingu wrote: Can anyone tell me how to play against Elixir Collector? I just can't win against that shit even if I trade favorably all over the game.
theorycraft:
1) Leave collector alone: A collector that is untouched will produce 7 elixir for the price of 5. Netting the person who places the collector 2 elixir over his opponent. But playing at a disadvantage of 5 elixir when he drops the collector. This elixir disadvantage diminishes over a period of 50 seconds, in the following 20 seconds gives the placer of the collector 2 more elixir regeneration over his opponent.
--
2) Use a fireball on the collector.
When collector and fireball are both lvl 6. A fireball costs 4. A pump costs 5.
The fireball removes 520hp from the 928hp of the collector, leaving the collector with 408hp. Every 130hp (or 9.8seconds) the collector produces a elixir. So it will still produce 3 elixir.
conclusion: The player who places the collector nets 2 elixir over his opponent. But loses 208 hp on one of his crown towers. Won't be able to chain drop collectors and will always have that initial deficit of 5 mana when the collector was dropped.
--
3) Use Poison on the collector.
Lvl 3 poison costs 4 elixir and does 500 damage to the collector and 200 to the crown tower. Using the same math as before.
conclusion: The player who places the collector nets 1 elixir over his opponent. But loses 200 hp on one of his crown towers. Won't be able to chain drop collectors and will always have that initial deficit of 5 mana when the collector was dropped.
--
4) Use a rocket on the collector.
lvl 6 rocket costs 6 elixir but fully destroys the elixir collector and does 448 damage to the crown tower, if you can hit one, but most of the time you can unless they really put it in the middle near the river.
conclusion: The player who places the collector nets 1 elixir over his opponent. But will probably lose 448 hp on one of his crown towers.
--
I think the main issue people have with playing against a collector is that it "forces" them to fight on the other side of the map. While a smart collector user will have favorable defensive tools in his deck to defend the initial push. After that he will trade the elixir advantage he constantly gains over his opponent for crown tower damage while maybe doing less favorable trades.
So if you don't run any of the above 4 removals, try to run a deck that punished the initial 5 mana cost of the elixir. Or a deck in which it is hard to trade favorable against in defense when you start with 10 mana and your opponent with 5.
Assuming everyone started at 10 elixer, the best response to an elixer collector is to play one yourself. In fact that's the safest time to play one.
The second best response is to do a lot of damage. They've spent 5 elixer, you have 10 elixer worth of a push you can mount versus 5 elixer of defense. For example, if you have a miner, you can just laugh in their face and wipe out their pump. Drop minion/minion horde/goblin or other swarm units for disgusting combo and laugh in their face the tower aggros uselessly on the miner and the tower is DPSed down. Even if they destroy the swarm units you've destroyed the pump for an advantage since miner only costs 3, and maybe even done a bit of damage to the tower itself. If they're foolish enough to deploy cheap swarm units themselves like spear goblins to draw away your swarm units, zap them and watch the tower fall.
Rocket and fireball are risky until you know what is in their hand. Many decks that rely on shitty gimmick cards like three musketeers bait out your fireball and laugh in your face when you have nothing to respond. Rocket puts you at a 1 elixer disadvantage, but its still risky to play. Obviously never rocket an elixer if you're not at max.
So in conclusion, use a pump yourself or play legendary cards
On July 08 2016 01:59 Oukka wrote: I'm going to have to join the 'legendaries are too good' ranting crew. I feel like whenever I lose it is to a card that I don't even have a chance to play myself. Cards like Sparky, Miner or Ice Wiz win games on their own with no chance to counterplay effectively enough.
I've pushed to 2300 trophies so there are legendaries in pretty much all of my games, I just don't have any for myself t.t And for people saying that legendaries aren't impossible to beat, yes that's true. But for some reason ever since about 1600 trophies they start to appear quite regularly and are pretty much played in all top decks and in all matches in higher arenas of TV Royale. I would say that the trend is clear even if you can't say nothing conclusive.
Obviously my cards being only levels 3/6/8 counts too, as lvl 1 legendaries are balanced to lvl 4/7/9 cards (based on the tournament rules at least) but I'm starting to feel like I have to just wait my opponents to do a major screw up if I want to even have a chance of winning. It gets really frustrating after a while.
Any help for someone F2P trying to push into legendary arena/start doing well in tourneys? I'm familiar with the donate/request on cooldown, open your chests on time and pray for RNGesus stuff. Any decks, streamers, youtubers that would be helpful for someone who doesn't have any legendaries and underlevelled cards?
its gonna get worse before it gets better. i looked at my history and i faced five legendary users in a row. ive been to legendary once, dropped out, hanging at 2900 now. just be patient. you'll get a super magical chest and legendary eventually. f2p decks that are doing well that i encounter in my trophy range are some variant of giant/balloon/arrow (for minion horde) and hog quadfecta of hog/valk/musketeer/poison. typically they use zap and some swarm unit for fast cycle.
On July 09 2016 02:14 fishjie wrote: Assuming everyone started at 10 elixer, the best response to an elixer collector is to play one yourself. In fact that's the safest time to play one.
The second best response is to do a lot of damage. They've spent 5 elixer, you have 10 elixer worth of a push you can mount versus 5 elixer of defense. For example, if you have a miner, you can just laugh in their face and wipe out their pump. Drop minion/minion horde/goblin or other swarm units for disgusting combo and laugh in their face the tower aggros uselessly on the miner and the tower is DPSed down. Even if they destroy the swarm units you've destroyed the pump for an advantage since miner only costs 3, and maybe even done a bit of damage to the tower itself. If they're foolish enough to deploy cheap swarm units themselves like spear goblins to draw away your swarm units, zap them and watch the tower fall.
Rocket and fireball are risky until you know what is in their hand. Many decks that rely on shitty gimmick cards like three musketeers bait out your fireball and laugh in your face when you have nothing to respond. Rocket puts you at a 1 elixer disadvantage, but its still risky to play. Obviously never rocket an elixer if you're not at max.
So in conclusion, use a pump yourself or play legendary cards
On July 08 2016 01:59 Oukka wrote: I'm going to have to join the 'legendaries are too good' ranting crew. I feel like whenever I lose it is to a card that I don't even have a chance to play myself. Cards like Sparky, Miner or Ice Wiz win games on their own with no chance to counterplay effectively enough.
I've pushed to 2300 trophies so there are legendaries in pretty much all of my games, I just don't have any for myself t.t And for people saying that legendaries aren't impossible to beat, yes that's true. But for some reason ever since about 1600 trophies they start to appear quite regularly and are pretty much played in all top decks and in all matches in higher arenas of TV Royale. I would say that the trend is clear even if you can't say nothing conclusive.
Obviously my cards being only levels 3/6/8 counts too, as lvl 1 legendaries are balanced to lvl 4/7/9 cards (based on the tournament rules at least) but I'm starting to feel like I have to just wait my opponents to do a major screw up if I want to even have a chance of winning. It gets really frustrating after a while.
Any help for someone F2P trying to push into legendary arena/start doing well in tourneys? I'm familiar with the donate/request on cooldown, open your chests on time and pray for RNGesus stuff. Any decks, streamers, youtubers that would be helpful for someone who doesn't have any legendaries and underlevelled cards?
its gonna get worse before it gets better. i looked at my history and i faced five legendary users in a row. ive been to legendary once, dropped out, hanging at 2900 now. just be patient. you'll get a super magical chest and legendary eventually. f2p decks that are doing well that i encounter in my trophy range are some variant of giant/balloon/arrow (for minion horde) and hog quadfecta of hog/valk/musketeer/poison. typically they use zap and some swarm unit for fast cycle.
Your advice would be pretty useful if I had cards. That's the fucking problem about the game. Once I start winning, I start getting matched against the same 2-3 decks that counter mine and I don't have the cards to counter theirs. This type of shit causes the reaction to delete the game instead of buying gems for me and I honestly have no idea why I don't do that shit. The game has been nothing but:
1- Defensive arrowbait with minion hordes and skelly armies and barrels and shit 2- Defensive hoggoblin with some/all of: zap, freeze, hog rider, spear goblins, knife goblins, goblin barrels and more shit like these 3- Players playing with more elixir than me (with or without pump). At the same moment that I count no more than 3 elixir for my opponent, he lands a minion horde. I count 7 on him and he lands giant skelly plus some.
Don't even get me started on pump chain or shit like that. How am I even supposed to deal with THAT in arena 5, when I don't have my own pump. I can do direct damage and suddenly I'm way behind in elixir and he 3 crowns me without trying. I try pushing him and he comes up with 1.5x as much elixir as he is supposed to have and just kills me slowly.
Hog trifecta is officially top tier, as the main counter to the triple legendary deck (lol)
the reason why it wins is because triple legendary can't really punish the elixir drops enough, and the counterpushes from hog trifecta are just as strong
If you want an example deck of it, Collector, Hog, Musk, Valk, Zap, Poison, Goblins, Cannon
it's good eonguh to win a tournament, so no more complaining!
---
Secondly, To beat elixir collector, realise that dropping it is an INSTANT +2 elixir. That being said, fireballing and poisoning it is still a good idea! Even if it doesn't beat the collector outright, it still nullifies a lot of the elixir it WOULD have produced with return for essentially free damage on your opponent
Punishing it by dual attacking is possible, though not usually advised because defense and counterpush decks are very heavy in the meta right now and usually your opponents are very good at this. That being said, the payfecta (triple legendary + hog) is pretty good at this (miner one end, hog the other, it's hard to defend with just 5 elixir!)
Poison is especially good because you basicaly use it to increase your offensive capability on that tower as well as damaging the collector at the same time. It also denies your opponent the ability to slowpush in that lane because they haveto worry about you dual poisoning their unit+collector. Thus this means that you can freely attack that lane if you wish
I still think fireball the pump is too risky until you know what kind of cards they have. that means there is a small window you dont have fireball available, and it could be a lifesaver. poison is pretty safe for reasons you mentioned.
Djagulingu why dont you post your deck? Do you have a poison spell?
Hog trifecta is a skill based deck. I always drop tons of trophies when I try to use it. With legendaries you can drop them and even if you are bad they will still get you an advantage. This is why I hate sparky. Its a dumb all in build but the other side has to play better to defend it. For example, I am aware you can drop your units in a surround so sparky only kills one of them while the rest kill it. However I've lost too many games due to screwing that up. So now instead of using barbs to defeat sparky for a 1 elixer advantage, I always zap first then drop barbs, or distract with spear gobs then drop barbs, for a 1 elixer disadvantage. Most of the time I can win because sparky users are bad, but its still total bs.
I got back into legendary this weekend and was incredibly disappointed to not see any legendaries in shop. This morning I dropped out but got back in. I went on a 5 game lose streak, looked at the profiles and these were people in the 3000s, yet their previous trophy count was 3400-3500. wtf? I went onto reddit and saw that many people had similar experience. Seems the tourneys are bringing back a lot of inactives. Season resets are always rough and push people down, but it has been more rough than normal. I tried hog trifecta again and giant balloon but dropped too many trophies. My card levels for hut rg are highest so I'll stick with that since I am able to stay just on the cusp of legendary with it. Really want an ice wiz or a princess, those seem to work really well with RG.
I'm interested in trying a trifecta deck, but I don't have Elixir pump (have all the other key cards). I was thinking the spear hut might be a good replacement. Thoughts?
I've read about a concept of cards that "punch up" meaning they can be comparatively lowered levelled and still perform well. I do not really want to level things up past tournament caps, but I still want to get into legendary arena for maximum rewards/growth.
Is there a deck that is thought to "punch up" well? Something that does not go beyond 9/7/4/1 on upgrades and can fairly easily maintain legendary? (Something with little to no legendaries would be ideal, as I do not yet have access to buy them, though I did pull a Princess)
I've been on the cusp of legendary for quite a while 2500-2900 trophies, but can't quite get past. Also very difficult as F2P when playing level 10+ players with 10/8/5/2+ cards.
dude you have to realize that people have been playing since the start. whereas before level 8 was the average in legendary arena and then it became level 9, now i constantly see level 10s in 2900s and above. you have to keep upgrading your cards to stay competitive or you fall behind. unless you only play in tournaments. there's only going to be even more level 10s in legendary arena as time goes on.
but yeah the decks i've seen in 2900+ that have no legendaries are some kind of loon/giant or hog triforce. i got into legendary three times with RG hut, but i do not recommend that path; i only did so cause i sucked with other decks and i had gotten my RG and spear gobs to 10 and my hut and fireball to 7.
trifecta and trip legendary (well, im using pompeyo's version) are actually really hard decks to play
trip leg hog is a bit easier (and what i played for a long time)
quadleg sparky is probably the most braindead of the legendary variants
there is a gigantic element of skill in this game, it's completely undeniable. At least for now - of course if we wait for 3 months with no new cards and patches the meta will settle and then people will catch up in skill
Also, i literally only care about playing tournament mode now. And not even actual tournaments (even though my entire clan basically made like 3k+ cards each person from those SHT tournies lmao) - like, i care mostly about playing friendlies with my clan mates and getting better. To me that's the most fun part of the game
Totally expect aftermath TGM to become the strongest tournament level clan in the world
How are you able to join tourneys? Everytime I search it shows full tourneys. Even the ones that are available when I click join it says full lol.
Anyway I GOT A PRINCESS in a gold chest yesterday in legendary arena. I had been disappointed when two days in a row no legendaries in shop and i got a princess for free. Feels so good. I did drop out as I experimented with different decks but I got back in. The game is much easier now, and I no longer feel terrified to hit next match while in legendary arena because I know I can get back in. And most importantly its fun.
Current deck is: princess RG elix pump stab gobs zap minion horde hog canon
hog is only level 6 so its the weak link. but am staying in legendary and have played dozens of matches and haven't dropped out. RG and princess synergize so well. typically they drop a canon and then drop gobs/minions or barbs to stop the RG. princess will shred any squishies, canon dies pretty fast after that. princess will soften up barbs enough. either way, can just drop a hog immediately after the canon dies and they don't have much of an answer, having used up all the counters on the RG.
On July 11 2016 15:00 fishjie wrote: I still think fireball the pump is too risky until you know what kind of cards they have. that means there is a small window you dont have fireball available, and it could be a lifesaver. poison is pretty safe for reasons you mentioned.
Djagulingu why dont you post your deck? Do you have a poison spell?
Hog trifecta is a skill based deck. I always drop tons of trophies when I try to use it. With legendaries you can drop them and even if you are bad they will still get you an advantage. This is why I hate sparky. Its a dumb all in build but the other side has to play better to defend it. For example, I am aware you can drop your units in a surround so sparky only kills one of them while the rest kill it. However I've lost too many games due to screwing that up. So now instead of using barbs to defeat sparky for a 1 elixer advantage, I always zap first then drop barbs, or distract with spear gobs then drop barbs, for a 1 elixer disadvantage. Most of the time I can win because sparky users are bad, but its still total bs.
I got back into legendary this weekend and was incredibly disappointed to not see any legendaries in shop. This morning I dropped out but got back in. I went on a 5 game lose streak, looked at the profiles and these were people in the 3000s, yet their previous trophy count was 3400-3500. wtf? I went onto reddit and saw that many people had similar experience. Seems the tourneys are bringing back a lot of inactives. Season resets are always rough and push people down, but it has been more rough than normal. I tried hog trifecta again and giant balloon but dropped too many trophies. My card levels for hut rg are highest so I'll stick with that since I am able to stay just on the cusp of legendary with it. Really want an ice wiz or a princess, those seem to work really well with RG.
My deck was giant witch minion horde musketeer mini pekka arrows barbs and... don't even remember the last card. Most likely spear goblins.
I changed that deck into zap, arrows, valkyrie, musketeer, tombstone, giant, barbs, minion horde. This has less troubles against hog shit, I guess? Against collectors, well, I used the infamous newbie strategy of "shoving meaty troops right onto the bridge" to some success. I have poison but it's just level 1, so it doesn't do shit.
On July 12 2016 10:02 fishjie wrote: How are you able to join tourneys? Everytime I search it shows full tourneys. Even the ones that are available when I click join it says full lol.
The way I do it:
I click refresh and have my fingers ready to click to first tournament and the join button instantly. I do not check how many players there are already in that tournament. I also click the join button before I can see it.
Just try to press that join button as soon as possible.
I did this for a tournament that had like 1/100 members and still failed to get in. So do not think this is a foolproof method. People in my clan say that there is also a site you can visit to join tournaments. I didn't bother yet to check but it seems to be good.
oh yeah im def in the legendaries too strong camp. im not good at the game ill admit that. but before i got a princess, it took me almost 2 months to get back into legendary arena. i tried lots of different decks but stuck with rg hut cause those cards were high levelled. now that i have princess i have dropped out of arena 9 a coupla times but have always managed to get back in.
i would ideally like a miner because i see lots of miner princess. miner is such a good utility card. it does rocket damage to tower if unmolested. it can take out enemy princess, enemy pumps, and even enemy spawners. it has ridiculous number of combos such as with a mini pekka, minion, goblins, or any other swarm troop. i see a lot of decks i wanna copy. could go up higher in trophies with miner AND princess. and yes i'll shell out cash for it if i see it in the shop
also my win rate against sparky has gone up drastically. its weird because princess isnt supposed to counter sparky. but she can chip away at it and the support troops. and then after a zap and drop some troops to kill sparky, the princess can then be used to support the counter push.
current deck is RG Min pek Canon Princess Stab gobs Fireball Zap minion horde
the mini pekka is really good on defense because it can kill miner, wizard, hog, RG, giant, bomber, musketeer, and does pretty well 1v1 vs valk, prince, dark prince. mines only level 6 so that sucks, but a few days from getting it to 7. i tried barbs for defense but currently with bombers and witches being buffed, lots of people use them, and barbs can get shredded by them. with buffs to double prince pekka beatdown, the barbs melt quickly to them as well.
On July 11 2016 15:00 fishjie wrote: I still think fireball the pump is too risky until you know what kind of cards they have. that means there is a small window you dont have fireball available, and it could be a lifesaver. poison is pretty safe for reasons you mentioned.
Djagulingu why dont you post your deck? Do you have a poison spell?
Hog trifecta is a skill based deck. I always drop tons of trophies when I try to use it. With legendaries you can drop them and even if you are bad they will still get you an advantage. This is why I hate sparky. Its a dumb all in build but the other side has to play better to defend it. For example, I am aware you can drop your units in a surround so sparky only kills one of them while the rest kill it. However I've lost too many games due to screwing that up. So now instead of using barbs to defeat sparky for a 1 elixer advantage, I always zap first then drop barbs, or distract with spear gobs then drop barbs, for a 1 elixer disadvantage. Most of the time I can win because sparky users are bad, but its still total bs.
I got back into legendary this weekend and was incredibly disappointed to not see any legendaries in shop. This morning I dropped out but got back in. I went on a 5 game lose streak, looked at the profiles and these were people in the 3000s, yet their previous trophy count was 3400-3500. wtf? I went onto reddit and saw that many people had similar experience. Seems the tourneys are bringing back a lot of inactives. Season resets are always rough and push people down, but it has been more rough than normal. I tried hog trifecta again and giant balloon but dropped too many trophies. My card levels for hut rg are highest so I'll stick with that since I am able to stay just on the cusp of legendary with it. Really want an ice wiz or a princess, those seem to work really well with RG.
My deck was giant witch minion horde musketeer mini pekka arrows barbs and... don't even remember the last card. Most likely spear goblins.
I changed that deck into zap, arrows, valkyrie, musketeer, tombstone, giant, barbs, minion horde. This has less troubles against hog shit, I guess? Against collectors, well, I used the infamous newbie strategy of "shoving meaty troops right onto the bridge" to some success. I have poison but it's just level 1, so it doesn't do shit.
have you considered just swapping out the giant in your current deck to hog? also i am on the fence about tombstone versus canon. canon does more damage, but tombstone is more versatile cause it can be used for pushing and defense. but zap nullifies it (zap after it dies) as does freeze (freeze after it dies).
fyi, im in the legendaries are too strong camp too
that being said, i'm also in the "everyone can get a full set of legendaries as f2p anyway so it doesn't matter"
It's too easy to get to legendary arena once you're lvl 9, and from there buying legendaries (as long as you're max donating every day) becomes a piece of cake, as does your overall general card progression
i'm also in the "you don't need legendaries to get to legendary arena" - there are SOO many different non-legendary cheese decks you can run to get well into the 3500's as a lvl 9 if you need to
What's a good clan for a newb to join? I just tried the game out today and it seems neat. So far it's just been pooping on kids though, but I just hit lvl 3 to unlock clans, so I haven't played it much lol
Find a clan with a coupla dozen peeps in it, and request and donate everyday it will help progression a lot
Update, I got an ice wiz in shop and forked out money for it because fuck it. If I see a miner I'll buy him too. Don't plan to spend money on any other legendaries as they don't seem as OP. Before the season end, I made it up to 3250 as highest trophies. Ended the season on 3128 after a bad string of losses over the weekend. Thoughts on legendary arena - it is boring as hell and i lack motivation to progress any more. Everyone is using the same type deck. I threw mine together and then realized that I had subconsciously copied it from everyone else:
RG Princess Ice wiz Minions Min pekka Zap Stab goblins Canon
Some people replace RG with hog or use both Minions and stab goblins are often replaced with other swarm units Some people use inferno tower instead of canon or dont use a defensive building at all And some people fit in elixer pump
But all the decks have a same feeling to them. It is refreshing to lose to different decks, I don't rage as much when I do. Except sparky. Sparky is bs. Its not OP, but sparky pushes are annoying all ins. I do a lot better vs them but occasionally still lose. RG and sparky is hard to deal with. If they're smart they'll have some cheap fire spirits to knock out your minions or goblins. They'll also play it at 1 minute mark, so up to that point you might think you're playing some standard deck and waste a zap.
Also I've played vs log and lumberjack and for the most part am underwhelmed. Wonder how they will buff them so that they become good. I am also confused why hog trifecta are not using ice spirit instead of skellies. Skellies got nerfed. Ice spirit is like a TWO SECOND zap, seems really powerful.
I'm F2P Level 7 and at 2079 points with this deck.
No epics/legendaries necessaryyy. Need to level my rares though qq. Matches are hard and I go through 200-point swings depending on how on point I am in matches/bit of luck.
I have stopped playing for a few weeks, I don't know what are the new OP decks for f2p near legendary arena after the new cards/updates. I dropped to 2.8k, but I got a lumberjack. What decks can I use to get back to 3k+ with princess and lumberjack available (not necessarily using one, but I don't have other legs)? Thanks
On July 23 2016 06:49 Poopi wrote: I have stopped playing for a few weeks, I don't know what are the new OP decks for f2p near legendary arena after the new cards/updates. I dropped to 2.8k, but I got a lumberjack. What decks can I use to get back to 3k+ with princess and lumberjack available (not necessarily using one, but I don't have other legs)? Thanks
Fast hog rider decks are fucking unstoppable right now with zero fucking counters in the game. You can just 1a2a3a with that shit into 5k.
On July 23 2016 06:49 Poopi wrote: I have stopped playing for a few weeks, I don't know what are the new OP decks for f2p near legendary arena after the new cards/updates. I dropped to 2.8k, but I got a lumberjack. What decks can I use to get back to 3k+ with princess and lumberjack available (not necessarily using one, but I don't have other legs)? Thanks
Fast hog rider decks are fucking unstoppable right now with zero fucking counters in the game. You can just 1a2a3a with that shit into 5k.
not really
the most dominant decks at that level mostly involve triple legendary (payfecta) + arbitrary win condition. RG, hog, sparky, lavahound, you name it
musketeer and valk are still great alternatives to payfecta though, (and particularly with trifecta because hog pushes the valk. the musketeer not so much)
Twice in two games, my opponent drops a pump 0.4 seconds into the game and I get the single hand out of the following deck that can't punish this shit:
I had 4 of the bottom 5 with the remaining as the next card.
EDIT: Remainder of the games are:
1- People who play with 5 more elixir than I do (at least that's the only explanation I can get for a person with 4.5 average elixir cost cycling as fast as I do with 3.3) 2- People who play with decks that can only win against mine 3- People who play gimmick decks 4- People who play bullshit but get away with it because I can't punish them within 15 seconds because I get the only distribution that prevents me to do that.
if your opponent has 1 elixir (and realistically 2-3) then just drop valk/musket one lane and then when he starves himself to counter it drop something else in the other gg
I don't understand how anyone can be mad if you have an opponnent who is stupid enough to pop an elixir collector at 0s before building up first
you literally can counter it with any card and any deck by abusing their elixir starving
On July 27 2016 04:57 BrTarolg wrote: if your opponent has 1 elixir (and realistically 2-3) then just drop valk/musket one lane and then when he starves himself to counter it drop something else in the other gg
I don't understand how anyone can be mad if you have an opponnent who is stupid enough to pop an elixir collector at 0s before building up first
you literally can counter it with any card and any deck by abusing their elixir starving
you could even just fireball it if you wanted to
They did build up into 10 before putting down their pumps and I had nothing to punish them. In both games. I have no idea how much of a luck is needed to put down a pump at 10 and get away with it, against a hog goblins rush deck of all decks.
On July 27 2016 04:57 BrTarolg wrote: if your opponent has 1 elixir (and realistically 2-3) then just drop valk/musket one lane and then when he starves himself to counter it drop something else in the other gg
I don't understand how anyone can be mad if you have an opponnent who is stupid enough to pop an elixir collector at 0s before building up first
you literally can counter it with any card and any deck by abusing their elixir starving
you could even just fireball it if you wanted to
They did build up into 10 before putting down their pumps and I had nothing to punish them. In both games. I have no idea how much of a luck is needed to put down a pump at 10 and get away with it, against a hog goblins rush deck of all decks.
this is a COMPLETELY different situation
waiting and placing a pump at 10 is a very legitimate strategy, especially if you have supporting defense "kill" cards in your hand which can handle pretty much anything (good example is cannon + zap or something)
On July 27 2016 04:57 BrTarolg wrote: if your opponent has 1 elixir (and realistically 2-3) then just drop valk/musket one lane and then when he starves himself to counter it drop something else in the other gg
I don't understand how anyone can be mad if you have an opponnent who is stupid enough to pop an elixir collector at 0s before building up first
you literally can counter it with any card and any deck by abusing their elixir starving
you could even just fireball it if you wanted to
They did build up into 10 before putting down their pumps and I had nothing to punish them. In both games. I have no idea how much of a luck is needed to put down a pump at 10 and get away with it, against a hog goblins rush deck of all decks.
this is a COMPLETELY different situation
waiting and placing a pump at 10 is a very legitimate strategy, especially if you have supporting defense "kill" cards in your hand which can handle pretty much anything (good example is cannon + zap or something)
I'm not qqing about the strategy being illegitimate or just a gimmick, I'm qqing about the fact that I had the worst possible starting hand to punish that shit.
If I had hog + any four of zap, fireball, goblins, spear goblins, musketeers, barbs in my starting hand + next card, he wouldn't get away that easily and I wouldn't be qq'ing this hard. I would just take a crown tower until the pump produced its first elixir or get shut down trying to do that, just like what I would do to a guy who just placed a pekka right at 10 elixir: I took down the crown tower on the opposite side before his pekka reached the bridge.
People can easily defend vs hog when they drop elixir pump at 10 though. Even when you have a perfect hand. Cannon + 1 of (zap/arrows/spear goblins) or in the worst case barbarians do the trick. Hog can hit tower max 2 times if you don't have the cannon. Perfect defense if you got the cannon.
You can only really punish a pump if the guy who plays it runs a bad deck or plays it when he shouldn't. On other news: I think they buffed the legendary drop from magical and super magical chest? I got Sparky/LavaHound/The Log in the past month, while I got 0 legendaries in the first 3-4 months of playing.
Pretty happy about the Sparky. Stupid card but gets you into legendary arena. Hoping to get Princess in shop soon, I saved up 36k atm.
The Log needs a buff I think? I tried to play with it instead of arrows but dropped to 2.7k trophies over a course of many fights. I changed back to arrows and went on a 10 win streak back to 3k trophies so I don't think it is a coincidence.
Oh and the reason why I think they buffed legendary cards drop is that I see A LOT of people with multiple legendaries around 2.8k - 3.1k, occasionally you see the hog trifecta but most of the time it is 1-3 legendaries, some are even on lvl 2.
On July 29 2016 22:43 BoesFX wrote: So what deck is best to compliment Sparky?
I currently run this deck: Sparky lvl 1 RG lvl 10 Arrows lvl 9 Spear goblins lvl 9 Zap lvl 9 Elixir Pump lvl 7 Barbarians lvl 10 Cannon lvl 9
As all decks it works better if you have elixir advantage over your enemy and you know what he will use to defend vs your RG/Sparky.
Opener is almost always try to get pump out as fast as possible. My fav opener to least fav opener: 1) pump 2) spear goblins into pump 3) spear goblins into defending with cannon/spells into pump 4) RG slowpush that results in me getting to 1) and not showing sparky.
The easiest trick with Sparky is to hide it till they drop something big and you can defend that thing with sparky and get a counterpush going with enough mana left to use spark/arrows and even spear goblins to defend your RG/Sparky.
But there are games you can't use your combo and need to try and win it with RG alone and try to tie. But then there are hames you can just throw down Sparky and RG right before it and laugh your way to the bank. It really depends on what trophy level you play. On a lower level people don't understand how to defend vs Sparky and just get blown up.
Lava Hound is fucking bonkers broken right now. When it dies, it fucking spawns literally a minion horde, which costs 5 elixir by itself and doesn't even make it all the way to enemy crown tower anyway, so a 3000 hp air unit that targets buildings has a marginal cost of... 2? When you let it stick, it kills a crown tower without spawning its minion horde, and its minion horde fucking kills another crown tower, because why the fuck shouldn't it.
On July 29 2016 22:43 BoesFX wrote: So what deck is best to compliment Sparky?
But yeah, just play enough games with that setup and you will see 3.1k trophies is obtainable without too much skill/effort. In the start I used that deck and decided I should be the one putting on the pressure with dropping Sparky/RG combo as soon as it became available but that isn't true. It might get you to 2.9k trophies but after that people also have quality decks and a clue on how to defend properly. If you really want to sit in legendary arena and its rewards you need to use a bit more "tricks" to get there. Play a bit smarter than that and it is doable with the right lvl of cards and player lvl 9.
Pretty sure you can do better than 3.1k if you play perfectly. I still make a lot of mistakes. But I am happy around 3k-3.1k as it gives maximum rewards.
atm I don't know what is the easiest way for me to improve cardwise. Get the queen? Get the miner? Level up other troops? Use other troops? If somebody knows let me know .
On July 29 2016 22:43 BoesFX wrote: So what deck is best to compliment Sparky?
I currently run this deck: Sparky lvl 1 RG lvl 10 Arrows lvl 9 Spear goblins lvl 9 Zap lvl 9 Elixir Pump lvl 7 Barbarians lvl 10 Cannon lvl 9
As all decks it works better if you have elixir advantage over your enemy and you know what he will use to defend vs your RG/Sparky.
Opener is almost always try to get pump out as fast as possible. My fav opener to least fav opener: 1) pump 2) spear goblins into pump 3) spear goblins into defending with cannon/spells into pump 4) RG slowpush that results in me getting to 1) and not showing sparky.
The easiest trick with Sparky is to hide it till they drop something big and you can defend that thing with sparky and get a counterpush going with enough mana left to use spark/arrows and even spear goblins to defend your RG/Sparky.
But there are games you can't use your combo and need to try and win it with RG alone and try to tie. But then there are hames you can just throw down Sparky and RG right before it and laugh your way to the bank. It really depends on what trophy level you play. On a lower level people don't understand how to defend vs Sparky and just get blown up.
Royal Giant is the main component that I don't have. I guess I better learn about other deck than mindless slowpush that I have, to go to Arena 7 first. A bit of waste that I won't utilize for a while the early Sparky that I got.
On July 29 2016 22:43 BoesFX wrote: So what deck is best to compliment Sparky?
I currently run this deck: Sparky lvl 1 RG lvl 10 Arrows lvl 9 Spear goblins lvl 9 Zap lvl 9 Elixir Pump lvl 7 Barbarians lvl 10 Cannon lvl 9
As all decks it works better if you have elixir advantage over your enemy and you know what he will use to defend vs your RG/Sparky.
Opener is almost always try to get pump out as fast as possible. My fav opener to least fav opener: 1) pump 2) spear goblins into pump 3) spear goblins into defending with cannon/spells into pump 4) RG slowpush that results in me getting to 1) and not showing sparky.
The easiest trick with Sparky is to hide it till they drop something big and you can defend that thing with sparky and get a counterpush going with enough mana left to use spark/arrows and even spear goblins to defend your RG/Sparky.
But there are games you can't use your combo and need to try and win it with RG alone and try to tie. But then there are hames you can just throw down Sparky and RG right before it and laugh your way to the bank. It really depends on what trophy level you play. On a lower level people don't understand how to defend vs Sparky and just get blown up.
Royal Giant is the main component that I don't have. I guess I better learn about other deck than mindless slowpush that I have, to go to Arena 7 first. A bit of waste that I won't utilize for a while the early Sparky that I got.
On July 29 2016 22:43 BoesFX wrote: So what deck is best to compliment Sparky?
I currently run this deck: Sparky lvl 1 RG lvl 10 Arrows lvl 9 Spear goblins lvl 9 Zap lvl 9 Elixir Pump lvl 7 Barbarians lvl 10 Cannon lvl 9
As all decks it works better if you have elixir advantage over your enemy and you know what he will use to defend vs your RG/Sparky.
Opener is almost always try to get pump out as fast as possible. My fav opener to least fav opener: 1) pump 2) spear goblins into pump 3) spear goblins into defending with cannon/spells into pump 4) RG slowpush that results in me getting to 1) and not showing sparky.
The easiest trick with Sparky is to hide it till they drop something big and you can defend that thing with sparky and get a counterpush going with enough mana left to use spark/arrows and even spear goblins to defend your RG/Sparky.
But there are games you can't use your combo and need to try and win it with RG alone and try to tie. But then there are hames you can just throw down Sparky and RG right before it and laugh your way to the bank. It really depends on what trophy level you play. On a lower level people don't understand how to defend vs Sparky and just get blown up.
Royal Giant is the main component that I don't have. I guess I better learn about other deck than mindless slowpush that I have, to go to Arena 7 first. A bit of waste that I won't utilize for a while the early Sparky that I got.
On July 29 2016 23:12 Djagulingu wrote:
On July 29 2016 22:43 BoesFX wrote: So what deck is best to compliment Sparky?
Wizard + any 6 cards.
Tempting, but half-assed Sparky deck did bring me up to Arena 7 until it brought me back where I belong.
Main deck (the mindless slowpush one) that I used (1800):
Arrow (Level 8) Bomber (Level 7) Spear Goblin (Level 7) Musketeer (Level 6) Giant (Level 6) Mini PEKKA (Level 5) Prince (Level 3) Witch (Level 2)
You can learn trifecta, which means hog, musketeer, valkyrie + 5 other random cards. This brought me up 400 trophies in a week or something.
That's the thing. I previously kept trying trifecta and dropping down until I had to bring it up again with my main deck. The cycle kept continuing until I got an early Sparky. Who can resist the temptation?
In the end, maybe I should keep trying that trifecta.
On July 29 2016 22:43 BoesFX wrote: So what deck is best to compliment Sparky?
I currently run this deck: Sparky lvl 1 RG lvl 10 Arrows lvl 9 Spear goblins lvl 9 Zap lvl 9 Elixir Pump lvl 7 Barbarians lvl 10 Cannon lvl 9
As all decks it works better if you have elixir advantage over your enemy and you know what he will use to defend vs your RG/Sparky.
Opener is almost always try to get pump out as fast as possible. My fav opener to least fav opener: 1) pump 2) spear goblins into pump 3) spear goblins into defending with cannon/spells into pump 4) RG slowpush that results in me getting to 1) and not showing sparky.
The easiest trick with Sparky is to hide it till they drop something big and you can defend that thing with sparky and get a counterpush going with enough mana left to use spark/arrows and even spear goblins to defend your RG/Sparky.
But there are games you can't use your combo and need to try and win it with RG alone and try to tie. But then there are hames you can just throw down Sparky and RG right before it and laugh your way to the bank. It really depends on what trophy level you play. On a lower level people don't understand how to defend vs Sparky and just get blown up.
Royal Giant is the main component that I don't have. I guess I better learn about other deck than mindless slowpush that I have, to go to Arena 7 first. A bit of waste that I won't utilize for a while the early Sparky that I got.
You can use the normal giant just as well. A lot of people use that deck even in legendary. The decklist changes from person to person. Some use the stab goblins and fire spirits (they kill air) etcetc. I like my decklist with the 2 spells and spear goblins.
On July 27 2016 04:57 BrTarolg wrote: if your opponent has 1 elixir (and realistically 2-3) then just drop valk/musket one lane and then when he starves himself to counter it drop something else in the other gg
I don't understand how anyone can be mad if you have an opponnent who is stupid enough to pop an elixir collector at 0s before building up first
you literally can counter it with any card and any deck by abusing their elixir starving
you could even just fireball it if you wanted to
They did build up into 10 before putting down their pumps and I had nothing to punish them. In both games. I have no idea how much of a luck is needed to put down a pump at 10 and get away with it, against a hog goblins rush deck of all decks.
this is a COMPLETELY different situation
waiting and placing a pump at 10 is a very legitimate strategy, especially if you have supporting defense "kill" cards in your hand which can handle pretty much anything (good example is cannon + zap or something)
I'm not qqing about the strategy being illegitimate or just a gimmick, I'm qqing about the fact that I had the worst possible starting hand to punish that shit.
If I had hog + any four of zap, fireball, goblins, spear goblins, musketeers, barbs in my starting hand + next card, he wouldn't get away that easily and I wouldn't be qq'ing this hard. I would just take a crown tower until the pump produced its first elixir or get shut down trying to do that, just like what I would do to a guy who just placed a pekka right at 10 elixir: I took down the crown tower on the opposite side before his pekka reached the bridge.
EDIT: I JUST REACHED 1850 WOO HOO
the trick is to deckbuild to avoid such encounters so that at least 5 cards are somewhat playable in an opening hand (and thus, throughout the game)
famous top players talk about this a lot, i believe pompeyo talked about how his worst possible hands would just end up cycling a miner and guessing for positioning anyway, which isn't even that bad
On July 30 2016 05:54 Djagulingu wrote: I'm seeing a metric fuckton of Giant-Sparky-Wizard (aka GSW) in Arena 6 right now. And it's so effective.
Arena 6 with a sparky is not what I'd call efficiency...
And when I use a miner deck I don't cycle it (the miner) anymore before seeing if my opp as a pump. Imo it's a mistake to drop miner, versatility doesnt mean u should drop it anytime. Furthermore I saw Yarn dropping a mini p first when having a bad starting hand so now I do it too :D (even before miner as I really like to save him until I know what I play against).
shit, miner in shop, but i already spent money on an ice wizard (got princess in chest). dont know if i want to spend money, i already accomplished my goal of hitting legendary arena and staying in, so even tho a miner would make me a god dunno if i wanna shell out the cold hard cash.
FIRST WORLD PROBLEMS
miner needs a nerf tho, they should undo that damage buff, that was back when ppl didnt know all the ridiculous combo setups the miner had plus utility of being able to kill princess, hit the pump, and do rocket damage unmolested on a tower
any legendary card (cept log and lumberjack which still seem underpowered) will get u into legendary so keep playing everyday and the RNG gods will smile upon you someday. for sparky i find the dirtiest trick you can do is pretend you dont have one. then when theyve committed to a big push against you, drop it in the back for the ultimate defense (after youve baited out a zap). the sparky will stomp pwn the enemy push, and once it does, throw a RG or giant in front, and fire spirits/ice wiz/princess/wiz to massacre swarm troops, and AUTO WIN. other sparky players that have given me trouble are ones that use miner too, cause now its a double threat. you have to stop the sparky, but meanwhile miner is doing rocket damage in the back. in much the same way, RG sparky is good combo, despite what reddit says about how easy it is to deal with sparky, cause even if you kill sparky, the RG has done a shit ton of damage to your tower
the best way to stop sparky other than zap and swarm troops is to push the other lane, so sparky player has to commit elixer on other lane to respond, and cant get a big push going on his lane. that's why pretending not to have a sparky and waiting for opponent to do a big push vs you is an effective trick, which i fall for all the time. still sparky is a stupid all in gimmick card that i hate losing to, but when i saw it in the shop i did not waste cold hard cash on it. fuck sparky
On August 19 2016 07:31 Souma wrote: I got a Princess from a Magical Chest f yeah. She's carrying me.
I'm Lvl. 8 f2p and at 2794 rating now. Playing against Lvl. 10s and barely scrapping up wins with my underleveled deck.
Bro a legendary should get you into legendary arena so good luck to you. The underleveled deck only really starts to show when you put cards that should counter things but don't, but commons and rares get better over time. This is one of the few free to play games I actually like because you have a chance if you play really good and watch how your opponent plays and counter their next move. Sadly for me I have never gotten a legendary =( and i have gotten two super big magical chest.
After watching the last Super Magical Cup played yesterday, balance seems okay. There was lots of variety in the top 8. I thought Lumberjack was going to be OP but in this tournament it wasn't. However, the top 2 finishers made Giant Bowler look way too strong, and thinking back, I wonder how some people made it to the top 8 without it. I think I only counted three Giant Bowler decks. But they didn't show all the matches.
Got highest trophies of almost 3400 before the RG nerf with ice wiz, princess, canon, gob, minion, rg, min pek, zap.
Then the nerf happened. haven't dropped out of legendary but the nerf was dumb. RG wasn't OP at all. FURNACE was a hard counter. like literally just drop a furnace and the RG uselessly targets it and does zero damage to tower. And miner/furnace was already a good deck to begin with.
Not to mention barbs, ferno tower, min pekka, ice wizard, and many other ways to completely neutralize RG. now the RG is basically a worthless card, i'm only winning cause my guy is level 11. supercell way overnerfed it, meanwhile lumberjack is now a GOD OF DESTRUCTION and miner is still too good. neither legendary which i have.
played in first tourney and it was a lot of fun. for the most part, stomped all the shitty sparky users, but occasionally i'd lose. now i know how idra feels about carriers. fuck sparky. still a stupid card, and when ppl do win with it, it isn't because of good play, its because the card is idiotic.
I quit playing maybe a month ago because the gold cost of upgrading the cards is ridiculous. It is a +1 week grind to upgrade 1 card from lvl 9 to 10 and you need to upgrade 8 of those. So making multiple competitive decks (+3k rating) takes months. Which just forces you to play the same deck over and over and over.
But in reply to this:
On August 31 2016 17:54 fishjie wrote: played in first tourney and it was a lot of fun. for the most part, stomped all the shitty sparky users, but occasionally i'd lose. now i know how idra feels about carriers. fuck sparky. still a stupid card, and when ppl do win with it, it isn't because of good play, its because the card is idiotic.
Sparky and log were the legendaries I got 2ish months back. The card is really stupid but you can't blame the players for using it. I would also have preferred to get the payfecta legendaries (ice wiz, queen and miner) but I didn't and got sparky and "was forced" to use him for over a month. The card is stupid and it requires no skill but I preferred playing that card over playing hogfecta for the 5th month in a row.
The legendary I got right before I quit was the lava hound, but like I said in the start, I am not farming gold for 2 months to make a competitive deck around it. I could do it, play in 2.8k for funzies but meh... cba.
Enjoyed playing Clash Royale for 6 months. But the repetitiveness due to slow progression killed it for me.
The competition varies. Grand Challenge and normal Challenge seem to have the same skill level and it's just luck of the draw at times. My opponents generally range from 3K rating to a bit above 4K. On average I'd say the competition is tougher than normal matchmaking, except there are level caps on units/castle so that helps me out a lot since I'm thoroughly outleveled in normal.
I replaced Arrows with Fireball because I was getting owned by barbarians and three musketeers. I replaced zap with Ice Spirit since I can pretty much use them for the same things, but Ice Spirit is lower elixir and also helps more against Giants/Royal Giant/Pekka/Hog Rider/Mini Pekka/Infernal Tower.
I just tried out the Ice Wiz and it doesn't fit well with my build. I tried replacing Miner with it, but I kinda need the miner to pressure elixirs and to do fast counter attacks. I tried replacing Ice Spirit with it, but Ice Spirit is just way more efficient and helps me against Infernal Towers. =/
Grats on Miner though! Took me a couple days to get used to playing it, but now I'm okayish.
I can't play since 2 months because I can't gain access to my gmail account linked to my Clash Royale profile... However I'm happy I can't play because it still seems to be an effin' chore reading some posts. Since I already made legendary arena the game is over as f2p so I can accept quitting.
I second the praise of challenges. My deck is pretty much tournament level and it's great having a mode that both gives good rewards and puts you on an even playing field. I've been pretty much abandoning the regular matchmaking and exclusively playing challenges and it's been much more enjoyable. You come across a deck that hard counters yours at times but on the whole your skill is the primary factor on how well you do.
I'm starting a clan for Starcraft fans. We're active players. Some are free to play, some pay to play but always very friendly and mature. Donations are fulfilled to the best of our abilities. Join and post some replays and we'll help you get better. Thanks! Clan Tag: #JGCU2RG
The RG nerf made RG literally worthless unit so I swithced up to a mortar deck I found on reddit made by woody: Tombstone, Minion horde, Mortar, Miner, Princess, Ice wiz, Zap, Min pek
At first I dropped lots of trophies back down to 3k, but then after some practice and getting zap to 11 I am now at 3530 trophies, highest ive ever been. The deck is also really good in challenge mode cause of all the caps. The popular meta deck: giant, mega minion (i call it megan), musk, poison, bowler gives me a lot of problems, but other than that I can usually get five wins, highest was ten.
Its a lot of fun, fits my playstyle of slow steady chip damage (RIP RG you will be missed) with three sources of damage: miner, princess, mortar.
but lots of other combos exist: miner + ice wiz and skellies from tombstone miner + horde if they wasted arrow on princess throwing down a mortar to make a double threat with the left over troops from my defense + a miner. the idea is if you make a bunch of good trades they can't possibly respond to all the threats. lots of fun. nowhere near as good as woody but im having fun again, which i stopped having fun after they murdered RG. but on the flip side, with RG sucking, mortar is really underrated right now
Nope, but the guy who invented the deck Woody, plays lots of mortar decks. I believe he won the supercell SMC tourney among other things. He is really good. I've found great success with it, struggle with giant poison decks sometime. The other good thing about it is no one expects a mortar anymore, don't know how to fight it, often I get very easy wins as well. So it works for me in normal mode and challenge mode
Anyone still plays? I'm currently sitting at 2500 trophies range. Game is getting a bit nicer once they did some buffs and nerfs and introduced new cards + challenges.
Currently running Golem deck and it's been going nice. The only deck that I find frustrating to play against is Lava/InfernalDragon deck, jeez, I suffer a lot without Inferno Tower.
Haven't played much this week but was playing quite a bit before. I'm at 4K trophies at the moment, but I prefer playing Challenges since I don't have to worry about being thoroughly outleveled.
While I do love that they are balancing the game and introducing new cards, it just takes way too much effort to level up new decks. At least in games like League, you don't have to level up new champions...
I'm still playing. In the 3200 range. The Poison/Giant nerf set me back heaps as all my donations/gold was going into upgrading that particular style. If there's one complaint I have about this game it's how difficult it is to switch decks and maintain your position. Makes developer involvement much more difficult to adjust to.
Did a major switch to a 3 Muskies deck. It gets wrecked by certain cards (Fireball leveled higher than your Muskies is gg, Lightning is a strong counter too) but it's a fun deck with a ton of nuance and possibilities for outplays. Decklist is: 3 Muskies Zap Rocket Ice Wiz Cannon Frost Golem Skeleton Army Elixir Collector
You basically alternate between defending and doing split pushes with Muskies, Frost Golem and Skelly Army. If at any point you do significant damage to a tower you defend and lob rockets to win. If you're at a 1-1 stalemate dropping a well timed Muskies between the live and dead tower almost guarantees 300-500 damage on the remaining tower and is an easy win if they don't have a counter in the next few seconds. If you don't quite finish it off, defend/rocket. Most of my wins end up 1-0 or 2-1.
I got to 4k finally with woodys mortar mauler deck. still haven't won a goddamn challenge tho. i hit this mental block at 10 wins, and tend to lose 2-3 in a row afterward. lol. for the double elixer challenge i was rolling with miner furnace deck. carried fireball just so i could smash those fucking 3 musketeers
i hate 3 musketeers. such a dumb card. i lose to it hard because most my decks don't carry a fireball. but when i do...... so satisfying to watch them burn
I'm so mad at this game sometimes. Everytime I get close to 3000 (like 2989 yesterday) I go on a massive losing streak and drop to 2800 or something like that. Tried changing decks a bit and it didn't help. Also got Magical Chest and opened jack shit >.<
I need to run some good deck, playing golem against inferno tower is a pain.
Golem is OP and Inferno Tower is also stupid. Decided not to do any ranked until they nerf Golem at least. Been doing Challenges and running a stupid build and winning:
I usually hover around ~3800, keep dropping down whenever I reach 4k.. Current deck : Barbarian Hut Princess Bowler (great vs barbarians, 3musketeers, hogrider and more) Giant Goblins Mega Minion Musketeer Zap
As for the Golem, I don't really understand whats the problem with it, it's always been strong, but counterable. As for the Inferno Tower, I agree. It's a ridiculously stupid card, however most of the time I come with a large army and Zap the Inferno tower before it supercharges on my Giant. Giant + Musketeer easily break the inferno then.
Had a run towards 3k, got destroyed by every deck running log and now I'm back to below 2700. It actually feels harder in 2700 than a few hundred above. Loads of ridiculously leveled cheesy decks at lower games. Lvl 8 giants, lvl 9 hogs, lvl 11 stuff coupled with rage and freeze and other stuff that makes overleveled stuff double the strong.
Also, how do you play against a smart log user? I guess I could go air deck, but anything else seems to get wrecked by the combination of knockback and AoE.
Haven't seen that many golem decks and most of them have been easily handled. Is there something that suddenly makes them tick in legendary arena?
Try to minimize the units that instantly die from the log in your deck, you don't necessarily need air to counter the log. Also, once you know you're playing against the log, try to bait it when you're going to push for an assault before dropping the vulnerable units. For example : If you're going to push with a giant (from the back), lure the log at the start of your attack (a Princess, or goblins, or whatever you have in your deck). Once the log is on it's way, you can start the full assault with your other vulnerable units. He won't be able to cycle quick enough to drop another log during your assault.
On November 24 2016 03:20 WonnaPlay wrote: Try to minimize the units that instantly die from the log in your deck, you don't necessarily need air to counter the log. Also, once you know you're playing against the log, try to bait it when you're going to push for an assault before dropping the vulnerable units. For example : If you're going to push with a giant (from the back), lure the log at the start of your attack (a Princess, or goblins, or whatever you have in your deck). Once the log is on it's way, you can start the full assault with your other vulnerable units. He won't be able to cycle quick enough to drop another log during your assault.
Yeah, surely you can try to do the obvious stuff. It's just feels like at best you're getting a bad trade (princess leaves you 1 elixir down and log hitting your tower at best) and then very limited time frame to push if your opponent decides to give you the opening. Considering the opponent is probably one king level ahead and not necessarily a total idiot, it gets very tricky to do well consistently.
Even when your units are tanky enough to take the log, the knockback combined with whatever else your opponent throws at you is more than enough damage to dull your attack.
All this for a two elixir spell that's really difficult to use ineffectively.
On November 23 2016 18:11 Bacillus wrote: Had a run towards 3k, got destroyed by every deck running log and now I'm back to below 2700. It actually feels harder in 2700 than a few hundred above. Loads of ridiculously leveled cheesy decks at lower games. Lvl 8 giants, lvl 9 hogs, lvl 11 stuff coupled with rage and freeze and other stuff that makes overleveled stuff double the strong.
I dunno. This feels like the entire game for me. I've been playing against decks that are higher levelled than me since the day I started. It just means you're doing well. Just focus on levelling up and ignore it when some dickback emotes when they run over you with an overlevelled piece of garbage.
On November 23 2016 18:11 Bacillus wrote: Had a run towards 3k, got destroyed by every deck running log and now I'm back to below 2700. It actually feels harder in 2700 than a few hundred above. Loads of ridiculously leveled cheesy decks at lower games. Lvl 8 giants, lvl 9 hogs, lvl 11 stuff coupled with rage and freeze and other stuff that makes overleveled stuff double the strong.
I dunno. This feels like the entire game for me. I've been playing against decks that are higher levelled than me since the day I started. It just means you're doing well. Just focus on levelling up and ignore it when some dickback emotes when they run over you with an overlevelled piece of garbage.
Yeah, that's roughly how it goes. However, somewhere in 2900 it started feeling like the other people even tried to play reasonable decks and made actual attempts to outplay me. Maybe I just played a deck that hit a lucky spot in the meta for a moment or something, but now I seem to be back on the sea of the usual less exciting games.
As someone who hates to overthink and managed to get to 3k, my only advice is to stick to one deck and take it easy. Maybe learn some techniques from other people. Hell, I even managed to get to 3k even with A0 units although it took some time.
Just got to legendary arena with kind of a low elixir chip damage deck.
Lvl 9 towers
Zap 10 Minions 10 Cannon 10 Mini PEKKA 7 Musketeer 7 Fireball 7 Miner 2 Princess 1
Probably some smarter ways to do stuff, but I really enjoyed the ability to keep enemy busy while being able to pressure both towers as I please. As mentioned, smart use of log is kind of pain and high level spawner decks were tricky without any heavy push. Finding lvl 2 miner was the thing that made the difference and helped chipping away those beefy lvl 10 towers.
First attempt at 2970 was stopped by someone playing loads of lvl 5 epics and a lvl 12 royal giant. The 2nd one was against a lvl 8 guy whose paper towers were easily destroyed.
Now, I'd really really like to have my ice wizard and maybe even a lumberjack or some other interesting thingy. Elite barbs seem interesting too, but not sure how you're going to play a whopping 6 elixir unit like that.
On November 24 2016 03:20 WonnaPlay wrote: Try to minimize the units that instantly die from the log in your deck, you don't necessarily need air to counter the log. Also, once you know you're playing against the log, try to bait it when you're going to push for an assault before dropping the vulnerable units. For example : If you're going to push with a giant (from the back), lure the log at the start of your attack (a Princess, or goblins, or whatever you have in your deck). Once the log is on it's way, you can start the full assault with your other vulnerable units. He won't be able to cycle quick enough to drop another log during your assault.
Yeah, surely you can try to do the obvious stuff. It's just feels like at best you're getting a bad trade (princess leaves you 1 elixir down and log hitting your tower at best) and then very limited time frame to push if your opponent decides to give you the opening. Considering the opponent is probably one king level ahead and not necessarily a total idiot, it gets very tricky to do well consistently.
Even when your units are tanky enough to take the log, the knockback combined with whatever else your opponent throws at you is more than enough damage to dull your attack.
All this for a two elixir spell that's really difficult to use ineffectively.
Well yes, it's a strong card. But doing all the obvious stuff just a little bit better than your opponent is basically all this game is about.
On November 24 2016 03:20 WonnaPlay wrote: Try to minimize the units that instantly die from the log in your deck, you don't necessarily need air to counter the log. Also, once you know you're playing against the log, try to bait it when you're going to push for an assault before dropping the vulnerable units. For example : If you're going to push with a giant (from the back), lure the log at the start of your attack (a Princess, or goblins, or whatever you have in your deck). Once the log is on it's way, you can start the full assault with your other vulnerable units. He won't be able to cycle quick enough to drop another log during your assault.
Yeah, surely you can try to do the obvious stuff. It's just feels like at best you're getting a bad trade (princess leaves you 1 elixir down and log hitting your tower at best) and then very limited time frame to push if your opponent decides to give you the opening. Considering the opponent is probably one king level ahead and not necessarily a total idiot, it gets very tricky to do well consistently.
Even when your units are tanky enough to take the log, the knockback combined with whatever else your opponent throws at you is more than enough damage to dull your attack.
All this for a two elixir spell that's really difficult to use ineffectively.
Well yes, it's a strong card. But doing all the obvious stuff just a little bit better than your opponent is basically all this game is about.
Yeah. Just to be clear, I didn't mean to be rude in any possible way. Had a little long week and didn't spend enough time thinking the right way to form the response
Usually I can kind of figure out how to abuse the weaknesses of a card or how to play against it. However, with log it feels extremely tricky. It's just so flexible when it comes to ground units. Casting it at almost anything gives decent value and the potential goes way up from there depending on what's necessary. It's a little like zap, but more damage and more useful effect both in offense and especially on bigger units. I'm not sure where people get valid statistics, but I've seen claims that it's in vast majority of higher tier decks at the moment.
But yeah, I just hope I can get to try it sometime soonish. Maybe there's something in it I'm not seeing right now.
Has anyone figured out an efficient counter to these graveyard decks with giants and freezes and stuff? It's pretty tricky to not lose towers to that. Minions + zap works if you're able to have both at the right time, but holding 2 cards just to counter the push is kinda hurting possibilities to do anything else.
I guess I can go all innish push on the other side if I see the combo coming in time, but I'd really like to have some flexible options whenever possible. I'm thinking of a poison deck right now, but other than that I don't know. Maybe valk can tank the skellies long enough to counter the freeze?
Blind deck challenge is actually pretty interesting. At least it still is after playing 2 series of it, makes games interesting unless you get HARD countered by the oponnent's deck.
Oh and I wish I had a graveyard :< That would open up new deck possibilities for me... so far I have to play with Golem Beatdown cause it seems succesfull to me.
Is there some bug in the game that makes the UIs load up slower for some than for others?
I've experienced a few times situation where I'm getting 5+ elixir worth of stuff thrown at me before I even have my UI on the screen. It's not exactly pleasant to have hog rider + goblins by your tower in random deck challenge before you can even physically start playing.
Edit: Looking at the replay, it looks like my client didn't load up to the game in time. The opponent had all the time in the world to look at the deck and figure out the best combo.
Edit2: Yeah, looks like some people are somehow skipping the intro part once the game is loaded and arena is visible. In random deck games the intro is pretty damn long and you'll usually start somewhere at 8 elixir or so.
In first rep the enemy is already activating cards at 5 elixir or so while I get my UI at 8. In the next game both me and my opponent sit neatly steady until the UI is loaded and both of us are at 8.
On December 03 2016 19:34 739 wrote: You always want to skip the into. The UI always loads slower when you play first game of the day.
Rest is all about Wi-Fi connection.
Yeah, I only now realize you can actually skip that one.
I feel kinda stupid now, but at the same time that's just godawful game design too. There's no way the game should be running on the background while there's slowly animated and unnecessarily flashy graphical overlays being played.
It's like in fighting games you could start kicking while the 1-2-3-FIGHT countdown is still going.
Anyone else hyped? Goblin gang and Executioner looks freakin awesome. Also new update will contain new Arena for 2600+ and Silver Chests will contain Rare card. Also possible new Gold Chest to be added to the game and Epic will cost 1000g instead of 2000g.
I'm kinda grateful for it in a way. I used almost the exact same trifecta deck the last seven(!!!) months. Now I'm finally switching because of ebarbs and lavahound. And I don't expect the meta to last too much longer... Just a small nerf and it will all change up again, right?
Yeah I'm really sick of Elite Barbs. Another one of those cards that takes little skill to use but insta wins the game if not responded to perfectly. Warps the whole meta.
On the whole I'm feeling pretty jaded at around 3900 trophies atm. Feels like my 6 months playing this game has been against people with higher levelled cards who either get thoroughly outplayed or roll over me. Then there are times when my deck is structured to beat my opponent or vice versa and about one in every 20 games I come up against someone who really knows what they're doing with an interesting deck and the game is fantastic. It's impossible to try something new without burning either gems or trophies because your cards are under levelled and a side effect of this is that balance patches can absolutely screw you.
On January 13 2017 09:16 Amarok wrote: Yeah I'm really sick of Elite Barbs. Another one of those cards that takes little skill to use but insta wins the game if not responded to perfectly. Warps the whole meta.
On the whole I'm feeling pretty jaded at around 3900 trophies atm. Feels like my 6 months playing this game has been against people with higher levelled cards who either get thoroughly outplayed or roll over me. Then there are times when my deck is structured to beat my opponent or vice versa and about one in every 20 games I come up against someone who really knows what they're doing with an interesting deck and the game is fantastic. It's impossible to try something new without burning either gems or trophies because your cards are under levelled and a side effect of this is that balance patches can absolutely screw you.
On January 13 2017 09:16 Amarok wrote: Yeah I'm really sick of Elite Barbs. Another one of those cards that takes little skill to use but insta wins the game if not responded to perfectly. Warps the whole meta.
On the whole I'm feeling pretty jaded at around 3900 trophies atm. Feels like my 6 months playing this game has been against people with higher levelled cards who either get thoroughly outplayed or roll over me. Then there are times when my deck is structured to beat my opponent or vice versa and about one in every 20 games I come up against someone who really knows what they're doing with an interesting deck and the game is fantastic. It's impossible to try something new without burning either gems or trophies because your cards are under levelled and a side effect of this is that balance patches can absolutely screw you.
And don't get me started on the emotes.
What's wrong with the emotes?
They're infuriating. Some clown with 2 levels higher cards spams cry/laugh after overpowering you with a deck you never stood a chance against. It's enough to nearly put my phone through a wall. I know you can ignore them but with games lasting 3 minutes I often forget to do so at the beginning.
It's just a little BM on a phone game. I can't imagine getting worked up over that, though I agree the option to turn off emotes globally should be a feature.
Finally hit legendary arena. Not that I'm that proud since elite barbs carried me from 2300s. Tornado is so good especially vs miner/hog rider you suck them into your king tower and activate it for maximum salt.
They've taken so long to nerf them. Poison/Giant got smacked down far quicker than this and there have previously been regular balance patches targeting things far less oppressive than EBarbs. I hope they don't think they're actually fine.
On a semi related note my deck isn't performing as well as I'd like anymore and it's taking so long to re-tool it to something a bit better in this meta. Thinking of toughing it out until the next balance patch so as not to spend gold on a setup that will be irrelevant if they beat down EBarbs.
Started playing again "recently" with a new account since I lost the first one (the only card I really miss from this aka is the princess ), only managed to hit 2780 so far :/, it seems to be elite barb meta everywhere, which is kinda bad because they give a HUGE advantage when being higher levelled, or at least I feel like you benefit the most having higher lvl card than your opponent with this card...
I just got a legendary chest so hopefully it's the princess :D.
Ebarbs just go nerfed. Executioner seems OP as hell at this point as it totally rapes LavaLoon decks. Zap bait decks seems to be meta as well as Giant/Executioner/GY decks.
I'm still running Golem/GY beatdown deck and although I'm struggling a bit I still sit in 4k-4,1k trophy range. Going to upgrade my Knight to lvl12 by the end of next week as well as I'm going to have lvl6 Golem.
Hoping to get some Executioners from Clan Chest since I've unlocked him from a free chest today. Lvl3 would be useful already and I'll try to switch GY for Executioner to see how it works behind a Golem.
I don't find the executioner that OP. Maybe they're just not that good against what I'm running. Tbf a friend posted a replay where he 3 crowned a guy in under a minute with the executioner just one shotting the swarms that were put in front of him.
I've tweaked my 3 muskies deck and it's feeling much more effective. Finally gave up on Elixir Collector and removed Frost Golem for Giant and Ice Spirit. Feels much more balanced, fewer insta losses because my Collector was able to be punished with strong offensive, defensive and chip options. EBarbs feel in a much better place atm, still strong but not obscenely broken, no idea why they couldn't have been balanced like that earlier. Not a fan of the zap nerf, makes cheap flood decks extremely strong if you're not built to counter them and I don't like the way it interacts with Barrel.
I'd really like to have log against all these flood decks. Seriously considering 40k investment if I see it for sale. Meanwhile I probably have to try to get my executioner to decent level and maybe experiment with the dart goblin. Also, overleveled goblin barrel doesn't get killed by zap. Feels really tricky to play against those. I think I've got my zap leveled soon, but it's another 20k I'd rather spend on some legendary.
Elite barbs are still pretty powerful in my opinion, it's a little tricky to justify running any other card if you need to fill that kind of role in your deck. I'd like to experiment with lumberjack a bit, but haven't got it yet.
I wonder if there are going to be seasons to limit card pool at some point. The pool is getting pretty big and a lot of the cards are not very viable anymore.
New cards, new legendaries, new Arena + new ranked leagues. New Challenges, updated UI. 2v2 mode incoming, several nerfs and buffs, possibility to spectate teammates via clan tab and other features.
Yeah this update is pretty good. I'm glad that rewards are scaling past 3k. It really felt like you were being pushed to pay if you wanted to progress past a certain point, the gold and card numbers needed to upgrade became ridiculous very quickly. Hopefully the season chests and higher win rewards will help. Draft chests are an amazing addition. Really good that all 4k+ players don't reset back to 4k at the end of a season too. Well done Supercell.
man everyone and his dog has log... and I don't have one.
Every day I play a lot of game and most of the time I lose I say to myself "I wish I have the log"
Sigh... Barely hanging on to hog mountain atm, and I'm sorely lacking controller legendaries. I have not found ewiz, log, icewiz. This is seriously a problem for me ...
On April 09 2017 17:55 evanthebouncy! wrote: man everyone and his dog has log... and I don't have one.
Every day I play a lot of game and most of the time I lose I say to myself "I wish I have the log"
Sigh... Barely hanging on to hog mountain atm, and I'm sorely lacking controller legendaries. I have not found ewiz, log, icewiz. This is seriously a problem for me ...
Having no Log is not that big of an issue. Fireball, Zap and Log are the 3 best aoe/clear spells and you only really need 2 in your deck as each have strengths/weaknesses. I'm 4.2k and I've never found log. Run a Lavaloon deck and Log will become much less scary.
Legendaries in general are overrated. They're often good cards but are never irreplaceable. Your overall deck synergy is more important.
Happy to help with some deck advice if you'd like.
On April 09 2017 17:55 evanthebouncy! wrote: man everyone and his dog has log... and I don't have one.
Every day I play a lot of game and most of the time I lose I say to myself "I wish I have the log"
Sigh... Barely hanging on to hog mountain atm, and I'm sorely lacking controller legendaries. I have not found ewiz, log, icewiz. This is seriously a problem for me ...
Having no Log is not that big of an issue. Fireball, Zap and Log are the 3 best aoe/clear spells and you only really need 2 in your deck as each have strengths/weaknesses. I'm 4.2k and I've never found log. Run a Lavaloon deck and Log will become much less scary.
Legendaries in general are overrated. They're often good cards but are never irreplaceable. Your overall deck synergy is more important.
Happy to help with some deck advice if you'd like.
What kind of decks can you run without legendaries? RG surely works with high level RG and furnace, but after that it gets tricky already. There may be some mortar/xbow stuff that works, but it's pretty hard to experiment properly with the high gold costs for upgrading. I'm not saying there aren't any good options, but it's very hard to find any and I'm not seeing them on ladder either.
Log definitely allows so much more flexibility on the deck building. There's only that much of skarmy, tombstone, gob horde and gob barrels you can go through without it.
I don't run any legandaries in my Golem Beatdown deck and I'm at 4.5k Icewiz is out of meta as for now. Bandit works nicely with some BattleRam decks. Princess is a need for Zap bait deck Sparky is meh Inferno Dragon is meh Lava Hound is okay and you build a deck around her Log is good but not a must have nowadays Lumberjack is sucky sucky Graveyard is good, so is Miner
Hmm, I gotta try that one. Most of the golem decks I've played against have been pretty underwhelming compared to the constant RG and lavaloon barrage at 3.5k.
On April 09 2017 17:55 evanthebouncy! wrote: man everyone and his dog has log... and I don't have one.
Every day I play a lot of game and most of the time I lose I say to myself "I wish I have the log"
Sigh... Barely hanging on to hog mountain atm, and I'm sorely lacking controller legendaries. I have not found ewiz, log, icewiz. This is seriously a problem for me ...
Having no Log is not that big of an issue. Fireball, Zap and Log are the 3 best aoe/clear spells and you only really need 2 in your deck as each have strengths/weaknesses. I'm 4.2k and I've never found log. Run a Lavaloon deck and Log will become much less scary.
Legendaries in general are overrated. They're often good cards but are never irreplaceable. Your overall deck synergy is more important.
Happy to help with some deck advice if you'd like.
What kind of decks can you run without legendaries? RG surely works with high level RG and furnace, but after that it gets tricky already. There may be some mortar/xbow stuff that works, but it's pretty hard to experiment properly with the high gold costs for upgrading. I'm not saying there aren't any good options, but it's very hard to find any and I'm not seeing them on ladder either.
Log definitely allows so much more flexibility on the deck building. There's only that much of skarmy, tombstone, gob horde and gob barrels you can go through without it.
My 3x Muskies deck got me to 4.2 comfortably and I don't run any legendaries. No epics either.
I don't need Log, I wouldn't run it even if I owned it. Golem, Cannon, Ice Spirit and Zap are fine for beating back pushes, while also having application on offense. There are a few effective cards, namely Fireball (I wouldn't bother running 3Ms if the average Fireball level is higher than them) but I've found most ladder games are at least able to be drawn if you're not massively outlevelled. Games without Fireball and possibly Lightning are basically auto wins.
That said I agree about the gold costs. I've been playing this deck for close to 6 months because I'm forced to pour all gold into cards I need for this deck. I have no room to experiment.
On April 09 2017 17:55 evanthebouncy! wrote: man everyone and his dog has log... and I don't have one.
Every day I play a lot of game and most of the time I lose I say to myself "I wish I have the log"
Sigh... Barely hanging on to hog mountain atm, and I'm sorely lacking controller legendaries. I have not found ewiz, log, icewiz. This is seriously a problem for me ...
Having no Log is not that big of an issue. Fireball, Zap and Log are the 3 best aoe/clear spells and you only really need 2 in your deck as each have strengths/weaknesses. I'm 4.2k and I've never found log. Run a Lavaloon deck and Log will become much less scary.
Legendaries in general are overrated. They're often good cards but are never irreplaceable. Your overall deck synergy is more important.
Happy to help with some deck advice if you'd like.
What kind of decks can you run without legendaries? RG surely works with high level RG and furnace, but after that it gets tricky already. There may be some mortar/xbow stuff that works, but it's pretty hard to experiment properly with the high gold costs for upgrading. I'm not saying there aren't any good options, but it's very hard to find any and I'm not seeing them on ladder either.
Log definitely allows so much more flexibility on the deck building. There's only that much of skarmy, tombstone, gob horde and gob barrels you can go through without it.
My 3x Muskies deck got me to 4.2 comfortably and I don't run any legendaries. No epics either.
I don't need Log, I wouldn't run it even if I owned it. Golem, Cannon, Ice Spirit and Zap are fine for beating back pushes, while also having application on offense. There are a few effective cards, namely Fireball (I wouldn't bother running 3Ms if the average Fireball level is higher than them) but I've found most ladder games are at least able to be drawn if you're not massively outlevelled. Games without Fireball and possibly Lightning are basically auto wins.
That said I agree about the gold costs. I've been playing this deck for close to 6 months because I'm forced to pour all gold into cards I need for this deck. I have no room to experiment.
Yeah. I've kind of shun away from 3 muskies because of that fireball/lightning scare.
How do you deal with RGs on that deck? Are you just having your muskies ready and proceed to gun the giant down? Also, what's the function of dart goblin there?
On April 10 2017 18:14 Bacillus wrote: Hmm, I gotta try that one. Most of the golem decks I've played against have been pretty underwhelming compared to the constant RG and lavaloon barrage at 3.5k.
Tornado with splash damage like Wiz or BabyD is a monster in double elixir time. Also helps to def a lot especially against another Golem beatdown deck.
On April 09 2017 17:55 evanthebouncy! wrote: man everyone and his dog has log... and I don't have one.
Every day I play a lot of game and most of the time I lose I say to myself "I wish I have the log"
Sigh... Barely hanging on to hog mountain atm, and I'm sorely lacking controller legendaries. I have not found ewiz, log, icewiz. This is seriously a problem for me ...
Having no Log is not that big of an issue. Fireball, Zap and Log are the 3 best aoe/clear spells and you only really need 2 in your deck as each have strengths/weaknesses. I'm 4.2k and I've never found log. Run a Lavaloon deck and Log will become much less scary.
Legendaries in general are overrated. They're often good cards but are never irreplaceable. Your overall deck synergy is more important.
Happy to help with some deck advice if you'd like.
What kind of decks can you run without legendaries? RG surely works with high level RG and furnace, but after that it gets tricky already. There may be some mortar/xbow stuff that works, but it's pretty hard to experiment properly with the high gold costs for upgrading. I'm not saying there aren't any good options, but it's very hard to find any and I'm not seeing them on ladder either.
Log definitely allows so much more flexibility on the deck building. There's only that much of skarmy, tombstone, gob horde and gob barrels you can go through without it.
My 3x Muskies deck got me to 4.2 comfortably and I don't run any legendaries. No epics either.
I don't need Log, I wouldn't run it even if I owned it. Golem, Cannon, Ice Spirit and Zap are fine for beating back pushes, while also having application on offense. There are a few effective cards, namely Fireball (I wouldn't bother running 3Ms if the average Fireball level is higher than them) but I've found most ladder games are at least able to be drawn if you're not massively outlevelled. Games without Fireball and possibly Lightning are basically auto wins.
That said I agree about the gold costs. I've been playing this deck for close to 6 months because I'm forced to pour all gold into cards I need for this deck. I have no room to experiment.
Yeah. I've kind of shun away from 3 muskies because of that fireball/lightning scare.
How do you deal with RGs on that deck? Are you just having your muskies ready and proceed to gun the giant down? Also, what's the function of dart goblin there?
For RG there are a couple of methods. Ice Golem or Knight to soak up whatever support the RG has. Cannon, Ice Spirit and DG if possible to kill/stall him. It works well for most of the game as blowing Fireball to clear the Cannon leaves them vulnerable to a hard 3M push. That said (overlevelled) RG supported by Fireball is probably the toughest challenge I have.
The Dart Goblin is essentially for reach and a cheap anti air option. If you drop it at the bridge it will get 4 (3 if underlevelled) shots on the tower and it's very difficult to properly counter. With Rocket this gives you a reach of 1k rather than 600. It's also a good defensive option against Lavaloon (backed by Fireball), which 3M is really vulnerable to. Its range also makes it flexible for defense. You can defend your right side and have it attack into your left (and vice versa) which not many units can do. It's "countered" by Log but it's fast enough to usually do what you need it to do before it's killed.
The Lightning/Fireball thing is interesting. They both punish different positioning of your Muskies. Thing with Lightning is if you drop an Ice Golem and Knight in the middle of them, it only kills 1 of them and about 1/4 of your tank HP ends up surviving. Lightning punishes you (hard) if you split your Muskies, while Fireball punishes you if you keep them together. It means that Lavaloon/Golem decks backed by Lightning aren't that threatening, but only after you know they're running Lightning over Fireball. I've lost loads of games because I guessed they were running the wrong removal and went a tower down instantly.
Yeah, I really love the dart goblin and tried to run it, but felt like it got logged or even arrowed whenever I needed it for any kind of defensive duty. Had to go musketeer for that slot to keep lavaloon at bay.
Maybe I'll try something like minions + dart goblin + miner at some point. Usually the opponent has only a log or arrows, not both, leaving either darter or minions free to combine with miner in counterattack.
Oh man didn't realize people still posted in this thread COOL
I updated my mortar deck. Woody's original one was ice wiz, princess, miner, mortar, zap, minion horde, tombstone, min pek. but with all the changes in the meta, it was obsolete. unfortunately i had spent too much gold on card levels to abandon. I could still get into 4k (i dropped 1k trophies everytime for clan chest) but it was getting harder to. so many easy ways to counter mortar and it was frustrating. Protip - counter mortar by dropping a tank, best is on other side, and watch as mortar uselessly fires at it. ice golem is best for drawing fire. OR drop a tombstone or furnace and spam laugh as mortar uselessly fires at the spawns.
So I was playing around when I lost to another mortar player. I copied his deck, with only one change: swapping out giant rocket for lightning because i find i prefer lightning (im old and the giant radius is more forgiving):
mortar, fern tower, knight, mega minion, arrows, log, lightning, skarmy
the only downside to this deck is sometimes you have a shitty opening hand like three spells and a fern tower. but shit happens. with this deck i did a lot better even though my cards weren't as high level. i open with a knight or mega in the back. if they drop a tank, i wait for them to get close and defend with fern tower, drop a skarmy if they zap. with arrow AND log AND skarmy, the zap bait decks aren't a problem. with my godlike defense, i then drop a mortar to support my surviving troops on a counter push. or instead of dropping the mortar, if they offer juicy targets i'll lightning their defense. very satisfying to slowly chip them down
furnace still gives me issue, RG is annoying, and shit barbs (my name for e barbs) are total BS, but i can still draw. sometimes shit barb users get lucky even if i'm winning all game long with a huge lead in HP. a lapse in concentration leads to a loss on my part. shrug. in general though, this deck if played correctly will not lose to shit barbs as there are plenty of defensive options. but i got into silver league, with mortar, one of the worst cards in the game. feels good man. but i love the style of zoning, reactive play, and chip damage. i'll wait for supercell to come to its senses an undo its ridiculous nerf a year ago
On April 13 2017 09:08 fishjie wrote: swapping out giant rocket for lightning because i find i prefer lightning (im old and the giant radius is more forgiving):
Heh, this is so true. One of the best feelings with Rocket is when someone drops an Elixir Collector behind a tower for a juicy kill + 500 free dmg. The worst feeling is when your finger slips and you miss the collector... You need to quickly hit the emote suppression after that.
And I usually try and bait the EBarbs with Skele or Tombstone but once they see it the first time, The Log always comes down the next times and it's a bad day. Looking for tips about placement or avoiding The Log/Zap counters to the skeletons, or other effective counters?
And I usually try and bait the EBarbs with Skele or Tombstone but once they see it the first time, The Log always comes down the next times and it's a bad day. Looking for tips about placement or avoiding The Log/Zap counters to the skeletons, or other effective counters?
Maybe trade the Poison for Fireball? Fireball/Zap should go neutral with EBarbs for no damage if you time/place your Fireball correctly.
If you are a pro (i suck and am too old), you can drop an ice golem in the center so that it heads to the opposite side. If done correctly, the ebarbs will uselessly chase the ice golem to the other side all while being shot at.
Tombstone is good. Wait for them to log the tombstone, then drop your skellies. Or when the ebarbs are barelling down, drop skellies to the side. What happens is, if they pre emptive log, it fails because it whiffs. If they don't pre emptive log, then the ebarbs uselessly target skellies, and they lose precious time trying to log it (wouldn't even be worth it at that point). If they zap however you're in trouble. So you have to chain your defenses together depending how many counters to your counter they play. Eg, they play ebarbs, you play tombstone, they log it, now you play skellies, they zap your skellies, you play ice golem. you'll end up ahead in elixer.
of course since shit barbs are a stupid card, sometimes your reaction is slow and your entire tower blows up anyway
I'm not sure that pulling both Ebarbs to the opposite side is possible. The outer one doesn't aggro the golem as far as I'm aware. I guess you could pull the middle one and use your skellies on the outer one and still come up ahead in elixir. You'll still have to kill the one that got pulled too. If a few tower shots did the trick they wouldn't be such a problem card.
Best answer I've found to Ebarbs is Knight. As long as you place him to target the unit the Tower is attacking he'll actually solo them if even levelled. Throw in skelly or Ice Spirit and it ends up being pretty comfortable.
Tombstone is good. Wait for them to log the tombstone, then drop your skellies. Or when the ebarbs are barelling down, drop skellies to the side. What happens is, if they pre emptive log, it fails because it whiffs.
This is working for me thanks! Although now they are nerfing ebarbs :O.
Best answer I've found to Ebarbs is Knight. As long as you place him to target the unit the Tower is attacking he'll actually solo them if even levelled. Throw in skelly or Ice Spirit and it ends up being pretty comfortable.
I'll try this when I get some gold to lvl up my knight!
i've had my ebarbs pulled to the opposite side with ice golem before. perhaps that was my fault for placing them wrong - i've noticed that the ebarb furthest away often doesnt aggro to center. i have no idea how those players managed to do it to me.
i actually use knight and never thought to drop on the one that was already being targeted. lol, good idea thanks!
I think I'd still like to see skarmy at 4 elixir rather than any other nerfs to it. Right now it's a card that can easily stop and kill 5+ elixir troops rapidly and still require you to have a 2 elixir spell to counter.
I do like cards that allow very favourable trades, but it still feels so powerful in many situations, especially early game when you're still shuffling your hand into better order and all that. Too often it feels like you get heavily punished for trying to do anything active in the game.
Obviously there are decks that are less affected by such cards, but do find it shuts down quite a lot of more interesting approaches nevertheless.
This game has begun to frustrate me like no other, lol.
The only cards I am missing are log, miner, ewiz, and bandit... but it seems log/miner/ewiz are the 3 key cards in the meta that you see at least 1-2 in EVERY deck.
Been trying to break 3k, and it seems rigged lol. Every time I make it to 2900-2950, they start putting me vs 3 accounts higher lvl than me consecutively whos cards are average 1-2 levels higher than me (where I am only a fresh 9 - only been playing a few months) and end up hitting a losing streak.
Quite discouraging on top of that when every single opponent I lose to always has at least 1 card in their deck from the 3 key ones I am missing that I mentioned earlier, usually using 2 of them.
The deck I enjoyed most was a Pekka/Cyclone deck, but I've researched it quite a bit, and the only ones that are viable in high rank all have either wiz/miner/log in there somewhere. Without those cards, more than half of my games end up being stalemates, where they can't push to my tower, but I can't push to theirs without those missing cards.
Since then I've tried hog decks, ebarbs, bait decks, and always get to that same rank wehre I'm almost 3k, then drop down...
And again, its very discouraging, as I face similar decks to my own, and then lose at the buzzer because their log was not only able to take out my squishies but also does a fair amount of damage to my tower - which is a strategy I can not incorporate myself due to no damn log.
Recently tried a lavaloon deck, since that's one of the few taht is viable without the cards I'm missing, despite the fact that I hate lavaloon since I find it very boring to play, and it seems to just not fit my playstyle, Only win about 3/10 with that deck...
So I guess it's back to spell bait or ebarbs, but ebarbs just caught a nerf and spell bait feels so unfair vs those who have ewiz/log as when it comes down to the buzzer, those are gamechangers.
If I look through my losses, those who have the cards I have? Wins vs them. I look at every loss? Every single one of them has cards I do not own....
Just hoping to get over this 3k hump, then I will just do challenges and watch shop until I get 1-2 of those legendaries so I can enjoy the game again... but the fact that the meta is so reliant on 3 key legendaries and not having any of them just seems so unfair... But instead of doing something about those cards that are so strong their used in literally every deck, they are doing things like nerfing furnace and ebarbs....? Cards that are pretty easy to counter, and some of the few options that are actually somewhat viable against log/miner/ewiz...?
Just don't seem right.... I progressed extremely fast at first, caught up to all my co workers who started playing before me in a matter of weeks... but once getting to mid-high 2000's, end up facing cards I do not have, and now I've hit a wall.
On April 21 2017 03:47 Spyridon wrote: This game has begun to frustrate me like no other, lol.
The only cards I am missing are log, miner, ewiz, and bandit... but it seems log/miner/ewiz are the 3 key cards in the meta that you see at least 1-2 in EVERY deck.
Been trying to break 3k, and it seems rigged lol. Every time I make it to 2900-2950, they start putting me vs 3 accounts higher lvl than me consecutively whos cards are average 1-2 levels higher than me (where I am only a fresh 9 - only been playing a few months) and end up hitting a losing streak.
I'm hovering around 3200 (ups and downs +- 100). I'm also lvl 9, but I've also been around this rank for a while (I was lvl 8 when i broke 3k at the start of December). I also don't have log/miner/ewiz (well I recently got ewiz but havent gotten around to learning how to use him). The deck I run works pretty well and it does alright at this elo. Furthermore my levels are pretty standard for my level, so I'll post my deck and ask you to try it.
skeletons - lvl 9 zap - lvl 10 (the lvl is relevant when facing goblin barrel, but still works) ice golem - lvl 7 (this lvl is kind of important, as it can counter skarmy with the correct lvl) tombstone - lvl 7 archers - lvl 10 (just leveld up! as long as they dont die to log it's ok) musketeer - lvl 7 giant - lvl 7 poison - lvl 5 (used to have fireball lvl 7 but then skarmy and goblin gang got super popular)
I've had a lot of success with this deck, I've also basically only used variations of this deck so I might just be super used to it. Yeah the game is kinda rigged when you face accounts with higher tower levels and card levels, but that's just how this game is... :| I really like the drafts that pop up so I've been playing less ladder recently, maybe check those out.
On April 21 2017 03:47 Spyridon wrote: This game has begun to frustrate me like no other, lol.
The only cards I am missing are log, miner, ewiz, and bandit... but it seems log/miner/ewiz are the 3 key cards in the meta that you see at least 1-2 in EVERY deck.
Been trying to break 3k, and it seems rigged lol. Every time I make it to 2900-2950, they start putting me vs 3 accounts higher lvl than me consecutively whos cards are average 1-2 levels higher than me (where I am only a fresh 9 - only been playing a few months) and end up hitting a losing streak.
I'm hovering around 3200 (ups and downs +- 100). I'm also lvl 9, but I've also been around this rank for a while (I was lvl 8 when i broke 3k at the start of December). I also don't have log/miner/ewiz (well I recently got ewiz but havent gotten around to learning how to use him). The deck I run works pretty well and it does alright at this elo. Furthermore my levels are pretty standard for my level, so I'll post my deck and ask you to try it.
skeletons - lvl 9 zap - lvl 10 (the lvl is relevant when facing goblin barrel, but still works) ice golem - lvl 7 (this lvl is kind of important, as it can counter skarmy with the correct lvl) tombstone - lvl 7 archers - lvl 10 (just leveld up! as long as they dont die to log it's ok) musketeer - lvl 7 giant - lvl 7 poison - lvl 5 (used to have fireball lvl 7 but then skarmy and goblin gang got super popular)
I've had a lot of success with this deck, I've also basically only used variations of this deck so I might just be super used to it. Yeah the game is kinda rigged when you face accounts with higher tower levels and card levels, but that's just how this game is... :| I really like the drafts that pop up so I've been playing less ladder recently, maybe check those out.
Can you get in consistent tower damage to the enemy or do you rely more on enemy overextending a bit? I always feel like you need another backup win condition to have a shot on winning matches consistently, not to speak of relying on a mildly underleveled giant alone. I guess lvl 5 poison helps a lot though.
Got tired of my main deck, started experimenting with Elixir Pump + Pekka + Poison based deck.
Right now hovering around 3.2k with 10/7.5/4/1 cards. Still learning quite a bit about reactions, timings and combinations and having way more fun that with the usual deck.
Running right now:
* P.E.K.K.A - Win condition #1. Eats most melee fighters (including ebarbs) for breakfast and is often able to counterattack afterwards. Chops down any giants and golems nicely too. * Hog Rider - Win condition #2. Often hammers down the other tower when the enemy is overcommitting against PEKKA. Handy 2nd punch when enemy buildings are down after PEKKA attack. * Ewiz - Splash, slow, reset for those pesky infernos toasting your PEKKA. Nice all around * Zap - Roughly same as Ewiz. * Tombstone - Cheap building in otherwise pretty elixir heavy deck. Some stability for early game and all that * Elixir pump - When the regular push isn't enough * Wizard - More splash and damage, works nicely with PEKKA. Maybe should replace with excecutioner, but he's not lvled enough atm. * Poison - Compliments PEKKA nicely, kills alls the small clutter that zap baits and such run to distract you.
Still experimenting with the lineup, but the present seems quite nice right now. Early game blind all ins still hurt a lot, but I'm still improving quite a bit and getting better in fending those off.
On April 21 2017 03:47 Spyridon wrote: This game has begun to frustrate me like no other, lol.
The only cards I am missing are log, miner, ewiz, and bandit... but it seems log/miner/ewiz are the 3 key cards in the meta that you see at least 1-2 in EVERY deck.
Been trying to break 3k, and it seems rigged lol. Every time I make it to 2900-2950, they start putting me vs 3 accounts higher lvl than me consecutively whos cards are average 1-2 levels higher than me (where I am only a fresh 9 - only been playing a few months) and end up hitting a losing streak.
I'm hovering around 3200 (ups and downs +- 100). I'm also lvl 9, but I've also been around this rank for a while (I was lvl 8 when i broke 3k at the start of December). I also don't have log/miner/ewiz (well I recently got ewiz but havent gotten around to learning how to use him). The deck I run works pretty well and it does alright at this elo. Furthermore my levels are pretty standard for my level, so I'll post my deck and ask you to try it.
skeletons - lvl 9 zap - lvl 10 (the lvl is relevant when facing goblin barrel, but still works) ice golem - lvl 7 (this lvl is kind of important, as it can counter skarmy with the correct lvl) tombstone - lvl 7 archers - lvl 10 (just leveld up! as long as they dont die to log it's ok) musketeer - lvl 7 giant - lvl 7 poison - lvl 5 (used to have fireball lvl 7 but then skarmy and goblin gang got super popular)
I've had a lot of success with this deck, I've also basically only used variations of this deck so I might just be super used to it. Yeah the game is kinda rigged when you face accounts with higher tower levels and card levels, but that's just how this game is... :| I really like the drafts that pop up so I've been playing less ladder recently, maybe check those out.
I can give that one a try but it seems somewhat different from my typical deck.
I surpassed all those I play with early on and flew up in ranks until I hit the wall here. Now the people who I surpassed are mid 3000's and of course have the cards im missing.
But more annoying is the cards I enjoy using most are no longer viable at this skill level WITHOUT those cards.
I really do think it's rigged more than just levels, though.
I was at 2975 earlier, was doing very well, then get a line of opponents that are not only higher level than me, but also seem to have decks tailored to be able to counter mine perfectly - all with inferno towers 2-3 spells, and massive ranged aoe (and my current deck is spell bait). After a monster losing streak, back at 2750...
On April 28 2017 22:09 Bacillus wrote: Got tired of my main deck, started experimenting with Elixir Pump + Pekka + Poison based deck.
Right now hovering around 3.2k with 10/7.5/4/1 cards. Still learning quite a bit about reactions, timings and combinations and having way more fun that with the usual deck.
Running right now:
* P.E.K.K.A - Win condition #1. Eats most melee fighters (including ebarbs) for breakfast and is often able to counterattack afterwards. Chops down any giants and golems nicely too. * Hog Rider - Win condition #2. Often hammers down the other tower when the enemy is overcommitting against PEKKA. Handy 2nd punch when enemy buildings are down after PEKKA attack. * Ewiz - Splash, slow, reset for those pesky infernos toasting your PEKKA. Nice all around * Zap - Roughly same as Ewiz. * Tombstone - Cheap building in otherwise pretty elixir heavy deck. Some stability for early game and all that * Elixir pump - When the regular push isn't enough * Wizard - More splash and damage, works nicely with PEKKA. Maybe should replace with excecutioner, but he's not lvled enough atm. * Poison - Compliments PEKKA nicely, kills alls the small clutter that zap baits and such run to distract you.
Still experimenting with the lineup, but the present seems quite nice right now. Early game blind all ins still hurt a lot, but I'm still improving quite a bit and getting better in fending those off.
This is EXACTLY the type of deck I want to run. PEKKA/Wiz/pump are my fav cards to use. But every single viable deck using them seems to have either ewiz or miner or log (most of them 2).
So damn annoyed but this string of luck and I can't wait until I just either finally hit 3k or start getting some of the missing cards.
Also heres another example - I used minions and minion horde, consistently got matched with people who had arrow and furance. Switched them out for heavy goblins, and then get a bunch of lava hounds in a row.
I truly do not believe that by chance I run in to so many people using the same cards that happen to exploit the weaknesses of a deck.
Just been keeping up the grind, but regardless of attempting various decks, leveling up my cards further, etc... every time I lose due to these situations that seem so rigged.
But after month's of the same thing, it's getting very, very old.
Recently feeling like the ladder is slowly falling apart with all-something decks. Either it's rage balloon or all the small clutter. It just feels almost impossible to play varied, interesting and flexible decks that trade blows and react.
I think the game needs restricted card pool for seasons or something like that.
Once again I'm fairly sure there are decent decks and interesting playstyles somewhere, but the experimentation process is so slow and resource consuming that it's almost not worth it.
Just an update to follow-up on all my complaints about not having specific cards, and believing matchmaking is rigged.
I not only still believe I have further evidence to support this, but i played the system and actually got myself over 3k by exploiting it.
TLDR: I believe there is a hidden MMR similar to most ELO systems for matchmaking. Here is why:
When I got back up to 2900 this most recent time, I was on an 8 game win streak. Based on my past experience, I had a feeling that would screw my matchmaking. It's not the first time I had a big win streak and then it was to be followed by a big loss streak.
I did one match. It was against a lvl 11 player, with lvl 11 commons, lvl 9 rares. He was under 3k rating at the time, but his highest rank was 4000... This confirmed my suspicion.
So I did some classic challenges. And I lost. I did not just give them away - I do not know if they have any detection for leaving or not participating. So I actually put up a fight, and went with an overly offensive deck. This deck allowed me to for sure take at least 1 tower, but left me vulnerable to attack. So I took a tower and lost.
I did this for 6 losses.
Then I did a ranked match. Guy dropped a giant in left lane, i dropped goblin gang in right lane, did about 500 dmg to tower, and he just left. Looked at his record, he was at his highest.
Then I did classic challenge for 3 more losses.
Did another ranked match. Guy made mistake after mistake. I shot arrows at his princess, he drops a skarmy right as tehir in flight. He drops a giant, i drop a inferno tower, in teh other lane he then drops a valk and mega minion (ofc inferno eats up all 3).
Checked his record after game, he was at his highest.
Repeated this a few times, and bam, broke 3k. Now I'm going to stick to challenges until the cards I need appear in shop.
But I cansee the same thing in challenges as well.
Using the same deck, my first challenge was 8 wins. Right away did another, 6 wins. Did another, 3wins. Did another, and it was then hard to cut even.
Look at the history of these opponents, and as the matches get harder, their "Max Trophies" gets higher. A definite correlation.
So to anyone out there who was in my position, and missing the most competitive legendaries, and having trouble getting 3k? Play the system. You will need to spend some gems, but I am very confident they are using a hidden ranking. The hidden ranking gets too high? Your opponents max rank gets higher. Hidden ranking goes below your actual ranking? Your opponents max right becomes their current rank.
On April 21 2017 03:47 Spyridon wrote: This game has begun to frustrate me like no other, lol.
The only cards I am missing are log, miner, ewiz, and bandit... but it seems log/miner/ewiz are the 3 key cards in the meta that you see at least 1-2 in EVERY deck.
I got to 4500 last season, here is what I see at the 4k+: A LOT of RG + shit barb, hog + shit barb, a LOT of lavaloon, and a LOT of zap bait decks, and some golem beatdown and some bowler/giant. If I had to guess, the most popular cards are still RG and shit barbs. I see them all the time. miner and ewiz not necessarily. I don't see very many bandits. Personally I think she sucks and never use her. The log is basically a must have in this meta, and will agree that if you don't have it, it is definitely a severe handicap. but again fear not, not every deck i face uses a log. it is possible.
I play a mortar deck. have been for months. i always say fuck the meta. supercell always leaves mortar alone. i think it needs a buff, but im content to play it as is. I have a level 12 mortar, level 2 log, level 8 mega minion, level 12 knight, level 11 arrows, level 5 lightning, level 5 skarmy, level 9 fern tower. so my card levels aren't too shabby, but they're not amazing either. often times my opponents have level 13 commons, level 10 rares, level 6 epics, and the occasional level 3 legendary. i'll upgrade my stuff slowly and eventually climb more trophies, but the message is if you wanna mess around and play what's fun to you, you can still do so and get away with it. unfortunately card levels do matter, so if you are free to play it could be why you've hit a wall. if you got a log i think you'd be set, you don't really require miner, ewiz or bandit. i dunno if legendaries show up in your shop but i'd save up and wait for the log. that is key in this meta with all the damn swarm units flying around.
EDIT: i will say this though. if you like pekka you're kinda out of luck because i almost never see pekka decks. she still isn't a very good card, although definitely better with the fast deploy time now. many people rock fern towers and skarmy and other counters. i see more golem than pekka
EDIT: shit barb = e barb, its what i call them (can you tell i hate that card)
PEKKA does tear through ebarbs and RG though. The skarmy and gob horde give you nightmares, but most of the matchups feel doable right now as long as you're not getting thrashed by some obscenely overleveled stuff or losing to the enemy early game gamble badly.
There probably are far stronger options too, but it's still quite fun and somewhat doable. You really want to have that log though and ewiz helps a lot in surviving the inferno stuff.
I opted to drop poison even though it's very good against a lot of the horde cards. Maybe once its a bit more leveled, I can remove hog and rely on PEKKA + poison for damage. Or maybe I'll drop my elixir pump, it certainly isn't in fashion right now.
On April 21 2017 03:47 Spyridon wrote: This game has begun to frustrate me like no other, lol.
The only cards I am missing are log, miner, ewiz, and bandit... but it seems log/miner/ewiz are the 3 key cards in the meta that you see at least 1-2 in EVERY deck.
I got to 4500 last season, here is what I see at the 4k+: A LOT of RG + shit barb, hog + shit barb, a LOT of lavaloon, and a LOT of zap bait decks, and some golem beatdown and some bowler/giant. If I had to guess, the most popular cards are still RG and shit barbs. I see them all the time. miner and ewiz not necessarily. I don't see very many bandits. Personally I think she sucks and never use her. The log is basically a must have in this meta, and will agree that if you don't have it, it is definitely a severe handicap. but again fear not, not every deck i face uses a log. it is possible.
I play a mortar deck. have been for months. i always say fuck the meta. supercell always leaves mortar alone. i think it needs a buff, but im content to play it as is. I have a level 12 mortar, level 2 log, level 8 mega minion, level 12 knight, level 11 arrows, level 5 lightning, level 5 skarmy, level 9 fern tower. so my card levels aren't too shabby, but they're not amazing either. often times my opponents have level 13 commons, level 10 rares, level 6 epics, and the occasional level 3 legendary. i'll upgrade my stuff slowly and eventually climb more trophies, but the message is if you wanna mess around and play what's fun to you, you can still do so and get away with it. unfortunately card levels do matter, so if you are free to play it could be why you've hit a wall. if you got a log i think you'd be set, you don't really require miner, ewiz or bandit. i dunno if legendaries show up in your shop but i'd save up and wait for the log. that is key in this meta with all the damn swarm units flying around.
EDIT: i will say this though. if you like pekka you're kinda out of luck because i almost never see pekka decks. she still isn't a very good card, although definitely better with the fast deploy time now. many people rock fern towers and skarmy and other counters. i see more golem than pekka
EDIT: shit barb = e barb, its what i call them (can you tell i hate that card)
Thanks for the reply.
I actually updated after getting 3k with my findings to support my belief of matchmaking being rigged. Used it to get to 3k.
So I'm just sitting in shop waiting for log. I have gotten bandit & ewiz already. Only missing log and miner now.
And I do agree, log definitely is the key to the meta. Has been for months really... not really fair that they never did anything about it.
My prediction? Once I get log, they will nerf it, lol.
On April 21 2017 03:47 Spyridon wrote: This game has begun to frustrate me like no other, lol.
The only cards I am missing are log, miner, ewiz, and bandit... but it seems log/miner/ewiz are the 3 key cards in the meta that you see at least 1-2 in EVERY deck.
I got to 4500 last season, here is what I see at the 4k+: A LOT of RG + shit barb, hog + shit barb, a LOT of lavaloon, and a LOT of zap bait decks, and some golem beatdown and some bowler/giant. If I had to guess, the most popular cards are still RG and shit barbs. I see them all the time. miner and ewiz not necessarily. I don't see very many bandits. Personally I think she sucks and never use her. The log is basically a must have in this meta, and will agree that if you don't have it, it is definitely a severe handicap. but again fear not, not every deck i face uses a log. it is possible.
I play a mortar deck. have been for months. i always say fuck the meta. supercell always leaves mortar alone. i think it needs a buff, but im content to play it as is. I have a level 12 mortar, level 2 log, level 8 mega minion, level 12 knight, level 11 arrows, level 5 lightning, level 5 skarmy, level 9 fern tower. so my card levels aren't too shabby, but they're not amazing either. often times my opponents have level 13 commons, level 10 rares, level 6 epics, and the occasional level 3 legendary. i'll upgrade my stuff slowly and eventually climb more trophies, but the message is if you wanna mess around and play what's fun to you, you can still do so and get away with it. unfortunately card levels do matter, so if you are free to play it could be why you've hit a wall. if you got a log i think you'd be set, you don't really require miner, ewiz or bandit. i dunno if legendaries show up in your shop but i'd save up and wait for the log. that is key in this meta with all the damn swarm units flying around.
EDIT: i will say this though. if you like pekka you're kinda out of luck because i almost never see pekka decks. she still isn't a very good card, although definitely better with the fast deploy time now. many people rock fern towers and skarmy and other counters. i see more golem than pekka
EDIT: shit barb = e barb, its what i call them (can you tell i hate that card)
Thanks for the reply.
I actually updated after getting 3k with my findings to support my belief of matchmaking being rigged. Used it to get to 3k.
So I'm just sitting in shop waiting for log. I have gotten bandit & ewiz already. Only missing log and miner now.
And I do agree, log definitely is the key to the meta. Has been for months really... not really fair that they never did anything about it.
My prediction? Once I get log, they will nerf it, lol.
They've been nerfing log a lot, it used to be way more dominant. I think the spell itself is in a pretty good place now, but there are just so many good horde cards that it's difficult to handle it all without log. Zap got nerfed too, which doesn't help at all.
I feel like the unit AI in general isn't well suited for handling all the hordes. Even with all the splash damage units you still need spells to handle very cheap cards. For example PEKKA can't properly tank through skarmy even with a wizard support. That's 12 elixir worth of units playing to their strengths and 3 elixir skarmy still manages to halt the push.
I do hope they nerf the hordes. I think it should leave log in a place where it's useful, but not as direly needed as it is right now.
There is no hidden matchmaking on ladder. Stuff like some over levelled asshole 1k below where he belongs is usually due to intentionally dropping trophies to spam 3x wins for clan chest. Pretty scummy but that's how the game works. Challenges are a bit different. Pretty sure there's a hidden rating that's used to match you there. My first few runs were all in the 8-10 win range (never got the 12 win achievement though >.<), now I average about 2-5. I just use the cheap one to test out decks I've been theorycrafting before I drop gold into it.
Completely agree with Fishjie re the meta. Only difference is I see a bit more of that mortar deck I assume he's running in the low 4ks :p Very annoying to face actually. It's pretty strong.
Yeah the AI is terrible with hordes, particularly melee when one or two towers are firing. IMO Log just does too much work vs mid size creatures (M Pekka, Barbs, Muskies) in addition to hordes. Reckon the knockback range should be reduced.
Thoughts on Heal? It's pretty useful in my 3M deck (counters Fireball or forces them to use it with Log/Zap which frees up the other side of your push) but most of the time it feels like a more expensive Rage (used to add punch to a successful push).
Haven't seen practically any good heal uses yet. I'm investing my gold elsewhere at the moment and the few attempts of heal I've seen have been very underwhelming. In general I'm struggling to fit the necessities to 8 slots and there's very little room for complimentary cards like heal.
As you said, it's probably the card to play after an AoE spell. Maybe it'll work somehow against these Tornado + AoE combos, but so far they're the least of my worries.
On May 12 2017 13:13 Amarok wrote: There is no hidden matchmaking on ladder. Stuff like some over levelled asshole 1k below where he belongs is usually due to intentionally dropping trophies to spam 3x wins for clan chest. Pretty scummy but that's how the game works. Challenges are a bit different. Pretty sure there's a hidden rating that's used to match you there. My first few runs were all in the 8-10 win range (never got the 12 win achievement though >.<), now I average about 2-5. I just use the cheap one to test out decks I've been theorycrafting before I drop gold into it.
While I can respect your opinion. I have tested the same thing on ladder to strong results (at least below 4k, not sure if things change with matchmaking in the new arenas).
I have seen a correlation between the ladder matches AND challenges, as well. Matchmaking getting a bit ridiculous in ladder? Do some challenges, even at 0 wins, the matches are quite difficult. Once it eases up? Do some more ladder. Just the other day this week my co worker was complaining about ladder, and he does not really run challenges usually. Went in to a classic, did not even get one win.
Even if you drop rank a bit to where you are below your natural rank (such as 1k below where u belong as u mentioned), hit a 8-10 win streak, you will likely find you are matched with stronger opponents, even if you are ~500-750 rank below your natural at that point. It makes it much harder to progress after moving up quickly.
I ran in to that issue multiple times.
You can also check starfire graphs for rankings.. Many of my co workers started using that app. I've checked clan mates as well. Do you know the most common graphs that you see? Steep inclines followed by steep declines. Back and forth. Each consecutive one being a little steeper than the last.
Could it be coincidence? Of course. Is it likely to be coincidence? Statistically, no.
But, you may not be in a position where attempting testing it is needed. For anyone who is actually having trouble and/or hitting a wall, give it a try. You might be surprised what spending 30-40 gems achieves....
CR admitted somewhere that once you hit certain amount of wins, you get matched against people with same amount of wins. I'm pretty sure it was around 10 wins?
On February 19 2019 00:20 TropicalHaze wrote: Anyone still playing this game? I only started maybe a month ago but now I'm starting to have second thoughts if it really is worth the time/effort.
I've been playing since mid 2016. It's certainly takes an immense amount of time to hit max level as a FTP, but the core gameplay loop is enjoyable so the in-game experience can be worth it in and of itself. That said, if I had my account wiped I'd probably not have the energy to level it up again as FTP and I'm not willing to spend money on games like these.
Bear in mind, I'm somewhat jaded atm. I spent the vast majority of my 2+ years of progression on a 3M deck that was completely obliterated in the last patch. I've been playing online multiplayer games long enough to have seen my share of nerfs, but having something I'd spent 2+ years building get destroyed was a special kind of painful.