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On July 07 2016 04:32 BrTarolg wrote: My tournament record so far is 1/50 1/50 1/50 2/50 and then 18/600 (PJSalt)
The way tou get into the 50 mans is easy, spam the search button with a blank search and just join like crazy until you get into one
For the bigger tournies, just get on the stream as they are releasing the password and enter it in REALLY FAST What deck have you been using? Do you switch it up depending on what trends you see?
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Is there a clan I can join ?
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Don't think there is a TL clan, should make one.
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I would join a TL clan as well, just started yesterday. At 800 trophies but everyone I face is 2+ levels ahead of me xD.
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I'm going to have to join the 'legendaries are too good' ranting crew. I feel like whenever I lose it is to a card that I don't even have a chance to play myself. Cards like Sparky, Miner or Ice Wiz win games on their own with no chance to counterplay effectively enough.
I've pushed to 2300 trophies so there are legendaries in pretty much all of my games, I just don't have any for myself t.t And for people saying that legendaries aren't impossible to beat, yes that's true. But for some reason ever since about 1600 trophies they start to appear quite regularly and are pretty much played in all top decks and in all matches in higher arenas of TV Royale. I would say that the trend is clear even if you can't say nothing conclusive.
Obviously my cards being only levels 3/6/8 counts too, as lvl 1 legendaries are balanced to lvl 4/7/9 cards (based on the tournament rules at least) but I'm starting to feel like I have to just wait my opponents to do a major screw up if I want to even have a chance of winning. It gets really frustrating after a while.
Any help for someone F2P trying to push into legendary arena/start doing well in tourneys? I'm familiar with the donate/request on cooldown, open your chests on time and pray for RNGesus stuff. Any decks, streamers, youtubers that would be helpful for someone who doesn't have any legendaries and underlevelled cards?
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Idk, I have no legendaries and always counter play against legendaries. Their are times I do lose, but I do notice that it is my fault due to bad strategy. But I do win more games vs legendaries than lose.
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I also have some questions as a new f2p player (started yesterday). What deck should I use now (I have all level 2 cards but when dailies refresh I'm already in arena 3 for the new boxes). Here is my current roster:
--Epics--- Prince - 2
- Skeleton Army - 1
- Balloon - 1
--Rares--
- Muskateer - 2
- Valkyrie - 2
- Giant - 2
- Fireball - 2
- Mini Pekka - 2
- Bomb Tower - 1 (could lvl to 2)
- Barb Hut - 1
- Goblin Hut - 1 (could level some have 9 cards)
--Commons--
- Arrows - 5
- Spear Gobs - 4
- Minions - 3
- Knight - 4
- Archers - 4
- Goblins - 3
- Bomber - 4
- Skeletons - 4
- Barbs - 1
Currently I am using:
- arrows
- spear gobs
- prince
- skele army
- valk
- giant
- musk
- minions
I just counter what they are doing and win off a counter behind giant or counter push. I tried to do a giant balloon combo but lost every game where I tested it :/. Should I just keep going with what I am using currently or is there a better deck I can make to carry me for a bit? (I tried giant balloon because it seems to be one of the meta decks atm, but maybe I need the elixer card or I just flubbed it somehow ).
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Can anyone tell me how to play against Elixir Collector? I just can't win against that shit even if I trade favorably all over the game.
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On July 08 2016 21:37 Djagulingu wrote: Can anyone tell me how to play against Elixir Collector? I just can't win against that shit even if I trade favorably all over the game. theorycraft:
1) Leave collector alone: A collector that is untouched will produce 7 elixir for the price of 5. Netting the person who places the collector 2 elixir over his opponent. But playing at a disadvantage of 5 elixir when he drops the collector. This elixir disadvantage diminishes over a period of 50 seconds, in the following 20 seconds gives the placer of the collector 2 more elixir regeneration over his opponent.
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2) Use a fireball on the collector.
When collector and fireball are both lvl 6. A fireball costs 4. A pump costs 5.
The fireball removes 520hp from the 928hp of the collector, leaving the collector with 408hp. Every 130hp (or 9.8seconds) the collector produces a elixir. So it will still produce 3 elixir.
conclusion: The player who places the collector nets 2 elixir over his opponent. But loses 208 hp on one of his crown towers. Won't be able to chain drop collectors and will always have that initial deficit of 5 mana when the collector was dropped.
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3) Use Poison on the collector.
Lvl 3 poison costs 4 elixir and does 500 damage to the collector and 200 to the crown tower. Using the same math as before.
conclusion: The player who places the collector nets 1 elixir over his opponent. But loses 200 hp on one of his crown towers. Won't be able to chain drop collectors and will always have that initial deficit of 5 mana when the collector was dropped.
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4) Use a rocket on the collector.
lvl 6 rocket costs 6 elixir but fully destroys the elixir collector and does 448 damage to the crown tower, if you can hit one, but most of the time you can unless they really put it in the middle near the river.
conclusion: The player who places the collector nets 1 elixir over his opponent. But will probably lose 448 hp on one of his crown towers.
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I think the main issue people have with playing against a collector is that it "forces" them to fight on the other side of the map. While a smart collector user will have favorable defensive tools in his deck to defend the initial push. After that he will trade the elixir advantage he constantly gains over his opponent for crown tower damage while maybe doing less favorable trades.
So if you don't run any of the above 4 removals, try to run a deck that punished the initial 5 mana cost of the elixir. Or a deck in which it is hard to trade favorable against in defense when you start with 10 mana and your opponent with 5.
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Assuming everyone started at 10 elixer, the best response to an elixer collector is to play one yourself. In fact that's the safest time to play one.
The second best response is to do a lot of damage. They've spent 5 elixer, you have 10 elixer worth of a push you can mount versus 5 elixer of defense. For example, if you have a miner, you can just laugh in their face and wipe out their pump. Drop minion/minion horde/goblin or other swarm units for disgusting combo and laugh in their face the tower aggros uselessly on the miner and the tower is DPSed down. Even if they destroy the swarm units you've destroyed the pump for an advantage since miner only costs 3, and maybe even done a bit of damage to the tower itself. If they're foolish enough to deploy cheap swarm units themselves like spear goblins to draw away your swarm units, zap them and watch the tower fall.
Rocket and fireball are risky until you know what is in their hand. Many decks that rely on shitty gimmick cards like three musketeers bait out your fireball and laugh in your face when you have nothing to respond. Rocket puts you at a 1 elixer disadvantage, but its still risky to play. Obviously never rocket an elixer if you're not at max.
So in conclusion, use a pump yourself or play legendary cards
On July 08 2016 01:59 Oukka wrote: I'm going to have to join the 'legendaries are too good' ranting crew. I feel like whenever I lose it is to a card that I don't even have a chance to play myself. Cards like Sparky, Miner or Ice Wiz win games on their own with no chance to counterplay effectively enough.
I've pushed to 2300 trophies so there are legendaries in pretty much all of my games, I just don't have any for myself t.t And for people saying that legendaries aren't impossible to beat, yes that's true. But for some reason ever since about 1600 trophies they start to appear quite regularly and are pretty much played in all top decks and in all matches in higher arenas of TV Royale. I would say that the trend is clear even if you can't say nothing conclusive.
Obviously my cards being only levels 3/6/8 counts too, as lvl 1 legendaries are balanced to lvl 4/7/9 cards (based on the tournament rules at least) but I'm starting to feel like I have to just wait my opponents to do a major screw up if I want to even have a chance of winning. It gets really frustrating after a while.
Any help for someone F2P trying to push into legendary arena/start doing well in tourneys? I'm familiar with the donate/request on cooldown, open your chests on time and pray for RNGesus stuff. Any decks, streamers, youtubers that would be helpful for someone who doesn't have any legendaries and underlevelled cards?
its gonna get worse before it gets better. i looked at my history and i faced five legendary users in a row. ive been to legendary once, dropped out, hanging at 2900 now. just be patient. you'll get a super magical chest and legendary eventually. f2p decks that are doing well that i encounter in my trophy range are some variant of giant/balloon/arrow (for minion horde) and hog quadfecta of hog/valk/musketeer/poison. typically they use zap and some swarm unit for fast cycle.
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On July 09 2016 02:14 fishjie wrote:Assuming everyone started at 10 elixer, the best response to an elixer collector is to play one yourself. In fact that's the safest time to play one. The second best response is to do a lot of damage. They've spent 5 elixer, you have 10 elixer worth of a push you can mount versus 5 elixer of defense. For example, if you have a miner, you can just laugh in their face and wipe out their pump. Drop minion/minion horde/goblin or other swarm units for disgusting combo and laugh in their face the tower aggros uselessly on the miner and the tower is DPSed down. Even if they destroy the swarm units you've destroyed the pump for an advantage since miner only costs 3, and maybe even done a bit of damage to the tower itself. If they're foolish enough to deploy cheap swarm units themselves like spear goblins to draw away your swarm units, zap them and watch the tower fall. Rocket and fireball are risky until you know what is in their hand. Many decks that rely on shitty gimmick cards like three musketeers bait out your fireball and laugh in your face when you have nothing to respond. Rocket puts you at a 1 elixer disadvantage, but its still risky to play. Obviously never rocket an elixer if you're not at max. So in conclusion, use a pump yourself or play legendary cards Show nested quote +On July 08 2016 01:59 Oukka wrote: I'm going to have to join the 'legendaries are too good' ranting crew. I feel like whenever I lose it is to a card that I don't even have a chance to play myself. Cards like Sparky, Miner or Ice Wiz win games on their own with no chance to counterplay effectively enough.
I've pushed to 2300 trophies so there are legendaries in pretty much all of my games, I just don't have any for myself t.t And for people saying that legendaries aren't impossible to beat, yes that's true. But for some reason ever since about 1600 trophies they start to appear quite regularly and are pretty much played in all top decks and in all matches in higher arenas of TV Royale. I would say that the trend is clear even if you can't say nothing conclusive.
Obviously my cards being only levels 3/6/8 counts too, as lvl 1 legendaries are balanced to lvl 4/7/9 cards (based on the tournament rules at least) but I'm starting to feel like I have to just wait my opponents to do a major screw up if I want to even have a chance of winning. It gets really frustrating after a while.
Any help for someone F2P trying to push into legendary arena/start doing well in tourneys? I'm familiar with the donate/request on cooldown, open your chests on time and pray for RNGesus stuff. Any decks, streamers, youtubers that would be helpful for someone who doesn't have any legendaries and underlevelled cards? its gonna get worse before it gets better. i looked at my history and i faced five legendary users in a row. ive been to legendary once, dropped out, hanging at 2900 now. just be patient. you'll get a super magical chest and legendary eventually. f2p decks that are doing well that i encounter in my trophy range are some variant of giant/balloon/arrow (for minion horde) and hog quadfecta of hog/valk/musketeer/poison. typically they use zap and some swarm unit for fast cycle. Your advice would be pretty useful if I had cards. That's the fucking problem about the game. Once I start winning, I start getting matched against the same 2-3 decks that counter mine and I don't have the cards to counter theirs. This type of shit causes the reaction to delete the game instead of buying gems for me and I honestly have no idea why I don't do that shit. The game has been nothing but:
1- Defensive arrowbait with minion hordes and skelly armies and barrels and shit 2- Defensive hoggoblin with some/all of: zap, freeze, hog rider, spear goblins, knife goblins, goblin barrels and more shit like these 3- Players playing with more elixir than me (with or without pump). At the same moment that I count no more than 3 elixir for my opponent, he lands a minion horde. I count 7 on him and he lands giant skelly plus some.
Don't even get me started on pump chain or shit like that. How am I even supposed to deal with THAT in arena 5, when I don't have my own pump. I can do direct damage and suddenly I'm way behind in elixir and he 3 crowns me without trying. I try pushing him and he comes up with 1.5x as much elixir as he is supposed to have and just kills me slowly.
This game needs its own fucking qq thread.
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For those on the legendary rant -
Hog trifecta is officially top tier, as the main counter to the triple legendary deck (lol)
the reason why it wins is because triple legendary can't really punish the elixir drops enough, and the counterpushes from hog trifecta are just as strong
If you want an example deck of it, Collector, Hog, Musk, Valk, Zap, Poison, Goblins, Cannon
it's good eonguh to win a tournament, so no more complaining!
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Secondly, To beat elixir collector, realise that dropping it is an INSTANT +2 elixir. That being said, fireballing and poisoning it is still a good idea! Even if it doesn't beat the collector outright, it still nullifies a lot of the elixir it WOULD have produced with return for essentially free damage on your opponent
Punishing it by dual attacking is possible, though not usually advised because defense and counterpush decks are very heavy in the meta right now and usually your opponents are very good at this. That being said, the payfecta (triple legendary + hog) is pretty good at this (miner one end, hog the other, it's hard to defend with just 5 elixir!)
Poison is especially good because you basicaly use it to increase your offensive capability on that tower as well as damaging the collector at the same time. It also denies your opponent the ability to slowpush in that lane because they haveto worry about you dual poisoning their unit+collector. Thus this means that you can freely attack that lane if you wish
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I still think fireball the pump is too risky until you know what kind of cards they have. that means there is a small window you dont have fireball available, and it could be a lifesaver. poison is pretty safe for reasons you mentioned.
Djagulingu why dont you post your deck? Do you have a poison spell?
Hog trifecta is a skill based deck. I always drop tons of trophies when I try to use it. With legendaries you can drop them and even if you are bad they will still get you an advantage. This is why I hate sparky. Its a dumb all in build but the other side has to play better to defend it. For example, I am aware you can drop your units in a surround so sparky only kills one of them while the rest kill it. However I've lost too many games due to screwing that up. So now instead of using barbs to defeat sparky for a 1 elixer advantage, I always zap first then drop barbs, or distract with spear gobs then drop barbs, for a 1 elixer disadvantage. Most of the time I can win because sparky users are bad, but its still total bs.
I got back into legendary this weekend and was incredibly disappointed to not see any legendaries in shop. This morning I dropped out but got back in. I went on a 5 game lose streak, looked at the profiles and these were people in the 3000s, yet their previous trophy count was 3400-3500. wtf? I went onto reddit and saw that many people had similar experience. Seems the tourneys are bringing back a lot of inactives. Season resets are always rough and push people down, but it has been more rough than normal. I tried hog trifecta again and giant balloon but dropped too many trophies. My card levels for hut rg are highest so I'll stick with that since I am able to stay just on the cusp of legendary with it. Really want an ice wiz or a princess, those seem to work really well with RG.
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I'm interested in trying a trifecta deck, but I don't have Elixir pump (have all the other key cards). I was thinking the spear hut might be a good replacement. Thoughts?
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Spear hut is a good candidate till u have EC.
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I've read about a concept of cards that "punch up" meaning they can be comparatively lowered levelled and still perform well. I do not really want to level things up past tournament caps, but I still want to get into legendary arena for maximum rewards/growth.
Is there a deck that is thought to "punch up" well? Something that does not go beyond 9/7/4/1 on upgrades and can fairly easily maintain legendary? (Something with little to no legendaries would be ideal, as I do not yet have access to buy them, though I did pull a Princess)
I've been on the cusp of legendary for quite a while 2500-2900 trophies, but can't quite get past. Also very difficult as F2P when playing level 10+ players with 10/8/5/2+ cards.
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dude you have to realize that people have been playing since the start. whereas before level 8 was the average in legendary arena and then it became level 9, now i constantly see level 10s in 2900s and above. you have to keep upgrading your cards to stay competitive or you fall behind. unless you only play in tournaments. there's only going to be even more level 10s in legendary arena as time goes on.
but yeah the decks i've seen in 2900+ that have no legendaries are some kind of loon/giant or hog triforce. i got into legendary three times with RG hut, but i do not recommend that path; i only did so cause i sucked with other decks and i had gotten my RG and spear gobs to 10 and my hut and fireball to 7.
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trifecta and trip legendary (well, im using pompeyo's version) are actually really hard decks to play
trip leg hog is a bit easier (and what i played for a long time)
quadleg sparky is probably the most braindead of the legendary variants
there is a gigantic element of skill in this game, it's completely undeniable. At least for now - of course if we wait for 3 months with no new cards and patches the meta will settle and then people will catch up in skill
Also, i literally only care about playing tournament mode now. And not even actual tournaments (even though my entire clan basically made like 3k+ cards each person from those SHT tournies lmao) - like, i care mostly about playing friendlies with my clan mates and getting better. To me that's the most fun part of the game
Totally expect aftermath TGM to become the strongest tournament level clan in the world
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How are you able to join tourneys? Everytime I search it shows full tourneys. Even the ones that are available when I click join it says full lol.
Anyway I GOT A PRINCESS in a gold chest yesterday in legendary arena. I had been disappointed when two days in a row no legendaries in shop and i got a princess for free. Feels so good. I did drop out as I experimented with different decks but I got back in. The game is much easier now, and I no longer feel terrified to hit next match while in legendary arena because I know I can get back in. And most importantly its fun.
Current deck is: princess RG elix pump stab gobs zap minion horde hog canon
hog is only level 6 so its the weak link. but am staying in legendary and have played dozens of matches and haven't dropped out. RG and princess synergize so well. typically they drop a canon and then drop gobs/minions or barbs to stop the RG. princess will shred any squishies, canon dies pretty fast after that. princess will soften up barbs enough. either way, can just drop a hog immediately after the canon dies and they don't have much of an answer, having used up all the counters on the RG.
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So are you still going to be on the "Legendaries are too strong" bandwagon? :p
But in all seriousness congrats.
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