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BrTarolg
Profile Blog Joined June 2009
United Kingdom3574 Posts
June 18 2016 12:12 GMT
#101
Beating sparky is about running zap, and/or using barbs to surround (or goblins or literally anything)

Sparky combos are usually really weak because even the tank in front isn't really capable of killin gunits, resulting in a gigantic elixir disadvantage counterpush
fishjie
Profile Blog Joined September 2010
United States1519 Posts
June 19 2016 02:31 GMT
#102
On June 17 2016 22:47 BrTarolg wrote:
Show nested quote +
On June 17 2016 14:51 fishjie wrote:
nah again you are making stuff up. there are about 30 peeps in my clan now. there are four in legendary, and the ones who made it the quickest had ice mage, princess or both. legendary cards confer such a huge advantage, and upper a7 is infested with them. like i literally just made it into legendary for the first time a few minutes ago after playing for months using my RG hut deck. the final match fittingly was killing a stupid sparky user (he sucked). if he had used something broken like say a miner/princess/minion horde deck i would've been fucked. i probably won't be able to stay long in A8, so i'm just going to wait (and not attack) until shop can give me a legendary of my own. which means i'll have to shell out 20 bucks or so to get one. upgrading my hut from level 6 to 7 seemed to give enough edge to get in. but the thing is, everyone else is upgrading their cards as well. so its a never ending arms race.

and obviously people with higher than average card levels are actually easier to beat than people with lower card levels. it means they suck at the game. there are level 9s down in pekka playhouse. that still doesn't change the fact that getting into legendary is ridiculously difficult.


well you just proved it yourself.. you dont need to have legendary cards to hit legendary lol

obviously the 3 legendaries (princess, IW, miner) are top tier cards, but i can 100% bet you (and i've done this multiple times) i can maintain a strong presence in legendary arena just using non legendaries by running the trifecta hog deck (and no, i'm not even max tournament level with that deck, im running lvl 6 musk and valk lol)

The fact that you're using an extremely outdated strategy (RG huts) is obviously going to stop you from climbing easier

And it doesn't even take that long to get the legendaries, it's just a few weeks of donations and saving gold and you basically get to buy them easily from the shop

---

srsly every f2p ggoal should be

a> get good - stop whining about cards you don't have and do your best with the tools you have

b> climb high - get to legendary arena asap with under-levelled cards so that you can progress the game the fastest. Est time it should be 2-3 months of gameplay for you to hit this level as a f2p player

c> save up and buy the legendary cards yourself. Once you have 1 legendary of your own it's literally impossible to NOT be in legendary arena by this point


Of course legendary cards confer a huge advantage, but to say you can't get to a8 without them is pure scrub talk

Multiple people in my clan have SEVERAL TIMES OVER hit legendary with secondary accounts which we *deliberately* hold back in terms of card levels. We've had people as low as lvl 7 hit legendary arena (in fact, these were engineered accounts with the sole purpose of hitting legendary arena as a lvl 7 so that they could use it to buy a legendary card and compete in RPL)

Of course every single match is going to be vsing lvl 9/10's with legendary cards, and it's an uphill battle. But considering the low average skill of most people playing the game, you can simply outplay them and STILL climb to a8 anyway


you're just trying to show off. cool story bro you are very good at this game. is that the praise you've been wanting? i've encountered exactly zero level 7 players in upper a7 and i don't expect to encounter any because the odds of someone doing that are slim to none. anyway i immediately dropped out of legendary the next day. no legendary in shop for me either before i dropped out. legendaries confer a massive advantage stop pretending otherwise. especially princess, miner, and ice mage. sparky is OP, unless you have the right cards. a canon, musketeer and zap can be enough to stop a tank/sparky/AOE push. sometimes.

you keep saying that hut rg sucks, but you haven't suggested any RG alternatives. i already said hog/musketeer/valk causes me to drop hundreds of trophies. you guys must be doing that bridge skip exploit where hog doesn't aggro on central canon. i need a royal giant deck that works. the hut rg is the one that's given me the most success and i only care about results.
BrTarolg
Profile Blog Joined June 2009
United Kingdom3574 Posts
June 19 2016 12:06 GMT
#103
lmao idk what to say except everything you've said is extremely scrubby and classic whining and blaming your problems on everyone else instead of solving it yourself

I've given so much help/solutions at this point you just need to work on your mentality
fishjie
Profile Blog Joined September 2010
United States1519 Posts
June 20 2016 22:23 GMT
#104
On June 19 2016 21:06 BrTarolg wrote:
lmao idk what to say except everything you've said is extremely scrubby and classic whining and blaming your problems on everyone else instead of solving it yourself

I've given so much help/solutions at this point you just need to work on your mentality


lmao your responses have just been to show off and talk about how awesome you are. you still haven't given any real RG deck alternatives, just the hog/valk/musketeer which results in massive trophy drop for me.

fact is legendaries make it way easier to trophy push, something you don't wanna acknowledge at all. i'll obviously "solve" the problem, once more commons are 10 and rares are 7
Poopi
Profile Blog Joined November 2010
France12911 Posts
June 20 2016 22:59 GMT
#105
On June 21 2016 07:23 fishjie wrote:
Show nested quote +
On June 19 2016 21:06 BrTarolg wrote:
lmao idk what to say except everything you've said is extremely scrubby and classic whining and blaming your problems on everyone else instead of solving it yourself

I've given so much help/solutions at this point you just need to work on your mentality


lmao your responses have just been to show off and talk about how awesome you are. you still haven't given any real RG deck alternatives, just the hog/valk/musketeer which results in massive trophy drop for me.

fact is legendaries make it way easier to trophy push, something you don't wanna acknowledge at all. i'll obviously "solve" the problem, once more commons are 10 and rares are 7

"obviously the 3 legendaries (princess, IW, miner) are top tier cards, but i can 100% bet you3".
I don't think he really shows off, more like you don't realize that you can do much better if you change your mentality.
Fact of the matter is that tournament levelled cards are relatively fast to get and once you are in legendary arena (you can do it without legendaries, just look in top 100-200 guilds the decks of f2p players) it becomes easy to farm for top tier legendaries which allow you to be competitive in actual tournaments.

The matchmaking can be annoying but if you start to see it as a way to farm for the real game (tournaments) then you won't care as much being put up against bad players with better cards, and will be able to beat those by not playing on tilt.

Good luck.
WriterMaru
BrTarolg
Profile Blog Joined June 2009
United Kingdom3574 Posts
June 21 2016 11:55 GMT
#106
most of the top tier tournament evel players (SMC, people in our clan and a few others) don't even run miner any more as a result of deck meta

The problem with miner as a punishment to buildings and elixir pumps is that he is too easily countered by dropping your own mini pekka and starting the glorious minip counterpush which is basically the bane of everything right now

backed up by zap it basically means that the only way to stop the miniP is to put a building down, hence the popularity of cannon (still....) or use barbs (kind of a weak counter)

Most of the pros use skeletons or gobs to try and pull the minip backwards to get a few hits before the zap comes out which is also enough,

personally i've been trying the "IW black hole" strategy also and using him + gobs to stall opponent minip's

it seems that minip has completely taken over the prince as the goto "deal a bunch of damage" card, so it will be interesting with new patch to see if prince comes back

---

hog trifecta still fuckin rules though if you don't have legendaries. Idk how you can complain about "losing trophies with it" - lvl 9 commons and lvl 6 rares you can easily push to 3.3k+ without busting a sweat with that deck lmao
fishjie
Profile Blog Joined September 2010
United States1519 Posts
June 22 2016 00:19 GMT
#107
do you know how many ppl are stuck in a7 with 9 commons and 6 rares? not to mention there are level 9 players stuck in pekka's playhouse.

anyway my friend got a sparky and instantly rose 600 trophies. what a stupid card. so i could try to get good at this game, or i can just keep collecting chests every day until i get everything to level 10 and 7, or until finally supercell gets me a goddamn legendary, despite months of playing and not a single super magical chest.

anyway with the new patch i'm interested in trying a witch deck, but not seeing anything good on reddit. wish the tv royale showed the top player replays like they used to so could see what decks were legit, but as is its a bunch of suspect people throwing games so they can be featured.
BrTarolg
Profile Blog Joined June 2009
United Kingdom3574 Posts
June 22 2016 14:26 GMT
#108
I'm not convinced about witch yet, but it's possible shes a decent replacement for wizard

Her main role is countering minip and then doing some kind of RG counterpush, but imho shes too fragile on offense still and doesn't provide the huge threat that minip does

if you want to gimmick your way to A8 without sparky/legendaries just do baloon giant. Imho it's a much more solid deck than sparky anyway lol
ShoCkeyy
Profile Blog Joined July 2008
7815 Posts
Last Edited: 2016-06-22 15:13:08
June 22 2016 15:10 GMT
#109
Idk, but lately I've played with a new deck and I feel like it's really strong. I've been able to beat most legendaries that I've encountered with this deck too. It's a bit different than my original posted deck. I did drop like 400 crowns trying to test a strategy for it, but I think I'm doing pretty good now.

Current: 2017 Trophies - Lvl 8
Wizard - lvl 6
Barbs - lvl 8
Spear Goblins - lvl 8
Giant - lvl 6
Minion Horde - lvl 8
Bomber - lvl 9
Zap - lvl 8
Witch - lvl 3

This game is really heavily involved on strategy and counter play. I've noticed if you rush things, you lose. If you take your time and spend your mana correctly, you're going to win. The one thing I do hate is the amount of different buildings there is lol.
Life?
BrTarolg
Profile Blog Joined June 2009
United Kingdom3574 Posts
June 23 2016 04:01 GMT
#110
god ol slow counterpush

be careful you'll really struggle against the fast cycle meta but you can adapt your deck when you start hitting that level

i'd definitely run an elixir pump for giant push decks though

also bomber witch and wizard might be a bit overkill, probably best to swap one with a fireball or smth
Gowerly
Profile Blog Joined July 2011
United Kingdom916 Posts
June 23 2016 10:26 GMT
#111
One day I'll get a chest with balloon in it.
I'm using a spawner deck as I'm A4 and so don't have zap and for some reason am not allowed balloon or something I don't know.
Every time I try to break into A5 I am vs lavahound or balloon giant freeze deck and I cry back down to 1300.
I will reduce you to a series of numbers.
QzYSc2
Profile Joined June 2012
Netherlands281 Posts
June 23 2016 10:42 GMT
#112
barbarians seem really OP at defending. just drop them on hogs or ranged units and the push is destroyed. maybe i should start using them instead of a cannon
WonnaPlay
Profile Joined September 2010
Netherlands912 Posts
Last Edited: 2016-06-23 12:41:56
June 23 2016 12:38 GMT
#113
So I thought I would comment a bit on the latest patch, which people generally don't seem to have figured out yet (Yay, RTS skills to the rescue).

Hogrider nerf (-) - Finally the Hogrider got nerfed a bit, I expect to see less of him over the course of coming weeks. The nerf is only a 6% damage nerf, which is about the same as the earlier nerf on the Royal Giant in the last patch. The result is that you don't need special counters for the hogrider, however it still is a very legit card to play and to defend against.

Furnace buff (+++) - IMO this card has gotten the greatest buff this patch. It got changed around quite a bit the past couple of patches, but this time the buff is a full wave (10seconds) of 2 fire spirits. Furnace is now a power-house, considering it is only 4 mana and per wave it is able to kill a complete minion horde for example. If you like house-based play, the Furnace is a card you definitely want to try.

Witch buff (+) - Another attempt to make the Witch more viable. I actually really like the Witch alot, but even after this buff, it still gets demolished by the Musketeer which always has my 1st pick. Playing the Musketeer AND the Witch can be really great, but can limit you in other areas. I think the Witch is finally in it's place now and it's a great card to defend Prince's, Minion Horde's etc. It's also a great offensive card, if there's an Golem/Giant ahead of her.

Canon nerf (--) - Yay. About time.
Tesla buff (+) - It needed a little buff since it's huge nerfs last patches.
LavaHound(++) - It does alot more damage now, be wary of it

No change to Sparky makes me kinda sad. The one and only counter to it is Zap + X, where you still need a ton of accuracy to battle it. I think it should really get a nerf towards Crowntower damage or a small damage nerf overall. I think the turn speed (instant turn) should be addressed aswell.

E/N: Since I've seen alot of discussions here about the level of play. I have to agree with BrTarolg regarding play.
I'm a A8+ player, and have had 3298 points as a Level 8 player (atm lower Level 9).

I'm currently running (as of patch-day) :
Level 7- Barbarian Hut
Level 6 - Elixer
Level 10 - Zap
Level 9 - Goblins
Level 7 - Musketeer
Level 6 - Furnace
Level 1 - Princess
Level 6 - Giant

currently experimenting with :

Level 6 - Furnace
Level 3 - Golem
Level 3 - Witch OR Level 7 - Musketeer
Level 10 - Zap
Level 1 - Princess
Level 6 - Elixer
Level 9 - Barbarians
Level 9 - Goblins
BrTarolg
Profile Blog Joined June 2009
United Kingdom3574 Posts
June 23 2016 13:13 GMT
#114
Counter to sparky is not zap, but goblins and barbs

just get the surround so only one (sometimes 2 in the case of barbs) dies and you're in a home run situation :D

I'm undecided with furnace. I'll have yet to see if anything except fast cycle decks dominate the meta at tournament levels
WonnaPlay
Profile Joined September 2010
Netherlands912 Posts
Last Edited: 2016-06-23 13:46:20
June 23 2016 13:43 GMT
#115
On June 23 2016 22:13 BrTarolg wrote:
Counter to sparky is not zap, but goblins and barbs

just get the surround so only one (sometimes 2 in the case of barbs) dies and you're in a home run situation :D

I'm undecided with furnace. I'll have yet to see if anything except fast cycle decks dominate the meta at tournament levels


I'm well aware of those counters, however it requires much more accuracy than any other card to counter.
I personally use "instant" zap + goblins/barbarians to counter Sparky, but it is very punishing if you use Barbarians only and misspress by 0.1 centimeter and they just melt (5elixer). The 1300 damage on Crown Tower is also too much to even let it shoot 1 time.

Also I kinda disagree (depends on playstyles I guess), Zap is a great way to make sure the Sparky doesn't shoot at all, thus allowing you to instantly go into a counterpush.

I don't play tournament levels at all yet, but about 90% of my enemies have higher (+1 or +2level or even +3 levels when it comes to Epics) cards, thus I think I can say I'm atleast decent.

Should tryout the Furnace
BrTarolg
Profile Blog Joined June 2009
United Kingdom3574 Posts
June 25 2016 19:52 GMT
#116
gotta squeeze out every last drop of value from every card to win at tourney levels, so you jsut get good enough so you never miss the "surround" drop with gobs and barbs
WonnaPlay
Profile Joined September 2010
Netherlands912 Posts
June 25 2016 23:12 GMT
#117
On June 26 2016 04:52 BrTarolg wrote:
gotta squeeze out every last drop of value from every card to win at tourney levels, so you jsut get good enough so you never miss the "surround" drop with gobs and barbs


Ofcourse you should never miss at tourney levels, but it doesn't change the question on whether or not Sparky is overpowerd or not. It may not be overpowered in the sense that it is uncounterable, but that doesn't change the fact that it is exponentially harder to counter compared to any other card in the game. This difference in mechanism makes it "overpowered".

You may compare it to the Broodlord era in Starcraft 2. It was possible to counter a broodlord player, but only if you played the fight "perfectly" every time.
BrTarolg
Profile Blog Joined June 2009
United Kingdom3574 Posts
June 27 2016 01:01 GMT
#118
I think giant balloon is ALOT harder to counter than sparky tbh

All recent tournament results show sparky is by far the worst legendary in the game and never makes any moves vs the meta because of it's huge vulnerability to being surrounded and stuff in general

On interesting note, check out new SMC results - a ton of people running miner control in top 32, but not much people making it to the top 4! Very interesting how the giant/poison meta basically runs over the cheap cycle decks, and hogs is all but out of fashion right now!

AND there is alot of giant baloon there! It's very interesting because there are not many good ways to counter balloon with many of the cheapo cycle decks

poison is also making it stand now as a top tier card in it's ability to really whittle down anything backplaced (elixirs, princesses, IW's, etc.etc.) as well as provide amazing counterpush/offensive power
Gon
Profile Joined November 2010
United States19 Posts
July 03 2016 15:46 GMT
#119
Any thoughts and/or deck ideas regarding the new cards?

I feel like Ice Spirits will be a powerhouse. Very strong effect, but will take practice and skill to gain maximum effect.

I'm also very curious about the log. Killing Princess for a positive elixir trade alone seems strong. Also seems good against these low cost cycle decks, though they seem to be somewhat falling out of flavor already.

Finally, I'm quite sad about Inferno Tower nerf. Even though it is getting an HP buff, the zap, freeze resetting it's charge feels like a much greater nerf overall. I loved seeing giant ballon while running Inferno, now I'm not sure what to do in my lava hound deck.
BrTarolg
Profile Blog Joined June 2009
United Kingdom3574 Posts
July 04 2016 11:51 GMT
#120
oh damn tournament mode is out! hory shet this is the holy grail for f2p players

now if you think you're good and skilled you can basically get TONS of free cards lmao

i won 2 500 gem tourneys and it's literally like getting a free magical chest haha

the max chest literally gives 8 legendaries and like 100 epics or some nuts shit like that

----

on the new patch, i like all the changes! i thinkt he new meta could repeat the arrow/zap bait decks with a sparky thrown in to screw over people who waste their zaps
though imho probably no sparky cause it sucks but it's a decent defensive card i suppose.

i think log is great! as is ice spirits

i dont think bowler and lumberjack are any good


i have no idea where the new meta will lead, so just gotta try hard and see where it takes you!
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