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On July 27 2016 20:35 BrTarolg wrote:Show nested quote +On July 27 2016 06:01 Djagulingu wrote:On July 27 2016 04:57 BrTarolg wrote: if your opponent has 1 elixir (and realistically 2-3) then just drop valk/musket one lane and then when he starves himself to counter it drop something else in the other gg
I don't understand how anyone can be mad if you have an opponnent who is stupid enough to pop an elixir collector at 0s before building up first
you literally can counter it with any card and any deck by abusing their elixir starving
you could even just fireball it if you wanted to They did build up into 10 before putting down their pumps and I had nothing to punish them. In both games. I have no idea how much of a luck is needed to put down a pump at 10 and get away with it, against a hog goblins rush deck of all decks. this is a COMPLETELY different situation waiting and placing a pump at 10 is a very legitimate strategy, especially if you have supporting defense "kill" cards in your hand which can handle pretty much anything (good example is cannon + zap or something) I'm not qqing about the strategy being illegitimate or just a gimmick, I'm qqing about the fact that I had the worst possible starting hand to punish that shit.
If I had hog + any four of zap, fireball, goblins, spear goblins, musketeers, barbs in my starting hand + next card, he wouldn't get away that easily and I wouldn't be qq'ing this hard. I would just take a crown tower until the pump produced its first elixir or get shut down trying to do that, just like what I would do to a guy who just placed a pekka right at 10 elixir: I took down the crown tower on the opposite side before his pekka reached the bridge.
EDIT: I JUST REACHED 1850 WOO HOO
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People can easily defend vs hog when they drop elixir pump at 10 though. Even when you have a perfect hand. Cannon + 1 of (zap/arrows/spear goblins) or in the worst case barbarians do the trick. Hog can hit tower max 2 times if you don't have the cannon. Perfect defense if you got the cannon.
You can only really punish a pump if the guy who plays it runs a bad deck or plays it when he shouldn't.
On other news: I think they buffed the legendary drop from magical and super magical chest? I got Sparky/LavaHound/The Log in the past month, while I got 0 legendaries in the first 3-4 months of playing.
Pretty happy about the Sparky. Stupid card but gets you into legendary arena. Hoping to get Princess in shop soon, I saved up 36k atm.
The Log needs a buff I think? I tried to play with it instead of arrows but dropped to 2.7k trophies over a course of many fights. I changed back to arrows and went on a 10 win streak back to 3k trophies so I don't think it is a coincidence.
Oh and the reason why I think they buffed legendary cards drop is that I see A LOT of people with multiple legendaries around 2.8k - 3.1k, occasionally you see the hog trifecta but most of the time it is 1-3 legendaries, some are even on lvl 2.
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So what deck is best to compliment Sparky?
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On July 29 2016 22:43 BoesFX wrote:So what deck is best to compliment Sparky? I currently run this deck: Sparky lvl 1 RG lvl 10 Arrows lvl 9 Spear goblins lvl 9 Zap lvl 9 Elixir Pump lvl 7 Barbarians lvl 10 Cannon lvl 9
As all decks it works better if you have elixir advantage over your enemy and you know what he will use to defend vs your RG/Sparky.
Opener is almost always try to get pump out as fast as possible. My fav opener to least fav opener: 1) pump 2) spear goblins into pump 3) spear goblins into defending with cannon/spells into pump 4) RG slowpush that results in me getting to 1) and not showing sparky.
The easiest trick with Sparky is to hide it till they drop something big and you can defend that thing with sparky and get a counterpush going with enough mana left to use spark/arrows and even spear goblins to defend your RG/Sparky.
But there are games you can't use your combo and need to try and win it with RG alone and try to tie. But then there are hames you can just throw down Sparky and RG right before it and laugh your way to the bank. It really depends on what trophy level you play. On a lower level people don't understand how to defend vs Sparky and just get blown up.
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Lava Hound is fucking bonkers broken right now. When it dies, it fucking spawns literally a minion horde, which costs 5 elixir by itself and doesn't even make it all the way to enemy crown tower anyway, so a 3000 hp air unit that targets buildings has a marginal cost of... 2? When you let it stick, it kills a crown tower without spawning its minion horde, and its minion horde fucking kills another crown tower, because why the fuck shouldn't it.
On July 29 2016 22:43 BoesFX wrote:So what deck is best to compliment Sparky? Wizard + any 6 cards.
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But yeah, just play enough games with that setup and you will see 3.1k trophies is obtainable without too much skill/effort. In the start I used that deck and decided I should be the one putting on the pressure with dropping Sparky/RG combo as soon as it became available but that isn't true. It might get you to 2.9k trophies but after that people also have quality decks and a clue on how to defend properly. If you really want to sit in legendary arena and its rewards you need to use a bit more "tricks" to get there. Play a bit smarter than that and it is doable with the right lvl of cards and player lvl 9.
Pretty sure you can do better than 3.1k if you play perfectly. I still make a lot of mistakes. But I am happy around 3k-3.1k as it gives maximum rewards.
atm I don't know what is the easiest way for me to improve cardwise. Get the queen? Get the miner? Level up other troops? Use other troops? If somebody knows let me know .
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On July 29 2016 23:07 Koshi wrote:Show nested quote +On July 29 2016 22:43 BoesFX wrote:So what deck is best to compliment Sparky? I currently run this deck: Sparky lvl 1 RG lvl 10 Arrows lvl 9 Spear goblins lvl 9 Zap lvl 9 Elixir Pump lvl 7 Barbarians lvl 10 Cannon lvl 9 As all decks it works better if you have elixir advantage over your enemy and you know what he will use to defend vs your RG/Sparky. Opener is almost always try to get pump out as fast as possible. My fav opener to least fav opener: 1) pump 2) spear goblins into pump 3) spear goblins into defending with cannon/spells into pump 4) RG slowpush that results in me getting to 1) and not showing sparky. The easiest trick with Sparky is to hide it till they drop something big and you can defend that thing with sparky and get a counterpush going with enough mana left to use spark/arrows and even spear goblins to defend your RG/Sparky. But there are games you can't use your combo and need to try and win it with RG alone and try to tie. But then there are hames you can just throw down Sparky and RG right before it and laugh your way to the bank. It really depends on what trophy level you play. On a lower level people don't understand how to defend vs Sparky and just get blown up.
Royal Giant is the main component that I don't have. I guess I better learn about other deck than mindless slowpush that I have, to go to Arena 7 first. A bit of waste that I won't utilize for a while the early Sparky that I got.
On July 29 2016 23:12 Djagulingu wrote:Show nested quote +On July 29 2016 22:43 BoesFX wrote:So what deck is best to compliment Sparky? Wizard + any 6 cards. Tempting, but half-assed Sparky deck did bring me up to Arena 7 until it brought me back where I belong.
Main deck (the mindless slowpush one) that I used (1800):
Arrow (Level 8) Bomber (Level 7) Spear Goblin (Level 7) Musketeer (Level 6) Giant (Level 6) Mini PEKKA (Level 5) Prince (Level 3) Witch (Level 2)
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On July 30 2016 01:31 BoesFX wrote:Show nested quote +On July 29 2016 23:07 Koshi wrote:On July 29 2016 22:43 BoesFX wrote:So what deck is best to compliment Sparky? I currently run this deck: Sparky lvl 1 RG lvl 10 Arrows lvl 9 Spear goblins lvl 9 Zap lvl 9 Elixir Pump lvl 7 Barbarians lvl 10 Cannon lvl 9 As all decks it works better if you have elixir advantage over your enemy and you know what he will use to defend vs your RG/Sparky. Opener is almost always try to get pump out as fast as possible. My fav opener to least fav opener: 1) pump 2) spear goblins into pump 3) spear goblins into defending with cannon/spells into pump 4) RG slowpush that results in me getting to 1) and not showing sparky. The easiest trick with Sparky is to hide it till they drop something big and you can defend that thing with sparky and get a counterpush going with enough mana left to use spark/arrows and even spear goblins to defend your RG/Sparky. But there are games you can't use your combo and need to try and win it with RG alone and try to tie. But then there are hames you can just throw down Sparky and RG right before it and laugh your way to the bank. It really depends on what trophy level you play. On a lower level people don't understand how to defend vs Sparky and just get blown up. Royal Giant is the main component that I don't have. I guess I better learn about other deck than mindless slowpush that I have, to go to Arena 7 first. A bit of waste that I won't utilize for a while the early Sparky that I got. Show nested quote +On July 29 2016 23:12 Djagulingu wrote:On July 29 2016 22:43 BoesFX wrote:So what deck is best to compliment Sparky? Wizard + any 6 cards. Tempting, but half-assed Sparky deck did bring me up to Arena 7 until it brought me back where I belong. Main deck (the mindless slowpush one) that I used (1800): Arrow (Level 8) Bomber (Level 7) Spear Goblin (Level 7) Musketeer (Level 6) Giant (Level 6) Mini PEKKA (Level 5) Prince (Level 3) Witch (Level 2) You can learn trifecta, which means hog, musketeer, valkyrie + 5 other random cards. This brought me up 400 trophies in a week or something.
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On July 30 2016 02:06 Djagulingu wrote:Show nested quote +On July 30 2016 01:31 BoesFX wrote:On July 29 2016 23:07 Koshi wrote:On July 29 2016 22:43 BoesFX wrote:So what deck is best to compliment Sparky? I currently run this deck: Sparky lvl 1 RG lvl 10 Arrows lvl 9 Spear goblins lvl 9 Zap lvl 9 Elixir Pump lvl 7 Barbarians lvl 10 Cannon lvl 9 As all decks it works better if you have elixir advantage over your enemy and you know what he will use to defend vs your RG/Sparky. Opener is almost always try to get pump out as fast as possible. My fav opener to least fav opener: 1) pump 2) spear goblins into pump 3) spear goblins into defending with cannon/spells into pump 4) RG slowpush that results in me getting to 1) and not showing sparky. The easiest trick with Sparky is to hide it till they drop something big and you can defend that thing with sparky and get a counterpush going with enough mana left to use spark/arrows and even spear goblins to defend your RG/Sparky. But there are games you can't use your combo and need to try and win it with RG alone and try to tie. But then there are hames you can just throw down Sparky and RG right before it and laugh your way to the bank. It really depends on what trophy level you play. On a lower level people don't understand how to defend vs Sparky and just get blown up. Royal Giant is the main component that I don't have. I guess I better learn about other deck than mindless slowpush that I have, to go to Arena 7 first. A bit of waste that I won't utilize for a while the early Sparky that I got. On July 29 2016 23:12 Djagulingu wrote:On July 29 2016 22:43 BoesFX wrote:So what deck is best to compliment Sparky? Wizard + any 6 cards. Tempting, but half-assed Sparky deck did bring me up to Arena 7 until it brought me back where I belong. Main deck (the mindless slowpush one) that I used (1800): Arrow (Level 8) Bomber (Level 7) Spear Goblin (Level 7) Musketeer (Level 6) Giant (Level 6) Mini PEKKA (Level 5) Prince (Level 3) Witch (Level 2) You can learn trifecta, which means hog, musketeer, valkyrie + 5 other random cards. This brought me up 400 trophies in a week or something.
That's the thing. I previously kept trying trifecta and dropping down until I had to bring it up again with my main deck. The cycle kept continuing until I got an early Sparky. Who can resist the temptation?
In the end, maybe I should keep trying that trifecta.
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On July 30 2016 01:31 BoesFX wrote:Show nested quote +On July 29 2016 23:07 Koshi wrote:On July 29 2016 22:43 BoesFX wrote:So what deck is best to compliment Sparky? I currently run this deck: Sparky lvl 1 RG lvl 10 Arrows lvl 9 Spear goblins lvl 9 Zap lvl 9 Elixir Pump lvl 7 Barbarians lvl 10 Cannon lvl 9 As all decks it works better if you have elixir advantage over your enemy and you know what he will use to defend vs your RG/Sparky. Opener is almost always try to get pump out as fast as possible. My fav opener to least fav opener: 1) pump 2) spear goblins into pump 3) spear goblins into defending with cannon/spells into pump 4) RG slowpush that results in me getting to 1) and not showing sparky. The easiest trick with Sparky is to hide it till they drop something big and you can defend that thing with sparky and get a counterpush going with enough mana left to use spark/arrows and even spear goblins to defend your RG/Sparky. But there are games you can't use your combo and need to try and win it with RG alone and try to tie. But then there are hames you can just throw down Sparky and RG right before it and laugh your way to the bank. It really depends on what trophy level you play. On a lower level people don't understand how to defend vs Sparky and just get blown up. Royal Giant is the main component that I don't have. I guess I better learn about other deck than mindless slowpush that I have, to go to Arena 7 first. A bit of waste that I won't utilize for a while the early Sparky that I got. You can use the normal giant just as well. A lot of people use that deck even in legendary. The decklist changes from person to person. Some use the stab goblins and fire spirits (they kill air) etcetc. I like my decklist with the 2 spells and spear goblins.
But with a normal giant it also works.
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I'm seeing a metric fuckton of Giant-Sparky-Wizard (aka GSW) in Arena 6 right now. And it's so effective.
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Why is valk musk hog called the trifecta though? just because they are seen in many decks?
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On July 29 2016 21:21 Djagulingu wrote:Show nested quote +On July 27 2016 20:35 BrTarolg wrote:On July 27 2016 06:01 Djagulingu wrote:On July 27 2016 04:57 BrTarolg wrote: if your opponent has 1 elixir (and realistically 2-3) then just drop valk/musket one lane and then when he starves himself to counter it drop something else in the other gg
I don't understand how anyone can be mad if you have an opponnent who is stupid enough to pop an elixir collector at 0s before building up first
you literally can counter it with any card and any deck by abusing their elixir starving
you could even just fireball it if you wanted to They did build up into 10 before putting down their pumps and I had nothing to punish them. In both games. I have no idea how much of a luck is needed to put down a pump at 10 and get away with it, against a hog goblins rush deck of all decks. this is a COMPLETELY different situation waiting and placing a pump at 10 is a very legitimate strategy, especially if you have supporting defense "kill" cards in your hand which can handle pretty much anything (good example is cannon + zap or something) I'm not qqing about the strategy being illegitimate or just a gimmick, I'm qqing about the fact that I had the worst possible starting hand to punish that shit. If I had hog + any four of zap, fireball, goblins, spear goblins, musketeers, barbs in my starting hand + next card, he wouldn't get away that easily and I wouldn't be qq'ing this hard. I would just take a crown tower until the pump produced its first elixir or get shut down trying to do that, just like what I would do to a guy who just placed a pekka right at 10 elixir: I took down the crown tower on the opposite side before his pekka reached the bridge. EDIT: I JUST REACHED 1850 WOO HOO
the trick is to deckbuild to avoid such encounters so that at least 5 cards are somewhat playable in an opening hand (and thus, throughout the game)
famous top players talk about this a lot, i believe pompeyo talked about how his worst possible hands would just end up cycling a miner and guessing for positioning anyway, which isn't even that bad
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Not sure if I can reliably get past 2700 while being lv.8 and having 0 legendary >.<
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On July 30 2016 05:54 Djagulingu wrote: I'm seeing a metric fuckton of Giant-Sparky-Wizard (aka GSW) in Arena 6 right now. And it's so effective.
Arena 6 with a sparky is not what I'd call efficiency...
And when I use a miner deck I don't cycle it (the miner) anymore before seeing if my opp as a pump. Imo it's a mistake to drop miner, versatility doesnt mean u should drop it anytime. Furthermore I saw Yarn dropping a mini p first when having a bad starting hand so now I do it too :D (even before miner as I really like to save him until I know what I play against).
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I have no idea, it just ended up that way
It's also a deck that actually requires a lot of skill and practise to play, so a lot of people have difficulties when they first pick it up
Try to persevere if you do play it, it's really a top tier deck even to this day
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On July 30 2016 16:50 Furikawari wrote:Show nested quote +On July 30 2016 05:54 Djagulingu wrote: I'm seeing a metric fuckton of Giant-Sparky-Wizard (aka GSW) in Arena 6 right now. And it's so effective. Arena 6 with a sparky is not what I'd call efficiency... Still not as inefficient as an arena 4 lava hound
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shit, miner in shop, but i already spent money on an ice wizard (got princess in chest). dont know if i want to spend money, i already accomplished my goal of hitting legendary arena and staying in, so even tho a miner would make me a god dunno if i wanna shell out the cold hard cash.
FIRST WORLD PROBLEMS
miner needs a nerf tho, they should undo that damage buff, that was back when ppl didnt know all the ridiculous combo setups the miner had plus utility of being able to kill princess, hit the pump, and do rocket damage unmolested on a tower
any legendary card (cept log and lumberjack which still seem underpowered) will get u into legendary so keep playing everyday and the RNG gods will smile upon you someday. for sparky i find the dirtiest trick you can do is pretend you dont have one. then when theyve committed to a big push against you, drop it in the back for the ultimate defense (after youve baited out a zap). the sparky will stomp pwn the enemy push, and once it does, throw a RG or giant in front, and fire spirits/ice wiz/princess/wiz to massacre swarm troops, and AUTO WIN. other sparky players that have given me trouble are ones that use miner too, cause now its a double threat. you have to stop the sparky, but meanwhile miner is doing rocket damage in the back. in much the same way, RG sparky is good combo, despite what reddit says about how easy it is to deal with sparky, cause even if you kill sparky, the RG has done a shit ton of damage to your tower
the best way to stop sparky other than zap and swarm troops is to push the other lane, so sparky player has to commit elixer on other lane to respond, and cant get a big push going on his lane. that's why pretending not to have a sparky and waiting for opponent to do a big push vs you is an effective trick, which i fall for all the time. still sparky is a stupid all in gimmick card that i hate losing to, but when i saw it in the shop i did not waste cold hard cash on it. fuck sparky
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2nd Worst City in CA8938 Posts
How does one join a tournament... when all tournaments are continuously full.
fml.
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On August 02 2016 03:19 Souma wrote: How does one join a tournament... when all tournaments are continuously full.
fml. I haven't had much luck with joining tournaments. Seems like the hype (and essentially free tournaments from the achievement) have died down.
The best way I've found is to hit up streams and see if they are hosting any, but that proves difficult as well.
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