• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:52
CEST 08:52
KST 15:52
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S RO8 Preview: Classic, Reynor, Maru, GuMiho0Code S RO8 Preview: ByuN, Rogue, herO, Cure3[ASL19] Ro4 Preview: Storied Rivals7Code S RO12 Preview: Maru, Trigger, Rogue, NightMare12Code S RO12 Preview: Cure, sOs, Reynor, Solar15
Community News
Code S RO8 Interviews - Group A Winners0Code S Season 1 - RO8 Group A Results (2025)0Dark to begin military service on May 13th (2025)21Weekly Cups (May 5-11): New 2v2 Champs1Maru & Rogue GSL RO12 interviews: "I think the pressure really got to [trigger]"5
StarCraft 2
General
Dark to begin military service on May 13th (2025) I hope balance council is prepping final balance Code S RO8 Interviews - Group A Winners How does the number of casters affect your enjoyment of esports? Code S Season 1 - RO8 Group A Results (2025)
Tourneys
[GSL 2025] Code S:Season 1 - RO12 - Group B Sparkling Tuna Cup - Weekly Open Tournament SOOPer7s Showmatches 2025 Monday Nights Weeklies [GSL 2025] Code S:Season 1 - RO12 - Group A
Strategy
Simple Questions Simple Answers [G] PvT Cheese: 13 Gate Proxy Robo
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 473 Cold is the Void Mutation # 472 Dead Heat Mutation # 471 Delivery Guaranteed Mutation # 470 Certain Demise
Brood War
General
BW General Discussion BGH auto balance -> http://bghmmr.eu/ ASL 19 Tickets for foreigners RepMastered™: replay sharing and analyzer site [ASL19] Ro4 Preview: Storied Rivals
Tourneys
[ASL19] Semifinal B [ASL19] Semifinal A [Megathread] Daily Proleagues BSL Nation Wars 2 - Grand Finals - Saturday 21:00
Strategy
[G] How to get started on ladder as a new Z player Creating a full chart of Zerg builds [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread Beyond All Reason Grand Theft Auto VI Nintendo Switch Thread What do you want from future RTS games?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
LiquidLegends to reintegrate into TL.net
Heroes of the Storm
Simple Questions, Simple Answers
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread TL Mafia Plays: Diplomacy TL Mafia: Generative Agents Showdown Survivor II: The Amazon
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Ask and answer stupid questions here! Iraq & Syrian Civil Wars UK Politics Mega-thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread [Books] Wool by Hugh Howey
Sports
2024 - 2025 Football Thread NHL Playoffs 2024 NBA General Discussion Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Cleaning My Mechanical Keyboard How to clean a TTe Thermaltake keyboard?
TL Community
The Automated Ban List TL.net Ten Commandments
Blogs
Why 5v5 Games Keep Us Hooked…
TrAiDoS
Info SLEgma_12
SLEgma_12
SECOND COMMING
XenOsky
WombaT’s Old BW Terran Theme …
WombaT
Heero Yuy & the Tax…
KrillinFromwales
BW PvZ Balance hypothetic…
Vasoline73
Racial Distribution over MMR …
Navane
Customize Sidebar...

Website Feedback

Closed Threads



Active: 20034 users

Fire Emblem - Page 170

Forum Index > General Games
Post a Reply
Prev 1 168 169 170 171 Next
chocorush
Profile Joined June 2009
694 Posts
February 10 2023 18:11 GMT
#3381
If you don't know about the arrows, then when you see 26 damage instead of 13x2 in the detailed summary, it looks likes you'll do 26 damage in one hit because that's how it's always looked. It's also a lot harder to see when you're playing on a larger screen because there's so much UI information scattered around that looks pretty small.
Cricketer12
Profile Blog Joined May 2012
United States13969 Posts
February 10 2023 18:27 GMT
#3382
On February 11 2023 03:11 chocorush wrote:
If you don't know about the arrows, then when you see 26 damage instead of 13x2 in the detailed summary, it looks likes you'll do 26 damage in one hit because that's how it's always looked. It's also a lot harder to see when you're playing on a larger screen because there's so much UI information scattered around that looks pretty small.

It's just annoying because im normally looking at the left hand side and I dont always remember to check the middle. UI clutter is probably my only major issue with engage gameplay. Fates was so goated with ui. Doublescreen used to full effect.
Kaina + Drones Linkcro Summon Cupsie Yummy Way
Southlight
Profile Blog Joined August 2007
United States11766 Posts
February 10 2023 18:47 GMT
#3383
Having played stuff like Knights in the Nightmare this is nothing. I'm primarily annoyed at Engage being the first menu option and the inability to view character levels.
oraoraoraoraoraoraoraora
Cricketer12
Profile Blog Joined May 2012
United States13969 Posts
February 10 2023 20:00 GMT
#3384
On February 11 2023 03:47 Southlight wrote:
Having played stuff like Knights in the Nightmare this is nothing. I'm primarily annoyed at Engage being the first menu option and the inability to view character levels.

Better engage than wait like Thracia did
Kaina + Drones Linkcro Summon Cupsie Yummy Way
Laurens
Profile Joined September 2010
Belgium4537 Posts
February 12 2023 14:33 GMT
#3385
What’s with the insane lvl 20 Bolganone sage at the bottom left of Sigurd’s paralogue lol. I assume he plays an important role in the game? 3 revive stones and near unkillable, at least he didn’t move towards my heroes.
Cricketer12
Profile Blog Joined May 2012
United States13969 Posts
February 12 2023 14:58 GMT
#3386
On February 12 2023 23:33 Laurens wrote:
What’s with the insane lvl 20 Bolganone sage at the bottom left of Sigurd’s paralogue lol. I assume he plays an important role in the game? 3 revive stones and near unkillable, at least he didn’t move towards my heroes.

Just silence ez mode
But that mage I think references Holy War Hilda, major villain, familial relations to multiple major characters. Because I think Sigurd's paralogue is supposed to be Chapter 10, Sigurd ironically takes the place of Arvis on that map.
Kaina + Drones Linkcro Summon Cupsie Yummy Way
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
February 12 2023 15:55 GMT
#3387
The dlc containing SP books seem a bit scummy considering SP gain is so low in general.

Side note the music in this game has been amazing, chapter 17 ws awesome
WriterXiao8~~
Cricketer12
Profile Blog Joined May 2012
United States13969 Posts
February 12 2023 17:22 GMT
#3388
On February 13 2023 00:55 Kipsate wrote:
The dlc containing SP books seem a bit scummy considering SP gain is so low in general.

Side note the music in this game has been amazing, chapter 17 ws awesome

I've had final map theme on loop during my commute to work
Kaina + Drones Linkcro Summon Cupsie Yummy Way
chipmonklord17
Profile Joined February 2011
United States11944 Posts
Last Edited: 2023-02-14 03:06:22
February 14 2023 03:05 GMT
#3389
On February 13 2023 00:55 Kipsate wrote:
The dlc containing SP books seem a bit scummy considering SP gain is so low in general.

Side note the music in this game has been amazing, chapter 17 ws awesome


It does seem like the DLC makes the game much easier in general. I honestly don't know how I would have beaten some missions without the DLC Emblems
Laurens
Profile Joined September 2010
Belgium4537 Posts
February 14 2023 07:38 GMT
#3390
On February 13 2023 00:55 Kipsate wrote:
The dlc containing SP books seem a bit scummy considering SP gain is so low in general.

Side note the music in this game has been amazing, chapter 17 ws awesome


Releasing a DLC on the same day the game releases is scummy full stop lol.
I suppose they advertise it as a 'season pass' with multiple drops rather than DLC, still a shitty move to have extra content available day 1 and lock it behind further payment instead of just adding it to the base game.
I hope the new zelda doesn't have too much of that.
Southlight
Profile Blog Joined August 2007
United States11766 Posts
February 14 2023 13:57 GMT
#3391
IIRC BOTW did it as well: https://www.zelda.com/breath-of-the-wild/expansion-pass/

Seems the Nintendo thing to do these days.
oraoraoraoraoraoraoraora
Cricketer12
Profile Blog Joined May 2012
United States13969 Posts
February 14 2023 15:16 GMT
#3392
On February 14 2023 16:38 Laurens wrote:
Show nested quote +
On February 13 2023 00:55 Kipsate wrote:
The dlc containing SP books seem a bit scummy considering SP gain is so low in general.

Side note the music in this game has been amazing, chapter 17 ws awesome


Releasing a DLC on the same day the game releases is scummy full stop lol.
I suppose they advertise it as a 'season pass' with multiple drops rather than DLC, still a shitty move to have extra content available day 1 and lock it behind further payment instead of just adding it to the base game.
I hope the new zelda doesn't have too much of that.

FE has had this problem for years now. Iirc Zelda and Xenoblade suffer as well. Ninty is one shitty company.
Kaina + Drones Linkcro Summon Cupsie Yummy Way
chocorush
Profile Joined June 2009
694 Posts
February 14 2023 15:23 GMT
#3393
For what it's worth the games seem better without any of the dlc added in anyways. I haven't bought a dlc expansion since revelations.
Laurens
Profile Joined September 2010
Belgium4537 Posts
February 15 2023 08:44 GMT
#3394
On February 14 2023 22:57 Southlight wrote:
IIRC BOTW did it as well: https://www.zelda.com/breath-of-the-wild/expansion-pass/

Seems the Nintendo thing to do these days.


The Master Trials - the first actual DLC content for BOTW - dropped 30 June while BOTW itself dropped 3 March, still shitty but slightly less shitty than releasing new content behind a new payment on day 1

On topic, I got the ring for S rank support but my Alear isn't A rank with anyone yet. Seems like you need to do the Somniel activities pretty regularly to get those ranks up, started doing that now xd
chocorush
Profile Joined June 2009
694 Posts
February 15 2023 15:56 GMT
#3395
They really tried hard to level the playing field between mounted and unmounted units.
Cricketer12
Profile Blog Joined May 2012
United States13969 Posts
February 15 2023 16:49 GMT
#3396
On February 16 2023 00:56 chocorush wrote:
They really tried hard to level the playing field between mounted and unmounted units.

They failed, but it was a valient attempt
Kaina + Drones Linkcro Summon Cupsie Yummy Way
Laurens
Profile Joined September 2010
Belgium4537 Posts
February 15 2023 20:50 GMT
#3397
Final fights felt too easy.

+ Show Spoiler +
Bosses stationary in the middle of the room with low aggro ranges. No threatening AOEs to speak of so you have all the time in the world to surround them with your 14 heroes and kill the boss in 1 turn.


Potentially very different on higher difficulties. Plan to do my maddening run after playing harry potter.
Southlight
Profile Blog Joined August 2007
United States11766 Posts
Last Edited: 2023-02-16 06:17:18
February 16 2023 06:17 GMT
#3398
Finally cleared; just under 89 hours, but I'm not sure that accounts for restarts and the like.

Chapter 25 was truly the spawn of the devil with like frickin' 15 reinforcements per turn or something, and then Chapter 26 also felt like a desperate mad dash. Good lord.

I guess my thoughts are as follows:

Story
What with the twist 3/4 the way through it was clear they had something planned, but the overall writing just dragged everything down. EchOne and I had a lot of back and forths pondering this but I genuinely feel like they just had too much technology and budget to play with without an actual plan of action; in-game cutscenes were able to have full-blown backgrounds and more than 3 characters at a time on screen, but in doing so it just led to these awkward talking heads that made little-to-no sense, particularly when it involved enemy characters. The sense of scale in dialogue was incredibly out of whack, and by contrast older FE games generally had much less of this silly dialogue, perhaps due to technological limitations. You didn't have frickin' Arvis standing in front of your entire entourage giving you ten minutes of dialogue espousing his ideals or taunting you for no reason, he just frickin' burned the world, suck it. The sheer amount of rambling and filler dialogue was nauseating due to its low quality. Then you have the rendered cutscenes, but as much jank as older games (and even non-FE games) like 3h and Xenogears had in some of their more traditionally animated scenes, the 3h cutscenes had the technical pizazz but some god awful and aimless direction and presentation. I literally laughed aloud when the big bad went all pokemon mega evolution in that one scene, complete with the pokemon-esque purple background flash. Absolutely dreadful. It's unfortunate because if they - arguably - spent less effort pandering to presumably FE:Heroes with attempting to woe-sell or waifu-sell some of these characters I think the whole thing could have been somewhat fine, albeit shallow.

With regards to the Engage units, I get what they were doing - this game seemed like an attempt to gateway players into trying the older games (accessibility to them aside) - but I can't help but feel like if they had made original heroes and tethered that into a cool story about past struggles and such it would have been a lot better. Oh well, too much effort.

General Gameplay
As often mentioned, I do think the general gameplay was one of the best in the series, as it combined mechanics from a lot of older games and made them mesh together in ways that didn't feel too out of sorts. I really liked the Engage mechanic as a sort of time-limited (and resource-limited) means of having power spikes, and I loved how the Engage mechanic also doubled as a sort of character-build, army-build, and character progression mechanic. However, I do think the base game had a bunch of duds (like Leif) and ultimately pushes you to use the bond fragment rings, which are an additional layer of RNG gacha in a situation where you're already generally resource-limited. As someone who did get the DLC, I thoroughly enjoyed having the additional 'toys' to play around with, and having to make difficult decisions of which rings to bench felt like what I would have wanted from the base game.

Was interesting to see them force pace with ridiculous amounts of reinforcements and the like. The "these guys give no exp" mechanic was a little startling the first time, and not knowing when something like that would happen, or when a map clearly seemed to indicate you should speed it up even tho reinforcements continued to give exp, was very confusing. I see pros and cons relative to like the 3h school of thought where maps were generally a little more self-explanatory except for the spontaneous reinforcements that moved immediately coupled with the insane firepower of 3h units.

I'm not sure why they went away from the 5-skill slots of 3h and made skills cost so much SP (or made SP so hard to obtain). I feel like the skill system and building characters was part of what made the 3h gameplay so popular and endearing, so dropping back into a system where you only have 2 slots, can't refund SP when you buy the lower/cheaper version of skills, and basically get no SP seemed like a big downgrade. I understand the cost on some of them, like speed grabber, but overall it felt like a strange nerf to a customization section that should have been way more exciting, particularly with so many neat 'smaller' skills that you just ultimately never got because stuff like speed stealer was too gamechanging.

The hub was weird - the bond fragments thing seemed wholly unnecessary, the arena felt kinda whatever and took too long to skip (though not as bad as food from 3h good lord), fortunately I could ignore fishing for the most part, the push-ups were annoying AF but almost felt like a must-do for the 2 str, and dragon shooter likewise felt like a must-do for the free gold (until I realized I had way too much gold because I was hoarding it for 10 chapters). The ability to fail cooking was also annoying - an F gave you a host of negative stats and it just meant an annoying reset and go mess with the cook's RNG seed. Obviously as Lunatic I basically got no skirmishes and they were almost never worth running, so I can't speak on national investments and the like.

Balance and Detailed Gameplay
Balance seemed quite wonky - I don't mind flyers getting absolutely shanked by arrows and wind magic, as sometimes I think games are too lenient on that triangle. Without having seen stat-gains or whatnot, it seemed like the vast majority of classes were sort of "meh" because the level 5 skills, base stats, and weapon accessibility made such a huge difference. It was amusing to see horseback units much more whatever in this game, which actually felt good because it did feel like units had a very clear tradeoff for being horseback vs. not. Overall I ended up running a very foot-based comp (only had Anna/Mageknight and M/Paladin? on horse and Hortensia/Ivy/Chloe as flyers), which meant they did something right. I also didn't have to look at bowknight and mageknight enemies and immediately groan in agony, though the wolf knight enemies were always a gigantic PITA. To the bitter end I never used stuff like Swordmaster (despite not having access to S swords otherwise) because the ability to wield two types of weapons, particularly for ranged options, was too tough to pass up.

This also felt like the worse archer game in a while - sniper and bowknights were just dog compared to warriors.

Initial resource crunch seemed very rough, particularly with the lack of proofs and upgrade materials. But then I cleared the entire game without upgrading a thing - literally from like chapter 14 to chapter 25 I used no upgrades, and only spent a bunch on chapter 26 to "use them up" while realistically seeing almost no difference. I'm not sure what exactly went wrong there. At some point it felt like the +1 or +2 damage from an upgrade was a nothingburger compared to just having the right equipment against the right enemy to just slap them for 30-60 damage.

On that same vein, the lack of weapon durability was nice for having less maintenance between maps, but it also lead to some strange balancing decisions. Brave weapons were awful with the possible exception of Nova against certain enemies, Killer weapons just never seemed worth it, and you just ended up picking the best possible weapon based off the character's stature (unless you were OK with sacking speed). Heals all being staff-based was strange and then forcing certain classes to be able to use staves meant a further restriction of class flexibility - I know they had to do this because otherwise infinite heals due to lack of weapon repair would be absolutely whack, but I'm not sure I necessarily like the approach. Granted, running around with 5 casters like in 3H because they can nuke AND heal was also probably not the greatest of design, so who knows. It also obviously meant we couldn't have fun spells like Meteor and Thunderstorm because of the infinite ammo... at least not until Senerio came with Thunderstorm via DLC, but if you're going there I wonder why they couldn't just have a caster Engage with Meteor or something. Goodness knows you could have given Leif something else to make him less useless, anyways...

Tragically, by nature of having so many frickin' reinforcements, I felt like the bosses got the shaft. Compared to like 3H where Retribution coupled with high crits meant that I had to really dance around bosses and maximize the hits I made, felt like the limited range in FE:E meant that any boss that only had 1 or 2 range eventually become fodder under the gaze of Kamui's rooting curse and 3-range shots like Thunder/Elthunder/Thron and Longbow. In some ways maps like Chapter 25 were difficult not because the boss was hard but because there were overwhelming infinite reinforcements and two priests packing Pull staves... interesting but also a letdown as pertains to the boss itself.

DLC
DLC power level seemed somewhat OK relative to 3h (the orb of retribution was some other level of obscenity in the hands of Byleth) with the sole exception of Tiki and Starsphere. For those that don't know, Starsphere (1500SP) applies a 15% overall stat growth buff to the unit, which means the sooner you get a unit and the sooner it has Starsphere, that unit is just going to be straight-up stronger by a good 15%+... this was particularly noticeable for characters like Panettone (her str/dex/spd gains are already good but with SS it's absolutely nuts) and Kagetsu (40+ speed at level 40) and Ryul (already has high stat gains across the board, so she seemed overly buff except for magic by like level 50). Otherwise the DLC heroes were fun to play around with and their maps were generally quite entertaining, especially Carmilla's map which I think was the 3rd-hardest map in the game (particularly at the point where I played it - infinite Griffin reinforcement waves with 44 speed was something else). I don't like the practice of day-0 DLCs but I guess I'm becoming numb to it. At the very least once Wave 3 and Wave 4 comes I know I'll try another run or keep messing around with the new toys, and that's some level of value compared to like the XBC3 DLC which doesn't interest me at all.

Agree with an earlier poster that the SP books are dumb - I didn't use them, and that seemed like the most blatant pay2win aspect. Bleh bleh bleh.
oraoraoraoraoraoraoraora
Laurens
Profile Joined September 2010
Belgium4537 Posts
February 16 2023 07:23 GMT
#3399
Who is Ryul? She was mentioned in a tier list before but isnt in the english game xd
Googled for Japanese names and could not find her either.
Southlight
Profile Blog Joined August 2007
United States11766 Posts
Last Edited: 2023-02-16 07:27:09
February 16 2023 07:23 GMT
#3400
Alear in English I think. Protag. リュール is the default name.
oraoraoraoraoraoraoraora
Prev 1 168 169 170 171 Next
Please log in or register to reply.
Live Events Refresh
Next event in 2h 38m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 240
StarCraft: Brood War
Sea 5269
PianO 592
Nal_rA 130
BeSt 51
sSak 44
Aegong 40
Sexy 21
Noble 18
NotJumperer 12
Bale 9
League of Legends
JimRising 729
Counter-Strike
Stewie2K1517
Heroes of the Storm
Khaldor140
Other Games
summit1g8917
C9.Mang0562
Organizations
Other Games
gamesdonequick859
BasetradeTV205
StarCraft 2
ESL.tv129
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH290
• practicex 52
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1079
• Stunt478
Upcoming Events
GSL Code S
2h 38m
Classic vs Reynor
GuMiho vs Maru
The PondCast
3h 8m
OSC
6h 8m
RSL Revival
16h 8m
OSC
17h 8m
GSL Code S
1d 2h
herO vs TBD
TBD vs Cure
OSC
1d 17h
Korean StarCraft League
1d 20h
RSL Revival
2 days
SOOP
2 days
HeRoMaRinE vs Astrea
[ Show More ]
Online Event
2 days
Clem vs ShoWTimE
herO vs MaxPax
Sparkling Tuna Cup
3 days
WardiTV Invitational
3 days
Percival vs TriGGeR
ByuN vs Solar
Clem vs Spirit
MaxPax vs Jumy
RSL Revival
3 days
Wardi Open
4 days
Monday Night Weeklies
4 days
Replay Cast
5 days
The PondCast
6 days
Replay Cast
6 days
Liquipedia Results

Completed

BSL Nation Wars Season 2
PiG Sty Festival 6.0
Calamity Stars S2

Ongoing

JPL Season 2
ASL Season 19
YSL S1
BSL 2v2 Season 3
BSL Season 20
China & Korea Top Challenge
KCM Race Survival 2025 Season 2
2025 GSL S1
Heroes 10 EU
PGL Astana 2025
Asian Champions League '25
ECL Season 49: Europe
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025
BLAST Open Spring 2025
ESL Pro League S21

Upcoming

NPSL S3
CSLPRO Last Chance 2025
CSLAN 2025
K-Championship
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
Bellum Gens Elite Stara Zagora 2025
2025 GSL S2
DreamHack Dallas 2025
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.