• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:10
CEST 13:10
KST 20:10
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Power Rank - Esports World Cup 202559RSL Season 1 - Final Week9[ASL19] Finals Recap: Standing Tall15HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16
Community News
BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams10Weekly Cups (July 14-20): Final Check-up0Esports World Cup 2025 - Brackets Revealed19Weekly Cups (July 7-13): Classic continues to roll8Team TLMC #5 - Submission re-extension4
StarCraft 2
General
Power Rank - Esports World Cup 2025 The GOAT ranking of GOAT rankings What tournaments are world championships? RSL Revival patreon money discussion thread Jim claims he and Firefly were involved in match-fixing
Tourneys
Esports World Cup 2025 FEL Cracov 2025 (July 27) - $8000 live event Master Swan Open (Global Bronze-Master 2) Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond)
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars Mutation # 482 Wheel of Misfortune Mutation # 481 Fear and Lava
Brood War
General
[Update] ShieldBattery: 2025 Redesign Ginuda's JaeDong Interview Series BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams BW General Discussion BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues CSL Xiamen International Invitational [CSLPRO] It's CSLAN Season! - Last Chance [BSL 2v2] ProLeague Season 3 - Friday 21:00 CET
Strategy
Does 1 second matter in StarCraft? [G] Mineral Boosting Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread [MMORPG] Tree of Savior (Successor of Ragnarok) Path of Exile CCLP - Command & Conquer League Project
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Post Pic of your Favorite Food! Russo-Ukrainian War Thread The Games Industry And ATVI
Fan Clubs
SKT1 Classic Fan Club!
Media & Entertainment
[\m/] Heavy Metal Thread Anime Discussion Thread Movie Discussion! [Manga] One Piece Korean Music Discussion
Sports
Formula 1 Discussion 2024 - 2025 Football Thread TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Ping To Win? Pings And Their…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Socialism Anyone?
GreenHorizons
Customize Sidebar...

Website Feedback

Closed Threads



Active: 963 users

Pokémon Go! - Page 20

Forum Index > General Games
Post a Reply
Prev 1 18 19 20 21 22 200 Next
Laurens
Profile Joined September 2010
Belgium4541 Posts
Last Edited: 2016-07-14 11:49:18
July 14 2016 11:48 GMT
#381
On July 14 2016 19:06 Jayme wrote:
Show nested quote +
On July 14 2016 11:07 Belisarius wrote:
They made it simple for wider appeal, and it seems to have worked. There's no way my wife would play actual pokemon battles on her phone, but she'll catch pidgeys quite happily while walking through the park.


I think the bigger problem is how grindy it gets at high levels. Unless they change something they're going to lose a lot of people once everyone gets past the initial capture-new-stuff phase.

At lv1, finding/catching a pidgey is exciting, rewarding and easy.
At lv20, finding/catching the exact same pidgey is now boring and grindy, but also far more difficult.

They've broken the basic link between effort and reward, and actively punish you for leveling up. From a game design perspective, I think that's a cardinal sin.


Ingress was exactly like this. As you leveled up doing simple things became more and more difficult. It was so odd how that worked. Niantic was never really about super in depth game play. Might change later.

My gripe about this game is the tracker. Like it makes no intuitive sense. I get how it works over all but tracking the same fucking thing for a long time for it to not even move on the tracking bar is infuriating. Then you have random shit just pop on top of you.... Like where were those?!

I run every day and every day I throw 3 to 5 ten km egg into the incubator and hatch them with the run. I'll literally track one Pokémon and never find it because the tracker is so useless. I can run 3 km and have it not move aside from the random shit that pops up on top of me.

Having a tracker based on relative distance from other Pokémon is stupid. It's extra stupid when it seems to arbitrarily choose what to track regardless of distance. I had a really elusive Kadabra I was tracking that I could not pin down. I had a squirtle I knew the exact location of. Explain to me why on earth the Squirtle always fell off the tracker while the Kadabra stayed on it....i don't understand. Like I did a 2km radius around the stupid squirtle. It makes no sense.


In addition to the previous post, the tracker will also "bug out" in the sense that pokemon will remain there with 3 footprints while they are long gone. If you suspect a pokemon should've updated and hasn't yet, restart your app to force an update to the nearby list.

I'm basically restarting this app every 2 minutes when i'm going on a pokemon hunt
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
July 14 2016 11:54 GMT
#382
Is there a faster way of restarting your App then to force it to stop and open it again/restarting ur phone?
WriterXiao8~~
Laurens
Profile Joined September 2010
Belgium4541 Posts
July 14 2016 12:00 GMT
#383
I'm on iOS and it's pretty quick. Just double tap the button, swipe the app up, then re-open it from home screen.
Don't know about Android.
R1CH
Profile Blog Joined May 2007
Netherlands10340 Posts
July 14 2016 12:03 GMT
#384
Same deal on Android, hit the app switch button then swipe it away and relaunch.
AdministratorTwitter: @R1CH_TL
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
July 14 2016 12:24 GMT
#385
I might be retarded but whats the app switch button.
WriterXiao8~~
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
July 14 2016 12:41 GMT
#386
If you're lvl 20+, read my blog.
http://www.liquiddota.com/blogs/511646-pokemon-go-lure-farming-vs-pokestop-farming
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
Jayme
Profile Blog Joined February 2009
United States5866 Posts
July 14 2016 12:46 GMT
#387
On July 14 2016 21:24 Kipsate wrote:
I might be retarded but whats the app switch button.


Depends on your phone. For the note phones it's the tactile button on the bottom of the phone. Hold the button and the list of apps come up for the app switch
Python is garbage, number 1 advocate of getting rid of it.
DarkPlasmaBall
Profile Blog Joined March 2010
United States44300 Posts
Last Edited: 2016-07-14 12:53:01
July 14 2016 12:50 GMT
#388
On July 14 2016 21:41 evanthebouncy! wrote:
If you're lvl 20+, read my blog.
http://www.liquiddota.com/blogs/511646-pokemon-go-lure-farming-vs-pokestop-farming


Ah, I wish you would have posted those blogs here/ on TL! There are a few things I'm confused about on both blogs... for example, you say:

It takes 3 pidgeys to force an evolution.

Thus, in addition to the 100 exp gained from a pidgey, each pidgey has an additional 500 / 3 exp benefit. All in all, a pidgey is worth 266 experience, and that is why pidgeys are so so so valuable in experience farming.


Isn't it 4 pidgey though, because you need a 4th pidgey to turn into the pidgeotto? And then you have some candy leftover, etc. If you catch exactly 3 pidgey, you only have enough candy for an evolution once you get rid of all your pidgey... and therefore you don't get the evolution bonus until you catch a 4th.

You do a lot of other mathematical modeling with similar assumptions, later in the blog, such as:

ratata: 25 candies needed to evolve, 6 ratatas are required to provide 24 ~ 25 candies. Thus, the evolution added exp for a ratata is 500 / 6 = 83. ratata is worth 183 experience


That makes me twitch a little (24 isn't 25, and you still need the 7th rattata to evolve into the raticate), as a lot of this isn't really accurate math. Regardless, farming pidgey is certainly a great way to gain exp., and this is useful even for beginners
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Laurens
Profile Joined September 2010
Belgium4541 Posts
July 14 2016 12:53 GMT
#389
On July 14 2016 21:50 DarkPlasmaBall wrote:
Show nested quote +
On July 14 2016 21:41 evanthebouncy! wrote:
If you're lvl 20+, read my blog.
http://www.liquiddota.com/blogs/511646-pokemon-go-lure-farming-vs-pokestop-farming


Ah, I wish you would have posted those blogs here/ on TL! There are a few things I'm confused about on both blogs... for example, you say:

Show nested quote +
It takes 3 pidgeys to force an evolution.

Thus, in addition to the 100 exp gained from a pidgey, each pidgey has an additional 500 / 3 exp benefit. All in all, a pidgey is worth 266 experience, and that is why pidgeys are so so so valuable in experience farming.


Isn't it 4 pidgeys though, because you need a 4th pidgey to turn into the pidgeotto? And then you have some candy leftover, etc. If you catch exactly 3 pidgeys, you only have enough candy for an evolution once you get rid of all your pidgeys... and therefore you don't get the evolution bonus until you catch a 4th.

You do a lot of other mathematical modeling with similar assumptions, later in the blog. Regardless, farming pidgey is certainly a great way to gain exp.


A Pidgey needs 12 candy, but the evolution itself gives 1 candy, and you can send the Pidgeotto home for an additional candy. So that's 10 candies needed, provided you have the 2 "initial candies" so to speak.

A Pidgey yields 4 candies if you catch + send home.

So 3 is correct. If you have 22/32/42 Pidgey candies, you can evolve 2/3/4 Pidgeys.
DarkPlasmaBall
Profile Blog Joined March 2010
United States44300 Posts
Last Edited: 2016-07-14 13:02:40
July 14 2016 12:59 GMT
#390
On July 14 2016 21:53 Laurens wrote:
Show nested quote +
On July 14 2016 21:50 DarkPlasmaBall wrote:
On July 14 2016 21:41 evanthebouncy! wrote:
If you're lvl 20+, read my blog.
http://www.liquiddota.com/blogs/511646-pokemon-go-lure-farming-vs-pokestop-farming


Ah, I wish you would have posted those blogs here/ on TL! There are a few things I'm confused about on both blogs... for example, you say:

It takes 3 pidgeys to force an evolution.

Thus, in addition to the 100 exp gained from a pidgey, each pidgey has an additional 500 / 3 exp benefit. All in all, a pidgey is worth 266 experience, and that is why pidgeys are so so so valuable in experience farming.


Isn't it 4 pidgeys though, because you need a 4th pidgey to turn into the pidgeotto? And then you have some candy leftover, etc. If you catch exactly 3 pidgeys, you only have enough candy for an evolution once you get rid of all your pidgeys... and therefore you don't get the evolution bonus until you catch a 4th.

You do a lot of other mathematical modeling with similar assumptions, later in the blog. Regardless, farming pidgey is certainly a great way to gain exp.


A Pidgey needs 12 candy, but the evolution itself gives 1 candy, and you can send the Pidgeotto home for an additional candy. So that's 10 candies needed, provided you have the 2 "initial candies" so to speak.

A Pidgey yields 4 candies if you catch + send home.

So 3 is correct. If you have 22/32/42 Pidgey candies, you can evolve 2/3/4 Pidgeys.


Well by your own admission, you only need 3 additional pidgey as long as you already have a pidgeotto from an earlier evolution (or, similarly, already have 1 pidgey/ pidgeot). So the first cycle you need 4 pidgey, and then the rest should be 3 *more* of the pidgey family.

If you currently have zero pokemon in the pidgey family, then you need to catch a 4th pidgey. (And make sure none of these pidgey family pokemon ever get stationed in gyms too, as they need to always be available for transfer!)

The rattata math is even worse though, as even with a previous first rattata or raticate, the numbers don't add up afaik.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
Last Edited: 2016-07-14 13:17:51
July 14 2016 13:05 GMT
#391
On July 14 2016 21:59 DarkPlasmaBall wrote:
Show nested quote +
On July 14 2016 21:53 Laurens wrote:
On July 14 2016 21:50 DarkPlasmaBall wrote:
On July 14 2016 21:41 evanthebouncy! wrote:
If you're lvl 20+, read my blog.
http://www.liquiddota.com/blogs/511646-pokemon-go-lure-farming-vs-pokestop-farming


Ah, I wish you would have posted those blogs here/ on TL! There are a few things I'm confused about on both blogs... for example, you say:

It takes 3 pidgeys to force an evolution.

Thus, in addition to the 100 exp gained from a pidgey, each pidgey has an additional 500 / 3 exp benefit. All in all, a pidgey is worth 266 experience, and that is why pidgeys are so so so valuable in experience farming.


Isn't it 4 pidgeys though, because you need a 4th pidgey to turn into the pidgeotto? And then you have some candy leftover, etc. If you catch exactly 3 pidgeys, you only have enough candy for an evolution once you get rid of all your pidgeys... and therefore you don't get the evolution bonus until you catch a 4th.

You do a lot of other mathematical modeling with similar assumptions, later in the blog. Regardless, farming pidgey is certainly a great way to gain exp.


A Pidgey needs 12 candy, but the evolution itself gives 1 candy, and you can send the Pidgeotto home for an additional candy. So that's 10 candies needed, provided you have the 2 "initial candies" so to speak.

A Pidgey yields 4 candies if you catch + send home.

So 3 is correct. If you have 22/32/42 Pidgey candies, you can evolve 2/3/4 Pidgeys.


Well by your own admission, you only need 3 additional pidgey as long as you already have a pidgeotto from an earlier evolution (or, similarly, already have 1 pidgey/ pidgeot). So the first cycle you need 4 pidgey, and then the rest should be 3 *more* of the pidgey family.

If you currently have zero pokemon in the pidgey family, then you need to catch a 4th pidgey. (And make sure none of these pidgey family pokemon ever get stationed in gyms too, as they need to always be available for transfer!)


Things like this is best proved by the "accounting argument" used in analyzing amortized cost.

1) Let's suppose you have 3 pidgeys, that's a total of 3 pidgeys and 9 candies so far.

2) You come up to me and say "good sir, can I borrow a pigeotto?"

3) I say "sure, but make sure to give it back!"

4) You now have 1 pigeotto, 3 pidgeys, and 9 candies

5) You sell the pigeoto, sell 2 pidgeys. You now have 12 candies and 1 pidgey

6) You evolve the pidgey, obtaining 500 exp, and getting 1 candy for evolving, and obtain a pigeotto

7) You give the pigeotto back to me, along with an extra candy for the payment

8) You catch 3 more pidgeys -> go to 1)

if you want to read more:
https://en.wikipedia.org/wiki/Accounting_method

So roughly speaking, you need 3 pidgeys to force 1 evolution. WITH the bonus of 1 candy on top!

this 1 extra candy is ignored for my analysis on both blogs, it's too tedius, but i can take a crack here:

Notice how we get 1 extra candy each time we do this, let's call it proccess A (the step 1 to 7). So imagine we do it 8 times, we have as initial condition:

1 pigeotto, 8 candies

I can then basically use those, along with 1 pidgey and 3 candies, to make the pigeotto and give it back. Now we have the initial condition of

1 pigeotto 1 candy again.

so basically every 8 times of a proccess A you get to evolve with only 1 pidgey instead of 3. in 8 times of proccess A, you used up 24 pidgeys

so overall u'd be 25 pidgeys for 9 evolutions

so the actual exp / pidgey for evolving is actually 180, a little big higher than then 166 I've been using.
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
Laurens
Profile Joined September 2010
Belgium4541 Posts
July 14 2016 13:05 GMT
#392
I think it's fair to assume that everyone has 2 spare Pidgey candy lying around...
DarkPlasmaBall
Profile Blog Joined March 2010
United States44300 Posts
Last Edited: 2016-07-14 13:24:21
July 14 2016 13:23 GMT
#393
You can't count the pidgeotto's transfer candy before you have a pidgeotto, and you're still down 1-2 rattata candy each time anyway, but either way I appreciate the modeling you've done, evan I understand what's important is the general estimations.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Laurens
Profile Joined September 2010
Belgium4541 Posts
July 14 2016 13:34 GMT
#394
On July 14 2016 22:23 DarkPlasmaBall wrote:
You can't count the pidgeotto's transfer candy before you have a pidgeotto


That's not happening though.

Assume you have 1 Pidgey candy lying around.

Catch 3 Pidgeys, transfer 2, we now have 12 Pidgey candy and 1 Pidgey.
Evolve the Pidgey, send the Pidgeotto home, we now have 2 Pidgey candy and 0 Pidgeys.

Catch 3 Pidgeys, transfer 2, we now have 13 Pidgey candy and 1 Pidgey.
Evolve the Pidgey, send the Pidgeotto home, we now have 3 Pidgey candy and 0 Pidgeys.

...

*some cycles later*

Catch 3 Pidgeys, transfer ONE, we now have 22 Pidgey candy and TWO Pidgeys.
Evolve one Pidgey, send the Pidgeotto home, we now have 12 Pidgey candy and 1 Pidgey.
Evolve the second Pidgey, send the Pidgeotto home, we now have 2 Pidgey candy and 0 Pidgeys.

*Repeat*

TLDR: Assuming you have 1 Pidgey candy at the start, three Pidgeys is always enough to evolve a Pidgey.
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
July 14 2016 13:48 GMT
#395
On July 14 2016 22:34 Laurens wrote:
Show nested quote +
On July 14 2016 22:23 DarkPlasmaBall wrote:
You can't count the pidgeotto's transfer candy before you have a pidgeotto


That's not happening though.

Assume you have 1 Pidgey candy lying around.

Catch 3 Pidgeys, transfer 2, we now have 12 Pidgey candy and 1 Pidgey.
Evolve the Pidgey, send the Pidgeotto home, we now have 2 Pidgey candy and 0 Pidgeys.

Catch 3 Pidgeys, transfer 2, we now have 13 Pidgey candy and 1 Pidgey.
Evolve the Pidgey, send the Pidgeotto home, we now have 3 Pidgey candy and 0 Pidgeys.

...

*some cycles later*

Catch 3 Pidgeys, transfer ONE, we now have 22 Pidgey candy and TWO Pidgeys.
Evolve one Pidgey, send the Pidgeotto home, we now have 12 Pidgey candy and 1 Pidgey.
Evolve the second Pidgey, send the Pidgeotto home, we now have 2 Pidgey candy and 0 Pidgeys.

*Repeat*

TLDR: Assuming you have 1 Pidgey candy at the start, three Pidgeys is always enough to evolve a Pidgey.


i don't think he's getting it it's fine.
@darkplasmaball: no offense, i'm serious T__T
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
DarkPlasmaBall
Profile Blog Joined March 2010
United States44300 Posts
Last Edited: 2016-07-14 14:19:33
July 14 2016 13:48 GMT
#396
On July 14 2016 22:34 Laurens wrote:
Show nested quote +
On July 14 2016 22:23 DarkPlasmaBall wrote:
You can't count the pidgeotto's transfer candy before you have a pidgeotto


That's not happening though.

Assume you have 1 Pidgey candy lying around.

Catch 3 Pidgeys, transfer 2, we now have 12 Pidgey candy and 1 Pidgey.
Evolve the Pidgey, send the Pidgeotto home, we now have 2 Pidgey candy and 0 Pidgeys.

Catch 3 Pidgeys, transfer 2, we now have 13 Pidgey candy and 1 Pidgey.
Evolve the Pidgey, send the Pidgeotto home, we now have 3 Pidgey candy and 0 Pidgeys.

...

*some cycles later*

Catch 3 Pidgeys, transfer ONE, we now have 22 Pidgey candy and TWO Pidgeys.
Evolve one Pidgey, send the Pidgeotto home, we now have 12 Pidgey candy and 1 Pidgey.
Evolve the second Pidgey, send the Pidgeotto home, we now have 2 Pidgey candy and 0 Pidgeys.

*Repeat*

TLDR: Assuming you have 1 Pidgey candy at the start, three Pidgeys is always enough to evolve a Pidgey.


That's exactly what I've been saying The assumption that you already have a pidgey candy is necessary to only need 3 additional pidgey and not a fourth, but you can't get a first pidgey candy without first catching a previous pidgey or transferring a previous pidgey family member. So from zero (which is where everyone starts), you need a fourth pidgey; after that, it's fine.

The shorthand version: evan said that the number of pidgey you need is 3, 3, 3, 3, 3, ... I said that it's 4, 3, 3, 3, 3, ... The response was "Well if you already have a pidgey candy, then it's 3, 3, 3, 3, ..." which is fine and all, but the only way to "already have a pidgey candy" is to have a first pidgey before the 3, which means the first 3 is really a 4. Once you have a pidgey evolution or a first pidgey, then obviously you only need 3 more

I don't think the rattata math works at all though, as it's off by two instead of one iirc, so even transferring one rattata/ raticate isn't good enough to keep the cycle going.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
Last Edited: 2016-07-14 13:54:23
July 14 2016 13:54 GMT
#397
hmm i never thought of pidgeys as valuable like that. ive got like 20 of them, should be a nice xp boost.
(╯°□°)╯︵ ┻━┻
farvacola
Profile Blog Joined January 2011
United States18825 Posts
July 14 2016 14:24 GMT
#398
I don't see the flaw in DPB's analysis.....so catch them pidgey's y'all.
"when the Dead Kennedys found out they had skinhead fans, they literally wrote a song titled 'Nazi Punks Fuck Off'"
LennX
Profile Joined October 2010
4549 Posts
July 14 2016 15:23 GMT
#399
http://sea.ign.com/pokemon-go-android/106279/news/heres-niantics-official-statement-on-pokemon-gos-release-in


Noooooooooooooo
Mute user function on TL; http://www.liquiddota.com/blogs/491245-mute-annoying-users-in-lr-threads
DarkPlasmaBall
Profile Blog Joined March 2010
United States44300 Posts
July 14 2016 15:32 GMT
#400
Aw that sucks
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Prev 1 18 19 20 21 22 200 Next
Please log in or register to reply.
Live Events Refresh
Esports World Cup
11:00
2025 - Final Day
Serral vs CureLIVE!
Solar vs Classic
ComeBackTV 1731
Hui .415
TaKeTV 319
Fuzer 286
3DClanTV 164
Rex139
CranKy Ducklings99
JimRising 90
Reynor78
BRAT_OK 74
SpeCial11
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Hui .415
Fuzer 286
Rex 139
JimRising 90
Reynor 78
BRAT_OK 74
ProTech68
SpeCial 11
StarCraft: Brood War
Horang2 10242
Shuttle 2041
Nal_rA 2023
Larva 778
Bisu 462
BeSt 456
Barracks 357
Stork 276
actioN 257
EffOrt 242
[ Show more ]
TY 216
ToSsGirL 209
Dewaltoss 153
Soma 136
Snow 122
Hyun 119
ggaemo 113
ZerO 89
Soulkey 87
JulyZerg 70
sorry 62
Rush 56
Backho 53
sSak 35
Sharp 27
soO 12
ajuk12(nOOB) 12
Icarus 8
Shinee 7
Dota 2
XcaliburYe219
Counter-Strike
allub200
Heroes of the Storm
Khaldor61
Other Games
gofns3038
singsing1843
Beastyqt583
B2W.Neo382
ArmadaUGS75
QueenE53
ZerO(Twitch)12
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV314
League of Legends
• Nemesis1995
Upcoming Events
OSC
2h 50m
CranKy Ducklings
22h 50m
BSL20 Non-Korean Champi…
1d 2h
CSO Cup
1d 4h
BSL20 Non-Korean Champi…
1d 6h
Bonyth vs Sziky
Dewalt vs Hawk
Hawk vs QiaoGege
Sziky vs Dewalt
Mihu vs Bonyth
Zhanhun vs QiaoGege
QiaoGege vs Fengzi
FEL
1d 21h
BSL20 Non-Korean Champi…
2 days
BSL20 Non-Korean Champi…
2 days
Bonyth vs Zhanhun
Dewalt vs Mihu
Hawk vs Sziky
Sziky vs QiaoGege
Mihu vs Hawk
Zhanhun vs Dewalt
Fengzi vs Bonyth
Sparkling Tuna Cup
3 days
Online Event
4 days
[ Show More ]
uThermal 2v2 Circuit
5 days
The PondCast
5 days
Replay Cast
6 days
Liquipedia Results

Completed

CSL Xiamen Invitational
Championship of Russia 2025
Murky Cup #2

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL20 Non-Korean Championship
Esports World Cup 2025
CC Div. A S7
Underdog Cup #2
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25

Upcoming

CSLPRO Last Chance 2025
ASL Season 20: Qualifier #1
ASL Season 20: Qualifier #2
ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
uThermal 2v2 Main Event
FEL Cracov 2025
HCC Europe
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.