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Pokémon Go! - Page 19

Forum Index > General Games
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Kuroeeah
Profile Blog Joined February 2013
11696 Posts
July 14 2016 01:10 GMT
#361
i mean how cool would it be if the battle system was modelled after the actual pokemon games or anything more in depth than this.

i imagine the reason why this is actually as big of a phenomenon is that it's hardly a game in the first place though.
Belisarius
Profile Joined November 2010
Australia6230 Posts
Last Edited: 2016-07-14 02:38:57
July 14 2016 02:07 GMT
#362
They made it simple for wider appeal, and it seems to have worked. There's no way my wife would play actual pokemon battles on her phone, but she'll catch pidgeys quite happily while walking through the park.


I think the bigger problem is how grindy it gets at high levels. Unless they change something they're going to lose a lot of people once everyone gets past the initial capture-new-stuff phase.

At lv1, finding/catching a pidgey is exciting, rewarding and easy.
At lv20, finding/catching the exact same pidgey is now boring and grindy, but also far more difficult.

They've broken the basic link between effort and reward, and actively punish you for leveling up. From a game design perspective, I think that's a cardinal sin.
Kickstart
Profile Blog Joined May 2008
United States1941 Posts
July 14 2016 03:14 GMT
#363
The actual gameplay is quite poor from a strictly gameplay perspective. What makes the game fun and exciting is the social/discovery aspect and the collecting. The actual battling and level grinding is so simple that it just gets tedious and boring and is really meaningless after a certain point. That is why I wish the battle system was like actual pokemon :/
NrG.NeverExpo
Profile Blog Joined December 2008
Canada2114 Posts
July 14 2016 04:18 GMT
#364
Something that's not mentioned too much is the hatching system. I really enjoy that aspect and think it's a neat feature. I've been getting pretty lucky with hatches too, lots of mons I don't usually see. Psyduck, bulbasaur and abra to name a few
TwitteR: @NeverExpo follow me, i'll follow back :)
Slusher
Profile Blog Joined December 2010
United States19143 Posts
July 14 2016 04:24 GMT
#365
On July 14 2016 11:07 Belisarius wrote:
They made it simple for wider appeal, and it seems to have worked. There's no way my wife would play actual pokemon battles on her phone, but she'll catch pidgeys quite happily while walking through the park.


I don't think it's mutually exclusive, i mean is she enjoying hunting and catching, or the screen tapping battle system? I think they could have caught casuals with the social / exploring aspects, and hooked gamers by having an actual deep battle system.
Carrilord has arrived.
Belisarius
Profile Joined November 2010
Australia6230 Posts
July 14 2016 04:28 GMT
#366
Sure, I don't disagree with that. I've said before I thought the gym system was severely lacking.

A lot of people want to go around fighting wild pokemon though, and that really isn't going to happen.
dAPhREAk
Profile Blog Joined July 2010
Nauru12397 Posts
July 14 2016 05:15 GMT
#367
does throwing curveballs make it easier to catch pokemon, or is that just a rumor?
Hider
Profile Blog Joined May 2010
Denmark9376 Posts
Last Edited: 2016-07-14 05:32:05
July 14 2016 05:31 GMT
#368
i mean how cool would it be if the battle system was modelled after the actual pokemon games or anything more in depth than this.


This was what I had hoped for: Fighting pokemons with pokemons. Surely make some tweaks to the combat system from 15 years ago (so the optimal way to play isn't as obvious).
sushiko
Profile Joined June 2010
197 Posts
Last Edited: 2016-07-14 06:19:49
July 14 2016 06:19 GMT
#369
On July 14 2016 14:15 dAPhREAk wrote:
does throwing curveballs make it easier to catch pokemon, or is that just a rumor?


It's like the down + A / down + B rumor all over again! I'm loving that aspect of this game :D

I hope to see a rumor about catching mew by going to the nearest cruise ship and finding a parking lot with a pickup truck.
Laurens
Profile Joined September 2010
Belgium4541 Posts
Last Edited: 2016-07-14 06:23:21
July 14 2016 06:22 GMT
#370
They'll never change the battle system to represent the actual Pokemon games.

Because they still need to sell those actual pokemon games

I'm curious to see how the sales of Sun/Moon go.
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
July 14 2016 08:49 GMT
#371
When a gym is already in battle and you attack it, you will join in the battle in progress. Everyone will be attacking the same pokemon at the same time, and I am about 50% sure that the enemy pokemon will attack every pokemon at the same time rather than one at a time.
Laurens
Profile Joined September 2010
Belgium4541 Posts
July 14 2016 09:03 GMT
#372
On July 14 2016 17:49 Chairman Ray wrote:
When a gym is already in battle and you attack it, you will join in the battle in progress. Everyone will be attacking the same pokemon at the same time, and I am about 50% sure that the enemy pokemon will attack every pokemon at the same time rather than one at a time.


Not just that, the attacks also are more powerful. Suddenly big chunks of my pokemon's health will disappear. We've noticed this consistently when capping gyms together with work.
Orcasgt24
Profile Joined August 2011
Canada3238 Posts
July 14 2016 09:07 GMT
#373
On July 14 2016 15:22 Laurens wrote:
They'll never change the battle system to represent the actual Pokemon games.

Because they still need to sell those actual pokemon games

I'm curious to see how the sales of Sun/Moon go.

I expect it to double X/Y/Z because this is getting alot of old pokemon players back and they will wanna see what's new
In Hearthstone we pray to RNGesus. When Yogg-Saron hits the field, RNGod gets to work
Pandemona *
Profile Blog Joined March 2011
Charlie Sheens House51484 Posts
July 14 2016 09:14 GMT
#374
Pokemon Go, officially out in the UK, not sure if it has hit anywhere else.
ModeratorTeam Liquid Football Thread Guru! - Chelsea FC ♥
ahswtini
Profile Blog Joined June 2008
Northern Ireland22208 Posts
July 14 2016 09:33 GMT
#375
wish i had a phone that ran it
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
Orcasgt24
Profile Joined August 2011
Canada3238 Posts
July 14 2016 09:35 GMT
#376
Pokemon Go helping Canadians retire by making Nintendo shares worth a shit load of money
In Hearthstone we pray to RNGesus. When Yogg-Saron hits the field, RNGod gets to work
Jayme
Profile Blog Joined February 2009
United States5866 Posts
Last Edited: 2016-07-14 10:12:56
July 14 2016 10:06 GMT
#377
On July 14 2016 11:07 Belisarius wrote:
They made it simple for wider appeal, and it seems to have worked. There's no way my wife would play actual pokemon battles on her phone, but she'll catch pidgeys quite happily while walking through the park.


I think the bigger problem is how grindy it gets at high levels. Unless they change something they're going to lose a lot of people once everyone gets past the initial capture-new-stuff phase.

At lv1, finding/catching a pidgey is exciting, rewarding and easy.
At lv20, finding/catching the exact same pidgey is now boring and grindy, but also far more difficult.

They've broken the basic link between effort and reward, and actively punish you for leveling up. From a game design perspective, I think that's a cardinal sin.


Ingress was exactly like this. As you leveled up doing simple things became more and more difficult. It was so odd how that worked. Niantic was never really about super in depth game play. Might change later.

My gripe about this game is the tracker. Like it makes no intuitive sense. I get how it works over all but tracking the same fucking thing for a long time for it to not even move on the tracking bar is infuriating. Then you have random shit just pop on top of you.... Like where were those?!

I run every day and every day I throw 3 to 5 ten km egg into the incubator and hatch them with the run. I'll literally track one Pokémon and never find it because the tracker is so useless. I can run 3 km and have it not move aside from the random shit that pops up on top of me.

Having a tracker based on relative distance from other Pokémon is stupid. It's extra stupid when it seems to arbitrarily choose what to track regardless of distance. I had a really elusive Kadabra I was tracking that I could not pin down. I had a squirtle I knew the exact location of. Explain to me why on earth the Squirtle always fell off the tracker while the Kadabra stayed on it....i don't understand. Like I did a 2km radius around the stupid squirtle. It makes no sense.
Python is garbage, number 1 advocate of getting rid of it.
Amui
Profile Blog Joined August 2010
Canada10567 Posts
July 14 2016 10:27 GMT
#378
I actually found out today that the box in the bottom right will pulse if you're looking in the direction of the Pokemon. Just turn slowly outside while GPS is stable and you should get a good idea of where the Pokemon is located.
Porouscloud - NA LoL
nimdil
Profile Blog Joined January 2011
Poland3748 Posts
July 14 2016 10:30 GMT
#379
On July 14 2016 09:27 Slusher wrote:
yea the gameplay is balls, but the interaction and collector grind are pretty addicting

I'm waiting for the cooperative events where you will be able to catch i.e. Meetwo
NotSorry
Profile Blog Joined October 2002
United States6722 Posts
July 14 2016 10:34 GMT
#380
On July 14 2016 19:27 Amui wrote:
I actually found out today that the box in the bottom right will pulse if you're looking in the direction of the Pokemon. Just turn slowly outside while GPS is stable and you should get a good idea of where the Pokemon is located.

Pretty sure thats been proven to be wrong. The green box just shows that something in the list has changed.
We have now sunk to a depth at which restatement of the obvious is the first duty of intelligent men. - Orwell
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