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XCOM 2 - Page 55

Forum Index > General Games
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deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
February 12 2016 08:24 GMT
#1081
On February 12 2016 13:26 zev318 wrote:
there's a mod that makes gun shoot cats or some shit like that

This was in Postal 2, wasn't it? With some cheat code you could shoot cats from your guns Oh, it was fun time, cat silencers and stuff

Also cat launcher! I love Mayor West
+ Show Spoiler +


I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
Last Edited: 2016-02-12 11:53:31
February 12 2016 10:08 GMT
#1082
I had the craziest fight yesterday.
I was on "hack a terminal on a train to get data" mission, 8 turns to do it. Train was fairly close and I spotted two groups of enemies on one side of a train. So I decided to avoid them and went around the train and decided to try to hack it and get my sniper on high house on that side before fighting anyone. There I found guards for the device and a Gatekeeper (my first run into one) and two Sectoids. I set up my guys so to just fight the Gatekeeper and Sectoids, only my stealth Ranger hangs by the train to watch for other packs.

I engage the Sectoids and Gatekeeper but cannot kill it in same turn so I Stasis it. And on alien turn two packs that before patrolled happily on the other side of train run into the train cart and activate (I am pretty sure this is some bullshit design where other enemy packs stop their usual patrol and beeline for your troops because I uncovered the device I need to hack). So on my turn I got about half health Gatekeeper, 2 Andromedons, 1 Muton and Elite Advent Troopers to fight vs.. and only 3 turns left to hack the device (and I know in cart with device there are more troops which is just next train cart).

So I am now thinking "Frack".
Luckily I had a Colonel Sniper with Serial and Plasma gun (only plasma weapon upgrade in this mission, I had a feeling I should spend my limited money for the Sniper upgrade first) and with advanced autoloader weapon upgrade (3 free reloads per combat) and with EMP rounds.
I got my two grenadiers to AoE as many enemies as I could removing their cover and armor and Serial Sniper killed the Gatekeeper, Muton, 1 Elite Trooper, both Andromedons. Then for second Andromedon form I got help from my Ranger and Specialist and killed them both as well. After this fight I am pretty sure Serial Sniper with Advanced Repeater upgrade is best class in the game. It takes some setting up and waiting until you get Colonel and right upgrades but the payoff is awesome
hfglgg
Profile Joined December 2012
Germany5372 Posts
February 12 2016 10:33 GMT
#1083
i currently use a repeater serial sniper as well but i dont know if it is all that good.
a repeater gives a 5/10/15 chance to kill but you dont want to roll a dice with a serial sniper, because once you miss the skill is useless. i think i will replace mine once i find a superior scope. stock-scope should be foolproof.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
Last Edited: 2016-02-12 11:03:22
February 12 2016 11:02 GMT
#1084
I use the one that gives you free reloads, isn't that called a repeater?
I have free reloads and +15% hit chance upgrade on sniper.
Gorsameth
Profile Joined April 2010
Netherlands22005 Posts
Last Edited: 2016-02-12 11:26:29
February 12 2016 11:25 GMT
#1085
On February 12 2016 20:02 -Archangel- wrote:
I use the one that gives you free reloads, isn't that called a repeater?
I have free reloads and +15% hit chance upgrade on sniper.

Free reloads is the Autoloader
Repeater is the % chance to execute.

For a Serial Sniper I would use an Autoloader so you can keep going, tho if you killzone a lot you might want the get the Extended magazine instead.
It ignores such insignificant forces as time, entropy, and death
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
Last Edited: 2016-02-12 11:56:49
February 12 2016 11:54 GMT
#1086
On February 12 2016 20:25 Gorsameth wrote:
Show nested quote +
On February 12 2016 20:02 -Archangel- wrote:
I use the one that gives you free reloads, isn't that called a repeater?
I have free reloads and +15% hit chance upgrade on sniper.

Free reloads is the Autoloader
Repeater is the % chance to execute.

For a Serial Sniper I would use an Autoloader so you can keep going, tho if you killzone a lot you might want the get the Extended magazine instead.

OK, I fixed the name in my original post. Tnx.

Using extended magazine could be useful before you get Serial, but after that Serial+autoloader is always more useful even if there are more than 3 enemies.

Serial is by far the best Colonel level ability. Reaper is also good but has the nasty disadvantage of needing to go into melee and activate more pods, also I don't know if you can switch between party members before continuing the Reaper massacre
Godwrath
Profile Joined August 2012
Spain10134 Posts
Last Edited: 2016-02-12 12:23:41
February 12 2016 12:18 GMT
#1087
Replaying legendary ironman. First missions i seem to have the reinforcements dark event active (even tho i don't know if that's even possible from the start) because i am getting reinforcements on every single mission after a flawless first mission. 1-2 wounded per mission on average because of this crazyness, and about to reach June. So basically my highest ranked is a specialist Lt., a bunch of sergeants, a few corporals, and a pair of squaddies. I just got mag weapons, 11 days until Gauss... and the mutton autopsy, damn still so far. But then, i get an UFO attack the avenger and i fail the evasive maneuvers. Shit hit the fan, even more wounded soldiers, manage to complete it with one dead (first of the campaign, luckily a squaddie, RIP). Freaking officers flashbanged with their crit or nothing.

Next mission, 1 Lt., 2 Sg, 1 Corporal, 2 Squaddies. On early june this is my scrappiest run thus far lol, normally i would alreaedy have atleast one captain and a bunch of Lt., loving it. Everyone on my roster has scars (i love that feature btw).

Oh well, atleast i have 4 grenadiers in rotation while getting wounded while this madness stops. I hope.
Deleted User 137586
Profile Joined January 2011
7859 Posts
February 12 2016 12:55 GMT
#1088
God damn hero advent trooper.

It was the supply raid mission, had a bit of a scrappy fight between my high ground unit and advent trooper/viper lowground. My highest ranking soldier at the time, a grenadier had taken a hit (advent stun lancer) but otherwise I was dominating. One 4 health advent trooper was at the very back of the map, out of range of launched grenades and in cover, so I picked off the last viper and set three guys on overwatch (including one ranger as close to him as possible). The bastard runs through all three overwatch shots without taking as much as a graze, and snipes my wounded grenadier at the very back, who was standing behind high cover. My best soldier gone, just like that. My sharpshooter downed the trooper first shot next round for "status confirmed". But damn, that hero run will hurt me badly.

Good thing grenadiers are not all that rank dependent.
Cry 'havoc' and let slip the dogs of war
akatama
Profile Blog Joined July 2010
Romania982 Posts
February 12 2016 14:01 GMT
#1089
On February 12 2016 21:18 Godwrath wrote:
Replaying legendary ironman. First missions i seem to have the reinforcements dark event active (even tho i don't know if that's even possible from the start) because i am getting reinforcements on every single mission after a flawless first mission.


I am pretty sure there's always a chance for reinforcements to arrive on Guerilla Ops missions. That dark event only makes it 100%.

In short, you're getting XCOM'd.
Godwrath
Profile Joined August 2012
Spain10134 Posts
February 12 2016 14:15 GMT
#1090
Oh that could be it. Dunno, whenever i finish an objective or kill all pods with 3-4 turns left, i get a reinforcement flare... in my turn, not like the regular ones that appear in alien's turn.

On February 12 2016 20:54 -Archangel- wrote:
Using extended magazine could be useful before you get Serial, but after that Serial+autoloader is always more useful even if there are more than 3 enemies.

I disagree.. If you are playing a death from above sniper and you have grapple, there is little reasons for you for not being in high ground, which means you can reload easilly with death from above. Extended magazine is already 6 shots for serial, and that's more than enough, it also allows you to kill zone for maximum potential, which is the most powerful activation ability in the game (because saturation fire it's only optimal from concealment and seems to hate you, placing fire below your grenadier feet... damn i hate that skill... so much potential wasted for a silly bug).

So you are trading a full serial going crazy, but if you need to shoot more than 6 times, something already went really south, and that's in my experience quite rare, or you use kill zone to maximum efficiency while retaining a good ability for serial to work with a 6 magazine, which for the most part, will be more than enough.

Autoloader is very useful early in the game, when you don't have death from above, because it allows you to not lose turns.
xDaunt
Profile Joined March 2010
United States17988 Posts
February 12 2016 14:40 GMT
#1091
I'll second the notion that extended mags is better than autoloader on snipers. Aside from the free reloads on death from above, you need the extended mags to get the most out of kill zone. A well-placed kill zone will routinely proc more than 3 shots from your sniper.
daemir
Profile Joined September 2010
Finland8662 Posts
February 12 2016 14:42 GMT
#1092
I've been enjoying my pistolero with dragon rounds and repeater. Faceoff to a full screen and watch the execute procs from the dot.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
Last Edited: 2016-02-12 15:09:48
February 12 2016 15:05 GMT
#1093
I never needed to killzone more than 3 enemies. Also killzone is just a regular overwatch and has aim penalties, my sniper misses a lot of killzone shots.

Serial on other hands works wonders and you do need more than 6 shots when fighting two packs and there are Andromedons in the mix (before you say how that is rare I will counter with those situations will kill your guys and you need to have a real solution for those while one pack can be killed with any combinations). My Serial Sniper can clear whole screen of enemies including both forms of Andromedons with 3 free reloads per mission by setting it up a bit with others.
Also Death from above does not work in combination with Serial. I should probably respec my sniper and remove that ability it is only useful once you used up all 3 free reloads and most missions are done by that time.

Serial gives me 100% shots and save me from situations where I would need to use more explosive or risk with less than 100% shots from others or have others move too close to get 100% hit chances.

When you have access to your best ability you build a character around that, not the weaker one like KillZone.
Gorsameth
Profile Joined April 2010
Netherlands22005 Posts
February 12 2016 15:21 GMT
#1094
yeah I find Kilzone misses to much aswell. I prefer picking pretty much all the pistol skills except for Serial. Keeps your sniper more efficient while moving which is very useful with the new mission design.
It ignores such insignificant forces as time, entropy, and death
Latham
Profile Blog Joined May 2007
9568 Posts
February 12 2016 15:33 GMT
#1095
I'd agree with killzone missing a lot. I feel like its just a waste of ammo actually. Out of 6 enemies you'll hit maybe 1. While lightning hands, faceoff and fanfire actually get things done.
Overwatch in general is pretty shitty this game. Between max range overwatch which has some disgusting penalties and sprinting opponents that get dodged: grazed, later on in the game I find myself just hunkering down more. The aliens have better AIM than you anyway, hitting max range shots roughly 50% of the time, even plain old stupid ADVENT troopers.

Only thing that cripples the pistol is huge amounts of armor - Sectopods, gatekeeper that have generally 5-6 armor making the pistol hit only for 2-3 each shot.
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/list/4JknvV
andrewlt
Profile Joined August 2009
United States7702 Posts
February 12 2016 15:34 GMT
#1096
On February 12 2016 16:58 Spazer wrote:
I think there's two schools of thought for repeaters: put them on a specialist because they do crappy damage, or put them on a grenadier because they're more likely to shoot first.


Yeah, this is what I was thinking of doing as well.


On February 12 2016 16:34 hfglgg wrote:
Show nested quote +
On February 12 2016 13:33 andrewlt wrote:
Hey guys, does anybody know for sure if repeaters work on pistols or just the main weapon? I'm struggling to see who I should give a superior repeater to.


always use a repeater with a stock because the instant kill can trigger on the stock damage.


That's a good idea. Didn't think of that. I tried putting a stock on my grenadier but it didn't seem like the stock activates shredder. I will definitely keep this in mind while using specialists. For grenadiers, aim + repeater would be the priorities for me and then stock after I get the bonus third slot.
Dranak
Profile Joined July 2011
United States464 Posts
February 12 2016 15:50 GMT
#1097
Does anyone know the mechanics of how autopsies becoming instant work?
Vaelone
Profile Blog Joined February 2011
Finland4400 Posts
February 12 2016 16:04 GMT
#1098
On February 13 2016 00:50 Dranak wrote:
Does anyone know the mechanics of how autopsies becoming instant work?


You need to acquire certain number of corpses.

I don't know the exact numbers but it's not too many.
Godwrath
Profile Joined August 2012
Spain10134 Posts
Last Edited: 2016-02-12 16:07:03
February 12 2016 16:04 GMT
#1099
On February 12 2016 23:42 daemir wrote:
I've been enjoying my pistolero with dragon rounds and repeater. Faceoff to a full screen and watch the execute procs from the dot.

Execute procs from the dot ? I know that it procs from stocks, but that too ? Lol. Not something i would rely on, letting enemies live, but that's kind of funny.

The point about killzone is that it allows you have a free turn when you activate a pod with it, not about it killing a whole pod by itself. The pod activates on the alien turn, and you are free to go with your whole turn next.
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
February 12 2016 16:15 GMT
#1100
wait if you add rounds to a sniper it also gets use on the pistol?
WriterXiao8~~
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