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XCOM 2 - Page 56

Forum Index > General Games
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Dranak
Profile Joined July 2011
United States464 Posts
February 12 2016 16:27 GMT
#1101
On February 13 2016 01:15 Kipsate wrote:
wait if you add rounds to a sniper it also gets use on the pistol?


Yes.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
Last Edited: 2016-02-12 17:37:11
February 12 2016 17:36 GMT
#1102
On February 13 2016 01:04 Godwrath wrote:

The point about killzone is that it allows you have a free turn when you activate a pod with it, not about it killing a whole pod by itself. The pod activates on the alien turn, and you are free to go with your whole turn next.

Except for first killzone from Concealment phase it is too hard later to know when enemies will run into your squad on their turn.
Still better to get 3 free reloads as it works well in any phase of the mission and depend on Serial. Killzone is one shot wonder, mostly useless later. Only other situation I found it good is vs reinforcements but those are always only 3 so you have enough ammo.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
February 12 2016 17:38 GMT
#1103
On February 13 2016 00:33 Latham wrote:
I'd agree with killzone missing a lot. I feel like its just a waste of ammo actually. Out of 6 enemies you'll hit maybe 1. While lightning hands, faceoff and fanfire actually get things done.
Overwatch in general is pretty shitty this game. Between max range overwatch which has some disgusting penalties and sprinting opponents that get dodged: grazed, later on in the game I find myself just hunkering down more. The aliens have better AIM than you anyway, hitting max range shots roughly 50% of the time, even plain old stupid ADVENT troopers.

Only thing that cripples the pistol is huge amounts of armor - Sectopods, gatekeeper that have generally 5-6 armor making the pistol hit only for 2-3 each shot.

You reduce armor with your grenades first. Also get EMP rounds for the sniper, mech units are mostly those with armor and you can use extra damage vs them.
hfglgg
Profile Joined December 2012
Germany5372 Posts
February 12 2016 17:41 GMT
#1104
killzone gets really strong when you have the aim to reliable hit something with it. its not very good when you get it but later it becomes really strong. its a poor mans serial.
daemir
Profile Joined September 2010
Finland8662 Posts
Last Edited: 2016-02-12 17:48:30
February 12 2016 17:48 GMT
#1105
I usually run with a phantom scout that is permastealth the whole mission just to move ahead of the pack and relay info. Give it armor with +mob, an SMG and PCS with +mob and you're good. Setting up killzones at any point is easy with it.
hfglgg
Profile Joined December 2012
Germany5372 Posts
February 12 2016 17:58 GMT
#1106
ah and i think snipers get only really useful on legendary. on commander you often overkill with the rifle and the pistol with all its extra shots is better at distributing damage.
Latham
Profile Blog Joined May 2007
9568 Posts
February 12 2016 18:01 GMT
#1107
On February 13 2016 02:38 -Archangel- wrote:
Show nested quote +
On February 13 2016 00:33 Latham wrote:
I'd agree with killzone missing a lot. I feel like its just a waste of ammo actually. Out of 6 enemies you'll hit maybe 1. While lightning hands, faceoff and fanfire actually get things done.
Overwatch in general is pretty shitty this game. Between max range overwatch which has some disgusting penalties and sprinting opponents that get dodged: grazed, later on in the game I find myself just hunkering down more. The aliens have better AIM than you anyway, hitting max range shots roughly 50% of the time, even plain old stupid ADVENT troopers.

Only thing that cripples the pistol is huge amounts of armor - Sectopods, gatekeeper that have generally 5-6 armor making the pistol hit only for 2-3 each shot.

You reduce armor with your grenades first. Also get EMP rounds for the sniper, mech units are mostly those with armor and you can use extra damage vs them.


I run 2 grenadiers with Shred and 1 of them has acid nade, the other flashbang + both of them have 1 plasma grenade each. I know how to shred bro. I'm just saying that other soliders say support, sniper, ranger can deal respectable damage themselves and should not be forced to gimp themselves in order to armor shred instead of dealing their own damage.

This bring me to the 6 solider composition you want to run - What is your ideal composition?
I've changed things up from 2 grens 2snipers 1ranger 1specialist to -1 sniper +1psi ops. IMO 2 grens are absolutely necessary not only for nade spam but those mechs. Psi Ops is OPopie also with null lance, domination, self-revival and all those other goodies, but I can't seem to fit a 2nd one in. I was thinking about take out 1 of the heavies but... well, it's a heavy.
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/list/4JknvV
Gorsameth
Profile Joined April 2010
Netherlands22005 Posts
February 12 2016 18:09 GMT
#1108
When I get around to a 3e playthrough I think I will go with 2 Grenadiers, 2 Psi-ops, Ranger, Specialist.
I don't think a Sharpshooter is bad at all but he is probably the weakest.

Phantom Ranger's scouting is to good to not bring and Combat Protocol + Haywire keeps atleast 1 Specialist in.
It ignores such insignificant forces as time, entropy, and death
daemir
Profile Joined September 2010
Finland8662 Posts
Last Edited: 2016-02-12 18:21:37
February 12 2016 18:20 GMT
#1109
I currently have 4 psi ops in my team. Shit's hilarious. Oh you're a big bad mech? 4x lance, you're a pile of rubble. 4x dominate huehue. 4xrift and ofc 4x stasis is just dumb. SMGs on all of them for mobility, there's no reason to use their guns ever, there's enough psi powers to do a full mission without touching a gun.
Latham
Profile Blog Joined May 2007
9568 Posts
February 12 2016 18:26 GMT
#1110
[image loading]

Guys look at the 2 new recruits I found on this mission. I think I'll let them clean shit up. Shit is hilariously OP.
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/list/4JknvV
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
Last Edited: 2016-02-12 22:31:16
February 12 2016 20:52 GMT
#1111
Game crashed during final mission smh

Alright finished it, final mission was hella hard.
+ Show Spoiler +
it wasn't onscreen but I hope my loyal squad made it out of that alien fortress ;;.
WriterXiao8~~
Latham
Profile Blog Joined May 2007
9568 Posts
February 12 2016 23:25 GMT
#1112
I'm just about to start the final mission :< I just saved on the very 1st turn, I hope to God it won't crash or corrupt the save.
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/list/4JknvV
Gorsameth
Profile Joined April 2010
Netherlands22005 Posts
February 13 2016 00:00 GMT
#1113
I've had it without issues twice but they are sadly happening. Worst case you load the save before the mission and start again.

I hope they fix it soon tho. Shouldn't have such game breaking bugs.
It ignores such insignificant forces as time, entropy, and death
Taf the Ghost
Profile Joined December 2010
United States11751 Posts
February 13 2016 00:59 GMT
#1114
On my first play through still. "Normal" difficulty. Just lost a Ranger, a German Captain, on kind of a freaky chain of luck. A bit sad about it, though I've got a Col. Ranger as it stands. But what took the cake: it was on a VIP Capture/Kill mission. The VIP's name? "Fernando Alonso".

I'm 100% not kidding. Not only is someone is a salty F1 fan, but Alonso is getting Germans killed!
Latham
Profile Blog Joined May 2007
9568 Posts
February 13 2016 01:50 GMT
#1115
I did it boys, Earth Avenged. With a lot of save-scumming I might add, and only on veteran.
Last mission is insane, thank the LAWD for stocks that execute everything ;D
took me 49,7 hours. I dunno how TotalBiscuit did it in 75h...
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/list/4JknvV
Taf the Ghost
Profile Joined December 2010
United States11751 Posts
February 13 2016 02:03 GMT
#1116
On February 13 2016 10:50 Latham wrote:
I did it boys, Earth Avenged. With a lot of save-scumming I might add, and only on veteran.
Last mission is insane, thank the LAWD for stocks that execute everything ;D
took me 49,7 hours. I dunno how TotalBiscuit did it in 75h...


Lots of interruptions combat, leaving the game running and off doing other things? Can inflate the time-taken for a turn-based game.
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50601 Posts
Last Edited: 2016-02-13 03:38:56
February 13 2016 03:38 GMT
#1117
On February 13 2016 03:26 Latham wrote:
&#91;image loading&#93;

Guys look at the 2 new recruits I found on this mission. I think I'll let them clean shit up. Shit is hilariously OP.


who doesn't MC the kool-aid man in that mission?

also someone should make a andromedon kool-aid man reskin.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
February 13 2016 04:34 GMT
#1118
Snipers are very good, they can take out whole groups of grenaded enemies with serial and ammo/reload upgrades. My main complaint is that they are really front loaded damage wise if you use them this way which makes them super awkward to use compared to other classes on subsequent turns. :\

From this point of view, they just aren't very consistent compared to something like a grenadier that can level whole pods single handedly or rangers and specialists who can do many useful support things every turn.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
Last Edited: 2016-02-13 05:09:59
February 13 2016 05:09 GMT
#1119
I dunno. Having a sniper that has an Aim PCS, Scope, and Extended mag who Kill Zones a pack that you pull by grenading it can usually take out the entire thing. I remember doing that to a double muton Andro + triple Advent pack. Only survivor after the OW shots was the Andro.

That and maybe it's just me, but my grenadiers have never hit anything. In the entire game. Even on 90%+ shots. They just can't shoot anything that's not a grenade.
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
February 13 2016 06:38 GMT
#1120
Nah you use grenadiers to grenade all the things to death.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
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