Edit: When you evac him, the rope comes down and goes up in regular speed, so it looks like doesn't catch it, and is instead beamed up Star Trek style.
XCOM 2 - Page 53
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Deleted User 137586
7859 Posts
Edit: When you evac him, the rope comes down and goes up in regular speed, so it looks like doesn't catch it, and is instead beamed up Star Trek style. | ||
Latham
9560 Posts
On February 12 2016 01:22 Ghanburighan wrote: Anyone else see this? I have a ranger perpetually stuck in bullet time slo-mo. His turns take foreeeever. Edit: When you evac him, the rope comes down and goes up in regular speed, so it looks like doesn't catch it, and is instead beamed up Star Trek style. I had a mission where an archon bombarded the roof my soldiers were standing on and they fell through it to the 1st floor. They all lost all animations for the duration of the mission. They were all literally frozen in 1 pose, the normal standing one. I gotta admit that made the game a lot more smooth, when I don't have to watch them hurdle over 5 low covers to reach their destination 7 titles away. No shot animations either, no damage/hurt animations and they just teleported to the spot I ordered them to run to. It was like "quick combat" and "quick movement" in the civilization series. Awesome. | ||
Taf the Ghost
United States11751 Posts
On February 12 2016 01:22 Ghanburighan wrote: Anyone else see this? I have a ranger perpetually stuck in bullet time slo-mo. His turns take foreeeever. Edit: When you evac him, the rope comes down and goes up in regular speed, so it looks like doesn't catch it, and is instead beamed up Star Trek style. I had a solider get wrapped up by a Viper and actually bug the mission out. The viper spent the entire 5 minutes making the game suddenly shift into a very different genre. ![]() | ||
Latham
9560 Posts
On February 12 2016 01:30 Taf the Ghost wrote: I had a solider get wrapped up by a Viper and actually bug the mission out. The viper spent the entire 5 minutes making the game suddenly shift into a very different genre. ![]() So.. Gachi BDSM Van Darkholme enthusiast viper? Wait, they're all female aren't they? So... 50 shades of grey? | ||
Xafnia
Canada874 Posts
Killzone counts as a normal overwatch even if your squad is all concealed. You just send your ranger forwards, and killzone + overwatch everything. On their turn they will aggro, you'll killzone + overwatch attack everything as they run to you and then get the full turn to finish them off. Concealed ranger + long watch to pull pods too you instead of running to them, same as above. Concealed ranger + squad sight shots to kill towers without them being able to attack you. Don't do a concealed ranger + full overwatch setup on a pod with an andromedon. If you aggro and kill it on it's own turn it will transform and attack on the reveal turn. (This is how I lost my only soldier after t2 armor. Got crit n' died) | ||
Gorsameth
Netherlands21655 Posts
On February 12 2016 01:22 Plansix wrote: I am also very excited for the patch the lets me turn of the announcements from central. I don’t need to hear the same dialogue bark every time 2, 4, and 6 civs are killed. Or every time I wander need an objective. I think I saw them when I was browsing the ini files so you can remove them if you want. | ||
Xafnia
Canada874 Posts
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Spazer
Canada8031 Posts
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daemir
Finland8662 Posts
On February 12 2016 01:22 Plansix wrote: I am also very excited for the patch the lets me turn of the announcements from central. I don’t need to hear the same dialogue bark every time 2, 4, and 6 civs are killed. Or every time I wander need an objective. Oh is this coming in a patch? Thank god. I hate nothing more in games than unskippable VOs/cutscenes. | ||
Plansix
United States60190 Posts
On February 12 2016 03:06 daemir wrote: Oh is this coming in a patch? Thank god. I hate nothing more in games than unskippable VOs/cutscenes. I have no evidence of this, but I assume is must be coming. Not being about to turn off mission stopping voice over is bad. It wouldn't so terrible if the game did come to a grinding halt every 2 turns as civilians get killed. | ||
Latham
9560 Posts
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hfglgg
Germany5372 Posts
rescue a vip from an advent vehicle, the extraction zone is between the vip and the starting position and only 1 and a half double moves away. xcom turn 1: double move, seeing a security tower and hack it with a specialist, the reward is to mindcontrol 1 alien. i get an archon in a 2 archon 1 andromedon pod that is right next to the vehicle with the vip. aliens turn 1: andromedon attacks mindcontrolled alien, misses and blows up the car with the vip. vip dies. xcom turn 2: guess i am done here. | ||
Snotling
Germany885 Posts
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hfglgg
Germany5372 Posts
damn aliens are executing prisoners now! | ||
Gorsameth
Netherlands21655 Posts
On February 12 2016 05:02 hfglgg wrote: the vip was in the truck and i had to rescue him first. damn aliens are executing prisoners now! Yeah I had a similar thing one mission with a Sectopod next to the prison truck. Not thinking I blow up the Sectopod and his death takes the VIP with him >< | ||
akatama
Romania982 Posts
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xDaunt
United States17988 Posts
On February 12 2016 05:21 akatama wrote: Finished the game on Legend, trying to figure out what to do next. I'd start a new playthrough, but the first 2 months are a pain. I'm thinking I'll wait a little bit before starting a new game. I love the game, but I want to see what the mod community comes up with. | ||
Plansix
United States60190 Posts
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BlackMagister
United States5834 Posts
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DaCruise
Denmark2457 Posts
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